Search Results

Search found 6745 results on 270 pages for 'objective c'.

Page 144/270 | < Previous Page | 140 141 142 143 144 145 146 147 148 149 150 151  | Next Page >

  • iphone simulator crashes when it tries to access user location

    - by kevin Mendoza
    for some reason my code causes my program to crash. does anyone know why or how to fix it? NSLog(@"here"); CLLocation *location = [locationManager location]; [mapView removeAnnotations:mapView.annotations]; NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; CLLocationCoordinate2D workingCoordinate = [location coordinate]; NSLog(@" this is %@", workingCoordinate.latitude); it makes it to the first NSLog, but somewhere between the first and second it crashes. My guess is that it has to do with the CLLocation *location line.

    Read the article

  • glDrawElements allocating memory and not releasing it

    - by Joshua Weinberg
    Using OpenGLES 1.1 on the iPhone 3G (device, not simulator), I do normal drawing fun. But at points during the run of the application I get giant memory spikes, after a lot of digging with instruments I have found that it is glDrawElements that is grabbing the memory. The buffer being allocated is 4 meg, which to me means its loading a texture into RAM, which I guess could be valid, but its never releasing this buffer, and is allocating multiple of them. How do I make sure that these buffers that GL is creating get destroyed, instead of just hanging around?

    Read the article

  • using QTkit for recording audio

    - by RW
    It looks like using core audio to record audio is overly complicated. While QTkit is basic and down to earth However. All of the examples I have see integrate video and audio together. Does some one have or know an example of using QTkit for recording audio? rw

    Read the article

  • NSMutableDictionary is adding quotes to keys and values - why?

    - by TimD
    I'm trying to add some additional key/value pairs to an NSMutableDictionary, using: Tag *tag1 = [results1 objectAtIndex:0]; [resultsDict setObject:[tag1 retrieveTextUpToDepth:1] forKey:@"image_url"]; Tag *tag2 = [results2 objectAtIndex:0]; [resultsDict setValue:[tag2 retrieveTextUpToDepth:1] forKey:@"majority"]; This adds the k/v pairs with no problem, except when I come to retrieve them, some of the values have been wrapped with double quotes: po extendedDataDictionary: "image_url" = "/images/mpsL/11727.jpeg"; majority = 3460; Both keys and values are NSStrings, with no quotes - so I'm stumped as to where they're appearing from. Is there any way of preventing this? Or am I going to have to live with it and try to strip off the quotes once I've retrieved the value? Thanks...

    Read the article

  • Debugging over-released objects, problem with NSZombie

    - by hyn
    I have a reproduceable EXC_BAD_ACCESS during NSAutoreleasePool -drain, which seems to indicate that I am over-releasing an object. So I enable NSZombie, but then the program does not crash any more. Nor do I get any info logged to the console. If I turn NSZombie off, the crash comes back. What is the meaning of this? I thought NSZombies were used to tackle exactly this kind of problem. If NSZombie won't help, is there another way to interrogate this over-released object? Also the crash is not reproduceable on Simulator, which is why I can't use Instruments with NSZombie.

    Read the article

  • iOS equivalent to MacOS NSAttributedString initWithRTF

    - by trekme
    What is an iOS equivalent to MacOS NSAttributedString initWithRTF ? The Application Kit extends Foundation’s NSAttributedString class by adding support for RTF, RTFD, and HTML (with or without attachments), graphics attributes (including font and ruler attributes), methods for drawing attributed strings, and methods for calculating significant linguistic units. - (id)initWithRTF:(NSData *)rtfData documentAttributes:(NSDictionary **)docAttributes I need to process a short stream of RTF data in an iOS application. Thank you!

    Read the article

  • Xcode Tips for Eclipse users?

    - by willcodejavaforfood
    Hi, I've been slowly working my way through the examples in Beginning iPhone Development and there are a few things that I have not been able to figure out, but I'm sure you guys can help me with it. In Eclipse there is a Source-Generate Getters/Setters, can you do something similar to synthesize properties in Xcode I also cannot seem to find a Refactor menu I'm also struggling to find the equivalent to Source-Override/Implement Methods --Edit-- I failed to describe my problem it seems. I do know that synthesizing properties will generate getters/setters for me, but I am looking for a way to generate the @property/@synthesize code, by selecting the variables. Short list to start with, but I will probably have more as my confusion grows in might. :)

    Read the article

  • Create an NSManagedObject Without Saving?

