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  • Slider - Moving of slider clears the screen.....

    - by Mahesh
    Hi, I am currently working on Silver light 3.0. Currently facing one simple issue but not able to find the solution about it. I have one column slider, which is placed in between column 1 and column 3. Column 2 contains slider itself. But when i move the slider from column1 on column 3. That means column1 will only be visible right now. But when i move the slider to the right corer it clears the screen. Please find herewith my code...... <Grid Name="grdTopLeft" Grid.Row="1" Grid.Column="0" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Margin="0, 0, 0, 0" > <radNavigation:RadTabControl x:Name="layerTabControl" TabStripPlacement="Top" Style="{StaticResource IControllerRadTab}"> <radNavigation:RadTabItem Header="{Binding SelectedLayer.Name}" Style="{StaticResource IRadTabItem}"> <Page:WordView x:Name="WordView" Tag="DefaultLayer"/> </radNavigation:RadTabItem> </radNavigation:RadTabControl> </Grid> <!-- Top Splitter --> <basic:GridSplitter Grid.Row="1" Grid.Column="1" Width="3" Style="{StaticResource GridSplitterStyle}" VerticalAlignment="Stretch" HorizontalAlignment="Center" IsTabStop="False"/> <!--Top Right: Related--> <Grid Grid.Row="1" Grid.Column="2" VerticalAlignment="Stretch" HorizontalAlignment="Stretch" Margin="0, 0, 0, 0"> <Grid.RowDefinitions> <RowDefinition Height="Auto" /> <RowDefinition Height="*" /> </Grid.RowDefinitions> <radNavigation:RadTabControl x:Name="LayersTabControl" TabStripPlacement="Top" ItemContainerStyle="{StaticResource IRadTabItem}" ItemsSource="{Binding TabItems}" Style="{StaticResource IControllerRadTab1}" SelectedIndex="{Binding ActiveTab,Mode=TwoWay}" SelectionChanged="LayersTabControl_SelectionChanged" /> <Grid Grid.Row="1" Background="#EFF2F7" VerticalAlignment="Stretch" HorizontalAlignment="Stretch" > <Page:WordView x:Name="RelatedView" Margin="5,5,5,5" Tag="ActiveLayer"/> </Grid> </Grid> Can anyone please help me out from this issue..... Thanks in advance. Mahesh

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  • Objective-C: iPad Crash When Screen Shot Button Clicked

    - by SeongHo
    OK, i am making a Coloring app and it has a "Save" button that will take the screen shot of the view where the drawing is. I have 6 images to color. In the intro page there 6 buttons, each will link you to a particular coloring page. All are working well including the "Save" button except for one. All coloring views has the same contents and functions but in one image, it crashes the iPad whenever i clicked the "Save" button. Here's some of my codes: On Button Click: [self saveScreenshotToPhotosAlbum]; camFlash = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 1024, 768)]; [camFlash setBackgroundColor:[UIColor whiteColor]]; [camFlash setAlpha:0.0]; [cbHolder addSubview:camFlash]; [cbHolder bringSubviewToFront:camFlash]; [UIView beginAnimations:@"Flash-On" context:NULL]; [UIView setAnimationDuration:0.2]; [UIView setAnimationRepeatAutoreverses:NO]; [camFlash setAlpha:1.0]; [UIView commitAnimations]; NSString *soundPath = [[NSBundle mainBundle] pathForResource:@"flash" ofType:@"wav"]; AVAudioPlayer *flashSFX = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:soundPath] error:NULL]; flashSFX.volume = 0.5; flashSFX.numberOfLoops = 0; self->camFlashSFX = flashSFX; if ([flashSFX currentTime] != 0) [flashSFX setCurrentTime:0]; [flashSFX play]; [self performSelector:@selector(removeFlash) withObject:nil afterDelay:0.2]; Remove Flash: - (void) removeFlash { [camFlash removeFromSuperview]; } For the screenshot: - (UIImage*)captureView { UIGraphicsBeginImageContext(CGSizeMake(1024, 768)); CGContextRef context = UIGraphicsGetCurrentContext(); [cbHolder.layer renderInContext:context]; UIImage *img = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return img; } - (void)saveScreenshotToPhotosAlbum { UIImageWriteToSavedPhotosAlbum([self captureView], nil, nil, nil); } This one is for the button that will show the coloring page: uc4 = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"tpUncolored1.png"]]; [uc4 setUserInteractionEnabled:YES]; [uc4 setFrame:CGRectMake(0, 0, 1024, 768)]; [cbHolder addSubview:uc4]; clrd4 = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"tpColored1.png"]]; [clrd4 setUserInteractionEnabled:YES]; [clrd4 setFrame:CGRectMake(0, 0, 1024, 768)]; [cbHolder addSubview:clrd4]; [UIView beginAnimations:@"fabe-out" context:NULL]; [UIView setAnimationDuration:1.5]; [clrd4 setAlpha:0.0]; [UIView commitAnimations]; [self performSelector:@selector(cb4) withObject:nil afterDelay:1.5];

