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  • Resolution independence - resize on the fly or ship all sizes?

    - by RecursiveCall
    My game relies heavily on textures of various sizes with some being full-screen. The game is targeted for multiple resolutions. I found that resizing textures (downsizing) works quite well for this game’s art type (it’s not Pixel Art or anything like that). I asked my artist to ensure that all textures at the edges of the screen to be created in such a way that they can safely “overflow” off screen; this means that aspect ratio is not an issue. So with no aspect ratio issues, I figured that I would simply ask my artist to create assets in very high resolution, and then resize them down to the appropriate screen resolution. The question is, when and how do I do that? Do I pre-resize everything to common resolutions in Photoshop and package all assets in the final product (increasing the size download that the user has to deal with) and then select the appropriate asset based on the detected resolution? Or do I ship with the largest set of Textures, detect the resolution on load, set a render target and draw all downsized assets to it and use that? Or for the latter, do I use some sort of a CPU-sided algorithm to resize on game load?

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  • PHP Screen Scraping Class

    - by BRADINO
    After some positive feedback I have decided to continue to develop the PHP Screen Scraping class. This post will server as the permanent home for the class. Download PHP Screen Scraping Class Updates 20009-07-30 Added setHeader() function

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  • Disable Cinnamon 2 lock screen?

    - by minerz029
    When my computer is locked, I am presented with the default Ubuntu lockscreen. When I enter my password and unlock it, I am presented with the Cinnamon 2 lock screen and I have to enter my password again. How can I disable the Cinnamon 2 lock screen? Note: I've installed Cinnamon 2 with these commands: sudo add-apt-repository ppa:gwendal-lebihan-dev/cinnamon-stable sudo apt-get update sudo apt-get install cinnamon

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  • State / Screen management in Entity Component Systems

    - by David Lively
    My entity/component system is happily humming along and, despite some performance concerns I initially had, everything is working fine. However, I've realized that I missed a crucial point when starting this thing: how do you handle different screens? At the moment, I have a GameManager class which owns a component manager and entity manager. When I create an entity, the entity manager assigns it an ID and makes sure it's tracked. When I modify the components that are assigned to an entity. an UpdateEntity method is called, which alerts each of the systems that they may need to add or remove the entity from their respective entity lists. A problem with this is that the collection of entities operated on by each system is determined solely by the individual Systems, typically based on a "required component" filter. (An entity has to have a Renderable component to be rendered, for instance.) In this situation, I can't just keep collections of entities per screen and only Update/Draw those collections. They'd have to either be added and removed depending on their applicability to the current screen, which would cause their associated components to be removed, or enable/disable entities in a group per screen to hide what's not supposed to be visible. These approaches seem like really, really crappy kludges. What's a good way to handle this? A pretty straightforward way that comes to mind is to create a separate GameManager (which in my implementation owns all of the systems, entities, etc.) per screen, which means that everything outside of the device context would be duplicated. That's bothersome because some things are always visible, or I might want to continue to display the game under a translucent menu window. Another option would be to add a "layer" key to the GameManager class, which could be checked against a displayable layer stack held by the game manager. *System.Draw() would be called for each active layer, in the required order as determined by the stack. When the systems request an iterator for their respective entity collections, it would be pre-filtered to a (cached) set of those entities that participate in the active layer. Those collections could be updated from the same UpdateEntity event that's already used to maintain each system's entity collections. Still, kinda feels like a hack. If I've coded myself into a corner, feel free to throw tomatoes as long as they're labeled with a helpful suggestion. Hooray for learning curves.

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  • How to move from home page screen to the next menu screen on clicking a particular image in XNA4.0?

    - by Raj
    I m new 2 XNA game pgming(also C#)....I want 2 create a main page with some buttons and on clicking a particular button, it should goto another screen whr there r some buttons to select which should inturn goto the game screen on clicking....Whether I can put all the codes in the "game1.cs" or create new class for every page....Pls help... I've jus went through some pages in "Learning xna4.0" by o'reilly...If there s any other gud tutorials, pls suggest me...

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  • My screen turns off when I watch movies on YouTube [duplicate]

    - by Radu Radeanu
    This question already has an answer here: How to prevent my screen from dimming when watching YouTube? 4 answers When I use VLC or other media player, I can watch the movie until the end without touching the PC. If I watch a movie on YouTube using Chromium or Firefox my screen will turn off as is set in System Settings Brightness and Lock. How to prevent this without to change the settings in Brightness and Lock. Edit: My Ubuntu 13.04 with Gnome 3.6.3.1 uses gnome-screensaver (I didn't installed any other screensaver).