    - by Josh Kahane
    I need to make an NSManagedObject without saving it, how can I do this? I have tried insetting one without a context but the app crashes. I have tried the following: GuestInfo *guest; guest = (GuestInfo *)[NSEntityDescription insertNewObjectForEntityForName:@"GuestInfo" inManagedObjectContext:nil]; This causes the crash with the following error message: 'NSInternalInconsistencyException', reason: '+entityForName: could not locate an NSManagedObjectModel for entity name 'GuestInfo'' This causes the Hope you can help, thanks.

    Read the article

  • Show UIView for app presentation only once in iOS

    - by André Muniz
    I need to show an UIScrollView with some pages for present the app to user when launched for the first time. My slides are working correctly, lefting the logic to present it. Is a good practice to set the UIScrollViewController as root controller and set a NSUserDefault variable to control the presentation and redirect to main controller or set the main ViewController as root normally and call the presentation view if needed is a better approach? If there is a better way to do this can someone help? Thanks.

    Read the article

  • How to get call notification using mobile substrate on iphone?

    - by prathumca
    Hi all, I want to use mobile substrate to "hook" some code into IPhone's "MobileCal" app so that the injected code will send a notification to my app MobileCal gets a call notification. But I'm out of luck and no clue which method need to be replaced by my "hooking" method in the "MobileCal" app. For example, the "MobileLog" and "iRealSMS" has the same functionality and they used mobile substrate to hook their code into "MobileCal" app. If any one has any clue, I would definitely appreciate them.

    Read the article

  • Clean bindings with structs

    - by andyvn22
    I have a model class for which it makes quite a lot of sense to have NSSize and NSPoint instance variables. This is lovely. I'm trying to create an editing interface for this object. I'd like to bind to size.width and whatnot. This, of course, doesn't work. What's the cleanest, most Cocoa-y solution to this problem? Of course I could write separate accessors for the individual members of every struct I use, but it seems like there should be a better solution.

    Read the article

  • Conceptual question about NSAutoreleasePools

    - by ryyst
    In my Cocoa program, wouldn't a really simple way of dealing with autoreleased objects be to just create a timer object inside the app delegate that calls the following method e.g. every 10 seconds: if (pool) { // Release & drain the current pool to free the memory. [pool release]; } // Create a new pool. pool = [[NSAutoreleasePool alloc] init]; The only problems I can imagine are: 1) If the above code runs in a separate thread, an object might get autoreleased between the release call to the old pool and the creation of the new pool - that seems highly unlikely though. 2) It's obviously not that efficient, because the pool might get released if there's nothing in it. Likewise, in the 10 second gap, many many objects might be autoreleased, causing the pool to grow a lot. Still, the above solution seems pretty suitable to small and simple projects. Why doesn't anybody use it? What's the best practice of using NSAutoreleasePools?

    Read the article

  • how do i scroll through 100 photos in UIScrollView in IPhone

    - by mwangima
    I'm trying to scroll through images being downloaded from a users online album (like in the facebook iphone app) since i can't load all images into memory, i'm loading 3 at a time (prev,current & next). then removing image(prev-1) & image (next +1) from the uiscroller subviews. my logic works fine in the simulator but fails in the device with this error: [CALayer retain]: message sent to deallocated instance what could be the problem below is my code sample - (void)scrollViewDidEndDecelerating:(UIScrollView *)_scrollView { pageControlIsChangingPage = NO; CGFloat pageWidth = _scrollView.frame.size.width; int page = floor((_scrollView.contentOffset.x - pageWidth / 2) / pageWidth) + 1; if (page1 && page<=(pageControl.numberOfPages-3)) { [self removeThisView:(page-2)]; [self removeThisView:(page+2)]; } if(page0) { NSLog(@"<< PREVIOUS"); [self showPhoto:(page-1)]; } [self showPhoto:page]; if(page<(pageControl.numberOfPages-1)) { //NSLog(@"NEXT "); [self showPhoto:page+1]; NSLog(@"FINISHED LOADING NEXT "); } } -(void) showPhoto:(NSInteger)index { CGFloat cx = scrollView.frame.size.width*index; CGFloat cy = 40; CGRect rect=CGRectMake( 0, 0,320, 480); rect.origin.x = cx; rect.origin.y = cy; AsyncImageView* asyncImage = [[AsyncImageView alloc] initWithFrame:rect]; asyncImage.tag = 999; NSURL *url = [NSURL URLWithString:[pics objectAtIndex:index]]; [asyncImage loadImageFromURL:url place:CGRectMake(150, 190, 30, 30) member:memberid isSlide:@"Yes" picId:[picsIds objectAtIndex:index]]; [scrollView addSubview:asyncImage]; [asyncImage release]; } -(void) removeThisView:(NSInteger)index { if(index<[[scrollView subviews] count] && [[scrollView subviews] objectAtIndex:index]!=nil){ if ([[[scrollView subviews] objectAtIndex:index] isKindOfClass:[AsyncImageView class]] || [[[scrollView subviews] objectAtIndex:index] isKindOfClass:[UIImageView class]]) { [[[scrollView subviews] objectAtIndex:index] removeFromSuperview]; } } } For the record it works OK in the simulator, but not the iphone device itself. any ideas will be appreciated. cheers, fred.

