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  • Sheet and thread memory problem

    - by Xident
    Hi Guys, recently I started a project which can export some precalculated Grafix/Audio to files, for after processing. All I was doing is to put a new Window (with progressindicator and an Abort Button) in my main xib and opened it using the following code: [NSApp beginSheet: REC_Sheet modalForWindow: MOTHER_WINDOW modalDelegate: self didEndSelector: nil contextInfo: nil]; NSModalSession session=[NSApp beginModalSessionForWindow:REC_Sheet]; RECISNOTDONE=YES; while (RECISNOTDONE) { if ([NSApp runModalSession:session]!=NSRunContinuesResponse) break; usleep(100); } [NSApp endModalSession:session]; A Background Thread (pthread) was started earlier, to actually perform the work and save all the targas/wave file. Which worked great, but after an amount of time, it turned out that the main thread was not responding anymore and my memory footprint raised unstoppable. I tried to debug it with Instruments, and saw a lot of CFHash etc stuff growing to infinity. By accident i clicked below the sheet, and temporary it helped, the main thread (AppKit ?) was releasing it's stuff, but just for a little time. I can't explain it to me, first of all I thought it was the access from my thread to the Progressbar to update the Progress (intervalled at 0,5sec), so I cut it out. But even if I'm not updating anything and did nothing with the Progressbar, my Application eat up all the Memory, because of not releasing it's "Main-Event" or whatsoever Stuff. Is there any possibility to "drain" this Main thread Memory stuff (Runloop / NSApp call?). And why the heck doesn't the Main thread respond anymore (after this simple task) ??? I don't have a clou anymore, please help ! Thanks in advance ! P.S. How do you guys implement "threaded long task" Stuff and updating your gui ???

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  • Issue when rotating a UIScrollView

    - by leachianus.gecko
    I am having issues trying to get the pageControl sample code to work with rotation. I managed to get it to rotate but it does not visually load correctly until I start to scroll (then it works fine). Any Idea on how I can fix this problem? Here is a link to the project if you want to see it in action. This code is based off the PageControl example apple has provided. here is the code: #import "ScrollingViewController.h" #import "MyViewController.h" @interface ScrollingViewController (PrivateMethods) - (void)loadScrollViewWithPage:(int)page; @end @implementation ScrollingViewController @synthesize scrollView; @synthesize viewControllers; - (void)viewDidLoad { amount = 5; [super viewDidLoad]; [self setupPage]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (void)viewDidUnload { [scrollView release]; } - (void)dealloc { [super dealloc]; } - (void)setupPage { NSMutableArray *controllers = [[NSMutableArray alloc] init]; for (unsigned i = 0; i < amount; i++) { [controllers addObject:[NSNull null]]; } self.viewControllers = controllers; [controllers release]; // a page is the width of the scroll view scrollView.pagingEnabled = YES; scrollView.contentSize = CGSizeMake(scrollView.frame.size.width * amount, 200); scrollView.showsHorizontalScrollIndicator = NO; scrollView.showsVerticalScrollIndicator = NO; scrollView.scrollsToTop = NO; scrollView.delegate = self; [self loadScrollViewWithPage:0]; [self loadScrollViewWithPage:1]; } #pragma mark - #pragma mark UIScrollViewDelegate stuff - (void)scrollViewDidScroll:(UIScrollView *)_scrollView { if (pageControlIsChangingPage) { return; } /* * We switch page at 50% across */ CGFloat pageWidth = _scrollView.frame.size.width; int dog = floor((_scrollView.contentOffset.x - pageWidth / 2) / pageWidth) + 1; // pageControl.currentPage = page; [self loadScrollViewWithPage:dog - 1]; [self loadScrollViewWithPage:dog]; [self loadScrollViewWithPage:dog + 1]; } - (void)loadScrollViewWithPage:(int)page { if (page < 0) return; if (page >= amount) return; MyViewController *controller = [viewControllers objectAtIndex:page]; if ((NSNull *)controller == [NSNull null]) { controller = [[MyViewController alloc] initWithPageNumber:page]; [viewControllers replaceObjectAtIndex:page withObject:controller]; [controller release]; } if (nil == controller.view.superview) { CGRect frame = scrollView.frame; frame.origin.x = frame.size.width * page; frame.origin.y = 0; controller.view.frame = frame; [scrollView addSubview:controller.view]; } } - (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation { [self setupPage]; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return YES; } @end

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  • Forcing Reload of View when returning from FlipSideView of Utility Application

    - by Chris McCall
    I've got a Utility Application for iPhone 3.1.3. I have my main view loading fine. I flip over to the flipside view of the utility app and change some settings. How can I call the code I've currently got in viewDidLoad in the main view to refresh it, as settings have changed? Do I create a public method and call it from the viewDidUnload method of the flipside view? Do I call viewDidLoad directly? What's the best way to do this?

