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  • When should I start learning a PHP Framework

    - by Festus
    I'm a beginner programmer I have been learning PHP for a while, though not consistently. But for the past few months (say 3 months) I have been a bit consistent in my learning, largely because of a project a friend ask me to do for him since he knew I was into web design. Though I struggled to complete the tiny project for him after about 3 weeks, because I got stuck some times and I have to look up tutorials/references relating to the problem I was trying to solve, but I feel fulfilled been able to accomplish a project and along the way grab most of PHP basics. My interest in Web development has grew higher since completing that project and I have been trying to learn PHP/MySQL as fast as I could, because the same friend want me to do something else for him, which to me is way beyond the basics I know. Though I don't charge him anything, but it gives me a sense of fulfillment. I want to learn a framework, because I heard it can make you accomplish more as a web developer and makes life much easier. Can I learn a framework without having OOP knowledge? I know how to create and use functions, though I don't use it much I know my question is not straight forward, but I know you will understand were I'm coming from and advice me appropriately. I wish to become a professional Web Developer. I really need your professional advice.

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  • How can I go about learning to write a shader

    - by Donutz
    So here's the background: I'm writing a game, just for my own amusement and education really. I've already come to the conclusion that XNA was the way to go for graphics, I've bought a couple of books, I've gotten basic game graphics going, and that's great. Now I'm starting to get a little in-depth and I'm starting to need to do stuff not covered in my (beginner) books. In particular, I need to display a sprite using a mask. Actually, what I need to do is display a generic sprite with a different color for each player. After banging around on the web, it seems the way to go is to have a color texture (one for each player) which I display using the mask, then display the generic part of the sprite. This has to be done dynamically, i.e. at runtime because there are too many sprites to keep in memory if I try to generate all the permutations at startup. So, I need to use a shader. Fine. I've downloaded a sample shader program, and managed to hit it with a hammer until it does something close enough to what I want so that I know I'm on the right track. And here, we come to my problem... I have no friggin' clue what I'm doing. While there are a lot of samples and such about shaders, no one ever actually explains what's going on. For instance, I can't find any real docs on Tex2D. I feel like the guys in Zoolander poking at the computer. So, my question (yes, I have a question) -- where is a good URL or what is a good book to take me from dumskie to reasonably competent to write a basic shader?

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  • Why does there seem to be a lot of fear in choosing the "wrong" language to learn?

    - by Shewbox
    Perhaps its just me, but as a current CS student I have already come across many questions on this site and elsewhere about not just "Which language should I use for x?" but also "Does anyone still use language Y?" My first CS class was taught in Scheme, which, if I'm not mistaken, isn't used widely (at least in comparison to languages like Java, PHP, Python, etc). Many of my classmates balked at the idea of having to learn a language they would never have to use again, but I don't quite understand where so much of this fear of learning less popular languages comes from. No, I may not use Scheme in any job I get, but I certainly don't regret having learned to use it (albeit in a very beginner, not very in-depth manner in that one semester). I am taking a search engines class this semester, which is done in Perl and again I am seeing classmates complaining about the language choice. I can understand having a favorite language and disliking others but why do some get worked up over learning it in the first place? Can you really learn the "wrong" language? Isn't learning something like Scheme or Haskell good mental exercise if nothing else, and useful at least to exposure to different ways of solving problems?

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  • MVC and delegation

    - by timjver
    I am a beginning iOS programmer and use the Model-View-Controller model as a design pattern: my model doesn't know anything about my view (in order to make it compatible with any view), my view doesn't know anything about my model so they interact via my controller. A very usual way for a view to interact with the controller is through delegation: when the user interacts with the app, my view will notify my controller, which can call some methods of my model and update my view, if necessary. However, would it make sense to also make my controller the delegate of my model? I'm not convinced this is the way to go. It could be handy for my model to notify my controller of some process being finished, for example, or to ask for extra input of the user if it doesn't have enough information to complete the task. The downside of this, though, is that my controller would be the delegate for both my controller and my model, so there wouldn't be really a proper way to notify my model of changes in my view, and vice versa. (correct me if I'm wrong.) Conclusion: I don't really think it's a good idea to to have my controller to be the delegate of my model, but just being the delegate of my view would be fine. Is this the way most MVC models handle? Or is there a way to have the controller be the delegate of both the controller and the model, with proper communication between them? Like I said, I'm a beginner, so I want to do such stuff the right way immediately, rather than spending loads of hours on models that won't work anyway. :)

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  • How to connect Ethernet via a Huawei Smart AXMT880s modem (with auto-detection)?

    - by user12285
    It's been well over six months but I have the same router SmartAX MT880d with Ethernet, and the exact same problem : no internet, even though I can successfully reach the modem settings page by entering 192.168.1.1 in Firefox. I'm a total beginner with Ubuntu. My internet works great in Windows but does not work in Ubuntu. Sorry if I don't use the right (technical) terminology to explain my issue. English is not my mother tongue. For 2 weeks, I've been doing reading on the web and forums and the ubuntuguide.org to name a few, but to no avail. Now I see no other solution but to ask for help. My problem is that I can't find a way to put the right digits in the right place because I don't know what numbers I need to put in what files. E.g.: do I need to use DHCP? or a static IP address? No clue whatsoever. I'm concerned that I might put figures in the wrong spaces. For example, is the modem/router's IP exactly 192.168.1.1 for Huawei Smart AXMT880d modem? Is the subnet 255.255.255.0? Gateway 192.168.1.1? I'm confused as I can also see a different IP starting with 155131*** (is it an account number?) on my contract with Huawei (a Chinese ISP). Apart from calling 911, what other numbers do I need to put in and where? How do I check that all the numbers have been entered correctly in every appropriate space before trying to connect the Internet?

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  • PHP I am pulling my hair out trying to find the best! [closed]

    - by darga33
    PULLING MY HAIR OUT I have heard of Martin Fowler's book PoEAA and the other book Head First OOA OOD but those are not in PHP. I DESPERATELY WANT TO READ THEM, but ONLY in PHP utilizing SOLID principles! Does anyone know of the absolute best, most recent PHP book that utilizes the SOLID principles and GRASP, and all the other best practices? I want to learn from the best possible source! Not beginner books! I already understand OOP. This seems like an almost impossible question to find the answer to and so I thought, hey, might as well post on stackexchange!! Surely someone out there must know!!!!!!!!!! Or if noone knows Maybe they know of an open source application that utilizes these principles that is relatively small that is not a framework. Something that I can go through every single class, and spend time understanding the insides and outs of how the program was developed. Thanks so much in advance! I really really really really appreciate it!

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  • What helped YOU learn C++? [on hold]

    - by Tips48
    So here's my attempt to not get this question closed for too subjective :P I'm a young programmer, specifically interested in Game Development. I've written my first couple games in Java, which I would consider my self intermediate-Advanced in. As I start to prepare myself for college and (hopefully) internships, I've noticed that learning C/C++ is essential to the industry. I've decided to start with C++, and so I read a couple of books that I saw were suggested. Anyway, now I have a decent understanding of the basics, but I really want to enhance my language knowledge. Instead of just asking for things to do, I was wondering what were some exercises that you did that really helped you understand the language? Preferably they would be near the beginner level. I understand that they obviously won't be directly related to Game Development, but it be nice if there were some things that I could transfer over eventually. (Specifically, I struggle with memory (pointers, etc) since there is no such concept in Java) Thanks! - Tips P.S.: Here's to hoping this isn't to subjective :P

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  • Integer type or not [closed]

    - by kira
    I am writing a program (in cpp) to check the primality of a given number The point where i am struck is , I need to check in between the program wether the value i obtained upon some arithmetic operations on the input is an integer or not i.e lets say input is 'a' I want to know how to check if 'b' is integer or not (FYI, b=(a+1)/6 ) My attempt for this : int main() { using std::cin; using std::cout; int b,c; int a; cout<<"enter the number"; cin>>a; b=(a+1)/6; c=(a-1)/6; if (b is an integer) cout << "The given number is prime"; else if (c is an integer) cin << "The given number is prime!"; else cout<<"The number is not prime"; return 0; }

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  • Free movement in a tile-based isometric game

    - by xtr486
    Is there a reasonable easy way to implement free movement in a tile-based isometric game? Meaning that the player wouldn't just instantly jump from one tile to another or not be "snapped" to the grid (for example, if the movement between tiles were animated but you'd be locked from doing anything before the animation finishes). I'm a really beginner with anything related to game programming, but with the help of this site and some other resources it was quite easy to do the basic stuff, but I haven't been able to find any useful resources for this particular problem. Currently I've improvised something close to this: http://jsfiddle.net/KwW5b/4/ (WASD movement). The idea for the movement was to use the mouse map to detect when the player has moved to a different tile and then flip the offsets, and for the most part it works correctly (each corner makes the player move to wrong location: see http://www.youtube.com/watch?v=0xr15IaOhrI, which is probably because I couldn't get the full mouse map work properly), but I have no illusions that it is even close to a good/sane solution. And anyway, it's mostly just to demonstrate what kind of a thing I'd like to implement.

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  • Ubuntu 13.10. After login, no desktop displayed. Two Nvidia Graphics Cards, Four Monitors

    - by jmerkow
    I am working on an issue with my Ubuntu 13.10 installation. I am attempting to get 4 monitors up and running but I am having some trouble. So far, I installed and updated to the latest NVIDIA drivers (331.20). Initially X would not start (after installation) so I replaced my xorg.conf with xorg.conf.failsafe. This fixed that problem, but then I tried to enable the other 2 monitors (other video card) and xorg fails to start once again (after I login there is no desktop). I am fairly new to linux but I am not a complete beginner, but I'm not comfortable poking around too much on my own to troubleshoot yet.... lspci -nn | grep VGA: 03:00.0 VGA compatible controller [0300]: NVIDIA Corporation GF110 [GeForce GTX 570 Rev. 2] [10de:1086] (rev a1) 05:00.0 VGA compatible controller [0300]: NVIDIA Corporation GF110 [GeForce GTX 580] [10de:1080] (rev a1) It seems that the nvidia-settings tool does not result in a good xorg.conf file. Here it is: # nvidia-settings: X configuration file generated by nvidia-settings # nvidia-settings: version 331.20 (buildmeister@swio-display-x86-rhel47-05) Wed Oct 30 18:20:32 PDT 2013 Section "ServerLayout" Identifier "Default Layout" Screen 0 "Screen0" 0 0 Screen 1 "Screen1" RightOf "Screen0" InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "1" EndSection ... Section "Monitor" Identifier "Configured Monitor" EndSection Section "Monitor" Identifier "Monitor0" VendorName "Unknown" ModelName "SHARP HDMI" HorizSync 15.0 - 68.0 VertRefresh 55.0 - 76.0 EndSection Section "Monitor" Identifier "Monitor1" VendorName "Unknown" ModelName "Samsung SyncMaster" HorizSync 0.0 - 0.0 VertRefresh 0.0 EndSection Section "Device" Identifier "Configured Video Device" Driver "vesa" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 570" BusID "PCI:3:0:0" EndSection Section "Device" Identifier "Device1" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 580" BusID "PCI:5:0:0" EndSection Section "Screen" Identifier "Default Screen" Device "Configured Video Device" Monitor "Configured Monitor" EndSection Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "Stereo" "0" Option "nvidiaXineramaInfoOrder" "DFP-1" Option "metamodes" "HDMI-0: nvidia-auto-select +640+0, DVI-I-3: nvidia-auto-select +0+1080" Option "SLI" "Off" Option "MultiGPU" "Off" Option "BaseMosaic" "off" SubSection "Display" Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen1" Device "Device1" Monitor "Monitor1" DefaultDepth 24 Option "Stereo" "0" Option "metamodes" "DVI-I-2: nvidia-auto-select +0+0" Option "SLI" "Off" Option "MultiGPU" "Off" Option "BaseMosaic" "off" SubSection "Display" Depth 24 EndSubSection EndSection Section "Extensions" Option "Composite" "Disable" EndSection

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  • Data recovery on a Samsung SV1203N HDD

    - by Jim Conace
    Let me start by saying that I am a beginner in Ubuntu, but pretty knowledgeable with Windows. I am having a strange problem trying to recover data from a Samsung SV1203N HDD (120 GiB). I have tried numerous things in both Windows 7 and Ubuntu 12.04 LTS (on a flash drive, an external HDD and a Live CD). This drive has some very important data on it and I am praying some of you Ubuntu geeks can help me get it back. Here's my problem. The HDD is clicking while I am booting, but it stops when I get into Ubuntu or Windows. It refuses to be detected in the bios, so I cant perform any tests on it. I have tried numerous things in both Windows (repair CD, Jumpers, etc.) and Ubuntu (Boot-Fix, GParted, Testdisk, Photorec, forcing a mount, etc.). But it all seems to lead me back to the fact that the drive is not being recognized in the BIOS. I've even tried chilling the drive in the fridge, which worked well for another drive I work on, and I recovered all of the data in Ubuntu flawlessly. I am assuming that since the drive stops clicking when I get into the OS' that there is hope for recovery. I am going to try an IDE/SATA to USB cable, and replacing the Logic Board, but I want to exhaust all other possibilities before I do that. Any help would be greatly appreciated Bye

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  • Object array updates one instance repeatedly [on hold]