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  • Screen blink twice every 10 seconds on ubuntu 12.04

    - by Erik
    On 12.04 64-bit, about every 5 seconds my screen blinks twice. Even during installation of Ubuntu from CD, this happens during the complete process. I had no problems with earlier Ubuntu versions (earlier version was 10.04LTS 64-bit) System specs: I7-2600K MSI 7681 Motherboard 16 GB RAM 2 x Nvidia 560 card SLI (only 1 screen on 1 card active during install process) This flickering is driving me crazy, please help.

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  • Double lock screen Ubuntu 14.04

    - by Adam
    So I've got a brandynew System 76 laptop running Ubuntu 14.04, and if I close the lid, putting it to sleep, and reopen it, I am presented with the very nice new Unity lock screen. However, when I enter my password, and it succeeds, it then presents me with a second lock screen. Where I have to enter my password again, before finally being let into the desktop. Hash anyone else seen this sort of behavior?

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  • xubuntu app menu on wrong side of screen

    - by D0X
    I am using Xubuntu 12.04, with a dual monitor setup (with the nvidia driver xinerama enabled). The top panel is spanned acros the two monitors. This works quite fine, except for one thing. When I click the little Application Menu button on my left screen, the application menu opens on the top right corner of the left screen. This is quite annoying, I fiddled in the panel prefs but could not fix this. Any thoughts?

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  • ubuntu login black screen

    - by newbeee
    I'm new in Ubuntu world I install it and I have gforce card after I install I use additional drivers and All i get is black screen what is with that people ??? they think I must know how to solve that ??? then i must spend day on Internet to see what is wrong and again it is os falt they didn't set on login to choose which graphic you want to use before you login screen default Intel or gforce power graphic .... wtf is with that people they dont use distro after they make it :(

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  • Starting one BlackBerry screen from another.

    - by DanG
    I've recently run into a snag while putting on the finishing touches for my BlackBerry app. I'm building a login screen which, if the user is successful in logging in, goes to a data loading screen, and then to a home screen. From the home screen, you can use the app. Everything works great but one thing, I can't seamlessly move from the login screen to the loading screen, to the home screen. I can move from the login screen to the loading screen ok, because I'm doing that via a button click which is on the GUI thread, but then I have the login screen at the bottom of the stack and can't get it out using the dismiss method. Once in the loading screen, I can't push the home screen because I'm not doing it via the gui method, though I'm able to update the GUI via the following piece of code: private void checkData(){ Timer loadingTimer = new Timer(); TimerTask loadingTask = new TimerTask() { public void run() { // set the progress bar progressGaugeField.setValue(DataManager.getDataLoaded()); // for repainting the screen invalidate(); } }; loadingTimer.scheduleAtFixedRate(loadingTask, 500, 500); } Does anyone know how to solve my problem of moving seamlessly from the login screen to the loading screen to the home screen? Note: once I'm at the home screen I'd like to have it be the only screen on the stack. Thanks!

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  • What should be the image resolution for Nexus One or Droid?

    - by sunil
    Hi, As Android supports multiple devices from different manufacturers there are different screen resolutions supported. The table that is available at http://developer.android.com/intl/fr/guide/practices/screens_support.... is not very clear to me. It shows WVGA and FWVGA in MDPI for Large Screens and HDPI for Normal screens. So, if the image is kept in drawable-mdpi and its resolution is 320 * 480 then which image will be taken by Large Screens device of MDPI. Moreover, there are two screen resolutions for HDPI i.e. 480 * 800 and 480 * 854. So, with what screen resolution the image should be built. I want to place the background image which looks distorted in WVGA emulator since its resolution is 320 * 480. I have read about nine patchable images but I think they are better for button images and edittext images so that they can stretch according to the data in it. Can someone please guide me in this? Regards Sunil

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  • Brightness problem NC110 (Samsung)

    - by user40532
    Translated into English Hello everyone. It looks like I'm not the first person to have this problem, but since I'm new in the Ubuntu community, I don't know how to launch the terminal. There you have it; I have a NC110 (Samsung) and I'm not able to tweak the screen's brightness. What are the steps to follow? Original question in French: Bonjour à tous. Apparemment je ne suis pas le seul à avoir ce problème mais je suis tout nouveau dans la communauté ubuntu. Donc je ne sais pas comment accéder à la commande pour entrer les divers codes... Voilà, j'ai un NC110 (samsung) et je n'arrive pas à modifier la puissance de l'éclairage de l'écran. Quelle est la marche à suivre?