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  • Can't use method from class in other file

    - by user1833848
    I am not able to use one of my methods that i implemented in my tableviewcell file in my tableview controller implementation. I tried searching the web and xcode help with no luck. My codes looks like this: TableViewController.h: #import TableViewCell.h @interface TableViewController : UITableViewController @property (nonatomic, strong) IBOutlet UIBarButtonItem *A1Buy; @property (nonatomic, getter = isUserInteractionEnabled) BOOL userInteractionEnabled; - (IBAction)A1Buy:(UIBarButtonItem *)sender; TableViewController.m: @implementation A1ViewController @synthesize A1Buy = _A1Buy; @synthesize userInteractionEnabled; - (IBAction)A1Buy:(UIBarButtonItem *)sender { [TableViewCell Enable]; //this is where it gives an error } TableViewCell.h: @interface TableViewCell : UITableViewCell { BOOL Enable; BOOL Disable; } @property (nonatomic, getter = isUserInteractionEnabled) BOOL userInteractionEnabled; TableViewCell.m: @implementation TableViewCell; @synthesize userInteractionEnabled; - (BOOL) Enable { return userInteractionEnabled = YES; } - (BOOL) Disable { return userInteractionEnabled = NO; } As you can see i am trying to enable user interaction with a button, but Xcode only gives me errors like "class does not have this method" and stuff like that. All files are importet correctly so thats not why. Would appreciate any help. Thanks!

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  • How can I get a nstableview to send an action when the user double-clicks an editable cell

    - by overcyn
    I am trying to emulate the behavior found in finder and itunes. Single click on a selected object edits it. Double click opens the object. I have set the doubleAction of the tableView but like it says in the documentation. "If the double-clicked cell is editable, this message isn’t sent and the cell is edited instead." I dont want this. Is there a way i can get that message sent even if the cell is editable? I really have no idea how to begin implementing this. Any general pointers would be appreciated.

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  • Highlighting a custom UIButton

    - by Dan Ray
    The app I'm building has LOTS of custom UIButtons laying over top of fairly precisely laid out images. Buttonish, controllish images and labels and what have you, but with a clear custom-style UIButton sitting over top of it to handle the tap. My client yesterday says, "I want that to highlight when you tap it". Never mind that it immediately pushes on a new uinavigationcontroller view... it didn't blink, and so he's confused. Oy. Here's what I've done to address it. I don't like it, but it's what I've done: I subclassed UIButton (naming it FlashingUIButton). For some reason I couldn't just configure it with a background image on control mode highlighted. It never seemed to hit the state "highlighted". Don't know why that is. So instead I wrote: -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [self setBackgroundImage:[UIImage imageNamed:@"grey_screen"] forState:UIControlStateNormal]; [self performSelector:@selector(resetImage) withObject:nil afterDelay:0.2]; [super touchesBegan:touches withEvent:event]; } -(void)resetImage { [self setBackgroundImage:nil forState:UIControlStateNormal]; } This happily lays my grey_screen.png (a 30% opaque black box) over the button when it's tapped and replaces it with happy emptyness .2 of a second later. This is fine, but it means I have to go through all my many nibs and change all my buttons from UIButtons to FlashingUIButtons. Which isn't the end of the world, but I'd really hoped to address this as a UIButton category, and hit all birds with one stone. Any suggestions for a better approach than this one?

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  • Objective-C Result from a Static Method saved to class instance variable giving "EXC_BAD_ACCESS" when used.

    - by KinGBin
    I am trying to store the md5 string as a class instance variable instead of the actual password. I have a static function that will return a md5 string which I'm trying to store in an instance variable instead of the actual password. I have the following setter for my class instance variable: -(void)setPassword:(NSString *)newpass{ if(newpass != password){ password = [utils md5HexDigest:newpass]; } } This will pass back the correct md5 string and save it to the password variable in my init function: [self setPassword:pword];. If I call another instance method and try to access self.password" I will get "EXC_BAD_ACCESS". I understand that the memory is getting released, but I have no clue to make sure it stays. I have tried alloc init with autorelease with no luck. This is the md5HexDigest function getting called during the init (graciously found in another stackoverflow question): + (NSString*)md5HexDigest:(NSString*)input { const char* str = [input UTF8String]; unsigned char result[CC_MD5_DIGEST_LENGTH]; CC_MD5(str, strlen(str), result); NSMutableString *ret = [NSMutableString stringWithCapacity:CC_MD5_DIGEST_LENGTH*2]; for(int i = 0; i<CC_MD5_DIGEST_LENGTH; i++) { [ret appendFormat:@"%02x",result[i]]; } return ret; } Any help/pointers would be greatly appreciated. I would rather have the md5 string saved in memory than the actual password calling the md5 every time I needed to use the password. Thanks in advance.

