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  • More Fun with C# Iterators and Generators

    - by James Michael Hare
    In my last post, I talked quite a bit about iterators and how they can be really powerful tools for filtering a list of items down to a subset of items.  This had both pros and cons over returning a full collection, which, in summary, were:   Pros: If traversal is only partial, does not have to visit rest of collection. If evaluation method is costly, only incurs that cost on elements visited. Adds little to no garbage collection pressure.    Cons: Very slight performance impact if you know caller will always consume all items in collection. And as we saw in the last post, that con for the cost was very, very small and only really became evident on very tight loops consuming very large lists completely.    One of the key items to note, though, is the garbage!  In the traditional (return a new collection) method, if you have a 1,000,000 element collection, and wish to transform or filter it in some way, you have to allocate space for that copy of the collection.  That is, say you have a collection of 1,000,000 items and you want to double every item in the collection.  Well, that means you have to allocate a collection to hold those 1,000,000 items to return, which is a lot especially if you are just going to use it once and toss it.   Iterators, though, don't have this problem.  Each time you visit the node, it would return the doubled value of the node (in this example) and not allocate a second collection of 1,000,000 doubled items.  Do you see the distinction?  In both cases, we're consuming 1,000,000 items.  But in one case we pass back each doubled item which is just an int (for example's sake) on the stack and in the other case, we allocate a list containing 1,000,000 items which then must be garbage collected.   So iterators in C# are pretty cool, eh?  Well, here's one more thing a C# iterator can do that a traditional "return a new collection" transformation can't!   It can return **unbounded** collections!   I know, I know, that smells a lot like an infinite loop, eh?  Yes and no.  Basically, you're relying on the caller to put the bounds on the list, and as long as the caller doesn't you keep going.  Consider this example:   public static class Fibonacci {     // returns the infinite fibonacci sequence     public static IEnumerable<int> Sequence()     {         int iteration = 0;         int first = 1;         int second = 1;         int current = 0;         while (true)         {             if (iteration++ < 2)             {                 current = 1;             }             else             {                 current = first + second;                 second = first;                 first = current;             }             yield return current;         }     } }   Whoa, you say!  Yes, that's an infinite loop!  What the heck is going on there?  Yes, that was intentional.  Would it be better to have a fibonacci sequence that returns only a specific number of items?  Perhaps, but that wouldn't give you the power to defer the execution to the caller.   The beauty of this function is it is as infinite as the sequence itself!  The fibonacci sequence is unbounded, and so is this method.  It will continue to return fibonacci numbers for as long as you ask for them.  Now that's not something you can do with a traditional method that would return a collection of ints representing each number.  In that case you would eventually run out of memory as you got to higher and higher numbers.  This method, though, never runs out of memory.   Now, that said, you do have to know when you use it that it is an infinite collection and bound it appropriately.  Fortunately, Linq provides a lot of these extension methods for you!   Let's say you only want the first 10 fibonacci numbers:       foreach(var fib in Fibonacci.Sequence().Take(10))     {         Console.WriteLine(fib);     }   Or let's say you only want the fibonacci numbers that are less than 100:       foreach(var fib in Fibonacci.Sequence().TakeWhile(f => f < 100))     {         Console.WriteLine(fib);     }   So, you see, one of the nice things about iterators is their power to work with virtually any size (even infinite) collections without adding the garbage collection overhead of making new collections.    You can also do fun things like this to make a more "fluent" interface for for loops:   // A set of integer generator extension methods public static class IntExtensions {     // Begins counting to inifity, use To() to range this.     public static IEnumerable<int> Every(this int start)     {         // deliberately avoiding condition because keeps going         // to infinity for as long as values are pulled.         for (var i = start; ; ++i)         {             yield return i;         }     }     // Begins counting to infinity by the given step value, use To() to     public static IEnumerable<int> Every(this int start, int byEvery)     {         // deliberately avoiding condition because keeps going         // to infinity for as long as values are pulled.         for (var i = start; ; i += byEvery)         {             yield return i;         }     }     // Begins counting to inifity, use To() to range this.     public static IEnumerable<int> To(this int start, int end)     {         for (var i = start; i <= end; ++i)         {             yield return i;         }     }     // Ranges the count by specifying the upper range of the count.     public static IEnumerable<int> To(this IEnumerable<int> collection, int end)     {         return collection.TakeWhile(item => item <= end);     } }   Note that there are two versions of each method.  One that starts with an int and one that starts with an IEnumerable<int>.  This is to allow more power in chaining from either an existing collection or from an int.  This lets you do things like:   // count from 1 to 30 foreach(var i in 1.To(30)) {     Console.WriteLine(i); }     // count from 1 to 10 by 2s foreach(var i in 0.Every(2).To(10)) {     Console.WriteLine(i); }     // or, if you want an infinite sequence counting by 5s until something inside breaks you out... foreach(var i in 0.Every(5)) {     if (someCondition)     {         break;     }     ... }     Yes, those are kinda play functions and not particularly useful, but they show some of the power of generators and extension methods to form a fluid interface.   So what do you think?  What are some of your favorite generators and iterators?

