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  • question regarding the warning that comes everywhere

    - by user177893
    Hi, Would you be able to help to delete the warning discussed below ? I have one file example.h In that I declared static const NSString *variable = @"cool"; Now, I have another file multiple.m. In this file I have a function Bool var2 = [object methodname:variable]; It means, I passed variable as parameter for this function, but I got warning like this: variable is defined but not used So,how to remove this warning? please help me

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  • Equivalent Carbon 32-bit call for using in 64-bit application - GetApplicationEventTarget().

    - by Dheeraj
    Hi All, I'm writing a 64-bit Cocoa application. I need to register for global key events. So I wrote this piece of code : - (void)awakeFromNib { EventHotKeyRef gMyHotKeyRef; EventHotKeyID gMyHotKeyID; EventTypeSpec eventType; eventType.eventClass=kEventClassKeyboard; eventType.eventKind=kEventHotKeyPressed; eventType.eventClass=kEventClassKeyboard; eventType.eventKind=kEventHotKeyPressed; InstallApplicationEventHandler(&MyHotKeyHandler,1,&eventType,NULL,NULL); gMyHotKeyID.signature='htk1'; gMyHotKeyID.id=1; RegisterEventHotKey(49, cmdKey+optionKey, gMyHotKeyID, **GetApplicationEventTarget**(), 0, &gMyHotKeyRef); } But since GetApplicationEventTarget() is not supported for 64-bit applications I'm getting errors. If I declare it, then I don't get any errors but the application crashes. Is there any equivalent method for GetApplicationEventTarget() (defined in Carbon framework) to use in 64-bit applications. Or is there any way to get the global key events using cocoa calls? Any help is appreciated. Thanks, Dheeraj.

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  • Deallocating NSMutableArray of custom objects

    - by Dave
    I need help with deallocation of my NSMutableArray of custom objects. I need to retain the array and so I have added a property in .h and I release it in dealloc in .m file. When I add objects to the array, I do the following: myarray = [[NSMutableArray alloc] init]; [myarray addObject:[[mycustomObject alloc]initWithObject:obj1]]; [myarray addObject:[[mycustomObject alloc]initWithObject:obj2]]; Now, I don't know how to release mycustomobject. If I do the following: [myarray addObject:[[[mycustomObject alloc]initWithObject:obj1] autorelease]; I run in to problems when I access the array later. Please advice.

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  • Didn't load images when I test version on Iphone

    - by Igor
    I use images from resources like that: UIImage *image = [ UIImage imageNamed:@"example.jpg" ]; UIImageView *imageView = [ [UIImageView alloc] initWithImage:image ]; When I test it on semulator it's works. But on Iphone no. Also image with size about 10Kb loaded, with size about 100Kb no. Whats wrong?

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  • How to remove segmentedcontroller from uinavigationcontroller after view pops?

    - by cannyboy
    I'm building a segmented control within my viewDidLoad method, like so: NSArray *tabitems = [NSArray arrayWithObjects:@"ONE", @"TWO", nil]; UISegmentedControl *tabs = [[UISegmentedControl alloc] initWithItems:tabitems]; tabs.segmentedControlStyle = UISegmentedControlStyleBar; tabs.frame = CGRectMake(185.0, 7.0, 130.0, 30.0); tabs.selectedSegmentIndex = 0; [self.navigationController.navigationBar addSubview:tabs]; [tabs release]; But when the user goes Back in the uinavigationcontroller hierarchy, the segmented controller stays on the navigation bar. How would I get rid of it? Or am I doing something fundamentally wrong?

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  • UIViewController prevent view from unloading

    - by Ican Zilb
    When my iPhone app receives a Memory warning the views of UIViewControllers that are not currently visible get unloaded. In one particular controller unloading the view and the outlets is rather fatal. I'm looking for a way to prevent this view from being unloaded. I find this behavior rather stupid - I have a cache mechanism, so when a memory warning comes - I unload myself tons of data and I free enough memory, but I definitely need this view untouched. I see UIViewController has a method 'unloadViewIfReloadable', which gets called when the Memory Warning comes. Does anybody know how to tell Cocoa Touch that my view is not reloadable? Any other suggestions how to prevent my view from being unloaded on Memory Warning? Thanks in advance

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  • Profile Image Update Twitter API

