Search Results

Search found 11458 results on 459 pages for 'perl thread'.

Page 143/459 | < Previous Page | 139 140 141 142 143 144 145 146 147 148 149 150  | Next Page >

  • How is executed a SendMessage from a different thread?

    - by Lorenzo
    When we send a message, "if the specified window was created by the calling thread, the window procedure is called immediately as a subroutine". But "if the specified window was created by a different thread, the system switches to that thread and calls the appropriate window procedure. Messages sent between threads are processed only when the receiving thread executes message retrieval code." (taken from MSDN documentation for SendMessage). Now, I don't understand how (or, more appropriately, when) the target windows procedure is called. Of course the target thread will not be preempted (the program counter is not changed). I presume that the call will happen during some wait function (like GetMessage or PeekMessage), it is true? That process is documented in detail somewhere?

    Read the article

  • How can I Submit client side answers (to a question) to the server using JAVA?

    - by mdrafi
    How can I Submit client side computer user's answers(to a multiple choice question) to the server using JAVA I have a centralized server and about 1000 client systems. In these 1000 systems students take multiple choice quiz at at time (in some 2 hrs time). Now i've to send all these answers of these questions to the server in an asynchronous threaded queue when the student answer each question (all 1000 students) Also client have to wait if the server connection is a failure, in this case students should be able to continue taking quiz/exam. When I get the connection these answers in queue should be submitted to the server system. How can I solve this problem? Please suggest/help me in this.

    Read the article

  • ConcurentModificationException in Java HashMap

    - by Bear
    Suppose I have two methods in my classes, writeToMap() and processKey() and both methods are called by multiple threads. writeToMap is a method to write something in hashmap and processKey() is used to do sth based on the keySet of HashMap. Inside processKey, I first copy the originalMap before getting the key set. new HashMap<String, Map<String,String>(originalMap).get("xx").keySet(); But I am still getting ConcurrentModificationException even though I always copy the hashmap. Whats the problem?

    Read the article

  • VB.net SyncLock Object

    - by Budius
    I always seen on SyncLock examples people using Private Lock1 As New Object ' declaration SyncLock Lock1 ' usage but why? In my specific case I'm locking a Queue to avoid problems on mult-threading Enqueueing and Dequeueing my data. Can I lock the Queue object itself, like this? Private cmdQueue As New Queue(Of QueueItem) ' declaration SyncLock cmdQueue ' usage Any help appreciated. Thanks.

    Read the article

  • Why do people run Java GUI's on the Event Queue

    - by asmo
    In Java, to create and show a new JFrame, I simply do this: public static void main(String[] args) { new JFrame().setVisible(true); } However, I have seen many people doing it like this: public static void main(String[] args) { EventQueue.invokeLater(new Runnable() { public void run() { new JFrame().setVisible(true); } }); } Why? Are there any advantages?

    Read the article

  • Threading and iterating through changing collections

    - by adamjellyit
    In C# (console app) I want to hold a collection of objects. All objects are of same type. I want to iterate through the collection calling a method on each object. And then repeat the process continuously. However during iteration objects can be added or removed from the list. (The objects themselves will not be destroyed .. just removed from the list). Not sure what would happen with a foreach loop .. or other similar method. This has to have been done 1000 times before .. can you recommend a solid approach?

    Read the article

  • specifying ThreadPoolExecutor problem

    - by Sarmun
    Is there any way to create Executor that will have always at least 5 threads, and maximum of 20 threads, and unbounded queue for tasks (meaning no task is rejected) I tried new ThreadPoolExecutor(5, 20, 60L, TimeUnit.SECONDS, queue) with all possibilities that I thought of for queue: new LinkedBlockingQueue() // never runs more than 5 threads new LinkedBlockingQueue(1000000) // runs more than 5 threads, only when there is more than 1000000 tasks waiting new ArrayBlockingQueue(1000000) // runs more than 5 threads, only when there is more than 1000000 tasks waiting new SynchronousQueue() // no tasks can wait, after 20, they are rejected and none worked as wanted.