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  • Desktop Fun: Cloud Chaser Wallpaper Collection Series 2

    - by Asian Angel
    Last year we shared a wonderful collection of cloud wallpapers with you and today we are back with more cloudy goodness. Float away with the clouds on your desktop with the second in our series of Cloud Chaser Wallpaper collections. 8 Deadly Commands You Should Never Run on Linux 14 Special Google Searches That Show Instant Answers How To Create a Customized Windows 7 Installation Disc With Integrated Updates

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  • ANTS Memory Profiler 7.0

    - by James Michael Hare
    I had always been a fan of ANTS products (Reflector is absolutely invaluable, and their performance profiler is great as well – very easy to use!), so I was curious to see what the ANTS Memory Profiler could show me. Background While a performance profiler will track how much time is typically spent in each unit of code, a memory profiler gives you much more detail on how and where your memory is being consumed and released in a program. As an example, I’d been working on a data access layer at work to call a market data web service.  This web service would take a list of symbols to quote and would return back the quote data.  To help consolidate the thousands of web requests per second we get and reduce load on the web services, we implemented a 5-second cache of quote data.  Not quite long enough to where customers will typically notice a quote go “stale”, but just long enough to be able to collapse multiple quote requests for the same symbol in a short period of time. A 5-second cache may not sound like much, but it actually pays off by saving us roughly 42% of our web service calls, while still providing relatively up-to-date information.  The question is whether or not the extra memory involved in maintaining the cache was worth it, so I decided to fire up the ANTS Memory Profiler and take a look at memory usage. First Impressions The main thing I’ve always loved about the ANTS tools is their ease of use.  Pretty much everything is right there in front of you in a way that makes it easy for you to find what you need with little digging required.  I’ve worked with other, older profilers before (that shall remain nameless other than to hint it was created by a very large chip maker) where it was a mind boggling experience to figure out how to do simple tasks. Not so with AMP.  The opening dialog is very straightforward.  You can choose from here whether to debug an executable, a web application (either in IIS or from VS’s web development server), windows services, etc. So I chose a .NET Executable and navigated to the build location of my test harness.  Then began profiling. At this point while the application is running, you can see a chart of the memory as it ebbs and wanes with allocations and collections.  At any given point in time, you can take snapshots (to compare states) zoom in, or choose to stop at any time.  Snapshots Taking a snapshot also gives you a breakdown of the managed memory heaps for each generation so you get an idea how many objects are staying around for extended periods of time (as an object lives and survives collections, it gets promoted into higher generations where collection becomes less frequent). Generating a snapshot brings up an analysis view with very handy graphs that show your generation sizes.  Almost all my memory is in Generation 1 in the managed memory component of the first graph, which is good news to me, because Gen 2 collections are much rarer.  I once3 made the mistake once of caching data for 30 minutes and found it didn’t get collected very quick after I released my reference because it had been promoted to Gen 2 – doh! Analysis It looks like (from the second pie chart) that the majority of the allocations were in the string class.  This also is expected for me because the majority of the memory allocated is in the web service responses, so it doesn’t seem the entities I’m adapting to (to prevent being too tightly coupled to the web service proxy classes, which can change easily out from under me) aren’t taking a significant portion of memory. I also appreciate that they have clear summary text in key places such as “No issues with large object heap fragmentation were detected”.  For novice users, this type of summary information can be critical to getting them to use a tool and develop a good working knowledge of it. There is also a handy link at the bottom for “What to look for on the summary” which loads a web page of help on key points to look for. Clicking over to the session overview, it’s easy to compare the samples at each snapshot to see how your memory is growing, shrinking, or staying relatively the same.  Looking at my snapshots, I’m pretty happy with the fact that memory allocation and heap size seems to be fairly stable and in control: Once again, you can check on the large object heap, generation one heap, and generation two heap across each snapshot to spot trends. Back on the analysis tab, we can go to the [Class List] button to get an idea what classes are making up the majority of our memory usage.  As was little surprise to me, System.String was the clear majority of my allocations, though I found it surprising that the System.Reflection.RuntimeMehtodInfo came in second.  I was curious about this, so I selected it and went into the [Instance Categorizer].  This view let me see where these instances to RuntimeMehtodInfo were coming from. So I scrolled back through the graph, and discovered that these were being held by the System.ServiceModel.ChannelFactoryRefCache and I was satisfied this was just an artifact of my WCF proxy. I also like that down at the bottom of the Instance Categorizer it gives you a series of filters and offers to guide you on which filter to use based on the problem you are trying to find.  For example, if I suspected a memory leak, I might try to filter for survivors in growing classes.  This means that for instances of a class that are growing in memory (more are being created than cleaned up), which ones are survivors (not collected) from garbage collection.  This might allow me to drill down and find places where I’m holding onto references by mistake and not freeing them! Finally, if you want to really see all your instances and who is holding onto them (preventing collection), you can go to the “Instance Retention Graph” which creates a graph showing what references are being held in memory and who is holding onto them. Visual Studio Integration Of course, VS has its own profiler built in – and for a free bundled profiler it is quite capable – but AMP gives a much cleaner and easier-to-use experience, and when you install it you also get the option of letting it integrate directly into VS. So once you go back into VS after installation, you’ll notice an ANTS menu which lets you launch the ANTS profiler directly from Visual Studio.   Clicking on one of these options fires up the project in the profiler immediately, allowing you to get right in.  It doesn’t integrate with the Visual Studio windows themselves (like the VS profiler does), but still the plethora of information it provides and the clear and concise manner in which it presents it makes it well worth it. Summary If you like the ANTS series of tools, you shouldn’t be disappointed with the ANTS Memory Profiler.  It was so easy to use that I was able to jump in with very little product knowledge and get the information I was looking it for. I’ve used other profilers before that came with 3-inch thick tomes that you had to read in order to get anywhere with the tool, and this one is not like that at all.  It’s built for your everyday developer to get in and find their problems quickly, and I like that! Tweet Technorati Tags: Influencers,ANTS,Memory,Profiler

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  • Mystical Energy Wallpaper Collection for Your iPad

    - by Akemi Iwaya
    The air starts to crackle around you as bright light appears, serving as a portal that transports you into a whole new and strange world beyond your imagination. Travel to new realms of thought, emotion, and energy on your iPad’s screen with the first in our series of Mystical Energy Wallpaper collections. Mystical Energy Series 1 Note: Click on the pictures to view and download the full-size versions at their individual homepages. The images shown here are in thumbnail format.                     

