Search Results

Search found 3210 results on 129 pages for 'steve wall'.

Page 14/129 | < Previous Page | 10 11 12 13 14 15 16 17 18 19 20 21  | Next Page >

  • BUILD 2012 day 1 Keynote recap

    - by pluginbaby
    On October 30, 2012 Steve Ballmer kicked off the first BUILD conference keynote. Steve shared some insights around Windows 8: 4 million customers upgraded to Windows 8 over the weekend since the October 26 release (so in 3 days only!). Focus on sharing code between Windows 8 and Windows Phone 8. Syncing everything through SkyDrive Xbox Music free streaming and Xbox Smart Glass. He did all the demos himself, showing off great “Windows 8 generation” devices already available (including an 82-inch Windows 8 “slate” by Perceptive Pixel). Steve Guggenheimer (Microsoft's Corporate Vice President DPE) talked about The Business Opportunity with Windows 8.   Notable announcements of day 1: The Windows Phone 8 SDK is now available at dev.windowsphone.com (includes SDK, free version of VS2012, Blend 5, and emulators). Release of the .NET Framework for Windows Phone 8: Ability to use C# 5 or Visual Basic 11 features in your code (async programming mode, ...), share code between WP8 and Windows Store apps. Windows Phone 8 individual developer registration is reduced to $8 for the next 8 days! (hurry up…) Note: strange absence of Steven Sinofsky on stage…   Watch the entire keynote online: http://channel9.msdn.com/Events/Build/2012/1-001 Read the full transcript: http://www.microsoft.com/en-us/news/Speeches/2012/10-30BuildDay1.aspx

    Read the article

  • Linking a facebook app's page to an existing facebook business page

    - by Dan
    I have a facebook app page, and a separate facebook business profile page. The business page was created, but not by me, some time before the app and its page were created. Is there any way to connect the two pages, or import the content and friends from one to the other? The older profile page has some content; a set of friends and wall posts that I don't want to lose. It was created before I had a chance to set up an app page. Since the app was created more recently, it does not have any content posted to it. I intended the app page to eventually hold some advertising info for my main website itself (non-canvas, just using fb for the connect api etc). The idea being that as people sign up on my site through facebook's OAuth, I could use the graph api to post to their wall. The wall posts are working as expected but naturally they are directing users to the facebook app page, which has no content, friends etc. I'd prefer to be directed to the original business page, where the party is really happening. Now it seems that the two pages are completely separate; what would I need to do to direct the users to the business page?

    Read the article

  • Detect two specific objects collision with bullet physics

    - by sebap123
    I have got some problem with defining collision between objects in my game using bullet physics. I know that objects are colliding with each other simultaneously and I don't have to do anything more. However I need to be noticed when one object collides with one of the rest. It is quite awkward written so I will tell what I want to achive. I have got ball which hits wall from tubes. Everything is on the floor. When ball hits wall some fragments fall down to infinity. So I have got bellow floor btStaticPlaneShape. This is place where most of objects is stoping and then I can start another action. But not all of them. So I've been trying to use function checkCollideWith but it isn't good method as it was said in reference and wiki. So I've checked method described in wiki http://bulletphysics.org/mediawiki-1.5.8/index.php/Collision_Callbacks_and_Triggers called contact information. This isn't good method either because it is extremly hard to identify what is what when colliding. You have to also remember that ball is almost all the time colliding with something - floor, wall or eart level. So is there any other method to check what is colliding with what?

    Read the article

  • unity4.3 rigidbody2d unexpected force behaviour

    - by Lilz Votca Love
    So guys ive edited the question and here is what my problem is i have a player which has a rigidbody2d attached to it.my player is able to doublejump in the air nicely and stick to walls when colliding with them and slowly slides to the ground.All movement is handle through physics and no transform manipulations.here i did something similar to this in the FixedUpdate of my player. void FixedUpdate() { if(wall && Input.GetButtonDown("Jump")) { if(facingright)//player is facing the left side of the wall { rigidbody2D.Addforce(new vector2(-1f,2f)*jumpforce); /*Now the player should jump backwards following this directional vector and should follow a smooth curve which in this part works well*/ } else { rigidbody2D.Addforce(new vector2(1f,2f)*jumpforce); /*Now this is where everything gets complicated as you should have noticed this is the same directional vector only the opposite x axis value and the same amount of force is used but it behaves like the red curve in the picture below*/ } } } bad behaviour and vector in red .I tested the same thing(both addforce methods) for a simple jump and they exactly behave like mentionned above in the picture.so here is my problem.Jumping diagonally forward with rigidbody2d.addforce() do not have the same impact,do not follow the same curve as jumping the opposite direction with the same exact amount of force.if i could fix this or get past this i could implement a walljump system like a ninja jumping in zigzag between two opposite wall to climb them.Any ideas or alternatives?