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  • Changing UIViews during UIInterfaceOrientation on iPad

    - by FreeAppl3
    I am trying to change views on rotation because my views have to be significantly different from portrait to landscape. Now the code I am using works once then the app freezes when trying to rotate back. Either direction does not make a difference. For example: If I am in Landscape and rotate to portrait everything works great until I rotate back to landscape then it freezes and does absolutely nothing. Here is the code I am using to achieve this In my "viewDidLoad" method [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(didRotate:) name:UIDeviceOrientationDidChangeNotification object:nil]; Then I call this for the rotation: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return YES; } - (void)didRotate:(NSNotification *)notification { UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation]; if ((orientation == UIDeviceOrientationLandscapeLeft) || (orientation == UIDeviceOrientationLandscapeLeft)) { // present the other viewController, it's only viewable in landscape [self.view addSubview:landScapeView]; } if ((orientation == UIDeviceOrientationLandscapeRight) || (orientation == UIDeviceOrientationLandscapeRight)) { // present the other viewController, it's only viewable in landscape [self.view addSubview:landScapeView]; } else if ((orientation == UIDeviceOrientationPortrait || (orientation == UIDeviceOrientationPortrait)) { // get rid of the landscape controller [self.view addSubview:portrait]; } else if ((orientation == UIDeviceOrientationPortraitUpsideDown || (orientation == UIDeviceOrientationPortraitUpsideDown)) { // get rid of the landscape controller [self.view addSubview:portrait]; } }

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  • Best way to import a pack or "system" of new classes??

    - by Joe Blow
    Here's an Advanced question for Advanced developers. So I've written a largish "subsystem". It is essentially a UIViewController called CleverViewController which is a UIViewController. Now, there are a large number of supporting classes (about ten) that do the hard work: perform math functions, image processing, purely logical functions, build images or what have you with thousands of lines of code. (To do this, I simply started a new XCode project / app "Scratchpad" which does little other than load and launch the CleverViewController. So currently it works as an app, which launches CleverViewController. The ten or so classes I mention that are part of the "subsystem" simply sit there in that project/app.) So now, we will use CleverViewController, the new technology generally, in various apps. (Or perhaps friends would want to use it, etc.) What's the best way to "do" this? Have I screwed everything up, and really it should just be ONE (pretty big) class rather than a dozen classes? (I could understand that then as I would simply add that new (big) class where needed, like adding any other class.) Do I have to make a "framework" like the Apple frameworks? (If so, what the hell are they, how do you do it, etc?!?) In fact, do you just have to lamely include all of the dozen classes and that's that (obviously perhaps putting them in a grouped subfolder). What about all the headers and so on? (Currently I just have the dozen includes in the pch file of the scratchpad project.) Shouldn't it be easy to "maintain" this "subsystem" separately and so on? I'm afraid I know nothing about this: if the answer is obvious, hit me over the head and let me know. Thank you for any info on this !

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  • UIViewController maintains state after being nilled

    - by Eric
    In my app, I made a BookViewController class that displays and animates the pages of a book and a MainMenuViewController class that displays a set of books the user can read. In the latter class, when the user taps on one of the books, a function is called that should create a completely new instance of BookViewController, but for some reason the instance maintains its state (i.e. it resumes from the page the user left off). How can this be if I set it to nil? What am I missing here? (Note that I'm using ARC). MainMenuViewController.m @interface MainMenuViewController () @property (strong) BookViewController *bookViewController; @end @implementation MainMenuViewController @synthesize bookViewController; -(void)bookTapped:(UIButton *)sender{ NSString *bookTitle; if(sender == book1button) bookTitle = @"book1"; else if(sender == book2button) bookTitle = @"book2"; bookViewController = nil; bookViewController = [[BookViewController alloc] initWithBookTitle:bookTitle]; [self presentViewController:bookViewController animated:YES completion:nil]; } BookViewController.h @interface BookViewController : UIViewController -(id)initWithBookTitle:(NSString *)bookTitle; @end BookViewController.m @implementation BookViewController -(id)initWithBookTitle:(NSString *)theBookTitle{ self = [super init]; if(self){ bookTitle = [NSString stringWithFormat:@"%@", theBookTitle]; [self setModalTransitionStyle:UIModalTransitionStyleCrossDissolve]; NSLog(@"init a BookViewController with bookTitle: %@", bookTitle); } return self; } Every time a book is tapped, bookTapped: is called, and thee console always prints: 2012-08-31 16:29:51.750 AppName[25713:c07] init a BookViewController with bookTitle: book1 So if a new instance of BookViewController is being created, how come it seems to be returning the old one?

