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  • How do I send the mutable string to the NSTextField properly?

    - by Merle
    So I have all this code that I have debugged and it seems to be fine. I made a mutable string and for some reason I can not get it to be displayed on my label. the debugger says "2010-04-22 22:50:26.126 Fibonacci[24836:10b] * -[NSTextField setString:]: unrecognized selector sent to instance 0x130150" What is wrong with this? When I just send the string to NSLog, it comes out fine. here's all my code, any help would be appreciated. "elementNum" is a comboBox and "display" is a Label. Thanks #import "Controller.h" @implementation Controller - (IBAction)computeNumber:(id)sender { int x = 1; int y = 1; NSMutableString *numbers = [[NSMutableString alloc] init]; [numbers setString:@"1, 1,"]; int num = [[elementNum objectValueOfSelectedItem]intValue]; int count = 1; while (count<=num) { int z = y; y+=x; x=z; [numbers appendString:[NSString stringWithFormat:@" %d,", y]]; count++; } [display setString:numbers]; NSLog(numbers); } @end `

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  • xcode project-/target-settings-syntax for linker flag force_load on iPhone

    - by Kaiserludi
    Hi all. I am confronted with the double bind, that on the one hand for one of the 3rd party static libraries, my iPhone application uses, the linker flag -all_load has to be set in the application project- or target settings, otherwise the app crashes at runtime not finding some symbols, called internally from the lib, on the other hand for another 3rd party static lib -all_load must not be set on application level, or the app won't build thanks to a "duplicate symbols"-linker error. To solve this issue I now want to use force_load instant of load_all, as it due to documentation it does the same like all_load, but only for the passed path or lib-file, instead of all libs. The problem with force_load is, I do not have a clue, how to pass a path or file as parameter with it, when passing it via xcode project- or target-settings. All syntax-possibilities coming to my mind either lead into xcode thinking its another linker flag instead of a parameter to the previous one, or the linker is throwing syntax related errors or the flag simply does nothing at all in comparison to not being set. I also opened the .pbxproj-file in a text-editor to edit it to the correct command line syntax manually, but when reloading the project with xcode, it auto changes the syntax into interpreting the parameter to force_load as a separate flag. Anyone having an idea on this issue? Thx, Kaiserludi.

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  • Programatically get own Phone Number in iPhone OS 4.0

    - by sandy
    I am developing an iPhone application for jail broken phones and in this application I would like to fetch user's phone number. I have gone through the entire stackoverflow.com and found some relevant answers but all of them are obsolete and doesn't work with iOS 4.0 anymore. The most famous solution for this problem is NSString *num = [[NSUserDefaults standardUserDefaults] stringForKey:@"SBFormattedPhoneNumber"]; but as I mentioned this solution no more works with iOS 4.0 As my application is intended towards the jail broken phones and not intended the Apple app store so I am not worried about my app rejection, hence any private API will also work for me. Also please let me know if we can fetch IMSI number from SIM using any private APIs of iPhone

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  • How to add UIview over a ViewController and its NavigationController

    - by Roxee Man
    I have a ViewController with a NavigationController and I want to add a translucent UIView with some Buttons over the ViewController when I press a ViewController button, the problem is that I can not put the UIView over the NavigationBar. How can I solve this? This is my code ( Very simple) -(void)setOpacityView { opacityVw = [[UIView alloc] initWithFrame:self.view.bounds]; opacityVw.backgroundColor = [[UIColor alloc] initWithRed:0.0 green:0.0 blue:0.0 alpha:0.8]; WPCustomButton *closeBtn = [[WPCustomButton alloc] initWithFrame:CGRectMake(230, 10, 80, 20)]; [closeBtn setTitle:@"Close X" forState:UIControlStateNormal]; [closeBtn setBackgroundColor:[UIColor clearColor]]; [closeBtn setTitleColor:[UIColor whiteColor] forState:UIControlStateNormal]; [closeBtn addTarget:self action:@selector(closeView) forControlEvents:UIControlEventTouchUpInside]; [opacityVw addSubview:closeBtn]; } // --------------------------------------------------------------------------------------------------------------------- #pragma mark - Button methods -(void) closeView { [opacityVw removeFromSuperview]; } -(void)setProfileImage { [self setOpacityView]; [self.view addSubview:opacityVw]; }

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  • iPhone/ObjC - How to create a custom keyboard

    - by HM1
    Hi, iPhone/objC question: How do I go about creating a custom keyboard/keypad that will show up when some one taps on a UITextField? I would like to display a keypad with a, b, c, 1, 2, 3 and an enter button, nothing else. The keypad should work and behave like the standard keyboard does (in behavior) but it will definitely look different. I can't find any example and the best I've found is to filter characters with existing keyboard which is an unacceptable solution. Thanks in advance, Hiren.