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  • Desktop Fun: Auroras Wallpaper Collection Series 2

    - by Asian Angel
    Auroras are truly a one of a kind visual experience that can leave you breathless and filled with wonder. Turn your desktop into a phenomenal display of color and light with the second in our series of Auroras Wallpaper collections. HTG Explains: What is the Windows Page File and Should You Disable It? How To Get a Better Wireless Signal and Reduce Wireless Network Interference How To Troubleshoot Internet Connection Problems

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  • The Birth of a Method - Where did OUM come from?

    - by user702549
    It seemed fitting to start this blog entry with the OUM vision statement. The vision for the Oracle® Unified Method (OUM) is to support the entire Enterprise IT lifecycle, including support for the successful implementation of every Oracle product.  Well, it’s that time of year again; we just finished testing and packaging OUM 5.6.  It will be released for general availability to qualifying customers and partners this month.  Because of this, I’ve been reflecting back on how the birth of Oracle’s Unified method - OUM came about. As the Release Director of OUM, I’ve been honored to package every method release.  No, maybe you’d say it’s not so special.  Of course, anyone can use packaging software to create an .exe file.  But to me, it is pretty special, because so many people work together to make each release come about.  The rich content that results is what makes OUM’s history worth talking about.   To me, professionally speaking, working on OUM, well it’s been “a labor of love”.  My youngest child was just 8 years old when OUM was born, and she’s now in High School!  Watching her grow and change has been fascinating, if you ask her, she’s grown up hearing about OUM.  My son would often walk into my home office and ask “How is OUM today, Mom?”  I am one of many people that take care of OUM, and have watched the method “mature” over these last 6 years.  Maybe that makes me a "Method Mom" (someone in one of my classes last year actually said this outloud) but there are so many others who collaborate and care about OUM Development. I’ve thought about writing this blog entry for a long time just to reflect on how far the Method has come. Each release, as I prepare the OUM Contributors list, I see how many people’s experience and ideas it has taken to create this wealth of knowledge, process and task guidance as well as templates and examples.  If you’re wondering how many people, just go into OUM select the resources button on the top of most pages of the method, and on that resources page click the ABOUT link. So now back to my nostalgic moment as I finished release 5.6 packaging.  I reflected back, on all the things that happened that cause OUM to become not just a dream but to actually come to fruition.  Here are some key conditions that make it possible for each release of the method: A vision to have one method instead of many methods, thereby focusing on deeper, richer content People within Oracle’s consulting Organization  willing to contribute to OUM providing Subject Matter Experts who are willing to write down and share what they know. Oracle’s continued acquisition of software companies, the need to assimilate high quality existing materials from these companies The need to bring together people from very different backgrounds and provide a common language to support Oracle Product implementations that often involve multiple product families What came first, and then what was the strategy? Initially OUM 4.0 was based on Oracle’s J2EE Custom Development Method (JCDM), it was a good “backbone”  (work breakdown structure) it was Unified Process based, and had good content around UML as well as custom software development.  But it needed to be extended in order to achieve the OUM Vision. What happened after that was to take in the “best of the best”, the legacy and acquired methods were scheduled for assimilation into OUM, one release after another.  We incrementally built OUM.  We didn’t want to lose any of the expertise that was reflected in AIM (Oracle’s legacy Application Implementation Method), Compass (People Soft’s Application implementation method) and so many more. When was OUM born? OUM 4.1 published April 30, 2006.  This release allowed Oracles Advanced Technology groups to begin the very first implementations of Fusion Middleware.  In the early days of the Method we would prepare several releases a year.  Our iterative release development cycle began and continues to be refined with each Method release.  Now we typically see one major release each year. The OUM release development cycle is not unlike many Oracle Implementation projects in that we need to gather requirements, prioritize, prepare the content, test package and then go production.  Typically we develop an OUM release MoSCoW (must have, should have, could have, and won’t have) right after the prior release goes out.   These are the high level requirements.  We break the timeframe into increments, frequent checkpoints that help us assess the content and progress is measured through frequent checkpoints.  We work as a team to prioritize what should be done in each increment. Yes, the team provides the estimates for what can be done within a particular increment.  We sometimes have Method Development workshops (physically or virtually) to accelerate content development on a particular subject area, that is where the best content results. As the written content nears the final stages, it goes through edit and evaluation through peer reviews, and then moves into the release staging environment.  Then content freeze and testing of the method pack take place.  This iterative cycle is run using the OUM artifacts that make sense “fit for purpose”, project plans, MoSCoW lists, Test plans are just a few of the OUM work products we use on a Method Release project. In 2007 OUM 4.3, 4.4 and 4.5 were published.  With the release of 4.5 our Custom BI Method (Data Warehouse Method FastTrack) was assimilated into OUM.  These early releases helped us align Oracle’s Unified method with other industry standards Then in 2008 we made significant changes to the OUM “Backbone” to support Applications Implementation projects with that went to the OUM 5.0 release.  Now things started to get really interesting.  Next we had some major developments in the Envision focus area in the area of Enterprise Architecture.  We acquired some really great content from the former BEA, Liquid Enterprise Method (LEM) along with some SMEs who were willing to work at bringing this content into OUM.  The Service Oriented Architecture content in OUM is extensive and can help support the successful implementation of Fusion Middleware, as well as Fusion Applications. Of course we’ve developed a wealth of OUM training materials that work also helps to improve the method content.  It is one thing to write “how to”, and quite another to be able to teach people how to use the materials to improve the success of their projects.  I’ve learned so much by teaching people how to use OUM. What's next? So here toward the end of 2012, what’s in store in OUM 5.6, well, I’m sure you won’t be surprised the answer is Cloud Computing.   More details to come in the next couple of weeks!  The best part of being involved in the development of OUM is to see how many people have “adopted” OUM over these six years, Clients, Partners, and Oracle Consultants.  The content just gets better with each release.   I’d love to hear your comments on how OUM has evolved, and ideas for new content you’d like to see in the upcoming releases.

