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  • Passing NSArray Pointer Rather Than A Pointer To a Specific Type

    - by mattmccomb
    I've just written a piece of code to display a UIActionSheet within my app. Whilst looking at the code to initialise my UIActionSheet something struck me as a little strange. The initialisation function has the following signature... initWithTitle:(NSString *)title delegate:(id UIActionSheetDelegate)delegate cancelButtonTitle:(NSString *)cancelButtonTitle destructiveButtonTitle:(NSString *)destructiveButtonTitle otherButtonTitles:(NSString *)otherButtonTitles As you can see the otherButtonTitles parameter is a pointer to a String. In my code I set it as follows... otherButtonTitles: @"Title", @"Date", nil Although this compiles fine I don't really understand how it works. My reading of the statement is that I have created an inline array containing two elements (Title and Date). How come this then compiles? I'm passing a NSArray* in place of a NSString*. I know from a little of understanding of C++ that an array is really a pointer to the first element. So is this inline array that I'm creating a C array as opposed to a NSArray? What I'm hoping to achieve is to be able to pass a static NSArray* used elsewhere in my class to the otherButtonTitles parameter. But passing the NSArray* object directly doesn't work.

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  • objc[989] objc_exception_throw failed.

    - by thyrgle
    I was just adding some more CCSprites to a CCLayer and it just starts crashing giving me the error: objc[989] objc_exception_throw failed. Is there like a limit to the amount of CCSprites you can have on a screen or something? I added the CCSprites doing the following with the CCSprites already declared at interface: L1Circle1 = [CCSprite spriteWithFile:@"LaserCircle.png"]; [L1Circle1 setPosition:ccp(180,180)]; [self addChild:L1Circle1]; What am I doing wrong?

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  • UIAccelerometer

    - by xyz
    hello, I want to make a iPhone application which makes use of UIAccelerometer and the application is as follows... As you move your iPhone in space, Air Paint(my application) creates a path of this movement mimicking a form of light graffiti.can any body have an idea of how to go about it?

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  • How to insert/update multiple record into SQLite database in a single query.

    - by TuanCM
    Hi Guy. Is it possible to insert/update multiple record in SQLite database using EGODatabase wrapper. If I'm correct I think we can do it with FMDatabase by wrapping it between [db beginTransaction] and [db commit]. I wonder if we can do the same thing by using EGODatabase. Following is the code sample from FMDatabase project: [db beginTransaction]; i = 0; while (i++ < 20) { [db executeUpdate:@"insert into test (a, b, c, d, e) values (?, ?, ?, ?, ?)" , @"hi again'", // look! I put in a ', and I'm not escaping it! [NSString stringWithFormat:@"number %d", i], [NSNumber numberWithInt:i], [NSDate date], [NSNumber numberWithFloat:2.2f]]; } [db commit];

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  • UITableView only pushes to one controller

    - by Mitochondria
    So I have my UITableView, with 2 sections and 1 cell in each, and if I click the first one, it works, then the second one, it goes to the first controller. RootViewController is a navigationController, trying to push to ViewControllers. Here's the code for the tableView: // Customize the number of sections in the table view. - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 2; } // Customize the number of rows in the table view. - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { if(section == 0) return 1; else return 1; } - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section{ if(section == 0){ return @"Terminal/SSH Guides"; }else{ return @"Cydia Tutorials"; } } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; } // Set up the cell... if(indexPath.section == 0){ cell.text = @"Changing Password for root"; } else { cell.text = @"Hiding Sections"; } return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { id newController; switch (indexPath.row) { case 0: newController = [[rootpassword alloc] initWithNibName:@"rootpassword" bundle:nil]; break; case 1: newController = [[hidingsections alloc] initWithNibName:@"hidingsections" bundle:nil]; break; default: break; } [self.navigationController pushViewController:newController animated:TRUE]; [tableView deselectRowAtIndexPath:indexPath animated:TRUE]; } I'm also having trouble adding more sections and rows/cells to sections. Thanks.

