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  • How do I set the dimensions of a custom component defined in an ActionScript class?

    - by user339681
    I'm trying to set the height of a vertical bar (activityBar) but it does not appear to do anything. i have tried something similar with the whole component, but setting the dimensions does nothing (even in the mxml used to instantiate the class). Indeed, I've added transparent graphics just to give the component some dimensions I'm not sure what I'm doing wrong. It's something bad though; my approach seems dire. FYI: I'm trying to create a mic activity bar that will respond to the mic by simply setting the height of the activityBar child (which seems to me to be more efficient than redrawing the graphics each time). Thanks for your help! package components { import mx.core.UIComponent; public class MicActivityBar extends UIComponent { public var activityBar:UIComponent; // Constructor public function MicActivityBar() { super(); this.opaqueBackground = 0xcc4444; graphics.beginFill(0xcccccc, 0); graphics.drawRect(0,-15,5,30); graphics.endFill();// background for bar activityBar = new UIComponent(); activityBar.graphics.beginFill(0xcccccc, 0.8); activityBar.graphics.drawRect(0,-15,5,20); activityBar.graphics.endFill(); activityBar.height=10; addChild(activityBar); } } }

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  • Checkbox not working properly for IE with jquery

    - by wildanjel
    Hi, I am trying using several asp.net checkboxes on a page, disabling them accordingly. <asp:CheckBox ID='chkMenuItem' runat='server' CssClass='HiddenText' Text='Test' onclick='<%#String.Format("checkChild({0});", Eval("id")) %>' /> on javascript, I am using the following code function checkChild(id) { for (i = 0; i < $("input[id*=hdnParentMenuItemID]").length; i++) { if ($('input[id*=hdnParentMenuItemID]')[i].value.split(':')[0] == id) { var childID = $('input[id*=hdnParentMenuItemID]')[i].value.split(':')[1]; if ($("#" + childID).attr("disabled")) //$("#" + childID).attr('disabled', ''); $("#" + childID).removeAttr("disabled"); else $("#" + childID).attr('disabled', true); } } } Now is the checkboxes are disabled once the page is loaded, the removeAttr section doesn't work. I tried to step through the debugger and the logic works perfectly fine. If the checkboxes aren't disabled on page load, the code works fine. I tried replacing disabled 'attributes' with 'checked' to see if the other attributes work fine and it works perfectly fine. I tried $("#" + childID).attr('disabled', ''); but it didnt work either. Note: It works perfect on FF and Chrome but doesnt work in IE. Thanks,

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  • “User Control” uses an incorrect event

    - by Lijo
    Hi, I am using two instances of a user control. But when I click on a button in the user control, both of the instances calls the function corresponding to the first event (AcknowledgeReceipt()) However, when I remove the first user control and clicks on the btnRequestClarification, it calls the correct method (RequestClarification()) Is there a way to correct this behavior? acknowledgeModificationPopupCtrl = (ConfirmationPopup)this.LoadControl("~/ConfirmationPopup.ascx"); plHConfirmationPopup.Controls.Add(acknowledgeModificationPopupCtrl); acknowledgeModificationPopupCtrl.ContinueClick += new EventHandler(AcknowledgeReceipt); RequiredFieldValidator reqFValidatorAcknowledge = (RequiredFieldValidator)acknowledgeModificationPopupCtrl.FindControl("reqValidatorTxt"); reqFValidatorAcknowledge.ValidationGroup = "AcknowledgeReceipt"; acknowledgeModificationPopupCtrl.ValidationGroup = "AcknowledgeReceipt"; btnAcknowledgeReceipt.Attributes.Add("onclick", "validateconfirmPopup('true','xx' ,’yyy','Note' ,'true'); return false;"); requestModificationPopupCtrl = (ConfirmationPopup)this.LoadControl("~/ConfirmationPopup.ascx"); plHConfirmationPopup.Controls.Add(requestModificationPopupCtrl); requestModificationPopupCtrl.ContinueClick += new EventHandler(RequestClarification); RequiredFieldValidator reqFValidator = (RequiredFieldValidator)requestModificationPopupCtrl.FindControl("reqValidatorTxt"); reqFValidator.ValidationGroup = "request"; requestModificationPopupCtrl.ValidationGroup = "request"; btnRequestClarification.Attributes.Add("onclick", "validateconfirmPopup('true',’kkk' ,’lll','ff' ,'true'); return false;"); Thanks Lijo

