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  • Easiest way to export longitude and latitude data stored in a SQLite database to a file so it can be

    - by LordSnoutimus
    Hello, I have created an application that records a series of longitude and latitude values in a SQLite database and display them as a coloured track on a MapActivity. I now want to be able to export this data somehow (preferably to a file) so a user can upload the values to a website showing a Google Map API. My question is: what would be the quickest way to export the data (and in what file format: GPX, XML, CSV) to the SD card located on the Android device. Many thanks.

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  • Google App Engine and SQL LIKE

    - by jb
    Is there any way to query GAE datastore with filter similar to SQL LIKE statement? For example, if a class has a string field, and I want to find all classes that have some specific keyword in that string, how can I do that? It looks like JDOQL's matches() don't work... Am I missing something? Any comments, links or code fragments are welcome

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  • Running Multiple Google App Engine Apps from one Domain

    - by awegawef
    I would like to have the following: myrootsite.appspot.com myrootsite.appspot.com/app1 myrootsite.appspot.com/app2 etc. Is this possible? I know I could just make /app1 be handled by app1, but then the redirects and everything wouldn't work unless I explicitly used redirect('/app1') instead of the current redirect('/'). Is there a way I can just upload my current apps (app1, app2, etc.) to the root site and have them work regularly? Thanks in advance

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  • Android: Creating custom class of resources

    - by Sebastian
    Hi, R class on android has it's limitations. You can't use the resources dynamically for loading audio, pictures or whatever. If you wan't for example, load a set of audio files for a choosen object you can't do something like: R.raw."string-upon-choosen-object" I'm new to android and at least I didn't find how you could do that, depending on what objects are choosen or something more dynamic than that. So, I thought about making it dynamic with a little of memory overhead. But, I'm in doubt if it's worth it or just working different with external resources. The idea is this: Modify the ant build xml to execute my own task. This task, is a java program that parses the R.java file building a set of HashMaps with it's pair (key, value). I have done this manually and It's working good. So I need some experts voice about it. This is how I will manage the whole thing: Generate a base Application class, e.g. MainApplicationResources that builds up all the require methods and attributes. Then, you can access those methods invoking getApplication() and then the desired method. Something like this: package [packageName] import android.app.Application; import java.util.HashMap; public class MainActivityResources extends Application { private HashMap<String,Integer> [resNameObj1]; private HashMap<String,Integer> [resNameObj2]; ... private HashMap<String,Integer> [resNameObjN]; public MainActivityResources() { super(); [resNameObj1] = new HashMap<String,Integer>(); [resNameObj1].put("[resNameObj1_Key1]", new Integer([resNameObj1_Value1])); [resNameObj1].put("[resNameObj1_Key2]", new Integer([resNameObj1_Value2])); [resNameObj2] = new HashMap<String,Integer>(); [resNameObj2].put("[resNameObj2_Key1]", new Integer([resNameObj2_Value1])); [resNameObj2].put("[resNameObj2_Key2]", new Integer([resNameObj2_Value2])); ... [resNameObjN] = new HashMap<String,Integer>(); [resNameObjN].put("[resNameObjN_Key1]", new Integer([resNameObjN_Value1])); [resNameObjN].put("[resNameObjN_Key2]", new Integer([resNameObjN_Value2])); } public int get[ResNameObj1](String resourceName) { return [resNameObj1].get(resourceName).intValue(); } public int get[ResNameObj2](String resourceName) { return [resNameObj2].get(resourceName).intValue(); } ... public int get[ResNameObjN](String resourceName) { return [resNameObjN].get(resourceName).intValue(); } } The question is: Will I add too much memory use of the device? Is it worth it? Regards,

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  • UI Guidelines for Android Honeycomb on Tablets

    - by Jason Hanley
    The UI in Android Honeycomb is very different. I'm looking for things that have changed that would be of interest to developers. Google hasn't updated it's UI guidelines yet, so I am trying to find this stuff out by inspecting the layouts. I am mainly interested in dimensions of icons and new types of views. The action bar height is 56dp (?android:attr/actionBarSize). It seems that the menu icons are 32 x 32 dp now, they were 48 x 48 dp before. Since they are in the action bar, they have a lot of padding around them. The size of a menu icon with padding is 64 x 56 dp. I needed this since I was trying to put a ProgressBar as a menu item. Anything else change? Also, I'm interested in the size of some common UI patterns, like the widths for a list/detail layout like the mail client.