    - by MGN001
    I'm making a 2D shooter, and the player object holds an array of bullets that represent how many shots the player can have on screen at once. At least, this is what I'm trying for. What's happening is that each time any of the objects in the array is called, it seems to update a single object in memory. So, if I fire and then fire again, the object "starts over" from where I shot from and moves twice as fast. I've spent weeks trying to fix this and I've managed nothing. Hopefully another pair of eyes will see something I've missed. Player.cpp #include "Player.h" const int startLives = 3; const int maxHealth = 2; const float speed = 1; const int maxVelocity = 500; const int topBound = WINDOW_HEIGHT / 5 * 3; const int slowRate = 500; const int accRate = 1000; const int maxBullets = 5; const float spriteWidth = 99; const float spriteHeight = 75; const Vector2f startPosition = { (WINDOW_WIDTH / 2) - (spriteWidth / 2), (WINDOW_HEIGHT / 4 * 3) - (spriteHeight / 2) }; Bullet bullets[maxBullets]; Bullet * bulletPointers[maxBullets]; SDL_Texture * playerHealthy; SDL_Texture * playerDamaged; SDL_Texture * currentSprite; SDL_Rect * rect; Vector2f position; Vector2f velocity; int Health; int Lives; Player::Player() { rect = new SDL_Rect(); } Player::~Player() { SDL_DestroyTexture(playerHealthy); SDL_DestroyTexture(playerDamaged); SDL_DestroyTexture(currentSprite); rect = NULL; } void Player::Initialize(SDL_Renderer * renderer) { SDL_Surface * temp; temp = IMG_Load(".\\Sprites\\player.png"); if (temp == NULL) { printf("Initialization Error: %s\n", IMG_GetError()); exit(PLAYER_INITIALIZATION_ERROR); } playerHealthy = SDL_CreateTextureFromSurface(renderer, temp); temp = IMG_Load(".\\Sprites\\playerDamaged.png"); if (temp == NULL) { printf("Initialization Error: %s\n", IMG_GetError()); exit(PLAYER_INITIALIZATION_ERROR); } playerDamaged = SDL_CreateTextureFromSurface(renderer, temp); temp = IMG_Load(".\\Sprites\\laserGreen.png"); if (temp == NULL) { printf("Initialization Error: %s\n", IMG_GetError()); exit(PLAYER_INITIALIZATION_ERROR); } SDL_Texture * bullet = SDL_CreateTextureFromSurface(renderer, temp); temp = IMG_Load(".\\Sprites\\laserGreenShot.png"); if (temp == NULL) { printf("Initialization Error: %s\n", IMG_GetError()); exit(PLAYER_INITIALIZATION_ERROR); } SDL_Texture * explosion = SDL_CreateTextureFromSurface(renderer, temp); for (int i = 0; i < maxBullets; i++) { bullets[i].Initialize(renderer, bullet, explosion); bulletPointers[i] = NULL; } temp = NULL; rect->h = spriteHeight; rect->w = spriteWidth; Reset(); } void Player::Update(Input input, float deltaTime) { if (abs(velocity.x) < slowRate * deltaTime) { velocity.x = 0; } else if (velocity.x > 0) { velocity.x -= slowRate * deltaTime; } else if (velocity.x < 0) { velocity.x += slowRate * deltaTime; } if (abs(velocity.y) < slowRate * deltaTime) { velocity.y = 0; } if (velocity.y > 0) { velocity.y -= slowRate * deltaTime; } else if (velocity.y < 0) { velocity.y += slowRate * deltaTime; } if (Health <= 0) { --Lives; Spawn(); } velocity.x += UnitVector(input.InputNew.movement).x * accRate * deltaTime; velocity.y += UnitVector(input.InputNew.movement).y * accRate * deltaTime; if (Magnitude(velocity) > maxVelocity) { velocity.x = UnitVector(velocity).x * maxVelocity; velocity.y = UnitVector(velocity).y * maxVelocity; } position.x += velocity.x * deltaTime * speed; position.y += velocity.y * deltaTime * speed; if (input.InputNew.JumpLeft && !input.InputOld.JumpLeft) { position.x -= spriteWidth; } if (input.InputNew.JumpRight && !input.InputOld.JumpRight) { position.x += spriteWidth; } Boundaries(); rect->x = position.x; rect->y = position.y; if (input.InputNew.Fire && !input.InputOld.Fire) { Fire(); } for (int i = 0; i < maxBullets; ++i) { if (bulletPointers[i] != NULL) { bullets[i].Update(deltaTime); if (bullets[i].getPosition().y < -33) { bulletPointers[i] = NULL; } } } } void Player::Draw(SDL_Renderer * renderer) { for (int i = 0; i < maxBullets; ++i) { if (bulletPointers[i] != NULL) { bullets[i].Draw(renderer); } } SDL_RenderCopy(renderer, currentSprite, NULL, rect); } void Player::Spawn() { position = startPosition; Health = maxHealth; currentSprite = playerHealthy; rect->x = position.x; rect->y = position.y; } void Player::Boundaries() { if (position.x < 0) { position.x = 0; velocity.x *= -1; } else if (position.x > WINDOW_WIDTH - spriteWidth) { position.x = WINDOW_WIDTH - spriteWidth; velocity.x *= -1; } if (position.y < topBound) { position.y = topBound; velocity.y *= -1; } else if (position.y > WINDOW_HEIGHT - spriteHeight) { position.y = WINDOW_HEIGHT - spriteHeight; velocity.y *= -1; } } int Player::getLives() { return Lives; } void Player::Reset() { Lives = startLives; Spawn(); } void Player::Fire() { for (int i = 0; i < maxBullets; ++i) { if (bulletPointers[i] == NULL) { bulletPointers[i] = &bullets[i]; bullets[i].Fire(position,velocity.x/2); break; } } } Bullet.cpp #include "Bullet.h" const int speed = 500; Vector2f bulletVelocity; float ExplosionMax = 0.5f; float ExplosionTimer; const Vector2f fireOffset = { 45.5f, 10.0f }; const Vector2f explosionOffset = { 23.5f, -27.0f }; const Vector2i bulletSize = { 9, 33 }; const Vector2i explosionSize = { 56, 54 }; Vector2f bulletPosition; SDL_Texture * bulletSprite; SDL_Texture * explosionSprite; SDL_Texture * bulletCurrentSprite; SDL_Rect * bulletRect; Bullet::Bullet() { } Bullet::~Bullet() { } void Bullet::Initialize(SDL_Renderer * renderer, SDL_Texture * bullet, SDL_Texture * explosion) { bulletSprite = bullet; explosionSprite = explosion; bulletRect = new SDL_Rect(); } void Bullet::Update(float deltaTime) { bulletPosition.y -= bulletVelocity.y * deltaTime; bulletPosition.x += bulletVelocity.x * deltaTime; bulletRect->x = static_cast<int>(bulletPosition.x); bulletRect->y = static_cast<int>(bulletPosition.y); } void Bullet::Draw(SDL_Renderer * renderer) { SDL_RenderCopy(renderer, bulletCurrentSprite, NULL, bulletRect); } void Bullet::Fire(Vector2f pos, float xSpeed) { bulletPosition.x = pos.x + fireOffset.x; bulletPosition.y = pos.y + fireOffset.y; bulletVelocity.x = xSpeed; bulletVelocity.y = speed; bulletCurrentSprite = bulletSprite; bulletRect->h = bulletSize.y; bulletRect->w = bulletSize.x; bulletRect->x = static_cast<int>(bulletPosition.x); bulletRect->y = static_cast<int>(bulletPosition.y); } Vector2f Bullet::getPosition() { return bulletPosition; } void Bullet::Hit() { bulletCurrentSprite = explosionSprite; bulletVelocity = { 0.0f, 0.0f }; ExplosionTimer = ExplosionMax; bulletPosition.x += explosionOffset.x; bulletPosition.y += explosionOffset.y; bulletRect->w = explosionSize.x; bulletRect->h = explosionSize.y; }

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  • I've failed at PHP several times. Is Ruby the Cure? [closed]

    - by saltcod
    Extremely, extremely subjective question here, but its something I've been struggling with for quite a while. I've seriously tried to become a reasonable PHP coder for the past several years. But I've really failed every time. I hate to describe myself as a beginner, b/c I've been designing websites (using WordPress, Drupal, etc) for years, but still I just can't seem get better at programming. Could it be that I have some kind of allergy to PHP? I went through Chris Pine's awesome into to Ruby about a week ago (for about the fifth time), and though it did all all seem much clearer to me than PHP, I wondered if I was just switching languages to find an easy way out? The things I struggle with in PHP all seem elementary—when to use a function, how to return database queries in foreach/while statements, when to turn those queries into reusable functions, adding arguments to functions, etc, etc. And all the OOP stuff that I keep seeing these days just files over my head. I guess my question(s) are: Am I going about learning how to program in the wrong way? Do I have some aversion to PHP that's preventing me from catch on? If I keep pushing at Ruby/Rails, will it just eventually 'click'. Or, the one I fear, am I just unlikely to ever be a programmer? Honesty appreciated. Terry

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  • Three Ubuntu 12.04 + Xfce problems

    - by user1708495
    sorry to bother you, but I wanted to set up a minimal Ubuntu 12.04 with minimal Xfce and probably due to my unawareness of several important things, not everything is working properly. -Sometimes when I shutdown I get error message from iwlwifi: It starts with a time out error about sending a power table and after several other errors it says "On demand firmware reload and "Unable to initialize device". And the shutdown stops there so I can only use hard shutdown. -Also when I boot, I often boot to a black screen, but pressing ctrl+alt+f1 gets me to the login prompt (I do not use a login manager). But then I sometimes cannot type. Seems probably more like a X server problem. When it works I only see the Plymouth splash for a very short time or sometimes not at all. -And the last problem is the most annoying one: Frequently Xfce freezes completely. I think ctrl+alt+f1 works sometimes, but other times I also have to use hard shutdown. When it freezes the cpu fan gets louder. I've been using Xbuntu for a while before, but with "real" Linux I am more a beginner, so I hope you forgive my questions Thanks

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  • Sprite batching seems slow

    - by Dekowta
    I have implemented a sprite batching system in OpenGL which will batch sprites based on their texture. How ever when I'm rendering ~5000 sprites all using the same texture i'm getting roughly 30fps. The process is as followed create sprite batch which also create a VBO with a set size and also creates the shaders as well call begin and initialise the render mode (at the moment just setting alpha on) call Draw with a sprite. This checks to see if the texture of the sprite has already been loaded and if so it just creates a pointer to the batch item and adds the new sprite coords. If not then it creates a new batch item and adds the sprite coords to that; it adds the batch item to the main batch. if the max sprite count is reached render will be called call end which calls render to render the left over sprites in the batch. and also resets the buffer offset render loops through each item in the batch and will bind the texture of the batch item, map the data to the buffer and then draw the array. the buffer will then be offset by the amount of sprites drawn. I have a feeling that it could be the method i'm using to store the batched sprites or it could be something else that i'm missing but I still can work it out. the cpp and h files are as followed http://pastebin.com/ZAytErGB http://pastebin.com/iCB608tA On top of this i'm also getting a weird issue where then two sprites are batched on after the other the second sprite will use the same coordinates as the last. And then when one if drawn after it is fine. I can't seem to find what is causing this issue. any help would be appreciated iv been sat trying to work this all out for a while now and cant seems to put my finger on what's causing it all.

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  • Google Code C++ [closed]

    - by JacKeown
    I was on this website: http://code.google.com/edu/languages/cpp/basics/getting-started.html#learn-by-example and I saw this code: // Description: Illustrate the use of cin to get input // and how to recover from errors. #include <iostream> using namespace std; int main() { int input_var = 0; // Enter the do while loop and stay there until either // a non-numeric is entered, or -1 is entered. Note that // cin will accept any integer, 4, 40, 400, etc. do { cout << "Enter a number (-1 = quit): "; // The following line accepts input from the keyboard into // variable input_var. // cin returns false if an input operation fails, that is, if // something other than an int (the type of input_var) is entered. if (!(cin >> input_var)) { cout << "Please enter numbers only." << endl; cin.clear(); cin.ignore(10000,'\n'); } if (input_var != -1) { cout << "You entered " << input_var << endl; } } while (input_var != -1); cout << "All done." << endl; return 0; } I was wondering... what is the significance of cin.clear() and cin.ignore() ...and also why the 10000 and /n parameters are necessary...?...

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  • ??GoldenGate Replicat?HANDLECOLLISIONS??

    - by Liu Maclean(???)
    HANDLECOLLISIONS?????goldengate????????REPLICAT??,???????????????????,???????????????????????????,??????????????????????????reperror????????discard??,????????????????,??????(????error mapping????,???????discard??),??????????????;?????????????????,????????? ??HANDLECOLLISIONS?????: target??delete??(missing delete),??????????discardfile target??update??(missing update) ????????=» update???INSERT ,???????????? ?????????=» ??????????discardfile ????????????target??,???replicat???UPDATE?????????????? ??1 target??delete??(missing delete) : C:\Users\ML>sqlplus / as sysdba SQL*Plus: Release 11.2.0.3.0 Production on Tue Sep 18 13:38:03 2012 Copyright (c) 1982, 2011, Oracle. All rights reserved. Connected to: Oracle Database 11g Enterprise Edition Release 11.2.0.3.0 - 64bit Production With the Partitioning, OLAP, Data Mining and Real Application Testing options SQL> conn sender/oracle Connected. SQL> create table handlec(t1 int primary key,t2 int); Table created. SQL> insert into handlec values(1,2); 1 row created. SQL> insert into handlec values(3,2); 1 row created. SQL> insert into handlec values(4,2); 1 row created. SQL> commit; Commit complete. SQL> select * from handlec; T1 T2 ---------- ---------- 1 2 3 2 4 2 target : SQL> conn receiver/oracle Connected. SQL> create table handlec(t1 int primary key,t2 int); Table created. SQL> insert into handlec values(1,2); 1 row created. SQL> commit; SQL> select * from handlec; T1 T2 ---------- ---------- 1 2 SQL> GGSCI (XIANGBLI-CN) 1> alter extract load2 , begin now EXTRACT altered. GGSCI (XIANGBLI-CN) 4> alter replicat rep2, begin now REPLICAT altered. GGSCI (XIANGBLI-CN) 13> add trandata sender.* Logging of supplemental redo data enabled for table SENDER.HANDLEC. Logging of supplemental redo log data is already enabled for table SENDER.TV. GGSCI (XIANGBLI-CN) 14> start mgr MGR is already running. GGSCI (XIANGBLI-CN) 15> start er * Sending START request to MANAGER ... EXTRACT LOAD2 starting Sending START request to MANAGER ... REPLICAT REP2 starting GGSCI (XIANGBLI-CN) 16> info all Program Status Group Lag at Chkpt Time Since Chkpt MANAGER RUNNING EXTRACT RUNNING LOAD2 00:00:00 00:00:01 REPLICAT RUNNING REP2 00:00:00 00:00:08 ***SOURCE?????TARGET????? SQL> delete handlec where t1=3; 1 row deleted. SQL> commit; Commit complete. ??SQL error 1403??,REPLICAT ABORT 2012-09-18 13:45:48 WARNING OGG-01004 Aborted grouped transaction on 'RECEIVER.HANDLEC', Database error 1403 (OCI Error ORA-01403: no data found, SQL ). 2012-09-18 13:45:48 WARNING OGG-01003 Repositioning to rba 1091 in seqno 3. 2012-09-18 13:45:48 WARNING OGG-01154 SQL error 1403 mapping SENDER.HANDLEC to RECEIVER.HANDLEC OCI Error ORA-01403: no data found, SQL . 2012-09-18 13:45:48 WARNING OGG-01003 Repositioning to rba 1091 in seqno 3. Source Context : SourceModule : [er.errors] SourceID : [er/errors.cpp] SourceFunction : [take_rep_err_action] SourceLine : [623] ThreadBacktrace : [8] elements : [D:\ogg\V34342-01\gglog.dll(??1CContextItem@@UEAA@XZ+0x3272) [0x000000018010BDD2]] : [D:\ogg\V34342-01\gglog.dll(?_MSG_ERR_MAP_TO_TANDEM_FAILED@@YAPEAVCMessage@@PEAVCSourceContext@@AEBV?$CQualDBObjName@$00@ggapp@gglib@ggs@@1W4MessageDisposition@CMessageFactory@@@Z+0x138) [0x00000001800AD508]] : [D:\ogg\V34342-01\replicat.exe(ERCALLBACK+0x6e1e) [0x0000000140099D5E]] : [D:\ogg\V34342-01\replicat.exe(shutdownMonitoring+0x4411) [0x00000001400C9BE1]] : [D:\ogg\V34342-01\replicat.exe(shutdownMonitoring+0x289cd) [0x00000001400EE19D]] : [D:\ogg\V34342-01\replicat.exe(CommonLexerNewSSD+0x9440) [0x00000001402AE980]] : [C:\windows\system32\kernel32.dll(BaseThreadInitThunk+0xd) [0x000000007733652D]] : [C:\windows\SYSTEM32\ntdll.dll(RtlUserThreadStart+0x21) [0x000000007746C521]] 2012-09-18 13:45:48 ERROR OGG-01296 Error mapping from SENDER.HANDLEC to RECEIVER.HANDLEC. *********************************************************************** * ** Run Time Statistics ** * *********************************************************************** Last record for the last committed transaction is the following: ___________________________________________________________________ Trail name : D:\ogg\V34342-01\ex\ze000003 Hdr-Ind : E (x45) Partition : . (x04) UndoFlag : . (x00) BeforeAfter: B (x42) RecLength : 9 (x0009) IO Time : 2012-09-18 13:45:38.000000 IOType : 3 (x03) OrigNode : 255 (xff) TransInd : . (x03) FormatType : R (x52) SyskeyLen : 0 (x00) Incomplete : . (x00) AuditRBA : 44 AuditPos : 3337232 Continued : N (x00) RecCount : 1 (x01) 2012-09-18 13:45:38.000000 Delete Len 9 RBA 1091 Name: SENDER.HANDLEC ___________________________________________________________________ Reading D:\ogg\V34342-01\ex\ze000003, current RBA 1091, 0 records Report at 2012-09-18 13:45:48 (activity since 2012-09-18 13:45:48) From Table SENDER.HANDLEC to RECEIVER.HANDLEC: # inserts: 0 # updates: 0 # deletes: 0 # discards: 1 Last log location read: FILE: D:\ogg\V34342-01\ex\ze000003 SEQNO: 3 RBA: 1091 TIMESTAMP: 2012-09-18 13:45:38.000000 EOF: NO READERR: 0 2012-09-18 13:45:48 ERROR OGG-01668 PROCESS ABENDING. 2012-09-18 13:45:48 INFO OGG-01237 Trace file D:\ogg\V34342-01\REP_TRACE1.TRC closed. 2012-09-18 13:45:48 INFO OGG-01237 Trace file D:\ogg\V34342-01\REP_TRACE2.TRC closed. CACHE OBJECT MANAGER statistics CACHE MANAGER VM USAGE vm current = 0 vm anon queues = 0 vm anon in use = 0 vm file = 0 vm used max = 0 ==> CACHE BALANCED CACHE CONFIGURATION cache size = 2G cache force paging = 3.41G buffer min = 64K buffer highwater = 8M pageout eligible size = 8M ================================================================================ ??skiptransaction???????? GGSCI (XIANGBLI-CN) 18> start rep2 skiptransaction Sending START request to MANAGER ... REPLICAT REP2 starting ??2 target??update??(missing update),???????? : ???????, ??source????????? SQL> update handlec set t1=5 where t1=4; 1 row updated. SQL> commit; Commit complete. ???target ????(miss update)??????? Database error 1403+OGG-01296 2012-09-18 13:49:30 WARNING OGG-01004 Aborted grouped transaction on 'RECEIVER.HANDLEC', Database error 1403 (OCI Error ORA-01403: no data found, SQL <UPDATE "RECEIVER"."HANDLEC" SET "T1" = :a1 WHERE "T1" = :b0>). 2012-09-18 13:49:30 WARNING OGG-01003 Repositioning to rba 1218 in seqno 3. 2012-09-18 13:49:30 WARNING OGG-01003 Repositioning to rba 1218 in seqno 3. Source Context : SourceModule : [er.errors] SourceID : [er/errors.cpp] SourceFunction : [take_rep_err_action] SourceLine : [623] ThreadBacktrace : [8] elements : [D:\ogg\V34342-01\gglog.dll(??1CContextItem@@UEAA@XZ+0x3272) [0x000000018010BDD2]] : [D:\ogg\V34342-01\gglog.dll(?_MSG_ERR_MAP_TO_TANDEM_FAILED@@YAPEAVCMessage@@PEAVCSourceContext@@AEBV?$CQualDBObjName@$00@ggapp@gglib@ggs@@1W4MessageDisposition@CMessageFactory@@@Z+0x138) [0x00000001800AD508]] : [D:\ogg\V34342-01\replicat.exe(ERCALLBACK+0x6e1e) [0x0000000140099D5E]] : [D:\ogg\V34342-01\replicat.exe(shutdownMonitoring+0x4411) [0x00000001400C9BE1]] : [D:\ogg\V34342-01\replicat.exe(shutdownMonitoring+0x289cd) [0x00000001400EE19D]] : [D:\ogg\V34342-01\replicat.exe(CommonLexerNewSSD+0x9440) [0x00000001402AE980]] : [C:\windows\system32\kernel32.dll(BaseThreadInitThunk+0xd) [0x000000007733652D]] : [C:\windows\SYSTEM32\ntdll.dll(RtlUserThreadStart+0x21) [0x000000007746C521]] 2012-09-18 13:49:30 ERROR OGG-01296 Error mapping from SENDER.HANDLEC to RECEIVER.HANDLEC. ??HANDLECOLLISIONS?,rep??????????discard?? GGSCI (XIANGBLI-CN) 23> view params rep2 replicat rep2 userid receiver , password oracle trace ./rep_trace1.trc trace2 ./rep_trace2.trc ASSUMETARGETDEFS HANDLECOLLISIONS map sender.*, target receiver.*; GGSCI (XIANGBLI-CN) 18> start rep2 SQL> select * from handlec; T1 T2 ---------- ---------- 1 2 5 ????T1=5 T2 NULL?????? ,??update?????????????,??replicat??????????????update????????????????,?????T2 ?NULL ,????????????EXTRACT??PKUPDATE??? ????????FETCHOPTIONS FETCHPKUPDATECOLS ????????EXTRACT?????,???EXTRACT? ????extract???????????? ??????: SQL> conn receiver/oracle Connected. SQL> select * from handlec; T1 T2 ---------- ---------- 1 2 10 100 5 20 200 SQL> delete handlec where t1=5; 1 row deleted. SQL> commit; Commit complete. SQL> select * from handlec; T1 T2 ---------- ---------- 1 2 10 100 20 200 SQL> conn sender/oracle Connected. SQL> update handlec set t1=t1+1000 where t1=5; 1 row updated. SQL> commit; Commit complete. SQL> conn receiver/oracle Connected. SQL> SQL> SQL> select * from handlec; T1 T2 ---------- ---------- 1 2 10 100 20 200 1005 2 ???????FETCHOPTIONS FETCHPKUPDATECOLS??????redo image???trail?,????primary key?????HANDLECOLLISIONS????target??????????? ??3 ????????????target??,???replicat???UPDATE??????????????: *** TARGET SQL> conn receiver/oracle Connected. SQL> select * from handlec; T1 T2 ---------- ---------- 1 2 10 9 5 target????? t1=10 t2=9??? ,????source???(10,100)??? >>SOURCE SQL> insert into handlec values(10,100); 1 row created. SQL> commit; >>TARGET SQL> select * from handlec; T1 T2 ---------- ---------- 1 2 10 100 5 ???????source?insert??,???target???????????????HANDLECOLLISIONS?REPLICAT???UPDATE??????COLUMNS ?? HANDLECOLLISIONS?????goldengate????????REPLICAT??,???????????????????,???????????????????????????,??????????????????????????reperror????????discard??,????????????????,??????,??????????????;?????????????????,????????? ??HANDLECOLLISIONS?????: target??delete??(missing delete),??????????discardfile target??update??(missing update) ????????=» update???INSERT ,???????????? ?????????=» ??????????discardfile ????????????target??,???replicat???UPDATE?????????????? ?:???????????Insert/Delete??,????????????????Replicat?????abend,????? ???????????,??target??HANDLECOLLISIONS??update??,?????INSERT??????,???????????????,FETCHOPTIONS FETCHPKUPDATECOLS??????redo image???trail?,????primary key?????HANDLECOLLISIONS????target??????????? ??????send ??????HANDLECOLLISIONS GGSCI (XIANGBLI-CN) 29> send rep2, NOHANDLECOLLISIONS Sending NOHANDLECOLLISIONS request to REPLICAT REP2 ... REP2 NOHANDLECOLLISIONS set for 1 tables and 0 wildcard entries