    Read the article

  • open file for reading multibale time for reading

    - by alaamh
    I want to use dup2 to read from input file and redirect it to the input of exec function. but my problem is i have three running process all of them have to open same input file but they do different jobs. what your suggest in such case? i don't know if it is possible to use "cat data.txt" to feed the input for the three other process but i don't know the way to do that.

    Read the article

  • singleton pattern in java- lazy Intialization

    - by flash
    public static MySingleton getInstance() { if (_instance==null) { synchronized (MySingleton.class) { _instance = new MySingleton(); } } return _instance; } 1.is there a flaw with the above implementation of the getInstance method? 2.What is the difference between the two implementations.? public static synchronized MySingleton getInstance() { if (_instance==null) { _instance = new MySingleton(); } return _instance; } I have seen a lot of answers on the singleton pattern in stackoverflow but the question I have posted is to know mainly difference of 'synchronize' at method and block level in this particular case.

    Read the article

  • UIView animation cancels previous animation?

    - by user281300
    Hi I have an NSTIMER that counts the time, and on t = 10, it fires an animation but during that time it might happen that another animation is running. This causes the previously running animation to cut off. Any idea? i thought UIVIEW animations were ran in diff threads. I cannot use a willstop selector here since t = 10 might happen while another animation is running and might not have ended yet.

    Read the article

  • Java synchronizing static list ?

    - by JavaUser
    Hi, In a Java class , i am having a static list so this list is shared across all the objects of this class.The business logic in this class will run periodically which is invoked by some method with out passing instance parameters.Now I want to invoke this run method based on the list(I will add some vales into this list based on JMS) ,this list may empty sometimes and after finishing the run , i am emptying this list.Now my question is , whether I need to synchronize this list or not? Also let me know is there any other way to pass value in one object instance(Thread1) to other object instance (Thread2) other than having Static variable(static list)? Thx

    Read the article

  • Start all tab's activities for pre-cache

    - by Pentium10
    I have a TabActivity with three tabs defined. The first tab is light-weight and renders in acceptable time. But the 2nd and 3rd tab, does need a couple of seconds to get visually rendered, after I click them. I would like to launch them, after I've loaded my first tab, in background for pre-cache. Once they are loaded, I can switch quickly between them. So I am wondering how can I launch the 2nd and 3rd tab. They are intents loaded in the view area.

    Read the article

  • Iterators over a LInked List in a Game in Java

    - by Matthew
    I am using OpenGl in android and they have a callback method called draw that gets called with out my control. (As fast as the device can handle if I am not mistaken) I have a list of "GameObjects" that have a .draw method and a .update method. I have two different threads that handle each of those. So, the question is, can I declare two different iterators in two different methods in two different threads that iterate over the same Linked List? If so, do I simply declare ListIterator<GameObject> l = objets.listIterator() each time I want a new iterator and it won't interfere with other iterators?

    Read the article

  • How do I reference a control in a different thread?

    - by Testifier
    //button is clicked //worker starts private void processWorker_DoWork(object sender, DoWorkEventArgs e) { string code = DoLongWorkAndReturnCode(); if (code != 0) { MessageBox.Show("Error!"); EnableAllButtons(); // this is defined in the other thread and it's where i run into the error. } else { string code = DoAnotherLongProcessAndReturnCode(); if (code != 0) { MessageBox.Show("Error 2!"); EnableAllButtons(); // again, this is defined in the other thread } } } I'm running into a cross threading error because "EnableAllButtons()" is defined in a different thread. How do I go about enabling all buttons in one thread, from a different thread?

