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  • How to have a UISwipeGestureRecognizer AND UIPanGestureRecognizer work on the same view

    - by Shizam
    How would you setup the gesture recognizers so that you could have a UISwipeGestureRecognizer and a UIPanGestureRecognizer work at the same time? Such that if you touch and move quickly (quick swipe) it detects the gesture as a swipe but if you touch then move (short delay between touch & move) it detects it as a pan? I've tried various permutations of requireGestureRecognizerToFail and that didn't help exactly, it made it so that if the SwipeGesture was left then my pan gesture would work up, down and right but any movement left was detected by the swipe gesture.

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  • Displaying very large images on the iPad

    - by Brodie4598
    I need to display some very large images on the iPad. The files are jpgs and are about 6700x2700 (maps). Is there any way around loading the entire image into memory? Currently I load it int a scroll view for zooming/panning. The images are stored locally on the device.

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  • delete last character UITextField

    - by Pierre
    Hi ! I have an UITextField and I just would like that every tap on a character, the first character is deleted. So just have one character in my textField every time. Moreover I would to to display every tap in the console log. Have you got an idea? Thanks!

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  • using QTkit for recording audio

    - by RW
    It looks like using core audio to record audio is overly complicated. While QTkit is basic and down to earth However. All of the examples I have see integrate video and audio together. Does some one have or know an example of using QTkit for recording audio? rw

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  • how i can display a NSDATA description not in hex but in human redeable text ?

    - by halba
    I'm writing an iphone apps that receive data from an udp socket i can dispay what i receive using NSDATA description but is in hex format and for example it look like this: <4c61742c 34343039 3131302e 35302c4c 6f6e2c39 38343237 352e3934 2c482c32 37392e30 302c4b6e 6f74732c 302e3032 2c4e616d 652c504c 41594552 2c496e64 65782c30 2c4d756c 7469706c 61796572 4e756d62 65722c30 00 i know that thi is a prase of compite sens how i can convert it ?

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  • Modelview navigation problem

    - by Allen
    i have a navigation controller displaying as a modelview controller. That model view controller calling from another view controller. In that modelview controller im navigating to different controllers and its working fine. but when i return to that model view controller the navigfation is not smooth and i can see space between that controllers while navigating. what is the reason?

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  • How to download file from particular url???

    - by greshi gupta
    NSURL * url = @"http://192.168.100.161/UploadWhiteB/wh.txt"; NSData * data = [NSData dataWithContentsOfURL:url]; if (data != nil) { NSLog(@"\nis not nil"); NSString *readdata = [[NSString alloc] initWithContentsOfURL:(NSData *)data ]; I write this code to download a file from given url... but i get an error on line NSData * data = [NSData dataWithContentsOfURL:url]; uncaught exception....so please help me out..

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  • Debugging over-released objects, problem with NSZombie

    - by hyn
    I have a reproduceable EXC_BAD_ACCESS during NSAutoreleasePool -drain, which seems to indicate that I am over-releasing an object. So I enable NSZombie, but then the program does not crash any more. Nor do I get any info logged to the console. If I turn NSZombie off, the crash comes back. What is the meaning of this? I thought NSZombies were used to tackle exactly this kind of problem. If NSZombie won't help, is there another way to interrogate this over-released object? Also the crash is not reproduceable on Simulator, which is why I can't use Instruments with NSZombie.

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  • NSCFArray leak in the NSMutablearray allocation

    - by Srilakshmi Manthena
    Hi, I am getting the leak at this allocation filteredListContent = [[NSMutableArray alloc] initWithCapacity: [showList count]]; CODE: -(void)reloadTable { EventListAppDelegate *appDelegate = (EventListAppDelegate *)[[UIApplication sharedApplication] delegate]; contactList = [appDelegate getAllContactsList]; inviteeList = [appDelegate getInviteeListForEvent:event.primaryKey]; if (isInvited == YES) { showList=[appDelegate getInviteeListForEvent:event.primaryKey]; } else { showList =[appDelegate getAllContactsList]; } filteredListContent = [[NSMutableArray alloc] initWithCapacity: [showList count]]; [filteredListContent addObjectsFromArray: showList]; [self organizeContactItemsIntoIndexes]; self.title = [event.name capitalizedString]; [self getToolbar]; [theTableView reloadData]; } (void)searchBar:(UISearchBar *)searchBar textDidChange:(NSString *)searchText { [filteredListContent removeAllObjects]; ContactDTO *currentElement; NSRange range; for (currentElement in showList) { range = [currentElement.lastName rangeOfString:searchText options:NSCaseInsensitiveSearch]; if(range.location==0) { [filteredListContent addObject:currentElement]; } } [self organizeContactItemsIntoIndexes]; [theTableView reloadData]; } (void)dealloc { [filteredListContent release]; [super dealloc]; }

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  • iPhone - How do I find the MAC address of the connected WiFi access point?