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  • How to connect to the internet via command line or graphical utility given I can't click at the top of the screen?

    - by Ben
    My Ubuntu 12.04 installation has an input problem resulting preventing me from clicking near the top of the screen. That is, there is an unclickable area, circa 60 pixels high and stretching all the way across the screen. I will ask about this in a later question. For now, I would just like to be able to connect to the internet, given this limitation. I am able to access the network connections application by hitting the super key and typing "network connections". There is a LAN and a wireless network available. The network icon in the bar at the top of the screen shows an empty wedge, which I suppose means that wireless is off. I've attached the cable for the Ethernet connection, but it does not seem to have connected automatically. How can I figure out what's going on? (I'll happily edit in the output of any relevant terminal commands.) Thank you.

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  • Does a lead-to screen with AdSense ad conform to Google's rules?

    - by ElHaix
    Re: Google's ad placement policy I have noticed that when clicking on some Forbes links, I am taken to a screen with an ad in the middle - at the top there is a link to skip the ad. Upon clicking on the skip link I am taken to the article I want to view. I want to implement something similar on my sites, where, when clicking on a search result, a the results window first displays one AdSense add on the screen with a similar UI as what I saw on Forbes. Currently, when a user clicks on a result, a new tab/window opens with the result. What I am proposing is that before the result appears, the screen displays a "Continue to result" link at the top in large letters, and in the center of the page, "Advertisement" with the ad below. This is the only popup that is user initiated and there are no other popups on the site. Navigation elements are not modified in any way. Will I get penalized by Google for implementing this?

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  • How do I turn off the laptop screen while using an external monitor?

    - by jpmelos
    When I close my laptop lid, all my screens are turned off (my laptop screen and my LG M237WA monitor). I'd like to know how do I make it turn off only the laptop screen and keep the monitor on (I want that behaviour for when I want to watch a movie on my monitor and don't want any brightness coming for the laptop screen). I'm using a HP Pavilion dv4-1290br, which comes with a nVidia GeForce 8400M GTS. I'm using the nVidia driver and it's working perfectly. For my X settings, I'm using TwinView, my laptop is set to 1280x800 and my monitor to 1920x1080. I hope you guys can help me, for I couldn't find anything so far. Thank you very much.

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  • Ubuntu 12.04 I'm trying to ugrade my Geforce 8400 to Geforce GTX 560, getting a black screen

    - by Stuart Anderson
    I have an NVidia Geforce 8400 which is working fine in Ubuntu 12.04. I have just purchased an NVidia GeForce GTX 560 and have been trying to install it. No matter what I do all I get is a black screen on boot up. I have tried; 1/ Additional Drivers, driver version 295.40, this works for the GeForce 8400 but gives me a black screen with the GTX 560 when I boot. 2/ Downloaded driver version 295.40 from NVidias site, was able to install it successfully, it works with my 8400 but gives me a black screen with the GTX 560 when I boot. Are there any options I can try?

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  • Dead laptop screen rewired to external only right from boot-up?