    Read the article

  • Error while detecting start profile for instance with ID _u

    - by Techboy
    I am upgrading a SAP Java instance and am getting the error shown in the log below. There are not backup profile files in the profiles directory. The string _u does not exist in the default, start or instance profile for instance SCS01. Please can you suggest what the issue might be? Mar 13, 2010 12:09:01 PM [Info]: com.sap.sdt.ucp.phases.AbstractPhaseType.initializexAbstractPhaseType.javax758x [Thread[main,5,main]]: Phase PREPARE/INIT/DETERMINE_PROFILES has been started. Mar 13, 2010 12:09:01 PM [Info]: com.sap.sdt.ucp.phases.AbstractPhaseType.initializexAbstractPhaseType.javax759x [Thread[main,5,main]]: Phase type is com.sap.sdt.j2ee.phases.PhaseTypeDetermineProfiles. Mar 13, 2010 12:09:01 PM [Info]: ...ap.sdt.j2ee.phases.PhaseTypeDetermineProfiles.checkVariablesxPhaseTypeDetermineProfiles.javax284x [Thread[main,5,main]]: All 4 required variables exist in variable handler. Mar 13, 2010 12:09:01 PM [Info]: ....j2ee.tools.sysinfo.AbstractInfoController.updateProfileVariablexAbstractInfoController.javax302x [Thread[main,5,main]]: Parameter /J2EE/StandardSystem/DefaultProfilePath has been detected. Parameter value is \server1\SAPMNT\PI7\SYS\profile\DEFAULT.PFL. Mar 13, 2010 12:09:01 PM [Info]: com.sap.sdt.j2ee.tools.sysinfo.ProfileDetector.detectInstancexProfileDetector.javax340x [Thread[main,5,main]]: Instance SCS01 with profile \server1\SAPMNT\PI7\SYS\profile\PI7_SCS01_server1, start profile \server1\SAPMNT\PI7\SYS\profile\START_SCS01_server1, and host server1 has been detected. Mar 13, 2010 12:09:01 PM [Error]: com.sap.sdt.ucp.phases.AbstractPhaseType.doExecutexAbstractPhaseType.javax862x [Thread[main,5,main]]: Exception has occurred during the execution of the phase. Mar 13, 2010 12:09:01 PM [Error]: com.sap.sdt.j2ee.tools.sysinfo.ProfileDetector.detectInstancexProfileDetector.javax297x [Thread[main,5,main]]: Error while detecting start profile for instance with ID _u. Mar 13, 2010 12:09:01 PM [Info]: com.sap.sdt.ucp.phases.AbstractPhaseType.cleanupxAbstractPhaseType.javax905x [Thread[main,5,main]]: Phase PREPARE/INIT/DETERMINE_PROFILES has been completed. Mar 13, 2010 12:09:01 PM [Info]: com.sap.sdt.ucp.phases.AbstractPhaseType.cleanupxAbstractPhaseType.javax906x [Thread[main,5,main]]: Start time: 2010/03/13 12:09:01. Mar 13, 2010 12:09:01 PM [Info]: com.sap.sdt.ucp.phases.AbstractPhaseType.cleanupxAbstractPhaseType.javax908x [Thread[main,5,main]]: End time: 2010/03/13 12:09:01. Mar 13, 2010 12:09:01 PM [Info]: com.sap.sdt.ucp.phases.AbstractPhaseType.cleanupxAbstractPhaseType.javax909x [Thread[main,5,main]]: Duration: 0:00:00.078. Mar 13, 2010 12:09:01 PM [Info]: com.sap.sdt.ucp.phases.AbstractPhaseType.cleanupxAbstractPhaseType.javax910x [Thread[main,5,main]]: Phase status is error.