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  • The Template Method Design Pattern using C# .Net

    - by nijhawan.saurabh
    First of all I'll just put this pattern in context and describe its intent as in the GOF book:   Template Method: Define the skeleton of an algorithm in an operation, deferring some steps to Subclasses. Template Method lets subclasses redefine certain steps of an algorithm without changing the Algorithm's Structure.    Usage: When you are certain about the High Level steps involved in an Algorithm/Work flow you can use the Template Pattern which allows the Base Class to define the Sequence of the Steps but permits the Sub classes to alter the implementation of any/all steps.   Example in the .Net framework: The most common example is the Asp.Net Page Life Cycle. The Page Life Cycle has a few methods which are called in a sequence but we have the liberty to modify the functionality of any of the methods by overriding them.   Sample implementation of Template Method Pattern:   Let's see the class diagram first:            Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:8.0pt; mso-para-margin-left:0in; line-height:107%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi; mso-font-kerning:1.0pt; mso-ligatures:standard;}   And here goes the code:EmailBase.cs     1 using System;     2 using System.Collections.Generic;     3 using System.Linq;     4 using System.Text;     5 using System.Threading.Tasks;     6      7 namespace TemplateMethod     8 {     9     public abstract class EmailBase    10     {    11     12         public bool SendEmail()    13         {    14             if (CheckEmailAddress() == true) // Method1 in the sequence    15             {    16                 if (ValidateMessage() == true) // Method2 in the sequence    17                 {    18                     if (SendMail() == true) // Method3 in the sequence    19                     {    20                         return true;    21                     }    22                     else    23                     {    24                         return false;    25                     }    26     27                 }    28                 else    29                 {    30                     return false;    31                 }    32     33             }    34             else    35             {    36                 return false;    37     38             }    39     40     41         }    42     43         protected abstract bool CheckEmailAddress();    44         protected abstract bool ValidateMessage();    45         protected abstract bool SendMail();    46     47     48     }    49 }    50    EmailYahoo.cs      1 using System;     2 using System.Collections.Generic;     3 using System.Linq;     4 using System.Text;     5 using System.Threading.Tasks;     6      7 namespace TemplateMethod     8 {     9     public class EmailYahoo:EmailBase    10     {    11     12         protected override bool CheckEmailAddress()    13         {    14             Console.WriteLine("Checking Email Address : YahooEmail");    15             return true;    16         }    17         protected override bool ValidateMessage()    18         {    19             Console.WriteLine("Validating Email Message : YahooEmail");    20             return true;    21         }    22     23     24         protected override bool SendMail()    25         {    26             Console.WriteLine("Semding Email : YahooEmail");    27             return true;    28         }    29     30     31     }    32 }    33   EmailGoogle.cs      1 using System;     2 using System.Collections.Generic;     3 using System.Linq;     4 using System.Text;     5 using System.Threading.Tasks;     6      7 namespace TemplateMethod     8 {     9     public class EmailGoogle:EmailBase    10     {    11     12         protected override bool CheckEmailAddress()    13         {    14             Console.WriteLine("Checking Email Address : GoogleEmail");    15             return true;    16         }    17         protected override bool ValidateMessage()    18         {    19             Console.WriteLine("Validating Email Message : GoogleEmail");    20             return true;    21         }    22     23     24         protected override bool SendMail()    25         {    26             Console.WriteLine("Semding Email : GoogleEmail");    27             return true;    28         }    29     30     31     }    32 }    33   Program.cs      1 using System;     2 using System.Collections.Generic;     3 using System.Linq;     4 using System.Text;     5 using System.Threading.Tasks;     6      7 namespace TemplateMethod     8 {     9     class Program    10     {    11         static void Main(string[] args)    12         {    13             Console.WriteLine("Please choose an Email Account to send an Email:");    14             Console.WriteLine("Choose 1 for Google");    15             Console.WriteLine("Choose 2 for Yahoo");    16             string choice = Console.ReadLine();    17     18             if (choice == "1")    19             {    20                 EmailBase email = new EmailGoogle(); // Rather than newing it up here, you may use a factory to do so.    21                 email.SendEmail();    22     23             }    24             if (choice == "2")    25             {    26                 EmailBase email = new EmailYahoo(); // Rather than newing it up here, you may use a factory to do so.    27                 email.SendEmail();    28             }    29         }    30     }    31 }    32    Final Words: It's very obvious that why the Template Method Pattern is a popular pattern, everything at last revolves around Algorithms and if you are clear with the steps involved it makes real sense to delegate the duty of implementing the step's functionality to the sub classes. Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:8.0pt; mso-para-margin-left:0in; line-height:107%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi; mso-font-kerning:1.0pt; mso-ligatures:standard;}

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  • Can't update textbox in TinyMCE