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  • keyUp event heard?: Overridden NSView method

    - by Old McStopher
    UPDATED: I'm now overriding the NSView keyUp method from a NSView subclass set to first responder like below, but am still not seeing evidence that it is being called. @implementation svsView - (BOOL)acceptsFirstResponder { return YES; } - (void)keyUp:(NSEvent *)event { //--do key up stuff-- NSLog(@"key up'd!"); } @end --ORIGINAL POST-- I'm new to Cocoa and Obj-C and am trying to do a (void)keyUp: from within the implementation of my controller class (which itself is of type NSController). I'm not sure if this is the right place to put it, though. I have a series of like buttons each set to a unique key equivalent (IB button attribute) and each calls my (IBAction)keyInput method which then passes the identity of each key onto another object. This runs just fine, but I also want to track when each key is released. --ORIGINAL [bad] EXAMPLE-- @implementation svsController //init //IBActions - (IBAction)keyInput:(id)sender { //--do key down stuff-- } - (void)keyUp:(NSEvent *)event { //--do key up stuff-- } @end Upon fail, I also tried the keyUp as an IBAction (instead of void), like the user-defined keyInput is, and hooked it up to the appropriate buttons in Interface Builder, but then keyUp was only called when the keys were down and not when released. (Which I kind of figured would happen.) Pardon my noobery, but should I be putting this method in another class or doing something differently? Wherever it is, though, I need it be able to access objects owned by the controller class. Thanks for any insight you may have.

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  • Unicode data from NSData to NSString

    - by Jeff
    So if I have NSData from an HTTP request, then I do something like this: NSString *test = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding]; This will result in null if the data contains weird unicode data (title is from reddit): {"title":"click..¦¦me..and..then¦¦________ ¦¦check¦¦_.your...¦¦.__...¦¦____ ¦¦....¦¦¦¦¦¦¦¦¦¦¦¦¦¦....¦¦____ ¦¦¦¦¦¦....¦¦¦¦¦¦....¦¦¦¦¦¦____ ¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦____ ....¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦______ ........¦¦..._recently....¦¦________ ....¦¦....viewed....links....¦¦_____"}, How would I convert the data to a string? Ideally, it would best if the string wasn't null so I could parse it as JSON, but even a lossy conversion is fine with me in these cases. I'm not familiar with unicode (naive American I am), so any enlightenment about that would be a nice bonus :)

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  • Another warning question: "Incompatible intiger to pointer conversion assigning to 'int *' from 'int'"

    - by Preston
    I have yet another pesky warning I would like gone. Basically, I have an int declared like this: @property (nonatomic, assign) int *myInt; and set like this: myInt = 0;. It is also synthesized in the implementation file. I am getting a warning on the line where I set the int's value and it says "Incompatible intiger to pointer conversion assigning to 'int *' from 'int'." What should I do to fix this?

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  • Avaudioplayer problem

    - by Arun Sharma
    Hi All, Actually i am using avaudioplayer. my player is working very fine (forward,revind,play,pause,volume,progress bar). Only problem is that i am not able to stop the song. so all songs are overlapped please any body tell me where i put [self.player stop] to stop my player when i play new song.

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  • iphone simulator crashes when it tries to access user location

    - by kevin Mendoza
    for some reason my code causes my program to crash. does anyone know why or how to fix it? NSLog(@"here"); CLLocation *location = [locationManager location]; [mapView removeAnnotations:mapView.annotations]; NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; CLLocationCoordinate2D workingCoordinate = [location coordinate]; NSLog(@" this is %@", workingCoordinate.latitude); it makes it to the first NSLog, but somewhere between the first and second it crashes. My guess is that it has to do with the CLLocation *location line.

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  • Gradual memory leak in loop over contents of QTMovie