    Read the article

  • How to fix locale settings in Debian squeeze

    - by blogjunkie
    I occasionally get locale errors and I've tried to run dpkg-reconfigure locales to fix the problem. Here's the output: :~$ sudo dpkg-reconfigure locales perl: warning: Setting locale failed. perl: warning: Please check that your locale settings: LANGUAGE = (unset), LC_ALL = (unset), LC_CTYPE = "UTF-8", LANG = "en_US.UTF-8" are supported and installed on your system. perl: warning: Falling back to the standard locale ("C"). locale: Cannot set LC_CTYPE to default locale: No such file or directory locale: Cannot set LC_ALL to default locale: No such file or directory /usr/bin/locale: Cannot set LC_CTYPE to default locale: No such file or directory /usr/bin/locale: Cannot set LC_ALL to default locale: No such file or directory Generating locales (this might take a while)... en_US.UTF-8... done Generation complete. perl: warning: Setting locale failed. perl: warning: Please check that your locale settings: LANGUAGE = (unset), LC_ALL = (unset), LC_CTYPE = "UTF-8", LANG = "C" are supported and installed on your system. perl: warning: Falling back to the standard locale ("C"). perl: warning: Setting locale failed. perl: warning: Please check that your locale settings: LANGUAGE = (unset), LC_ALL = (unset), LC_CTYPE = "UTF-8", LANG = "C" are supported and installed on your system. perl: warning: Falling back to the standard locale ("C"). I looked for /usr/bin/locale but it doesn't exist on my system. Do I need to create it? What do I put in there? Also I found a related question that says the cause of his problem was in the sshd_config file. The file had the following entry: AcceptEnv LANG LC_* I'm mainly concerned that it may cause problems for my VPS, otherwise if it's nothing major I'll be happy to ignore the problem. What should I do? thanks!

    Read the article

  • Microbenchmark showing process-switching faster than thread-switching; what's wrong?

