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  • How do you mock ViewModel Commands using moq?

    - by devnet247
    Hi I might be approaching this all wrong.But please help me to understand. I really want to TDD building wpf application using Moq. I would like to mock the viewmodel. Application Show a list of contacts and when you double click on a contact it shows the contact. Test Moq GetContactsCommand.Test it has been called. Test that you get a list of contacts. Not sure how to mock the viewModel and it's commands can you correct me? So I have started to do the following [Test] public void Should_be_able_to_mock_getContactsCommand_and_get_a_list_of_contacts() { //Arrange var expectedContacts = new ObservableCollection<ContactViewModel> { new ContactViewModel(new ContactModel { FirstName = "Jo", LastName = "Bloggs", Email = "[email protected]" }), new ContactViewModel(new ContactModel { FirstName = "Mary", LastName = "Bloggs", Email = "[email protected]" }) }; var mock = new Mock<IContactListViewModel>(); mock.SetupGet(x => x.GetContactsCommand).Verifiable(); mock.SetupGet(x => x.Contacts).Returns(expectedContacts); //Act //? //assert mock.VerifySet(x => x.Contacts, Times.AtLeastOnce()); mock.Object.Contacts.Count.ShouldEqual(expectedContacts.Count); } public interface IContactListViewModel { ObservableCollection<ContactViewModel> Contacts { get; set; } ICommand GetContactsCommand{ get; } } public interface IContactModel { string FirstName { get; set; } string LastName { get; set; } string Email { get; set; } } public class ContactModel : IContactModel { public string FirstName { get; set; } public string LastName { get; set; } public string Email { get; set; } } public class ContactViewModel : ViewModelBase { private readonly ContactModel _contactModel; public ContactViewModel(ContactModel contactModel) { _contactModel = contactModel; } public string FirstName { get { return _contactModel.FirstName; } set { _contactModel.FirstName = value; OnPropertyChanged("FirstName"); } } public string LastName { get { return _contactModel.LastName; } set { _contactModel.LastName = value; OnPropertyChanged("LastName"); } } public string Email { get { return _contactModel.Emai; } set { _contactModel.Email = value; OnPropertyChanged("Email"); } } } public class ContactListViewModel : ViewModelBase, IContactListViewModel { private ObservableCollection<ContactViewModel> _contacts; public ObservableCollection<ContactViewModel> Contacts { get { return _contacts; } set { _contacts = value; OnPropertyChanged("Contacts"); } } private RelayCommand _getContactsCommand; public ICommand GetContactsCommand { get { return _getContactsCommand ?? (_getContactsCommand = new RelayCommand(x => GetContacts(), x => CanGetContacts)); } } private static bool CanGetContacts { get { return true; } } private void GetContacts() { //pretend we are going to the service or db whatever Contacts = new ObservableCollection<ContactViewModel> { new ContactViewModel(new ContactModel { FirstName = "Jo", LastName = "Bloggs", Email = "[email protected]" }), new ContactViewModel(new ContactModel { FirstName = "Mary", LastName = "Bloggs", Email = "[email protected]" }) }; } }

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  • Inconsistent responses from ISAPI DLL in mod_isapi.

    - by William Leader
    I have a ISAPI dll which I created with Delphi 2009, and I have been able to test that it functions as designed when I run it inside of IIS 5.1. However when I attempt to host the web service from within Apache on Windows XP using mod_isapi, I do not get consistent results. The ISAPI dll implements a very simple SOAP service with two methods. One method is a simple echo service that sends back the string sent to it. The second method is used to send a file to the server using a TSoapAttachement (Mutipart MIME). The interface can be descibes as follows IPdiSvc2 = interface(IInvokable) ['{532DCDD7-D66B-4D2C-924E-2F389D3E0A74}'] function Echo(data:string): string; stdcall; function SendFile(request:TFileDescription; attachment: TSOAPAttachment): TSendFileResponse; stdcall; end; What is interesting is if I only call the echo function Apache handles this without error every time. The webservice only returns an error after calling send File, but not every time. There are three outcomes to calling send file that I have observed: A normal result without an error (HTTP 200 OK). A Soap encoded exception with the message: 'Required white space was missing. Line: 11 <!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML.' (HTTP 500 Internal Error). This also generates a message in the Apache error.log 'Premature end of script headers: MYISAPI.dll' A Soap encoded exception with the message: 'Access violation at address 01A53D57 in module MYISAPI.dll. Read of address 00000000.' (HTTP 200 OK). What I find interesting is that the second third outcomes still occur if I call echo after calling send file. Calling SendFile, SendFile, SendFile, SendFile results in outcomes 1, 2, 3, 1. Calling Echo, SendFile, SendFile, SendFile results in outcomes 1, 1, 2, 3. Calling SendFile, Echo, Echo, SendFile results in outcomes 1, 2, 3, 1. The pattern I am seing is that after a Successful SendFile, the next to requests result in outcomes 2 and 3 regardless of what those two requests are. My guess is that because Apache uses multiple threads to handle multiple requests that each request is getting handled in a slightly different way, and that the DLL may not have been initialized in the same way for each worker thread. I do not think the problem exists in my code as when I attach the debugger to httpd.exe it does recognize the exceptions but it says the exceptions are in non-delphi code meaning that they are happening before the code inside my DLL has a chance to execute. I suspect it may have something to do with the way I have apache configured. My Apache configuration is the defaults created by the 2.2.15 installer for windows with the following addition: <IfModule isapi_module> AddHandler isapi-handler .dll ISAPILogNotSupported on ISAPIFakeAsync on ISAPIAppendLogToErrors on </IfModule> <IfModule alias_module> ScriptAlias /myisapi/ "C:/path/to/myisapi/" </IfModule> <Directory "C:/path/to/myisapi/"> AllowOverride None Options ExecCGI Order allow,deny Allow from all </Directory>

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  • W3WP crashes when initializing a collection

    - by asbjornu
    I've created an ASP.NET MVC application that has an initializer attached to the PreApplicationStartMethodAttribute. When initializing, a collection is instantiated that implements an interface I've defined. When I instantiate this collection, w3wp.exe crashes with the following two incomprehensible entries in the event log: Faulting application name: w3wp.exe, version: 7.5.7600.16385, time stamp: 0x4a5bd0eb Faulting module name: clr.dll, version: 4.0.30319.1, time stamp: 0x4ba21eeb Exception code: 0xc00000fd Fault offset: 0x0000000000001177 Faulting process id: 0x1348 Faulting application start time: 0x01cb0224882f4723 Faulting application path: c:\windows\system32\inetsrv\w3wp.exe Faulting module path: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll Report Id: c6a0941e-6e17-11df-864d-000acd16dcdb And: Fault bucket , type 0 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: w3wp.exe P2: 7.5.7600.16385 P3: 4a5bd0eb P4: clr.dll P5: 4.0.30319.1 P6: 4ba21eeb P7: c00000fd P8: 0000000000001177 P9: P10: Attached files: These files may be available here: Analysis symbol: Rechecking for solution: 0 Report Id: c6a0941e-6e17-11df-864d-000acd16dcdb Report Status: 0 If I remove the instantiation of the collection, the application starts normally. If I leave the instantiation, w3wp crashes. If I modify the interface, w3wp still crashes. I've tried every variation I could come up with on the theme of keeping the instantiation but doing everything else differently, but w3wp still crashes. My biggest issue here is that I have absolutely no idea why w3wp is crashing. It's not a StackOverflowException or anything concrete like that, all I get is the unintelligent junk cited above. I've tried to use DebugDiag and IISState to debug the w3wp process, but DebugDiag is only available for post-dump analysis in x64 (I'm running on Windows 7 x64, so the w3wp process is thus 64 bit) and IISStat says the following when I try to run it: D:\Programs\iisstate>IISState.exe -p 9204 -d Symbol search path is: SRV*D:\Programs\iisstate\symbols*http://msdl.microsoft.com/download/symbols IISState is limited to processes associated with IIS. If you require a generic debugger, please use WinDBG or CDB. They are available for download from http://www.microsoft.com/ddk/debugging. This error may also occur if a debugger is already attached to the process being checked. Incorrect Process Attachment I've double-checked 10 times that the process ID of my w3wp process is correct. I'm suspecting that IISState too only can debug x86 processes. Setting a breakpoint anywhere in the application does absolutely nothing. The break point isn't hit and w3wp crashes as soon as the request comes through to IIS from the browser. Starting the application with F5 in Visual Studio 2010 or starting another application to get the w3wp process up and running and then attaching the VS2010 debugger to it and then visiting the faulting application doesn't help. I've also tried to add an HTTP module as described in KB-911816 as well as add this to my web.config file: <configuration> <runtime> <legacyUnhandledExceptionPolicy enabled="true" /> </runtime> </configuration> Needless to say, it makes absolutely no difference. So I'm left with no way to debug the w3wp process, no way to extract any information from it and complete garbage dumped in my event log. If anybody has any idea on how to debug this problem, please let me know! Update My collection was initialized based on RouteTable.Routes which might have thrown an exception (perhaps by not being initialized itself yet in such an early stage of the ASP.NET lifecycle). Postponing the communication with RouteTable.Routes until a later stage solved the problem. While I don't really need an answer to this question anymore, I still find it so obscure that I'll leave it for anyone to comment on and answer, because I found no existing posts on this problem anywhere, so it might be of good reference in the future.

