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  • Is it possible to plot a single density over a discrete variable?

    - by mattrepl
    The x-axis is time broken up into time intervals. There is an interval column in the data frame that specifies the time for each row. Plotting a histogram or line using geom_histogram and geom_freqpoly works great, but I'd like to use geom_density to get a filled area. Perhaps there is a better way to achieve this. Right now, if I use geom_density, curves are created for each discrete factor level instead of smoothing over all of them.

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  • oprofile unable to produce call graph

    - by aaa
    hello I am trying to use oprofile to generate call graph. Compiler is g++, platform is linux x86-64, linker is gfortran C++ code is compiled with -fno- omit-frame-pointer. oprofile is started with --callgraph=25. report I run with --callgraph. the call graph is produced but it's only includes self time, which is not much use what am I missing?

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  • eclipse debugging problem with SWT and/or XPCOM on ubuntu

    - by jspeshu
    every time i tried to debug some php application i get this error message Unhandled event loop exception XPCOM error -2147467262 i found a log like this one in my home direcorty A fatal error has been detected by the Java Runtime Environment: SIGSEGV (0xb) at pc=0x00007f232a4331b5, pid=4151, tid=139787135117072 JRE version: 6.0_18-b18 Java VM: OpenJDK 64-Bit Server VM (16.0-b13 mixed mode linux-amd64 ) Derivative: IcedTea6 1.8.1 Distribution: Ubuntu 10.04 LTS, package 6b18-1.8.1-0ubuntu1 Problematic frame: C [libc.so.6+0x391b5] exit+0x35

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  • IE6 connection interruption in Comet streaming

    - by Konrad
    Hi, I am using a forever frame (COMET streaming technique) and in IE6 whenever a user clicks on a link (to even just basic JavaScript method) the connection is immediately dropped and has to be manually refreshed. Has anyone come across a similar issue and / or know how to address it?

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  • Why would my Silverlight 4 Out-of-Browser application just display white?

    - by Edward Tanguay
    My Silverlight application works fine when running in a browser. But when I install it as an out-of-browser application, the Window frame comes up with an appropriate icon and title, but the content of the window is just white. It is in the start menu but when I close it and open again, it is still blank. I reproduced this on Windows 7 and Windows XP. What could be causing my silverlight application to show only white when running out-of-browser? Here are the settings I used:

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  • opengl es render but dont show on display

    - by Sponge
    i have written a object selection algorithm which picks the objects by there color. i give every object an unique color and then i just have to use the glReadPixels method to check which object was selected this works fine and is really fast but the problem is that the frame is displayed on the screen with all the picking-colors so the screen flashes every time you select something. so my question is: how do i write everything in the correct display buffer but dont display it on the screen to avoid these flashes?

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  • How to create a simple Proxy to access web servers in C

    - by jesusiniesta
    Hi. I’m trying to create an small Web Proxy in C. First, I’m trying to get a webpage, sending a GET frame to the server. I don’t know what I have missed, but I am not receiving any response. I would really appreciate if you can help me to find what is missing in this code. int main (int argc, char** argv) { int cache_size, //size of the cache in KiB port, port_google = 80, dir, mySocket, socket_google; char google[] = "www.google.es", ip[16]; struct sockaddr_in socketAddr; char buffer[10000000]; if (GetParameters(argc,argv,&cache_size,&port) != 0) return -1; GetIP (google, ip); printf("ip2 = %s\n",ip); dir = inet_addr (ip); printf("ip3 = %i\n",dir); /* Creation of a socket with Google */ socket_google = conectClient (port_google, dir, &socketAddr); if (socket_google < 0) return -1; else printf("Socket created\n"); sprintf(buffer,"GET /index.html HTTP/1.1\r\n\r\n"); if (write(socket_google, (void*)buffer, LONGITUD_MSJ+1) < 0 ) return 1; else printf("GET frame sent\n"); strcpy(buffer,"\n"); read(socket_google, buffer, sizeof(buffer)); // strcpy(message,buffer); printf("%s\n", buffer); return 0; } And this is the code I use to create the socket. I think this part is OK, but I copy it just in case. int conectClient (int puerto, int direccion, struct sockaddr_in *socketAddr) { int mySocket; char error[1000]; if ( (mySocket = socket(AF_INET, SOCK_STREAM, 0)) == -1) { printf("Error when creating the socket\n"); return -2; } socketAddr->sin_family = AF_INET; socketAddr->sin_addr.s_addr = direccion; socketAddr->sin_port = htons(puerto); if (connect (mySocket, (struct sockaddr *)socketAddr,sizeof (*socketAddr)) == -1) { snprintf(error, sizeof(error), "Error in %s:%d\n", __FILE__, __LINE__); perror(error); printf("%s\n",error); printf ("-- Error when stablishing a connection\n"); return -1; } return mySocket; } Thanks!

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  • Where is the VB.Net debugger "Make Object ID" function?

    - by Josh
    When using the visual studio 2008 debugger with c# i can right-click on a variable and choose "Make Object ID" which allows me to watch that object (via it's ID) regardless of whether it is in the current stack frame or not. When the debugger is in VB code, (doesnt matter if it's run from a c# unit test or a vb unit test) That option isn't there. Where did VB put this feature? Or does it simply not support it like so many other helpful c# features?

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  • Object leak using "retain"

    - by Abhinav
    I have a property defined with retain attribute which I am synthesizing: @property (nonatomic, retain) UISwitch *mySwitch; And inside my loadView I am doing this: self.mySwitch = [[UISwitch alloc] initWithFrame:CGRectMake(0, 0, 40, 20)]; And finally inside my dealloc I am doing this: self.mySwitch = nil; Am I leaking this object (mySwitch) as I have used one alloc? Should I autorelease it while assigning it frame? Please suggest.

