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  • UIImageView "Sprite Movement" How?

    - by Tate Allen
    Hi all, I am trying to make a game for the iPhone/iPod Touch. I am somewhat new to iPhone programming and extremely new to iPhone game programming so try to bear with me if this is a stupid question. How to I make my character, a UIImageView, move to the right or left, along the x axis. Just a simple translation across the screen. This is very frustrating so if you could link me to a tutorial or something like that, it would be much appreciated. Thanks in advance, Tate

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  • Wordpress Post order

    - by kwek-kwek
    I wanted to re-arrange my post in wordpress so they go Ascending/Descending. Here is my code: <ul> <?php $postslist = get_posts('cat=3,4,5,numberposts=5&order=DESC&orderby=date'); foreach ($postslist as $post) : setup_postdata($post); ?> <li> <span class="date"><?php the_time('M j') ?></span> <a href="<?php the_permalink(); ?>" title="<?php the_title(); ?>"><?php the_title(); ?></a> </li> <?php endforeach; ?> </ul> Each post is pulled from different categories.

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  • Dynamic Hierarchical Javascript Object Loop

    - by user1684586
    var treeData = {"name" : "A", "children" : [ {"name" : "B", "children": [ {"name" : "C", "children" :[]} ]} ]}; THE ARRAY BEFORE SHOULD BE EMPTY. THE ARRAY AFTER SHOULD BE POPULATED DEPENDING ON THE NUMBER OF NODES NEEDED THAT WILL BE DEFINED FROM A DYNAMIC VALUE THAT IS PASSED. I would like to build the hierarchy dynamically with each node created as a layer/level in the hierarchy having its own array of nodes. THIS SHOULD FORM A TREE STRUCTURE. This is hierarchy structure is described in the above code. This code has tree level simple for demonstrating the layout of the hierarchy of values. There should be a root node, and an undefined number of nodes and levels to make up the hierarchy size. Nothing should be fixed besides the root node. I do not need to read the hierarchy, I need to construct it. The array should start {"name" : "A", "children" : []} and every new node as levels would be created {"name" : "A", "children" : [HERE-{"name" : "A", "children" : []}]}. In the child array, going deeper and deeper. Basically the array should have no values before the call, except maybe the root node. After the function call, the array should comprise of the required nodes of a number that may vary with every call. Every child array will contain one or more node values. There should be a minimum of 2 node levels, including the root. It should initially be a Blank canvas, that is no predefined array values.

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  • How can I test potentially browser crashing javascript

    - by yaya3
    I've been having a crack at some of the problems over at http://projecteuler.net/ with JavaScript. I've been using a simple html page and running my code in script tags so I can log my results in the browsers' console. When experimenting with loops I sometimes cause the browser to crash. Is there a better environment for me to do this kind of development?

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  • PHP conditional loop help

    - by sea_1987
    Hi there in my database I have 3 columns, is_contract, is_permenant and is_temporary. Within these columns there is either a Y or N value. I am using these columns to echo onto the page what kind of work someone is looking for, my problem is that the user can be looking for more than one type of work, I am currently running 3 if statements to determine what to echo to the page, however I am struggling to add a comma if more than one of the statemnts returns as true, below is my code so far, <?php if($rslt['is_contract'] == 'Y') { echo "Contract "; } if($rslt['is_permanent'] == 'Y') { echo "Permanent "; } if($rslt['is_temporary'] == 'Y') { echo "Temporary"; } ?>

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  • Loop throught form inputs

    - by Victor
    I have a form with lots of inputs. I want to get each id and value and then put them in $.load method. I tried this: $("#form input").each(function() { var name = $(this).attr("id"); var value = $(this).attr("value"); $.extend(params, { name, value }); }); and then use $.load("script.php", params); But obviously it doesn't work. In params I have only one element "name". And I'm not sure I should use extend method too.

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  • Append a parent element to arrays in PHP for a foreach loop

    - by Erik Berger
    print_r of $data = json_decode($src, true); returns data that looks like this: Array ( [0] => Array ( [var1] => blah [var2] => foo ) [1] => Array ( [var1] => lorem [var2] => ipsum ) // goes down to [1936] ) I want to build an html table that shows var1 and var2 next to each other in the same row. I know do to this I need a foreach statement like foreach($data['items'] as $item) but the problem I think I am having is that my many arrays aren't the child of one thing like 'items', right? I looked into array_push but couldn't figure it out. Can someone help my orphaned parentless arrays?

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  • postgresql help with php loop....