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  • How to use NSMutableDictionary to store and retrieve data

    - by TechFusion
    I have created Window Based application and tab bar controller as root controller. My objective is to store Text Field data values in one tab bar VC and will be accessible and editable by other VC and also retrievable when application start. I am looking to use NSMutableDictionary class in AppDelegate so that I can access stored Data Values with keys. //TestAppDelegate.h extern NSString *kNamekey ; extern NSString *kUserIDkey ; extern NSString *kPasswordkey ; @interface TestAppDelegate :NSObject{ UIWindow *window; IBOutlet UITabBarController *rootController; NSMutableDictionary *outlineData ; } @property(nonatomic,retain)IBOutlet UIWindow *window; @property(nonatomic,retain)IBOutlet UITabBarController *rootController; @property(nonatomic,retain) NSMutableDictionary *outlineData ; @end //TestAppDelegate.m import "TestAppDelegate.h" NSString *kNamekey =@"Namekey"; NSString *kUserIDkey =@"UserIDkey"; NSString *kPasswordkey =@"Passwordkey"; @implemetation TestAppDelegate @synthesize outlineData ; -(void)applicationDidFinishLaunching:(UIApplication)application { NSMutableDictionary *tempMutableCopy = [[[NSUserDefaults standardUserDefaults] objectForKey:kRestoreLocationKey] mutableCopy]; self.outlineData = tempMutableCopy; [tempMutableCopy release]; if(outlineData == nil){ NSString *NameDefault = NULL; NSString *UserIDdefault= NULL; NSString *Passworddefault= NULL; NSMutableDictionary *appDefaults = [NSMutableDictionary dictionaryWithObjectsAndKeys: NameDefault, kNamekey , UserIDdefault, kUserIDkey , Passworddefault, kPasswordkey , nil]; self.outlineData = appDefaults; [appDefaults release]; } [window addSubview:rootController.view]; [window makeKeyAndVisible]; NSMutableDictionary *savedLocationDict = [NSMutableDictionary dictionaryWithObject:outlineData forKey:kRestoreLocationKey]; [[NSUserDefaults standardUserDefaults] registerDefaults:savedLocationDict]; [[NSUserDefaults standardUserDefaults] synchronize]; } -(void)applicationWillTerminate:(UIApplication *)application { [[NSUserDefaults standardUserDefaults] setObject:outlineData forKey:kRestoreLocationKey]; } @end Here ViewController is ViewController of Navigation Controller which is attached with one tab bar.. I have attached xib file with ViewController //ViewController.h @interface IBOutlet UITextField *Name; IBOutlet UITextField *UserId; IBOutlet UITextField *Password; } @property(retain,nonatomic) IBOutlet UITextField *Name @property(retain,nonatomic) IBOutlet UITextField *UserId; @property(retain,nonatomic) IBOutlet UITextField *Password; -(IBAction)Save:(id)sender; @end Here in ViewController.m, I am storing object values with keys. /ViewController.m -(IBAction)Save:(id)sender{ TestAppDelegate appDelegate = (TestAppDelegate)[[UIApplication sharedApplication] delegate]; [appDelegate.outlineData setObject:Name.text forKey:kNamekey ]; [appDelegate.outlineData setObject:UserId.text forKey:kUserIDkey ]; [appDelegate.outlineData setObject:Password.text forKey:kPasswordkey]; [[NSUserDefaults standardUserDefaults] synchronize]; } I am accessing stored object using following method. -(void)loadData { TabBarAppDelegate *appDelegate = (TabBarAppDelegate *)[[UIApplication sharedApplication] delegate]; Name = [appDelegate.outlineData objectForKey:kNamekey ]; UserId = [appDelegate.outlineData objectForKey:kUserIDkey ]; Password = [appDelegate.outlineData objectForKey:kPasswordkey]; [Name release]; [UserId release]; [Password release]; } I am getting EXEC_BAD_ACCESS in application. Where I am making mistake ? Thanks,

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  • Core Data - JSON (TouchJSON) on iPhone

    - by Urizen
    I have the following code which seems to go on indefinitely until the app crashes. It seems to happen with the recursion in the datastructureFromManagedObject method. I suspect that this method: 1) looks at the first managed object and follows any relationship property recursively. 2) examines the object at the other end of the relationship found at point 1 and repeats the process. Is it possible that if managed object A has a to-many relationship with object B and that relationship is two-way (i.e an inverse to-one relationship to A from B - e.g. one department has many employees but each employee has only one department) that the following code gets stuck in infinite recursion as it follows the to-one relationship from object B back to object A and so on. If so, can anyone provide a fix for this so that I can get my whole object graph of managed objects converted to JSON. #import "JSONUtils.h" @implementation JSONUtils - (NSDictionary*)dataStructureFromManagedObject:(NSManagedObject *)managedObject { NSDictionary *attributesByName = [[managedObject entity] attributesByName]; NSDictionary *relationshipsByName = [[managedObject entity] relationshipsByName]; //getting the values correspoinding to the attributes collected in attributesByName NSMutableDictionary *valuesDictionary = [[managedObject dictionaryWithValuesForKeys:[attributesByName allKeys]] mutableCopy]; //sets the name for the entity being encoded to JSON [valuesDictionary setObject:[[managedObject entity] name] forKey:@"ManagedObjectName"]; NSLog(@"+++++++++++++++++> before the for loop"); //looks at each relationship for the given managed object for (NSString *relationshipName in [relationshipsByName allKeys]) { NSLog(@"The relationship name = %@",relationshipName); NSRelationshipDescription *description = [relationshipsByName objectForKey:relationshipName]; if (![description isToMany]) { NSLog(@"The relationship is NOT TO MANY!"); [valuesDictionary setObject:[self dataStructureFromManagedObject:[managedObject valueForKey:relationshipName]] forKey:relationshipName]; continue; } NSSet *relationshipObjects = [managedObject valueForKey:relationshipName]; NSMutableArray *relationshipArray = [[NSMutableArray alloc] init]; for (NSManagedObject *relationshipObject in relationshipObjects) { [relationshipArray addObject:[self dataStructureFromManagedObject:relationshipObject]]; } [valuesDictionary setObject:relationshipArray forKey:relationshipName]; } return [valuesDictionary autorelease]; } - (NSArray*)dataStructuresFromManagedObjects:(NSArray*)managedObjects { NSMutableArray *dataArray = [[NSArray alloc] init]; for (NSManagedObject *managedObject in managedObjects) { [dataArray addObject:[self dataStructureFromManagedObject:managedObject]]; } return [dataArray autorelease]; } //method to call for obtaining JSON structure - i.e. public interface to this class - (NSString*)jsonStructureFromManagedObjects:(NSArray*)managedObjects { NSLog(@"-------------> just before running the recursive method"); NSArray *objectsArray = [self dataStructuresFromManagedObjects:managedObjects]; NSLog(@"-------------> just before running the serialiser"); NSString *jsonString = [[CJSONSerializer serializer] serializeArray:objectsArray]; return jsonString; } - (NSManagedObject*)managedObjectFromStructure:(NSDictionary*)structureDictionary withManagedObjectContext:(NSManagedObjectContext*)moc { NSString *objectName = [structureDictionary objectForKey:@"ManagedObjectName"]; NSManagedObject *managedObject = [NSEntityDescription insertNewObjectForEntityForName:objectName inManagedObjectContext:moc]; [managedObject setValuesForKeysWithDictionary:structureDictionary]; for (NSString *relationshipName in [[[managedObject entity] relationshipsByName] allKeys]) { NSRelationshipDescription *description = [[[managedObject entity]relationshipsByName] objectForKey:relationshipName]; if (![description isToMany]) { NSDictionary *childStructureDictionary = [structureDictionary objectForKey:relationshipName]; NSManagedObject *childObject = [self managedObjectFromStructure:childStructureDictionary withManagedObjectContext:moc]; [managedObject setValue:childObject forKey:relationshipName]; continue; } NSMutableSet *relationshipSet = [managedObject mutableSetValueForKey:relationshipName]; NSArray *relationshipArray = [structureDictionary objectForKey:relationshipName]; for (NSDictionary *childStructureDictionary in relationshipArray) { NSManagedObject *childObject = [self managedObjectFromStructure:childStructureDictionary withManagedObjectContext:moc]; [relationshipSet addObject:childObject]; } } return managedObject; } //method to call for obtaining managed objects from JSON structure - i.e. public interface to this class - (NSArray*)managedObjectsFromJSONStructure:(NSString *)json withManagedObjectContext:(NSManagedObjectContext*)moc { NSError *error = nil; NSArray *structureArray = [[CJSONDeserializer deserializer] deserializeAsArray:[json dataUsingEncoding:NSUTF32BigEndianStringEncoding] error:&error]; NSAssert2(error == nil, @"Failed to deserialize\n%@\n%@", [error localizedDescription], json); NSMutableArray *objectArray = [[NSMutableArray alloc] init]; for (NSDictionary *structureDictionary in structureArray) { [objectArray addObject:[self managedObjectFromStructure:structureDictionary withManagedObjectContext:moc]]; } return [objectArray autorelease]; } @end

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  • How do I use UIImagePickerController just to display the camera and not take a picture?