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  • iPhone or Android for development?

    - by user974873
    I have programming experience and would like to start developing for mobile platforms. Now I see that iPhone and Android are both dominating he smartphone market, but also that more and more people are buying iPhones. Which one would be better to start developing for? I currently do not own a Mac but would purchase a Mac Mini if I was to buy an iPhone. Would it be better to buy iPhone and Mac because it will be better in the long run because of the amount of users or Android?

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  • Google App Engine python - Self is not defined

    - by sdasdas
    I have a request that maps to this class ChatMsg It takes in 3 get variables, username, roomname, and msg. But it fails on this last line here. class ChatMsg(webapp.RequestHandler): # this is line 239 def get(self): username = urllib.unquote(self.request.get('username')) roomname = urllib.unquote(self.request.get('roomname')) # this is line 242 When it tries to assign roomname, it tells me: <type 'exceptions.NameError'>: name 'self' is not defined Traceback (most recent call last): File "/base/data/home/apps/chatboxes/1.341998073649951735/chatroom.py", line 239, in <module> class ChatMsg(webapp.RequestHandler): File "/base/data/home/apps/chatboxes/1.341998073649951735/chatroom.py", line 242, in ChatMsg roomname = urllib.unquote(self.request.get('roomname')) what the hell is going on to make self not defined

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  • Trying to make E-commerce android application like E-bay

    - by kaibuki
    Hi All!! I am newbie to android development, and I have got assignment, of creating an android based shopping application something like bestbuy or ebay. so far the challenges I see in it are : 1) how to connect to SQL Server and get the data from there and show it on device. 2) how to do the ordering and other transactions kind of stuff. 3) really is it possible to make such application, as I am alone working on this assignment. looking forward for help from you guys and also any issues which might pop up while developing such application. Thanks regards KAI

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  • Bulkloading schema less entities on Google App Engine

    - by Rahul
    The new bulkloader added into SDK 1.3.4 works great for models that have a schema. For models inheriting db.Expando (or loosely defined schemas) i would like to understand what i would have to do to bulk upload them. I defined a custom connector, that implemented the ConnectorInterface and converted my data to the python dict required. How can i use this dict to define entities that get uploaded to the data store ? In the documentation there seems to be a post_import_function that can be used to return the entities that get uploaded. Is there an example on how this function is used ?

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  • Android P2P Multiplayer game (with a) XMPP/Google talk b) JXTA peerdroid c) other way)

    - by Kristof
    Hi, I am an android developer and I made some board games. Now i want to make some of my board games multiplayer. I don't want to create and host my own web service, so i thought about P2P. The first thing i found was the XMPP protocol, however it's not real P2P, but if i can use the existing google talk service, i'm ready to go. Is this possible while using your existing google account without interfering with the normal working of your google talk client? Then i heard about JXTA, a real P2P solution, and it's already ported from J2ME to Android (http://code.google.com/p/peerdroid/). Maybe i am overcomplexing things here (as i do sometimes) I just want to know the easiest way to do simple P2P for a boardgame. All your opinions are welcome! Thanks in advance

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  • Extract text from PDF (google app engine)

    - by Miroslav Bajtoš
    Is there any free Java library for extracting text from PDF, that is compatible with Google Application Engine? I've read about PDFJet, but it can't read PDF, can it? Is there perhaps other way how to extract text from PDF? I tried http://www.pdfdownload.org/, unfortunately they don't handle non-English characters correctly.

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  • Google app engine error when I login.