    - by jshollax
    I am trying to upload a profile image to twitter using their API. I found some good examples on the web on how to format the URLRequest, however I just can't seem to get this to work. Any help would be appreciated. The URL that I am using from Twitter API is http://twitter.com/account/update_profile_image.json -(void)uploadImageForAccount:(NSURL *)theURL intUserName:(NSString *)_userName initPassWord:(NSString *)_passWord image:(NSData *)image{ userName = [_userName retain]; passWord = [_passWord retain]; UIApplication *app = [UIApplication sharedApplication]; app.networkActivityIndicatorVisible = YES; requestedData = [[NSMutableData alloc] initWithLength:0]; NSMutableURLRequest *theRequest = [NSMutableURLRequest requestWithURL:theURL cachePolicy:NSURLRequestReloadIgnoringLocalCacheData timeoutInterval:60]; [theRequest setHTTPMethod:@"POST"]; NSString *stringBoundary = [NSString stringWithString:@"0xKhTmLbOuNdArY"]; NSString *contentType = [NSString stringWithFormat:@"multipart/form-data; boundary=%@", stringBoundary]; [theRequest addValue:contentType forHTTPHeaderField:@"Content-Type"]; // Credentials NSString *creds = [NSString stringWithFormat:@"%@:%@", userName, passWord]; [theRequest addValue:[NSString stringWithFormat:@"Basic %@",[self base64encode:creds]] forHTTPHeaderField:@"Authorization"]; NSMutableData *postBody = [NSMutableData data]; [postBody appendData:[[NSString stringWithFormat:@"\r\n\r\n--%@\r\n", stringBoundary] dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithString:@"Content-Disposition: form-data; name=\"source\"\r\n\r\n"] dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithString:@"canary"] dataUsingEncoding:NSUTF8StringEncoding]]; NSString *mimeType = mimeType = @"image/jpeg"; [postBody appendData:[[NSString stringWithFormat:@"\r\n--%@\r\n",stringBoundary] dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithFormat:@"Content-Disposition: form-data; name=\"media\"; filename=\"%@\"\r\n", @"TNImage.jpeg"] dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithFormat:@"Content-Type: %@\r\n", mimeType] dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithString:@"Content-Transfer-Encoding: binary\r\n\r\n"] dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:image]; [postBody appendData:[[NSString stringWithFormat:@"\r\n--%@\r\n",stringBoundary] dataUsingEncoding:NSUTF8StringEncoding]]; [theRequest setHTTPBody:postBody]; NSURLConnection *connection = [[NSURLConnection alloc] initWithRequest:theRequest delegate:self startImmediately:YES]; if(DEBUG) NSLog(@"Connection = %@",[connection description]); if (connection == nil) { if(DEBUG) NSLog(@"Connection was Nil"); } }

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  • Choose build configuration for referenced subproject

    - by Jaka Jancar
    I have an iPhone project which references a framework as a subproject. The framework has the following configurations: Debug Release My app has the following configurations: Debug Release Distribution-AdHoc Distribution-AppStore I would like the framework to be built with different configurations, depending on the app configuration: Debug - Debug Release - Release Distribution-AdHoc - Release Distribution-AppStore - Release How can I achieve this?

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  • Inherit from UINavigationController

    - by d.andreykiv
    Hi. I'm developing iphone app with UITabBarController as main view. Every ViewController in each tab is UINavigationController which must have a same button in leftBarButtonItem. Can I inherit some class from UINavigationController and override it's -(id) initWithRootViewController:(UIViewController *)rootViewController method to realize this ? I made something like this. But this code doesn't work; @implementation MainNavagaionController -(id) initWithRootViewController:(UIViewController *)rootViewController { if (self = [super initWithRootViewController:rootViewController]) { // Set user name title UIBarButtonItem * userNameButton = [[UIBarButtonItem alloc]initWithTitle:@"Title" style:UIBarButtonItemStylePlain target:self action:nil]; self.navigationItem.leftBarButtonItem = userNameButton; [userNameButton release]; } return self; } @end

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  • My cocoa app won't capture key events

    - by Oscar
    Hi, i usually develop for iPhone. But now trying to make a pong game in Cocoa desktop application. Working out pretty well, but i can't find a way to capture key events. Here's my code: #import "PongAppDelegate.h" #define GameStateRunning 1 #define GameStatePause 2 #define BallSpeedX 10 #define BallSpeedY 15 @implementation PongAppDelegate @synthesize window, leftPaddle, rightPaddle, ball; - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { gameState = GameStateRunning; ballVelocity = CGPointMake(BallSpeedX, BallSpeedY); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(gameLoop) userInfo:nil repeats:YES]; } - (void)gameLoop { if(gameState == GameStateRunning) { [ball setFrameOrigin:CGPointMake(ball.frame.origin.x + ballVelocity.x, ball.frame.origin.y + ballVelocity.y)]; if(ball.frame.origin.x + 15 > window.frame.size.width || ball.frame.origin.x < 0) { ballVelocity.x =- ballVelocity.x; } if(ball.frame.origin.y + 35 > window.frame.size.height || ball.frame.origin.y < 0) { ballVelocity.y =- ballVelocity.y; } } } - (void)keyDown:(NSEvent *)theEvent { NSLog(@"habba"); // Arrow keys are associated with the numeric keypad if ([theEvent modifierFlags] & NSNumericPadKeyMask) { [window interpretKeyEvents:[NSArray arrayWithObject:theEvent]]; } else { [window keyDown:theEvent]; } } - (void)dealloc { [ball release]; [rightPaddle release]; [leftPaddle release]; [super dealloc]; } @end

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  • UITableView with dynamic cell heights -- what do I need to do to fix scrolling down?