    - by Yang
    I have two simple microbenchmarks trying to measure thread- and process-switching overheads, but the process-switching overhead. The code is living here, and r1667 is pasted below: https://assorted.svn.sourceforge.net/svnroot/assorted/sandbox/trunk/src/c/process_switch_bench.c // on zs, ~2.1-2.4us/switch #include <stdlib.h> #include <fcntl.h> #include <stdint.h> #include <stdio.h> #include <semaphore.h> #include <unistd.h> #include <sys/wait.h> #include <sys/types.h> #include <sys/time.h> #include <pthread.h> uint32_t COUNTER; pthread_mutex_t LOCK; pthread_mutex_t START; sem_t *s0, *s1, *s2; void * threads ( void * unused ) { // Wait till we may fire away sem_wait(s2); for (;;) { pthread_mutex_lock(&LOCK); pthread_mutex_unlock(&LOCK); COUNTER++; sem_post(s0); sem_wait(s1); } return 0; } int64_t timeInMS () { struct timeval t; gettimeofday(&t, NULL); return ( (int64_t)t.tv_sec * 1000 + (int64_t)t.tv_usec / 1000 ); } int main ( int argc, char ** argv ) { int64_t start; pthread_t t1; pthread_mutex_init(&LOCK, NULL); COUNTER = 0; s0 = sem_open("/s0", O_CREAT, 0022, 0); if (s0 == 0) { perror("sem_open"); exit(1); } s1 = sem_open("/s1", O_CREAT, 0022, 0); if (s1 == 0) { perror("sem_open"); exit(1); } s2 = sem_open("/s2", O_CREAT, 0022, 0); if (s2 == 0) { perror("sem_open"); exit(1); } int x, y, z; sem_getvalue(s0, &x); sem_getvalue(s1, &y); sem_getvalue(s2, &z); printf("%d %d %d\n", x, y, z); pid_t pid = fork(); if (pid) { pthread_create(&t1, NULL, threads, NULL); pthread_detach(t1); // Get start time and fire away start = timeInMS(); sem_post(s2); sem_post(s2); // Wait for about a second sleep(1); // Stop thread pthread_mutex_lock(&LOCK); // Find out how much time has really passed. sleep won't guarantee me that // I sleep exactly one second, I might sleep longer since even after being // woken up, it can take some time before I gain back CPU time. Further // some more time might have passed before I obtained the lock! int64_t time = timeInMS() - start; // Correct the number of thread switches accordingly COUNTER = (uint32_t)(((uint64_t)COUNTER * 2 * 1000) / time); printf("Number of process switches in about one second was %u\n", COUNTER); printf("roughly %f microseconds per switch\n", 1000000.0 / COUNTER); // clean up kill(pid, 9); wait(0); sem_close(s0); sem_close(s1); sem_unlink("/s0"); sem_unlink("/s1"); sem_unlink("/s2"); } else { if (1) { sem_t *t = s0; s0 = s1; s1 = t; } threads(0); // never return } return 0; } https://assorted.svn.sourceforge.net/svnroot/assorted/sandbox/trunk/src/c/thread_switch_bench.c // From <http://stackoverflow.com/questions/304752/how-to-estimate-the-thread-context-switching-overhead> // on zs, ~4-5us/switch; tried making COUNTER updated only by one thread, but no difference #include <stdlib.h> #include <stdint.h> #include <stdio.h> #include <pthread.h> #include <unistd.h> #include <sys/time.h> uint32_t COUNTER; pthread_mutex_t LOCK; pthread_mutex_t START; pthread_cond_t CONDITION; void * threads ( void * unused ) { // Wait till we may fire away pthread_mutex_lock(&START); pthread_mutex_unlock(&START); int first=1; pthread_mutex_lock(&LOCK); // If I'm not the first thread, the other thread is already waiting on // the condition, thus Ihave to wake it up first, otherwise we'll deadlock if (COUNTER > 0) { pthread_cond_signal(&CONDITION); first=0; } for (;;) { if (first) COUNTER++; pthread_cond_wait(&CONDITION, &LOCK); // Always wake up the other thread before processing. The other // thread will not be able to do anything as long as I don't go // back to sleep first. pthread_cond_signal(&CONDITION); } pthread_mutex_unlock(&LOCK); return 0; } int64_t timeInMS () { struct timeval t; gettimeofday(&t, NULL); return ( (int64_t)t.tv_sec * 1000 + (int64_t)t.tv_usec / 1000 ); } int main ( int argc, char ** argv ) { int64_t start; pthread_t t1; pthread_t t2; pthread_mutex_init(&LOCK, NULL); pthread_mutex_init(&START, NULL); pthread_cond_init(&CONDITION, NULL); pthread_mutex_lock(&START); COUNTER = 0; pthread_create(&t1, NULL, threads, NULL); pthread_create(&t2, NULL, threads, NULL); pthread_detach(t1); pthread_detach(t2); // Get start time and fire away start = timeInMS(); pthread_mutex_unlock(&START); // Wait for about a second sleep(1); // Stop both threads pthread_mutex_lock(&LOCK); // Find out how much time has really passed. sleep won't guarantee me that // I sleep exactly one second, I might sleep longer since even after being // woken up, it can take some time before I gain back CPU time. Further // some more time might have passed before I obtained the lock! int64_t time = timeInMS() - start; // Correct the number of thread switches accordingly COUNTER = (uint32_t)(((uint64_t)COUNTER * 2 * 1000) / time); printf("Number of thread switches in about one second was %u\n", COUNTER); printf("roughly %f microseconds per switch\n", 1000000.0 / COUNTER); return 0; }

    Read the article

  • How to interrupt a thread performing a blocking socket connect?

    - by Jason R
    I have some code that spawns a pthread that attempts to maintain a socket connection to a remote host. If the connection is ever lost, it attempts to reconnect using a blocking connect() call on its socket. Since the code runs in a separate thread, I don't really care about the fact that it uses the synchronous socket API. That is, until it comes time for my application to exit. I would like to perform some semblance of an orderly shutdown, so I use thread synchronization primitives to wake up the thread and signal for it to exit, then perform a pthread_join() on the thread to wait for it to complete. This works great, unless the thread is in the middle of a connect() call when I command the shutdown. In that case, I have to wait for the connect to time out, which could be a long time. This makes the application appear to take a long time to shut down. What I would like to do is to interrupt the call to connect() in some way. After the call returns, the thread will notice my exit signal and shut down cleanly. Since connect() is a system call, I thought that I might be able to intentionally interrupt it using a signal (thus making the call return EINTR), but I'm not sure if this is a robust method in a POSIX threads environment. Does anyone have any recommendations on how to do this, either using signals or via some other method? As a note, the connect() call is down in some library code that I cannot modify, so changing to a non-blocking socket is not an option.