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  • Eee PC Seashell series netbook screen is cut off at bottom no matter the resolution

    - by Yzmir Ramirez
    I have an Eee PC 1015PE Seashell netbook running Windows 7 Home Premium with an Intel Graphics Media Accelerator 3150 (8.14.10.2230) with a "Generic Non-PnP Monitor" detected. I tried: Changing the resolution (Control Panel = Appearance and Personalization = Display = Screen Resolution) to 1024x768 Updating the video driver (to 8.14.10.2230) Uninstalling the driver and rebooting Pressing the Windows Key + "-" (magnifier) Pressing Ctrl + Mouse Scroll only resizes the desktop items Pressing Fn + F4 shows 1024x600 (which I think is what I should be using, but nothing happens) EDIT: Changed from Landscape to Portrait and it works Attached an External Monitor and when I extend or set as desktop it works only on the External Monitor (shows up as "Generic PnP Monitor in Device Manager) Basically the bottom inch of my desktop is off-screen hiding my start bar, but my wigets are in their proper position (the start bar is not hidden). Pressing Ctrl + Esc shows the start menu but its cut-off. I'm pretty sure I should be using 1024x600 resolution, any advice? What's odd is that this only started happening recently. EDIT2: Here are some screenshots showing the problem: Resized Window to fit: Opened Start Menu - notice it cut off: Maximized window and then scrolled down - notice no Start Menu: I downgraded my graphic driver I downloaded from the Intel Download Center for the Graphic Media Accelerator 3150 (now: 8.14.10.1972) and now my "Generic non-PnP Montior" detects as "Digital Flat Panel (1024x768 60Hz)".

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  • Vista Screen resolution Changes when Switching Users

    - by Benjol
    I regularly have a problem when switching between users in Vista - the screen resolution drops down to 800x600. If I try to set the resolution back to the maximum, it says nothing, but just keeps it at 800x600. I can set it back to an intermediate value. Otherwise I have to either restart the PC, or sometimes if I log off one of the users, I can then set the resolution back to max. Might it also have something to do with using sleep mode instead of performing regular shutdowns? I thought it might be related to the desktop background image taking up too much space, but even with plain colours, the problem still occurs. There is an enormous thread on this here, but not really any answers. From what I can gather from that thread, it isn't related to any particular applications, nor limited to a particular make of graphics card or monitor, so I don't think that including hardware details is useful. This is a very annoying problem, as it screws up my desktop and screen layout every single time. Has anyone here experienced this problem or found a solution? I've noticed that Windows Update has tried to install nVidia updates and apparently they've failed on several occasions. Not sure if that is of any relevance or not. UPDATE The last post on the thread: FWIW - I had this problem for about 2 years and wrote a number of posts in this thread in the past. It survived OS reinstallation, change of practically all of my hardware piece by piece (mobo, cpu, monitor, graphics card, memory, power supply...) I used to be affected by this annoying problem at least once every 24-48 hours. About 1.5 months ago I wiped out my 32 bit vista ultimate installation and installed Windows7 ultimate 64 bit from scratch and never saw this problem again. GOOD RIDDANCE. Vista was a pathetic piece of __ that felt like a flashback to the old [horrible] NT4/Windows95 days. I was seriously considering switching over to Apple/Mac OSX if this problem persisted.

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  • Connecting PC to TV via HDMI/DVI: Windows XP doesn't allow the appropriate screen resolution

