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  • How should I model an economy-based game in code?

    - by Matthew G.
    I'd like to create an economy game based on an ancient civilization. I'm not sure how to design it. If I were working on a smaller game, like a copy of "Space Invaders," I'd have no problem structuring it like this: Main Control Class Graphics Class Player Class Enemy class I don't understand how I'd do this for larger projects like my economy game. Do I create a country class that contains a bunch of towns? Do the towns contain a lot building class, most contain classes of people? Do I make a path finding class that the player can access to get around?

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  • Preparing yourself for Code challenges

    - by Daniel Fath
    Just a few days ago I discovered Codility, and I tried their challenges. And I must say. I got my behind handed to me on a platter. I'm not sure what the problem was, but I'll lick my wounds and wait for the solution to come out and compare it with my own. In the meantime, I want to get ready for the next challenge so I'm reading their previous blog posts and seeing how to solve their previous problems. There are a lot of new things I haven't heard about like (Cartesian trees, various sort algorithms, etc.) So, how does one prepare for such challenges (especially the O(x) time and space complexity). What should I read to prepare for such a task?

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  • Tab autocomplete in terminal is not behaving properly

    - by CaptSaltyJack
    There's something odd about my autocomplete in the gnome terminal. I used to be able to type cp Downtab to get cp Downloads/, and then type Jettab to end up with cp Downloads/Jet\ Pack\ Instructions.pdf But now, when I have cp Down typed and hit tab, I get cp Downloads with a space afterwards. And if I backspace that and make it say cp Downloads/Jet and hit tab, I get cp Downloads/Jet Pack Instructions.pdf without the backslashes. It wasn't like this before. How do I fix this? EDIT: There's a problem with my /etc/bash_completion file, it seems. Just not sure what.

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  • How to render Minecraft on the GPU?

    - by l0b0
    Hardware: Intel i7 AMD Radeon HD 6970 SSD with plenty of space 6 GB RAM Software OpenJDK 6, 7, and Oracle Java 7 (reproducible with all three) AMD Catalyst 12.8 and open source driver (reproducible with both) Ubuntu 12.04 x86_64 and older Minecraft 1.3.2 vanilla and older On this setup I am getting rubbish frame rates after a short while of playing, dropping from about 45-55 to 15 in a couple of minutes. CPU use is 40-45 even when rendering the opening screen at 1920x1280, and gameRenderer is using about 90% CPU when playing. Rather than trying to eke out a few more FPS out of an obviously broken rendering pipeline, I really hope to find a solution to make the GPU render Minecraft.

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  • Material usage, one per model or per object?

    - by WSkid
    Is it better (memory, time (of developer), space) to use single model that is unwrapped and uses a single material or to break a model down into appropriate bits, each with their own smaller texture/material? Or does it depend on the target platform as to what is acceptable - ie PC vs tablet? An example: Say you have a typical house with a tiled roof. Model it, make sure everything is attached, unwrap the walls/roof so in your UV template the walls and roof would be in one texture file, side-by-side in say a 512x512 file. Model the roof/walls as separate objects, unwrap them individually and have two UV templates. You could then have a 256x256 file for each one.

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  • Ubuntu One not syncing fully

    - by wurlyfan
    I have uploaded several folders of data to Ubuntu One from my desktop computer, over the last few weeks, and I can see that all the contents are there when I look at my account on the web. When I look at my laptop (connected to the same account), one of the first folders I uploaded hasn't downloaded completely. New folders added from either device seem to sync correctly, but this one older folder remains almost empty, even though the control panel says file syncing is up-to-date. I have plenty of space available. Stopping and restarting the sync daemon and rebooting the laptop are both ineffective. What can I do to make this folder sync fully? I don't want to risk losing the data (which now exists only in Ubuntu One), and I don't have a lot of broadband data to play with. I've seen several bugs relating to this sort of issue but they're all quite old and apparently fixed, while this is happening on new 13.04 installations on both desktop and laptop.