    - by Thomas
    Hello All: I'd like to know how to open the camera inside of a pre-defined frame (not the entire screen). When the view loads, I have a box, and inside it, I want to display what the camera sees. I don't want to snap a picture, just basically use the camera as a viewfinder. I have searched this site and have not yet found what I'm looking for. Please help. Thanks! Thomas Update 1: Here is what I have tried so far. 1.) I added UIImageView to my xib. 2.) Connect the following outlet to the UIImageView in IB IBOutlet UIImageView *cameraWindow; 3.) I put the following code in viewWillAppear -(void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; UIImagePickerController *picker = [[UIImagePickerController alloc] init]; picker.delegate = self; picker.sourceType = UIImagePickerControllerSourceTypeCamera; [self presentModalViewController:picker animated:YES]; NSLog(@"viewWillAppear ran"); } But this method does not run, as evident by the absence of NSLog statement from my console. Please help! Thanks, Thomas Update 2: OK I got it to run by putting the code in viewDidLoad but my camera still doesn't show up...any suggestions? Anyone....? I've been reading the UIImagePickerController class reference, but am kinda unsure how to make sense of it. I'm still learning iPhone, so it's a bit of a struggle. Please help! - (void)viewDidLoad { [super viewDidLoad]; // Create a bool variable "camera" and call isSourceTypeAvailable to see if camera exists on device BOOL camera = [UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]; // If there is a camera, then display the world throught the viewfinder if(camera) { UIImagePickerController *picker = [[UIImagePickerController alloc] init]; // Since I'm not actually taking a picture, is a delegate function necessary? picker.delegate = self; picker.sourceType = UIImagePickerControllerSourceTypeCamera; [self presentModalViewController:picker animated:YES]; NSLog(@"Camera is available"); } // Otherwise, do nothing. else NSLog(@"No camera available"); } Thanks! Thomas Update 3: A-HA! Found this on the Apple Class Reference. Discussion The delegate receives notifications when the user picks an image or movie, or exits the picker interface. The delegate also decides when to dismiss the picker interface, so you must provide a delegate to use a picker. If this property is nil, the picker is dismissed immediately if you try to show it. Gonna play around with the delegate now. Then I'm going to read on wtf a delegate is. Backwards? Whatever :-p Update 4: The two delegate functions for the class are – imagePickerController:didFinishPickingMediaWithInfo: – imagePickerControllerDidCancel: and since I don't actually want to pick an image or give the user the option to cancel, I am just defining the methods. They should never run though....I think.

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  • Why does my UIWebView not Allow User Interaction?

    - by thomasmcgee
    Hi, I'm new to these forums so I apologize for my noobieness. I did as thorough a search as I could, but I couldn't find anyone else with this issue, applogise if this has been covered elsewhere. I've created a very simple example of my problem. I'm sure I'm missing something but I can't for the life of me figure out what. I'm creating a UIWebView and adding it to a custom view controller that inherits from UIViewController. When the app loads in the iPad simulator, the uiwebview loads the desired page, but the UIWebView is entirely unresponsive. The webview does not pan or scroll and none of the in page links can be clicked. However, if you change the orientation of the webview suddleny everything works. Thanks in advance for your help!! AppDelegate header #import <UIKit/UIKit.h> #import "EditorViewController.h" @interface FixEditorTestAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; EditorViewController *editorView; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) EditorViewController *editorView; @end AppDelegate Implementation #import "FixEditorTestAppDelegate.h" #import "EditorViewController.h" @implementation FixEditorTestAppDelegate @synthesize window; @synthesize editorView; - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { NSLog(@"application is loading"); editorView = [[EditorViewController alloc] init]; [window addSubview:[editorView view]]; [window makeKeyAndVisible]; return YES; } - (void)dealloc { [window release]; [editorView release]; [super dealloc]; } @end View Controller header #import <UIKit/UIKit.h> @interface EditorViewController : UIViewController <UIWebViewDelegate> { UIWebView *webView; } @property (nonatomic, retain) UIWebView *webView; @end View Controller Implementation #import "EditorViewController.h" @implementation EditorViewController @synthesize webView; /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) { // Custom initialization } return self; } */ // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { NSLog(@"loadView called"); UIView *curView = [[UIView alloc] init]; webView = [[UIWebView alloc] init]; webView.frame = CGRectMake(20, 40, 728, 964); webView.delegate = self; webView.backgroundColor = [UIColor redColor]; [curView addSubview: webView]; self.view = curView; [curView release]; } //Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; NSLog(@"viewDidLoad called"); NSURL *url = [[NSURL alloc] initWithString:@"http://www.nytimes.com"]; NSURLRequest *request = [[NSURLRequest alloc] initWithURL:url]; [webView loadRequest:request]; [url autorelease]; [request release]; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Overriden to allow any orientation. return YES; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { webView.delegate = nil; [webView release]; [super viewDidUnload]; // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end

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  • Linking LLVM JIT Code to Static LLVM Libraries?

    - by inflector
    I'm in the process of implementing a cross-platform (Mac OS X, Windows, and Linux) application which will do lots of CPU intensive analysis of financial data. The bulk of the analysis engine will be written in C++ for speed reasons, with a user-accessible scripting engine interfacing with the C++ testing engine. I want to write several scripting front-ends over time to emulate other popular software with existing large user bases. The first front will be a VisualBasic-like scripting language. I'm thinking that LLVM would be perfect for my needs. Performance is very important because of the sheer amount of data; it can take hours or days to run a single run of tests to get an answer. I believe that using LLVM will also allow me to use a single back-end solution while I implement different front-ends for different flavors of the scripting language over time. The testing engine itself will be separated from the interface and testing will even take place in a separate process with progress and results being reported to the testing management interface. Tests will consist of scripting code integrated with the testing engine code. In a previous implementation of a similar commercial testing system I wrote, I built a fast interpreter which easily interfaced with the testing library because it was written in C++ and linked directly to the testing engine library. Callbacks from scripting code to testing library objects involved translating between the formats with significant overhead. I'm imagining that with LLVM, I could implement the callbacks into C++ directly so that I could make the scripting code work almost as if it had been written in C++. Likewise, if all the code was compiled to LLVM byte-code format, it seems like the LLVM optimizers could optimize across the boundaries between the scripting language and the testing engine code that was written in C++. I don't want to have to compile the testing engine every time. Ideally, I'd like to JIT compile only the scripting code. For small tests, I'd skip some optimization passes, while for large tests, I'd perform full optimizations during the link. So is this possible? Can I precompile the testing engine to a .o object file or .a library file and then link in the scripting code using the JIT? Finally, ideally, I'd like to have the scripting code implement specific methods as subclasses for a specific C++ class. So the C++ testing engine would only see C++ objects while the JIT setup code compiled scripting code that implemented some of the methods for the objects. It seems that if I used the right name mangling algorithm it would be relatively easy to set up the LLVM generation for the scripting language to look like a C++ method call which could then be linked into the testing engine. Thus the linking stage would go in two directions, calls from the scripting language into the testing engine objects to retrieve pricing information and test state information and calls from the testing engine of methods of some particular C++ objects where the code was supplied not from C++ but from the scripting language. In summary: 1) Can I link in precompiled (either .bc, .o, or .a) files as part of the JIT compilation, code-generation process? 2) Can I link in code using that the process in 1) above in such a way that I am able to create code that acts as if it was all written in C++?

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  • Designing interfaces: predict methods needed, discipline yourself and deal with code that comes to m

    - by fireeyedboy
    Was: Design by contract: predict methods needed, discipline yourself and deal with code that comes to mind I like the idea of designing by contract a lot (at least, as far as I understand the principal). I believe it means you define intefaces first before you start implementing actual code, right? However, from my limited experience (3 OOP years now) I usually can't resist the urge to start coding pretty early, for several reasons: because my limited experience has shown me I am unable to predict what methods I will be needing in the interface, so I might as well start coding right away. or because I am simply too impatient to write out the whole interfaces first. or when I do try it, I still wind up implementing bits of code already, because I fear I might forget this or that imporant bit of code, that springs to mind when I am designing the interfaces. As you see, especially with the last two points, this leads to a very disorderly way of doing things. Tasks get mixed up. I should draw a clear line between designing interfaces and actual coding. If you, unlike me, are a good/disciplined planner, as intended above, how do you: ...know the majority of methods you will be needing up front so well? Especially if it's components that implement stuff you are not familiar with yet. ...resist the urge to start coding right away? ...deal with code that comes to mind when you are designing the interfaces? UPDATE: Thank you for the answers so far. Valuable insights! And... I stand corrected; it seems I misinterpreted the idea of Design By Contract. For clarity, what I actually meant was: "coming up with interface methods before implementing the actual components". An additional thing that came up in my mind is related to point 1): b) How do you know the majority of components you will be needing. How do you flesh out these things before you start actually coding? For arguments sake, let's say I'm a novice with the MVC pattern, and I wanted to implement such a component/architecture. A naive approach would be to think of: a front controller some abstract action controller some abstract view ... and be done with it, so to speak. But, being more familiar with the MVC pattern, I know now that it makes sense to also have: a request object a router a dispatcher a response object view helpers etc.. etc.. If you map this idea to some completely new component you want to develop, with which you have no experience yet; how do you come up with these sort of additional components without actually coding the thing, and stuble upon the ideas that way? How would you know up front how fine grained some components should be? Is this a matter of disciplining yourself to think it out thoroughly? Or is it a matter of being good at thinking in abstractions?