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  • change height in Android 2.2 LinearLayout in code

    - by Niro
    Im trying to change height of Layouts through the code without success. I've tried all of the examples i saw here and other site and my app just keep shutting down. xml code: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:id="@+id/main_lay" android:orientation="vertical" tools:context=".MainActivity" > <LinearLayout android:id="@+id/layout_add" > </LinearLayout> <LinearLayout android:layout_width="fill_parent" android:layout_height="50dp" android:background="@color/green"> <ImageView android:layout_width="fill_parent" android:contentDescription="@string/desc" android:layout_height="45dp" android:layout_gravity="center_vertical|left" android:scaleType="fitStart" android:background="@color/orange" android:src="@drawable/logo" > </ImageView> </LinearLayout> </LinearLayout> Java code: main_layout=(LinearLayout)findViewById(R.id.main_lay); main_layout.setLayoutParams(new FrameLayout.LayoutParams(LayoutParams.MATCH_PARENT,LayoutParams.MATCH_PARENT)); main_layout.setBackgroundResource(R.color.white); layout_add = (LinearLayout) findViewById(R.id.layout_add); layout_add.setLayoutParams(new FrameLayout.LayoutParams(LayoutParams.FILL_PARENT,50 )); layout_add.setBackgroundResource(R.color.dark_grey); I cant understand what im doing wrong. I've tried different ways to fix it. The Backround setting is working fine. Thank you guys Niro This is the Logcat 12-09 16:12:39.007: E/AnalyticsSDKTest.cpp(6338): Time w/ UTC Offset: 2012-12-09 12-09 16:16:14.517: E/ActivityManager(121): fail to set top app changed! 12-09 16:16:14.547: E/InputDispatcher(121): channel '4056b9c8 com.nirosadvice.converter/com.nirosadvice.converter.MainActivity (server)' ~ Consumer closed input channel or an error occurred. events=0x8 12-09 16:16:14.547: E/InputDispatcher(121): channel '4056b9c8 com.nirosadvice.converter/com.nirosadvice.converter.MainActivity (server)' ~ Channel is unrecoverably broken and will be disposed! 12-09 16:16:18.071: E/PVWmdrmProxy(5716): binder died for component: ComponentInfo{com.pv.wmdrmservice/com.pv.wmdrmservice.PVWmdrmService} 12-09 16:16:18.161: E/AndroidRuntime(18911): FATAL EXCEPTION: main 12-09 16:16:18.161: E/AndroidRuntime(18911): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.nirosadvice.converter/com.nirosadvice.converter.MainActivity}: java.lang.RuntimeException: Binary XML file line #1: You must supply a layout_width attribute. 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1821) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1842) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.app.ActivityThread.access$1500(ActivityThread.java:132) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1038) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.os.Handler.dispatchMessage(Handler.java:99) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.os.Looper.loop(Looper.java:150) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.app.ActivityThread.main(ActivityThread.java:4263) 12-09 16:16:18.161: E/AndroidRuntime(18911): at java.lang.reflect.Method.invokeNative(Native Method) 12-09 16:16:18.161: E/AndroidRuntime(18911): at java.lang.reflect.Method.invoke(Method.java:507) 12-09 16:16:18.161: E/AndroidRuntime(18911): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) 12-09 16:16:18.161: E/AndroidRuntime(18911): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 12-09 16:16:18.161: E/AndroidRuntime(18911): at dalvik.system.NativeStart.main(Native Method) 12-09 16:16:18.161: E/AndroidRuntime(18911): Caused by: java.lang.RuntimeException: Binary XML file line #1: You must supply a layout_width attribute. 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.content.res.TypedArray.getLayoutDimension(TypedArray.java:491) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.view.ViewGroup$LayoutParams.setBaseAttributes(ViewGroup.java:3684) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.view.ViewGroup$MarginLayoutParams.<init>(ViewGroup.java:3764) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.widget.FrameLayout$LayoutParams.<init>(FrameLayout.java:457) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.widget.FrameLayout.generateLayoutParams(FrameLayout.java:423) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.widget.FrameLayout.generateLayoutParams(FrameLayout.java:47) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.view.LayoutInflater.inflate(LayoutInflater.java:396) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.view.LayoutInflater.inflate(LayoutInflater.java:320) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.view.LayoutInflater.inflate(LayoutInflater.java:276) 12-09 16:16:18.161: E/AndroidRuntime(18911): at com.android.internal.policy.impl.PhoneWindow.setContentView(PhoneWindow.java:231) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.app.Activity.setContentView(Activity.java:1715) 12-09 16:16:18.161: E/AndroidRuntime(18911): at com.nirosadvice.converter.MainActivity.onCreate(MainActivity.java:87) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1072) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1785) 12-09 16:16:18.161: E/AndroidRuntime(18911): ... 11 more Thanks After Iv'e added the attributes to the XML - this is what i'm getting : CatLog: 12-09 16:42:33.168: E/AndroidRuntime(19065): FATAL EXCEPTION: main 12-09 16:42:33.168: E/AndroidRuntime(19065): java.lang.ClassCastException: android.view.ViewGroup$LayoutParams 12-09 16:42:33.168: E/AndroidRuntime(19065): at android.widget.LinearLayout.measureVertical(LinearLayout.java:360) 12-09 16:42:33.168: E/AndroidRuntime(19065): at android.widget.LinearLayout.onMeasure(LinearLayout.java:309) 12-09 16:42:33.168: E/AndroidRuntime(19065): at android.view.View.measure(View.java:8526) 12-09 16:42:33.168: E/AndroidRuntime(19065): at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:3224) 12-09 16:42:33.168: E/AndroidRuntime(19065): at android.widget.FrameLayout.onMeasure(FrameLayout.java:250) 12-09 16:42:33.168: E/AndroidRuntime(19065): at android.view.View.measure(View.java:8526) 12-09 16:42:33.168: E/AndroidRuntime(19065): at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:3224) 12-09 16:42:33.168: E/AndroidRuntime(19065): at android.widget.FrameLayout.onMeasure(FrameLayout.java:250) 12-09 16:42:33.168: E/AndroidRuntime(19065): at android.view.View.measure(View.java:8526) 12-09 16:42:33.168: E/AndroidRuntime(19065): at android.view.ViewRoot.performTraversals(ViewRoot.java:902) 12-09 16:42:33.168: E/AndroidRuntime(19065): at android.view.ViewRoot.handleMessage(ViewRoot.java:1957) 12-09 16:42:33.168: E/AndroidRuntime(19065): at android.os.Handler.dispatchMessage(Handler.java:99) 12-09 16:42:33.168: E/AndroidRuntime(19065): at android.os.Looper.loop(Looper.java:150) 12-09 16:42:33.168: E/AndroidRuntime(19065): at android.app.ActivityThread.main(ActivityThread.java:4263) 12-09 16:42:33.168: E/AndroidRuntime(19065): at java.lang.reflect.Method.invokeNative(Native Method) 12-09 16:42:33.168: E/AndroidRuntime(19065): at java.lang.reflect.Method.invoke(Method.java:507) 12-09 16:42:33.168: E/AndroidRuntime(19065): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) 12-09 16:42:33.168: E/AndroidRuntime(19065): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 12-09 16:42:33.168: E/AndroidRuntime(19065): at dalvik.system.NativeStart.main(Native Method) 12-09 16:42:39.023: E/AnalyticsSDKTest.cpp(6338): Time w/ UTC Offset: 2012-12-09 21:42:39-05:00 12-09 16:42:49.013: E/AndroidRuntime(19095): FATAL EXCEPTION: main 12-09 16:42:49.013: E/AndroidRuntime(19095): java.lang.ClassCastException: android.view.ViewGroup$LayoutParams 12-09 16:42:49.013: E/AndroidRuntime(19095): at android.widget.LinearLayout.measureVertical(LinearLayout.java:360) 12-09 16:42:49.013: E/AndroidRuntime(19095): at android.widget.LinearLayout.onMeasure(LinearLayout.java:309) 12-09 16:42:49.013: E/AndroidRuntime(19095): at android.view.View.measure(View.java:8526) 12-09 16:42:49.013: E/AndroidRuntime(19095): at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:3224) 12-09 16:42:49.013: E/AndroidRuntime(19095): at android.widget.FrameLayout.onMeasure(FrameLayout.java:250) 12-09 16:42:49.013: E/AndroidRuntime(19095): at android.view.View.measure(View.java:8526) 12-09 16:42:49.013: E/AndroidRuntime(19095): at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:3224) 12-09 16:42:49.013: E/AndroidRuntime(19095): at android.widget.FrameLayout.onMeasure(FrameLayout.java:250) 12-09 16:42:49.013: E/AndroidRuntime(19095): at android.view.View.measure(View.java:8526) 12-09 16:42:49.013: E/AndroidRuntime(19095): at android.view.ViewRoot.performTraversals(ViewRoot.java:902) 12-09 16:42:49.013: E/AndroidRuntime(19095): at android.view.ViewRoot.handleMessage(ViewRoot.java:1957) 12-09 16:42:49.013: E/AndroidRuntime(19095): at android.os.Handler.dispatchMessage(Handler.java:99) 12-09 16:42:49.013: E/AndroidRuntime(19095): at android.os.Looper.loop(Looper.java:150) 12-09 16:42:49.013: E/AndroidRuntime(19095): at android.app.ActivityThread.main(ActivityThread.java:4263) 12-09 16:42:49.013: E/AndroidRuntime(19095): at java.lang.reflect.Method.invokeNative(Native Method) 12-09 16:42:49.013: E/AndroidRuntime(19095): at java.lang.reflect.Method.invoke(Method.java:507) 12-09 16:42:49.013: E/AndroidRuntime(19095): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) 12-09 16:42:49.013: E/AndroidRuntime(19095): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 12-09 16:42:49.013: E/AndroidRuntime(19095): at dalvik.system.NativeStart.main(Native Method) 12-09 16:44:00.913: E/AndroidRuntime(19148): FATAL EXCEPTION: main 12-09 16:44:00.913: E/AndroidRuntime(19148): java.lang.ClassCastException: android.view.ViewGroup$LayoutParams 12-09 16:44:00.913: E/AndroidRuntime(19148): at android.widget.LinearLayout.measureVertical(LinearLayout.java:360) 12-09 16:44:00.913: E/AndroidRuntime(19148): at android.widget.LinearLayout.onMeasure(LinearLayout.java:309) 12-09 16:44:00.913: E/AndroidRuntime(19148): at android.view.View.measure(View.java:8526) 12-09 16:44:00.913: E/AndroidRuntime(19148): at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:3224) 12-09 16:44:00.913: E/AndroidRuntime(19148): at android.widget.FrameLayout.onMeasure(FrameLayout.java:250) 12-09 16:44:00.913: E/AndroidRuntime(19148): at android.view.View.measure(View.java:8526) 12-09 16:44:00.913: E/AndroidRuntime(19148): at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:3224) 12-09 16:44:00.913: E/AndroidRuntime(19148): at android.widget.FrameLayout.onMeasure(FrameLayout.java:250) 12-09 16:44:00.913: E/AndroidRuntime(19148): at android.view.View.measure(View.java:8526) 12-09 16:44:00.913: E/AndroidRuntime(19148): at android.view.ViewRoot.performTraversals(ViewRoot.java:902) 12-09 16:44:00.913: E/AndroidRuntime(19148): at android.view.ViewRoot.handleMessage(ViewRoot.java:1957) 12-09 16:44:00.913: E/AndroidRuntime(19148): at android.os.Handler.dispatchMessage(Handler.java:99) 12-09 16:44:00.913: E/AndroidRuntime(19148): at android.os.Looper.loop(Looper.java:150) 12-09 16:44:00.913: E/AndroidRuntime(19148): at android.app.ActivityThread.main(ActivityThread.java:4263) 12-09 16:44:00.913: E/AndroidRuntime(19148): at java.lang.reflect.Method.invokeNative(Native Method) 12-09 16:44:00.913: E/AndroidRuntime(19148): at java.lang.reflect.Method.invoke(Method.java:507) 12-09 16:44:00.913: E/AndroidRuntime(19148): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) 12-09 16:44:00.913: E/AndroidRuntime(19148): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 12-09 16:44:00.913: E/AndroidRuntime(19148): at dalvik.system.NativeStart.main(Native Method) 12-09 16:44:02.935: E/InputDispatcher(121): channel '4056b9c8 com.nirosadvice.converter/com.nirosadvice.converter.MainActivity (server)' ~ Consumer closed input channel or an error occurred. events=0x8 12-09 16:44:02.935: E/InputDispatcher(121): channel '4056b9c8 com.nirosadvice.converter/com.nirosadvice.converter.MainActivity (server)' ~ Channel is unrecoverably broken and will be disposed! 