ColorMatrix equivalent in XNA
- by Charles
In XNA, how can I achieve the same effect of applying a System.Drawing.Imaging.ColorMatrix? The following article shows how I would like to render my sprites, but it uses GDI+:
http://www.c-sharpcorner.com/UploadFile/mahesh/Transformations0512192005050129AM/Transformations05.aspx
How can this be done in XNA? Is there a general purpose shade I can use? Any help would be aprreciated.