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  • Obj-c method override/polymorphism problem

    - by Rod
    Ok, so I'm using Objective-C. Now, say I have: TopClass : NSObject - (int) getVal {return 1;} MidClass : TopClass - (int) getVal {return 2;} BotClass : MidClass - (int) getVal {return 3;} I then put objects of each type into an NSMutableArray and take one out. What I want to do is run the getVal func on the appropriate object type, but when I put id a = [allObjects objectAtIndex:0]; if ([a isKindOfClass:[TopClass class]]) { int i; i = [a getVal]; } I get firstly a warning about multiple methods called getVal (presumably because the compiler can't determine the actual object type until runtime). But more seriously I also get an error "void value not ignored as it should be" and it won't compile. If I don't try and use the return from [a getVal] then it compiles fine e.g. [a getval]; //obviously no good if I want to use the return value It will also work if I use isMemberOfClass statements to cast the object to a class before running the function e.g. if ([a isMemberOfClass:[BotClass]) i = [(BotClass*) a getVal]; But surely I shouldn't have to do this to get the functionality I require? Otherwise I'll have to put in a statement for every single subclass, and worse have to add a new line if I add a new sub class, which rather defeats the point of method overriding doesn't it? Surely there is a better way?

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  • text in div not going to next line

    - by Kia Dull
    for some reason the text in my div doesn't go to the next line, i've tried several different css elements which don't seem to work.... word-wrap:break word, just jumbles the letters... what i want is for one there is an extra word it goes down to the next line like it's supposed to here is my code this is the div it's in #top7 { width: 150px; height:auto; margin: 5px; display: block; float: left; word-wrap:break-word; } text that it's in #p6 { font-family: Myriad Pro; margin: 1px; font-size: 22px; background-color:#540f45; padding: 5px 5px 3px 4px; margin:4px; } a { text-decoration: none; color: white; text-align: right; font-family: Myriad Pro; } here is the php function that retrieves the data from the database <p id='p6'><?php echo "<a href='' "</a>"; ?></p> this is all wrapped in these two id's body { background:#603e4f; display: block; } #foursquare { background-color:#603e4f; width: 290px; display: block; position: absolute; }

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  • Google Chrome && (cache || memory leaks).

    - by Alexey Ogarkov
    Hello All, I have a big problem with Google Chrome and its memory. My app is displaying to user several image charts and reloads them every 10s. In the interval i have code like that var image = new Image(); var src = 'myurl/image'+new Date().getTime(); image.onload = function() { document.getElementById('myimage').src = src; image.onload = image.onabort = image.onerror = null; } image.src = src; So i have no memory leaks in Firefox and IE. Here the response headers for images Server Apache-Coyote/1.1 Vary * Cache-Control no-store (// I try no-cache, must-revalidate and so on here) Content-Type image/png Content-Length 11131 Date Mon, 31 May 2010 14:00:28 GMT Vary * taken from here In about:cache page there is no my cached images. If i enable purge-memory-button for chrome (--purge-memory-button parameter) it`s not help. Images is in PNG24. So i think that the problem is not in cache. May be Google Chrome is not releasing memory for old images. Please help. Any suggestions. Thanks.