    Read the article

  • How to use c++0x thread in Android NDK?

    - by m-ric
    I am trying to compile this simple program with android-ndk-r8b: jni/hello_jni.cpp #include <iostream> #include <thread> void hello() { std::cout << "Hi i'm a thread!!!" << std::endl; } int main() { std::thread th(hello); th.join(); return 0; } jni/Application.mk APP_OPTIM := release APP_MODULES := hello_thread APP_STL := gnustl_static jni/Android.mk LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_CPPFLAGS += -std=c++0x -frtti LOCAL_MODULE := hello_thread LOCAL_LDLIBS := -L$(SYSROOT)/usr/lib -pthread LOCAL_SRC_FILES := hello_thread.cpp include $(BUILD_EXECUTABLE) ndk-build returns me an error arguin that 'thread' is not a member of 'std'. I issued ndk-build -n to get the compilation command and issued it alone in my shell: /home/evigier/android-ndk-r8b/toolchains/arm-linux-androideabi-4.6/prebuilt/linux-x86/bin/arm-linux-androideabi-g++ -MMD -MP -MF /home/evigier/eclipse_workspace/hello_thread/obj/local/armeabi/objs/hello_thread/hello_thread.o.d -fpic -ffunction-sections -funwind-tables -fstack-protector -D__ARM_ARCH_5__ -D__ARM_ARCH_5T__ -D__ARM_ARCH_5E__ -D__ARM_ARCH_5TE__ -march=armv5te -mtune=xscale -msoft-float -fno-exceptions -fno-rtti -mthumb -Os -fomit-frame-pointer -fno-strict-aliasing -finline-limit=64 -I/home/evigier/android-ndk-r8b/sources/cxx-stl/gnu-libstdc++/4.6/include -I/home/evigier/android-ndk-r8b/sources/cxx-stl/gnu-libstdc++/4.6/libs/armeabi/include -I/home/evigier/eclipse_workspace/hello_thread/jni -DANDROID -Wa,--noexecstack -std=c++0x -frtti -O2 -DNDEBUG -g -I/home/evigier/android-ndk-r8b/platforms/android-14/arch-arm/usr/include -c /home/evigier/eclipse_workspace/hello_thread/jni/hello_thread.cpp -o /home/evigier/eclipse_workspace/hello_thread/obj/local/armeabi/objs/hello_thread/hello_thread.o Compile++ thumb : hello_thread <= hello_thread.cpp In file included from /home/evigier/android-ndk-r8b/platforms/android-14/arch-arm/usr/include/stdio.h:55:0, from /home/evigier/android-ndk-r8b/platforms/android-14/arch-arm/usr/include/wchar.h:33, from /home/evigier/android-ndk-r8b/sources/cxx-stl/gnu-libstdc++/4.6/include/cwchar:46, from /home/evigier/android-ndk-r8b/sources/cxx-stl/gnu-libstdc++/4.6/include/bits/postypes.h:42, from /home/evigier/android-ndk-r8b/sources/cxx-stl/gnu-libstdc++/4.6/include/iosfwd:42, from /home/evigier/android-ndk-r8b/sources/cxx-stl/gnu-libstdc++/4.6/include/ios:39, from /home/evigier/android-ndk-r8b/sources/cxx-stl/gnu-libstdc++/4.6/include/ostream:40, from /home/evigier/android-ndk-r8b/sources/cxx-stl/gnu-libstdc++/4.6/include/iostream:40, from jni/hello_thread.cpp:4: /home/evigier/android-ndk-r8b/platforms/android-14/arch-arm/usr/include/sys/types.h:124:9: error: 'uint64_t' does not name a type /home/evigier/eclipse_workspace/hello_thread/jni/hello_thread.cpp: In function 'int main()': /home/evigier/eclipse_workspace/hello_thread/jni/hello_thread.cpp:14:5: error: 'thread' is not a member of 'std' /home/evigier/eclipse_workspace/hello_thread/jni/hello_thread.cpp:14:17: error: expected ';' before 'th' /home/evigier/eclipse_workspace/hello_thread/jni/hello_thread.cpp:15:5: error: 'th' was not declared in this scope I read a lot of threads/questions about POSIX threads and C++ threads, but still cannot find my answer. My arm-linux-androideabi/include/c++/4.6/thread file defines class thread in std only: #if defined(_GLIBCXX_HAS_GTHREADS) && defined(_GLIBCXX_USE_C99_STDINT_TR1) They don't seem to be defined in my sdk (c++config.h). But how can I possibly turn them on safely? Do i need to compile my own toolchain to use (non-p)threads? My host computer is : Linux evigier-ThinkPad-X220 3.0.0-17-generic #30-Ubuntu SMP Thu Mar 8 20:45:39 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux