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  • Transform.Translation problem on rotation

    - by eco_bach
    I am using the following to scale and reposition a UIView layer when the device rotates to landscape. [containerView.layer setValue:[NSNumber numberWithFloat: 0] forKeyPath: @"transform.translation.x"]; [containerView.layer setValue:[NSNumber numberWithFloat: 0] forKeyPath: @"transform.translation.y"]; [containerView.layer setValue:[NSNumber numberWithFloat: 1] forKeyPath: @"transform.scale.x"]; //[NSNumber numberWithInt:1] [containerView.layer setValue:[NSNumber numberWithFloat: 1] forKeyPath: @"transform.scale.y"]; and then the folowing when rotating back to portrait [containerView.layer setValue:[NSNumber numberWithFloat: -75] forKeyPath: @"transform.translation.x"]; [containerView.layer setValue:[NSNumber numberWithFloat: 0] forKeyPath: @"transform.translation.y"]; [containerView.layer setValue:[NSNumber numberWithFloat: .7] forKeyPath: @"transform.scale.x"]; //[NSNumber numberWithInt:1] [containerView.layer setValue:[NSNumber numberWithFloat: .7] forKeyPath: @"transform.scale.y"]; The problem is that after rotaing back to portrait, the layer is 'travelling' ie the x,y offset are gradually changing(increasing x, decreasing y). Scale seems fine (ie doesn't increment, decrement on repeated rotations) Can anyone suggest a proper solution?

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  • Monitor Network Traffic Mac

    - by Tom Irving
    I'm wondering how to go about monitoring network traffic on my Mac. Like the way activity monitor does it, showing the bytes / packets in and out. I know it's a bit vague, but I'm unsure of the best place to start.

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  • How to deal with many to many relationships with NSFetchedResultsController?

    - by Phil Yates
    OK so I have two entities in my data model (let's say entityA and entityB), both of these entities have a to-many relationship to each other. I have setup a NSFetchedResultsController to fetch a bunch of entityA. Now I'm trying to have the section names for the tableview be the title of entityB. sectionNameKeyPath:@"entityB.title" Now this causes a problem, where by the section name returned from that relationship appears to be ({title1}) or ({title1,title2...titleN}) obviously depending on how many different entityB's are involved. This doesn't look great in a tableview and doesn't group the objects as I would like. What I would like is a section per entityB title with entityA appearing under each section, under multiple sections if necessary. I'm at a loss as how I am supposed to achieve this whether I need to update the predicate to get the entity to appear multiple times or whether I need to update the section and header functions to do some processing as the controller loops through the objects. Any help is appreciated :) Thanks

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  • Linking Mapkit with Core Data, Search and user location. Converting annotations from a database in a tableview with search to display in a mapview?

    - by Jon
    Xcode is quite new to me so explanations are appreciated. I am looking to build an application that displays annotations in a mapview (zoomed in on current user location). I want the applications to come from some sort of database rather than manually inputting all the annotations (which is what I'm currently doing) What would be my application type? tab based? window based? i want a tab for a tableview with a list of my annotations and a mapview tab that will show my database of annotations but with the map zoomed in on current location. In a perfect world, it would be great if the user could add favourites from these annotations and keep them in a favourites tableview tab. I'm desperate to work this out and create a fully functional app for a final uni project. i have a working application already but it's nothing like what i am trying to achieve, any help would be much appreciated!!!! Jon (if looked through countless tutorials and as of yet found nothing i can understand to achieve a project like this. Some would call me too ambitious, I just want to make a decent app)

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  • Consecutive 'if' statements

    - by Ben Packard
    How can I check one thing AND THEN another, if the first is true? For example, say I have a shopping basket object, and I only want to do something if the basket has been created AND it isn't empty. I've tried: if (basket && [basket numberOfItems >0])... But the second condition is evaluated even if the first fails, resulting in a crash (presumably because i'm calling numberOfItems on an object that doesn't exist). I can nest them, but this seems a bit ugly, and more to the point is problematic. Say I want to do one thing if the basket exists AND isn't empty, but another if either isn't true. That doesn't really work well in nested if statements.

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  • NSThread running a class

    - by Thomas Joulin
    Hi, Every the example I find on the internet (including Apple doc) sets the target to self like this : [NSThread detachNewThreadSelector:@selector(threadedTask) toTarget:self withObject:nil]; Since i would like to do a more complex task in background (involving multiple methods), I thought of creating a class Task called like this : Task *task = [[Task alloc] init]; [NSThread detachNewThreadSelector:@selector(main) toTarget:task withObject:nil]; but I wonder, how will be handled the instance variables of my class Task ? in my method main can I safely call methods of my class Task using [self myMethod] and modifying members variables assuming I'm the only thread accessing it ? This way of handling threads seems weird to me, sorry if my question is stupid ^^ Thanks in advance

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  • Tell system events to keystroke in Xcode?