    - by Ciaran
    Without using the private APIs, is it possible to programatically determine the MAC address of the access point that the iPhone is connected to? I understand that this should be doable using the core BSD libraries, but we are new to this, so it would be great if someone can point us to some starter code. Note: we're trying to determine the MAC address of the remote device - not the MAC address of the iPhone.

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  • UIButton to be resized

    - by Sathiya
    I am using a UIButton in my application. This button title is displayed dynamically as per the user choice. Now i have to resize the button width as per the title content. I am calculating the string length and assigning it to button's width. the button is resized as per title but the problem is as follows, 1. If at first the title with large content is shown and after that if a title with a small content is shown means the button is overwritten it doesn't remove the previously constructed value. 2. it looks as if one button is overlapped on the another.

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  • Loading different portrait/landscape UIViews

    - by Tronic
    Hi, I have following View COntroller structure: ScrollViewController LandscapeViewController PortraitViewController Each with its own .nib The app starts in landscape mode where many landscape views are added to a scrollview. Each landscape view has its specific portrait view, so I have to assign like ID's to each of this views. Can you tell me, how I can load the specific portrait view for each landscape view when rotating the device? Do I have to make two scroll views? One for landscape, one for portrait? Or is it possible to just scroll through the landscape scrollview an load just one portrait view with the right content based on an ID? How could I implement that? The data comes from a property list. Thanks in advance!

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  • UITableView cell appearance update not working - iPhone

    - by Jack Nutkins
    I have this piece of code which I'm using to set the alpha and accessibility of one of my tables cells dependent on a value stored in user defaults: - (void) viewDidAppear:(BOOL)animated{ [self reloadTableData]; } - (void) reloadTableData { if ([[userDefaults objectForKey:@"canDeleteReceipts"] isEqualToString:@"0"]) { NSIndexPath *path = [NSIndexPath indexPathForRow:0 inSection:8]; UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:path]; cell.contentView.alpha = 0.2; cell.userInteractionEnabled = NO; } else { NSIndexPath *path = [NSIndexPath indexPathForRow:0 inSection:8]; UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:path]; cell.contentView.alpha = 1; cell.userInteractionEnabled = YES; } if ([[userDefaults objectForKey:@"canDeleteMileages"] isEqualToString:@"0"]) { NSIndexPath *path = [NSIndexPath indexPathForRow:1 inSection:8]; UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:path]; cell.contentView.alpha = 0.2; cell.userInteractionEnabled = NO; } else { NSIndexPath *path = [NSIndexPath indexPathForRow:1 inSection:8]; UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:path]; cell.contentView.alpha = 1; cell.userInteractionEnabled = YES; } if ([[userDefaults objectForKey:@"canDeleteAll"] isEqualToString:@"0"]) { NSIndexPath *path = [NSIndexPath indexPathForRow:2 inSection:8]; UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:path]; cell.contentView.alpha = 0.2; cell.userInteractionEnabled = NO; NSLog(@"In Here"); } else { NSIndexPath *path = [NSIndexPath indexPathForRow:2 inSection:8]; UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:path]; cell.contentView.alpha = 1; cell.userInteractionEnabled = YES; } } The value stored in userDefaults is '0' so the cell in section 8 row 2 should be greyed out and disabled, however this doesn't happen and the cell is still selectable with an alpha of 1... The log statement 'In Here' is called so it seems to be executing the right code, but that code doesn't seem to be doing anything. Can anyone explain what I've done wrong? Thanks, Jack

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  • Memory leak when declaring NSString from ABRecordCopyValue

    - by Ben Thompson
    I am using the following line of code... NSString *clientFirstName = (NSString *)ABRecordCopyValue(person, kABPersonFirstNameProperty); The 'analyse' feature on Xcode is saying that this giving rise to a potential memory leak. I am not releasing clientFirstName at all as I have neither alloc or retain'd it. However, I am conscious that ABRecordCopyValue may not be returning an object as say a command like [NSMutableArray arrayWithArray:someArray] would which might mean I am indeed creating a new object that I control and must release. Keen to hear thoughts...

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  • Why can't I save changes to application settings with NSUserDefaults?