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  • Sharing the model in MVP Winforms App

    - by Keith G
    I'm working on building up an MVP application (C# Winforms). My initial version is at http://stackoverflow.com/questions/1422343/ ... Now I'm increasing the complexity. I've broken out the code to handle two separate text fields into two view/presenter pairs. It's a trivial example, but it's to work out the details of multiple presenters sharing the same model. My questions are about the model: I am basically using a property changed event raised by the model for notifying views that something has changed. Is that a good approach? What if it gets to the point where I have 100 or 1000 properties? Is it still practical at that point? Is instantiating the model in each presenter with   NoteModel _model = NoteModel.Instance   the correct approach? Note that I do want to make sure all of the presenters are sharing the same data. If there is a better approach, I'm open to suggestions .... My code looks like this: NoteModel.cs public class NoteModel : INotifyPropertyChanged { private static NoteModel _instance = null; public static NoteModel Instance { get { return _instance; } } static NoteModel() { _instance = new NoteModel(); } private NoteModel() { Initialize(); } public string Filename { get; set; } public bool IsDirty { get; set; } public readonly string DefaultName = "Untitled.txt"; string _sText; public string TheText { get { return _sText; } set { _sText = value; PropertyHasChanged("TheText"); } } string _sMoreText; public string MoreText { get { return _sMoreText; } set { _sMoreText = value; PropertyHasChanged("MoreText"); } } public void Initialize() { Filename = DefaultName; TheText = String.Empty; MoreText = String.Empty; IsDirty = false; } private void PropertyHasChanged(string sPropName) { IsDirty = true; if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs(sPropName)); } } public event PropertyChangedEventHandler PropertyChanged; } TextEditorPresenter.cs public class TextEditorPresenter { ITextEditorView _view; NoteModel _model = NoteModel.Instance; public TextEditorPresenter(ITextEditorView view)//, NoteModel model) { //_model = model; _view = view; _model.PropertyChanged += new PropertyChangedEventHandler(model_PropertyChanged); } void model_PropertyChanged(object sender, PropertyChangedEventArgs e) { if (e.PropertyName == "TheText") _view.TheText = _model.TheText; } public void TextModified() { _model.TheText = _view.TheText; } public void ClearView() { _view.TheText = String.Empty; } } TextEditor2Presenter.cs is essentially the same except it operates on _model.MoreText instead of _model.TheText. ITextEditorView.cs public interface ITextEditorView { string TheText { get; set; } } ITextEditor2View.cs public interface ITextEditor2View { string MoreText { get; set; } }

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  • Cocoa nextEventMatchingMask not receiving NSMouseMoved event

    - by Jonny
    Hello, I created a local event loop and showed up a borderless window (derived from NSPanel), I found in the event loop there's no NSMouseMoved event received, although I can receive Mouse button down/up events. What should I do to get the NSMouseMoved events? I found making the float window as key window can receive the NSMouseMoved events, but I don't want to change key window. And it appears this is possible, because I found after clicking the test App Icon in System Dock Bar, I can receive the mousemoved events, and the key window/mainwindow are unchanged. Here's the my test code: (Create a Cocoa App project names FloatWindowTest, and put a button to link it with the onClick: IBAction). Thanks in advance! -Jonny #import "FloatWindowTestAppDelegate.h" @interface FloatWindow : NSPanel @end @interface FloatWindowContentView : NSView @end @implementation FloatWindowTestAppDelegate @synthesize window; - (void)delayedAction:(id)sender { // What does this function do? // 1. create a float window // 2. create a local event loop // 3. print out the events got from nextEventMatchingMask. // 4. send it to float window. // What is the problem? // In local event loop, althrough the event mask has set NSMouseMovedMask // there's no mouse moved messages received. // FloatWindow* floatWindow = [[FloatWindow alloc] init]; NSEvent* event = [NSApp currentEvent]; NSPoint screenOrigin = [[self window] convertBaseToScreen:[event locationInWindow]]; [floatWindow setFrameTopLeftPoint:screenOrigin]; [floatWindow orderFront:nil]; //Making the float window as Key window will work, however //change active window is not anticipated. //[floatWindow makeKeyAndOrderFront:nil]; BOOL done = NO; while (!done) { NSAutoreleasePool* pool = [NSAutoreleasePool new]; NSUInteger eventMask = NSLeftMouseDownMask| NSLeftMouseUpMask| NSMouseMovedMask| NSMouseEnteredMask| NSMouseExitedMask| NSLeftMouseDraggedMask; NSEvent* event = [NSApp nextEventMatchingMask:eventMask untilDate:[NSDate distantFuture] inMode:NSDefaultRunLoopMode dequeue:YES]; //why I cannot get NSMouseMoved event?? NSLog(@"new event %@", [event description]); [floatWindow sendEvent:event]; [pool drain]; } [floatWindow release]; return; } -(IBAction)onClick:(id)sender { //Tried to postpone the local event loop //after return from button's mouse tracking loop. //but not fixes this problem. [[NSRunLoop currentRunLoop] performSelector:@selector(delayedAction:) target:self argument:nil order:0 modes:[NSArray arrayWithObject:NSDefaultRunLoopMode]]; } @end @implementation FloatWindow - (id)init { NSRect contentRect = NSMakeRect(200,300,200,300); self = [super initWithContentRect:contentRect styleMask:NSTitledWindowMask backing:NSBackingStoreBuffered defer:YES]; if (self) { [self setLevel:NSFloatingWindowLevel]; NSRect frameRect = [self frameRectForContentRect:contentRect]; NSView* view = [[[FloatWindowContentView alloc] initWithFrame:frameRect] autorelease]; [self setContentView:view]; [self setAcceptsMouseMovedEvents:YES]; [self setIgnoresMouseEvents:NO]; } return self; } - (BOOL)becomesKeyOnlyIfNeeded { return YES; } - (void)becomeMainWindow { NSLog(@"becomeMainWindow"); [super becomeMainWindow]; } - (void)becomeKeyWindow { NSLog(@"becomeKeyWindow"); [super becomeKeyWindow]; } @end @implementation FloatWindowContentView - (BOOL)acceptsFirstMouse:(NSEvent *)theEvent { return YES; } - (BOOL)acceptsFirstResponder { return YES; } - (id)initWithFrame:(NSRect)frameRect { self = [super initWithFrame:frameRect]; if (self) { NSTrackingArea* area; area = [[NSTrackingArea alloc] initWithRect:frameRect options:NSTrackingActiveAlways| NSTrackingMouseMoved| NSTrackingMouseEnteredAndExited owner:self userInfo:nil]; [self addTrackingArea:area]; [area release]; } return self; } - (void)drawRect:(NSRect)rect { [[NSColor redColor] set]; NSRectFill([self bounds]); } - (BOOL)becomeFirstResponder { NSLog(@"becomeFirstResponder"); return [super becomeFirstResponder]; } @end

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  • ( height 100% ) plus (2-column css)

    - by denja
    Hi! I need a 2-column interface to stretch 100% height the page. PS: If the contents is too long, the scroll bar should appear. it After this question is solved, I'll try to add a sticky footer to the interface. I've really tried hard to find the answer by myself... Thanks if you have any idea here's the code <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-GB"> <head> <title>2 Column CSS Demo - Equal Height Columns with Cross-Browser CSS</title> <style media="screen" type="text/css"> /* <!-- */ *{ margin:0; padding:0; } html { background-color: #ccc; height: 100%; } body { background-color: white; width: 600px; margin: 0 auto; height:100%; position: relative; border-left: 1px solid #888; border-right: 2px solid black; } #footer { clear:both; width:100%; height:0px;font-size:0px; } #container2 { clear:left; float:left; width:600px; overflow:hidden; background:#ffa7a7; } #container1 { float:left; width:600px; position:relative; right:200px; background:#fff689; } #col1 { float:left; width:400px; position:relative; left:200px; overflow:hidden; } #col2 { float:left; width:200px; position:relative; left:200px; overflow:hidden; } /* --> */ </style> </head> <body> <div id="container2"> <div id="container1"> <div id="col1"> aaaa a a a a a a a a a aa aa a a a a a a a a aa aa a a a a a a a a aa aa a a a a a a a aa a a a a aa aa a a a a a a a a aa aa a a a a a a a a aa aa a a a a aa a a a a aa aa a </div> <div id="col2"> fghdfghsfgddn fghdfghsfgddn fghdfghsfgddn fghdfghsfgddn fghdfghsfgddn fghdfghsfgddn fghdfghsfgddn v </div> </div> </div> <div id="footer"> &nbsp; </div> </body>

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  • How to implement an offline reader writer lock

    - by Peter Morris
    Some context for the question All objects in this question are persistent. All requests will be from a Silverlight client talking to an app server via a binary protocol (Hessian) and not WCF. Each user will have a session key (not an ASP.NET session) which will be a string, integer, or GUID (undecided so far). Some objects might take a long time to edit (30 or more minutes) so we have decided to use pessimistic offline locking. Pessimistic because having to reconcile conflicts would be far too annoying for users, offline because the client is not permanently connected to the server. Rather than storing session/object locking information in the object itself I have decided that any aggregate root that may have its instances locked should implement an interface ILockable public interface ILockable { Guid LockID { get; } } This LockID will be the identity of a "Lock" object which holds the information of which session is locking it. Now, if this were simple pessimistic locking I'd be able to achieve this very simply (using an incrementing version number on Lock to identify update conflicts), but what I actually need is ReaderWriter pessimistic offline locking. The reason is that some parts of the application will perform actions that read these complex structures. These include things like Reading a single structure to clone it. Reading multiple structures in order to create a binary file to "publish" the data to an external source. Read locks will be held for a very short period of time, typically less than a second, although in some circumstances they could be held for about 5 seconds at a guess. Write locks will mostly be held for a long time as they are mostly held by humans. There is a high probability of two users trying to edit the same aggregate at the same time, and a high probability of many users needing to temporarily read-lock at the same time too. I'm looking for suggestions as to how I might implement this. One additional point to make is that if I want to place a write lock and there are some read locks, I would like to "queue" the write lock so that no new read locks are placed. If the read locks are removed withing X seconds then the write lock is obtained, if not then the write lock backs off; no new read-locks would be placed while a write lock is queued. So far I have this idea The Lock object will have a version number (int) so I can detect multi-update conflicts, reload, try again. It will have a string[] for read locks A string to hold the session ID that has a write lock A string to hold the queued write lock Possibly a recursion counter to allow the same session to lock multiple times (for both read and write locks), but not sure about this yet. Rules: Can't place a read lock if there is a write lock or queued write lock. Can't place a write lock if there is a write lock or queued write lock. If there are no locks at all then a write lock may be placed. If there are read locks then a write lock will be queued instead of a full write lock placed. (If after X time the read locks are not gone the lock backs off, otherwise it is upgraded). Can't queue a write lock for a session that has a read lock. Can anyone see any problems? Suggest alternatives? Anything? I'd appreciate feedback before deciding on what approach to take.