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  • TELERIK UNVEILS STRATEGIC EXPANSION PLANS, LAUNCHES NEW PRODUCT DIVISIONS

    Corporate and product portfolio expansion solidifies current .NET market leadership, highlights growing momentum in end-to-end productivity solutions space Waltham, MA, April 13, 2010 Telerik, a leading provider of development tools and solutions for the Microsoft? .NET platform, today announced the expansion of its product portfolio to include team productivity solutions and automated testing tools. The company is focusing efforts around four distinct product divisions addressing major cross-sections...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Procedural Planets, Heightmaps and Textures

    - by henryprescott
    I am currently working on an OpenGL procedural planet generator. I hope to use it for a space RPG, that will not allow players to go down to the surface of a planet so I have ignored anything ROAM related. At the momement I am drawing a cube with VBOs and mapping onto a sphere. I am familiar with most fractal heightmap generating techniques and have already implemented my own version of midpoint displacement(not that useful in this case I know). My question is, what is the best way to procedurally generate the heightmap. I have looked at libnoise which allows me to make tilable heightmaps/textures, but as far as I can see I would need to generate a net like this. Leaving the tiling obvious. Could anyone advise me on the best route to take? Any input would be much appreciated. Thanks, Henry.

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  • Friday Fun: Z-Type

    - by Asian Angel
    This week’s game is a bit like Space Invaders except you use typing to defend your position. Defending your position will be easy enough at first, but things will quickly become complicated! Do you have the speed and accuracy required to survive or will the enemy have the last word? HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows? Java is Insecure and Awful, It’s Time to Disable It, and Here’s How What Are the Windows A: and B: Drives Used For?

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  • How can I add missing Fn-key controls?

    - by Alex Ball
    I have a Toshiba NB200 netbook. The majority of the Fn-key controls come through fine and are recognized by my OS (I'm running Kubuntu 12.04/KDE 4.9) but according to the markings on my keyboard there are a few more that xev isn't detecting, i.e. Fn + F9 (touchpad toggle) Fn + 1 (increase screen resolution) Fn + 2 (decrease screen resolution) Fn + Space (zoom) Now, I don't particularly need those last three but I thought it would be quite useful to remap them to, say, Media Previous, Media Next, and Media Play, but I can't do that if the signals aren't getting through. Is there any way for me to persuade the OS to recognize these keystrokes? I've tried using acpi_listen to detect scancodes but it doesn't pick up any of function-related Fn-key strokes (like Audio Mute, which does work by the way).

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  • How can I disable the prefetch cache?

    - by Oli
    I run a few Ubuntu servers that have a load of django sites running on them. The sites and the httpd start at boot and after that (apart from me SSHing in to update it or using bzr to update websites) nothing else gets run on it. At the moment over half the ram is allocated as cache. This isn't a problem because cache usually makes space or a little bit of it slips into swap (again, this doesn't really bother me) but I don't see the need for it. Is there a quick way to disable the cache? This is more of an experiment than anything else so it would be handy to know how to turn it back on again.

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  • How to determine which cells in a grid intersect with a given triangle?

    - by Ray Dey
    I'm currently writing a 2D AI simulation, but I'm not completely certain how to check whether the position of an agent is within the field of view of another. Currently, my world partitioning is simple cell-space partitioning (a grid). I want to use a triangle to represent the field of view, but how can I calculate the cells that intersect with the triangle? Similar to this picture: The red areas are the cells I want to calculate, by checking whether the triangle intersects those cells. Thanks in advance. EDIT: Just to add to the confusion (or perhaps even make it easier). Each cell has a min and max vector where the min is the bottom left corner and the max is the top right corner.

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  • Why can't flowcharts or mathematical equations created in Microsoft Office and saved in .docx format be opened by LibreOffice?

