Search Results

Search found 25346 results on 1014 pages for 'framework design'.

Page 144/1014 | < Previous Page | 140 141 142 143 144 145 146 147 148 149 150 151  | Next Page >

  • rts libgdx design?

    - by user36531
    I am attempting to create a simple rts multi-player strategy game using libgdx. I am stumped at the moment. I want the underlying game world to run at all times and be aware of where all items are on the map.. so if player A logs in and moves unit to some location on the grid and logs off, that unit info is still there and can be accessed again by player A when they log back on to move somewhere else (if it didnt get attacked during the playerA was logged off). How can i do this? Do i create a main game world on the server and when players connect make client just sequentially request whats in each visible tile? Is there an easier way to get this done? Or go SQL route? Whats better?

    Read the article

  • Web Site Design Best Practices

    There are several ways to develop web pages but the best thing is that it should be developed in such a way that it appeals and attract other persons. In the field of web page designing a lot of practices are there. Here in this article we target few of the best practices for making and developing good web pages.

    Read the article

  • Objective-C Lesson in Class Design

    - by Pota Onasys
    I have the following classes: Teacher Student Class (like a school class) They all extend from KObject that has the following code: - initWithKey - send - processKey Teacher, Student Class all use the functions processKey and initWithKey from KObject parent class. They implement their own version of send. The problem I have is that KObject should not be instantiated ever. It is more like an abstract class, but there is no abstract class concept in objective-c. It is only useful for allowing subclasses to have access to one property and two functions. What can I do so that KObject cannot be instantiated but still allow subclasses to have access to the functions and properties of KObject?

    Read the article

  • systems/software engineering design process

    - by adam kim
    I just developed my first non-trivial android app. It was a complete nightmare. I came up with an idea, build the app, changed my idea, and implemented a lot of input from others on new features. All in all my app took 10 times longer than I think that it should have, it is almost impossible to look the source code and tell what's going on with the classes, and may or may not have unused methods that I'll never be able to find... So I would like an opinion from those of you with experience on how to plan out my designs for the future. I created a flow chart (pencil drawn) of a plan: I would like constructive criticism.

    Read the article

  • Design pattern for an automated mechanical test bench

    - by JJS
    Background I have a test fixture with a number of communication/data acquisition devices on it that is used as an end of line test for a product. Because of all the various sensors used in the bench and the need to run the test procedure in near real-time, I'm having a hard time structuring the program to be more friendly to modify later on. For example, a National Instruments USB data acquisition device is used to control an analog output (load) and monitor an analog input (current), a digital scale with a serial data interface measures position, an air pressure gauge with a different serial data interface, and the product is interfaced through a proprietary DLL that handles its own serial communication. The hard part The "real-time" aspect of the program is my biggest tripping point. For example, I need to time how long the product needs to go from position 0 to position 10,000 to the tenth of a second. While it's traveling, I need to ramp up an output of the NI DAQ when it reaches position 6,000 and ramp it down when it reaches position 8,000. This sort of control looks easy from browsing NI's LabVIEW docs but I'm stuck with C# for now. All external communication is done by polling which makes for lots of annoying loops. I've slapped together a loose Producer Consumer model where the Producer thread loops through reading the sensors and sets the outputs. The Consumer thread executes functions containing timed loops that poll the Producer for current data and execute movement commands as required. The UI thread polls both threads for updating some gauges indicating current test progress. Unsure where to start Is there a more appropriate pattern for this type of application? Are there any good resources for writing control loops in software (non-LabVIEW) that interface with external sensors and whatnot?

    Read the article

  • Grid framework for CSS

    - by akp
    I see there are large number of grid frameworks in CSS like 960, heroku grid, etc being used by huge websites. I want to know whether using grid structure is really useful? If yes, then how? One of the biggest problem I saw with grid is having equal heights for elements. If we are using three grids like grid_2, grid_7, grid_3 for 3 vertical panels then it becomes very difficult to have these three panels positioned in a way such that they have equal heights and all of them change height when any of the content exapnds or collapse. This is because elements are floated in grid system and they don't change height along with neighbouring element.