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  • std::bind overload resolution

    - by bpw1621
    The following code works fine #include <functional> using namespace std; using namespace std::placeholders; class A { int operator()( int i, int j ) { return i - j; } }; A a; auto aBind = bind( &A::operator(), ref(a), _2, _1 ); This does not #include <functional> using namespace std; using namespace std::placeholders; class A { int operator()( int i, int j ) { return i - j; } int operator()( int i ) { return -i; } }; A a; auto aBind = bind( &A::operator(), ref(a), _2, _1 ); I have tried playing around with the syntax to try and explicitly resolve which function I want in the code that does not work without luck so far. How do I write the bind line in order to choose the call that takes the two integer arguments?

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  • Fast and efficient way to read a space separated file of numbers into an array?

    - by John_Sheares
    I need a fast and efficient method to read a space separated file with numbers into an array. The files are formatted this way: 4 6 1 2 3 4 5 6 2 5 4 3 21111 101 3 5 6234 1 2 3 4 2 33434 4 5 6 The first row is the dimension of the array [rows columns]. The lines following contain the array data. The data may also be formatted without any newlines like this: 4 6 1 2 3 4 5 6 2 5 4 3 21111 101 3 5 6234 1 2 3 4 2 33434 4 5 6 I can read the first line and initialize an array with the row and column values. Then I need to fill the array with the data values. My first idea was to read the file line by line and use the split function. But the second format listed gives me pause, because the entire array data would be loaded into memory all at once. Some of these files are in the 100 of MBs. The second method would be to read the file in chunks and then parse them piece by piece. Maybe somebody else has a better a way of doing this?

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  • Ajax Code to run PHP query After Facebook Like Button is Clicked

    - by John
    I have the PHP below on a file called fblike.php. On another file, I have the Facebook Like button. The Like button functions. I would like to run the code below when the Facebook Like button is clicked. I know that FB.Event.subscribe('edge.create', function(response) {} is supposed to run whenever the Like button is clicked. I know that I am probably supposed to use Javascript and maybe Ajax to cause the PHP on fblike.php to run. But after multiple tries, I can't get it to work. What is the specific Ajax code that I could include within the Facebook Event? Do I need to do anything to the Like button code to allow the Facebook Event to work? $submissionid = $_POST['submissionid']; $uid = $_POST['uid']; mysql_connect("server", "username", "password") or die(mysql_error()); mysql_select_db("database") or die(mysql_error()); $q = "INSERT INTO fblikes VALUES (NULL, '$submissionid', '$uid', NULL)"; $r = mysql_query($q); if($r) { echo "Success!"; } elseif(!$r) { echo "Failed!"; }

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  • How to make smooth movements in OpenGL?

    - by thyrgle
    So this kind of on topic to my other OpenGL question (not my OpenGL ES question but OpenGL the desktop version). If you have someone press a key to move a square how do you make the square movement naturally and less jumpy but also at the same speed I have it now? This is my code for the glutKeyboardFunc() function: void handleKeypress(unsigned char key, int x, int y) { if (key == 'w') { for (int i = 0; i < 12; i++) { if (i == 1 || i == 7 || i == 10 || i == 4) { square[i] = square[i] + 1; } } glutPostRedisplay(); } if (key == 'd') { for (int i = 0; i < 12; i++) { if (i == 0 || i % 3 == 0) { square[i] = square[i] + 1; } } glutPostRedisplay(); } if (key == 's') { for (int i = 0; i < 12; i++) { if (i == 1 || i == 7 || i == 10 || i == 4) { square[i] = square[i] - 1; } } glutPostRedisplay(); } if (key == 'a') { for (int i = 0; i < 12; i++) { if (i == 0 || i % 3 == 0) { square[i] = square[i] - 1; } } glutPostRedisplay(); } } I'm sorry if this doesn't quite make sense I'll try to rephrase it in a better way if it doesn't make sense.

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  • My game plays itself?

