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  • Saving highscores coupled to a facebook account

    - by Eiko
    I want to offer a "highscore" list for friends in my app (at this point iPhone/iPad), so that if the user connected to facebook, he will get a list with his/her friends scores. Connecting is easy, retrieving friends is easy, but figuring out the best way to store the scores is not. As it seems I need to the store the scores on my own server server, no big deal. But what is considered a reasonable safe way to transfer the data? When communicating with facebook, authentication is clear - but communicating with my server basically anyone could post scores for another user if I send user id and score. Obfuscation might help a bit, but is there any better way to make sure that the data comes from the fb-logged-in person? Scores can also go down, so changing scores for other persons won't necessary help them. Thanks :)

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  • Out-Of-Memory while doing Core Data migration

    - by Kamchatka
    Hello, I'm migrating a CoreData model between two versions of an application. I was storing binary data as blobs in the previous version and I want to take them out of the blobs for performance. My issue is that during the migration it seems that Core Data loads everything into memory which leads to Low Memory Warnings and then to my app being killed. Apple documentation suggests the following : http://developer.apple.com/library/mac/documentation/Cocoa/Conceptual/CoreDataVersioning/Articles/vmCustomizingTheProcess.html#//apple_ref/doc/uid/TP40005510-SW9 However, it seems to rely on the fact that the large objects are applied different mapping. In my case, all the objects are basically the same and the same mapping has to be applied to each of them. I don't see in this case how I could apply their technique. How should I handle a migration with very large objects ?

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  • Create manual versions

    - by rayman
    Hi, Iam planning to create an app, and not to publish it at the google market. i want the users to update thire app once in a while when an updates will be rlsd via server(let's not get into the idea how i gonna do this)... so for this i need to give to each app some ID, so i know that that user gotta update his app, and not new installation (i wanna avoid the case the user will have two versions of the app).. and ofcourse install the app to new users. how could i sign those apps with version when i rls an update manually? mybe some other idea? thanks, ray.

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  • iPhone: Start or Download App if not exists from Safari

    - by Heinrich
    Hi, I know its possible to open an app from mobile safari using custom URL Handlers. Is it possible to open the App Store from Safari on the iPhone and automatically install the app? Or might it even be possible to open the app if it exists on the users device and to download it if it doesn't? Best, heinrich

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  • How simplify iPhone localization?

    - by mamcx
    I need to localiza a in development app for English & Spanish. Despite the fact I follow the Apple way of use NSLocalizedString & create nibs for both, I already lost the track of the new string that need to get localized and found with surprise that I need to redo the nibs in spanish when I change the master. (Just like this http://www.gigliwood.com/weblog/Cocoa/A_Great_Need_for_Be.html) I wonder if exist a better/alternative/more automated way. I know the use of gettext & poedit and wonder if something like that can be used. Or if exist some script or tool for this.

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  • Best point to overwrite the navigationBar property of navigationController

    - by flohei
    Hi there, I'm overwriting UINavigationController to replace the default navigationBar property with an instance of my own subclass of UINavigationBar. So I tried something like _navigationBar = [[SBNavigationBar alloc] init]; in my -initWithRootViewController:. But that didn't work out as I expected it. There's still the default navigationBar being displayed. So what's the best point to overwrite the navigationBar? Thanks in advance –f

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  • google calendar API in iPhone app!