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  • Best way to create Default.png image for iPhone app

    - by Alex
    Originally I though I'll just take a screenshot of my app on the iPhone then tweak it in Photoshop. The images should be 480 x 320 according to Apple doc, and the dimensions of my screenshot are 480 x 320. But, the screenshot contains notification area (where reception bars, battery life, etc. are displayed) So, if I chop that part off my image will be a bit shorter and not 480px high. What do I do? Submit a shorter image? Stretch it up so it's 480px but without the notification bar? Submit it with the notification bar in the image? How did you create your Default.png?

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  • Retrieving Data in A NSTableView

    - by Heisennberg
    I have a three column Table View populated by two NSMutableDictionaries which share the same keys (ie key | value1 | value2 ) with dict1(key,value1) and dict2(key,value2). I want to manually enter data in the third column and create the key/value objects in dict2. But when I do that, my code picks the wrong key :S Here's the code for the delegate : - (void)tableView:(NSTableView *)aTableView setObjectValue:(id)anObject forTableColumn:(NSTableColumn *)aTableColumn row:(NSInteger)rowIndex { if ([[aTableColumn identifier] isEqualToString:@"value2"]) { [dict2 setValue:anObject forKey:[[[aTableView tableColumnWithIdentifier:@"key"] dataCellForRow:rowIndex] stringValue ]]; } } Any idea ?

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  • iPhone animation with stretchable image

    - by ryyst
    I got a UIView subclass that draws a UIImage as its background. The image is created using the stretchableImageWithLeftCapWidth:topCapHeight: method, it has round edges. I also use an animation block inside of which I resize my view. I had hoped that during animation, the drawRect:method would get called sometimes, which would result in the background image getting drawn correctly. Unfortunately, the animation seems to render the image and then just rescale it during the animation, which obviously makes the formerly round edges getting nastily stretched. The only workaround I can imagine is put three separate UIImageViews (top cap, middle fill, bottom cap) above my original background image and then reposition the caps images and scaling the fill image. However, this seems quite complicated... Is there any better way I can prevent this from happening?

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  • Time Zone conversion form stringdate

    - by Kishore
    Hi, I have a stringdate 16-MAY-2010 23:04:44 which i need to convert to gmt time zone that is the out put required is 17-May-2010 12:03:03. I used date formatters to convert but the result i am getting is not in the format i required.I am sending the code please let me know if i am doing correct or not Here is the code: NSString *timeStamp = [format stringFromDate:[NSDate date]]; NSString *output = [timeConv dateStringFromString:timeStamp]; (NSString *)dateStringFromString:(NSString *)sourceString { NSDateFormatter *dateFormatter = [[[NSDateFormatter alloc] init] autorelease]; [dateFormatter setFormatterBehavior:NSDateFormatterBehavior10_4]; [dateFormatter setDateFormat:@"dd-MMMM-yyyy HH:MM:ss"]; NSTimeZone *gmt = [NSTimeZone timeZoneWithAbbreviation:@"GMT"]; [dateFormatter setTimeZone:gmt]; NSDate *date = [dateFormatter dateFromString:sourceString]; return [dateFormatter stringFromDate:date]; } The out put i am getting is the same old time without conversion. so please let me know the correct solution.

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  • When is NSEnumerator finished?

    - by samfu_1
    How do we know when enumeration is finished? The docs say: the return value of nextObject is nil when all objects have been enumerated. I was hoping to implement some "delegate-like" behavior whereby ... if (nextObject == nil) { do something because we're done! } But I see there is no such thing as: enumerationDidFinish: where in the following block could I check for the enumerator to be complete? NSArray *anArray = // ... ; NSEnumerator *enumerator = [anArray objectEnumerator]; id object; while ((object = [enumerator nextObject])) { // do something with object... }

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  • Why aren't Admob click callback delegate methods not getting called?

    - by executor21
    I'm integrating the latest version of the admob sdk (version 20100412) into my app. The ads get displayed, but I need the app to make some changes when an ad is clicked and admob displays a full-screen browser. However, none of the callback methods (willPresentFullScreenModal, didPresentFullScreenModal, willDismissFullScreenModal, and didDismissFullScreenModal) are called, even though other delegate methods are. Why aren't these callbacks being made? They were in the previous versions of the SDK, and the sample app doesn't use them, so it's no help.

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  • Webview blank but content is there

    - by Scott Dugas
    I am having trouble displaying a webview. I have a webview inside a custom view. I load this custom view as a subview of the window, and then have an object controller linking a text field to the content of the web view. Once a page is loaded, it loads all the content, but it is visually white. You can click on links. If you go to a Youtube video you can listen to it, but it still displays nothing.

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