    - by user354779
    Hello, I'm making an application, in which I need to run a code that will tell system events to keystroke a certain phrase. Like in an AppleScript, I would do: Tell Application "System Events" to keystroke "This is a test" I don't know how to do this from Xcode, and I would really appreciate any help. Thank you!

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  • Drawing individual pixels with iphone sdk.

    - by blob8108
    Hi, I've been trying to figure out how to make a powder toy style game on the iPhone. My problem is how to draw pixels to the screen. From what I've read, OpenGL is better for games as it is faster/hardware accelerated, but there is no method to draw pixels directly to the screen. Apparently drawing pixels to an off-screen frame buffer is the way to go, but how do I then pass this to OpenGL? Do I use a texture? (this is assuming I have no previous knowledge of iPhone graphics programming). Thanks!

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  • drawRect is not executing

    - by coure06
    I have ClockViewController.h and ClockViewController.m inherited from UIViewController. Also 2 other files ClockView.h and ClockView.m inherited from UIView. In Interface builder i have selected Class "ClockView" for the clock, but my drawRect is not executing. I am calling it via setNeedsDisplay from a timer function. even the timer function is not calling.

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  • Whats the maximum key length in NSDictionary?

    - by x3ro
    Hey there, I'm currently working on an app which displays a bunch of files in a table, and you can add and remove them and whatsoever. To prevent duplicates in the table, I'd like to create a NSDictionary using the files full path as keys for another NSDictionary which contains all the file information, but I am a little concerned about the maximum key length of NSDictionary, and also whether this solution would be performance killer or not... Looking forward to your answers. Best regards, x3ro

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  • UIDisplayLink stops updating when UIScrollView scrolled

    - by Tricky
    Title is quite self explanatory, but I have some animation being done in a loop triggered by UIDisplayLink. However, as soon as I scroll a UIScrollView I have added to my view hierarchy, the animation stops immediately, only to return again when scrolling has completely stopped and come to a standstill.... Anyway to cancel this behaviour?

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  • Links in UINavigationController

    - by Alavoil
    What is the class type used to create links in iPhone apps? Is it just a label with formatted text? How is the selection detected? I am looking to have a Navigation Controller and have some text links on the root page. The user can then select any of the links, and the controller will go to the page for that link.

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  • iPod library song path access

    - by Narendra Kumar
    I studied a lot but did not find any good answer. My problem is i am calculating beats per minute of song.I used Bass api for that, now problem is i am able to get bpm of a file which i have in my resource folder but i have to get bpm of all songs of iPod library. I am getting path of song from MPMediaItemPropertyAssetURL property of MpMediaItem but when passing this one in api api is saying stream cant load BASS_StreamCreateFile(). In my point of view i am not getting right path of song. How can we access valid path? Did any one access ipod library song with external api? Please help me . Thanks CODE IS THIS NSURL *assetURL = [song valueForProperty:MPMediaItemPropertyAssetURL]; NSString *respath = [NSString stringWithFormat:@"%@",[assetURL absoluteString]]; BASS_SetConfig(BASS_CONFIG_IOS_MIXAUDIO, 0); // Disable mixing. To be called before BASS_Init. if (HIWORD(BASS_GetVersion()) != BASSVERSION) { NSLog(@"An incorrect version of BASS was loaded"); } // Initialize default device. if (!BASS_Init(-1, 44100, 0, NULL, NULL)) { //textView.text = [NSString stringWithFormat:@"%@ CAN'T Load Stream",textView.text]; } DWORD chan1; if(!(chan1=BASS_StreamCreateFile(FALSE, [respath UTF8String], 0, 0, BASS_SAMPLE_LOOP))) { NSLog(@"Can't load stream!"); textView.text = [NSString stringWithFormat:@"%@ not loading...",textView.text]; } mainStream=BASS_StreamCreateFile(FALSE, [respath cStringUsingEncoding:NSUTF8StringEncoding], 0, 0, BASS_SAMPLE_FLOAT|BASS_STREAM_PRESCAN|BASS_STREAM_DECODE); float playBackDuration=BASS_ChannelBytes2Seconds(mainStream, BASS_ChannelGetLength(mainStream, BASS_POS_BYTE)); NSLog(@"Play back duration is %f",playBackDuration); HSTREAM bpmStream=BASS_StreamCreateFile(FALSE, [respath UTF8String], 0, 0, BASS_STREAM_PRESCAN|BASS_SAMPLE_FLOAT|BASS_STREAM_DECODE); //BASS_ChannelPlay(bpmStream,FALSE); BpmValue= BASS_FX_BPM_DecodeGet(bpmStream,0.0, playBackDuration, MAKELONG(45,256), BASS_FX_BPM_MULT2| BASS_FX_BPM_MULT2 | BASS_FX_FREESOURCE, (BPMPROCESSPROC*)proc); textView.text = [NSString stringWithFormat:@"%@ %f",textView.text,BpmValue];