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  • Is it possible to develop a remote desktop server application?

    - by Heshan Perera
    I just want to know whether it is possible to develop an Android application that will allow remotely controlling an Android phone in the same way that remote desktop, or team viewer allows control over desktop operating systems. Is it possible on an unrooted phone? The basic functionlit required to acompolish this is would be the ability to capture the frame buffer and programmatically invoke touch on the device. Any feedback on this matter would be highly appreciated.

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  • JFrame does not refresh after deleting an image

    - by dajackal
    Hi! I'm working for the first time with images in a JFrame, and I have some problems. I succeeded in putting an image on my JFrame, and now i want after 2 seconds to remove my image from the JFrame. But after 2 seconds, the image does not disappear, unless I resize the frame or i minimize and after that maximize the frame. Help me if you can. Thanks. Here is the code: File f = new File("2.jpg"); System.out.println("Picture " + f.getAbsolutePath()); BufferedImage image = ImageIO.read(f); MyBufferedImage img = new MyBufferedImage(image); img.resize(400, 300); img.setSize(400, 300); img.setLocation(50, 50); getContentPane().add(img); this.setSize(600, 400); this.setLocationRelativeTo(null); this.setVisible(true); Thread.sleep(2000); System.out.println("2 seconds over"); getContentPane().remove(img); Here is the MyBufferedImage class: public class MyBufferedImage extends JComponent{ private BufferedImage image; private int nPaint; private int avgTime; private long previousSecondsTime; public MyBufferedImage(BufferedImage b) { super(); this.image = b; this.nPaint = 0; this.avgTime = 0; this.previousSecondsTime = System.currentTimeMillis(); } @Override public void paintComponent(Graphics g) { Graphics2D g2D = (Graphics2D) g; g2D.setColor(Color.BLACK); g2D.fillRect(0, 0, this.getWidth(), this.getHeight()); long currentTimeA = System.currentTimeMillis(); //g2D.drawImage(this.image, 320, 0, 0, 240, 0, 0, 640, 480, null); g2D.drawImage(image, 0,0, null); long currentTimeB = System.currentTimeMillis(); this.avgTime += currentTimeB - currentTimeA; this.nPaint++; if (currentTimeB - this.previousSecondsTime > 1000) { System.out.format("Drawn FPS: %d\n", nPaint++); System.out.format("Average time of drawings in the last sec.: %.1f ms\n", (double) this.avgTime / this.nPaint++); this.previousSecondsTime = currentTimeB; this.avgTime = 0; this.nPaint = 0; } } }

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  • iPhone: Create a single UIView from multiple clicks

    - by Cuzog
    I'm making a partial overlay modal in my app with the code from “Semi-Modal (Transparent) Dialogs on the iPhone” at ramin.firoozye.com. In doing so, the button that calls the modal is still visible and clickable. I will hide this button when the modal spawns, but I want to be sure if the user clicks very quickly twice, a new modal doesn't come up for each click. What is the best way to check that the modal doesn't already exist when calling it from the button click? You can download the test project here. For those that don't have xcode, the relevant functions are below: I call forth the modal on button click with this: - (IBAction)displayModal:(id)sender { ModalViewController *modalController = [[ModalViewController alloc] initWithNibName:@"ModalViewController" bundle:nil]; modalController.view.frame = CGRectOffset(modalController.view.frame, 0, 230); [self showModal:modalController.view]; } Then use this function to animate the custom modal over the current view: - (void)showModal:(UIView*) modalView { UIWindow* mainWindow = (((TestAppDelegate*) [UIApplication sharedApplication].delegate).window); CGPoint middleCenter = modalView.center; CGSize offSize = [UIScreen mainScreen].bounds.size; CGPoint offScreenCenter = CGPointMake(offSize.width / 2.0, offSize.height * 1.5); modalView.center = offScreenCenter; // we start off-screen [mainWindow addSubview:modalView]; // Show it with a transition effect [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:0.4]; // animation duration in seconds modalView.center = middleCenter; [UIView commitAnimations]; } Then I dismiss the modal on button click with this: - (IBAction)dismissModal:(id)sender { [self hideModal:self.view]; } And then use these functions to animate the modal offscreen and clean itself up: - (void)hideModal:(UIView*) modalView { CGSize offSize = [UIScreen mainScreen].bounds.size; CGPoint offScreenCenter = CGPointMake(offSize.width / 2.0, offSize.height * 1.5); [UIView beginAnimations:nil context:modalView]; [UIView setAnimationDuration:0.7]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(hideModalEnded:finished:context:)]; modalView.center = offScreenCenter; [UIView commitAnimations]; } - (void)hideModalEnded:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context { UIView* modalView = (UIView *)context; [modalView removeFromSuperview]; [self release]; } Any help is greatly appreciated!

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  • Textview with an Imageview as background, inputted text is behind the keyboard

    - by devb0yax
    Hi, I have here a view with an image and the text view (with finite frame size) . I've already implemented the textview keyboard notification but the problem is that when inputting in the textview it still behind the keyboard (the text is not visible). It seems this problem occur when I have an Image view as background. Pls advise me how to fix this. Here's my sample code: http://snipplr.com/view/35758/textview-input-is-behind-the-keyboard/ Thanks

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  • iPhone animated banner : which framework to use

    - by Julien
    Hi folks, I'm willing to create a little frame to display animated ads in my app. It could be simple little animations, or "3D" transition between ads, or combination of both. I'm not familiar with graphic frameworks, I just used CoreGraphics, which I think is not optimized for that. I thought of OpenGL, but maybe that's too much and takes too much ressources just for this little thing. What do you think ?

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