    - by Ian Terrell
    I am building a teensy tiny little Twitter client on the iPhone. Naturally, I'm displaying the tweets in a UITableView, and they are of course of varying lengths. I'm dynamically changing the height of the cell based on the text quite fine: - (CGFloat)heightForTweetCellWithString:(NSString *)text { CGFloat height = Buffer + [text sizeWithFont:Font constrainedToSize:Size lineBreakMode:LineBreakMode].height; return MAX(height, MinHeight); } - (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { NSString *text = // get tweet text for this indexpath return [self heightForTweetCellWithString:text]; } } I'm displaying the actual tweet cell using the algorithm in the PragProg book: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"TweetCell"; TweetCell *cell = (TweetCell *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [self createNewTweetCellFromNib]; } cell.tweet.text = // tweet text // set other labels, etc return cell; } When I boot up, all the tweets visible display just fine. However, when I scroll down, the tweets below are quite mussed up -- it appears that once a cell has scrolled off the screen, the cell height for the one above it gets resized to be larger than it should be, and obscures part of the cell below it. When the cell reaches the top of the view, it resets itself and renders properly. Scrolling up presents no difficulties. Here is a video that shows this in action: http://screencast.com/t/rqwD9tpdltd I've tried quite a bit already: resizing the cell's frame on creation, using different identifiers for cells with different heights (i.e. [NSString stringWithFormat:@"Identifier%d", rowHeight]), changing properties in Interface Builder... If there are additional code snippets I can post, please let me know. Thanks in advance for your help!

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  • Invoking external shell application through RubyCocoa

    - by Shyam
    Hi, How would I invoke an external application through the RubyCocoa bridge? I read something about NSTask, yet I have no idea how this should be translated in RubyCocoa. My goal is to have an IB_action to trigger a method which will run a terminal application with some parameters, i.e. ls -p $mydir, where mydir comes from an IB_outlet such as an Textfield. Any directions or help would be greatly appreciated!

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  • "hour" int taken from NSDate not behaving as expected at midnight??

    - by Eric
    I feel like I've lost my mind. Can someone tell me what's going on here? Also, I'm sure there is a better way to do what I'm trying to do, but I'm not interested in that now. I'd just like to solve the mystery of why my ints are not responding to logic as expected. // Set "At: " field close to current time NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init]; [dateFormatter setDateFormat:@"HH"]; int hour = [[dateFormatter stringFromDate:[NSDate date]] intValue]; [dateFormatter setDateFormat:@"mm"]; int minute = [[dateFormatter stringFromDate:[NSDate date]] intValue]; NSLog(@"currently %i:%i",hour, minute); if(hour >= 12){ // convert to AM/PM selectedMeridiem = 1; if(hour != 12){ hour = hour - 12; } } else{ selectedMeridiem = 0; } selectedHour = hour - 1; if(selectedHour <= 0){ selectedHour = 11; } When I debug the above code with my clock set to 12:XX AM, the integer "hour" returned is 0. But then any if statements with the condition if(hour == 0) are not evaluated. Likewise, this would not be evaluated either: if(hour < 1). The code above puts the hour int into another int, selectedHour (don't worry about why I'm doing this for now), but selectedHour suffers from the same weird behavior; the if(selectedHour <= 0) line is never evaluated. Am I going crazy, or am I just an idiot? Maybe there's some behavior of 0 integers that I'm not aware of. All of my code runs fine as long as it's not 12:XX AM.

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  • Interface Builder Does Not Recognize Toolbar Buttons

    - by Sheehan Alam
    I created 4 UIButton's that are Custom and Plain in IB. I added a background image to them and then placed them onto my UIToolbar. I created IBActions and hooked up all of the buttons I did not create @property for the buttons, but 3/4 of them appear on my toolbar and they work. Why isnt my 4th button appearing? If I need to declare an @property for them, will it be a UIToolbarButtonItem or a UIButton?