    - by KnockKnockWhosThere
    I keep getting an "Notice: Undefined index: did" error with this query, and I'm not understanding why... I'm much more used to mysql, so, maybe the syntax is wrong? This is the php query code: function get_demos() { global $session; $demo = array(); $result = pg_query("SELECT DISTINCT(did,vid,iid,value) FROM dv"); if(pg_num_rows($result) > 0) { while($r = pg_fetch_array($result)) { switch($r['did']) { case 1: $demo['a'][$r['vid']] = $r['value']; break; case 2: $demo['b'][$r['vid']] = $r['value']; break; case 3: $demo['c'][$r['vid']] = $r['value']; break; } } } else { $session->session_setMessage(2); } return $demo; } When I run that query at the pg prompt, I get results: "(1,1,1,"A")" "(1,2,2,"B")" "(1,3,3,"C")" "(1,4,4,"D")" "(1,5,5,"E")" "(1,6,6,"F")" "(1,7,7,"G")" "(1,8,8,"H")" "(1,9,9,"I")" "(1,10,A,"J")" "(1,11,B,"K")" "(1,12,C,"L")" "(1,13,D,"M")" "(2,14,1,"A")" "(2,15,2,"B")" "(2,16,0,"C")" "(3,17,1,"A")" "(3,18,2,"B")" "(3,19,3,"C")" "(3,20,4,"D")" "(3,21,5,"E")" "(3,22,6,"F")" "(3,23,7,"G")"

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  • input of while loop to come from output of `command`

    - by Felipe Alvarez
    #I used to have this, but I don't want to write to the disk # pcap="somefile.pcap" tcpdump -n -r $pcap > all.txt while read line; do ARRAY[$c]="$line" c=$((c+1)) done < all.txt The following fails to work. # I would prefer something like... # pcap="somefile.pcap" while read line; do ARRAY[$c]="$line" c=$((c+1)) done < $( tcpdump -n -r "$pcap" ) Too few results on Google (doesn't understand what I want to find :( ). I'd like to keep it Bourne-compatible (/bin/sh), but it doesn't have to be.

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  • .htaccess Redirect Loop, adding multiple .php extensions

    - by Ryan Smith
    I have sort of a small parent/teacher social network set up for my school. I use my .htaccess file to make the links to teacher profiles cleaner and to add a trailing slash to all urls. I get this problem when going to /teachers/teacher-name/ the link (sometimes) redirects to /teachers/teacher-name.php.php.php.php.php.php.php.php... Below is my .htaccess file. Sometimes if I clear my browser cache in Chrome it temporarily fixes it. I can't exactly wright .htaccess syntax, but I'm pretty familiar with it. Any suggestions are appreciated! RewriteEngine on RewriteBase / #remove php ext RewriteEngine on RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_FILENAME}\.php -f RewriteRule ^([^/]+)/$ $1.php RewriteRule ^([^/]+)/([^/]+)/$ $1/$2.php #force trailing slash/ RewriteCond %{REQUEST_FILENAME} !-f RewriteRule ^(.*)([^/])$ /$1$2/ [L,R=301] #other rewrites RewriteRule ^teachers/([^/\.]+)/$ /teachers/profile.php?u=$1 RewriteRule ^teachers/([^/\.]+)/posts/$ /teachers/posts.php?u=$1 RewriteRule ^teachers/([^/\.]+)/posts/([^/\.]+)/$ /teachers/post.php?u=$1&p=$2 RewriteRule ^gallery/([^/\.]+)/$ /gallery/album.php?n=$1 RewriteRule ^gallery/([^/\.]+)/slideshow/$ /gallery/slideshow.php?n=$1 RewriteRule ^gallery/([^/\.]+)/([^/\.]+)/([^/\.]+)/$ /gallery/photo.php?a=$1&p=$2&e=$3 EDIT:I have attached a screenshot of exactly what I'm talking about.

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  • How do I rewrite a for loop with a shared dependency using actors

    - by Thomas Rynne
    We have some code which needs to run faster. Its already profiled so we would like to make use of multiple threads. Usually I would setup an in memory queue, and have a number of threads taking jobs of the queue and calculating the results. For the shared data I would use a ConcurrentHashMap or similar. I don't really want to go down that route again. From what I have read using actors will result in cleaner code and if I use akka migrating to more than 1 jvm should be easier. Is that true? However, I don't know how to think in actors so I am not sure where to start. To give a better idea of the problem here is some sample code: case class Trade(price:Double, volume:Int, stock:String) { def value(priceCalculator:PriceCalculator) = (priceCalculator.priceFor(stock)-> price)*volume } class PriceCalculator { def priceFor(stock:String) = { Thread.sleep(20)//a slow operation which can be cached 50.0 } } object ValueTrades { def valueAll(trades:List[Trade], priceCalculator:PriceCalculator):List[(Trade,Double)] = { trades.map { trade => (trade,trade.value(priceCalculator)) } } def main(args:Array[String]) { val trades = List( Trade(30.5, 10, "Foo"), Trade(30.5, 20, "Foo") //usually much longer ) val priceCalculator = new PriceCalculator val values = valueAll(trades, priceCalculator) } } I'd appreciate it if someone with experience using actors could suggest how this would map on to actors.