    - by sc8ing
    I've been making a canvas game in HTML5 and am new to a lot of it. I would like to use solely javascript to create my elements too (it is easier to embed into other sites this way and I feel it is cleaner). I had my game reloading in order to play again, but I want to be able to keep track of the score and multiple other variables without having to put each into the URL (which I have been doing) to make it seem like the game is still going. I'm also going to add "power ups" and other things that need to be "remembered" by the script. Anyways, here's my question. When one player kills another, the game will play itself for a while and make my computer very slow until I reload the page. Why is it doing this? I cleared the interval for the main function (which loops the game and keeps everything running) and this used to make everything stop moving - it no longer does. What's wrong here? This is my game: http://dl.dropbox.com/u/11168436/game/game.html Controls: Move the skier with arrow keys and shoot with M (you shoot in the direction you were last moving in). The snowboarder is moved with ESDF and shoots with Q. Thanks for your time.

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  • How to store arbitrary data for some HTML tags

    - by nickf
    I'm making a page which has some interaction provided by javascript. Just as an example: links which send an AJAX request to get the content of articles and then display that data in a div. Obviously in this example, I need each link to store an extra bit of information: the id of the article. The way I've been handling it in case was to put that information in the href link this: <a class="article" href="#5"> I then use jQuery to find the a.article elements and attach the appropriate event handler. (don't get too hung up on the usability or semantics here, it's just an example) Anyway, this method works, but it smells a bit, and isn't extensible at all (what happens if the click function has more than one parameter? what if some of those parameters are optional?) The immediately obvious answer was to use attributes on the element. I mean, that's what they're for, right? (Kind of). <a articleid="5" href="link/for/non-js-users.html"> In my recent question I asked if this method was valid, and it turns out that short of defining my own DTD (I don't), then no, it's not valid or reliable. A common response was to put the data into the class attribute (though that might have been because of my poorly-chosen example), but to me, this smells even more. Yes it's technically valid, but it's not a great solution. Another method I'd used in the past was to actually generate some JS and insert it into the page in a <script> tag, creating a struct which would associate with the object. var myData = { link0 : { articleId : 5, target : '#showMessage' // etc... }, link1 : { articleId : 13 } }; <a href="..." id="link0"> But this can be a real pain in butt to maintain and is generally just very messy. So, to get to the question, how do you store arbitrary pieces of information for HTML tags?

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  • error: 'void Base::output()' is protected within this context

    - by Bill
    I'm confused about the errors generated by the following code. In Derived::doStuff, I can access Base::output directly by calling it. Why can't I create a pointer to output() in the same context that I can call output()? (I thought protected / private governed whether you could use a name in a specific context, but apparently that is incomplete?) Is my fix of writing callback(this, &Derived::output); instead of callback(this, Base::output) the correct solution? #include <iostream> using std::cout; using std::endl; template <typename T, typename U> void callback(T obj, U func) { ((obj)->*(func))(); } class Base { protected: void output() { cout << "Base::output" << endl; } }; class Derived : public Base { public: void doStuff() { // call it directly: output(); Base::output(); // create a pointer to it: // void (Base::*basePointer)() = &Base::output; // error: 'void Base::output()' is protected within this context void (Derived::*derivedPointer)() = &Derived::output; // call a function passing the pointer: // callback(this, &Base::output); // error: 'void Base::output()' is protected within this context callback(this, &Derived::output); } }; int main() { Derived d; d.doStuff(); }

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  • 2 basic but interesting questions about .NET

    - by b-gen-jack-o-neill
    Hi, when I first saw C#, I thought this must be some joke. I was starting with programming in C. But in C# you could just drag and drop objects, and just write event code to them. It was so simple. Now, I still like C the most, becouse I am very attracted to the basic low level operations, and C is just next level of assembler, with few basic routines, so I like it very much. Even more becouse I write little apps for microcontrollers. But yeasterday I wrote very simple control program for my microcontroller based LED cube in asm, and I needed some way to simply create animation sequences to the Cube. So, I remembered C#. I have practically NO C# skills, but still I created simple program to make animation sequences in about hour with GUI, just with help of google and help of the embeded function descriptions in C#. So, to get to the point, is there some other reason then top speed, to use any other language than C#? I mean, it is so effective. I know that Java is a bit of similiar, but I expect C# to be more Windows effective since its directly from Microsoft. The second question is, what is the advantage of compiling into CIL, and than run by CLR, than directly compile it into machine code? I know that portability is one, but since C# is mainly for Windows, wouldn´t it be more powerfull to just compile it directly? Thanks.