    - by Brennan
    I am using the following code to save values from a settings view that takes values from a UITextField and stores them with NSUserDefaults. The code below even calls synchronize yet it is not saving the changes. What am I doing wrong here? - (IBAction)save { NSLog(@"save"); NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; if (self.usernameTextField.text != nil) { NSLog(@"username: %@", self.usernameTextField.text); [defaults setObject:kTwitterUsernameKey forKey:self.usernameTextField.text]; } if (self.passwordTextField.text != nil) { NSLog(@"password: %@", self.passwordTextField.text); [defaults setObject:kTwitterPasswordKey forKey:self.passwordTextField.text]; } [defaults synchronize]; [self dismissModalViewControllerAnimated:TRUE]; }

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  • Change the state of a customized button (button with an image)?

    - by Harry Pham
    I know how to change the state of the regular button, as well as change the background color of a regular button. However, what I have is a image lay on top of a button (customized button). I want, when the user click on it, something visually would happen to let the user know that button is selected, and when the user click again it go back to the regular state. I try to change the background of the button, but it doesnt work since the image kind of cover the button. Any idea?

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  • Got problem when uploading the html into the webview in iphone sdk.

    - by Monish Kumar
    Hi Guy's NSString* appendString=@""; appendString = [appendString stringByAppendingString:@"<body>"]; appendString =[appendString stringByAppendingString:@"<table background='footer.png' width='320' height='45' style='background-repeat:no-repeat'>"]; appendString =[appendString stringByAppendingString:@"<tr>"]; appendString =[appendString stringByAppendingString:@"<td align='left' width='57' height='31' style='padding: 6px 0 0 0' ><a href='/map/'><img src='details_Back.png'/></a></td>"]; appendString =[appendString stringByAppendingString:@"<td align='left' valign='middle' style='padding: 0 0 0 65px; font-family:Helvetica; font-size:21px ; font-weight:bold ; color:#FFF'>Details</td>"]; appendString =[appendString stringByAppendingString:@"</tr>"]; appendString =[appendString stringByAppendingString:@"</table>"]; appendString =[appendString stringByAppendingString:@"<br>"]; returnString = [returnString stringByReplacingOccurrencesOfString:@"<body>" withString:appendString]; printf("\n return string :%s",[returnString UTF8String]); [myWebView loadHTMLString:returnString baseURL:[NSURL URLWithString:@"http://abc.api.abcdefg.com/"]]; here in the above code the footer.png and details_back.png are the local images stored in my resource folder. Here the problem is I am gettin the background image from the server link I had passed to the webview as baseurl but the images footer.png and details_back.png which were stored in resource is not displayed. if I use the resource bundle as the baseurl then I am not displayed the background image from the server link. Can anyone please give me the suggestions to get rid of rid of this problem. thanks to all guy's, Monish.

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  • UITableView : detecting click on '-' button in edit mode

    - by synthez84
    Hi all, On my iphone app, I have a UITableView in edit mode, containing custom UITableViewCell. I would like to detect when user has clicked on the left button of each cell (minus circular red button, the one that is animated with a rotation), just before the "Delete" button appears. I would like to be able to change my cell content in that case... Is that possible ? Thanks !

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  • After I apply custom logic, next UI action crashes my app.

    - by DanF
    I've got an team (eveningRoster) that I'm making a button add employees to. The team is really a relationship to that night's event, but it's represented with an AC. I wanted to make sure an employee did not belong to the team before it adds, so I added a method to MyDocument to check first. It seems to work, the error logs complete, but after I've added a member, the next time I click anything, the program crashes. Any guesses why? Here's the code: -(IBAction)playsTonight:(id)sender { NSArray *selection = [fullRoster selectedObjects]; NSArray *existing = [eveningRoster arrangedObjects]; //Result will be within each loop. BOOL result; //noDuplicates will stay YES until a duplicate is found. BOOL noDuplicates = YES; //For the loop: int count; for (count = 0; count < [selection count]; count++){ result = [existing containsObject:[selection objectAtIndex:count]]; if (result == YES){ NSLog(@"Duplicate found!"); noDuplicates = NO; } } if (noDuplicates == YES){ [eveningRoster addObjects:[fullRoster selectedObjects]]; NSLog(@"selected objects added."); [eveningTable reloadData]; NSLog(@"Table reloaded."); } [selection release]; [existing release]; return; }

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  • Losing NSManaged Objects in my Application