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  • What is the cause of exception in wcf peer-to-peer service with callbacks ?

    - by miensol
    I've been playing around with WCF peer to peer, one way operation contract and callbacks. I have a following service: [ServiceContract(CallbackContract = typeof(ICodeFoundCallback))] public interface ICodeSearch { [OperationContract(IsOneWay = true)] void Search(string searchQuery); } public interface ICodeFoundCallback { [OperationContract(IsOneWay = true)] void Found(string found); } public class CodeSearchService : ServiceWithCallback<ICodeFoundCallback>, ICodeSearch { public void Search(string searchQuery) { Console.WriteLine("Searching for :" + searchQuery); Callback(t=> t.Found(searchQuery)); } } public class ServiceWithCallback<T> { protected void Callback(Action<T> call) { var callbackChanel = OperationContext.Current.GetCallbackChannel<T>(); call(callbackChanel); } } with such config on server <system.serviceModel> <services> <service name="CodeSearch.Service.CodeSearchService" behaviorConfiguration="CodeSearchServiceBehavior"> <host> <baseAddresses> <add baseAddress="net.p2p://CodeSearchService"/> </baseAddresses> </host> <endpoint name="CodeSearchServiceEndpoint" address="" binding="netPeerTcpBinding" bindingConfiguration="BindingUnsecure" contract="CodeSearch.Service.ICodeSearch" /> </service> </services> <behaviors> <serviceBehaviors> <behavior name="CodeSearchServiceBehavior"> <serviceMetadata /> </behavior> </serviceBehaviors> </behaviors> <bindings> <netPeerTcpBinding> <binding name="BindingUnsecure"> <security mode="None"/> <resolver mode="Pnrp"/> </binding> </netPeerTcpBinding> <customBinding> <binding name="CodeSearchServiceEndpoint"> <binaryMessageEncoding maxReadPoolSize="64" maxWritePoolSize="16" maxSessionSize="2048"> <readerQuotas maxDepth="32" maxStringContentLength="8192" maxArrayLength="16384" maxBytesPerRead="4096" maxNameTableCharCount="16384" /> </binaryMessageEncoding> <peerTransport maxBufferPoolSize="524288" maxReceivedMessageSize="65536" port="0"> <security mode="None" /> </peerTransport> </binding> </customBinding> </bindings> <system.serviceModel> And simple client generated by Visual studio tooling. When I run two or more servers, and client invokes Search method: search method is called on each server first server calls client callback properly second server throws ArgumentException "A property with the name 'TransactionFlowProperty' already exists" when invoking client callback (Found method) I've no idea what is going on since as far as I know transaction flow is by default set to none. Could anyone help me solve this issue ?

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  • iphone sdk - problem pasting into current text location

    - by norskben
    Hi guys I'm trying to paste text right into where the cursor currently is. I have been trying to do what it says at: - http://dev.ragfield.com/2009/09/insert-text-at-current-cursor-location.html The main deal is that I can't just go textbox1.text (etc) because the textfield is in the middle of a custom cell. I want to just have some text added to where the cursor is (when I press a custom key on a keyboard). -I just want to paste a decimal into the textbox... The error I get is: 2010-05-15 22:37:20.797 PageControl[37962:207] * -[MyDetailController paste:]: unrecognized selector sent to instance 0x1973d10 2010-05-15 22:37:20.797 PageControl[37962:207] Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '** -[MyDetailController paste:]: unrecognized selector sent to instance 0x1973d10' Note: I have access to the textfield tag (if that helps?) I'm a little past the beginner stage in objective-c, but still not great. My code is currently below, and at https://gist.github.com/d634329e5ddf52945989 Thanks all. MyDetailController.h @interface MyDetailController : UITableViewController <UITextFieldDelegate,UINavigationControllerDelegate> { //...(lots in here) } @end @interface UIResponder(UIResponderInsertTextAdditions) - (void) insertText: (NSString*) text; @end MyDetailController.m @implementation MyDetailController //.... (lots in here) - (void)addDecimal:(NSNotification *)notification { // Apend the Decimal to the TextField. //savedAmount.text = [savedAmount.text stringByAppendingString:@"."]; NSLog(@"Decimal Pressed"); NSLog(@"tagClicked: %d",tagClicked); switch (tagClicked) { case 7: //savedAmount.text = [savedAmount.text stringByAppendingString:@"."]; break; case 8: //goalAmount.text = [goalAmount.text stringByAppendingString:@"."]; break; case 9: //incrementAmount.text = [incrementAmount.text stringByAppendingString:@"."]; break; case 10: //incrementAmount.text = [incrementAmount.text stringByAppendingString:@"."]; break; } [self insertText:@"."]; } -(void)textFieldDidBeginEditing:(UITextField *)textfield{ //UITextField *theCell = (UITextField *)sender; tagClicked = textfield.tag; NSLog(@"textfield changed. tagClicked: %d",tagClicked); } @end @implementation UIResponder(UIResponderInsertTextAdditions) - (void) insertText: (NSString*) text { // Get a refererence to the system pasteboard because that's // the only one @selector(paste:) will use. UIPasteboard* generalPasteboard = [UIPasteboard generalPasteboard]; // Save a copy of the system pasteboard's items // so we can restore them later. NSArray* items = [generalPasteboard.items copy]; // Set the contents of the system pasteboard // to the text we wish to insert. generalPasteboard.string = text; // Tell this responder to paste the contents of the // system pasteboard at the current cursor location. [self paste: self]; // Restore the system pasteboard to its original items. generalPasteboard.items = items; // Free the items array we copied earlier. [items release]; } @end

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  • How to set parameters of CGContextAddArcToPoint method using a slider

    - by Manish Sahni
    am making an app in which i have to control a smile of a face like graphics. For example if i slide the slider down(to a value less than middle) it should give the arc a sad face(like :-( ) effect and if i slide the slider up the arc should give the effect of smile(like :-) ).initially lips are like :-| . I need to control the lips which is an arc using a slider? smileSliderViewController.h #import <UIKit/UIKit.h> @interface smileSliderViewController : UIViewController { IBOutlet UISlider *slider; } -(IBAction)valueChange:(id)sender; @end smileSliderViewController.m #import "smileSliderViewController.h" //#import "smile.h" @implementation smileSliderViewController -(IBAction)valueChange:(id)sender { int value = (int)(slider.value); if(value>0 && value<25) { //value--; CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 2.0); CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB(); CGFloat components[] = {0.0,0.0,1.0,1.0}; CGColorRef color = CGColorCreate(colorspace, components); CGContextSetStrokeColorWithColor(context, color); CGContextMoveToPoint(context, 120,180); CGContextAddArcToPoint(context, 190 , 170, 270, 200, 0 ); CGContextStrokePath(context); } } smile.h #import <UIKit/UIKit.h> #import "smile.m" @interface smile : UIView { IBOutlet UISlider *slider; } @end smile.m #import "smile.h" #import "smileSliderViewController.h" @implementation smile - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code } return self; } - (void)drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 2.0); //CGContextSetStrokeColor(context, [UIColor redColor].CGColor); CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB(); CGFloat components[] = {0.0,0.0,1.0,1.0}; CGColorRef color = CGColorCreate(colorspace, components); CGContextSetStrokeColorWithColor(context, color); CGRect rectangle = CGRectMake(60, 20, 200,200); CGContextAddEllipseInRect(context, rectangle); CGContextStrokePath(context); /*CGRect rectangle1 = CGRectMake(130,170,50,10); CGContextAddRect(context,rectangle1); CGContextStrokePath(context);*/ /*CGContextMoveToPoint(context,100,200); CGContextAddArcToPoint(context,120,150,400,150,70 ); CGContextStrokePath(context);*/ /*CGContextMoveToPoint(context, 100,100); CGContextAddArcToPoint(context, -100,200, -400,200, 80); CGContextStrokePath(context);*/ CGContextSetStrokeColorWithColor(context,color); CGRect rectangle2 = CGRectMake(80, 90, 50, 8); CGContextAddEllipseInRect(context, rectangle2); CGContextStrokePath(context); CGContextSetStrokeColorWithColor(context,color); CGRect rectangle3 = CGRectMake(180, 90, 50, 8); CGContextAddEllipseInRect(context, rectangle3); CGContextStrokePath(context); CGContextSetStrokeColorWithColor(context,color); CGContextMoveToPoint(context, 155,120); CGContextAddLineToPoint(context, 155,160); CGContextStrokePath(context); /*CGContextSetStrokeColorWithColor(context, color); CGRect rectangle4 = CGRectMake(130, 180, 50,8); CGContextAddEllipseInRect(context, rectangle4); CGContextStrokePath(context);*/ /*CGContextSetStrokeColorWithColor(context,color); CGContextMoveToPoint(context, 120,180); CGContextAddLineToPoint(context, 190,180); CGContextStrokePath(context);*/ int value = (int)(slider.value); if(value == 25) { CGContextMoveToPoint(context, 120,180); CGContextAddArcToPoint(context, 190 , 180, 250 , 180, 0 ); CGContextStrokePath(context); } }

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  • Implementing ZBar QR Code Reader in UIView