12-09 16:45:25.075: E/AndroidRuntime(19210): FATAL EXCEPTION: main 12-09 16:45:25.075: E/AndroidRuntime(19210): java.lang.ClassCastException: android.view.ViewGroup$LayoutParams 12-09 16:45:25.075: E/AndroidRuntime(19210): at android.widget.LinearLayout.measureVertical(LinearLayout.java:360) 12-09 16:45:25.075: E/AndroidRuntime(19210): at android.widget.LinearLayout.onMeasure(LinearLayout.java:309) 12-09 16:45:25.075: E/AndroidRuntime(19210): at android.view.View.measure(View.java:8526) 12-09 16:45:25.075: E/AndroidRuntime(19210): at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:3224) 12-09 16:45:25.075: E/AndroidRuntime(19210): at android.widget.FrameLayout.onMeasure(FrameLayout.java:250) 12-09 16:45:25.075: E/AndroidRuntime(19210): at android.view.View.measure(View.java:8526) 12-09 16:45:25.075: E/AndroidRuntime(19210): at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:3224) 12-09 16:45:25.075: E/AndroidRuntime(19210): at android.widget.FrameLayout.onMeasure(FrameLayout.java:250) 12-09 16:45:25.075: E/AndroidRuntime(19210): at android.view.View.measure(View.java:8526) 12-09 16:45:25.075: E/AndroidRuntime(19210): at android.view.ViewRoot.performTraversals(ViewRoot.java:902) 12-09 16:45:25.075: E/AndroidRuntime(19210): at android.view.ViewRoot.handleMessage(ViewRoot.java:1957) 12-09 16:45:25.075: E/AndroidRuntime(19210): at android.os.Handler.dispatchMessage(Handler.java:99) 12-09 16:45:25.075: E/AndroidRuntime(19210): at android.os.Looper.loop(Looper.java:150) 12-09 16:45:25.075: E/AndroidRuntime(19210): at android.app.ActivityThread.main(ActivityThread.java:4263) 12-09 16:45:25.075: E/AndroidRuntime(19210): at java.lang.reflect.Method.invokeNative(Native Method) 12-09 16:45:25.075: E/AndroidRuntime(19210): at java.lang.reflect.Method.invoke(Method.java:507) 12-09 16:45:25.075: E/AndroidRuntime(19210): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) 12-09 16:45:25.075: E/AndroidRuntime(19210): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 12-09 16:45:25.075: E/AndroidRuntime(19210): at dalvik.system.NativeStart.main(Native Method) 12-09 16:50:34.507: E/AndroidRuntime(19358): FATAL EXCEPTION: main 12-09 16:50:34.507: E/AndroidRuntime(19358): java.lang.ClassCastException: android.view.ViewGroup$LayoutParams 12-09 16:50:34.507: E/AndroidRuntime(19358): at android.widget.LinearLayout.measureVertical(LinearLayout.java:360) 12-09 16:50:34.507: E/AndroidRuntime(19358): at android.widget.LinearLayout.onMeasure(LinearLayout.java:309) 12-09 16:50:34.507: E/AndroidRuntime(19358): at android.view.View.measure(View.java:8526) 12-09 16:50:34.507: E/AndroidRuntime(19358): at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:3224) 12-09 16:50:34.507: E/AndroidRuntime(19358): at android.widget.FrameLayout.onMeasure(FrameLayout.java:250) 12-09 16:50:34.507: E/AndroidRuntime(19358): at android.view.View.measure(View.java:8526) 12-09 16:50:34.507: E/AndroidRuntime(19358): at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:3224) 12-09 16:50:34.507: E/AndroidRuntime(19358): at android.widget.FrameLayout.onMeasure(FrameLayout.java:250) 12-09 16:50:34.507: E/AndroidRuntime(19358): at android.view.View.measure(View.java:8526) 12-09 16:50:34.507: E/AndroidRuntime(19358): at android.view.ViewRoot.performTraversals(ViewRoot.java:902) 12-09 16:50:34.507: E/AndroidRuntime(19358): at android.view.ViewRoot.handleMessage(ViewRoot.java:1957) 12-09 16:50:34.507: E/AndroidRuntime(19358): at android.os.Handler.dispatchMessage(Handler.java:99) 12-09 16:50:34.507: E/AndroidRuntime(19358): at android.os.Looper.loop(Looper.java:150) 12-09 16:50:34.507: E/AndroidRuntime(19358): at android.app.ActivityThread.main(ActivityThread.java:4263) 12-09 16:50:34.507: E/AndroidRuntime(19358): at java.lang.reflect.Method.invokeNative(Native Method) 12-09 16:50:34.507: E/AndroidRuntime(19358): at java.lang.reflect.Method.invoke(Method.java:507) 12-09 16:50:34.507: E/AndroidRuntime(19358): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) 12-09 16:50:34.507: E/AndroidRuntime(19358): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 12-09 16:50:34.507: E/AndroidRuntime(19358): at dalvik.system.NativeStart.main(Native Method) Third try - after changing the Frame to Linear : 12-09 17:42:39.076: E/AnalyticsSDKTest.cpp(6338): Time w/ UTC Offset: 2012-12-09 22:42:39-05:00 12-09 17:55:44.141: E/ActivityManager(121): Fix ANR:broadcast when App died 12-09 17:55:44.722: E/AndroidRuntime(19469): FATAL EXCEPTION: main 12-09 17:55:44.722: E/AndroidRuntime(19469): java.lang.ClassCastException: android.view.ViewGroup$LayoutParams 12-09 17:55:44.722: E/AndroidRuntime(19469): at android.widget.LinearLayout.measureVertical(LinearLayout.java:360) 12-09 17:55:44.722: E/AndroidRuntime(19469): at android.widget.LinearLayout.onMeasure(LinearLayout.java:309) 12-09 17:55:44.722: E/AndroidRuntime(19469): at android.view.View.measure(View.java:8526) 12-09 17:55:44.722: E/AndroidRuntime(19469): at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:3224) 12-09 17:55:44.722: E/AndroidRuntime(19469): at android.widget.FrameLayout.onMeasure(FrameLayout.java:250) 12-09 17:55:44.722: E/AndroidRuntime(19469): at android.view.View.measure(View.java:8526) 12-09 17:55:44.722: E/AndroidRuntime(19469): at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:3224) 12-09 17:55:44.722: E/AndroidRuntime(19469): at android.widget.FrameLayout.onMeasure(FrameLayout.java:250) 12-09 17:55:44.722: E/AndroidRuntime(19469): at android.view.View.measure(View.java:8526) 12-09 17:55:44.722: E/AndroidRuntime(19469): at android.view.ViewRoot.performTraversals(ViewRoot.java:902) 12-09 17:55:44.722: E/AndroidRuntime(19469): at android.view.ViewRoot.handleMessage(ViewRoot.java:1957) 12-09 17:55:44.722: E/AndroidRuntime(19469): at android.os.Handler.dispatchMessage(Handler.java:99) 12-09 17:55:44.722: E/AndroidRuntime(19469): at android.os.Looper.loop(Looper.java:150) 12-09 17:55:44.722: E/AndroidRuntime(19469): at android.app.ActivityThread.main(ActivityThread.java:4263) 12-09 17:55:44.722: E/AndroidRuntime(19469): at java.lang.reflect.Method.invokeNative(Native Method) 12-09 17:55:44.722: E/AndroidRuntime(19469): at java.lang.reflect.Method.invoke(Method.java:507) 12-09 17:55:44.722: E/AndroidRuntime(19469): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) 12-09 17:55:44.722: E/AndroidRuntime(19469): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 12-09 17:55:44.722: E/AndroidRuntime(19469): at dalvik.system.NativeStart.main(Native Method)

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  • Error codes for C++

    - by billy
    #include <iostream> #include <iomanip> using namespace std; //Global constant variable declaration const int MaxRows = 8, MaxCols = 10, SEED = 10325; //Functions Declaration void PrintNameHeader(ostream& out); void Fill2DArray(double ary[][MaxCols]); void Print2DArray(const double ary[][MaxCols]); double GetTotal(const double ary[][MaxCols]); double GetAverage(const double ary[][MaxCols]); double GetRowTotal(const double ary[][MaxCols], int theRow); double GetColumnTotal(const double ary[][MaxCols], int theRow); double GetHighestInRow(const double ary[][MaxCols], int theRow); double GetLowestInRow(const double ary[][MaxCols], int theRow); double GetHighestInCol(const double ary[][MaxCols], int theCol); double GetLowestInCol(const double ary[][MaxCols], int theCol); double GetHighest(const double ary[][MaxCols], int& theRow, int& theCol); double GetLowest(const double ary[][MaxCols], int& theRow, int& theCol); int main() { int theRow; int theCol; PrintNameHeader(cout); cout << fixed << showpoint << setprecision(1); srand(static_cast<unsigned int>(SEED)); double ary[MaxRows][MaxCols]; cout << "The seed value for random number generator is: " << SEED << endl; cout << endl; Fill2DArray(ary); Print2DArray(ary); cout << " The Total for all the elements in this array is: " << setw(7) << GetTotal(ary) << endl; cout << "The Average of all the elements in this array is: " << setw(7) << GetAverage(ary) << endl; cout << endl; cout << "The sum of each row is:" << endl; for(int index = 0; index < MaxRows; index++) { cout << "Row " << (index + 1) << ": " << GetRowTotal(ary, theRow) << endl; } cout << "The highest and lowest of each row is: " << endl; for(int index = 0; index < MaxCols; index++) { cout << "Row " << (index + 1) << ": " << GetHighestInRow(ary, theRow) << " " << GetLowestInRow(ary, theRow) << endl; } cout << "The highest and lowest of each column is: " << endl; for(int index = 0; index < MaxCols; index++) { cout << "Col " << (index + 1) << ": " << GetHighestInCol(ary, theRow) << " " << GetLowestInCol(ary, theRow) << endl; } cout << "The highest value in all the elements in this array is: " << endl; cout << GetHighest(ary, theRow, theCol) << "[" << theRow << "]" << "[" << theCol << "]" << endl; cout << "The lowest value in all the elements in this array is: " << endl; cout << GetLowest(ary, theRow, theCol) << "[" << theRow << "]" << "[" << theCol << "]" << endl; return 0; } //Define Functions void PrintNameHeader(ostream& out) { out << "*******************************" << endl; out << "* *" << endl; out << "* C.S M10A Spring 2010 *" << endl; out << "* Programming Assignment 10 *" << endl; out << "* Due Date: Thurs. Mar. 25 *" << endl; out << "*******************************" << endl; out << endl; } void Fill2DArray(double ary[][MaxCols]) { for(int index1 = 0; index1 < MaxRows; index1++) { for(int index2= 0; index2 < MaxCols; index2++) { ary[index1][index2] = (rand()%1000)/10; } } } void Print2DArray(const double ary[][MaxCols]) { cout << " Column "; for(int index = 0; index < MaxCols; index++) { int column = index + 1; cout << " " << column << " "; } cout << endl; cout << " "; for(int index = 0; index < MaxCols; index++) { int column = index +1; cout << "----- "; } cout << endl; for(int index1 = 0; index1 < MaxRows; index1++) { cout << "Row " << (index1 + 1) << ":"; for(int index2= 0; index2 < MaxCols; index2++) { cout << setw(6) << ary[index1][index2]; } } } double GetTotal(const double ary[][MaxCols]) { double total = 0; for(int theRow = 0; theRow < MaxRows; theRow++) { total = total + GetRowTotal(ary, theRow); } return total; } double GetAverage(const double ary[][MaxCols]) { double total = 0, average = 0; total = GetTotal(ary); average = total / (MaxRows * MaxCols); return average; } double GetRowTotal(const double ary[][MaxCols], int theRow) { double sum = 0; for(int index = 0; index < MaxCols; index++) { sum = sum + ary[theRow][index]; } return sum; } double GetColumTotal(const double ary[][MaxCols], int theCol) { double sum = 0; for(int index = 0; index < theCol; index++) { sum = sum + ary[index][theCol]; } return sum; } double GetHighestInRow(const double ary[][MaxCols], int theRow) { double highest = 0; for(int index = 0; index < MaxCols; index++) { if(ary[theRow][index] > highest) highest = ary[theRow][index]; } return highest; } double GetLowestInRow(const double ary[][MaxCols], int theRow) { double lowest = 0; for(int index = 0; index < MaxCols; index++) { if(ary[theRow][index] < lowest) lowest = ary[theRow][index]; } return lowest; } double GetHighestInCol(const double ary[][MaxCols], int theCol) { double highest = 0; for(int index = 0; index < MaxRows; index++) { if(ary[index][theCol] > highest) highest = ary[index][theCol]; } return highest; } double GetLowestInCol(const double ary[][MaxCols], int theCol) { double lowest = 0; for(int index = 0; index < MaxRows; index++) { if(ary[index][theCol] < lowest) lowest = ary[index][theCol]; } return lowest; } double GetHighest(const double ary[][MaxCols], int& theRow, int& theCol) { theRow = 0; theCol = 0; double highest = ary[theRow][theCol]; for(int index = 0; index < MaxRows; index++) { for(int index1 = 0; index1 < MaxCols; index1++) { double highest = 0; if(ary[index1][theCol] > highest) { highest = ary[index][index1]; theRow = index; theCol = index1; } } } return highest; } double Getlowest(const double ary[][MaxCols], int& theRow, int& theCol) { theRow = 0; theCol = 0; double lowest = ary[theRow][theCol]; for(int index = 0; index < MaxRows; index++) { for(int index1 = 0; index1 < MaxCols; index1++) { double lowest = 0; if(ary[index1][theCol] < lowest) { lowest = ary[index][index1]; theRow = index; theCol = index1; } } } return lowest; } . 1>------ Build started: Project: teddy lab 10, Configuration: Debug Win32 ------ 1>Compiling... 1>lab 10.cpp 1>c:\users\owner\documents\visual studio 2008\projects\teddy lab 10\teddy lab 10\ lab 10.cpp(46) : warning C4700: uninitialized local variable 'theRow' used 1>c:\users\owner\documents\visual studio 2008\projects\teddy lab 10\teddy lab 10\ lab 10.cpp(62) : warning C4700: uninitialized local variable 'theCol' used 1>Linking... 1> lab 10.obj : error LNK2028: unresolved token (0A0002E0) "double __cdecl GetLowest(double const (* const)[10],int &,int &)" (?GetLowest@@$$FYANQAY09$$CBNAAH1@Z) referenced in function "int __cdecl main(void)" (?main@@$$HYAHXZ) 1> lab 10.obj : error LNK2019: unresolved external symbol "double __cdecl GetLowest(double const (* const)[10],int &,int &)" (?GetLowest@@$$FYANQAY09$$CBNAAH1@Z) referenced in function "int __cdecl main(void)" (?main@@$$HYAHXZ) 1>C:\Users\owner\Documents\Visual Studio 2008\Projects\ lab 10\Debug\ lab 10.exe : fatal error LNK1120: 2 unresolved externals 1>Build log was saved at "file://c:\Users\owner\Documents\Visual Studio 2008\Projects\ lab 10\teddy lab 10\Debug\BuildLog.htm" 1>teddy lab 10 - 3 error(s), 2 warning(s) ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