    - by Michael Tot Korsgaard
    I'm using TinyMCE, the text area is replaced with a TextBox, but when I try to update the database with the new text from my textbox, it wont update. Can anyone help me? My code looks like this <%@ Page Title="" Language="C#" MasterPageFile="~/Main.Master" AutoEventWireup="true" CodeBehind="default.aspx.cs" Inherits="Test_TinyMCE._default" ValidateRequest="false" %> <asp:Content ID="Content1" ContentPlaceHolderID="head" runat="server"> <script src="JavaScript/tiny_mce/tiny_mce.js" type="text/javascript"></script> <script type="text/javascript"> tinyMCE.init({ // General options mode: "textareas", theme: "advanced", plugins: "pagebreak,style,layer,table,save,advhr,advimage,advlink,emotions,iespell,insertdatetime,pre view,media,searchreplace,print,contextmenu,paste,directionality,fullscreen,noneditable,visualchars,no nbreaking,xhtmlxtras,template,wordcount,advlist,autosave", // Theme options theme_advanced_buttons1: "save,newdocument,|,bold,italic,underline,strikethrough,|,justifyleft,justifycenter,justifyright,justifyfull,styleselect,formatselect,fontselect,fontsizeselect", theme_advanced_buttons2: "cut,copy,paste,pastetext,pasteword,|,search,replace,|,bullist,numlist,|,outdent,indent,blockquote,|,undo,redo,|,link,unlink,anchor,image,cleanup,help,code,|,insertdate,inserttime,preview,|,forecolor,backcolor", theme_advanced_buttons3: "tablecontrols,|,hr,removeformat,visualaid,|,sub,sup,|,charmap,emotions,iespell,media,advhr,|,print,|,ltr,rtl,|,fullscreen", theme_advanced_buttons4: "insertlayer,moveforward,movebackward,absolute,|,styleprops,|,cite,abbr,acronym,del,ins,attribs,|,visualchars,nonbreaking,template,pagebreak,restoredraft", theme_advanced_toolbar_location: "top", theme_advanced_toolbar_align: "left", theme_advanced_statusbar_location: "bottom", theme_advanced_resizing: true, // Example content CSS (should be your site CSS) // using false to ensure that the default browser settings are used for best Accessibility // ACCESSIBILITY SETTINGS content_css: false, // Use browser preferred colors for dialogs. browser_preferred_colors: true, detect_highcontrast: true, // Drop lists for link/image/media/template dialogs template_external_list_url: "lists/template_list.js", external_link_list_url: "lists/link_list.js", external_image_list_url: "lists/image_list.js", media_external_list_url: "lists/media_list.js", // Style formats style_formats: [ { title: 'Bold text', inline: 'b' }, { title: 'Red text', inline: 'span', styles: { color: '#ff0000'} }, { title: 'Red header', block: 'h1', styles: { color: '#ff0000'} }, { title: 'Example 1', inline: 'span', classes: 'example1' }, { title: 'Example 2', inline: 'span', classes: 'example2' }, { title: 'Table styles' }, { title: 'Table row 1', selector: 'tr', classes: 'tablerow1' } ], // Replace values for the template plugin template_replace_values: { username: "Some User", staffid: "991234" } }); </script> </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="ContentPlaceHolder1" runat="server"> <div> <asp:TextBox ID="TextBox1" runat="server" TextMode="MultiLine"></asp:TextBox> <br /> <asp:LinkButton ID="LinkButton1" runat="server" onclick="LinkButton1_Click">Update</asp:LinkButton> </div> </asp:Content> My codebhind looks like this using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace Test_TinyMCE { public partial class _default : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { TextBox1.Text = Database.GetFirst().Text; } protected void LinkButton1_Click(object sender, EventArgs e) { Database.Update(Database.GetFirst().ID, TextBox1.Text); TextBox1.Text = Database.GetFirst().Text; } } } And finally the "Database" class im using looks like this using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Configuration; using System.Data.SqlClient; namespace Test_TinyMCE { public class Database { public int ID { get; set; } public string Text { get; set; } public static void Update(int ID, string Text) { SqlConnection connection = new SqlConnection(ConfigurationManager.AppSettings["DatabaseConnection"]); connection.Open(); try { SqlCommand command = new SqlCommand("Update Text set Text=@text where ID=@id"); command.Connection = connection; command.Parameters.Add(new SqlParameter("id", ID)); command.Parameters.Add(new SqlParameter("text", Text)); command.ExecuteNonQuery(); } finally { connection.Close(); } } public static Database GetFirst() { SqlConnection connection = new SqlConnection(ConfigurationManager.AppSettings["DatabaseConnection"]); connection.Open(); try { SqlCommand command = new SqlCommand("Select Top 1 ID, Text from Text order by ID asc"); command.Connection = connection; SqlDataReader reader = command.ExecuteReader(); if (reader.Read()) { Database item = new Database(); item.ID = reader.GetInt32(0); item.Text = reader.GetString(1); return item; } else { return null; } } finally { connection.Close(); } } } } I really hope that someone out there can help me

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  • Collection System

    Both first and third party collection agencies have been using collection system software to streamline collections for years, so it comes as no surprise that collection system software has evolved t... [Author: Sue McCrossin - Computers and Internet - March 30, 2010]

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  • Is it a good practice to wrap all primitives and Strings?

    - by Amogh Talpallikar
    According to Jeff Bay's Essay on Object Callisthenics, One of the practices is set to be "Wrap all primitives and Strings" Can anyone elaborate on this ? In languages where we already have wrappers for primitives like C# and Java. and In languages where Collections can have generics where you are sure of what type goes into the collection, do we need to wrap string's inside their own classes ? Does it have any other advantage ?

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  • From the Tips Box: iPad Interface Emulation for Windows, Easy Access iPhone Flashlight, and Kindle Collection Management

    - by Jason Fitzpatrick
    Once a week we round up some of the great reader tips to share. Today we’re looking at an iPad interface emulator for Windows, a fast-access flashlight app for the iPhone, and a Windows-based way to organize Kindle collections. Use Amazon’s Barcode Scanner to Easily Buy Anything from Your Phone How To Migrate Windows 7 to a Solid State Drive Follow How-To Geek on Google+

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  • Rainy Day Wallpaper Collection for Your iPhone

    - by Akemi Iwaya
    Rainy days are great for staying indoors to read your favorite new book, taking a nap, or even going outside for a quiet walk. Let the rain fall on your iPhone’s screen with the first in our series of Rainy Day Wallpaper collections. Rainy Day Series 1 Note: Click on the pictures to view and download the full-size versions at their individual homepages. The images shown here are in thumbnail format.                     