    - by Benji XVI
    I have a simple foundation tool that exports every frame of a movie as a .tiff file. Here is the relevant code: NSString* movieLoc = [NSString stringWithCString:argv[1]]; QTMovie *sourceMovie = [QTMovie movieWithFile:movieLoc error:nil]; int i=0; while (QTTimeCompare([sourceMovie currentTime], [sourceMovie duration]) != NSOrderedSame) { // save image of movie to disk NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init]; NSString *filePath = [NSString stringWithFormat:@"/somelocation_%d.tiff", i++]; NSData *currentImageData = [[sourceMovie currentFrameImage] TIFFRepresentation]; [currentImageData writeToFile:filePath atomically:NO]; NSLog(@"%@", filePath); [sourceMovie stepForward]; [arp release]; } [pool drain]; return 0; As you can see, in order to prevent very large memory buildups with the various transparently-autoreleased variables in the loop, we create, and flush, an autoreleasepool with every run through the loop. However, over the course of stepping through a movie, the amount of memory used by the program still gradually increases. Instruments is not detecting any memory leaks per se, but the object trace shows certain General Data blocks to be increasing in size. [Edited out reference to slowdown as it doesn't seem to be as much of a problem as I thought.] Edit: let's knock out some parts of the code inside the loop & see what we find out... Test 1 while (banana) { NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init]; NSString *filePath = [NSString stringWithFormat:@"/somelocation_%d.tiff", i++]; NSLog(@"%@", filePath); [sourceMovie stepForward]; [arp release]; } Here we simply loop over the whole movie, creating the filename and logging it. Memory characteristics: remains at 15MB usage for the duration. Test 2 while (banana) { NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init]; NSImage *image = [sourceMovie currentFrameImage]; [sourceMovie stepForward]; [arp release]; } Here we add back in the creation of the NSImage from the current frame. Memory characteristics: gradually increasing memory usage. RSIZE is at 60MB by frame 200; 75MB by f300. Test 3 while (banana) { NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init]; NSImage *image = [sourceMovie currentFrameImage]; NSData *imageData = [image TIFFRepresentation]; [sourceMovie stepForward]; [arp release]; } We've added back in the creation of an NSData object from the NSImage. Memory characteristics: Memory usage is again increasing: 62MB at f200; 75MB at f300. In other words, largely identical. It looks like a memory leak in the underlying system QTMovie uses to do currentFrameImage, to me.

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  • Cocoa window position anomaly

    - by Marius
    Hello everyone, I have a weird problem with positioning a window on screen. I want to center the window on the screen, but i don't know how to do that. Here's what i've got. The window is created from nib by the main controller: IdentFormController *ftf = [[IdentFormController alloc] initWithWindowNibName:@"IdentForm"]; [[ftf window] makeKeyAndOrderFront:self]; Now the IdentFormController has awakeFromNib() method in which it tries to position the window. For the sake of simplicity i've just tried to do setFrameOrigin(NSMakePoint(0, 0)). What happens is as follows: The first time i create this window, everything works as expected. But if i create it again after releasing the previous, it starts appearing at random positions. Why does it do that?

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  • Upgraded to Xcode 4 -- Endless stream of duplicate symbol errors causing build errors

    - by D-Nice
    Everything was working perfectly fine in Xcode 3 yesterday before I upgraded. So I completed the upgrade, restarted my computer, and opened my old project. I had to reconfigure a few settings like the header paths so that I could begin to compile. I'm using AdWhirl for ad mediation, and at this point my errors begin to read something like duplicate symbol _OBJC_METACLASS_$_SBJSON in /Users/Admin/Desktop/TMapLiteAdwhirl/AdWhirl/MMSDK/libMMSDK.a(SBJSON.o) and /Users/Admin/Library/Developer/Xcode/DerivedData/TruxMapLite-bgpylibztethnlhkfkdumpvrjvgy/Build/Intermediates/TruxMapLite.build/Debug-iphoneos/TruxMapLite.build/Objects-normal/armv6/SBJSON.o for architecture armv6 The library it's referring to is the SDK for one of the ad networks I'm including in AdWhirl. Both of the 'duplicate symbols' refer to the SAME FILE, but they use different paths. If I had still had XCode 3, I would simply try excluding these libraries from the build path, but I have no idea how that can be done in Xcode 4. I've tried everything all the way down to deleting the library and all associated files from my project, but when I do this, i will simply get the same type of error for a different library in the AdWhirl directory. This is incredibly frustrating because before my upgrade everything was working smoothly and I was prepared to submit my binary. If anyone has any advice, id be more than happy to give it a try. Thanks!