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  • file doesn't open, running outside of debugger results in seg fault (c++)

    - by misterich
    Hello (and thanks in advance) I'm in a bit of a quandry, I cant seem to figure out why I'm seg faulting. A couple of notes: It's for a course -- and sadly I am required to use use C-strings instead of std::string. Please dont fix my code (I wont learn that way and I will keep bugging you). please just point out the flaws in my logic and suggest a different function/way. platform: gcc version 4.4.1 on Suse Linux 11.2 (2.6.31 kernel) Here's the code main.cpp: // /////////////////////////////////////////////////////////////////////////////////// // INCLUDES (C/C++ Std Library) #include <cstdlib> /// EXIT_SUCCESS, EXIT_FAILURE #include <iostream> /// cin, cout, ifstream #include <cassert> /// assert // /////////////////////////////////////////////////////////////////////////////////// // DEPENDENCIES (custom header files) #include "dict.h" /// Header for the dictionary class // /////////////////////////////////////////////////////////////////////////////////// // PRE-PROCESSOR CONSTANTS #define ENTER '\n' /// Used to accept new lines, quit program. #define SPACE ' ' /// One way to end the program // /////////////////////////////////////////////////////////////////////////////////// // CUSTOM DATA TYPES /// File Namespace -- keep it local namespace { /// Possible program prompts to display for the user. enum FNS_Prompts { fileName_, /// prints out the name of the file noFile_, /// no file was passed to the program tooMany_, /// more than one file was passed to the program noMemory_, /// Not enough memory to use the program usage_, /// how to use the program word_, /// ask the user to define a word. notFound_, /// the word is not in the dictionary done_, /// the program is closing normally }; } // /////////////////////////////////////////////////////////////////////////////////// // Namespace using namespace std; /// Nothing special in the way of namespaces // /////////////////////////////////////////////////////////////////////////////////// // FUNCTIONS /** prompt() prompts the user to do something, uses enum Prompts for parameter. */ void prompt(FNS_Prompts msg /** determines the prompt to use*/) { switch(msg) { case fileName_ : { cout << ENTER << ENTER << "The file name is: "; break; } case noFile_ : { cout << ENTER << ENTER << "...Sorry, a dictionary file is needed. Try again." << endl; break; } case tooMany_ : { cout << ENTER << ENTER << "...Sorry, you can only specify one dictionary file. Try again." << endl; break; } case noMemory_ : { cout << ENTER << ENTER << "...Sorry, there isn't enough memory available to run this program." << endl; break; } case usage_ : { cout << "USAGE:" << endl << " lookup.exe [dictionary file name]" << endl << endl; break; } case done_ : { cout << ENTER << ENTER << "like Master P says, \"Word.\"" << ENTER << endl; break; } case word_ : { cout << ENTER << ENTER << "Enter a word in the dictionary to get it's definition." << ENTER << "Enter \"?\" to get a sorted list of all words in the dictionary." << ENTER << "... Press the Enter key to quit the program: "; break; } case notFound_ : { cout << ENTER << ENTER << "...Sorry, that word is not in the dictionary." << endl; break; } default : { cout << ENTER << ENTER << "something passed an invalid enum to prompt(). " << endl; assert(false); /// something passed in an invalid enum } } } /** useDictionary() uses the dictionary created by createDictionary * - prompts user to lookup a word * - ends when the user enters an empty word */ void useDictionary(Dictionary &d) { char *userEntry = new char; /// user's input on the command line if( !userEntry ) // check the pointer to the heap { cout << ENTER << MEM_ERR_MSG << endl; exit(EXIT_FAILURE); } do { prompt(word_); // test code cout << endl << "----------------------------------------" << endl << "Enter something: "; cin.getline(userEntry, INPUT_LINE_MAX_LEN, ENTER); cout << ENTER << userEntry << endl; }while ( userEntry[0] != NIL && userEntry[0] != SPACE ); // GARBAGE COLLECTION delete[] userEntry; } /** Program Entry * Reads in the required, single file from the command prompt. * - If there is no file, state such and error out. * - If there is more than one file, state such and error out. * - If there is a single file: * - Create the database object * - Populate the database object * - Prompt the user for entry * main() will return EXIT_SUCCESS upon termination. */ int main(int argc, /// the number of files being passed into the program char *argv[] /// pointer to the filename being passed into tthe program ) { // EXECUTE /* Testing code * / char tempFile[INPUT_LINE_MAX_LEN] = {NIL}; cout << "enter filename: "; cin.getline(tempFile, INPUT_LINE_MAX_LEN, '\n'); */ // uncomment after successful debugging if(argc <= 1) { prompt(noFile_); prompt(usage_); return EXIT_FAILURE; /// no file was passed to the program } else if(argc > 2) { prompt(tooMany_); prompt(usage_); return EXIT_FAILURE; /// more than one file was passed to the program } else { prompt(fileName_); cout << argv[1]; // print out name of dictionary file if( !argv[1] ) { prompt(noFile_); prompt(usage_); return EXIT_FAILURE; /// file does not exist } /* file.open( argv[1] ); // open file numEntries >> in.getline(file); // determine number of dictionary objects to create file.close(); // close file Dictionary[ numEntries ](argv[1]); // create the dictionary object */ // TEMPORARY FILE FOR TESTING!!!! //Dictionary scrabble(tempFile); Dictionary scrabble(argv[1]); // creaate the dicitonary object //*/ useDictionary(scrabble); // prompt the user, use the dictionary } // exit return EXIT_SUCCESS; /// terminate program. } Dict.h/.cpp #ifndef DICT_H #define DICT_H // /////////////////////////////////////////////////////////////////////////////////// // DEPENDENCIES (Custom header files) #include "entry.h" /// class for dictionary entries // /////////////////////////////////////////////////////////////////////////////////// // PRE-PROCESSOR MACROS #define INPUT_LINE_MAX_LEN 256 /// Maximum length of each line in the dictionary file class Dictionary { public : // // Do NOT modify the public section of this class // typedef void (*WordDefFunc)(const char *word, const char *definition); Dictionary( const char *filename ); ~Dictionary(); const char *lookupDefinition( const char *word ); void forEach( WordDefFunc func ); private : // // You get to provide the private members // // VARIABLES int m_numEntries; /// stores the number of entries in the dictionary Entry *m_DictEntry_ptr; /// points to an array of class Entry // Private Functions }; #endif ----------------------------------- // /////////////////////////////////////////////////////////////////////////////////// // INCLUDES (C/C++ Std Library) #include <iostream> /// cout, getline #include <fstream> // ifstream #include <cstring> /// strchr // /////////////////////////////////////////////////////////////////////////////////// // DEPENDENCIES (custom header files) #include "dict.h" /// Header file required by assignment //#include "entry.h" /// Dicitonary Entry Class // /////////////////////////////////////////////////////////////////////////////////// // PRE-PROCESSOR MACROS #define COMMA ',' /// Delimiter for file #define ENTER '\n' /// Carriage return character #define FILE_ERR_MSG "The data file could not be opened. Program will now terminate." #pragma warning(disable : 4996) /// turn off MS compiler warning about strcpy() // /////////////////////////////////////////////////////////////////////////////////// // Namespace reference using namespace std; // /////////////////////////////////////////////////////////////////////////////////// // PRIVATE MEMBER FUNCTIONS /** * Sorts the dictionary entries. */ /* static void sortDictionary(?) { // sort through the words using qsort } */ /** NO LONGER NEEDED?? * parses out the length of the first cell in a delimited cell * / int getWordLength(char *str /// string of data to parse ) { return strcspn(str, COMMA); } */ // /////////////////////////////////////////////////////////////////////////////////// // PUBLIC MEMBER FUNCTIONS /** constructor for the class * - opens/reads in file * - creates initializes the array of member vars * - creates pointers to entry objects * - stores pointers to entry objects in member var * - ? sort now or later? */ Dictionary::Dictionary( const char *filename ) { // Create a filestream, open the file to be read in ifstream dataFile(filename, ios::in ); /* if( dataFile.fail() ) { cout << FILE_ERR_MSG << endl; exit(EXIT_FAILURE); } */ if( dataFile.is_open() ) { // read first line of data // TEST CODE in.getline(dataFile, INPUT_LINE_MAX_LEN) >> m_numEntries; // TEST CODE char temp[INPUT_LINE_MAX_LEN] = {NIL}; // TEST CODE dataFile.getline(temp,INPUT_LINE_MAX_LEN,'\n'); dataFile >> m_numEntries; /** Number of terms in the dictionary file * \todo find out how many lines in the file, subtract one, ingore first line */ //create the array of entries m_DictEntry_ptr = new Entry[m_numEntries]; // check for valid memory allocation if( !m_DictEntry_ptr ) { cout << MEM_ERR_MSG << endl; exit(EXIT_FAILURE); } // loop thru each line of the file, parsing words/def's and populating entry objects for(int EntryIdx = 0; EntryIdx < m_numEntries; ++EntryIdx) { // VARIABLES char *tempW_ptr; /// points to a temporary word char *tempD_ptr; /// points to a temporary def char *w_ptr; /// points to the word in the Entry object char *d_ptr; /// points to the definition in the Entry int tempWLen; /// length of the temp word string int tempDLen; /// length of the temp def string char tempLine[INPUT_LINE_MAX_LEN] = {NIL}; /// stores a single line from the file // EXECUTE // getline(dataFile, tempLine) // get a "word,def" line from the file dataFile.getline(tempLine, INPUT_LINE_MAX_LEN); // get a "word,def" line from the file // Parse the string tempW_ptr = tempLine; // point the temp word pointer at the first char in the line tempD_ptr = strchr(tempLine, COMMA); // point the def pointer at the comma *tempD_ptr = NIL; // replace the comma with a NIL ++tempD_ptr; // increment the temp def pointer // find the string lengths... +1 to account for terminator tempWLen = strlen(tempW_ptr) + 1; tempDLen = strlen(tempD_ptr) + 1; // Allocate heap memory for the term and defnition w_ptr = new char[ tempWLen ]; d_ptr = new char[ tempDLen ]; // check memory allocation if( !w_ptr && !d_ptr ) { cout << MEM_ERR_MSG << endl; exit(EXIT_FAILURE); } // copy the temp word, def into the newly allocated memory and terminate the strings strcpy(w_ptr,tempW_ptr); w_ptr[tempWLen] = NIL; strcpy(d_ptr,tempD_ptr); d_ptr[tempDLen] = NIL; // set the pointers for the entry objects m_DictEntry_ptr[ EntryIdx ].setWordPtr(w_ptr); m_DictEntry_ptr[ EntryIdx ].setDefPtr(d_ptr); } // close the file dataFile.close(); } else { cout << ENTER << FILE_ERR_MSG << endl; exit(EXIT_FAILURE); } } /** * cleans up dynamic memory */ Dictionary::~Dictionary() { delete[] m_DictEntry_ptr; /// thou shalt not have memory leaks. } /** * Looks up definition */ /* const char *lookupDefinition( const char *word ) { // print out the word ---- definition } */ /** * prints out the entire dictionary in sorted order */ /* void forEach( WordDefFunc func ) { // to sort before or now.... that is the question } */ Entry.h/cpp #ifndef ENTRY_H #define ENTRY_H // /////////////////////////////////////////////////////////////////////////////////// // INCLUDES (C++ Std lib) #include <cstdlib> /// EXIT_SUCCESS, NULL // /////////////////////////////////////////////////////////////////////////////////// // PRE-PROCESSOR MACROS #define NIL '\0' /// C-String terminator #define MEM_ERR_MSG "Memory allocation has failed. Program will now terminate." // /////////////////////////////////////////////////////////////////////////////////// // CLASS DEFINITION class Entry { public: Entry(void) : m_word_ptr(NULL), m_def_ptr(NULL) { /* default constructor */ }; void setWordPtr(char *w_ptr); /// sets the pointer to the word - only if the pointer is empty void setDefPtr(char *d_ptr); /// sets the ponter to the definition - only if the pointer is empty /// returns what is pointed to by the word pointer char getWord(void) const { return *m_word_ptr; } /// returns what is pointed to by the definition pointer char getDef(void) const { return *m_def_ptr; } private: char *m_word_ptr; /** points to a dictionary word */ char *m_def_ptr; /** points to a dictionary definition */ }; #endif -------------------------------------------------- // /////////////////////////////////////////////////////////////////////////////////// // DEPENDENCIES (custom header files) #include "entry.h" /// class header file // /////////////////////////////////////////////////////////////////////////////////// // PUBLIC FUNCTIONS /* * only change the word member var if it is in its initial state */ void Entry::setWordPtr(char *w_ptr) { if(m_word_ptr == NULL) { m_word_ptr = w_ptr; } } /* * only change the def member var if it is in its initial state */ void Entry::setDefPtr(char *d_ptr) { if(m_def_ptr == NULL) { m_word_ptr = d_ptr; } }

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  • CodePlex Daily Summary for Friday, May 09, 2014