    - by user33831
    I am using Ubuntu 11.10 and LibreOffice that comes with it. Before this , I was a Windows user and some of my previous documents were saved in .docx format. I tried to use LibreOffice to open those .docx file and I can view all text, however I can't view the flowchart I drew and also mathematical equations. Another issue is, if I create new flowchart with LibreOffice and save it in .docx file, when I re-open that file, I can't view those flowcharts, but those flowcharts are there, occupied space. No problem for .odt format of course. Does anyone know why this happens? Thanks in advanced.

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  • How to give parallax backgrounds more depth

    - by user28015
    I have 3 tiled images of some sort of galaxy/space in the background of a 2D Game: The first one has an alpha of 100%, the second an alpha of 80% and the last one has an alpha of 60%. I scroll the the one in the background slower than the other ones of course. classic parallax. In the foreground I have some particles flying towards the player to simulate some dust / stars flying by. (I know that stars don't fly by, but I think we all have seen this in a lot of games). But I can't quite achieve the depth effect I am looking for. I want it to look "deeper". I did read something about using blending modes for the backgrounds, but that would require to render them as objects right? So the question is: What is a good technique to do a scrolling parallax background in GameMaker?

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  • JavaOne is Free For Students!

    - by Yolande Poirier
    Attend the premier Java conference to learn about Java technologies and network with professionals. To be eligible, you must be taking a minimum of 6 units from a nonprofit institution of learning during the Fall 2014. You'll have access to JavaOne and OpenWorld keynotes and Exhibition Halls. And, space permitting, you  can attend all JavaOne sessions including HOLs (Hands-On Labs), conference sessions and BOF (Birds-of-a-Feather). This year, a lot of sessions are about parallel programming with Java 8, JVM languages, cloud and Internet of Things. Don't miss this opportunity to attend for free. Register now! 

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  • Construct an array from an existing array

    - by Luv
    Given an array of integers A[1...n-1] where 'N' is the length of array A[ ]. Construct an array B such that B[i] = min(A[i], A[i+1], ..., A[i+K-1]), where K will be given. Array B will have N-K+1 elements. We can solve the problem using min-heaps Construct min-heap for k elements - O(k) For every next element delete the first element and insert the new element and heapify Hence Worst Case Time - O( (n-k+1)*k ) + O(k) Space - O(k) Can we do it better?

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  • How are larger games organized?

    - by Matthew G.
    I'm using Java, but the language I'm using here is probably irrelevant. I'd like to create an economy based on an ancient civilization. I'm not sure how to design it. If I were working on a smaller game, like a copy of "Space Invaders", I'd have no problem structuring it like this. Game -Main Control Class --Graphics Class --Player Class --Enemy class I'd pass the graphics class to both the player and enemy class so they could call graphics functions. I don't understand how I'd do this for larger projects. Do I create a country class that contains a bunch of towns? Do the towns contain a lot building class, most contain classes of people? Do I make a path finding class that the player can access to get around? How exactly do I structure this and pass all these references around? Thanks.

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  • Students Can Discover JavaOne for Free

    - by Tori Wieldt
    Students can get a FREE Discover Pass for JavaOne to learn a bit about Java and network with experienced Java professionals. To be eligible, students must be • At least 18 years-old • Taking a minimum of 6 units • Enrolled in a nonprofit institution of learning Students will get all the benefits of a Discover attendee, which includes: JavaOne and OpenWorld keynotes; Exhibition Halls; and, space permitting, students can also attend JavaOne Technical and BOF (Birds-of-a-Feather) sessions, and HOLs (Hands-on Labs). Don't miss out on this opportunity for a real education with a FREE Discover Pass!

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  • Need to setup and access web disk for a hosting account

    - by mtk
    I am on linux(ubuntu 12.04) and have purchased a hosting space. In the cpanel, I selected nautilus for accessing web-disk and I was given a note: Note: In order for the Web Disk to work, you will need to allow port 2078 (SSL) or 2077 (non-SSL) on your computer's firewall. As, I am unable to connect to this, i.e. on entering the given url in Nautilus address bar, it says 'Connection closed'. So, I believe the above this quoted is not correctly configured. Please let me know, how to configure this? How to allow the given port access?