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  • Core Animation bad access on device

    - by user1595102
    I'm trying to do a frame by frame animation with CAlayers. I'm doing this with this tutorial http://mysterycoconut.com/blog/2011/01/cag1/ but everything works with disable ARC, when I'm try to rewrite code with ARC, it's works on simulator perfectly but on device I got a bad access memory. Layer Class interface #import <Foundation/Foundation.h> #import <QuartzCore/QuartzCore.h> @interface MCSpriteLayer : CALayer { unsigned int sampleIndex; } // SampleIndex needs to be > 0 @property (readwrite, nonatomic) unsigned int sampleIndex; // For use with sample rects set by the delegate + (id)layerWithImage:(CGImageRef)img; - (id)initWithImage:(CGImageRef)img; // If all samples are the same size + (id)layerWithImage:(CGImageRef)img sampleSize:(CGSize)size; - (id)initWithImage:(CGImageRef)img sampleSize:(CGSize)size; // Use this method instead of sprite.sampleIndex to obtain the index currently displayed on screen - (unsigned int)currentSampleIndex; @end Layer Class implementation @implementation MCSpriteLayer @synthesize sampleIndex; - (id)initWithImage:(CGImageRef)img; { self = [super init]; if (self != nil) { self.contents = (__bridge id)img; sampleIndex = 1; } return self; } + (id)layerWithImage:(CGImageRef)img; { MCSpriteLayer *layer = [(MCSpriteLayer*)[self alloc] initWithImage:img]; return layer ; } - (id)initWithImage:(CGImageRef)img sampleSize:(CGSize)size; { self = [self initWithImage:img]; if (self != nil) { CGSize sampleSizeNormalized = CGSizeMake(size.width/CGImageGetWidth(img), size.height/CGImageGetHeight(img)); self.bounds = CGRectMake( 0, 0, size.width, size.height ); self.contentsRect = CGRectMake( 0, 0, sampleSizeNormalized.width, sampleSizeNormalized.height ); } return self; } + (id)layerWithImage:(CGImageRef)img sampleSize:(CGSize)size; { MCSpriteLayer *layer = [[self alloc] initWithImage:img sampleSize:size]; return layer; } + (BOOL)needsDisplayForKey:(NSString *)key; { return [key isEqualToString:@"sampleIndex"]; } // contentsRect or bounds changes are not animated + (id < CAAction >)defaultActionForKey:(NSString *)aKey; { if ([aKey isEqualToString:@"contentsRect"] || [aKey isEqualToString:@"bounds"]) return (id < CAAction >)[NSNull null]; return [super defaultActionForKey:aKey]; } - (unsigned int)currentSampleIndex; { return ((MCSpriteLayer*)[self presentationLayer]).sampleIndex; } // Implement displayLayer: on the delegate to override how sample rectangles are calculated; remember to use currentSampleIndex, ignore sampleIndex == 0, and set the layer's bounds - (void)display; { if ([self.delegate respondsToSelector:@selector(displayLayer:)]) { [self.delegate displayLayer:self]; return; } unsigned int currentSampleIndex = [self currentSampleIndex]; if (!currentSampleIndex) return; CGSize sampleSize = self.contentsRect.size; self.contentsRect = CGRectMake( ((currentSampleIndex - 1) % (int)(1/sampleSize.width)) * sampleSize.width, ((currentSampleIndex - 1) / (int)(1/sampleSize.width)) * sampleSize.height, sampleSize.width, sampleSize.height ); } @end I create the layer on viewDidAppear and start animate by clicking on button, but after init I got a bad access error -(void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; NSString *path = [[NSBundle mainBundle] pathForResource:@"mama_default.png" ofType:nil]; CGImageRef richterImg = [UIImage imageWithContentsOfFile:path].CGImage; CGSize fixedSize = animacja.frame.size; NSLog(@"wid: %f, heigh: %f", animacja.frame.size.width, animacja.frame.size.height); NSLog(@"%f", animacja.frame.size.width); richter = [MCSpriteLayer layerWithImage:richterImg sampleSize:fixedSize]; animacja.hidden = 1; richter.position = animacja.center; [self.view.layer addSublayer:richter]; } -(IBAction)animacja:(id)sender { if ([richter animationForKey:@"sampleIndex"]) {NSLog(@"jest"); } if (! [richter animationForKey:@"sampleIndex"]) { CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"sampleIndex"]; anim.fromValue = [NSNumber numberWithInt:0]; anim.toValue = [NSNumber numberWithInt:22]; anim.duration = 4; anim.repeatCount = 1; [richter addAnimation:anim forKey:@"sampleIndex"]; } } Have you got any idea how to fix it? Thanks a lot.

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  • Xcode Tips for Eclipse users?

    - by willcodejavaforfood
    Hi, I've been slowly working my way through the examples in Beginning iPhone Development and there are a few things that I have not been able to figure out, but I'm sure you guys can help me with it. In Eclipse there is a Source-Generate Getters/Setters, can you do something similar to synthesize properties in Xcode I also cannot seem to find a Refactor menu I'm also struggling to find the equivalent to Source-Override/Implement Methods --Edit-- I failed to describe my problem it seems. I do know that synthesizing properties will generate getters/setters for me, but I am looking for a way to generate the @property/@synthesize code, by selecting the variables. Short list to start with, but I will probably have more as my confusion grows in might. :)

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  • Modelview navigation problem

    - by Allen
    i have a navigation controller displaying as a modelview controller. That model view controller calling from another view controller. In that modelview controller im navigating to different controllers and its working fine. but when i return to that model view controller the navigfation is not smooth and i can see space between that controllers while navigating. what is the reason?