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  • XSLT: generate multiple object by incrementing attribute and value

    - by Daniel
    Hi, I have a xml as below that I'd like to copy n times while incrementing one of its element and one of its attribute. XML input: <Person position=1> <name>John</name> <number>1</number> <number>1</number> </Person> and I'd like something like below with the number of increment to be a variable. XML output: <Person position=1> <name>John</name> <number>1</number> </Person> <Person position=2> <name>John</name> <number>2</number> </Person> .... <Person position=n> <name>John</name> <number>n</number> </Person> Any clue

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  • How to replace slide effect to fade out/fade in effect on this slideshow?

    - by LDam
    Hi guys! I need replace slide effect to fade-out/fade-in effect on the prev and next slide functions: function animate(dir,clicked){ u = true; switch(dir){ case 'next': t = t+1; m = (-(t*w-w)); current(t); if(o.autoHeight){autoHeight(t);} if(s<3){ if (t===3){$(o.slides,obj).children(':eq(0)').css({left:(s*w)});} if (t===2){$(o.slides,obj).children(':eq('+(s-1)+')').css({position:'absolute',left:(w)});} } $(o.slides,obj).animate({left: m}, o.slidespeed,function(){ if (t===s+1) { t = 1; $(o.slides,obj).css({left:0},function(){$(o.slides,obj).animate({left:m})}); $(o.slides,obj).children(':eq(0)').css({left: 0}); $(o.slides,obj).children(':eq('+(s-1)+')').css({ position:'absolute',left:-w}); } if (t===s) $(o.slides,obj).children(':eq(0)').css({left:(s*w)}); if (t===s-1) $(o.slides,obj).children(':eq('+(s-1)+')').css({left:s*w-w}); u = false; }); break; case 'prev': t = t-1; m = (-(t*w-w)); current(t); if(o.autoHeight){autoHeight(t);} if (s<3){ if(t===0){$(o.slides,obj).children(':eq('+(s-1)+')').css({position:'absolute',left:(-w)});} if(t===1){$(o.slides,obj).children(':eq(0)').css({position:'absolute',left:0});} } $(o.slides,obj).animate({left: m}, o.slidespeed,function(){ if (t===0) { t = s; $(o.slides,obj).children(':eq('+(s-1)+')').css({position:'absolute',left:(s*w-w)}); $(o.slides,obj).css({left: -(s*w-w)}); $(o.slides,obj).children(':eq(0)').css({left:(s*w)}); } if (t===2 ) $(o.slides,obj).children(':eq(0)').css({position:'absolute',left:0}); if (t===1) $(o.slides,obj).children(':eq('+ (s-1) +')').css({position:'absolute',left:-w}); u = false; }); break; case 'fade': t = [t]*1; m = (-(t*w-w)); current(t); if(o.autoHeight){autoHeight(t);} $(o.slides,obj).children().fadeOut(o.fadespeed, function(){ $(o.slides,obj).css({left: m}); $(o.slides,obj).children(':eq('+(s-1)+')').css({left:s*w-w}); $(o.slides,obj).children(':eq(0)').css({left:0}); if(t===s){$(o.slides,obj).children(':eq(0)').css({left:(s*w)});} if(t===1){$(o.slides,obj).children(':eq('+(s-1)+')').css({ position:'absolute',left:-w});} $(o.slides,obj).children().fadeIn(o.fadespeed); u = false; }); break; default: break; } }; I had tried, but the auto restart didn't work! You can view the documentation and download the complete code with the examples in this link: http://github.com/nathansearles/loopedSlider/tree/master Please help me! (Sorry for my bad english!)