    Read the article

  • Assigning a view controller to be the delegate of a subview which is not directly descendent?

    - by ambertch
    I am writing an iphone app where in numerous cases a subview needs to talk to its superview. For example: View A has a table view that contains photos A has a subview B which allows users to add photos, upon which I want to auto append them to A's table view So far I have been creating a @protocol in B, and registering A as the delegate. The problem in my case is that B has a subview C that allows users to add content, and I want actions in C to invoke changes in its grandparent, A. Currently I am working around this by passing around a self pointer to my base view controller (C.delegate = B.delegate), but it doesn't seem very proper to me. Any thoughts? (and/or general advice on code organization when all sort of subviews needs to talk to superviews would be greatly appreciated) Thanks!

    Read the article

  • how to update UI controls in cocoa application from background thread

    - by AmitSri
    following is .m code: #import "ThreadLabAppDelegate.h" @interface ThreadLabAppDelegate() - (void)processStart; - (void)processCompleted; @end @implementation ThreadLabAppDelegate @synthesize isProcessStarted; - (void)awakeFromNib { //Set levelindicator's maximum value [levelIndicator setMaxValue:1000]; } - (void)dealloc { //Never called while debugging ???? [super dealloc]; } - (IBAction)startProcess:(id)sender { //Set process flag to true self.isProcessStarted=YES; //Start Animation [spinIndicator startAnimation:nil]; //perform selector in background thread [self performSelectorInBackground:@selector(processStart) withObject:nil]; } - (IBAction)stopProcess:(id)sender { //Stop Animation [spinIndicator stopAnimation:nil]; //set process flag to false self.isProcessStarted=NO; } - (void)processStart { int counter = 0; while (counter != 1000) { NSLog(@"Counter : %d",counter); //Sleep background thread to reduce CPU usage [NSThread sleepForTimeInterval:0.01]; //set the level indicator value to showing progress [levelIndicator setIntValue:counter]; //increment counter counter++; } //Notify main thread for process completed [self performSelectorOnMainThread:@selector(processCompleted) withObject:nil waitUntilDone:NO]; } - (void)processCompleted { //Stop Animation [spinIndicator stopAnimation:nil]; //set process flag to false self.isProcessStarted=NO; } @end I need to clear following things as per the above code. How to interrupt/cancel processStart while loop from UI control? I also need to show the counter value in main UI, which i suppose to do with performSelectorOnMainThread and passing argument. Just want to know, is there anyother way to do that? When my app started it is showing 1 thread in Activity Monitor, but when i started the processStart() in background thread its creating two new thread,which makes the total 3 thread until or unless loop get finished.After completing the loop i can see 2 threads. So, my understanding is that, 2 thread created when i called performSelectorInBackground, but what about the thrid thread, from where it got created? What if thread counts get increases on every call of selector.How to control that or my implementation is bad for such kind of requirements? Thanks

    Read the article

  • Loading...Please wait for UIWebView - iPhone

    - by niha7229
    Hi guys, In Safari and other browsers, there is a bar that would indicate the percentage of the loading progress, and I, myself, trying to implement something similiar on iPhone, when loading some content in UIWebView, I would like the app to indicate the percentage of the page being loaded. I tried some google search and realize we could use NSURLConnection to read only the header and get the Content-Length ( but don't know how to, I read the Apple's NSURLConnection docs but probably I missed something ... ). And the size ( kb ) which UIWebView had loaded, seem like UIWebView don't support it for the public API... I hope this would be complete in some other ways than I thought, so if you have any ideas, please throw it out, thanks for your patient reading. P.S : I could just show an Activities Indicator for users with the long loading progress actions of the UIWebView but I just want to go further with the loading percentage bar :). Regards.