    - by Wesley
    I have a Compaq CQ50-215CA laptop and after a year and 5 months, the screen is completely distorted now. I plan on removing the screen soon, but I realize that the BIOS screen, OS select and Vista boot sequence are all displayed on the laptop screen rather than the external display. Is there some way to get the laptop to display everything (From boot-up to shutdown) on an external display (VGA port)?

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  • Can I keep stream info displayed while in a full screen visualization in VLC?

    - by Daniel
    I am streaming an internet radio station through vlc. When its playing in the player, the title bar shows the song title and artist. When going full screen, it shows the song title/artist for a brief moment in white at the bottom of the screen. But, that quickly disappears. It does not come back up when the song changes. Is there a way to keep the stream info on screen while in full screen visualization mode in vlc?

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  • Index page in Magento is way too slow, what can I do?

    - by Jonathan
    Weirdly, the index page of my magento commerce is very slow, while when you navigate the products, brands, searchs etc is very fast, but everytime you click on the banner to go for home or enter the website, it take ages to load I wonder what can I do about this? I don't know where to start, since I am new at magento. I thought I could go on and read the code, but that would take ages too, since magento is very big. Maybe I can analyze it somehow? Thanks, Jonathan

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  • android camera preview blank screen

    - by user1104836
    I want to capture a photo manually not by using existing camera apps. So i made this Activity: public class CameraActivity extends Activity { private Camera mCamera; private Preview mPreview; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_camera); // Create an instance of Camera // mCamera = Camera.open(0); // Create our Preview view and set it as the content of our activity. mPreview = new Preview(this); mPreview.safeCameraOpen(0); FrameLayout preview = (FrameLayout) findViewById(R.id.camera_preview); preview.addView(mPreview); } @Override public boolean onCreateOptionsMenu(Menu menu) { // Inflate the menu; this adds items to the action bar if it is present. getMenuInflater().inflate(R.menu.activity_camera, menu); return true; } } This is the CameraPreview which i want to use: public class Preview extends ViewGroup implements SurfaceHolder.Callback { SurfaceView mSurfaceView; SurfaceHolder mHolder; //CAM INSTANCE ================================ private Camera mCamera; List<Size> mSupportedPreviewSizes; //============================================= /** * @param context */ public Preview(Context context) { super(context); mSurfaceView = new SurfaceView(context); addView(mSurfaceView); // Install a SurfaceHolder.Callback so we get notified when the // underlying surface is created and destroyed. mHolder = mSurfaceView.getHolder(); mHolder.addCallback(this); mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); } /** * @param context * @param attrs */ public Preview(Context context, AttributeSet attrs) { super(context, attrs); // TODO Auto-generated constructor stub } /** * @param context * @param attrs * @param