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  • Qt display image in a new window

    - by user312543
    Hi, I am naive to Qt and GUI programming. http://stackoverflow.com/questions/1357960/qt-jpg-image-display/2605463#2605463 The procedure given for displaying an image is working fine and thank you for providing that. But I want to display an image when I click on radiobutton. I created a slot, and I connected the button click event to the slot (dispImage is my slot). My slot consists only the code which is working to display an image (First answer in this link). I am able to compile it and run it. But the o/p is not as we desire. On button click, image windoe flashes for a sec and disappears. One more point to share is, I tried the same with windowsflags example present in qt examples. In this example I want to display the image on the preview window created by us. Even this is also not worked for me. Please provide me the solution. Thanks in advance.

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  • SQL Server 2012 Integration Services - Implementing Package Security using Access Control

    SQL Server 2012 Integration Services offers a wide range of powerful features that allow you to streamline and automate tasks involving data extraction, transformation, and loading. However, incorporating these features into your existing business intelligence framework frequently necessitates additional security measures ensuring that data which is being processed remains protected from unauthorized access.

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  • How does KMS (Windows Server 2008 R2) differentiate clients?

    - by Joe Taylor
    I have recently installed a KMS Server in our domain and deployed 75 new Windows 7 machines using an image I made using Acronis True Image. There are 2 variations of this image rolled out currently. When I go to activate the machines it returns that the KMS count is not sufficient. On the server with a slmgr /dlv it shows: Key Management Service is enabled on this machine. Current count: 2 Listening on Port: 1688 DNS publishing enabled KMS Priority: Normal KMS cumulative requests received from clients: 366 Failed requests received: 2 Requests with License status unlicensed: 0 Requests with License status licensed: 0 Requests with License status Initial Grace period: 1 Requests with License statusLicense expired or hardware out of tolerance: 0 Requests with License status Non genuine grace period: 0 Requests with License status Notification: 363 Is it to do with the fact that I've used the same image for all the PC's? If so how do I get round this. Would changing the SID help? OK knowing I've been thick whats the best way to rectify the situation. Can I sysprep the machines to OOBE on each individual machine? Or would NewSID work?

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  • JQuery cycle plugin + PNG overlay + Image alt text as title conflict

    - by Dave
    I am trying to achive the following: Create an image gallery using the JQuery Cycle plugin that shows images with titles (taken from the alt text) Each image has a PNG absolutley posiioned over the top to achieve rounded corners effect Here's my gallery HTML: <div id="slideshow" class="pics"> <div class="photo-container" > <img src="/path/to/image" alt="alt text as title" /> <img class="mask" src="path/to/mask" /> </div> </div><!-- /slideshow --> <div id="title"></div> Here's my Jquery gallery function: $(function() { $('#slideshow').after('<div id="nav" class="nav"><span style="margin: 0 5px 0 30px;">next image</span>').cycle({ fx: 'fade', timeout: 0, cleartypeNoBg: true, pager: '#nav', next: '#slideshow', before: onBefore }); function onBefore() { $('#title').html(this.alt); } $('#nav a').after('<span>&gt;</span>') }); </script> Here is my CSS that handles the mask: .photo-container { position: relative; display: block; overflow:hidden; border: none; } img.mask { position: absolute; top: 0; left: 0; overflow:hidden; border: none; } The above does not output the alt text into the "title" div. When I remove the mask, it works: <div id="slideshow" class="pics"> <img src="/path/to/image" alt="alt text as title" /> </div><!-- /slideshow --> <div id="title"></div> Any ideas why the additonal div / image is casuing the title to not display? Thank you

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  • GIMP 2.8 development still under control

    <b>ChromeCode:</b> "A while back I announced the creation of a schedule for GIMP 2.8 development. I've made sure to keep this schedule up to date, and after a bunch of initial adjustments such as postponing some feature and adding others, the schedule has now stabilized a bit."

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  • Image Filters

    Filters give a great variety of visual effects in web pages dynamically. We will see different types of filters in this article.

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  • Modular spaceship control

    - by SSS
    I am developing a physics based game with spaceships. A spaceship is constructed from circles connected by joints. Some of the circles have engines attached. Engines can rotate around the center of circle and create thrust. I want to be able to move the ship in a direction or rotate around a point by setting the rotation and thrust for each of the ship's engines. How can I find the rotation and thrust needed for each engine to achieve this?

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  • Inversion of control in Unity?

    - by user3206275
    I am semi-experienced .NET developer who has just began working with Unity. I am trying to decide on how to make IoC work in Unity 4.X ( I have not yet tested anything), and I wonder what are the good ways of achieving it. This post and its answers states that Ninject won't work with Unity, however it is old. Is it still true? If yes, what are other means of achieving IoC in Unity ? Edit 1 : I am targeting mainly Windows platform. So I don't need platform interoperability, I just need it to work.

