SDL 1.2 reports wrong screen size

Posted by Aaron Digulla on Game Development See other posts from Game Development or by Aaron Digulla
Published on 2011-11-30T21:31:56Z Indexed on 2011/12/01 2:23 UTC
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I have a multi-monitor setup with two displays, both 1920x1200. In games, I can only select resolutions > 1920x1200 (like 2560x1200) which makes games unusable.

Full screen doesn't work either because it switches one display to 800x600 which means I can't reach the close button... I have to kill the game and then, I have to restore my desktop because all windows are moved/resized.

How can I force SDL to use any resolution that I want?

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