defStyle */ public Preview(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); // TODO Auto-generated constructor stub } /* (non-Javadoc) * @see android.view.ViewGroup#onLayout(boolean, int, int, int, int) */ @Override protected void onLayout(boolean arg0, int arg1, int arg2, int arg3, int arg4) { // TODO Auto-generated method stub } @Override public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { // Now that the size is known, set up the camera parameters and begin // the preview. Camera.Parameters parameters = mCamera.getParameters(); parameters.setPreviewSize(width, height); requestLayout(); mCamera.setParameters(parameters); /* Important: Call startPreview() to start updating the preview surface. Preview must be started before you can take a picture. */ mCamera.startPreview(); } @Override public void surfaceCreated(SurfaceHolder holder) { // TODO Auto-generated method stub } @Override public void surfaceDestroyed(SurfaceHolder holder) { // Surface will be destroyed when we return, so stop the preview. if (mCamera != null) { /* Call stopPreview() to stop updating the preview surface. */ mCamera.stopPreview(); } } /** * When this function returns, mCamera will be null. */ private void stopPreviewAndFreeCamera() { if (mCamera != null) { /* Call stopPreview() to stop updating the preview surface. */ mCamera.stopPreview(); /* Important: Call release() to release the camera for use by other applications. Applications should release the camera immediately in onPause() (and re-open() it in onResume()). */ mCamera.release(); mCamera = null; } } public void setCamera(Camera camera) { if (mCamera == camera) { return; } stopPreviewAndFreeCamera(); mCamera = camera; if (mCamera != null) { List<Size> localSizes = mCamera.getParameters().getSupportedPreviewSizes(); mSupportedPreviewSizes = localSizes; requestLayout(); try { mCamera.setPreviewDisplay(mHolder); } catch (IOException e) { e.printStackTrace(); } /* Important: Call startPreview() to start updating the preview surface. Preview must be started before you can take a picture. */ mCamera.startPreview(); } } public boolean safeCameraOpen(int id) { boolean qOpened = false; try { releaseCameraAndPreview(); mCamera = Camera.open(id); mCamera.startPreview(); qOpened = (mCamera != null); } catch (Exception e) { // Log.e(R.string.app_name, "failed to open Camera"); e.printStackTrace(); } return qOpened; } Camera.PictureCallback mPicCallback = new Camera.PictureCallback() { @Override public void onPictureTaken(byte[] data, Camera camera) { // TODO Auto-generated method stub Log.d("lala", "pic is taken"); } }; public void takePic() { mCamera.startPreview(); // mCamera.takePicture(null, mPicCallback, mPicCallback); } private void releaseCameraAndPreview() { this.setCamera(null); if (mCamera != null) { mCamera.release(); mCamera = null; } } } This is the Layout of CameraActivity: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" tools:context=".CameraActivity" > <FrameLayout android:id="@+id/camera_preview" android:layout_width="0dip" android:layout_height="fill_parent" android:layout_weight="1" /> <Button android:id="@+id/button_capture" android:text="Capture" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center" /> </LinearLayout> But when i start the CameraActivity, i just see a blank white background and the Capture-Button??? Why i dont see the Camera-Screen?