    - by Jørgen
    I have a computer that is connected to the living room TV (a Panasonic) via HDMI. There is no other monitor connected. My problem is that the computer, which is running Windows XP, does not allow me to set the proper resolution for the TV. Both the graphics adapter and the TV should support the 1280x720 resolution, but it cannot be selected - the only available options are 1280x600 and 800x600, both in the "native" Windows dialog box and the custom Intel graphics options dialog box. Do anyone have a suggestion for a solution for this? Things I've thought of: Setting the resolution directly in the registry (where?) Installing some "custom" monitor driver (the TV manufacturer does not appear to provide any, currently the "generic" one is used) Details on the setup: Connection: DVI output on the computer via a passive DVI-HDMI adapter to the HDMI input on the TV, audio is run on a separate link, the TV is able to combine video and audio without any problem, the problem is there regardless of whether or not the audio is connected. The connection is several meters long through some walls, for this reason using a VGA cable instead is not an option. Note that the report explicitly says that the TV supports 1280x720. Still, I am not allowed to select it in Graphics Options, only 1280x600 and 800x600 is available. For 800x600, there's a lot of black around the edges; for 1280x600, the screen is "zoomed" so the edges of the monitor image (like the taskbar) is not visible. Other: The computer is running Windows XP. More recent versions of Windows are not an option (I have no licence). Linux is probably not an option (some of the video streaming sites I plan to use do not support it, I think) I wrote the rest of the details below. Thanks for any help!! TV: Panasonic TX-L32X10Y, European version; a 720p 32" quite "regular" LCD TV. Allowed resolutions according to manual: Signal name: 640x480 @60HZ Horizontal frequency: 31.47 kHz Vertical frequency: 60Hz Signal name: 750/720) /60p Horizontal frequency: 45.00 kHz Vertical frequency: 60Hz Signal name: 1,125 (1,080) / 60p Horizontal frequency: 67.50 kHz Vertical frequency: 60Hz (this is exactly how the manual presents it. PC via D-SUB (VGA cable) and "regular" HDMI have more alternatives.) Messing with the "zoom" settings on the TV does not affect the available resolution options on the computer. Computer: The following is a printout from one of the graphics adapter option pages. I think it covers most of it. The computer is a Dell. INTEL(R) EXTREME GRAPHICS 2 REPORT Report Date: 04/17/2011 Report Time[hr:mm:ss]: 20:18:02 Driver Version: 6.14.10.4396 Operating System: Windows XP* Professional, Service Pack 3 (5.1.2600) Default Language: English DirectX* Version: 9.0 Physical Memory: 1021 MB Minimum Graphics Memory: 1 MB Maximum Graphics Memory: 96 MB Graphics Memory in Use: 6 MB Processor: x86 Processor Speed: 2593 MHZ Vendor ID: 8086 Device ID: 2572 Device Revision: 02 * Accelerator Information * Accelerator in Use: Intel(R) 82865G Graphics Controller Video BIOS: 2972 Current Graphics Mode: 1280 by 600 True Color (60 Hz) * Devices Connected to the Graphics Accelerator * Active Digital Displays: 1 * Digital Display * Monitor Name: Plug and Play Monitor Display Type: Digital Gamma Value: 2.20 DDC2 Protocol: Supported Maximum Image Size: Horizontal: Not Available Vertical: Not Available Monitor Supported Modes: 1280 by 720 (50 Hz) 1280 by 720 (60 Hz) Display Power Management Support: Standby Mode: Not Supported Suspend Mode: Not Supported Active Off Mode: Not Supported (disclaimer: this question was also asked at the Wikipedia Reference Desk some time ago and might show up in a Google search. I got no useful answers there.)

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  • capture login screen-not sucssecful

    - by yinon
    I'm using Ubuntu 12.04 . If more information is needed, please tell me. I Tried some guides to cature my login screen: How can I take a screenshot of the login screen? http://www.howtoforge.com/how-to-take-a-screenshot-of-your-login-screen I tried the first one, but after running: $ sudo bash /tmp/shot.sh >/tmp/shot.xwd I'm getting this: No protocol specified No protocol specified xwd unable to open display ':0' and i'm getting an xwd file in my tmp folder. running the other commands giving errors. tried the second one, after running: chvt 8; sleep 5; XAUTHORITY=/var/gdm/:0.Xauth DISPLAY=:0.0 import -window root /tmp/gdm-login-shot.png I got: No protocol specified No protocol specified import: unable to open X server ':0.0' @ error/import.c/ImportImageCommand/366 Many Thanks for helping (: EDIT to vine_user: here the output from the terminal-I cacked it from within the system while I'm looged in: ubuntu@PrecisePangolin:~$ echo 'sleep 5; DISPLAY=:0 XAUTHORITY=/var/run/lightdm/root/$DISPLAYDISPLAY xwd -root' > /tmp/shot.sh ubuntu@PrecisePangolin:~$ sudo bash /tmp/shot.sh >/tmp/shot.xwd bash: /tmp/shot.xwd: Permission denied ubuntu@PrecisePangolin:~$ sudo su root@PrecisePangolin:/home/ubuntu# sudo bash /tmp/shot.sh >/tmp/shot.xwd No protocol specified No protocol specified xwd: unable to open display ':0' root@PrecisePangolin:/home/ubuntu# EDIT 2!: HERE IT IS!: just uploading-this uploadong site is better than other iuset to use (: :