    - by Bobster4300
    I really need help here. I'm pretty new to iOS/Objective-C so sorry if the problem resolution is obvious or if my code is terrible. Be easy on me!! :-) I'm struggling to integrate ZBarSDK for reading QR Codes into an iPad app i'm building. If I use ZBarReaderController (of which there are plenty of tutorials and guides on implementing), it works fine. However I want to make the camera come up in a UIView as opposed to the fullscreen camera. Now I have gotten as far as making the camera view (readerView) come up in the UIView (ZBarReaderView) as expected, but I get an error when it scans a code. The error does not come up until a code is scanned making me believe this is either delegate related or something else. Here's the important parts of my code: (ZBarSDK.h is imported at the PCH file) SignInViewController.h #import <UIKit/UIKit.h> #import <AVFoundation/AVFoundation.h> @class AVCaptureSession, AVCaptureDevice; @interface SignInViewController : UIViewController < ZBarReaderDelegate > { ZBarReaderView *readerView; UITextView *resultText; } @property (nonatomic, retain) UIImagePickerController *imgPicker; @property (strong, nonatomic) IBOutlet UITextView *resultText; @property (strong, nonatomic) IBOutlet ZBarReaderView *readerView; -(IBAction)StartScan:(id) sender; SignInViewController.m #import "SignInViewController.h" @interface SignInViewController () @end @implementation SignInViewController @synthesize resultText, readerView; -(IBAction)StartScan:(id) sender { readerView = [ZBarReaderView new]; readerView.readerDelegate = self; readerView.tracksSymbols = NO; readerView.frame = CGRectMake(30,70,230,230); readerView.torchMode = 0; readerView.device = [self frontFacingCameraIfAvailable]; ZBarImageScanner *scanner = readerView.scanner; [scanner setSymbology: ZBAR_I25 config: ZBAR_CFG_ENABLE to: 0]; [self relocateReaderPopover:[self interfaceOrientation]]; [readerView start]; [self.view addSubview: readerView]; resultText.hidden=NO; } - (void) readerControllerDidFailToRead: (ZBarReaderController*) reader withRetry: (BOOL) retry{ NSLog(@"the image picker failing to read"); } - (void) imagePickerController: (UIImagePickerController*) reader didFinishPickingMediaWithInfo: (NSDictionary*) info { NSLog(@"the image picker is calling successfully %@",info); id<NSFastEnumeration> results = [info objectForKey: ZBarReaderControllerResults]; ZBarSymbol *symbol = nil; NSString *hiddenData; for(symbol in results) hiddenData=[NSString stringWithString:symbol.data]; NSLog(@"the symbols is the following %@",symbol.data); resultText.text=symbol.data; NSLog(@"BARCODE= %@",symbol.data); NSLog(@"SYMBOL : %@",hiddenData); resultText.text=hiddenData; } The error I get when a code is scanned: 2012-12-16 14:28:32.797 QRTestApp[7970:907] -[SignInViewController readerView:didReadSymbols:fromImage:]: unrecognized selector sent to instance 0x1e88b1c0 2012-12-16 14:28:32.799 QRTestApp[7970:907] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[SignInViewController readerView:didReadSymbols:fromImage:]: unrecognized selector sent to instance 0x1e88b1c0' I'm not too worried about what happens with the results just yet, just want to get over this error. Took me ages just to get the camera to come up in the UIView due to severe lack of tutorial or documentation on ZBarReaderView (for beginners anyway). Thanks all.

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  • Marshal a C# struct to C++ VARIANT

    - by jortan
    To start with, I'm not very familiar with the COM-technology, this is the first time I'm working with it so bear with me. I'm trying to call a COM-object function from C#. This is the interface in the idl-file: [id(6), helpstring("vConnectInfo=ConnectInfoType")] HRESULT ConnectTarget([in,out] VARIANT* vConnectInfo); This is the interop interface I got after running tlbimp: void ConnectTarget(ref object vConnectInfo); The c++ code in COM object for the target function: STDMETHODIMP PCommunication::ConnectTarget(VARIANT* vConnectInfo) { if (!((vConnectInfo->vt & VT_ARRAY) && (vConnectInfo->vt & VT_BYREF))) { return E_INVALIDARG; } ConnectInfoType *pConnectInfo = (ConnectInfoType *)((*vConnectInfo->pparray)->pvData); ... } This COM-object is running in another process, it is not in a dll. I can add that the COM object is also used from another program written in C++. In that case there is no problem because in C++ a VARIANT is created and pparray-pvData is set to the connInfo data-structure and then the COM-object is called with the VARIANT as parameter. In C#, as I understand, my struct should be marshalled as a VARIANT automatically. These are two methods I've been using (or actually I've tried a lot more...) to call this method from C#: private void method1_Click(object sender, EventArgs e) { pcom.PCom PCom = new pcom.PCom(); pcom.IGeneralManagementServices mgmt = (pcom.IGeneralManagementServices)PCom; m_ci = new ConnectInfoType(); fillConnInfo(ref m_ci); mgmt.ConnectTarget(m_ci); } In the above case the struct gets marshalled as VT_UNKNOWN. This is a simple case and works if the parameter is not a struct (eg. works for int). private void method4_Click(object sender, EventArgs e) { ConnectInfoType ci = new ConnectInfoType(); fillConnInfo(ref ci); pcom PCom = new pcom.PCom(); pcom.IGeneralManagementServices mgmt = (pcom.IGeneralManagementServices)PCom; ParameterModifier[] pms = new ParameterModifier[1]; ParameterModifier pm = new ParameterModifier(1); pm[0] = true; pms[0] = pm; object[] param = new object[1]; param[0] = ci; object[] args = new object[1]; args[0] = param; mgmt.GetType().InvokeMember("ConnectTarget", BindingFlags.InvokeMethod, null, mgmt, args, pms, null, null); } In this case it gets marshalled as VT_ARRAY | VT_BYREF | VT_VARIANT. The problem is that when debugging the "target-function" ConnectTarget I cannot find the data I send in the SAFEARRAY-struct (or in any other place in memory either) What do I do with a VT_VARIANT? Any ideas on how to get my struct-data? Update: The ConnectInfoType struct: [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)] public class ConnectInfoType { public short network; public short nodeNumber; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 51)] public string connTargPassWord; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 8)] public string sConnectId; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 16)] public string sConnectPassword; public EnuConnectType eConnectType; public int hConnectHandle; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 8)] public string sAccessPassword; }; And the corresponding struct in c++: typedef struct ConnectInfoType { short network; short nodeNumber; char connTargPassWord[51]; char sConnectId[8]; char sConnectPassword[16]; EnuConnectType eConnectType; int hConnectHandle; char sAccessPassword[8]; } ConnectInfoType;

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  • NSFetchedResultsController: using of NSManagedObjectContext during update brings to crash

    - by Kentzo
    Here is the interface of my controller class: @interface ProjectListViewController : UITableViewController <NSFetchedResultsControllerDelegate> { NSFetchedResultsController *fetchedResultsController; NSManagedObjectContext *managedObjectContext; } @end I use following code to init fetchedResultsController: if (fetchedResultsController != nil) { return fetchedResultsController; } // Create and configure a fetch request with the Project entity. NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Project" inManagedObjectContext:managedObjectContext]; [fetchRequest setEntity:entity]; // Create the sort descriptors array. NSSortDescriptor *projectIdDescriptor = [[NSSortDescriptor alloc] initWithKey:@"projectId" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:projectIdDescriptor, nil]; [fetchRequest setSortDescriptors:sortDescriptors]; // Create and initialize the fetch results controller. NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:managedObjectContext sectionNameKeyPath:nil cacheName:nil]; self.fetchedResultsController = aFetchedResultsController; fetchedResultsController.delegate = self; As you can see, I am using the same managedObjectContext as defined in my controller class Here is an adoption of the NSFetchedResultsControllerDelegate protocol: - (void)controllerWillChangeContent:(NSFetchedResultsController *)controller { // The fetch controller is about to start sending change notifications, so prepare the table view for updates. [self.tableView beginUpdates]; } - (void)controller:(NSFetchedResultsController *)controller didChangeObject:(id)anObject atIndexPath:(NSIndexPath *)indexPath forChangeType:(NSFetchedResultsChangeType)type newIndexPath:(NSIndexPath *)newIndexPath { UITableView *tableView = self.tableView; switch(type) { case NSFetchedResultsChangeInsert: [tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:newIndexPath] withRowAnimation:UITableViewRowAnimationFade]; break; case NSFetchedResultsChangeDelete: [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade]; break; case NSFetchedResultsChangeUpdate: [self _configureCell:(TDBadgedCell *)[tableView cellForRowAtIndexPath:indexPath] atIndexPath:indexPath]; break; case NSFetchedResultsChangeMove: if (newIndexPath != nil) { [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade]; [tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:newIndexPath] withRowAnimation:UITableViewRowAnimationFade]; } else { [tableView reloadSections:[NSIndexSet indexSetWithIndex:indexPath.section] withRowAnimation:UITableViewRowAnimationFade]; } break; } } - (void)controller:(NSFetchedResultsController *)controller didChangeSection:(id <NSFetchedResultsSectionInfo>)sectionInfo atIndex:(NSUInteger)sectionIndex forChangeType:(NSFetchedResultsChangeType)type { switch(type) { case NSFetchedResultsChangeInsert: [self.tableView insertSections:[NSIndexSet indexSetWithIndex:sectionIndex] withRowAnimation:UITableViewRowAnimationFade]; break; case NSFetchedResultsChangeDelete: [self.tableView deleteSections:[NSIndexSet indexSetWithIndex:sectionIndex] withRowAnimation:UITableViewRowAnimationFade]; break; } } - (void)controllerDidChangeContent:(NSFetchedResultsController *)controller { [self.tableView endUpdates]; } Inside of the _configureCell:atIndexPath: method I have following code: NSFetchRequest *issuesNumberRequest = [NSFetchRequest new]; NSEntityDescription *issueEntity = [NSEntityDescription entityForName:@"Issue" inManagedObjectContext:managedObjectContext]; [issuesNumberRequest setEntity:issueEntity]; NSPredicate *predicate = [NSPredicate predicateWithFormat:@"projectId == %@", project.projectId]; [issuesNumberRequest setPredicate:predicate]; NSUInteger issuesNumber = [managedObjectContext countForFetchRequest:issuesNumberRequest error:nil]; [issuesNumberRequest release]; I am using the managedObjectContext again. But when I am trying to insert new Project, app crashes with following exception: Assertion failure in -[UITableView _endCellAnimationsWithContext:], /SourceCache/UIKit_Sim/UIKit-984.38/UITableView.m:774 Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Invalid update: invalid number of rows in section 0. The number of rows contained in an existing section after the update (4) must be equal to the number of rows contained in that section before the update (4), plus or minus the number of rows inserted or deleted from that section (1 inserted, 0 deleted).' Fortunately, I've found a workaround: if I create and use separate NSManagedObjectContext inside of the _configureCell:atIndexPath: method app won't crash! I only want to know, is this behavior correct or not?