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  • Lightning Wallpaper Collection for Your Nexus 7

    - by Akemi Iwaya
    Lightning can be frightfully powerful and eerily beautiful at the same time, a force of nature that is not to be taken lightly. Harness the ‘power of nature’ by electrifying your Nexus 7′s screen with the first in our series of Lightning Wallpaper collections. Lightning Series 1 Note: Click on the pictures to view and download the full-size versions at their individual homepages. The images shown here are in thumbnail format.

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  • GUI keyword confusion

    - by richzilla
    Ive been using linux for some time, and ive never quite got my head around the various keywords attached to the GUI. I think i understand the difference between the likes of KDE and Gnome - They are collections of applications and other software that make up a given gui environment. However a quick read through any vaguely technical linux websites will reveal terms like: Murrine Clearlooks GTK Beryl Metacity Window manager Which if im honest, i have no real idea what they mean and how they all relate to each other. Can anybody clarify?

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  • Deserialize inherited classes into the same list in XNA

    - by M0rgenstern
    I am writing a Gui for a game (for what else ...). Therefor I wrote a class GuiElement which has some serializeable fields. From this class I deflect a Class "Button" which has one serializeable field more. Furthermore, I have a Class GuiWindow, which is as well deflected from "GuiElement". An Object of this Class has a Field "HandledElements" of the type "List". To know the layout of the Menues, I use XML-Files, which look like that (for example): <?xml version="1.0" encoding="utf-8" ?> <XnaContent xmlns:Generic="System.Collections.Generic"> <Asset Type="System.Collections.Generic.List[GUI.GuiWindow]"> <Item> <Position>0 0</Position> <AlternativeImagePath></AlternativeImagePath> <IsActive>true</IsActive> <Name>MainMenu</Name> <HandledElements> <Item> <Position>100 100</Position> <AlternativeImagePath></AlternativeImagePath> <IsActive>true</IsActive> <Name>Optionen</Name> <Caption>Optionen</Caption> </Item> </HandledElements> </Item> <Item> <Position>0 0</Position> <AlternativeImagePath></AlternativeImagePath> <IsActive>false</IsActive> <Name>Options</Name> <HandledElements> </HandledElements> </Item> </Asset> </XnaContent> As you can see, the first window has in its "HandledElements" List an Item with the Field . This is a field which only a Button has. The Problem is now: I can't deserialize this XML file, because GuiElement does not have this Field, it only has the few fields above. I thought it would know automatically which Class to use,but it doesn't. Do I really have to give my windows a list for each child class of GuiElement? Or can I do another workaround?

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  • RiverTrail - JavaScript GPPGU Data Parallelism

