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  • How to add Items to GridView in C# Windows Store App (Win8)

    - by flexage
    To keep things simple let's just say I have a c# Windows Store Project for Windows 8 that has the following items: GridView (PlatformsGrid) List«PlatformSearchResult» (allPlatforms) DataTemplate (PlatformDataTemplate) in standardstyles.xaml allPlatforms is a collection of "PlatformSearchResult"objects populated from an online API, and has the following 3 properties: ID Name Alias I am able to add a new item to the gridview for each object that exists in my allPlatforms collection, however the items are blank and do not show the data from my objects. A quick summary of the current code looks like this: XAML Markup: <!-- Platforms Content --> <GridView x:Name="PlatformsGrid" Grid.Row="1" CanReorderItems="True" CanDragItems="True" ItemTemplate="{StaticResource PlatformDataTemplate}" > <GridView.ItemsPanel> <ItemsPanelTemplate> <WrapGrid MaximumRowsOrColumns="2" VerticalChildrenAlignment="Top" HorizontalChildrenAlignment="Center" /> </ItemsPanelTemplate> </GridView.ItemsPanel> </GridView> Data Template <!-- Platform Item Template --> <DataTemplate x:Key="PlatformDataTemplate"> <Grid Background="#FF939598" Height="250" Width="250"> <Image Source="/SampleImage.png" Stretch="UniformToFill"/> <StackPanel Orientation="Vertical" Background="#CC000000" Height="90" VerticalAlignment="Bottom"> <TextBlock Text="{Binding Name}" Margin="10,3,0,0" Width="242" Height="62" TextTrimming="WordEllipsis" TextWrapping="Wrap" HorizontalAlignment="Left"/> <TextBlock Text="{Binding Alias}" Margin="10,2,0,0" Width="186" Height="14" TextTrimming="WordEllipsis" HorizontalAlignment="Left" FontSize="9" Opacity="0.49"/> </StackPanel> </Grid> </DataTemplate> Controlling Function private async void FetchItemInfo_Loaded(object sender, RoutedEventArgs e) { // Get List of Top Games List<PlatformSearchResult> allPlatforms = new List<PlatformSearchResult>(); allPlatforms = await GamesDB.GetPlatforms(); // Dynamically Create Platform Tiles foreach (PlatformSearchResult platform in allPlatforms) { PlatformsGrid.DataContext = platform; PlatformsGrid.Items.Add(platform); } } How do I get the added items to show the appropriate object properties (ignoring the image for now), I'm just interested in populating the content of the TextBlocks. I appreciate any help anyone can provide! Thanks, Alex.

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  • I need objective-C syntax for calculating bmi

    - by Umaid
    Actually I am working on bmi calculator. Where I would like to calculate bmi for height in inches and weight in lbs and also in need of correct formula for height in cm and weight in kgs. I have tried but couldn't calculate actual value coming withing the range as below. It exceeds the range. BMI Categories: * Underweight = <18.5 * Normal weight = 18.5-24.9 * Overweight = 25-29.9 * Obesity = BMI of 30 or greater

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  • Session is working in Localhost Properly but not Online (Cpanel)