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  • how to get vendor id and product id of a plugged usb device on windows

    - by new
    Hello all, I am using Qt on windows platform. i want to get and display vendor id and product id of a plugged usb device from my local system. Below is my full source code to get the vendor id and product id from the usb device. when i run the my qt application it does not throw me any errors . so i plug the usb device into the system. but my print statement displays the result as below qDebug ()<DevicePath; i get the result as 0x4 Whether i have any implementation mistakes in my source code ? if so please guide me what i am doing wrong.. Have i missed out any other functions ? Is it possible to get the vendor id and product id from the usb device based on my source code .( my implementation of the code ) ? kindly find my source code below static GUID GUID_DEVINTERFACE_USB_DEVICE = { 0xA5DCBF10L, 0x6530, 0x11D2, { 0x90, 0x1F, 0x00, 0xC0, 0x4F, 0xB9, 0x51, 0xED } }; HANDLE hInfo = SetupDiGetClassDevs(&GUID_DEVINTERFACE_USB_DEVICE,NULL,NULL,DIGCF_PRESENT | DIGCF_INTERFACEDEVICE); if ( hInfo == INVALID_HANDLE_VALUE ) { qDebug ()<<"invalid"; } else { qDebug ()<<"valid handle"; SP_DEVINFO_DATA DeviceInfoData; DeviceInfoData.cbSize = sizeof(SP_DEVINFO_DATA); SP_INTERFACE_DEVICE_DATA Interface_Info; Interface_Info.cbSize = sizeof(Interface_Info); BYTE Buf[1024]; DWORD i; DWORD InterfaceNumber= 0; PSP_DEVICE_INTERFACE_DETAIL_DATA pspdidd = (PSP_DEVICE_INTERFACE_DETAIL_DATA)Buf; for (i=0;SetupDiEnumDeviceInfo(hInfo,i,&DeviceInfoData);i++) { DWORD DataT; LPTSTR buffer = NULL; DWORD buffersize = 0; while (!SetupDiGetDeviceRegistryProperty( hInfo,&DeviceInfoData,SPDRP_DEVICEDESC,&DataT,(PBYTE)buffer,buffersize,&buffersize)) { if (GetLastError() == ERROR_INSUFFICIENT_BUFFER) { // Change the buffer size. if (buffer) LocalFree(buffer); buffer = (LPTSTR)LocalAlloc(LPTR,buffersize); } else { // Insert error handling here. break; } qDebug ()<<(TEXT("Device Number %i is: %s\n"),i, buffer); if (buffer) LocalFree(buffer); if ( GetLastError()!=NO_ERROR && GetLastError()!=ERROR_NO_MORE_ITEMS ) { // Insert error handling here. qDebug ()<<"return false"; } InterfaceNumber = 0; // this just returns the first one, you can iterate on this if (SetupDiEnumDeviceInterfaces(hInfo,NULL,&GUID_DEVINTERFACE_USB_DEVICE,InterfaceNumber,&Interface_Info)) { printf("Got interface"); DWORD needed; pspdidd->cbSize = sizeof(*pspdidd); SP_DEVICE_INTERFACE_DETAIL_DATA *pDetData = NULL; DWORD dwDetDataSize = sizeof (SP_DEVICE_INTERFACE_DETAIL_DATA) + 256; SetupDiGetDeviceInterfaceDetail(hInfo, &Interface_Info, pDetData,dwDetDataSize, NULL,&DeviceInfoData); qDebug ()<<pDetData->DevicePath; //qDebug ()<<QString::fromWCharArray(pDetData->DevicePath); } else { printf("\nNo interface"); //ErrorExit((LPTSTR) "SetupDiEnumDeviceInterfaces"); if ( GetLastError() == ERROR_NO_MORE_ITEMS) printf(", since there are no more items found."); else printf(", unknown reason."); } // Cleanup SetupDiDestroyDeviceInfoList(hInfo); qDebug ()<<"return true"; } } }

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  • PHP: How do I loop through every XML file in a directory?

    - by celebritarian
    Hi! I'm building a simple application. It's a user interface to an online order system. Basically, the system is going to work like this: Other companies upload their purchase orders to our FTP server. These orders are simple XML files (containing things like customer data, address information, ordered products and the quantities…) I've built a simple user interface in HTML5, jQuery and CSS — all powered by PHP. PHP reads the content of an order (using the built-in features of SimpleXML) and displays it on the web page. So, it's a web app, supposed to always be running in a browser at the office. The PHP app will display the content of all orders. Every fifteen minutes or so, the app will check for new orders. How do I loop through all XML files in a directory? Right now, my app is able to read the content of a single XML file, and display it in a nice way on the page. My current code looks like this: // pick a random order that I know exists in the Order directory: $xml_file = file_get_contents("Order/6366246.xml",FILE_TEXT); $xml = new SimpleXMLElement($xml_file); // start echo basic order information, like order number: echo $xml->OrderHead->ShopPO; // more information about the order and the customer goes here… echo "<ul>"; // loop through each order line, and echo all quantities and products: foreach ($xml->OrderLines->OrderLine as $orderline) { echo "<tr>\n". "<li>".$orderline->Quantity." st.</li>\n". "<li>".$orderline->SKU."</li>\n"; } echo "</ul>"; // more information about delivery options, address information etc. goes here… So, that's my code. Pretty simple. It only needs to do one thing — print out the content of all order files on the screen — so me and my colleagues can see the order, confirm it and deliver it. That's it. But right now — as you can see — I'm selecting one single order at a time, located in the Order directory. But how do I loop through the entire Order directory, and read aand display the content of each order (like above)? I'm stuck. I don't really know how you get all (xml) files in a directory and then do something with the files (like reading them and echo out the data, like I want to). -- I'd really appreciate some help. I'm not very experienced with PHP/server-side programming, so if you could help me out here I'd be very grateful. Thanks a lot in advance! // Björn (celebritarian at me dot com)

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  • Does this inheritance design belong in the database?

    - by Berryl
    === CLARIFICATION ==== The 'answers' older than March are not answers to the question in this post! Hello In my domain I need to track allocations of time spent on Activities by resources. There are two general types of Activities of interest - ones base on a Project and ones based on an Account. The notion of Project and Account have other features totally unrelated to both each other and capturing allocations of time, and each is modeled as a table in the database. For a given Allocation of time however, it makes sense to not care whether the allocation was made to either a Project or an Account, so an ActivityBase class abstracts away the difference. An ActivityBase is either a ProjectActivity or an AccountingActivity (object model is below). Back to the database though, there is no direct value in having tables for ProjectActivity and AccountingActivity. BUT the Allocation table needs to store something in the column for it's ActivityBase. Should that something be the Id of the Project / Account or a reference to tables for ProjectActivity / Accounting? How would the mapping look? === Current Db Mapping (Fluent) ==== Below is how the mapping currently looks: public class ActivityBaseMap : IAutoMappingOverride<ActivityBase> { public void Override(AutoMapping<ActivityBase> mapping) { //mapping.IgnoreProperty(x => x.BusinessId); //mapping.IgnoreProperty(x => x.Description); //mapping.IgnoreProperty(x => x.TotalTime); mapping.IgnoreProperty(x => x.UniqueId); } } public class AccountingActivityMap : SubclassMap<AccountingActivity> { public void Override(AutoMapping<AccountingActivity> mapping) { mapping.References(x => x.Account); } } public class ProjectActivityMap : SubclassMap<ProjectActivity> { public void Override(AutoMapping<ProjectActivity> mapping) { mapping.References(x => x.Project); } } There are two odd smells here. Firstly, the inheritance chain adds nothing in the way of properties - it simply adapts Projects and Accounts into a common interface so that either can be used in an Allocation. Secondly, the properties in the ActivityBase interface are redundant to keep in the db, since that information is available in Projects and Accounts. Cheers, Berryl ==== Domain ===== public class Allocation : Entity { ... public virtual ActivityBase Activity { get; private set; } ... } public abstract class ActivityBase : Entity { public virtual string BusinessId { get; protected set; } public virtual string Description { get; protected set; } public virtual ICollection<Allocation> Allocations { get { return _allocations.Values; } } public virtual TimeQuantity TotalTime { get { return TimeQuantity.Hours(Allocations.Sum(x => x.TimeSpent.Amount)); } } } public class ProjectActivity : ActivityBase { public virtual Project Project { get; private set; } public ProjectActivity(Project project) { BusinessId = project.Code.ToString(); Description = project.Description; Project = project; } }