    - by JoshReuben
    Where is WebCL ? The Khronos WebCL working group is working on a JavaScript binding to the OpenCL standard so that HTML 5 compliant browsers can host GPGPU web apps – e.g. for image processing or physics for WebGL games - http://www.khronos.org/webcl/ . While Nokia & Samsung have some protype WebCL APIs, Intel has one-upped them with a higher level of abstraction: RiverTrail. Intro to RiverTrail Intel Labs JavaScript RiverTrail provides GPU accelerated SIMD data-parallelism in web applications via a familiar JavaScript programming paradigm. It extends JavaScript with simple deterministic data-parallel constructs that are translated at runtime into a low-level hardware abstraction layer. With its high-level JS API, programmers do not have to learn a new language or explicitly manage threads, orchestrate shared data synchronization or scheduling. It has been proposed as a draft specification to ECMA a (known as ECMA strawman). RiverTrail runs in all popular browsers (except I.E. of course). To get started, download a prebuilt version https://github.com/downloads/RiverTrail/RiverTrail/rivertrail-0.17.xpi , install Intel's OpenCL SDK http://www.intel.com/go/opencl and try out the interactive River Trail shell http://rivertrail.github.com/interactive For a video overview, see  http://www.youtube.com/watch?v=jueg6zB5XaM . ParallelArray the ParallelArray type is the central component of this API & is a JS object that contains ordered collections of scalars – i.e. multidimensional uniform arrays. A shape property describes the dimensionality and size– e.g. a 2D RGBA image will have shape [height, width, 4]. ParallelArrays are immutable & fluent – they are manipulated by invoking methods on them which produce new ParallelArray objects. ParallelArray supports several constructors over arrays, functions & even the canvas. // Create an empty Parallel Array var pa = new ParallelArray(); // pa0 = <>   // Create a ParallelArray out of a nested JS array. // Note that the inner arrays are also ParallelArrays var pa = new ParallelArray([ [0,1], [2,3], [4,5] ]); // pa1 = <<0,1>, <2,3>, <4.5>>   // Create a two-dimensional ParallelArray with shape [3, 2] using the comprehension constructor var pa = new ParallelArray([3, 2], function(iv){return iv[0] * iv[1];}); // pa7 = <<0,0>, <0,1>, <0,2>>   // Create a ParallelArray from canvas.  This creates a PA with shape [w, h, 4], var pa = new ParallelArray(canvas); // pa8 = CanvasPixelArray   ParallelArray exposes fluent API functions that take an elemental JS function for data manipulation: map, combine, scan, filter, and scatter that return a new ParallelArray. Other functions are scalar - reduce  returns a scalar value & get returns the value located at a given index. The onus is on the developer to ensure that the elemental function does not defeat data parallelization optimization (avoid global var manipulation, recursion). For reduce & scan, order is not guaranteed - the onus is on the dev to provide an elemental function that is commutative and associative so that scan will be deterministic – E.g. Sum is associative, but Avg is not. map Applies a provided elemental function to each element of the source array and stores the result in the corresponding position in the result array. The map method is shape preserving & index free - can not inspect neighboring values. // Adding one to each element. var source = new ParallelArray([1,2,3,4,5]); var plusOne = source.map(function inc(v) {     return v+1; }); //<2,3,4,5,6> combine Combine is similar to map, except an index is provided. This allows elemental functions to access elements from the source array relative to the one at the current index position. While the map method operates on the outermost dimension only, combine, can choose how deep to traverse - it provides a depth argument to specify the number of dimensions it iterates over. The elemental function of combine accesses the source array & the current index within it - element is computed by calling the get method of the source ParallelArray object with index i as argument. It requires more code but is more expressive. var source = new ParallelArray([1,2,3,4,5]); var plusOne = source.combine(function inc(i) { return this.get(i)+1; }); reduce reduces the elements from an array to a single scalar result – e.g. Sum. // Calculate the sum of the elements var source = new ParallelArray([1,2,3,4,5]); var sum = source.reduce(function plus(a,b) { return a+b; }); scan Like reduce, but stores the intermediate results – return a ParallelArray whose ith elements is the results of using the elemental function to reduce the elements between 0 and I in the original ParallelArray. // do a partial sum var source = new ParallelArray([1,2,3,4,5]); var psum = source.scan(function plus(a,b) { return a+b; }); //<1, 3, 6, 10, 15> scatter a reordering function - specify for a certain source index where it should be stored in the result array. An optional conflict function can prevent an exception if two source values are assigned the same position of the result: var source = new ParallelArray([1,2,3,4,5]); var reorder = source.scatter([4,0,3,1,2]); // <2, 4, 5, 3, 1> // if there is a conflict use the max. use 33 as a default value. var reorder = source.scatter([4,0,3,4,2], 33, function max(a, b) {return a>b?a:b; }); //<2, 33, 5, 3, 4> filter // filter out values that are not even var source = new ParallelArray([1,2,3,4,5]); var even = source.filter(function even(iv) { return (this.get(iv) % 2) == 0; }); // <2,4> Flatten used to collapse the outer dimensions of an array into a single dimension. pa = new ParallelArray([ [1,2], [3,4] ]); // <<1,2>,<3,4>> pa.flatten(); // <1,2,3,4> Partition used to restore the original shape of the array. var pa = new ParallelArray([1,2,3,4]); // <1,2,3,4> pa.partition(2); // <<1,2>,<3,4>> Get return value found at the indices or undefined if no such value exists. var pa = new ParallelArray([0,1,2,3,4], [10,11,12,13,14], [20,21,22,23,24]) pa.get([1,1]); // 11 pa.get([1]); // <10,11,12,13,14>

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  • Textures Wallpaper Collection for Your Nexus 7

    - by Akemi Iwaya
    Textures can elicit an entire spectrum of sensation and emotions when we interact with them physically or visually. Choose how you want your Nexus 7 tablet’s screen to ‘look and feel’ with the first in our series of Textures Wallpaper collections. Textures Series 1 Note: Click on the pictures to view and download the full-size versions at their individual homepages. The images shown here are in thumbnail format.                     

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  • Converting a PowerShell Script into a Module

    This article is taken from the book Windows PowerShell in Action, Second Edition. The author provides an overview of the PowerShell modules, including their roles and terminology. He shows how modules allow packaging collections of PowerShell resources into shareable, reusable units. The author dives into the methods of writing Powershell scripts and converting a script into a module.

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  • Alternative of SortedDictionary in Silverlight

    - by Rajneesh Verma
    Hi, As we know SortedDictionary is not not present in Silverlightso to find alternative of this i am using Dictionary as System.Collections.Generic . Dictionary (Of TKey, TValue ) . KeyCollection and for sorting i am using LINQ query. see the full code below. Dim sortedLists As New Dictionary(Of String, Object) Dim query = From sortedList In sortedLists Order By sortedList.Key Ascending Select sortedList.Key, sortedList.Value For Each que In query 'get the key value using que.Key 'get the value using...(read more)

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  • CAM v2.0 ships – all new foundation version

    - by drrwebber
    The latest release of the CAM editor toolset is now available on Sourceforge.net – search NIEM. In this all new version the support from Oracle has enabled a transformation of the editor underpinning Java framework and results in 3x performance improvement and 50% better memory utilization. The result of nearly six months of improvements are catalogued in the release notes. http://sourceforge.net/projects/camprocessor/files/CAM%20Editor/Releases/2.0/CAM_Editor_2-0_Release_Notes.pdf/download However here I’d like to talk about the strategic vision and highlight specific new go to features that make a difference for exchange schema designers and with a focus on the NIEM community. So why is this a foundation version? Basically the new drag and drop designer tool allows you to tailor your own dictionary collection of components and then simply select and position those into your resulting exchange structure. This is true global reuse enabled from a canonical domain dictionary collection. So instead of grappling with XSD Schema syntax, or UML model nuances – this is straightforward direct WYSIWYG visual engineering – using familiar sets of business components. Then the toolkit writes the complex XSD Schema for you, along with test samples, documentation, XMI/UML models, Mindmaps and more. So how do you get a set of business components? The toolkit allows you to harvest these from existing schema collections or enterprise data models, or as in the case of NIEM, existing domain dictionary collections. I’ve been using this for the latest IEEE/OASIS/NIST initiative on a Common Data Format (CDF) for elections management systems. So you can download those from OASIS and see how this can transform how you build actual business exchanges – improving the quality, consistency and usability – and dramatically allowing automated generation of artifacts you only dreamed of before – such as a model of your entire major exchange collection components. http://www.oasis-open.org/committees/documents.php?wg_abbrev=election So what we have here is a foundation version – setting the scene and the basis for changing how people can generate and manage information exchanges. A foundation built using the OASIS CAM standard combined with aspects of the NIEM Naming and Design Rules and the UN/CEFACT Core Components specifications and emerging work on OASIS CIQ name and address and ANSI/ISO code list schema. We still have a raft of work to do to integrate this into SOA best practices and extend the dictionary capabilities to assist true community development. Answering questions such as: - How good is my canonical component collection? - How much reuse is really occurring? - What inconsistencies and extensions are there in the dictionary components? Expect us to begin tackling these areas now that the foundation is in place. The immediate need is to develop training and self-start materials – so we will be focusing there for the next couple of months and especially leading up to the IJIS industry event in July in New Jersey, and the NIEM NTE event in August in Philadelphia. http://sourceforge.net/projects/camprocessor