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  • How to determine if a C++ usertype has been registered with tolua

    - by czuger
    We use tolua++ to generate Lua bindings for C++ classes. Assume I have a C++ class: class Foo { //Some methods in Foo, irrelevant to question. }; and a tolua .pkg file with the following contents class Foo { }; Consider the following function: void call_some_lua_function(lua_State* luaState) { Foo* myFoo = new Foo(); tolua_pushusertype(luaState, (void*)myFoo, "Foo"); //More code to actually call Lua, irrelevant to question. } Now, the actual question: tolua_pushusertype causes a segfault in Lua if the 3rd parameter does not correspond to a valid fully qualified string of a C++ class that was registered with a call to tolua_cclass. So, if parameter 3 where "Bar", we get a segfault. What I would like to do is the following: void call_some_lua_function(lua_State* luaState) { //determine if tolua is aware of my type, how to do this? //Something like: //if(!tolua_iscpptype_registered("Foo")) //{ // abort gracefully //} Foo* myFoo = new Foo(); tolua_pushusertype(luaState, (void*)myFoo, "Foo"); //More code to actually call Lua, irrelevant to question. } Is there a way to do this using tolua?

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  • Help with string equality in Java

    - by annayena
    The following function accepts 2 strings, the 2nd (not 1st) possibly containing *'s (asterisks). An * is a replacement for a string (empty, 1 char or more), it can appear appear (only in s2) once, twice, more or not at all, it cannot be adjacent to another * (ab**c), no need to check that. public static boolean samePattern(String s1, String s2) It returns true if strings are of the same pattern. It must be recursive, not use any loops, static or global variables. Also it's prohibited to use the method equals in the String class. Can use local variables and method overloading. Can use only these methods: charAt(i), substring(i), substring(i, j), length(). Examples: 1: TheExamIsEasy; 2: "The*xamIs*y" ---> true 1: TheExamIsEasy; 2: "Th*mIsEasy*" ---> true 1: TheExamIsEasy; 2: "*" ---> true 1: TheExamIsEasy; 2: "TheExamIsEasy" ---> true 1: TheExamIsEasy; 2: "The*IsHard" ---> FALSE I am stucked on this question for many hours now! I need the solution in Java please kindly help me.

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  • create variable from array actionscript 3

    - by steve
    I'm currently trying to make a dynamic menu via an array and a loop. So when someone clicks on the first item of the array, "menu_bag_mc" it will link to the content "menu_bag_mc_frame" (or some name that will be unique to this array) that is another movieclip that will load. Below is the code I have so far: //right here, i need to make a variable that I can put in the "addchild" so that //for every one of the list items clicked, it adds a movieclip child with //the same name (such as menu_bag_mc from above) with "_frame" appended. //I tried the next line out, but it doesn't really work. var framevar:MovieClip = menuList[i] += "_frame"; function createContent(event:MouseEvent):void { if(MovieClip(root).currentFrame == 850) { while(MovieClip(root).numChildren > 1) { MovieClip(root).removeChild(MovieClip(root).getChildAt(MovieClip(root).numChildren - 1)); } //Here is where the variable would go, to add a child directly related //to whichever array item was clicked (here, "framevar") MovieClip(root).addChild (framevar); MovieClip(root).addChild (closeBtn); } else { MovieClip(root).addChild (framevar); MovieClip(root).addChild (closeBtn); MovieClip(root).gotoAndPlay(806); } } Is there a way to make a unique variable (whatever it is) from the array so that I can name a movieclip after it so it will load the new movieclip? Thanks

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  • Calling a constructor to reinitialize variables doesn't seem to work?