    - by nando pandi
    Hello guys Sorry for my stupid question regarding to my yesterday question its not solved yet even the advice you have given but still not working. i have removed all of spaces but still showing the problem for me. it's working perfect in localhost but not in CPANEL. Here is the errors which give: Warning: session_start() [function.session-start]: Cannot send session cookie - headers already sent by (output started at /home/scalepro/public_html/Admin Panel/Remote Employee/main.php:1) in /home/scalepro/public_html/Admin Panel/Remote Employee/main.php on line 1 Warning: session_start() [function.session-start]: Cannot send session cache limiter - headers already sent (output started at /home/scalepro/public_html/Admin Panel/Remote Employee/main.php:1) in /home/scalepro/public_html/Admin Panel/Remote Employee/main.php on line 1 Warning: Cannot modify header information - headers already sent by (output started at /home/scalepro/public_html/Admin Panel/Remote Employee/main.php:1) in /home/scalepro/public_html/Admin Panel/Remote Employee/main.php on line 13 Warning: Unknown: Your script possibly relies on a session side-effect which existed until PHP 4.2.3. Please be advised that the session extension does not consider global variables as a source of data, unless register_globals is enabled. You can disable this functionality and this warning by setting session.bug_compat_42 or session.bug_compat_warn to off, respectively in Unknown on line 0 ANY ONE PLEASE ??? Here is my code: <?php session_start(); require_once('../../Admin Panel/db.php'); if(isset($_POST['email']) && !empty($_POST['email']) && isset($_POST['password']) && !empty($_POST['password'])) { $email = $_POST['email']; $password = $_POST['password']; $query="SELECT RemoteEmployeeFullName, RemoteEmployeeEmail, RemoteEmployeePassword FROM remoteemployees WHERE RemoteEmployeeEmail='".$email."' AND RemoteEmployeePassword='".$password."'"; $queryrun=$connection->query($query); if($queryrun->num_rows > 0) { $_SESSION['email']=$RemoteEmployeeFullName; header("Location: /home/scalepro/public_html/Admin Panel/Remote Employee/REPLists.php"); } else { echo 'Email: <b>'.$email. '</b> or Password <b>'. $password.'</b> Is Not Typed Correctly Try Again Please!.'; header( "refresh:5;url= /home/scalepro/public_html/spd/myaccount.php" ); } } else { header( "refresh:5;url= /home/scalepro/public_html/spd/myaccount.php" ); } ?> if the condition gets true this will be redirected to a page by the name of REPLists.php here is the page. <?php session_start(); require_once('../../Admin Panel/db.php'); ?> <html> <head> <style> .wrapper { width:1250px; height:auto; border:solid 1px #000; margin:0 auto; padding:5px; border-radius:5px; -webkit-border-radius:5px; -moz-border-radius:5px; -ms-border-radius:5px; } .wrapper .header { width:1250px; height:20px; border-bottom:solid 1px #f0eeee; margin:auto 0; margin-bottom:12px; } .wrapper .header div { text-decoration:none; color:#F60; } .wrapper .header div a { text-decoration:none; color:#F60; } .wrapper .Labelcon { width:1250px; height:29px; border-bottom:solid 1px #ccc; } .wrapper .Labelcon .Label { width:125px; height:20px; float:left; text-align:center; border-left:1px solid #f0eeee; font:Verdana, Geneva, sans-serif; font-size:14.3px; font-weight:bold; } .wrapper .Valuecon { width:1250px; height:29px; border-bottom:solid 1px #ccc; color:#F60; text-decoration:none; } .wrapper .Valuecon .Value { width:125px; height:20px; float:left; text-align:center; border-left:1px solid #f0eeee; font-size:14px; } </style> </head> <body> <div class="wrapper"> <div class="header"> <div style="float:left;"><font color="#000000">Email: </font> <?php if(isset($_SESSION['email'])) { echo $_SESSION['email']; } ?> </div> <div style="float:right;"> <a href="#">My Profile</a> | <a href="logout.php">Logout</a></div> </div> <div class="Labelcon"> <div class="Label">Property ID</div> <div class="Label">Property Type</div> <div class="Label">Property Deal Type</div> <div class="Label">Property Owner</div> <div class="Label">Proposted Price</div> </div> <?php if(!isset($_SESSION['email'])) { header('Location:../../spd/myaccount.php'); } else { $query = "SELECT properties.PropertyID, properties.PropertyType, properties.PropertyDealType, properties.Status, properties.PropostedPrice, remoteemployees.RemoteEmployeeFullName, propertyowners.PropertyOwnerName, propertydealers.PropertyDealerName FROM remoteemployees, propertyowners, propertydealers, properties WHERE properties.PropertyOwnerID=propertyowners.PropertyOwnerID AND properties.PropertyDealerID=propertydealers.PropertyDealerID AND remoteemployees.RemoteEmployeeID=properties.RemoteEmployeeID ORDER BY properties.PropertyID "; $query_run = $connection->query($query); if( $connection->error ) exit( $connection->error ); while($row=$query_run->fetch_assoc()) { ?> <div class="Valuecon"> <div class="Value"><?php echo $row['PropertyID'] ?></div> <div class="Value"><?php echo $row['PropertyType'] ?></div> <div class="Value"><?php echo $row['PropertyDealType']?></div> <div class="Value"><?php echo $row['PropertyOwnerName'] ?></div> <div class="Value"><?php echo $row['PropostedPrice'];?></div> </div> <?php } }?> </div> </body> </html>