    CodePlex Daily Summary for Friday, May 09, 2014Popular ReleasesQuickMon: Version 3.9: First official release of the PowerShell script Collector. Corrective script can now also be PowerShell scripts! There are a couple of internal bugfixes to the core components as well. e.g. Overriding remote host setting now applies to ALL child collectors Main UI app now indicates (in Window title) if there are changes that needs to be saved. Polling frequency can be adjusted by 'slide bar' Note: If you have issues with the new PowerShell script collector please see my post about issu...51Degrees.mobi - Mobile Device Detection and Redirection: 2.1.21.4: One Click Install from NuGet Changes to Version 2.1.21.4The ReadStrings method of the binary reader will now convert strings straight from ASCII as they’re now being written in the data file as ASCII only. The ReadCollection method of the binary reader will now return arrays of integers rather than generic lists to reduce memory consumption. This change has required some public methods to use IList rather the List types. 3rd party source code that accesses the library via these methods may...Media Companion: Media Companion MC3.597b: Thank you for being patient, againThere are a number of fixes in place with this release. and some new features added. Most are self explanatory, so check out the options in Preferences. Couple of new Features:* Movie - Allow save Title and Sort Title in Title Case format. * Movie - Allow save fanart.jpg if movie in folder. * TV - display episode source. Get episode source from episode filename. Fixed:* Movie - Added Fill Tags from plot keywords to Batch Rescraper. * Movie - Fixed TMDB s...SimCityPak: SimCityPak 0.3.0.0: Contains several bugfixes, newly identified properties and some UI improvements. Main new features UI overhaul for the main index list: Icons for each different index, including icons for different property files Tooltips for all relevant fields Removed clutter Identified hundreds of additional properties (thanks to MaxisGuillaume) - this should make modding gameplay easierSeal Report: Seal Report 1.4: New Features: Report Designer: New option to convert a Report Source into a Repository Source. Report Designer: New contextual helper menus to select, remove, copy, prompt elements in a model. Web Server: New option to expand sub-folders displayed in the tree view. Web Server: Web Folder Description File can be a .cshtml file to display a MVC View. Views: additional CSS parameters for some DIVs. NVD3 Chart: Some default configuration values have been changed. Issues Addressed:16 ...Magick.NET: Magick.NET 6.8.9.002: Magick.NET linked with ImageMagick 6.8.9.0.VidCoder: 1.5.22 Beta: Added ability to burn SRT subtitles. Updated to HandBrake SVN 6169. Added checks to prevent VidCoder from running with a database version newer than it expects. Tooltips in the Advanced Video panel now trigger on the field labels as well as the fields themselves. Fixed updating preset/profile/tune/level settings on changing video encoder. This should resolve some problems with QSV encoding. Fixed tunes and profiles getting set to blank when switching between x264 and x265. Fixed co...NuGet: NuGet 2.8.2: We will be releasing a 2.8.2 version of our own NuGet packages and the NuGet.exe command-line tool. The 2.8.2 release will not include updated VS or WebMatrix extensions. NuGet.Server.Extensions.dll needs to be used alongside NuGet-Signed.exe to provide the NuGet.exe mirror functionality.babelua: 1.5.3: V1.5.3 - 2014.5.6Stability improvement: support relative path when debugging lua files; improve variable view function in debugger; fix a bug that when a file is loaded at runtime , its breakpoints would not take effect; some other bug fix; New feature: improve tool windows color scheme to look better with different vs themes; comment/uncomment code block easily; some other improve;SmartStore.NET - Free ASP.NET MVC Ecommerce Shopping Cart Solution: SmartStore.NET 2.0.2: SmartStore.NET 2.0.2 is primarily a maintenance release for version 2.0.0, which has been released on April 04 2014. It contains several improvements & important fixes. BugfixesIMPORTANT FIX: Memory leak leads to OutOfMemoryException in application after a while Installation fix: some varchar(MAX) columns get created as varchar(4000). Added a migration to fix the column specs. Installation fix: Setup fails with exception Value cannot be null. Parameter name: stream Bugfix for stock iss...Channel9's Absolute Beginner Series: Windows Phone 8.1: Entire source code for Windows Phone 8.1 Absolute Beginner Series.BIDS Helper: BIDS Helper 1.6.6: This BIDS Helper beta release brings support for SQL Server 2014 and SSDTBI for Visual Studio 2013. (Note that SSDTBI for Visual Studio 2013 is currently unavailable to download from Microsoft. We are releasing BIDS Helper support to help those who downloaded it before it became unavailable, and we will recheck BIDS Helper 2014 is compatible after SSDTBI becomes available to download again.) BIDS Helper 2014 Beta Limitations: SQL Server 2014 support for Biml is still in progress, so this bet...Windows Phone IsoStoreSpy (a cool WP8.1 + WP8 Isolated Storage Explorer): IsoStoreSpy WP8.1 3.0.0.0 (Win8 only): 3.0.0.0 + WP8.1 & WP8 device allowed + Local, Roaming or Temp directory Selector for WindowsRuntime apps + Version number in the title :)CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.24.0: ShortcutMapping panel now allows direct modification of the shortcuts. Custom updater dropped support for MSI installation but it still allows downloading of MSI http://www.csscript.net/npp/codeplex/non_msi_update.pngProDinner - ASP.NET MVC Sample (EF5, N-Tier, jQuery): 8.2: upgrade to mvc 5 upgrade to ASP.net MVC Awesome 4.0, EF 6.1, latest jcrop, Windsor Castle etc. ability to show/hide the dog using tinymce for the feedback page mobile friendly uiASP.net MVC Awesome - jQuery Ajax Helpers: 4.0: version 4.0 ========================== - added InitPopup, InitPopupForm helpers, open initialized popups using awe.open(name, params) - added Tag or Tags for all helpers, usable in mod code - added popup aweclose, aweresize events - popups have api accessible via .data('api'), with methods open, close and destroy - all popups have .awe-popup class - popups can be grouped using .Group(string), only 1 popup in the same group can exist at the same time - added awebeginload event for...SEToolbox: SEToolbox 01.028.008 Release 2: Fixes for drag-drop copying. Added ship joiner, to rejoin a broken ship! Installation of this version will replace older version.ScreenToGif: Release 1.0: What's new: • Small UI tweaks everywhere. • You can add Text, Subtitles and Title Frames. • Processing the gif now takes less time. • Languages: Spanish, Italian and Tamil added. • Single .exe multi language. • Takes less time to apply blur and pixelated efect. • Restart button. • Language picker. (If the user wants to select a diferent language than the system's) • "Encoding Finished" page with a link to open the file. • GreenScreen unchanged pixels to save kilobytes. • "Check for Updates" t...Touchmote: Touchmote 1.0 beta 11: Changes Support for multiple monitor setup Additional settings for analog sticks More reliable pairing Bug fixes and improvementsPowerShell App Deployment Toolkit: PowerShell App Deployment Toolkit v3.1.2: Added Get-IniValue / Set-IniValue functions. Replaces Get-IniContent / Set-IniContent which were a bit unwieldy. The new functions are much easier to use. Added -Value parameter to Get-RegistryKey so that a specific registry value can be retrieved instead of the entire Key as an object Fixed Test-Battery to work with machines that can have multiple batteries Fixed issue where BlockExecution would fail if a Custom Temp Path was specified in the config file Updated examples with latest ...New ProjectsAgriComer: Este proyecto es creado con el objetivo inicial de ofrecer una herramienta integral para el comercio agrícola.AST - a tool for exploring windows kernel: A project for exploring windows kernel. It is consist of a Winform for presentation(by C#), and a windows driver(by C). VS2013 + WDK8.1 are required.CondimarSW: Sistema de ventasDeco Pattern: This project shows how the deco design pattern works.Geïntegreerd Project GH5: Geïntegreerd project .NET voor groep GH5Groep_EF4: PXL Groep EF4HttpRequestor: HttpRequestor is a nifty little tool for web developers, developed using Windows Forms, to make different types of HTTP requests to a web endpoint. IBehaviorPortable: This project has a single goal: to make it possible to write behaviors in a PCLKalkulator: Unit Test dan Coded UI TestLorenOS: LorenOS, an operating system based on MikeOSModernUI Extend: ModernUI ExtendPetite Scheme auto-execute pipeline: This program was originally created to avoid the steep learning curve of Emacs, and allow any editor to be used with ease for Chez Petite Scheme.projectgroep3.net: .net project for schoolReadable Athens (Hold-Cold Interactive Map): Demo application for Readable Athens art project Pins JPGs on map (using GPS EXIF info), shows at pin hover, louder noise closer to more text (*.jpg.txt OCRed)Training_Network_Messenger: Training network messengerTsLinq: This is a linq like implementation for typescript. Because typescript gets compiled into javascript, you can use this library for common javascript too.TSQL Smells SSDT: TSQL 'smells' finders TSQL Code can smell, it may work just fine but there can be hidden dangers held within. ??????-??????【??】????????: ?????????????????????????????,??????????,????,????,?????????、??????,??????。??????-??????【??】????????: ????????????????,?????????????? ??。????????、????、????、?????????? ???????。????-????【??】??????: ??????,??????:?????,?????,??????,??????????,????????。????????!?????-?????【??】???????: ?????????????????????????,????,????,??????????。???????????????,??,??,??????????,??????...?????-?????【??】?????????: ??????????????????????:????、????、??????????????,????????。????????!???????-???????【??】?????????: ???????????????????,???????????,??????????????,??????????,??????????????!???????-???????????: ????????????????,???????????????。???????????,??????:????、????、???????!?????-?????【??】???????: ??????????????????,?????????????,????,??????????,?????????????,?????,?????!??????-??????【??】??????????: ??????????????、????、????、??????、????、????????,????????、?????????,?????。??????-??????【??】??????????: ?????????????????,??????????????、???????、???????、???????、?????!??????-??????【??】??????????: ?????????????????,?????????????。?????????????????,???????,???????,?????,?????。????-????【??】??????: ???? ???? ???? ???? ???? ???? ???? ??????? ?????,????????????????.????-????【??】????????: ????????????????????????,???????????,????????,?????????????????????。??????-??????【??】????????: ????????????????,????,????,??????,????“????、????、????、????”????????,??????.??????-??????【??】??????????: ??????????????????????,????“???????,???????”?????,????????????!?????-?????【??】???????: ????????????,?????,???????????,???????,????,????,????,?????。?????-?????【??】?????????: ???????????????????,????????:??、??、???,?????????????????????!?????-?????【??】???????: ???????????????????,????????????????,????????????????,??????!??????-??????【??】????????: ????????????????????,??????????,????????、????,??????????,??????????。??????-??????【??】??????????: ????????????????、????,??100%????,??????,????????????,???????????!??????-??????【??】??????????: ????????????????6?,???????????????????????????,??????????????,?????????!????-????【??】????????: ??????????、???、??、??????????????????????????????,????????????????! ????-????【??】????????: ???????????????????????????、????、????、???????????,????,????!?????-?????【??】???????: ???????????,????,??????????? ???? ???? ?????????,???,??,?????!

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  • CodePlex Daily Summary for Monday, May 12, 2014

    CodePlex Daily Summary for Monday, May 12, 2014Popular ReleasesMySqlBackup.NET - MySQL Backup Solution for C#, VB.NET, ASP.NET: MySqlBackup.NET 2.0.4: - Remove "SET GLOBALmax_allowed_packet". It will take effect on new connection, not on current. - Clean up. Remove old and inappropriate IntelliSense. - Minor update.SSIS SFTP Task Control Flow Component: SSIS SFTP v2 for SQL Server 2012: Please report you to the Documentation page for installation instructions.ExtJS based ASP.NET Controls: FineUI v4.0.6: FineUI(???) ?? ExtJS ??? ASP.NET ??? FineUI??? ?? No JavaScript,No CSS,No UpdatePanel,No ViewState,No WebServices ??????? ?????? IE 8.0+、Chrome、Firefox、Opera、Safari ???? Apache License v2.0 ?:ExtJS ?? GPL v3 ?????(http://www.sencha.com/license) ???? ??:http://fineui.com/ ??:http://fineui.com/bbs/ ??:http://fineui.com/demo/ ??:http://fineui.com/doc/ ??:http://fineui.codeplex.com/ FineUI ???? ExtJS ????????,???? ExtJS ?,?????: 1. ????? FineUI ? ExtJS ? http://fineui.com/bbs/forum.ph...TerraMap (Terraria World Map Viewer): TerraMap 1.0.3.33908: Added support for the new Terraria v1.2.4 update. New items, walls, and tiles Fixed Issue 35206: Hightlight/Find doesn't work for Demon Altars The setup file will make sure .NET 4 is installed, install TerraMap, create desktop and start menu shortcuts, add a .wld file association, and launch TerraMap. If you prefer the zip file, make sure you have .NET Framework v4.5 installed, then just download and extract the ZIP file, and run TerraMap.exe.Office App Model Samples: Office App Model Samples v2.0: Office App Model Samples v2.0Readable Passphrase Generator: KeePass Plugin 0.13.0: Version 0.13.0 Added "mutators" which add uppercase and numbers to passphrases (to help complying with upper, lower, number complexity rules). Additional API methods which help consuming the generator from 3rd party c# projects. 13,160 words in the default dictionary (~600 more than previous release).CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.25.0: Release v1.0.25.0 MemberInfo/MethodInfo popup is now positioned properly to fit the screen In MethodInfo popup method signatures are word-wrapped Implemented Debug text value visualizer Pining sub-values from Watch PanelxFunc: xFunc 2.15.3: Added #53R.NET: R.NET 1.5.12: R.NET 1.5.12 is a beta release towards R.NET 1.6. You are encouraged to use 1.5.12 now and give feedback. See the documentation for setup and usage instructions. Main changes for R.NET 1.5.12: The C stack limit was not disabled on Windows. For reasons possibly peculiar to R, this means that non-concurrent access to R from multiple threads was not stable. This is now fixed, with the fix validated with a unit test. Thanks to Odugen, skyguy94, and previously others (evolvedmicrobe, tomasp) fo...CTI Text Encryption: CTI Text Encryption 5.2: Change log: 5.2 - Remove Cut button. - Fixed Reset All button does not reset encrypted text column. - Switch button location between Copy and Paste. - Enable users to use local fonts to display characters of their language correctly. (A font settings file will be saved at the same folder of this program.) 5.1 - Improve encryption process. - Minor UI update. - Version 5.1 is not compatible with older version. 5.0 - Improve encryption algorithm. - Simply inner non-encryption related mec...SEToolbox: SEToolbox 01.029.006 Release 1: Fix to allow keyboard search on load dialog. (type the first few letters of your save) Fixed check for new release. Changed the way ship details are loaded to alleviate load time for worlds with very large ships (100,000+ blocks). Fixed Image importer, was incorrectly listing 'Asteroid' as import option. Minor changes to menus (text and appearance) for clarity and OS consistency. Added in reading of world palette for color dialog editor. WIP on subsystem editor. Can now multiselec...Media Companion: Media Companion MC3.597b: Thank you for being patient, againThere are a number of fixes in place with this release. and some new features added. Most are self explanatory, so check out the options in Preferences. Couple of new Features:* Movie - Allow save Title and Sort Title in Title Case format. * Movie - Allow save fanart.jpg if movie in folder. * TV - display episode source. Get episode source from episode filename. Fixed:* Movie - Added Fill Tags from plot keywords to Batch Rescraper. * Movie - Fixed TMDB s...SimCityPak: SimCityPak 0.3.0.0: Contains several bugfixes, newly identified properties and some UI improvements. Main new features UI overhaul for the main index list: Icons for each different index, including icons for different property files Tooltips for all relevant fields Removed clutter Identified hundreds of additional properties (thanks to MaxisGuillaume) - this should make modding gameplay easierSeal Report: Seal Report 1.4: New Features: Report Designer: New option to convert a Report Source into a Repository Source. Report Designer: New contextual helper menus to select, remove, copy, prompt elements in a model. Web Server: New option to expand sub-folders displayed in the tree view. Web Server: Web Folder Description File can be a .cshtml file to display a MVC View. Views: additional CSS parameters for some DIVs. NVD3 Chart: Some default configuration values have been changed. Issues Addressed:16 ...Magick.NET: Magick.NET 6.8.9.002: Magick.NET linked with ImageMagick 6.8.9.0.VidCoder: 1.5.22 Beta: Added ability to burn SRT subtitles. Updated to HandBrake SVN 6169. Added checks to prevent VidCoder from running with a database version newer than it expects. Tooltips in the Advanced Video panel now trigger on the field labels as well as the fields themselves. Fixed updating preset/profile/tune/level settings on changing video encoder. This should resolve some problems with QSV encoding. Fixed tunes and profiles getting set to blank when switching between x264 and x265. Fixed co...NuGet: NuGet 2.8.2: We will be releasing a 2.8.2 version of our own NuGet packages and the NuGet.exe command-line tool. The 2.8.2 release will not include updated VS or WebMatrix extensions. NuGet.Server.Extensions.dll needs to be used alongside NuGet-Signed.exe to provide the NuGet.exe mirror functionality.MVC - Filtered TextBox: SourceCode: The complete source code archived as a zip file.SmartStore.NET - Free ASP.NET MVC Ecommerce Shopping Cart Solution: SmartStore.NET 2.0.2: SmartStore.NET 2.0.2 is primarily a maintenance release for version 2.0.0, which has been released on April 04 2014. It contains several improvements & important fixes. BugfixesIMPORTANT FIX: Memory leak leads to OutOfMemoryException in application after a while Installation fix: some varchar(MAX) columns get created as varchar(4000). Added a migration to fix the column specs. Installation fix: Setup fails with exception Value cannot be null. Parameter name: stream Bugfix for stock iss...Channel9's Absolute Beginner Series: Windows Phone 8.1: Entire source code for Windows Phone 8.1 Absolute Beginner Series.New Projects2112110080: VÕ TU?N ANH_L?P TRÌNH HU?NG Ð?I TU?NG(OOP)Arquitectura de Proyecto: Este proyecto es una referencia pensada y creada para la comunidad de desarrolladores, basado en capas (Layer) e Inspirado en SOLID.EControl: Projeto integrador 4º Semestre de BSI - SENACFactory Pattern: A sample codes that implements Factory Patterns.FM??????: ????????. ?????. Microsoft Dynamics NAV 2013 R2 - OpenXml Samples: Samples for extending the OpenXml funcitonality used in Microsoft Dynamics NAV 20013 R2 Excel Buffer.OCBiz: ocbizOffice 365 Drive Mapping for Enterprise Desktops: Office 365 Drive Mapping for use with Enterprise Desktops. Allows users to utilize the technology known as SharePoint Online for folder redirection.Repo Pattern: This project will help you understand the Repository Pattern.. :)Roll20 Custom Power Card Macro Generator: Create HoneyBadger's Custom Power Cards for the Roll20 Virtual Tabletop easier with this GUI tool!SharpLog: A simple high-peformance portable logging framework for .NET, which follows simple convention over configuration, and works with PCL.Star Trek Online Fan Page: school project Subtitle RT: This is a Windows Runtime App that loads and display subtitles to accompany a video playback on next to it.TomLibraries: Ce projet regroupe tous mes Helpers en C# et en XAML que je me sers dans mes projets.TP Cuatrimestral Laboratorio V: Proyecto universitario para la materia laboratorio v para tssi de la utn frgpUnfolnt Copyright: ???????? ?? ?????? ????, ?????????? ????? ?????????????? ????? ??????? ????? ?? ?????? ?? ?????? ? ??????? Unfolnt.Viser Informacioni sistem: Informator visoke škole elektrotehnike i racunarstva namenjen studentima, posetiocima i nastavnom osoblju.Visual Studio Online App for Zendesk: The Visual Studio Online App for Zendesk allows users to integrate Visual Studio Online with Zendesk.Visual Studio Screensaver: A nice screensaver with the Visual Studio logo in the middle and a color changing background.Z SqlBulkCopy Extensions: SqlBulkCopy Extensions provide MUST-HAVE methods with outstanding performance missing from the SqlBulkCopy class like Delete, Update, Merge, Upsert.??????-??????【??】??????????: ????????????????,????????,??????????????,?????????,????,????,??????。 ?????-?????【??】?????????: ???????????????,????(??)????????,??????,????,???,????,???????! ?????-?????【??】?????????: ????????????????????,????????,????????,????,????,??????,???????! ??????-??????【??】??????????: ??????????????,??????????????,???????????,??????,????,??????,??????。 ?????-?????【??】?????????: ???????????????????,?????????。????????????,??????,????,????,?????????! ?????-?????【??】?????????: ????????????????,?????????????。?????????,???????,???????,?????????????。 ???????-???????【??】???????????: ?????????????????,????????,????:???????,??????,????,????,?????,?????,??????! ??????-??????【??】??????????: ????????????????、??????、??????、??????、??????、?????、??????、????、????、????????! ??????-??????【??】??????????: ??????????????????,?????,???,???、???、?????,???,?????,???????????????. ??????-??????【??】??????????: ????????????:???????,????,????,????,??????????,????,????,????。??????... ????-????【??】????????: ?????????????????????,?????、???、????,????,???、???、???、???、???,????,?????!?????-?????【??】?????????: ?????????????300??,????????、???????、????、????????、?????,??????:????,????,???????! ?????-?????【??】?????????: ???????????????,??????????????????,????????,??????????????、????。