    Read the article

  • How do you compile without linking in Automake?

    - by MDH
    I am new to Automake and I am attempting to compile without linking. My goal is to generate a simple Makefile as shown below using Automake. CFLAG = -Wall build: Thread.o Thread.o: Thread.cc Thread.h g++ $(CFLAG) -c Thread.cc clean: rm -f *.o My attempt so far has brought me to the following Makefile.ac. noinst_PROGRAMS = thread thread_SOURCES = Thread.cc EXTRA_DIST= Thread.h Does anyone have any advice on how to simulate my original Makefile? Thanks in advance.

    Read the article

  • Terminating a long-executing thread and then starting a new one in response to user changing parameters via UI in an applet

    - by user1817170
    I have an applet which creates music using the JFugue API and plays it for the user. It allows the user to input a music phrase which the piece will be based on, or lets them choose to have a phrase generated randomly. I had been using the following method (successfully) to simply stop and start the music, which runs in a thread using the Player class from JFugue. I generate the music using my classes and user input from the applet GUI...then... private playerThread pthread; private Thread threadPlyr; private Player player; (from variables declaration) public void startMusic(Pattern p) // pattern is a JFugue object which holds the generated music { if (pthread == null) { pthread = new playerThread(); } else { pthread = null; pthread = new playerThread(); } if (threadPlyr == null) { threadPlyr = new Thread(pthread); } else { threadPlyr = null; threadPlyr = new Thread(pthread); } pthread.setPattern(p); threadPlyr.start(); } class playerThread implements Runnable // plays midi using jfugue Player { private Pattern pt; public void setPattern(Pattern p) { pt = p; } @Override public void run() { try { player.play(pt); // takes a couple mins or more to execute resetGUI(); } catch (Exception exception) { } } } And the following to stop music when user presses the stop/start button while Player.isPlaying() is true: public void stopMusic() { threadPlyr.interrupt(); threadPlyr = null; pthread = null; player.stop(); } Now I want to implement a feature which will allow the user to change parameters while the music is playing, create an updated music pattern, and then play THAT pattern. Basically, the idea is to make it simulate "real time" adjustments to the generated music for the user. Well, I have been beating my head against the wall on this for a couple of weeks. I've read all the standard java documentation, researched, read, and searched forums, and I have tried many different ideas, none of which have succeeded. The problem I've run into with all approaches I've tried is that when I start the new thread with the new, updated musical pattern, all the old threads ALSO start, and there is a cacophony of unintelligible noise instead of my desired output. From what I've gathered, the issue seems to be that all the methods I've come across require that the thread is able to periodically check the value of a "flag" variable and then shut itself down from within its "run" block in response to that variable. However, since my thread makes a call that takes several minutes minimum to execute (playing the music), and I need to terminate it WHILE it is executing this, there is really no safe way to do so. So, I'm wondering if there is something I'm missing when it comes to threads, or if perhaps I can accomplish my goal using a totally different approach. Any ideas or guidance is greatly appreciated! Thank you!

    Read the article

< Previous Page | 139 140 141 142 143 144 145 146 147 148 149 150  | Next Page >