    Read the article

  • Can I avoid explicitly casting objects with a common subclass?

    - by prendio2
    I have an iPodLibraryGroup object and Artist and Album both inherit from it. When it comes to my view controllers though I find that I'm duplicate lots of code, for example I have an ArtistListViewController and and AlbumListViewController even though they're both doing basically the same thing. The reason I've ended up duplicating the code is because these view controllers each refer to either an Artist object or al Album object and I'm not sure how to set it up so that one view controller could handle both — these view controllers are mainly accessing methods that that the objects have in common from iPodLibraryGroup. As an example, to hopefully make this clearer consider this code in AlbumListViewController: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { Album *album = nil; album = [self albumForRowAtIndexPath:indexPath inTableView:tableView]; … if (!album.thumbnail) { [self startThumbnailDownload:album forIndexPath:indexPath inTableView:tableView]; cell.imageView.image = [UIImage imageNamed:@"Placeholder.png"]; } else { cell.imageView.image = album.thumbnail; } return cell; } This is essentially completely repeated (along with a hell of a lot more repeated code) in ArtistListViewController just so that I can typecast the local variable as an Artist instead of an Album. Is there a way to not explicitly need to set Artist or Album here so that the same code could work for any object that is a child of iPodLibraryGroup?

    Read the article

  • iPhone - How do I find the MAC address of the connected WiFi access point?

    - by Ciaran
    Without using the private APIs, is it possible to programatically determine the MAC address of the access point that the iPhone is connected to? I understand that this should be doable using the core BSD libraries, but we are new to this, so it would be great if someone can point us to some starter code. Note: we're trying to determine the MAC address of the remote device - not the MAC address of the iPhone.

    Read the article

  • Issues declaring already existing NSMutableArray in new class

    - by Graeme
    I have a class (DataImporter) which has the code to download an RSS feed. I also have a view and separate class (TableView) which displays the data in a UITableView and starts the parsing process, storing parsed information in an NSMutableArray (items) which is located in the (TableView) subclass. Now I wish to add a UIMapView which displays the items in the (items) NSMutableArray. Herein lies the issue - I need to somehow get the data from the (items) NSMutableArray into the new (mapView) subclass which I'm struggling with - and I preferably don't want to have to create a new class to download the data again for the mapView class when it already is in the applications memory. Is there a way I can transfer the information from the NSMutableArray (items) class to the (mapView) class (i.e. how do I declare the NSMutableArray in the (mapView) class)? Here's a overview of how the system works: App opened Data downloaded (using DataImporter class) when (TableView) viewDidLoad runs Data stored in NSMutableArray accessible by the (TableView) class And from here I need to access and declare the array from a new (mapView) class. Any help greatly appreciated, thanks. Code for viewDidLoad MapKit: Data *data = nil; NSString *ilocation = [data locations]; NSString *ilocation2 = @"New Zealand"; NSString *inewlString; inewlString = [ilocation stringByAppendingString:ilocation2]; NSLog(@"inewlString=%@",inewlString); if(forwardGeocoder == nil) { forwardGeocoder = [[BSForwardGeocoder alloc] initWithDelegate:self]; } // Forward geocode! [forwardGeocoder findLocation: inewlString]; Code for parsing data into original NSMutable Array: - (void)beginParsing { NSLog(@"Parsing has begun"); //self.navigationItem.rightBarButtonItem.enabled = NO; // Allocate the array for song storage, or empty the results of previous parses if (incidents == nil) { NSLog(@"Grabbing array"); self.datas = [NSMutableArray array]; } else { [datas removeAllObjects]; [self.tableView reloadData]; } // Create the parser, set its delegate, and start it. self.parser = [[DataImporter alloc] init]; parser.delegate = self; [parser start]; }

    Read the article

< Previous Page | 140 141 142 143 144 145 146 147 148 149 150 151  | Next Page >