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  • Model Object called in NSOutlineView DataSource Method Crashing App

    - by Alec Sloman
    I have a bewildering problem, hoping someone can assist: I have a model object, called Road. Here's the interface. @@@ @interface RoadModel : NSObject { NSString *_id; NSString *roadmapID; NSString *routeID; NSString *title; NSString *description; NSNumber *collapsed; NSNumber *isRoute; NSString *staff; NSNumber *start; NSArray *staffList; NSMutableArray *updates; NSMutableArray *uploads; NSMutableArray *subRoads; } @property (nonatomic, copy) NSString *_id; @property (nonatomic, copy) NSString *roadmapID; @property (nonatomic, copy) NSString *routeID; @property (nonatomic, copy) NSString *title; @property (nonatomic, copy) NSString *description; @property (nonatomic, copy) NSNumber *collapsed; @property (nonatomic, copy) NSNumber *isRoute; @property (nonatomic, copy) NSString *staff; @property (nonatomic, copy) NSNumber *start; @property (nonatomic, copy) NSArray *staffList; @property (nonatomic, copy) NSMutableArray *updates; @property (nonatomic, copy) NSMutableArray *uploads; @property (nonatomic, copy) NSMutableArray *subRoads; - (id)initWithJSONObject:(NSDictionary *)JSONObject; @end This part is fine. To give you some background, I'm translating a bunch of JSON into a proper model object so it's easier to work with. Now, I'm trying to display this in an NSOutlineView. This is where the problem is. In particular, I have created the table and a datasource. - (id)initWithRoads:(NSArray *)roads { if (self = [super init]) root = [[NSMutableArray alloc] initWithArray:roads]; return self; } - (NSInteger)outlineView:(NSOutlineView *)outlineView numberOfChildrenOfItem:(id)item { if (item == nil) return root.count; return 0; } - (BOOL)outlineView:(NSOutlineView *)outlineView isItemExpandable:(id)item { return NO; } - (id)outlineView:(NSOutlineView *)outlineView child:(NSInteger)index ofItem:(id)item { if (item == nil) item = root; if (item == root) return [root objectAtIndex:index]; return nil; } - (id)outlineView:(NSOutlineView *)outlineView objectValueForTableColumn:(NSTableColumn *)tableColumn byItem:(id)item { return [item title]; } In the final datasource method, it attempts to return the "title" string property of the model object, but for some reason crashes each time. I have checked that the method is taking in the correct object (I checked [item class] description], and it is the right object), but for some reason if I call any of the objects accessors the app immediately crashes. This is totally puzzling because in the init method, I can iterate through root (an array of RoadModel objects), and print any of its properties without issue. It is only when I'm trying to access the properties in any of the datasource methods that this occurs. I wonder if there is something memory-wise that is going on behind the scenes and I am not providing for it. If you can shed some light on to this situation, it would be greatly appreciated! Thanks in advance!

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  • How to write a bison grammer for WDI?

    - by Rizo
    I need some help in bison grammar construction. From my another question: I'm trying to make a meta-language for writing markup code (such as xml and html) wich can be directly embedded into C/C++ code. Here is a simple sample written in this language, I call it WDI (Web Development Interface): /* * Simple wdi/html sample source code */ #include <mySite> string name = "myName"; string toCapital(string str); html { head { title { mySiteTitle; } link(rel="stylesheet", href="style.css"); } body(id="default") { // Page content wrapper div(id="wrapper", class="some_class") { h1 { "Hello, " + toCapital(name) + "!"; } // Lists post ul(id="post_list") { for(post in posts) { li { a(href=post.getID()) { post.tilte; } } } } } } } Basically it is a C source with a user-friendly interface for html. As you can see the traditional tag-based style is substituted by C-like, with blocks delimited by curly braces. I need to build an interpreter to translate this code to html and posteriorly insert it into C, so that it can be compiled. The C part stays intact. Inside the wdi source it is not necessary to use prints, every return statement will be used for output (in printf function). The program's output will be clean html code. So, for example a heading 1 tag would be transformed like this: h1 { "Hello, " + toCapital(name) + "!"; } // would become: printf("<h1>Hello, %s!</h1>", toCapital(name)); My main goal is to create an interpreter to translate wdi source to html like this: tag(attributes) {content} = <tag attributes>content</tag> Secondly, html code returned by the interpreter has to be inserted into C code with printfs. Variables and functions that occur inside wdi should also be sorted in order to use them as printf parameters (the case of toCapital(name) in sample source). Here are my flex/bison files: id [a-zA-Z_]([a-zA-Z0-9_])* number [0-9]+ string \".*\" %% {id} { yylval.string = strdup(yytext); return(ID); } {number} { yylval.number = atoi(yytext); return(NUMBER); } {string} { yylval.string = strdup(yytext); return(STRING); } "(" { return(LPAREN); } ")" { return(RPAREN); } "{" { return(LBRACE); } "}" { return(RBRACE); } "=" { return(ASSIGN); } "," { return(COMMA); } ";" { return(SEMICOLON); } \n|\r|\f { /* ignore EOL */ } [ \t]+ { /* ignore whitespace */ } . { /* return(CCODE); Find C source */ } %% %start wdi %token LPAREN RPAREN LBRACE RBRACE ASSIGN COMMA SEMICOLON CCODE QUOTE %union { int number; char *string; } %token <string> ID STRING %token <number> NUMBER %% wdi : /* empty */ | blocks ; blocks : block | blocks block ; block : head SEMICOLON | head body ; head : ID | ID attributes ; attributes : LPAREN RPAREN | LPAREN attribute_list RPAREN ; attribute_list : attribute | attribute COMMA attribute_list ; attribute : key ASSIGN value ; key : ID {$$=$1} ; value : STRING {$$=$1} /*| NUMBER*/ /*| CCODE*/ ; body : LBRACE content RBRACE ; content : /* */ | blocks | STRING SEMICOLON | NUMBER SEMICOLON | CCODE ; %% I am having difficulties on defining a proper grammar for the language, specially in splitting WDI and C code . I just started learning language processing techniques so I need some orientation. Could someone correct my code or give some examples of what is the right way to solve this problem?

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  • When my UIViewController accesses an NSArray in my AppDelegate from an IBAction it crashes the progr

    - by JasonClark
    I have a couple UIViewControllers that I am trying to access an array inside my AppDelegate. When I use an IBAction UIButton and in that method I access my AppDelegate my program dies silently. Nothing in output or the debugger, it just stops. If I run it several times I can see that it is failing to access the array properly. To investigate this problem I created a very basic app. In my AppDelegate.h I declared and set properties for the array #import <UIKit/UIKit.h> @class MyViewController; @interface MyAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; MyViewController *viewController; NSArray *images; } @property (nonatomic, retain) NSArray *images; @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet MyViewController *viewController;` In the AppDelegate.m I synthesised and initialized the NSArray (Also made sure the images were added to the Resources folder). @synthesize images; - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { images = [NSArray arrayWithObjects: [[NSBundle mainBundle] pathForResource:@"bamboo_nw" ofType:@"jpg"], ..... nil]; NSLog(@"init images size:%i",[images count]); [window addSubview:viewController.view]; [window makeKeyAndVisible]; return YES; } In my UIViewController.h I added class, imported header file, declared, and set properties for my AppDelegate pointer. #import <UIKit/UIKit.h> #import "MyAppDelegate.h" @class MyAppDelegate; @interface MyViewController : UIViewController { MyAppDelegate *mainDelegate; IBOutlet UIButton mybutton; } @property (nonatomic, retain) MyAppDelegate mainDelegate; @property (nonatomic, retain) UIButton *mybutton; -(IBAction) doSomething;` In my UIViewController.m I synthesize and assign my AppDelegate. I set up an IBAction that will log the same count of the NSArray from the AppDelegate. #import "MyViewController.h" #import "MyAppDelegate.h" @implementation MyViewController @synthesize mybutton; - (void)viewDidLoad { mainDelegate = (MyAppDelegate *)[[UIApplication sharedApplication] delegate]; NSLog(@"vdl images size:%i",[mainDelegate.images count]); [super viewDidLoad]; } -(IBAction) doSomething { NSLog(@"ds images size:%i",[mainDelegate.images count]); } I print the size of the NSArray in the AppDelegate when I create it, in the ViewController when I first assign my AppDelegate pointer, and then as a result of my IBAction. I find that everytime I hit the button the program dies. On the third time I hit the button, I saw that it ran my IBAction but printed my array size as 1 instead of 8. Am I missing something? Also, why don't I get stack traces or anything, the debugger just dies silently? Thanks in advance for any help! Debugger Console output for 3 runs: [Session started at 2010-05-10 06:21:32 -0700.] 2010-05-10 06:21:44.865 My[59695:207] init images size:8 2010-05-10 06:21:47.246 My[59695:207] vdl images size:8 [Session started at 2010-05-10 06:22:15 -0700.] 2010-05-10 06:22:18.920 My[59704:207] init images size:8 2010-05-10 06:22:19.043 My[59704:207] vdl images size:8 [Session started at 2010-05-10 06:22:23 -0700.] 2010-05-10 06:22:25.966 My[59707:207] init images size:8 2010-05-10 06:22:26.017 My[59707:207] vdl images size:8 2010-05-10 06:22:27.814 My[59707:207] ds images size:1

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