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  • CodePlex Daily Summary for Monday, January 24, 2011

    CodePlex Daily Summary for Monday, January 24, 2011Popular ReleasesDeveloper Guidance - Onboarding Windows Phone 7: Fuel Tracker Source: Release NotesThis project is almost complete. We'll be making small updates to the code and documentation over the next week or so. We look forward to your feedback. This documentation and accompanying sample application will get you started creating a complete application for Windows Phone 7. You will learn about common developer issues in the context of a simple fuel-tracking application named Fuel Tracker. Some of the tasks that you will learn include the following: Creating a UI that...Password Generator: 2.2: Parallel password generation Password strength calculation ( Same method used by Microsoft here : https://www.microsoft.com/protect/fraud/passwords/checker.aspx ) Minor code refactoringProcess Enactment Tool Framework: PET 1.2.3: Bug fixing release. Introduced installer. General Upgraded to Visual Studio 2010 Created installer PET Wizard Fixed log bug if PET is placed in read-only folder SharePoint Tool Provider Fixed provider crash in case SharePoint.dll is not availableVisual Studio 2010 Architecture Tooling Guidance: Spanish - Architecture Guidance: Francisco Fagas http://geeks.ms/blogs/ffagas, Microsoft Most Valuable Professional (MVP), localized the Visual Studio 2010 Quick Reference Guidance for the Spanish communities, based on http://vsarchitectureguide.codeplex.com/releases/view/47828. Release Notes The guidance is available in a xps-only (default) or complete package. The complete package contains the files in xps, pdf and Office 2007 formats. 2011-01-24 Publish version 1.0 of the Spanish localized bits.ASP.NET MVC Project Awesome, jQuery Ajax helpers (controls): 1.6.2: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager the html generation has been optimized, the html page size is much smaller nowSSH.NET Library: 2011.1.24: No new features in this release, only fixes to issues reported by users: Fixes Fix SFTP path resolution to allow for client to work with glibc and BSD based servers. Close handle when file download completes Fix reusing command object to execute different commands.Facebook Graph Toolkit: Facebook Graph Toolkit 0.6: new Facebook Graph objects: Application, Page, Post, Comment Improved Intellisense documentation new Graph Api connections: albums, photos, posts, feed, home, friends JSON Toolkit upgraded to version 0.9 (beta release) with bug fixes and new features bug fixed: error when handling empty JSON arrays bug fixed: error when handling JSON array with square or large brackets in the message bug fixed: error when handling JSON obejcts with double quotation in the message bug fixed: erro...Microsoft All-In-One Code Framework: Visual Studio 2008 Code Samples 2011-01-23: Code samples for Visual Studio 2008BloodSim: BloodSim - 1.4.0.0: This version requires an update for WControls.dll. - Removed option to use Old Rune Strike - Fixed an issue that was causing Ratings to not properly update when running Progressive simulations - Ability data is now loaded from an XML file in the BloodSim directory that is user editable. This data will be reloaded each time a fresh simulation is run. - Added toggle for showing Graph window. When unchecked, output data will instead be saved to a text file in the BloodSim directory based on the...MVVM Light Toolkit: MVVM Light Toolkit V3 SP1 (3): Instructions for installation: http://www.galasoft.ch/mvvm/installing/manually/ Includes the hotfix templates for Windows Phone 7 development. This is only relevant if you didn't already install the hotfix described at http://blog.galasoft.ch/archive/2010/07/22/mvvm-light-hotfix-for-windows-phone-7-developer-tools-beta.aspx.Community Forums NNTP bridge: Community Forums NNTP Bridge V42: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release has added some features / bugfixes: Bugfix: Decoding of Subject now also supports multi-line subjects (occurs only if you have very long subjects with non-ASCII characters)Minecraft Tools: Minecraft Topographical Survey 1.3: MTS requires version 4 of the .NET Framework - you must download it from Microsoft if you have not previously installed it. This version of MTS adds automatic block list updates, so MTS will recognize blocks added in game updates properly rather than drawing them in bright pink. New in this version of MTS: Support for all new blocks added since the Halloween update Auto-update of blockcolors.xml to support future game updates A splash screen that shows while the program searches for upd...StyleCop for ReSharper: StyleCop for ReSharper 5.1.14996.000: New Features: ============= This release is just compiled against the latest release of JetBrains ReSharper 5.1.1766.4 Previous release: A considerable amount of work has gone into this release: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes...jqGrid ASP.Net MVC Control: Version 1.2.0.0: jqGrid 3.8 support jquery 1.4 support New and exciting features Many bugfixes Complete separation from the jquery, & jqgrid codeMediaScout: MediaScout 3.0 Preview 4: Update ReleaseCoding4Fun Tools: Coding4Fun.Phone.Toolkit v1: Coding4Fun.Phone.Toolkit v1MFCMAPI: January 2011 Release: Build: 6.0.0.1024 Full release notes at SGriffin's blog. If you just want to run the tool, get the executable. If you want to debug it, get the symbol file and the source. The 64 bit build will only work on a machine with Outlook 2010 64 bit installed. All other machines should use the 32 bit build, regardless of the operating system. Facebook BadgeAutoLoL: AutoLoL v1.5.4: Added champion: Renekton Removed automatic file association Fix: The recent files combobox didn't always open a file when an item was selected Fix: Removing a recently opened file caused an errorDotNetNuke® Community Edition: 05.06.01: Major Highlights Fixed issue to remove preCondition checks when upgrading to .Net 4.0 Fixed issue where some valid domains were failing email validation checks. Fixed issue where editing Host menu page settings assigns the page to a Portal. Fixed issue which caused XHTML validation problems in 5.6.0 Fixed issue where an aspx page in any subfolder was inaccessible. Fixed issue where Config.Touch method signature had an unintentional breaking change in 5.6.0 Fixed issue which caused...iTracker Asp.Net Starter Kit: Version 3.0.0: This is the inital release of the version 3.0.0 Visual Studio 2010 (.Net 4.0) remake of the ITracker application. I connsider this a working, stable application but since there are still some features missing to make it "complete" I'm leaving it listed as a "beta" release. I am hoping to make it feature complete for v3.1.0 but anything is possible.New ProjectsAIMP2 .NET Interop Plugin: AIMP2 .NET Interop Plugin allows to write plugin for AIMP2 with managed code (C#, VB and so on).asp.net c# website: hot millions project is an asp.net c# sql express website where you can login and book and order your menu items. This project is built in Visual studio 2008 with asp.net c# sql express editionAutomatic Build Updater: A small tool with scripts to show the recent build of your program on your homepage or blog. It works fully automatically and is easy to use. Works with each IDE which supports Build-Events.BurakoNET: Burako OnLineDelNet: Tool created in C # to automate the development process. With this tool, you do not need to spend time with the creation of classes of connection, data access layer, view or update data with Windows Forms. Everything is here, ready.Droid Builder: Droid Builder is a WPF based application that can help Android ROM maker to create customized ROM. The basic functions of Droid Build are: 1. Deodex 2. Packaging 3. Signing In future, Droid Builder will provide more function on Android ROM customization.eatables: Eatables 2011Food information system: Food information system makes it easier for content providers to deliver information about food producers, contents and information about quality, recipes, allergy and other considerations to the consumers. ForceHttps: Very simple httpModule to ensure that all http requests are https. 1. Drop the dll into your website's bin directory 2. Update httpModules section of your web.config to reference the dll 3. Make sure your Web Server can handle SSL requests for the URL ALL http requests will be redirected as https.Frolic Game Engine for .NET: The Frolic game engine is an attempt at creating a retained style game engine that is agnostic to the rendering technology, allowing for easier inplementations of rendering engines for various graphics layers.Import VCF to MS Outlook: simple tools to import many *.vcf files to default contact in MS OutlookLe blog à TiK: Le blog à TiK is a blog engine written for the Windows Azure platformLearning CPP: Learning CPP.MinConsole: A minimilastic console application with configurable logging and debuggingMineSweeperChallenge: C# programming exercise. Simulates a given number of minesweeper games using a given ISweeper implementation (or use the step by step mode to study how the ISweeper implementations work). Create your own implementation and see how it compares to other implementations.MvcCss: MvcCss brings the convention-based simplicity of MVC to CSS.Natur Map Editor: Natur allows you to easily create and manage maps in 3D using the Xna framework. As you build your map, you can enter simulation mode at any time; this will activate bounds, physics, and any game logic such as animations and triggers.OneGames Open Framework: Projeto open-source da OneGames de desenvolvimento de jogos 2D com a engine SpriteCraft(tm).QQFindX: QQFindXsadd.practical.approach: SADD workshop is a project testorage to demonstrate practical approach of sadd while Lessons Learned site was developing. ?????? ???? ?????????? ??????????? ??? ?? ???????? ?????????? SADD ??? ???????? ????? "????????? ??????", ??????????? ????????? ??????????????? ?????? ?????.Seesmic Feed Reader: A simple plugin for Seesmic Desktop 2 that allows you to read syndication feeds (Rss 2.0 and Atom 1.0) inside Seesmic.Simple Farseer physics platform: Sample described on rabidlion.comSIN Generator: Social Insurance Number (SIN) Generator is a utility designed to generate SIN numbers to testing application software. It uses SIN generation algorithm provided on fakenamegenerator.com It is developed in C# and is meant for application testing ONLY!UsingLib: A library of automatically removed utilities: 1.Changing cursor to hourglass in Windows Forms 2.Logging It's developed in C#WP7Contrib: WP7 Contrib is a set of components to help build WP7 Apps. It can be plugged into MVVM Light or used as separate components in your App. Our goal is to provide a set of tools and patterns that help WP7 developers.