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  • Create a Texture2D from larger image

    - by Dialock
    I am having trouble with the basic logic of this solution: Xna: Splitting one large texture into an array of smaller textures in respect to my specific problem (specifically, I'm looking at the second answer.) How can I use my source rectangle that I already use for drawing to create a new Texture2D? spriteBatch.Draw(CurrentMap.CollisionSet, currentMap.CellScreenRectangle(x, y), CurrentMap.TileSourceRectangle(currentMap.MapCells[x, y].TileDepths[4]), Color.FromNonPremultiplied(0,0,0, 45), 0.0f, Vector2.Zero, SpriteEffects.None, 0.91f); I know I want a method that I started so: //In Update Method of say the player's character. Texture2D CollisionTexture = ExtractTexture(MapManager.CurrentMap.CollisionSet, MapManager.TileWidth, MapManager.TileHeight); // In MapManager Class who knows everything about tiles that make up a level. public Texture2D ExtractTexture(Texture2D original, int partWidth, int partheight, MapTile mapCell) { var dataPerPart = partWidth * partheight; Color[] originalPixelData = new Color[original.Width * original.Height]; original.GetData<Color>(originalPixelData); Color[] newTextureData = new Color[dataPerPart]; original.GetData<Color>(0, CurrentMap.TileSourceRectangle(mapCell.TileDepths[4]), originalPixelData, 0, originalPixelData.Count()); Texture2D outTexture = new Texture2D(original.GraphicsDevice, partWidth, partheight); } I think the problem is I'm just not understanding the overload of Texture2D.GetData< Part of my concern is creating an array of the whole texture in the first place. Can I target the original texture and create an array of colors for copying based on what I already get from the method TileSourceRecatangle(int)?

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  • Best way to develop a level from Top down image using 3dmax

    - by fire'fly
    I have to create a game level from a top down view of an area. I used a plane converted to an editable poly to do the job. I used edges to create the top view of roads, walkways and parks so that i can extrude/edit them later. My problem is the curves in the road look blocky I tried appying mesh smooth modifier on the final model but that interfered with material mapping. Again i tried it on the plane without the extrusions and still the modifier does not work(The roads loose their shape). I know one way to solve the problem is to add more vertices on the curve and transform their location to create a more natural curve but i have a lot of curves so before doing it manually i need to know if there is a tool that refines the curves. Also i need to know if there is a better or proper way of doing the task.

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  • remote control android, a reverse ssh tunnel

    <b>Handle With Linux:</b> "Reasons for using a reverse shell include: you can bypass firewalls, you can connect to your phone without knowing the ip, the connection is initiated from the phone so you don't need to have a ssh server listening on your phone. Just think of all the fun this makes possible!"

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  • Jquery - removing an image before the client browser attempts to download it

    - by ajbrun
    Hi there, I wonder if anyone could help me with a problem I've been having. I have a number of large images available, but due to space limitations, I can't create multiple copies of these at various sizes. I have used PHP GD functions to resize the images to the sizes I need and output them to the browser. This works, but obviously takes some processing time, which therefore impacts pages load times. I'm fine with this, but I only want to show the image once it's fully loaded, and have a loading gif in its place until that time. I'm using jquery to do this. The problem I'm having is making the page functional whether the client has javascript enabled or not. If JS is not enabled, I want standard img tags to be outputted, otherwise the images are removed and replaced with a loading gif until they have been fully loaded. The link below shows a simple non-javascript unfriendly example of a what I want to do (try turning JS off): http://jqueryfordesigners.com/demo/image-load-demo.php I've been testing the basics using the code below. The attr() function will be replaced with something like remove(). This is just a test to make something happen to the image before the browser tries to load it. $(document).ready(function() { $( "#Thumbnails .thumbnail img" ).attr('src', '#'); }); In IE, this works correctly - the image source is replaced with "#" BEFORE the client browser gets a chance to start downloading the image. In firefox however, it downloads the image, and THEN changes the source. It seems to me that firefox is loading the jquery onready event later than it should. As far as I know, this should be executed before the standard onload event and before anything has started loading. If it helps, I'm testing it with a good number of images on screen (81). Am I doing something wrong?

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  • Dashboards Made Easy - The DrillDownManager Control

    The usability and value of most modern dashboards becomes seriously questioned if the data shown is fixed, and the user does not have the ability to zoom in or drill-down into the data to a more detailed view.  Implementing this functionality can sometimes be a time consuming task - a lot of plumbing code is needed to connect all the components and handle the events to interpret the drill-down actions and the parameters.  The whole purpose of the DrillDownManager is to make this task...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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