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  • Issues declaring already existing NSMutableArray in new class

    - by Graeme
    I have a class (DataImporter) which has the code to download an RSS feed. I also have a view and separate class (TableView) which displays the data in a UITableView and starts the parsing process, storing parsed information in an NSMutableArray (items) which is located in the (TableView) subclass. Now I wish to add a UIMapView which displays the items in the (items) NSMutableArray. Herein lies the issue - I need to somehow get the data from the (items) NSMutableArray into the new (mapView) subclass which I'm struggling with - and I preferably don't want to have to create a new class to download the data again for the mapView class when it already is in the applications memory. Is there a way I can transfer the information from the NSMutableArray (items) class to the (mapView) class (i.e. how do I declare the NSMutableArray in the (mapView) class)? Here's a overview of how the system works: App opened Data downloaded (using DataImporter class) when (TableView) viewDidLoad runs Data stored in NSMutableArray accessible by the (TableView) class And from here I need to access and declare the array from a new (mapView) class. Any help greatly appreciated, thanks. Code for viewDidLoad MapKit: Data *data = nil; NSString *ilocation = [data locations]; NSString *ilocation2 = @"New Zealand"; NSString *inewlString; inewlString = [ilocation stringByAppendingString:ilocation2]; NSLog(@"inewlString=%@",inewlString); if(forwardGeocoder == nil) { forwardGeocoder = [[BSForwardGeocoder alloc] initWithDelegate:self]; } // Forward geocode! [forwardGeocoder findLocation: inewlString]; Code for parsing data into original NSMutable Array: - (void)beginParsing { NSLog(@"Parsing has begun"); //self.navigationItem.rightBarButtonItem.enabled = NO; // Allocate the array for song storage, or empty the results of previous parses if (incidents == nil) { NSLog(@"Grabbing array"); self.datas = [NSMutableArray array]; } else { [datas removeAllObjects]; [self.tableView reloadData]; } // Create the parser, set its delegate, and start it. self.parser = [[DataImporter alloc] init]; parser.delegate = self; [parser start]; }

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  • UIButton to be resized

    - by Sathiya
    I am using a UIButton in my application. This button title is displayed dynamically as per the user choice. Now i have to resize the button width as per the title content. I am calculating the string length and assigning it to button's width. the button is resized as per title but the problem is as follows, 1. If at first the title with large content is shown and after that if a title with a small content is shown means the button is overwritten it doesn't remove the previously constructed value. 2. it looks as if one button is overlapped on the another.

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  • iOS: Assignment to iVar in Block (ARC)

    - by manmal
    I have a readonly property isFinished in my interface file: typedef void (^MyFinishedBlock)(BOOL success, NSError *e); @interface TMSyncBase : NSObject { BOOL isFinished_; } @property (nonatomic, readonly) BOOL isFinished; and I want to set it to YES in a block at some point later, without creating a retain cycle to self: - (void)doSomethingWithFinishedBlock:(MyFinishedBlock)theFinishedBlock { __weak MyClass *weakSelf = self; MyFinishedBlock finishedBlockWrapper = ^(BOOL success, NSError *e) { [weakSelf willChangeValueForKey:@"isFinished"]; weakSelf -> isFinished_ = YES; [weakSelf didChangeValueForKey:@"isFinished"]; theFinishedBlock(success, e); }; self.finishedBlock = finishedBlockWrapper; // finishedBlock is a class ext. property } I'm unsure that this is the right way to do it (I hope I'm not embarrassing myself here ^^). Will this code leak, or break, or is it fine? Perhaps there is an easier way I have overlooked? SOLUTION Thanks to the answers below (especially Krzysztof Zablocki), I was shown the way to go here: Define isFinished as readwrite property in the class extension (somehow I missed that one) so no direct ivar assignment is needed, and change code to: - (void)doSomethingWithFinishedBlock:(MyFinishedBlock)theFinishedBlock { __weak MyClass *weakSelf = self; MyFinishedBlock finishedBlockWrapper = ^(BOOL success, NSError *e) { MyClass *strongSelf = weakSelf; strongSelf.isFinished = YES; theFinishedBlock(success, e); }; self.finishedBlock = finishedBlockWrapper; // finishedBlock is a class ext. property }

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