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  • c# video equivalent to image.fromstream? Or changing the scope of the following script to allow vide

    - by Daniel
    The following is a part of an upload class in a c# script. I'm a php programmer, I've never messed with c# much but I'm trying to learn. This upload script will not handle anything except images, I need to adapt this class to handle other types of media also, or rewrite it all together. If I'm correct, I realize that using (Image image = Image.FromStream(file.InputStream)) basically says that the scope of the following is Image, only an image can be used or the object is discarded? And also that the variable image is being created from an Image from the file stream, which I understand to be, like... the $_FILES array in php? I dunno, I don't really care about making thumbnails right now either way, so if this can be taken out and still process the upload I'm totally cool with that, I just haven't had any luck getting this thing to take anything but images, even when commenting out that whole part of the class... protected void Page_Load(object sender, EventArgs e) { string dir = Path.Combine(Request.PhysicalApplicationPath, "files"); if (Request.Files.Count == 0) { // No files were posted Response.StatusCode = 500; } else { try { // Only one file at a time is posted HttpPostedFile file = Request.Files[0]; // Size limit 100MB if (file.ContentLength > 102400000) { // File too large Response.StatusCode = 500; } else { string id = Request.QueryString["userId"]; string[] folders = userDir(id); foreach (string folder in folders) { dir = Path.Combine(dir, folder); if (!Directory.Exists(dir)) Directory.CreateDirectory(dir); } string path = Path.Combine(dir, String.Concat(Request.QueryString["batchId"], "_", file.FileName)); file.SaveAs(path); // Create thumbnail int dot = path.LastIndexOf('.'); string thumbpath = String.Concat(path.Substring(0, dot), "_thumb", path.Substring(dot)); using (Image image = Image.FromStream(file.InputStream)) { // Find the ratio that will create maximum height or width of 100px. double ratio = Math.Max(image.Width / 100.0, image.Height / 100.0); using (Image thumb = new Bitmap(image, new Size((int)Math.Round(image.Width / ratio), (int)Math.Round(image.Height / ratio)))) { using (Graphics graphic = Graphics.FromImage(thumb)) { // Make sure thumbnail is not crappy graphic.SmoothingMode = SmoothingMode.HighQuality; graphic.InterpolationMode = InterpolationMode.High; graphic.CompositingQuality = CompositingQuality.HighQuality; // JPEG ImageCodecInfo codec = ImageCodecInfo.GetImageEncoders()[1]; // 90% quality EncoderParameters encode = new EncoderParameters(1); encode.Param[0] = new EncoderParameter(Encoder.Quality, 90L); // Resize graphic.DrawImage(image, new Rectangle(0, 0, thumb.Width, thumb.Height)); // Save thumb.Save(thumbpath, codec, encode); } } } // Success Response.StatusCode = 200; } } catch { // Something went wrong Response.StatusCode = 500; } } }

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  • How to trouble 9-patch image in android

    - by michael
    Hi, I have an ImageView in my layout xml file. I set the width to wrap_content and height to fill_parent. In hierarchy viewer, the width is 2 px and height is 120 px. But when i see it on device, my 9-patch image for the image view does not stretch to 120 px. Can you please tell me how can I trouble shoot this 9 patch image does not stretch error? Thank you.

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  • How can I animate multiple elements sequentially using jQuery?