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  • Dark screen when wake / Unable to control screen brightness

    - by John
    Running Ubuntu 11.04 on Lenovo ThinkPad with an Nvida graphics card. The unit goes to sleep when the lid is shut. (The unit goes to suspend mode (not to disk/hibernate), AC gets turned off, running on battery) Upon lid-open sometimes the screen is almost too dark to read. I'm really not sure of the exact cause, (very low batt??). The only fix is a reboot. The screen brightness buttons have never worked in Ubuntu. I have messed w/ the power management preferences. No change. At one point I messed w/ the gnome settings. No change. I have tried a few cmds: echo 9>/sys/class/backlight/acpi_video0/brightness setpci -s 00:02.0 F4.B=10 xgamma -gamma .75 None of these help. Most have zero effect. I think it is and acpi thing, but that is just a guess. I'm out of idea's, and looking for suggestions. Thanks

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  • Screen doesn't turn back on after resume on a Lenovo Thinkpad T420

    - by Wojtek
    Every time I suspend my notebook (Lenovo Thinkpad T420 - Intel HD graphic card) on Oneiric Ocelot 11.10 and turn it back on, the screen is black. The backlight is on and the system itself loads fine, but the display somehow doesn't get back. The first time after a fresh reboot the screen isn't black, it is mostly white/light-gray and it looks a bit like a distorted image. The pixels fade in until it gets almost completely light-gray. I've got a workaround for this: I switch to the first terminal (CTRL+ALT+F1) and back to X (CTRL+ALT+F7). In most cases that helps. Sometimes, when there's still a problem, I log in on the first terminal and run "unity --reset". Then go back to X - this helps always. I can tell that the system comes back, because I can log in with my fingerprint reader (or wait a bit and put in the password) "blindly", then do the workaround - I am logged in after the screen comes back. So it's only the display that is not working. Any help or advice where to look would be appreciated.

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  • How do I set a custom resolution in 12.04 with a nVidia video card (9600 GSO)?

    - by Aaron Agarunov
    I have 32 bit 12.04 and my video card drivers are up to date at "304.64" yet my resolution appears capped at 1920x1080. I am trying to get the resolution to 2560x1440 or even higher, as I am running this machine on a 42" LCD through HDMI and the 1920x1080 resolution will not stretch to fit the screen and is therefore fairly zoomed in. The 9600 GSO supports up to 2560x1600, so this should be no problem for the card itself. I have tried using xrandr, which successfully creates the 2560x1440 60 hertz mode but does not allow me to --addmode or --output it in. I have tried working with the xorg.conf, but I actually can not find a way to create the file since when I try to, I am given an error message stating that the # of monitors I have does not match the # of screens I have. Can anyone provide some help or insight?

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  • How do I fix my resolution after Directx install through Steam?