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  • CodePlex Daily Summary for Saturday, May 10, 2014

    CodePlex Daily Summary for Saturday, May 10, 2014Popular ReleasesTerraMap (Terraria World Map Viewer): TerraMap 1.0.3.14652: Added support for the new Terraria v1.2.4 update. New items, walls, and tiles The setup file will make sure .NET 4 is installed, install TerraMap, create desktop and start menu shortcuts, add a .wld file association, and launch TerraMap. If you prefer the zip file, make sure you have .NET Framework v4.5 installed, then just download and extract the ZIP file, and run TerraMap.exe.R.NET: R.NET 1.5.12: R.NET 1.5.12 is a beta release towards R.NET 1.6. You are encouraged to use 1.5.12 now and give feedback. See the documentation for setup and usage instructions. Main changes for R.NET 1.5.12: The C stack limit was not disabled on Windows. For reasons possibly peculiar to R, this means that non-concurrent access to R from multiple threads was not stable. This is now fixed, with the fix validated with a unit test. Thanks to Odugen, skyguy94, and previously others (evolvedmicrobe, tomasp) fo...CTI Text Encryption: CTI Text Encryption 5.2: Change log: 5.2 - Remove Cut button. - Fixed Reset All button does not reset encrypted text column. - Switch button location between Copy and Paste. - Enable users to use local fonts to display characters of their language correctly. (A font settings file will be saved at the same folder of this program.) 5.1 - Improve encryption process. - Minor UI update. - Version 5.1 is not compatible with older version. 5.0 - Improve encryption algorithm. - Simply inner non-encryption related mec...SEToolbox: SEToolbox 01.029.006 Release 1: Fix to allow keyboard search on load dialog. (type the first few letters of your save) Fixed check for new release. Changed the way ship details are loaded to alleviate load time for worlds with very large ships (100,000+ blocks). Fixed Image importer, was incorrectly listing 'Asteroid' as import option. Minor changes to menus (text and appearance) for clarity and OS consistency. Added in reading of world palette for color dialog editor. WIP on subsystem editor. Can now multiselec...Media Companion: Media Companion MC3.597b: Thank you for being patient, againThere are a number of fixes in place with this release. and some new features added. Most are self explanatory, so check out the options in Preferences. Couple of new Features:* Movie - Allow save Title and Sort Title in Title Case format. * Movie - Allow save fanart.jpg if movie in folder. * TV - display episode source. Get episode source from episode filename. Fixed:* Movie - Added Fill Tags from plot keywords to Batch Rescraper. * Movie - Fixed TMDB s...SimCityPak: SimCityPak 0.3.0.0: Contains several bugfixes, newly identified properties and some UI improvements. Main new features UI overhaul for the main index list: Icons for each different index, including icons for different property files Tooltips for all relevant fields Removed clutter Identified hundreds of additional properties (thanks to MaxisGuillaume) - this should make modding gameplay easierSeal Report: Seal Report 1.4: New Features: Report Designer: New option to convert a Report Source into a Repository Source. Report Designer: New contextual helper menus to select, remove, copy, prompt elements in a model. Web Server: New option to expand sub-folders displayed in the tree view. Web Server: Web Folder Description File can be a .cshtml file to display a MVC View. Views: additional CSS parameters for some DIVs. NVD3 Chart: Some default configuration values have been changed. Issues Addressed:16 ...Magick.NET: Magick.NET 6.8.9.002: Magick.NET linked with ImageMagick 6.8.9.0.VidCoder: 1.5.22 Beta: Added ability to burn SRT subtitles. Updated to HandBrake SVN 6169. Added checks to prevent VidCoder from running with a database version newer than it expects. Tooltips in the Advanced Video panel now trigger on the field labels as well as the fields themselves. Fixed updating preset/profile/tune/level settings on changing video encoder. This should resolve some problems with QSV encoding. Fixed tunes and profiles getting set to blank when switching between x264 and x265. Fixed co...NuGet: NuGet 2.8.2: We will be releasing a 2.8.2 version of our own NuGet packages and the NuGet.exe command-line tool. The 2.8.2 release will not include updated VS or WebMatrix extensions. NuGet.Server.Extensions.dll needs to be used alongside NuGet-Signed.exe to provide the NuGet.exe mirror functionality.DNN CMS Platform: 07.03.00 BETA (Not For Production Use): DNN 7.3 release is focused on performance and we have made a variety of changes to improve the run-time characteristics of the platform. End users will notice faster page response time and administrators will appreciate a more responsive user experience, especially on larger scale web sites. This is a BETA release and is NOT recommended for production use. There is no upgrade path offered from this release to the final DNN 7.3 release. Known Issues - The Telerik RAD Controls for ASP.NET AJA...SmartStore.NET - Free ASP.NET MVC Ecommerce Shopping Cart Solution: SmartStore.NET 2.0.2: SmartStore.NET 2.0.2 is primarily a maintenance release for version 2.0.0, which has been released on April 04 2014. It contains several improvements & important fixes. BugfixesIMPORTANT FIX: Memory leak leads to OutOfMemoryException in application after a while Installation fix: some varchar(MAX) columns get created as varchar(4000). Added a migration to fix the column specs. Installation fix: Setup fails with exception Value cannot be null. Parameter name: stream Bugfix for stock iss...Channel9's Absolute Beginner Series: Windows Phone 8.1: Entire source code for Windows Phone 8.1 Absolute Beginner Series.BIDS Helper: BIDS Helper 1.6.6: This BIDS Helper beta release brings support for SQL Server 2014 and SSDTBI for Visual Studio 2013. (Note that SSDTBI for Visual Studio 2013 is currently unavailable to download from Microsoft. We are releasing BIDS Helper support to help those who downloaded it before it became unavailable, and we will recheck BIDS Helper 2014 is compatible after SSDTBI becomes available to download again.) BIDS Helper 2014 Beta Limitations: SQL Server 2014 support for Biml is still in progress, so this bet...Windows Phone IsoStoreSpy (a cool WP8.1 + WP8 Isolated Storage Explorer): IsoStoreSpy WP8.1 3.0.0.0 (Win8 only): 3.0.0.0 + WP8.1 & WP8 device allowed + Local, Roaming or Temp directory Selector for WindowsRuntime apps + Version number in the title :)CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.24.0: ShortcutMapping panel now allows direct modification of the shortcuts. Custom updater dropped support for MSI installation but it still allows downloading of MSI http://www.csscript.net/npp/codeplex/non_msi_update.pngProDinner - ASP.NET MVC Sample (EF5, N-Tier, jQuery): 8.2: upgrade to mvc 5 upgrade to ASP.net MVC Awesome 4.0, EF 6.1, latest jcrop, Windsor Castle etc. ability to show/hide the dog using tinymce for the feedback page mobile friendly uiASP.net MVC Awesome - jQuery Ajax Helpers: 4.0: version 4.0 ========================== - added InitPopup, InitPopupForm helpers, open initialized popups using awe.open(name, params) - added Tag or Tags for all helpers, usable in mod code - added popup aweclose, aweresize events - popups have api accessible via .data('api'), with methods open, close and destroy - all popups have .awe-popup class - popups can be grouped using .Group(string), only 1 popup in the same group can exist at the same time - added awebeginload event for...ScreenToGif: Release 1.0: What's new: • Small UI tweaks everywhere. • You can add Text, Subtitles and Title Frames. • Processing the gif now takes less time. • Languages: Spanish, Italian and Tamil added. • Single .exe multi language. • Takes less time to apply blur and pixelated efect. • Restart button. • Language picker. (If the user wants to select a diferent language than the system's) • "Encoding Finished" page with a link to open the file. • GreenScreen unchanged pixels to save kilobytes. • "Check for Updates" t...Touchmote: Touchmote 1.0 beta 11: Changes Support for multiple monitor setup Additional settings for analog sticks More reliable pairing Bug fixes and improvementsNew ProjectsADO: copy rightAntilop: Antilop is a professionnal C# business and data access framework.Bit Consulting Business Information Technology Blog: Espacio creado para todos los interesados en intercambiar información, opinar, preguntar todo lo relacionado con los productos ofrecidos por BIT CONSULTING.Black Desert C# emulator(Necroz Project): Development Black Desert emulatorDSLK: bai tap ctdl&gtFreelancerWebSecurity: FreelancerWebSecurityGlobal Machine Access: The project provides an intuitive interface computer control via the command line window. Features: - Login, logout, change password. - Execute commands inHeadTS: An alternative to the HeadJS script loader that provides a more focused, robust, promise-based script management system.How to develop an autodialer / predictive dialer in C#: This project demonstrates how to build a VoIP autodialer in C# in order to be able to make a huge amount of simultaneous calls automatically.html5demo: demo web app.NetPipe: A new piece of software in python that will allow programs to be executed on other computers / servers over a network.Observer Pattern: This project shows how the observer design pattern works.Our wedding: Ruben y Sarahi wedding 19-09-2014SpreadsheetComputations: Good stuffSpurnUI: jQuery based professional ASP.NET Controls for moblieStrategy Pattern: This project shows how the strategy design pattern works.TagIt-MP3: TagIt-MP3 is a free audio file data tagging ID3 format editor, support ID3 tag version, this audio tool can read and write metadata tags for MP3 audio files.TeamProjectDaNang: Ðà N?ng nhóm l?p trình :DThaumcraft4 Research: A small application to help players of Minecraft / Thaumcraft 4 complete their research projects.Visualize and Analyze Demand for Coding Skills, Using WPF: Use data visualization app to figure-out which job skills are most in demand. WPlayer: This project using ffmpeg library, based on Media Foundation. Yammer API SDK: A C# Yammer API SDK?????-?????【??】???????: ????????????????、?????????,??????、??????????????????,???????.??????????,????????。 ??????-??????【??】??????????: ??????????????????,???????、????、????、??????、???????,??????,???????????。?????-?????【??】???????: ??????????1992?,????????????????。??????????????????????。????????????,????,????????! ?????-?????【??】?????????: ???????????????,???????、???????????,????????,????,?????????,??????,??????! ?????-?????【??】?????????: ???????,??????,?????????????????????,???????????????????????。?????-?????【??】???????: ???????????:?????,??????!???????????????,???????、?????、??????“??”????,????,????!?????-?????【??】???????: ???????????????????,???,??????????、???????????????????。??????,????、????,??????! ?????-?????【??】???????: ???????????????,????,?????、???、?????,???????,?????,???????????100%。??????! ?????-?????【??】????? ??: ?????????????????????????,???????????,??????,??????????????...????????。??????!??????-??????【??】??????????: ??????????????????,??:??????,????,????,????,?????,??????????????.??????-??????【??】??????????: ????????????????????,?????????????,???????????.????????????,????????????! ?????-?????【??】???????: ?????????????????????????,???????????,??????,??????????????...????????。??????!????-????【??】????????: ????????????????、?????、?????、????、?????,??????????。????????????????!?????-?????【??】?????????: ??????,??,????????。 ... ??????????????????、??????????????????...?????-?????【??】?????????: ?????????????:????,????,????,???????,????????,??????:????????,?????!??????-??????【??】????????: ?????????????????????、????、????、??????、???????,??????、??????。??????-??????【??】??????????: ????????,??????,?????????????????????,???????????????????????。 ?????-?????【??】???????: ??????????????????????????,??????,???????????,????????????????,????????.??????. ????-????【??】????????: ??????????????,???????、???????????,????????,????,?????????,??????,??????!?????-?????【??】?????: ?????????????????,???????、????、????、??????、???????,??????,???????????。?????-?????【??】???????: ????????????、????、????、??????、????、???????,?????,?????????!?????-?????【??】?????????: ???????????????????????、??????,????、?????、????, ?????????,?????????????! ??????-??????【??】??????????: ?????????????????????、????、????、??????、???????,??????、??????。?????-??????【??】???????: ?????????,???????????,??????????,????:??,????,???????? ??????????,????????。??????!?????-?????【??】?????????: ???????????????????????、??????,????、?????、????, ?????????,?????????????!?????-?????【??】?????????: ??????????????、????、????、??????、????、???????,?????,?????????!??????-??????【??】??????????: ?????????????????"????,????"???,????????????????????????,??????????????。 ?????-?????【??】???????: ????????????????、?????????,??????、??????????????????,???????.??????????,????????。 ????-????【??】????????: ????????????????????????,???????????????,????????????????! ?????-?????【??】?????????: ?????,?????????,?????????????。?????????????,?????????,???????。??????-??????【??】??????????: ????????????????,????:????,????,????,??????,?????,???????????????!?????-?????【??】???????: ???????????:?????,??????!???????????????,???????、?????、??????“??”????,????,????! ?????-?????【??】?????????: ?????????????????????????、??????????????,??????????????。?????-?????【??】?????????: ???????????????,????????????,?????????????????,??????,????????!?????-?????【??】?????????: ??????????????????????,????????????,?????、??、????,?????,??????! ?????-?????【??】???????: ????????????????????????,????,????“???、???、???”?????,?????,?????????????????。??????! ??????-??????【??】????????: ??????????????????????????、??????????????,??????????????。??????-??????【??】??????????: ?????????????????"????,????"???,????????????????????????,??????????????。????-????【??】????????: ????,?????????,?????????????。?????????????,?????????,???????。 ?????-?????【??】???????: ?????????????????、????、??????、????????,????????????,???????????!?????-?????【??】???????: ???????????????,????????????,?????????????????,??????,????????!?????-?????【??】?????????: ???????????????,????:????,????,????,??????,?????,???????????????! ??????-??????【??】????: ???????????????:?????? ???? ??????,???????,??????,???????。??????-??????【??】????????: ??????????????????、????、??????、????????,????????????,???????????!?????-?????【??】???????: ???????????????????,????????????,????????,???,???????????,????,????。?????,??????.????-????【??】??????: ?????????????????????????,???????????????????????,???????。?????-?????【??】???????: ???????????,????,??????????? ???? ???? ?????????,???,??,?????!

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  • Box2d Cocos2d circle crash on contact with ground

    - by Oliver Cooper
    this is my first question here so sorry if I do something wrong or this is too long. I have been reading this tutorial by Ray Wenderlich, I have modified it so it is flatter and gradually goes down hill. Basically I have a ball roll down a bumpy hill, but at the moment the ball only drops from about 100 pixels above. When ever the touch the app crashes (the app is a Mac Cocos2d Box2d app). The ball code is this: CGSize winSize = [CCDirector sharedDirector].winSize; self.oeva = [CCSprite spriteWithTexture:[[CCTextureCache sharedTextureCache] addImage:@"Ball.png"]rect:CGRectMake(0, 0, 64, 64)]; _oeva.position = CGPointMake(68, winSize.height/2); [self addChild:_oeva z:1]; b2BodyDef oevaBodyDef; oevaBodyDef.type = b2_dynamicBody; oevaBodyDef.position.Set(68/PTM_RATIO, (winSize.height/2)/PTM_RATIO); // oevaBodyDef.userData = _oeva; _oevaBody = world->CreateBody(&oevaBodyDef); b2BodyDef bodyDef; bodyDef.type = b2_dynamicBody; bodyDef.position.Set(60/PTM_RATIO, 400/PTM_RATIO); bodyDef.userData = _oeva; b2Body *body = world->CreateBody(&bodyDef); // Define another box shape for our dynamic body. b2CircleShape dynamicBox; dynamicBox.m_radius = 70/PTM_RATIO;//These are mid points for our 1m box // Define the dynamic body fixture. b2FixtureDef fixtureDef; fixtureDef.shape = &dynamicBox; fixtureDef.density = 1.0f; fixtureDef.friction = 0.3f; body->CreateFixture(&fixtureDef); That works fine. This is the terrain code, this also works fine: -(void)generateTerrainWithWorld: (b2World *) inputWorld: (int) hillSize;{ b2BodyDef bd; bd.position.Set(0, 0); body = inputWorld->CreateBody(&bd); b2PolygonShape shape; b2FixtureDef fixtureDef; currentSlope = 0; CGSize winSize = [CCDirector sharedDirector].winSize; float xf = 0; float yf = (arc4random() % 10)+winSize.height/3; int x = 200; for(int i = 0; i < maxHillPoints; ++i) { hillPoints[i] = CGPointMake(xf, yf); xf = xf+ (arc4random() % x/2)+x/2; yf = ((arc4random() % 30)+winSize.height/3)-currentSlope; currentSlope +=10; } int hSegments; for (int i=0; i<maxHillPoints-1; i++) { CGPoint p0 = hillPoints[i-1]; CGPoint p1 = hillPoints[i]; hSegments = floorf((p1.x-p0.x)/cosineSegmentWidth); float dx = (p1.x - p0.x) / hSegments; float da = M_PI / hSegments; float ymid = (p0.y + p1.y) / 2; float ampl = (p0.y - p1.y) / 2; CGPoint pt0, pt1; pt0 = p0; for (int j = 0; j < hSegments+1; ++j) { pt1.x = p0.x + j*dx; pt1.y = ymid + ampl * cosf(da*j); fullHillPoints[fullHillPointsCount++] = pt1; pt0 = pt1; } } b2Vec2 p1v, p2v; for (int i=0; i<fullHillPointsCount-1; i++) { p1v = b2Vec2(fullHillPoints[i].x/PTM_RATIO,fullHillPoints[i].y/PTM_RATIO); p2v = b2Vec2(fullHillPoints[i+1].x/PTM_RATIO,fullHillPoints[i+1].y/PTM_RATIO); shape.SetAsEdge(p1v, p2v); body->CreateFixture(&shape, 0); } } However when ever the two collide the app crashes. The crash error is: Thread 6 CVDisplayLink: Program received signal: "SIGABRT" The error occurs on line 96 of b2ContactSolver.cpp: b2Assert(kNormal > b2_epsilon); The error log is: Assertion failed: (kNormal 1.19209290e-7F), function b2ContactSolver, file /Users/coooli01/Documents/Xcode Projects/Cocos2d/Hill Slide/Hill Slide/libs/Box2D/Dynamics/Contacts/b2ContactSolver.cpp, line 96. Sorry if I rambled on for too long, i've been stuck on this for ages.

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