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  • What is the best Linux distribution as a Xen host?

    - by St3fan
    I ordered a server for the home office and I would like to partition it with Xen. I think this will keep things clean and easier to maintain. I will be running things like MySQL, PostgreSQL, Tomcat and my own code on this machine. My question is: what freely available Linux distribution has the best Xen hosting facilities?

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  • Scraping data from Flash (Games)

    - by awegawef
    I saw this video, and I am really curious how it was performed. Does anyone have any ideas? My intuition is that he scraped pixels from the screen (one per 'box'), and then fed that into some program to determine the next move. Is scraping pixel-by-pixel the way to do this, or is there a better way? I am looking to do something similar with either Java or Python. Thanks

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  • Show SplashScreen Programmatically

    - by leo
    I'm currently working on a Java Application and it's my first Java App. So I created a file Splash.png and placed it into the source folder resourcesof the application. I already managed it to show the Splash image on startup, with the JVM param -splash:resources/Splash.png, but my question is; How can I show this splash screen again, but programmatically? I need this functionality for the About menu item.

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  • SDL+OpenGL app: blank screen

    - by Lococo
    I spent the last three days trying to create a small app using SDL + OpenGL. The app itself runs fine -- except it never outputs any graphics; just a black screen. I've condensed it down to a minimal C file, and I'm hoping someone can give me some guidance. I'm running out of ideas. I'm using Windows Vista, MinGW & MSYS. Thanks in advance for any advice! #include <SDL/SDL.h> #include <SDL_opengl.h> size_t sx=600, sy=600, bpp=32; void render(void) { glEnable(GL_DEPTH_TEST); // enable depth testing glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // clear to black glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // clear color/depth buffer glLoadIdentity(); // reset modelview matrix glColor3b(255, 0, 0); // red glLineWidth(3.0); // line width=3 glRecti(10, 10, sx-10, sy-10); // draw rectangle glFlush(); SDL_GL_SwapBuffers(); } int input(void) { SDL_Event event; while (SDL_PollEvent(&event)) if (event.type == SDL_QUIT || (event.type == SDL_KEYUP && event.key.keysym.sym == SDLK_ESCAPE)) return 0; return 1; } int main(int argc, char *argv[]) { SDL_Surface* surf; if (SDL_Init(SDL_INIT_EVERYTHING) != 0) return 0; if (!(surf = SDL_SetVideoMode(sx, sy, bpp, SDL_HWSURFACE|SDL_DOUBLEBUF))) return 0; glViewport(0, 0, sx, sy); // reset the viewport to new dimensions glMatrixMode(GL_PROJECTION); // set projection matrix to be current glLoadIdentity(); // reset projection matrix glOrtho(0, sx, sy, 0, -1.0, 1.0); // create ortho view glMatrixMode(GL_MODELVIEW); // set modelview matrix glLoadIdentity(); // reset modelview matrix for (;;) { if (!input()) break; render(); SDL_Delay(10); } SDL_FreeSurface(surf); SDL_Quit(); exit(0); } UPDATE: I have a version that works, but it changes orthographic to perspective. I'm not sure why this works and the other doesn't, but for future reference, here's a version that works: #include <SDL/SDL.h> #include <SDL_opengl.h> size_t sx=600, sy=600, bpp=32; void render(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); // set location in front of camera glTranslated(0, 0, -10); glBegin(GL_QUADS); // draw a square glColor3d(1, 0, 0); glVertex3d(-2, 2, 0); glVertex3d( 2, 2, 0); glVertex3d( 2, -2, 0); glVertex3d(-2, -2, 0); glEnd(); glFlush(); SDL_GL_SwapBuffers(); } int input(void) { SDL_Event event; while (SDL_PollEvent(&event)) if (event.type == SDL_QUIT || (event.type == SDL_KEYUP && event.key.keysym.sym == SDLK_ESCAPE)) return 0; return 1; } int main(int argc, char *argv[]) { SDL_Surface *surf; if (SDL_Init(SDL_INIT_EVERYTHING) != 0) return 0; if (!(surf = SDL_SetVideoMode(sx, sy, bpp, SDL_OPENGL))) return 0; glViewport(0, 0, sx, sy); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0, (float)sx / (float)sy, 1.0, 100.0); glMatrixMode(GL_MODELVIEW); glClearColor(0, 0, 0, 1); glClearDepth(1.0); glEnable(GL_DEPTH_TEST); for (;;) { if (!input()) break; render(); SDL_Delay(10); } SDL_FreeSurface(surf); SDL_Quit(); return 0; }

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  • How many iMacros can run at the same time?

    - by user292311
    We're using iMacros to fill web forms. Does anyone know how many instances of iMacros can be run at the same time on a PC? If I need to automatically fill web forms for screen scraping, is there a better tool if I need "tons" of instances to run simultaneously? Thanks.

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  • Why isn't this driver install working (sudo code)?