    Read the article

  • The Grand Unified Framework Theory

    Tom Janssens left a comment: What still bugs me is that we do not have a unified pattern for all .net dev (using modelbinders and icommand for example...) But, Tom we are pretty close. At least as close as we should be, I think. With .NET there are plenty of low level patterns we can reuse regardless of the application platform or architecture. Stuff like: Asynchronous programming with events or the TPL. Object queries with LINQ. Resource management with IDispose. At a higher...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Data Holder Framework

    - by csharp-source.net
    Data Holder is an open source .net object/relational mapper written in c#. It provides typed data ecapsulation and database persistence for .net applications. It also contains a wizzard for generating the data objects and persistance c# code. Right now it has persistence implementation only for MSQL 2000/2005.

    Read the article

  • Programming Geek's CV Design

    - by benhowdle89
    What is the best practice or advice for a programmer's CV? If I were a graphic designer or more of a web designer as opposed to a programmer, then I'd imagine a CV would have a bit more flourish to it. Yet as a programmer, aren't we judged on not only efficiency and results but also creativity, imagination and initiative? Should this be reflected in a CV? Or is it all about the information, no wishy washy designs in sight? Has anyone experimented with an original alternative to a PDF CV with a template from MS Word or Mac Pages?

    Read the article

  • Design virtual resolution for 2D development in Unity

    - by djzmo
    I came to Unity with Cocos2D experience in mind. In Cocos2D, I can choose a "virtual" screen resolution size to rely on the entire game during development and the game will automatically adapt to different screen sizes in various devices. Now that I'm migrating to Unity and has access to 4.3 beta which has a native 2D workflow, is there a similar mechanism that will automate this? After playing around a bit with Unity, I also found out that Unity uses a neutral coordinate unit that can translate to pixels flexibly (CMIIW). But when developing a 2D game, I need them in pixels. Thank you.

    Read the article

  • Design non-windowed Gtk.Frame in Glade

    - by Ángel Araya
    I'm building a ToDo app for personal porpouses, and I'm using Quickly and Glade for this. I want it to desplay a list of the pending to-do elements. The problem I'm having is that I can't find the way to create a single Frame (not inside another window) with some other widgets inside to dinamically add them to a VBox that I already have created in Glade. Is there a way to do it or do I have to create the Frame in the code?

    Read the article

  • PHP framework suggestions

    - by user1104791
    I'm going to be creating a site for a business with the following: Single Item purchases with Paypal, Google Checkout and Amazon Checkout Digital Downloads for members from a CDN Forum Voting on different items While that seems rather simple having to deal with the three different payment gateways is a big pain in the ass. Django has a great payment library which works for all three but I'm not able to find one for any of the PHP frameworks. Anyone have any suggestions? I'm posting here as suggested by someone at Stackoverflow.

    Read the article

  • Using a front controller design pattern doesn't allow images to be served

    - by MrMe TumbsUp
    I am currently using a front controller. All requests for my website go through it. I have a problem with image links like: <img src="img/image.jpg" /> Then my front controller will try to dispatch the request to: application/controller/ImgController.php. Then the image won't load. I think it has something to do with the .htaccess file: RewriteEngine On RewriteCond %{REQUEST_FILENAME} -s [OR] RewriteCond %{REQUEST_FILENAME} -l [OR] RewriteCond %{REQUEST_FILENAME} -d RewriteRule ^.*$ - [NC,L] RewriteRule ^.*$ index.php [NC,L]

    Read the article

  • Web Site Design Best Practices

    There are several ways to develop web pages but the best thing is that it should be developed in such a way that it appeals and attract other persons. In the field of web page designing a lot of practices are there. Here in this article we target few of the best practices for making and developing good web pages.

    Read the article

  • Actor library / framework for C++

    - by Giorgio
    In the C++ project I am working for we would like to use something like Scala actors and remote actors (see e.g. this tutorial). Being able to use remote actors (actors living in different processes, possibly on different machines and communicating via TCP/IP) has higher priority for us because we have an application consisting of several processes deployed on different machines. Being able to use several actors living in the same process (possibly different threads) is also interesting, but has lower priority for the moment. On wikipedia I have found some links to actor libraries for C++ and I have started to look at Theron. Before I dive too deep into the details and build an extended example with Theron, I wanted to ask if anybody has experience with any of these libraries and which one they would recommend.