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  • New 12.10 Install, Windows Not in Boot Menu

    - by Alex Samons
    I just installed Ubuntu 12.10 on my new computer alongside my previous Windows 7 installation. Upon booting for the first time (post install) my boot menu only lists Ubuntu. I installed using a liveCD, I had to set up my partitions myself because my Windows wasn't being detected (I set up the new partition out of free space on the drive.). I know Ubuntu did not overwrite my Windows because I can mount the Windows drive and access the files from here I also tried running boot-repair, as was recommended for people who didn't have Ubuntu showing up in the menu, but now I just have two different Ubuntu options. Still no windows. (if you require any additional data [logs, etc.], could you tell me how to find it, I am a bit new to this.) Any help is greatly appreciated, thank you.

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  • SQL Saturday #310 - Dublin, Ireland

    SQL Saturday is coming to Dublin on September 20, 2014. Come for a free day of SQL Server training and networking. This year's conference features a mix of levels, topics, and speakers like Buck Woody (Big Data), Jen Stirrup (PowerBI), Denny Cherry (Storage), Red Gate's Tom Austin (Continuous integration), and more. Register while space is available. Need to compare and sync database schemas?Let SQL Compare do the hard work. ”With the productivity I'll get out of this tool, it's like buying time.” Robert Sondles. Download a free trial.

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  • Do I need the 'w' component in my Vector class?

    - by bobobobo
    Assume you're writing matrix code that handles rotation, translation etc for 3d space. Now the transformation matrices have to be 4x4 to fit the translation component in. However, you don't actually need to store a w component in the vector do you? Even in perspective division, you can simply compute and store w outside of the vector, and perspective divide before returning from the method. For example: // post multiply vec2=matrix*vector Vector operator*( const Matrix & a, const Vector& v ) { Vector r ; // do matrix mult r.x = a._11*v.x + a._12*v.y ... real w = a._41*v.x + a._42*v.y ... // perspective divide r /= w ; return r ; } Is there a point in storing w in the Vector class?

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  • In a 2D tile-based game, how should NPCs and tiles reference each other?

    - by lezebulon
    I'm making a tile engine for 2D games (seen from the top). Basically the world is composed of a grid of tiles. Now I want to put for instance NPCs that can move on the map. What do you think is best: 1) each tile has a pointer to the NPC that is on its tile, or a NULL pointer 2) having a list of NPCs, and they have the coordinates of the tile they are on. 3) something else? 1) is faster for collision detection but it would use much more memory space and it is slower to find all NPCs in a map. 2) is the opposite. thanks

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  • Ubuntu 12.10 install freezes at configuring hardware

    - by Max Keener
    I'm installing Ubuntu 12.10 (64 bit) from a bootable USB stick. At first I had trouble with a black screen after selecting 'install ubuntu'. I added nomodeset and xforcevesa to the options to fix that problem. Now when installing, it hangs at 'Configuring Hardware', specifically at ubuntu ubiquity: update-initramfs: Generating /boot/initrd.img-3.5.0-17-generic Specs: Asus UX32a DB51 Intel Core i5 3317U 1.7 GHz 4GB DDR3 RAM intel hd 4000 graphics 500 GB harddrive with 25 GB sandisk ssd I'm trying to install Ubuntu by itself right now on the SSD. I made custom partitions (100 mb EFI boot partition, 4GB swap space, 20GB ext4 mounted on '/') I've tried re-downloading the ubuntu iso and creating a new boot image on my flash drive and it results in the same problem. Thanks in advance for the help!

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  • What is a normalized Vector?

    - by draiden
    Can someone explain the following code? I need to learn what each part means so I can turn it into enemy movement in a space shoot-em-up Vec2d playerPos; Vec2d direction; // always normalized float velocity; I get the above is naming two 2d Vector objects, and creating a variable called velocity. I'm not sure what the normalized comment is about, though. update() { direction = normalize(playerPos - enemyPos); playerPos = playerPos + direction * velocity; }

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