    - by Matt
    I wanted to run 1,000 iterations of a program, so set a counter for 1000 in main. I needed to reinitialize various variables after each iteration, and since the class constructor had all the initializations already written out - I decided to call that after each iteration, with the result of each iteration being stored in a variable in main. However, when I called the constructor, it had no effect...it took me a while to figure out - but it didn't reinitialize anything! I created a function exactly like the constructor - so the object would have its own version. When I called that, it reinitialized everything as I expected. int main() { Class MyClass() int counter = 0; while ( counter < 1000 ) { stuff happens } Class(); // This is how I tried to call the constructor initially. // After doing some reading here, I tried: // Class::Class(); // - but that didn't work either /* Later I used... MyClass.function_like_my_constructor; // this worked perfectly */ } ...Could someone try to explain why what I did was wrong, or didn't work, or was silly or what have you? I mean - mentally, I just figured - crap, I can call this constructor and have all this stuff reinitialized. Are constructors (ideally) ONLY called when an object is created?

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  • Pass reference to ArrayLists to a method.

    - by bhavna raghuvanshi
    here is the whole program: public class ListMerge { public static void main( String[] args) { Scanner input = new Scanner(System.in); System.out.println ("Input length of arraylist 1:"); int n = input.nextInt(); ArrayList x = new ArrayList(); ArrayList y = new ArrayList(); for (int i = 0; i < n; i++) { System.out.println ("Input x[ " + i +"] :" ); x.add(new Integer(i)); } System.out.println ("Input length of arraylist 2:"); int m = input.nextInt(); for (int i = 0; i < m; i++) { System.out.println ("Input y[ " + i +"] :" ); y.add(new Integer(i)); } } list int merge(ArrayList x, ArrayList y) { List all = new ArrayList(); all.addAll(x); all.addAll(y); System.out.println(all); return all; } } also tell me how do i call the function merge?

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  • Best way to make sure I get all available options array/loop

    - by jaz872
    OK, here is my problem. I'm looking for the best way to loop through a bunch of options to make sure that I hit all available options. Some detail. I've created a feature that allows a client to build images that are basically other images layered on top of each other. These other images are split up into different groups. They have links on the side of the image that they can click to scroll through all the different images to view them. I'm now making an automated process that is going to run the function that changes the image when a user clicks one of the links. I need to make sure that every possible combo of the different images is hit during this process. So I have an array with the number of options for each group. The current array is [3, 9, 3, 3] My question is what is the best way to loop through this to make sure that all possible options will be shown? I apologize if this seems simple for someone out there, but I'm just having trouble wrapping my head around it. Hopefully if that person is out there, they can give a helping hand :)

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  • Hard Drive POV clock

    - by SkinnyMAN
    I am building a hard drive POV clock. (google it, they are pretty cool) I am working on the code for it, right now all i want to do is get the hang of making it do simple patterns with the RGB leds. I am wondering if anyone has any ideas on how to do something simple like make a red line rotate around the platter. right now what i have is an interrupt that triggers a function. int gLED = 8; // pins for RGB led strip int rLED = 9; int bLED = 10; attachInterrupt(0, ledPattern, FALLING); void ledPattern(){ digitalWrite(gLED, HIGH); // This will make a stable image of slice of the delayMicroseconds(500); // platter, but it does not move. digitalWrite(gLED, LOW); } That is the main part of the code (obviously I cut some stuff out that arduino requires) What I am trying to figure out is how can make that slice rotate around the platter. Eventually I will make the pattern more interesting by adding in other colors. Any Ideas?