    Read the article

  • SSIS Denali as part of “Enterprise Information Management”

    - by jorg
    When watching the SQL PASS session “What’s Coming Next in SSIS?” of Steve Swartz, the Group Program Manager for the SSIS team, an interesting question came up: Why is SSIS thought of to be BI, when we use it so frequently for other sorts of data problems? The answer of Steve was that he breaks the world of data work into three parts: Process of inputs BI   Enterprise Information Management All the work you have to do when you have a lot of data to make it useful and clean and get it to the right place. This covers master data management, data quality work, data integration and lineage analysis to keep track of where the data came from. All of these are part of Enterprise Information Management. Next, Steve told Microsoft is developing SSIS as part of a large push in all of these areas in the next release of SQL. So SSIS will be, next to a BI tool, part of Enterprise Information Management in the next release of SQL Server. I'm interested in the different ways people use SSIS, I've basically used it for ETL, data migrations and processing inputs. In which ways did you use SSIS?

    Read the article

  • How to simulate pressure with particles?

    - by BeachRunnerJoe
    I'm trying to simulate pressure with a collection of spherical particles in a Unity game I'm building. A couple notes about the problem: The goal is to fill a constantly changing 2d space/void with small, frictionless spheres. The game is trying to simulate the ever-growing pressure of more objects being shoved into this space. The level itself is constantly scrolling from left to right, meaning if the space's dimensions are not changed by the user it will automatically get smaller (the leftmost part of the space will continually scroll off-screen). I'm wondering what some approaches are that I can take to tackling these problems... Knowing when to detect when there is space to fill and then add spheres to the space. Removing spheres from the space when it is shrinking. Strategies to simulate pressure on the spheres such that they "explode outwards" when more space is created. The current approach I am contemplating is using a constantly moving wall, that is off screen and moves with the screen, as this image illustrates: . This moving wall will push and trap the spheres into the space. As for adding new spheres, I was going to have either (1) spheres replicate themselves upon detecting free space, OR (2) spawn them at the left side of the space (where the wall is) - pushing the rest of the spheres to fill the space. I foresee problems with idea #1 because this likely wouldn't really create/simulate pressure; idea #2 seems more promising, but raises the question of how to provide a location for these new sphere particles to spawn (and the ramifications of spawning them when there IS no space). Thanks so much in advance for your wisdom!

    Read the article

  • Nifty default controls prevent the rest of my game from rendering

    - by zergylord
    I've been trying to add a basic HUD to my 2D LWJGL game using nifty gui, and while I've been successful in rendering panels and static text on top of the game, using the built-in nifty controls (e.g. an editable text field) causes the rest of my game to not render. The strange part is that I don't even have to render the gui control, merely declaring it appears to cause this problem. I'm truly lost here, so even the vaguest glimmer of hope would be appreciated :-) Some code showing the basic layout of the problem: display setup: // load default styles nifty.loadStyleFile("nifty-default-styles.xml"); // load standard controls nifty.loadControlFile("nifty-default-controls.xml"); screen = new ScreenBuilder("start") {{ layer(new LayerBuilder("baseLayer") {{ childLayoutHorizontal(); //next line causes the problem control(new TextFieldBuilder("input","asdf") {{ width("200px"); }}); }}); }}.build(nifty); nifty.gotoScreen("start"); rendering glMatrixMode(GL_PROJECTION); glLoadIdentity(); GLU.gluOrtho2D(0f,WINDOW_DIMENSIONS[0],WINDOW_DIMENSIONS[1],0f); //I can remove the 2 nifty lines, and the game still won't render nifty.render(true); nifty.update(); glMatrixMode(GL_PROJECTION); glLoadIdentity(); GLU.gluOrtho2D(0f,(float)VIEWPORT_DIMENSIONS[0],0f,(float)VIEWPORT_DIMENSIONS[1]); glTranslatef(translation[0],translation[1],0); for (Bubble bubble:bubbles){ bubble.draw(); } for (Wall wall:walls){ wall.draw(); } for(Missile missile:missiles){ missile.draw(); } for(Mob mob:mobs){ mob.draw(); } agent.draw();