    - by Wayfarer
    I've been doing quite a bit of work on a fun little iPhone app. At one point, I get a bunch of player objects from my Persistant store, and then display them on the screen. I also have the options of adding new player objects (their just custom UIButtons) and removing selected players. However, I believe I'm running into some memory management issues, in that somehow the app is not saving which "players" are being displayed. Example: I have 4 players shown, I select them all and then delete them all. They all disappear. But if I exit and then reopen the application, they all are there again. As though they had never left. So somewhere in my code, they are not "really" getting removed. MagicApp201AppDelegate *appDelegate = [[UIApplication sharedApplication] delegate]; context = [appDelegate managedObjectContext]; NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *desc = [NSEntityDescription entityForName:@"Player" inManagedObjectContext:context]; [request setEntity:desc]; NSError *error; NSMutableArray *objects = [[[context executeFetchRequest:request error:&error] mutableCopy] autorelease]; if (objects == nil) { NSLog(@"Shit man, there was an error taking out the single player object when the view did load. ", error); } int j = 0; while (j < [objects count]) { if ([[[objects objectAtIndex:j] valueForKey:@"currentMultiPlayer"] boolValue] == NO) { [objects removeObjectAtIndex:j]; j--; } else { j++; } } [self setPlayers:objects]; //This is a must, it NEEDS to work Objects are all the players playing So in this snippit (in the viewdidLoad method), I grab the players out of the persistant store, and then remove the objects I don't want (those whose boolValue is NO), and the rest are kept. This works, I'm pretty sure. I think the issue is where I remove the players. Here is that code: NSLog(@"Remove players"); /** For each selected player: Unselect them (remove them from SelectedPlayers) Remove the button from the view Remove the button object from the array Remove the player from Players */ NSLog(@"Debugging Removal: %d", [selectedPlayers count]); for (int i=0; i < [selectedPlayers count]; i++) { NSManagedObject *rPlayer = [selectedPlayers objectAtIndex:i]; [rPlayer setValue:[NSNumber numberWithBool:NO] forKey:@"currentMultiPlayer"]; int index = [players indexOfObjectIdenticalTo:rPlayer]; //this is the index we need for (int j = (index + 1); j < [players count]; j++) { UIButton *tempButton = [playerButtons objectAtIndex:j]; tempButton.tag--; } NSError *error; if ([context hasChanges] && ![context save:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } UIButton *aButton = [playerButtons objectAtIndex:index]; [players removeObjectAtIndex:index]; [aButton removeFromSuperview]; [playerButtons removeObjectAtIndex:index]; } [selectedPlayers removeAllObjects]; NSError *error; if ([context hasChanges] && ![context save:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } NSLog(@"About to refresh YES"); [self refreshAllPlayers:YES]; The big part in the second code snippet is I set them to NO for currentMultiPlayer. NO NO NO NO NO, they should NOT come back when the view does load, NEVER ever ever. Not until I say so. No other relevant part of the code sets that to YES. Which makes me think... perhaps they aren't being saved. Perhaps that doesn't save, perhaps those objects aren't being managed anymore, and so they don't get saved in. Is there a lifetime (metaphorically) of NSManaged object? The Players array is the same I set in the "viewDidLoad" method, and SelectedPlayers holds players that are selected, references to NSManagedObjects. Does it have something to do with Removing them from the array? I'm so confused, some insight would be greatly appreciated!!

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  • Release an object without a pointer?

    - by Kai Friis
    I’ve just started developing for iPhone and am trying to get my head around memory management. I made a small program that shows a map and an annotation on the map. For the annotation I made a simple class that implements the MKAnnotation protocol. To create and add the annotation I wrote this: [self.myMapView addAnnotation:[[MyAnnotation alloc] init]]; It worked fine until I tried to release the object. Nothing to release. This is what I would have done in C#, I guess it doesn’t work without garbage collection? So is this the only way to do it? MyAnnotation *myAnnotation = [[MyAnnotation alloc] init]; [self.myMapView addAnnotation: myAnnotation]; [myAnnotation release];

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  • Xcode: How-to bind a key that triggers application to appear (background daemon)

    - by Shyam
    Hi, I am struggling to create a certain kind of application my Mac, using Xcode and Interface Builder (RubyCocoa). As I am a nuby (but understand some Ruby), I would like to know how I could let my interface appear only if a key is pushed (a toggle), while the program is running in the background. Similar behavior like when I'd press the F4-key to show Dashboard. Really neat would be if the program wouldn't be showing as running in the Dock, but as a funky icon in the top bar, like well "Growl". Thank you so much for your help, comments and feedback!

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