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  • const object in c++

    - by Codenotguru
    I have a question on constant objects. In the following program: class const_check{ int a; public: const_check(int i); void print() const; void print2(); }; const_check::const_check(int i):a(i) {} void const_check::print() const { int a=19; cout<<"The value in a is:"<<a; } void const_check::print2() { int a=10; cout<<"The value in a is:"<<a; } int main(){ const_check b(5); const const_check c(6); b.print2(); c.print(); } void print() is constant member function of the class const_check, so according to the definition of constants if any attempt to change int a it should result in an error but the program works fine for me.I think i am having some confusion here, can anybody tell me why the compiler is not flagging it as an error??

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  • Why doesn't my dataset.AcceptChanges update some new rows i've added?

    - by user280139
    I have a dataset in a datagrid with some data in it. Recently I've been asked to add some data to that dataset along with some controls to save the data from. I've added a few textboxes, 1 combobox and 3 textboxes that function as viewing of some datetimepickers that I have to use for dates. I've chosen to use textboxes in combination with datetimepicker because I also need to get and set the value NULL to the database. The problem is that when i call dataset.AcceptChanges() on that dataset that is binded using databinding to those controls it doesn't update the data that's contained in those three textboxes and the combobox. All the new stuff i've added works just fine. txtDataAcordare.DataBindings.Clear(); txtDataAcordare.DataBindings.Add("Text",dtPersonal,"d_DataAcordare"); txtDataInceput.DataBindings.Clear(); txtDataInceput.DataBindings.Add("Text", dtPersonal, "d_DataInceput"); txtDataSfarsit.DataBindings.Clear(); txtDataSfarsit.DataBindings.Add("Text", dtPersonal, "d_DataSfarsit"); this is the code i use to add the databinding. I am then using the datetime picker event CloseUp() to add the date into the textbox: txtDataAcordare.Text = dtpDataAcordare.Text; txtDataAcordare.Visible = true; txtDataAcordare.BringToFront(); After all my fields are completed i call: dtPersonal.AcceptChanges(); and these three textboxes don't get saved! Help, please! dtpDataAcordare.SendToBack();

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  • not a proper naming convention but it's working fine, How and what is need of naming conventions if it works?

    - by Pravallika69
    I'm new to javascript programming. I have found below example while practicing javascript. <html> <head> <script type="text/javascript"> function changeTabIndex() { document.getElementById('1').tabIndex="3" document.getElementById('2').tabIndex="2" document.getElementById('3').tabIndex="1" } </script> </head> <body> <p><a id="1" href="http://www.w3schools.com">1</a></p> <p><a id="2" href="http://www.w3schools.com">2</a></p> <p><a id="3" href="http://www.w3schools.com">3</a></p> <input type="button" onclick="changeTabIndex()" value="Change TabIndex" /> </body> </html> What's my doubt is, naming conventions for id attribute must start with an alphabet followed by numbers and underscore. But in this example even though they used numbers as id's the code working fine.Then what is the need of following naming conventions. It seems to be simple but anyone please clarify it.

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  • Using Moq to Validate Separate Invocations with Distinct Arguments

    - by Thermite
    I'm trying to validate the values of arguments passed to subsequent mocked method invocations (of the same method), but cannot figure out a valid approach. A generic example follows: public class Foo { [Dependency] public Bar SomeBar { get; set; } public void SomeMethod() { this.SomeBar.SomeOtherMethod("baz"); this.SomeBar.SomeOtherMethod("bag"); } } public class Bar { public void SomeOtherMethod(string input) { } } public class MoqTest { [TestMethod] public void RunTest() { Mock<Bar> mock = new Mock<Bar>(); Foo f = new Foo(); mock.Setup(m => m.SomeOtherMethod(It.Is<string>("baz"))); mock.Setup(m => m.SomeOtherMethod(It.Is<string>("bag"))); // this of course overrides the first call f.SomeMethod(); mock.VerifyAll(); } } Using a Function in the Setup might be an option, but then it seems I'd be reduced to some sort of global variable to know which argument/iteration I'm verifying. Maybe I'm overlooking the obvious within the Moq framework?

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