    Read the article

  • Game Code Design for Rendering

    - by kuroutadori
    I first created a game on the iPhone and I'm now porting it to Android. I wrote most of the code in C++, but when it came to porting it wasn't so easy. The Android way is to have two threads, one for rendering and one for updating. This due to some devices blocking when updating the hardware. My problem is that I am coming from the iPhone. When I transition, say from the Menu to the Game, I would stop the Animation (Rendering) and load up the next Manager (the Menu has a Manager and so has the Game). I could implement the same thing on Android, but I have noticed on game ports like Quake, don't do this - as far as I can tell. I have learnt that I cannot just dynamically add another Renderer class the the tree because I will probably get a dequeuing buffer error - which I believe to be a problem with the OpenGL ES side. So how is it done?

    Read the article

  • Java applet game design no keyboard focus

    - by Sri Harsha Chilakapati
    THIS IS PROBABLY THE WRONG PLACE. POSTED ITHERE (STACKOVERFLOW) I'm making an applet game and it is rendering, the game loop is running, the animations are updating, but the keyboard input is not working. Here's an SSCCE. public class Game extends JApplet implements Runnable { public void init(){ // Initialize the game when called by browser setFocusable(true); requestFocus(); requestFocusInWindow(); // Always returning false GInput.install(this); // Install the input manager for this class new Thread(this).start(); } public void run(){ startGameLoop(); } } And Here's the GInput class. public class GInput implements KeyListener { public static void install(Component c){ new GInput(c); } public GInput(Component c){ c.addKeyListener(this); } public void keyPressed(KeyEvent e){ System.out.println("A key has been pressed"); } ...... } This is my GInput class. When run as an applet, it doesn't work and when I add the Game class to a frame, it works properly. Thanks

    Read the article

  • How are you using the Managed Extensibility Framework?

    - by dboarman
    I have been working with MEF for about 2 weeks. I started thinking about what MEF is for, researching to find out how to use MEF, and finally implementing a Host with 3 modules. The contracts are proving to be easy to grasp and the modules are easily managed. Although MEF has a very practical use, I am wondering to what extent? I mean, is everyone going to be rewriting existing applications for extensibility? Yes, that sounds, and is insanely impractical. Rhetorically speaking: how is MEF affecting the current trends in programming? have you begun looking for opportunities to use MEF? have you begun planning a major re-write of an existing app that may benefit from extensibility? That said, my questions are: how do I know when I should plan a new project with extensibility? how will I know if an existing project needs to be re-written for extensibility? Is anyone using MEF?

    Read the article

  • Hints to properly design UML class diagram

    - by mic4ael
    Here is the problem. I have just started learning UML and that is why I would like to ask for a few cues from experienced users how I could improve my diagram because I do know it lacks a lot of details, it has mistakes for sure etc. Renovation company hires workers. Each employee has some kind of profession, which is required to work on a particular position. Workers work in groups consisting of at most 15 members - so called production units, which specializes in a specified kind of work. Each production unit is managed by a foreman. Every worker in order to be able to perform job tasks needs proper accessories. There are two kind of tools - light and heavy. To use heavy tools, a worker must have proper privileges. A worker can have at most 3 light tools taken from the warehouse.

    Read the article

  • API design and versioning using EJB

    - by broschb
    I have an API that is EJB based (i.e. there are remote interfaces defined) that most of the clients use. As the client base grows there are issues with updates to the API and forcing clients to have to update to the latest version and interface definition. I would like to possibly look at having a couple versions of the API deployed at a time (i.e. have multiple EAR files deployed with different versions of the API) to support not forcing the clients to update as frequently. I am not concerned about the actual deployment of this, but instead am looking for thoughts and experiences that others have on using EJB's as an API client. How do you support updating versions, are clients required to update? Does anyone run multiple versions in a production environment? Are there pro's cons? Any other experiences or thoughts on this approach, and having an EJB centric API?

    Read the article

< Previous Page | 140 141 142 143 144 145 146 147 148 149 150 151  | Next Page >