    Read the article

  • Make Gameobject Stand On Surface Facing Certain Direction

    - by Julian
    I want to make a biped character stand on any surface I click on. Surfaces have up vectors of any of positive or negative X,Y,Z. So imagine a cube with each face being a gameobject whose up vector pointing directly away from the cube. If my character is facing "forward" and I click on a surface which is to the left or right of me ( left or right walls), I want my character to now be standing on that surface but still be facing in the direction he initially was. If I click on a wall which is in the forward path of my character i want him to now be standing on that surface and his forward to now be what was once "up" relative to my character. Here is the code I am working with now. void Update() { if (Input.GetMouseButtonUp (0)) { RaycastHit hit; var ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit)) { Vector3 upVectBefore = transform.up; Vector3 forwardVectBefore = transform.forward; Quaternion rotationVectBefore = transform.rotation; Vector3 hitPosition = hit.transform.position; transform.position = hitPosition; float lookDifference = Vector3.Distance(hit.transform.up, forwardVectBefore); if(Vector3.Distance(hit.transform.up, upVectBefore) < .23) //Same normal { transform.rotation = rotationVectBefore; } else if(lookDifference > 1.412 && lookDifference <= 1.70607) //side wall { transform.up = hit.transform.up; transform.forward = forwardVectBefore; } else //head on wall { transform.up = hit.transform.up; transform.forward = upVectBefore; } } } } The first case "Same normal" works fine, however the other two do not work as I would like them to. Sometimes my character is laying down on the surface or on the wrong side of the surface. Does anyone know nice way of solving this problem?

    Read the article

  • rigidbody2d.Addforce( ) behaves wieirdly unity 4.3 [on hold]

    - by Lilz Votca Love
    So guys ive edited the question and here is what my problem is i have a player which has a rigidbody2d attached to it.my player is able to doublejump in the air nicely and stick to walls when colliding with them and slowly slides to the ground.All movement is handle through physics and no transform manipulations.here i did something similar to this in the FixedUpdate of my player. void FixedUpdate() { if(wall && Input.GetButtonDown("Jump")) { if(facingright)//player is facing the left side of the wall { rigidbody2D.Addforce(new vector2(-1f,2f)*jumpforce); /*Now the player should jump backwards following this directional vector and should follow a smooth curve which in this part works well*/ } else { rigidbody2D.Addforce(new vector2(1f,2f)*jumpforce); /*Now this is where everything gets complicated as you should have noticed this is the same directional vector only the opposite x axis value and the same amount of force is used but it behaves like the red curve in the picture below*/ } } } bad behaviour and vector in red .I tested the same thing(both addforce methods) for a simple jump and they exactly behave like mentionned above in the picture.so here is my problem.Jumping diagonally forward with rigidbody2d.addforce() do not have the same impact,do not follow the same curve as jumping the opposite direction with the same exact amount of force.if i could fix this or get past this i could implement a walljump system like a ninja jumping in zigzag between two opposite wall to climb them.Any ideas or alternatives?

    Read the article

  • Is there a recognized Deployment Process?

    - by Steve Griff
    Hello there, We have a decent deployment process for our web sites utilized in our company that works pretty well. I was wondering, is there a recognized, standard for deploying? Or is it a case of everyone having their own kind of deployment process that is built from their own experience and how the coding architecture is managed? Regards, Steve Griff

    Read the article

  • Blogging Infrastructure using Zend Framework?

    - by Steve Griff
    Hi there folks, I'm researching the prospect of incorporating a blog into my site. Currently, my site is written using the Zend Framework so it's not just a case of using Wordpress and that be the end of it. I was wondering. Has someone already done what I'm thinking of doing and written a blog infrastructure with comments and so forth using ZF? Anyone got any suggestions? Thanks Steve

    Read the article

  • Escaping Strings in JavaScript

    - by Steve Harrison
    Hello, Does JavaScript have a built-in function like PHP's addslashes (or addcslashes) function to add backslashes to characters that need escaping in a string? For example, this: This is a demo string with 'single-quotes' and "double-quotes". ...would become: This is a demo string with \'single-quotes\' and \"double-quotes\". Thanks, Steve