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  • WordPress Get 1 attachment per post from X category outside the loop

    - by davebowker
    Hey, Hope someone can help with this. What I want is to display 5 attachments but only 1 attachment from each post from a specific category in the sidebar, which links to the posts permalink. I'm using the following code so far which gets all attachments from all posts, but some posts have more than 1 attachment and I just want to show the first one, and link it to the permalink of the post. So although the limit is 5 posts, if one post has 4 attachments then currently it will show 4 from one, and 1 from the other totalling 5, when what I want it to do is just show 1 from each of 5 different posts. <?php $args = array( 'post_type' => 'attachment', 'numberposts' => 5, 'post_status' => null, 'post_parent' => null, // any parent 'category_name' => 'work', ); $attachments = get_posts($args); if ($attachments) { foreach ($attachments as $post) { setup_postdata($post); the_title(); the_permalink(); the_attachment_link($post->ID, false); the_excerpt(); } } ?> Cheers. Dave

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  • how to implement windows service loop that waits for a period in C# / .NET2.0

    - by matti
    My question is that is this the best practice to do this. Couldn't find any good examples. I have following code in file created by VS2005: public partial class ObjectFolder : ServiceBase { protected override void OnStart(string[] args) { ObjectFolderApp.Initialize(); ObjectFolderApp.StartMonitorAndWork(); } protected override void OnStop() { // TODO: Add code here to perform any tear-down necessary to stop yourservice. } } then: class ObjectFolderApp { public static bool Initialize() { //all init stuff return true; } public static void StartMonitorAndWork() { Thread worker = new Thread(MonitorAndWork); worker.Start(); } private static void MonitorAndWork() { int loopTime = 60000; if (int.TryParse(_cfgValues.GetConfigValue("OfWaitLoop"), out loopTime)) loopTime = 1000 * loopTime; while (true) { /* create+open connection and fill DataSet */ DataSet ofDataSet = new DataSet("ObjectFolderSet"); using (_cnctn = _dbFactory.CreateConnection()) { _cnctn.Open(); //do all kinds of database stuff } Thread.Sleep(loopTime); } } }

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  • How can I test potentially browser crashing javascript without having to restart my browser?

    - by yaya3
    I've been having a crack at some of the problems over at http://projecteuler.net/ with JavaScript. I've been using a simple html page and running my code in script tags so I can log my results in the browsers' console. When experimenting with loops I sometimes cause the browser to crash. Is there a better environment for me to do this kind of development in, or anything I can do to allow me to carry on testing in the browser?

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  • Performance difference in for loop condition?

    - by CSharperWithJava
    Hello all, I have a simple question that I am posing mostly for my curiousity. What are the differences between these two lines of code? (in C++) for(int i = 0; i < N, N > 0; i++) for(int i = 0; i < N && N > 0; i++) The selection of the conditions is completely arbitrary, I'm just interested in the differences between , and &&. I'm not a beginner to coding by any means, but I've never bothered with the comma operator. Are there performance/behavior differences or is it purely aesthetic? One last note, I know there are bigger performance fish to fry than a conditional operator, but I'm just curious. Indulge me. Edit Thanks for your answers. It turns out the code that prompted this question had misused the comma operator in the way I've described. I wondered what the difference was and why it wasn't a && operator, but it was just written incorrectly. I didn't think anything was wrong with it because it worked just fine. Thanks for straightening me out.

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  • LINQ VB.NET variable not found when looping through grouped query

    - by Ed Sneller
    I'm trying to do the following LINQ grouping, which works in the debugger (the results are populated in the GroupedOrders object. But VS 2008 gives me the following error at design time... Name 'x' is not declared Dim GroupedOrders = (From m In thisConsultant.orders _ Group m By Key = m.commCode Into Group _ Select commCode = Key, orders = Group) For Each x In GroupedOrders Next VS 2008 gives me the following error,

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  • Recursion inside while loop, How does it work ?

    - by M.H
    Can you please tell me how does this java code work? : public class Main { public static void main (String[] args) { Strangemethod(5); } public static void Strangemethod(int len) { while(len > 1){ System.out.println(len-1); Strangemethod(len - 1); } } } I tried to debug it and follow the code step by step but I didn't understand it.

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  • Rails: Accessing previous loop in Populator (rake db:populate)

    - by sscirrus
    I am populating my Rails database using populator, and I have a case where I would like to build a series of records where fields start_date and end_date follow seamlessly from each other (from today back into the past). Here is a sample of what I'm doing: Chain.populate 1 do |ch| ch.date_end = DateTime.now ch.date_start = DateTime.civil(DateTime.now.year-rand(40)-1, rand(12)+1, rand(31)+1) end Chain.populate 0..10 do |chs| chs.date_end = Chain.find(:last).date_start chs.date_start = DateTime.civil(chs.date_end.year-rand(10)-1, rand(12)+1, rand(31)+1) end Problem? undefined method 'date_start' for nil:NilClass. I assume the problem is the first Chain record hasn't been saved, so I added: Chain.save # in between the two loops This didn't work either. How can I make this work? Thank you!