    - by Justin
    I'm a bit long-winded so see bottom for quick version and specs. Friendly Hello: Hello all on these askUbuntu pages, I just recently built my own computer and decided to switch to Ubuntu for the extra coolness. I've been learning a lot through all this, and mostly been trying to figure out issues on my own (read: Google searches). However, I couldn't seem to find others with this problem so I've come here for help. Detailed Recount: So I just used WINE and WINETRICKS to install Steam. All went well and it worked. Then I went to trying a game out. I remembered that Orcs Must Die! worked from http://www.steamgamesonlinux.com/ so I tried that out. After selecting to download it, that's when the problem occurred. The screen suddenly zoomed in!!! I think it's the resolution right? Half the screen is cut off and I can't see parts of the right side of windows. My theory is that this is due to Direct X being installed through Steam, as Steam automatically installed it as I chose to download the game. It didn't even ask me to install Direct X or not ): It all happened so fast. This all being said, the game works fine! It looks a little strange, as if the resolution was off, but it plays just fine. What I did so far: Restarted my computer. Didn't work -_- Researched Steam installing DirectX on Ubuntu then messing up resolution and couldn't really find anything. Researched uninstalling DirectX from Ubuntu but only found uninstalling DirectX after having been installed with Wine, not through Steam. Got mad and ate my feelings. Tried "xrandr -s 0" but it didn't do anything. Ran xrandr alone and terminal showed this: Screen 0: minimum 8 x 8, current 640 x 480, maximum 16384 x 16384 DVI-I-0 connected 640x480+0+0 (normal left inverted right x axis y axis) 0mm x 0mm 640x480 59.9*+ 320x240 120.1 DVI-I-1 disconnected (normal left inverted right x axis y axis) HDMI-0 disconnected (normal left inverted right x axis y axis) DP-0 disconnected (normal left inverted right x axis y axis) DVI-D-0 disconnected (normal left inverted right x axis y axis) DP-1 disconnected (normal left inverted right x axis y axis) About now I was mad so I played Odin's Sphere then took a nap. Back to it! I entered the following: xrandr --output DVI-I-0 --mode 1024x768 But I was met with this message: xrandr: cannot find mode 1024x768 I get the same messages for 800x600, 1400x1050, and seemingly any other combination of numbers. I then tried Going into System Settings then Displays, then playing around in there. My Resolution is set to 640x480 and there are no other options for me to choose from. Rotation has Normal, Clockwise, Counter Clockwise, and 180 Degrees. It's set to Normal and I haven't messed with that. Launcher Placement has Unknown and All Displays as its two options. It's set to Unknown, but moving it to All Displays doesn't seem to do anything. Finally, when I click Detect Displays, nothing seems to happen. Quick Version: Linux noob. Steam installed with Wine and Winetricks. Steam downloaded and installed game + DirectX. Resolution messed up now (I think; pretty sure), can't fix it, very annoying, no idea what's going on, halp! Specs: Ubuntu Version 12.04 Wine Version 1.4.1 Have not changed any settings in Wine Using Winetricks Graphics Card: http://www.gigabyte.com/products/pro...px?pid=4361#sp Drivers: Proprietary (Installing those were a LOT of fun) Also let it be known that I have a DVI to VGA cord running from my Graphics card to my monitor. If any more information is needed I am ready to report. Thank You: Thanks a lot for your help and all the work you do to support noob ubuntuers like me (:

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  • SDL 1.2 reports wrong screen size

    - by Aaron Digulla
    I have a multi-monitor setup with two displays, both 1920x1200. In games, I can only select resolutions 1920x1200 (like 2560x1200) which makes games unusable. Full screen doesn't work either because it switches one display to 800x600 which means I can't reach the close button... I have to kill the game and then, I have to restore my desktop because all windows are moved/resized. How can I force SDL to use any resolution that I want?

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  • How to add higher video resolution in Ubuntu 10.04 (UNR on EEE1101HA)

    - by lexu
    I picked up an ASUS EEE 1101HA with Windows 7 and installed UBUNTU 10.04 Netbook Remix (dual boot). Ubuntu runs fine, but it doesn't recognize that the notebook LCD is 1388x768 and thus only offers 1024x768 and 800x600 as monitor resolution. So .. how can I tell it about that higher resolution? (Have root pwd & vi, una-bash-ed to use both.. ) UPDATE there is currently (early May 2010) no video-driver for the Intel GMA500 "Poulsbo" => no solution exists for now.

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  • GNU screen multiuser mode is broken in OS X 10.6 (Snow Leopard)

    - by schustafa
    I'm using GNU screen for remote pair programming. Let's call the local account for the remote user 'pairpair'. I have the following lines in my .screenrc: multiuser on acladd pairpair I have run sudo chmod u+s /usr/bin/screen. However, when the remote user tries to connect to my screen with the command screen -r [my_account_name]/[pid_of_screen] I receive the following message: Attach attempt with bad pid(xxx) The pid listed in the error message matches the pid of the screen process run by the remote user. The remote user's screen process hangs; my screen session continues happily along after the error message disappears. I've tried using both the built-in screen (at /usr/bin/screen) and the screen available from MacPorts, but I get the same error in both cases. This worked on OS X 10.5 (Leopard). I've googled around for the error message, but most of the hits relate to some BSD bug from 2003 or so (which was fixed). Has anyone else seen this behavior? Does anyone have any idea how to make multiuser support in screen work in SL?

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  • Using using a DVI instead of a VGA increase computer screen monitor resolution

    - by Jessica M.
    This is for a computer screen. Both my video card and computer screen have DVI ports on them but I'm using a VGA. I'm wondering if there would be a difference if i switch from VGA to DVI. My current resolution is 1920x1080 with the VGA cord. will my resolution increase if i switch to a DVI? Are there any advantage of switching from VGA to DVI? If there will be a difference if i switch, I've read there are 5 different type of DVI cables. how do I know which one to buy?

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