    Read the article

  • ASP.NET Membership Password Reset

    - by Steve
    This is crazy, I have been trying for hours to get this to work. My client wants to be able to reset password for uses who have forgotten them The only parameter he has is the UserName. He does NOT want the user to be able to reset the password themselves, no that would be too easy...ARGHHHHH!! Anyway, if anyone has any suggestions how I could reset someones password or give them a new temp password somehow, that would be greatly appreciated. Thank you, Steve

    Read the article

  • IIS7 & WIndows Authentication - authenticating to the wrong domain

    - by Steve G
    I have an IIS 7 web app that is using Windows authentication. Currently, everything is set up correctly based on all that I've been able to find on the web. What's happening is when a user tries to get to that domain, they see the authentication popup, but they are being requested to authenticate to "servername.domain" instead of just the domain .... How do I get IIS 7 (or the browser for that matter) to realize that windows authentication should be to the domain, not to the machine hosting the IIS 7 instance?? Thanks, Steve G.

    Read the article

  • What happened to the "Run" and "Run On" commands in Visual Studio 2010 Database Projects?

    - by Steve Elmer
    Hello, I have migrated a database project from VS2008 to VS2010. While in VS08, I used to be able to right-click on a .sql or .cmd file and select a "Run" or "Run On" command from the context menu. In VS2010, though, these menu items seem to have gone away. I have a number of .sql and .cmd scripts that I am used to being able to run directly from the Visual Studio IDE. Can someone point me in the right direction? Thanks, Steve

    Read the article

  • Blogging Infastructure using Zend Framework?

    - by Steve Griff
    Hi there folks, I'm researching the prospect of incorporating a blog into my site. Currently, my site is written using the Zend Framework so it's not just a case of using Wordpress and that be the end of it. I was wondering. Has someone already done what I'm thinking of doing and written a blog infrastructure with comments and so forth using ZF? Anyone got any suggestions? Thanks Steve

    Read the article

  • [RESOLVED] ASP.NET Membership Password Reset

    - by Steve
    This is crazy, I have been trying for hours to get this to work. My client wants to be able to reset password for uses who have forgotten them The only parameter he has is the UserName. He does NOT want the user to be able to reset the password themselves, no that would be too easy...ARGHHHHH!! Anyway, if anyone has any suggestions how I could reset someones password or give them a new temp password somehow, that would be greatly appreciated. Thank you, Steve

    Read the article

  • PL/SQL Sum by hour

    - by Steve
    Hi, I have some data with start and stop date that I need to sum. I am not sure how to code for it. Here are is the data I have to use: STARTTIME,STOPTIME,EVENTCAPACITY 8/12/2009 1:15:00 PM,8/12/2009 1:59:59 PM,100 8/12/2009 2:00:00 PM,8/12/2009 2:29:59 PM,100 8/12/2009 2:30:00 PM,8/12/2009 2:59:59 PM,80 8/12/2009 3:00:00 PM,8/12/2009 3:59:59 PM,85 In this example I would need the sum from 1pm to 2pm, 2pm to 3pm and 3pm to 4pm Any suggestions are appreciated. Steve

    Read the article

  • ASP.NET Membership - Login Control - TextBox Focus

    - by Steve
    I know this seems to be a very basic questions but I can't figure out how to give the textbox the focus on PageLoad. Since this is a Login Control, I have no individual control over each textbox thru code the way I am used to it. Does anyone happen to know how to give focus to the control please. Steve

    Read the article

  • Size of split views in UISplitViewController? No hard-coded values please...

    - by Steve
    Hey, I'm building view hierarchies programmatically, without using a nib, for the master and the detail views in the UISplitViewController. My problem is that I do not know how large those views are. Well, of course, I know their hard-coded values... But I want to be a good citizen and not use hard-coded values and instead query them. Problem is that I have no idea how... Do you? Thanks in advance, /Steve

    Read the article

  • PL/SQL time segment calculation

    - by Steve
    Hi, I need to figure how much time passed between 2 times. For example: (14:00:00 - 13:15:00) * 24 = .75 I need this to later on convert KW to KWh, but that's not the point. I can not find out how to do this in PL/SQL. My date/time fields look like this in the DB: 1/23/2010 21:00:00 I would appreciate any suggestions. Steve

    Read the article

< Previous Page | 10 11 12 13 14 15 16 17 18 19 20 21  | Next Page >