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  • Collision problems with drag-n-drop puzzle game.

    - by Amplify91
    I am working on an Android game similar to the Rush Hour/Traffic Jam/Blocked puzzle games. The board is a square containing rectangular pieces. Long pieces may only move horizontally, and tall pieces may only move vertically. The object is to free the red piece and move it out of the board. This game is only my second ever programming project in any language, so any tips or best practices would be appreciated along with your answer. I have a class for the game pieces called Pieces that describes how they are sized and drawn to the screen, gives them drag-and-drop functionality, and detects and handles collisions. I then have an activity class called GameView which creates my layout and creates Pieces objects to add to a RelativeLayout called Board. I have considered making Board its own class, but haven't needed to yet. Here's what my work in progress looks like: My Question: Most of this works perfectly fine except for my collision handling. It seems to be detecting collisions well but instead of pushing the pieces outside of each other when there is a collision, it frantically snaps back and forth between (what seems to be) where the piece is being dragged to and where it should be. It looks something like this: Another oddity: when the dragged piece collides with a piece to its left, the collision handling seems to work perfectly. Only piece above, below, and to the right cause problems. Here's the collision code: @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //if next to another piece, //do not allow to move any further towards said piece if(eventX<x&&(x==piece.right+1)){ return false; }else if(eventX>x&&(x==piece.x-width-1)){ return false; } //move normally if no collision //if collision, do not allow to move through other piece if(collides(this,piece)==false){ x = (eventX-(width/2)); }else if(collidesLeft(this,piece)){ x = piece.right+1; break; }else if(collidesRight(this,piece)){ x = piece.x-width-1; break; } } break; }else if(height>width){ for (Pieces piece : aPieces) { if(piece==this){ continue; }else if(collides(this,piece)==false){ y = (eventY-(height/2)); }else if(collidesUp(this,piece)){ y = piece.bottom+1; break; }else if(collidesDown(this,piece)){ y = piece.y-height-1; break; } } } invalidate(); break; case MotionEvent.ACTION_UP: // end move if(this.moves()){ GameView.counter++; } initialX=x; initialY=y; break; } // parse puzzle invalidate(); return true; } This takes place during onDraw: width = sizedBitmap.getWidth(); height = sizedBitmap.getHeight(); right = x+width; bottom = y+height; My collision-test methods look like this with different math for each: private boolean collidesDown(Pieces piece1, Pieces piece2){ float x1 = piece1.x; float y1 = piece1.y; float r1 = piece1.right; float b1 = piece1.bottom; float x2 = piece2.x; float y2 = piece2.y; float r2 = piece2.right; float b2 = piece2.bottom; if((y1<y2)&&(y1<b2)&&(b1>=y2)&&(b1<b2)&&((x1>=x2&&x1<=r2)||(r1>=x2&&x1<=r2))){ return true; }else{ return false; } } private boolean collides(Pieces piece1, Pieces piece2){ if(collidesLeft(piece1,piece2)){ return true; }else if(collidesRight(piece1,piece2)){ return true; }else if(collidesUp(piece1,piece2)){ return true; }else if(collidesDown(piece1,piece2)){ return true; }else{ return false; } } As a second question, should my x,y,right,bottom,width,height variables be ints instead of floats like they are now? Also, any suggestions on how to implement things better would be greatly appreciated, even if not relevant to the question! Thanks in advance for the help and for sitting through such a long question! Update: I have gotten it working almost perfectly with the following code (this doesn't include the code for vertical pieces): @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //check if there the possibility for a horizontal collision if(this.isAllignedHorizontallyWith(piece)){ //check for and handle collisions while moving left if(this.isRightOf(piece)){ if(eventX>piece.right+(width/2)){ x = (int)(eventX-(width/2)); //move normally }else{ x = piece.right+1; } } //check for and handle collisions while moving right if(this.isLeftOf(piece)){ if(eventX<piece.x-(width/2)){ x = (int)(eventX-(width/2)); }else{ x = piece.x-width-1; } } break; }else{ x = (int)(eventX-(width/2)); } The only problem with this code is that it only detects collisions between the moving piece and one other (with preference to one on the left). If there is a piece to collide with on the left and another on the right, it will only detect collisions with the one on the left. I think this is because once it finds a possible collision, it handles it without finishing looping through the array holding all the pieces. How do I get it to check for multiple possible collisions at the same time?

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