    - by totato
    I just add gcal to my project according to this tutorial http://www.youtube.com/watch?v=it_9H0GxRNI but 12 errors is appeared: "_SecItemAdd", referenced from: -[GDataOAuthKeychain setPassword:forService:account:error:] in GDataOAuthViewControllerTouch.o "_kSecMatchLimit", referenced from: _kSecMatchLimit$non_lazy_ptr in GDataOAuthViewControllerTouch.o "_kSecClassGenericPassword", referenced from: _kSecClassGenericPassword$non_lazy_ptr in GDataOAuthViewControllerTouch.o "_SecItemDelete", referenced from: -[GDataOAuthKeychain removePasswordForService:account:error:] in GDataOAuthViewControllerTouch.o "_kSecAttrGeneric", referenced from: _kSecAttrGeneric$non_lazy_ptr in GDataOAuthViewControllerTouch.o "_SecItemCopyMatching", referenced from: -[GDataOAuthKeychain passwordForService:account:error:] in GDataOAuthViewControllerTouch.o "_kSecValueData", referenced from: _kSecValueData$non_lazy_ptr in GDataOAuthViewControllerTouch.o "_kSecReturnData", referenced from: _kSecReturnData$non_lazy_ptr in GDataOAuthViewControllerTouch.o "_kSecAttrAccount", referenced from: _kSecAttrAccount$non_lazy_ptr in GDataOAuthViewControllerTouch.o "_kSecClass", referenced from: _kSecClass$non_lazy_ptr in GDataOAuthViewControllerTouch.o "_kSecAttrService", referenced from: _kSecAttrService$non_lazy_ptr in GDataOAuthViewControllerTouch.o "_kSecMatchLimitOne", referenced from: _kSecMatchLimitOne$non_lazy_ptr in GDataOAuthViewControllerTouch.o ld: symbol(s) not found collect2: ld returned 1 exit status Build failed (12 errors, 1 warning) And no errors appears in console! what is the problem? :(

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  • UIImageView subclass with CGRectIntersectsRect - help!

    - by Flafla2
    The title of this question should be pretty self explanatory. I am making an app that involves multiple UIImageViews that serve the same purpose. They are merely different sizes. Anyway, I decided that the best solution was to make UIImageView subclasses, link the subcalsses in IB, and work from there. My code should explain this better - #define kPausedStatePaused 1 #define kPausedStatePlay 2 #import "Game.h" #import "ScoreSystem.h" @interface Doctor : UIImageView { } @end @interface Ground : UIImageView { } @end @interface Wall : UIImageView { } @end @interface Electric_Wire : UIImageView { } @end @implementation Game /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ /* // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } */ - (IBAction)pause { UIAlertView *pause = [[UIAlertView alloc] initWithTitle:@"Pause" message:nil delegate:self cancelButtonTitle:@"Quit" otherButtonTitles:@"Play", nil]; [pause show]; [pause release]; pauseint = kPausedStatePaused; } - (void)viewDidAppear { pauseint = kPausedStatePlay; } - (void)loop { Doctor *doctorview; Ground *groundview; if (CGRectIntersectsRect(doctorview, groundview)) { } } - (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex { if ([alertView.title isEqual:@"Pause"]) { if(buttonIndex == 0) [self dismissModalViewControllerAnimated:YES]; pauseint = kPausedStatePlay; } } // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationLandscapeRight); } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end Unsurprisingly, Xcode gave me an "incompatible type for CGRectIntersectsRect" error.

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  • How to check whether a CGPoint is inside a UIImageView?

    - by Horace Ho
    In touchesBegan: CGPoint touch_point = [[touches anyObject] locationInView:self.view]; There are tens of UIImageView around, stored in a NSMutableArray images. I'd like to know is there a built-in function to check if a CGPoint (touch_point) is inside one of the images, e.g.: for (UIImageView *image in images) { // how to test if touch_point is tapped on a image? } Thanks Follow up: For unknown reason, pointInside never returns true. Here is the full code. - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; touch_point = [touch locationInView:self.view]; for (UIImageView *image in piece_images) { if ([image pointInside:touch_point withEvent:event]) { image.hidden = YES; } else { image.hidden = NO; } NSLog(@"image %.0f %.0f touch %.0f %.0f", image.center.x, image.center.y, touch_point.x, touch_point.y); } } although I can the two points are sometimes identical in the NSLog output ... I also tried: if ([image pointInside:touch_point withEvent:nil]) the result is the same. never returns a true. To eliminate the chance of anything goes with with the images. I tried the following: if (YES or [image pointInside:touch_point withEvent:event]) all images are hidden ater the first click on screen.