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  • Variable height UIViews and labels

    - by Bob Spryn
    Ok so I'm not in a table cell at this point. (I've seen a lot of threads regarding the height of cells.) I have a detail view with a title and description at the top of the view, followed by a tableView below it. If the description is going to vary in length, how do I get the tableView to adjust with it accordingly so it always starts directly below it? I see apple doing this in the app store application. If you look at an application description (as if you were going to buy it), they have an application description, and wherever that ends a scrolling pane of screenshots follow. How do they do the varying height on the text description like that? Are they doing this all programmatically or can I use the layout controls in IB to do the same thing?

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  • UIPickerView crashing when switching segemented control

    - by Mattog1456
    Hello, I have four NSDictionaries that I would like to use to populate a pickerview depending on a segemented control. With the code I have, the first segmented control/pickerview works fine but when I switch to the second segment the picker view only loads part of the second dictionary, that is it loads the same number of rows as it counted in the first dictionary. When I change the segmented control to the third or fourth segment it simply crashes with a sigabrt error indicating that it cannot index item43 when only 27 exist. This I suspect stems from a UItextfield population based on the upickerview row and object. I think the problem is with the way I have the data source and delegate set up. #pragma mark - #pragma mark UIPickerViewDelegate - (NSString *)pickerView:(UIPickerView *)pickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component { if ([wine selectedSegmentIndex] == 0) { return [robskeys objectAtIndex:row]; } if ([wine selectedSegmentIndex] == 1) { return [esabskeys objectAtIndex:row]; } if ([wine selectedSegmentIndex] == 2) { return [lebskeys objectAtIndex:row]; } else if ([wine selectedSegmentIndex] == 3) { return [sbskeys objectAtIndex:row]; } return @"Unknown title"; } #pragma mark - #pragma mark UIPickerViewDataSource - (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)pickerView { return 1; } - (NSInteger)pickerView:(UIPickerView *)pickerView numberOfRowsInComponent:(NSInteger)component { if ([wine selectedSegmentIndex] == 0) { return robskeys.count; } if ([wine selectedSegmentIndex] == 1) { return esabskeys.count; } if ([wine selectedSegmentIndex] == 2) { return lebskeys.count; } else if ([wine selectedSegmentIndex] == 3) { return sbskeys.count; } return 1; } #pragma mark - Any help would be much appreciated Thank you

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  • Drawing individual pixels with iphone sdk.

    - by blob8108
    Hi, I've been trying to figure out how to make a powder toy style game on the iPhone. My problem is how to draw pixels to the screen. From what I've read, OpenGL is better for games as it is faster/hardware accelerated, but there is no method to draw pixels directly to the screen. Apparently drawing pixels to an off-screen frame buffer is the way to go, but how do I then pass this to OpenGL? Do I use a texture? (this is assuming I have no previous knowledge of iPhone graphics programming). Thanks!

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  • Why is this leaking memory? UIImage `cellForRowAtIndexPath:`

    - by Emil
    Hey. Instruments' Leaks tells me that this UIImage is leaking: UIImage *image = [[UIImage alloc] initWithContentsOfFile:[imagesPath stringByAppendingPathComponent:[NSString stringWithFormat:@"/%@.png", [postsArrayID objectAtIndex:indexPath.row]]]]; // If image contains anything, set cellImage to image. If image is empty, try one more time or use noImage.png, set in IB if (image != nil){ // If image != nil, set cellImage to that image cell.cellImage.image = image; } image = nil; [image release]; (class cell (custom table view cell) also releases cellImage in dealloc method). I haven't got a clue of why it's leaking, but it certainly is. The images gets loaded multiple times in a cellForRowAtIndexPath:-method. The first three cells' image does not leak (130px high, all the space avaliable). Leaks gives me no other info than that a UIImage allocated here in the code leaks. Can you help me figure it out? Thanks :)

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  • NSWindowController and isWindowLoaded

    - by Jim
    Hi, I have an NSWindowController and I initialize it like this; + (MyWindowController *) sharedController { static MyWindowController *singleton = nil; if (!singleton) singleton = [[self alloc] initWithWindowNibName: @"myWindow"]; return singleton; } and I show windows like this; [[MyWindowController sharedController] showWindow: nil]; Now the problem is that I need information from some controls on that window. But I do not want to load the window if it's not yet loaded because then I can just go with the defaults. Should I use @property to access the singleton? or what is recommended here? (If @property, then please give me the readonly, nonatomic attributes too.)

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  • Searchbar to search array items and displays them on a tableview?

    - by skiria
    I want to build an app that shows a empty tableview. Then users can write a text on a searchbar and when they click on Search button the tableview will be written with array items founded. I've see this tutorial: link text, but I only need to search when user click SearchButton. How can I do this? What methods do i have to use? I've tried with this method, but it doesn't works. - (void) searchBarSearchButtonClicked:(UISearchBar *)theSearchBar { NSInteger nVideos = [appDelegate.allVideos count]; NSLog(@"number of videos: %i", nVideos);

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