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  • Desktop Fun: Moody Skies Wallpaper Collection Series 2

    - by Asian Angel
    There is nothing quite like looking at a sky filled with billowing clouds, colorful sunsets, visible divisions between storms and clear areas, or lightning. Bring the moods of the sky itself to your desktop with the second in our series of Moody Skies Wallpaper collections. HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows? Java is Insecure and Awful, It’s Time to Disable It, and Here’s How What Are the Windows A: and B: Drives Used For?

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  • Desktop Fun: Beaches Wallpaper Collection Series 2

    - by Asian Angel
    The sun is shining and the waves are gently rolling in as a light wind caresses the beach and all that resides there. Indulge in this classic vacation destination on your desktop with the second in our series of Beaches Wallpaper collections. How to Own Your Own Website (Even If You Can’t Build One) Pt 1 What’s the Difference Between Sleep and Hibernate in Windows? Screenshot Tour: XBMC 11 Eden Rocks Improved iOS Support, AirPlay, and Even a Custom XBMC OS

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  • the unity aspect ratio script looks good in computer but not in android phones

    - by Pooya Fayyaz
    I'm developing a game for android devices.and i have a script that solve the ratio problem but i have a problem in this code.and i dont know why.it looks perfect in computer even resize the game screen but in mobile phones have a problem.my game runs in landscape mode.this is the script : using UnityEngine; using System.Collections; using System.Collections.Generic; public class reso : MonoBehaviour { void Update() { // set the desired aspect ratio (the values in this example are // hard-coded for 16:9, but you could make them into public // variables instead so you can set them at design time) float targetaspect = 16.0f / 9.0f; // determine the game window's current aspect ratio float windowaspect = (float)Screen.width / (float)Screen.height; // current viewport height should be scaled by this amount float scaleheight = windowaspect / targetaspect; // obtain camera component so we can modify its viewport Camera camera = GetComponent<Camera>(); // if scaled height is less than current height, add letterbox if (scaleheight < 1.0f && Screen.width <= 490 ) { Rect rect = camera.rect; rect.width = 1.0f; rect.height = scaleheight; rect.x = 0; rect.y = (1.0f - scaleheight) / 2.0f; camera.rect = rect; } else // add pillarbox { float scalewidth = 1.0f / scaleheight; Rect rect = camera.rect; rect.width = scalewidth; rect.height = 1.0f; rect.x = (1.0f - scalewidth) / 2.0f; rect.y = 0; camera.rect = rect; } } } i figure that my problem occur in this part of the script: if (scaleheight < 1.0f) { Rect rect = camera.rect; rect.width = 1.0f; rect.height = scaleheight; rect.x = 0; rect.y = (1.0f - scaleheight) / 2.0f; camera.rect = rect; } and its look like this in my mobile phone in portrait: and in landscape mode:

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  • Why do camera's aspect ratio look good on computer but not on Android devices?

    - by Pooya Fayyaz
    I'm developing a game for Android devices and I have a script that solves the aspect-ratio problem for computer screens but not for my intended target platform. It looks perfect on computer, even when re-sizing the game screen, but not when running my game in landscape mode on mobile phones. This is my script using UnityEngine; using System.Collections; using System.Collections.Generic; public class reso : MonoBehaviour { void Update() { // set the desired aspect ratio (the values in this example are // hard-coded for 16:9, but you could make them into public // variables instead so you can set them at design time) float targetaspect = 16.0f / 9.0f; // determine the game window's current aspect ratio float windowaspect = (float)Screen.width / (float)Screen.height; // current viewport height should be scaled by this amount float scaleheight = windowaspect / targetaspect; // obtain camera component so we can modify its viewport Camera camera = GetComponent<Camera>(); // if scaled height is less than current height, add letterbox if (scaleheight < 1.0f && Screen.width <= 490 ) { Rect rect = camera.rect; rect.width = 1.0f; rect.height = scaleheight; rect.x = 0; rect.y = (1.0f - scaleheight) / 2.0f; camera.rect = rect; } else // add pillarbox { float scalewidth = 1.0f / scaleheight; Rect rect = camera.rect; rect.width = scalewidth; rect.height = 1.0f; rect.x = (1.0f - scalewidth) / 2.0f; rect.y = 0; camera.rect = rect; } } } I figured that my problem occurs in this part of the script: if (scaleheight < 1.0f) { Rect rect = camera.rect; rect.width = 1.0f; rect.height = scaleheight; rect.x = 0; rect.y = (1.0f - scaleheight) / 2.0f; camera.rect = rect; } Its look like this on my mobile phone (portrait): and on landscape mode:

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