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  • NSWindowController and isWindowLoaded

    - by Jim
    Hi, I have an NSWindowController and I initialize it like this; + (MyWindowController *) sharedController { static MyWindowController *singleton = nil; if (!singleton) singleton = [[self alloc] initWithWindowNibName: @"myWindow"]; return singleton; } and I show windows like this; [[MyWindowController sharedController] showWindow: nil]; Now the problem is that I need information from some controls on that window. But I do not want to load the window if it's not yet loaded because then I can just go with the defaults. Should I use @property to access the singleton? or what is recommended here? (If @property, then please give me the readonly, nonatomic attributes too.)

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  • Duplicate a UITableViewCell - iPhone

    - by ncohen
    Hi everyone, I would like to create an effect to a cell of a UITableView. The effect is: duplicate the cell and move the duplicated cell (the original stays at its place). My problem is to duplicate the cell... I've tried: Code: UITableViewCell *animatedCell = [[UITableViewCell alloc] init]; animatedCell = [[self cellForRowAtIndexPath:indexPath] copy]; but UIView doesn't seem to implement the copy... How can I do it? Thanks

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  • Iphone: Problem with moving back and forth between two UIViewController

    - by Harry Pham
    Let me first describe the context of the problem. I have 2 UIViewController call AdminViewController and ButtonReorderViewController. AdminViewController contain 1 button. ButtonReorderViewController contains 1 button and 1 picture. Button in AdminViewController tie to an event call goToReorderButton. The content of goToReorderButton are below: ButtonReorderViewController *buttonReorder = [[ButtonReorderViewController alloc] initWithNibName:@"ButtonReorderViewController" bundle:[NSBundle mainBundle]]; UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:buttonReorder]; //Add a Navigation Controller to the root view [navController setNavigationBarHidden:TRUE]; buttonReorder = (ButtonReorderViewController *) navController; [[buttonReorder view] setFrame:CGRectMake(0, -20, 320, 470)]; [self.view addSubview:buttonReorder.view]; I use UINavigationController to allow me to swipe left and right.So I am in AdminViewController, and I click on goToReorderButton, it load ButtonReorderViewController. I am able to swipe left and right (awesome !!!) So I click the button in ButtonReorderViewController call goToAdmin, simply to go back to the AdminViewController -(void) goToAdmin{ [self.view removeFromSuperview]; } However, as soon as I go back to AdminViewController, I cant click anything at all. The program does not seg fault, it just that I cant click the button at all. if I remove the line buttonReorder = (ButtonReorderViewController *) navController; inside goToReorderButton, then everything work fine. Any idea how to fix this?

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  • CLLocationManagerDelegate method not calling in iPodTouch

    - by Siddharth
    HI all, I was using a sample code which uses CLLocationManager class to determine the current location of user. when i run this app on iPad i am getting the correct location but when i run the same app on iPod Touch i am getting a blank label i.e nothing is displayed on the label .although wi-fi signal strength is good in both iPod and iPad.The code looks like... - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation{ int degrees = newLocation.coordinate.latitude; double decimal = fabs(newLocation.coordinate.latitude - degrees); int minutes = decimal * 60; double seconds = decimal * 3600 - minutes * 60; NSString *lat = [NSString stringWithFormat:@"%d° %d' %1.4f\"", degrees, minutes, seconds]; latLabel.text = lat; [latLocationArray addObject:lat]; degrees = newLocation.coordinate.longitude; decimal = fabs(newLocation.coordinate.longitude - degrees); minutes = decimal * 60; seconds = decimal * 3600 - minutes * 60; NSString *longt = [NSString stringWithFormat:@"%d° %d' %1.4f\"", degrees, minutes, seconds]; longLabel.text = longt; [longLocationArray addObject:longt]; }

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