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  • Playing video and audio in iPhone not working...

    - by Scott
    So we have buttons linked up to display images/videos/audio on click depending on a check we do earlier. That part works fine. It knows which one to play, however, when we click the buttons for video and audio, nothing happens. The image one works fine. The video and audio are being taken for a URL online, they are not local, but everywhere said this was still possible. Here is a little snippet of the code where we play the two files: if ( [fName hasSuffix:@".png"]) { NSLog(@"PICTURE"); NSURL *url = [NSURL URLWithString: fName]; UIImage *image = [UIImage imageWithData: [NSData dataWithContentsOfURL:url]]; self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; // self.view.backgroundColor = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"MainBG.jpg"]]; [self.view addSubview:[[UIImageView alloc] initWithImage:image]]; } if ( [fName hasSuffix:@".mp4"]) { NSLog(@"VIDEO"); //NSString *path = [[NSBundle mainBundle] pathForResource:fName ofType:@"mp4"]; //NSLog(path); NSURL *url = [NSURL fileURLWithPath:fName]; MPMoviePlayerController *player = [[MPMoviePlayerController alloc] initWithContentURL:url]; [player play]; } if ( [fName hasSuffix:@".mp3"]) { NSLog(@"AUDIO"); NSURL *url = [NSURL fileURLWithPath:fName]; NSData *soundData = [NSData dataWithContentsOfURL:url]; AVAudioPlayer *avPlayer = [[AVAudioPlayer alloc] initWithData:soundData error: nil]; [avPlayer play]; } See anything wrong? By the way it compiles and runs, but nothing happens when we hit the button that executes that code.

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  • IPhone memory problems...

    - by jAmi
    Hi, I am working on an App that is already been made but Memory Management was not considered in the development stages. So what can I do to keep the App memory usage low as soon as I get a memory warning? Is there any general tool or some piece of code that I can use to release any unused memory?

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  • Don't launch application from widget

    - by Brian515
    Hi all, I'm trying to make an appwidget where I have a dialog pop up on top of the home screen. (Ex the Facebook widget). I have button on the widget and an activity that I run when the button is clicked. I have the activity set to the Theme.Translucent.NoTitleBar theme so that the dialog and/or toast I have should pop up over the home screen. Anyways, whenever I have the transparent activity open, it opens the application instead of staying on the home screen. Any help would be appreciated! Thanks in advance!

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  • Keyboard blocking my view

    - by John Smith
    I have a UIView with another UIView inside it. On the inside UIView there is a textbox which I want to fill in. When I try to fill it in the keyboard blocks my view: The UIViewController has the following containerView = [[UIView alloc] initWithFrame:[UIScreen mainScreen].bounds]; self.view=containerView; //The apropriate releases etc are further on... When I touch it, the keyboard comes up as expected, but blocks the textbox I'm trying to fill in. How can I force the view to slide up? The front view OptionsFront * fv = [[OptionsFront alloc] initWithFrame:[UIScreen mainScreen].bounds]; [containerView addSubview:frontView]; In the front view is a subview CGRect bounds = CGRectMake(0.0f, 210.0f, 280.0f, 130.0f); sv = [[UIView alloc] initWithFrame:bounds]; [self addSubview:sv]; //added to frontView In sv is a textbox near the botton: rect = CGRectMake(70.0f, 20.0f, 100.0f, 27.0f); cf = [self createTextField_Rounded:rect holder:@"+ve"]; [sv addSubview:cf]; So cf happens to be near the bottom of the page. I expected that when I select it, the whole display would move up, but the keyboard just moves up and blocks it. What can I do? Appendix: - (UITextField *)createTextField_Rounded:(CGRect) frame holder:(NSString *) ph { UITextField *returnTextField = [[UITextField alloc] initWithFrame:frame]; returnTextField.borderStyle = UITextBorderStyleRoundedRect; returnTextField.textColor = [UIColor blackColor]; returnTextField.font = [UIFont systemFontOfSize:17.0]; returnTextField.delegate = self; returnTextField.keyboardType = UIKeyboardTypeNumbersAndPunctuation; returnTextField.returnKeyType = UIReturnKeyDone; returnTextField.clearButtonMode = UITextFieldViewModeWhileEditing; return returnTextField; }