    - by Nick
    I have a soundcard that I'd like to use and I've been trying to install it and being a new Ubuntu user, I get about half way through this in the Terminal and it stops cooperating with me... See the link (soundcard hyperlink) but basically what I have here: I do the following and it works: sudo apt-get install subversion svn co https://line6linux.svn.sourceforge.net/svnroot/line6linux Change to the directory cd line6linux/driver/trunk Time to build from the source but first make sure you have the latest build and headers sudo apt-get install build-essential sudo apt-get install linux-headers Then after this point it says must specify file to install. Not sure how to do this or what it means. Then, running make gives the following output: ./set_revision.sh ./set_revision.sh: 9: test: https://line6linux.svn.sourceforge.net/svnroot/line6linux/driver/trunk: unexpected operator make -C /lib/modules/3.2.0-29-generic-pae/build CONFIG_LINE6_USB=m SUBDIRS=/home/nick/line6linux/driver/trunk modules make[1]: Entering directory /usr/src/linux-headers-3.2.0-29-generic-pae' CC [M] /home/nick/line6linux/driver/trunk/audio.o /home/nick/line6linux/driver/trunk/audio.c: In function ‘line6_init_audio’: /home/nick/line6linux/driver/trunk/audio.c:30:57: error: ‘THIS_MODULE’ undeclared (first use in this function) /home/nick/line6linux/driver/trunk/audio.c:30:57: note: each undeclared identifier is reported only once for each function it appears in make[2]: * [/home/nick/line6linux/driver/trunk/audio.o] Error 1 make[1]: * [module/home/nick/line6linux/driver/trunk] Error 2 make[1]: Leaving directory/usr/src/linux-headers-3.2.0-29-generic-pae' make: * [default] Error 2 This is in Ubuntu 12.04.1 LTS Another thing, semi related. Cut, copy, paste? Seems like it's different from program to program. I was in the terminal and hit Ctrl-C and then Ctrl-Shift-V in Firefox and it won't paste. But in terminal it will paste. I'm confused. Here is what it's giving me after I hit "Make": nick@NickUbuntu:~/line6linux/driver/trunk$ make ./set_revision.sh ./set_revision.sh: 9: test: https://line6linux.svn.sourceforge.net/svnroot/line6linux/driver/trunk: unexpected operator make -C /lib/modules/3.2.0-29-generic-pae/build CONFIG_LINE6_USB=m SUBDIRS=/home/nick/line6linux/driver/trunk modules make[1]: Entering directory /usr/src/linux-headers-3.2.0-29-generic-pae' CC [M] /home/nick/line6linux/driver/trunk/audio.o /home/nick/line6linux/driver/trunk/audio.c: In function ‘line6_init_audio’: /home/nick/line6linux/driver/trunk/audio.c:30:57: error: ‘THIS_MODULE’ undeclared (first use in this function) /home/nick/line6linux/driver/trunk/audio.c:30:57: note: each undeclared identifier is reported only once for each function it appears in make[2]: *** [/home/nick/line6linux/driver/trunk/audio.o] Error 1 make[1]: *** [_module_/home/nick/line6linux/driver/trunk] Error 2 make[1]: Leaving directory/usr/src/linux-headers-3.2.0-29-generic-pae' make: * [default] Error 2 Looks like these folks also had similar problems: http://ubuntuforums.org/showthread.php?t=1163608&page=3

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  • What is safe to exclude for a full system backup?

    - by seb
    Hi, I'm looking for a list which paths/files are safe to exclude for a full system/home backup. Considering that I have a list of installed packages. /home/*/.thumbnails /home/*/.cache /home/*/.mozilla/firefox/*.default/Cache /home/*/.mozilla/firefox/*.default/OfflineCache /home/*/.local/share/Trash /home/*/.gvfs/ /tmp/ /var/tmp/ not real folders but can cause severe problems when 'restoring' /dev /proc /sys What about... /var/ in general? /var/backups/ - can get quite large /var/log/ - does not require much space and can help for later comparison /lost+found/

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  • bashrc script not accepting space in directory name

    - by faizal
    I have added a variable at the end of my ~/.basrc file : export xyz = /home/faizal/DEV/ADT workspace/xyz But if i open a new terminal, i get the error : bash: export: 'workspace/xyz': not a valid identifier So i try a variety of alternatives : export xyz=/home/faizal/DEV/ADT\ workspace/xyz export xyz="/home/faizal/DEV/ADT workspace/xyz" export xyz="/home/faizal/DEV/ADT\ workspace/xyz" export xyz='/home/faizal/DEV/ADT workspace/xyz' export xyz='/home/faizal/DEV/ADT\ workspace/xyz' They all give me the error when i try cd $xyz: bash: cd: /home/faizal/DEV/ADT: No such file or directory What am i doing wrong?

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  • Ubuntu 13.10 problems

    - by user198097
    I have two problems with new Ubuntu 13.10. 1, Black screen problem: - Between GRUB and loading screen adopts black screen for 10 minutes and between the loading screen and the desktop appearance is a black screen for 20-30 seconds. 2, Wake problem: - After the suspension is to move the keyboard does not work or I can not do anything about it, because nothing works. 3, Full screen problem - When I back from full screen, I can't see the Unity, instead I see the window. :/ Please help me.

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