    - by zjm1126
    i am using http://code.google.com/p/gaema/source/browse/#hg/demos/webapp, and this is my traceback: Traceback (most recent call last): File "D:\Program Files\Google\google_appengine\google\appengine\ext\webapp\__init__.py", line 510, in __call__ handler.get(*groups) File "D:\gaema\demos\webapp\main.py", line 31, in get google_auth.get_authenticated_user(self._on_auth) File "D:\gaema\demos\webapp\gaema\auth.py", line 641, in get_authenticated_user OpenIdMixin.get_authenticated_user(self, callback) File "D:\gaema\demos\webapp\gaema\auth.py", line 83, in get_authenticated_user url = self._OPENID_ENDPOINT + "?" + urllib.urlencode(args) File "D:\Python25\lib\urllib.py", line 1250, in urlencode v = quote_plus(str(v)) UnicodeEncodeError: 'ascii' codec can't encode characters in position 0-1: ordinal not in range(128) how to do this thanks updated i change the code from args = dict((k, v[-1]) for k, v in self.request.arguments.iteritems()) args["openid.mode"] = u"check_authentication" url = self._OPENID_ENDPOINT + "?" + urllib.urlencode(args) to args = dict((k, v[-1].encode('utf-8')) for k, v in self.request.arguments.iteritems()) args["openid.mode"] = u"check_authentication" url = self._OPENID_ENDPOINT + "?" + urllib.urlencode(args) but also error.

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  • Making the user change the time in Android

    - by Casebash
    Android doesn't appear to provide a way for a user application to change the system time. What I would like to do instead is to get the user to change the time. It is easy to open up the Date & Time settings: startActivity(new Intent(android.provider.Settings.ACTION_DATE_SETTINGS)); What I would like to know is: Is it possible to link directly to the set time option? Is it possible to check that the user set the time correctly? I am aware of the TIME_CHANGED broadcast message, but I can't find any documentaion on it

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  • Determining Long Tap (Long Press, Tap Hold) on Android with jQuery

    - by Volomike
    I've been able to successfully play with the touchstart, touchmove, and touchend events on Android using jQuery and an HTML page. Now I'm trying to see what the trick is to determine a long tap event, where one taps and holds for 3 seconds. I can't seem to figure this out yet. I'm wanting to this purely in jQuery without Sencha Touch, JQTouch, jQMobile, etc. I like the concept of jQTouch, although it doesn't provide me a whole lot and some of my code breaks with it. With Sencha Touch, I'm not a fan of moving away from jQuery into Ext.js and some new way of doing Javascript abstraction, especially when jQuery is so capable. So, I want to figure this out with jQuery alone. I've been able to do many jQTouch and Sencha Touch things on my own using jQuery. And jQMobile is still too beta and not directed enough to the Android yet.

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  • Gears or HTML5 Location API on Android 1.5

    - by Dmitry
    Hi there, I am trying to use gwt-mobile-webkit, particularly its location api. It works well with iPhone (both device and simulator) and Firefox and on G1 with 1.6 Android, however, it does not work on G2 with Android 1.5 on it. In result I am getting onFailure callback with Permission Denied error. So it seems, that there is some geolocation API (gears or HTML5) in the browser available, but it just does not want to ask user for granting permissions. Do you know if there is any workaround or just enable it somewhere in settings?

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  • Android: 2D. OpenGl or android.graphics.drawable?

    - by DroidIn.net
    I'm working with my friend on our first Android game. Basic idea is that every frame the whole surface is redrawn (1 large bitmap) which then sprinkled all over with large number of particles which produces effect of soapy bubbles where there's a pool of about 20 bitmaps which randomly gets picked to produce illusion that all bubbles (between 200 - 300) are all different. The math engine is in C (JNI) and currently all drawing is done using android.graphics package very similar (since that was the example I was using) to Lunar Lander. It works but animation is somewhat jerky and I can feel by temperature of my phone that it is very busy. Will we benefit from switching to OpenGL? And as a bonus question: what would be a good way to optimize the drawing mechanism (Lunar Lander like) we have now?

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  • How to use startMethodTracing APIs on Android?

    - by Rajorshi
    I have recently started working on an app which has both Java and native components. I am trying to generate trace information for both components using Debug.startMethodTracing("myapp") and Debug.startNativeTracing() alternately. However, both are behaving unexpectedly. When I use Debug.startMethodTracing("myapp"), I can see a file /sdcard/myapp.trace being created but it is always empty no matter how long I run my app. When I use Debug.startNativeTracing() and start the emulator with the -trace <tracename> switch, I see a message saying "Trace started", but when I try to run my app, the emulator crashes. Am I missing something obvious here? How do I debug this problem?

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