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  • IBOutlet instances are (null) after loading from NIB

    - by Zach
    I am working on an iPhone app and am getting (null) references to IBOutlet fields in my controller. I have a UIViewController subclass that is set as the File's Owner in my XIB. I have a set of UI elements that are wired into the controller. After loading from NIB and attempting to set properties on those UI elements, I find that they are (null). To clarify, some code: ExpandSearchPageController.h: @interface ExpandSearchPageController : UIViewController { IBOutlet UITextView * completeMessageView; } -(void)checkTextField; @property (nonatomic, retain) IBOutlet UITextView * completeMessageView; ExpandSearchPageController.m: @implementation ExpandSearchPageController @synthesize completeMessageView; -(void)checkTextField { NSLog(@"text field: %@",completeMessageView); } ExpandSearchPageController is set as the File's Owner for ExpandSearchPage.xib. ExpandSearchPage.xib's UITextView is wired to the completeMessageView. When I call ExpandSearchPageController * searchExpanderPage = [[ExpandSearchPageController alloc] initWithNibName:@"ExpandSearchPage" bundle:[NSBundle mainBundle]]; [searchExpanderPage checkTextField]; the result is "text field: (null)" Sorry if this is a total newb question, but I guess I'm still a newb at iPhone programming! Thanks in advance!

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  • Parsing mutiple xml files in android

    - by cppdev
    Hi, I ma writing an application where I have to parse multiple xml files as a response from a server. Till now, I have written different xml parser classes for each xml depepending on the tags present in different xmls ? Can I combine all xml parser classes and write a single xml parser that handles all different tags in different xmls ? Will it work ? Will combining xml parser classes add an overhead because xml parser will check for every tag irrespective of whether that is part of file or not ? Please help.

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  • Memory Warning but Small Live Bytes

    - by Kamchatka
    Hi everyone, In my application, I get a memory warning of level 1 and then 2 after repeating some action (choosing a picture + processing) several times and then a crash. The leak tool doesn't show any leak. I'm also following the Allocations tool in Instruments and my Live Bytes are roughly 4 MB, overall I allocate 113 MB. At maximum I have maybe 20 MB in memory when the picture is loaded. Since I have to repeat an action to get to the crash, it is very likely to be a memory leak. However, I don't know how to locate it since my live bytes are 4 MB and things supposed to be allocated (apart a small leak of ~100 KB in the UIImagePickerController). How much can I trust the memory leak/allocation tools? Would you have an advice to help me locate the reason of the problem?

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  • hiding network activity indicator

    - by iSharreth
    - (void)viewWillAppear:(BOOL)animated { app = [UIApplication sharedApplication]; app.networkActivityIndicatorVisible = YES; NSURL *url = [NSURL URLWithString:@"http://www.google.com"]; NSURLRequest *request = [NSURLRequest requestWithURL:url]; [webView loadRequest:request]; } -(void)webViewDidFinishLoad { app.networkActivityIndicatorVisible = NO; } I want to hide the network activity indicator after webpage is loaded. I had written the above code. But the indicator is not hiding after the webpage is fully loaded. Anyone please help.

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  • IB Linking iPad SplVC table view

    - by Sam Jarman
    hey guys When you have an iPad Project, and you want to put a table view in your landscape view... I did this i dragged in a UITableView. but what do you 'hook' the data source to? there are about 3 options that all seem to crahing for me... when not hooked up, app launches fine. Any help would be appreciated. Cheers Sam

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