    - by lorenzium
    I thought it would be simple but I still can't get it to work. By clicking one button, I want several animations to happen - one after the other - but now all the animations are happening at once. Here's my code - can someone please tell me where I'm going wrong?: $(".button").click(function(){ $("#header").animate({top: "-50"}, "slow") $("#something").animate({height: "hide"}, "slow") $("ul#menu").animate({top: "20", left: "0"}, "slow") $(".trigger").animate({height: "show", top: "110", left: "0"}, "slow"); });

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  • Searching and sorting by a float field with thinking sphinx

    - by nathan Verni
    I'm using thinking sphinx to for search on a rails app. I have a float field called 'height'. I need to be able to search this field for exact values (i.e. exactly 6.0, not 6.5). I also need to be able to sort on the field. What I have so far: indexes height, :sortable => true Problem: doesn't sort properly, returns 6.0 and 6.5 if I search for '6'

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  • Server Sizing Methodology

    - by adbrpc
    Our development environment consist of JBoss 5.0.1 DB Server, SQL Server 2008, Oracle IDM. Hardware is Win 2008 32 bit, 4GB RAM. We have reached stage where our environment can not handle application resulting in JBoss shut down throwing out of memory errors and CPU reaching to 90% usage. I am looking methodology to calculate correct server sizing where I input TPS, max number of concurrent users, max CPU utilization etc.. to give me number of servers, RAM size, number of cores. I am expecting application to grow 10% annually. Load Balancer and Failover should also be taken in account while sizing.

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  • Why does this vertical-align:middle fails in Jquery mobile

    - by SJ GJ
    Am trying to middle a set of icons to the middle of screen, below is the code: <div data-role="content" class="ui-content ui-body-a" style="vertical-align: middle" data-theme="a"> <fieldset class="ui-grid-a icon-set" style="vertical-align: middle" data-theme="b"> <div class="ui-block-a center" style="vertical-align: middle"> <a href="test"> <div> <img src="css/images/test5.png" style="width: 80px;height: 80px"/> </div> <div> Login </div> </a> </div> <div class="ui-block-b center"> <a href="#settings" data-transition='slide'> <div> <img src="css/images/test4.png" style="width: 80px;height: 80px"/></div> <div>Settings</div> </a> </div> <div class="ui-block-a center"> <a href="test"> <div> <img src="css/images/test2.png" style="width: 80px;height: 80px"/></div> <div>Aboutus</div> </a> </div> <div class="ui-block-b center"> <a href="test"> <div> <img src="css/images/test1.png" style="width: 80px;height: 80px"/></div> <div>Contact Us</div> </a> </div> </fieldset> </div>

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  • jQuery animate element reveal - bottom to top

    - by Jon Hadley
    I'm trying to animate a horizontal lists appearance. It's a top navigation bar. The following works pretty well, but it animates in from the top (of, I assume, the ul) to the bottom. How would animate bottom, up? $("#topnavigation li").css({height:'0'}); // 'hide' it first $("#topnavigation li", this).stop().animate({height:'23px'},{queue:false,duration:1000});

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  • In CSS, does it make sense or is it legal to nest an id in another id -- such as "#main #display img

    - by Jian Lin
    In CSS, if it is #main #display img { height: 80px } that means all images within an element with id display that is within another element with id main. But does it make sense or is it legal since id seems to be just global names. It is because SASS actually allow nesting and some code may nest it like #main width: 700px #display img height: 80px which is "id within id".

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  • Javascript passing value to open window

    - by user244394
    Hi! How do i go about passing the value of width ,height,resize received as parameter to window.open using javascript? Thanks Example function poponload(mywidth,myheight,resizeVal) { testwindow = window.open ("http://www.yahoo.com", "mywindow","location=1,status=1,scrollbars=1,width=+mywidth+,height=myheight,resizeVal"); testwindow.moveTo(0,0); } <body onload="javascript: poponload(200, 500,yes)">

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  • Resizing of AS-based Flash app from FireFox vs. IE...

    - by bferster
    I have put in some controls to allow users to resize my Flash app via Javascript: document.getElementById("flashApp").height*=1.25; document.getElementById("flashApp").width*=1.25; This works great in IE/Safari, but is ignored in Firefox. I know it's talking the the flash app and gets and sets the height/width vars ok, but the same code run in FireFox ignores the scaling. (It's not the DOC spec issue) Any thoughts? Bill

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  • current url javascript binding into html

    - by soField
    document.write("window.location.href");&layout=button_count&show_faces=true&width=450&action=like&font=arial&colorscheme=light&height=21" scrolling="no" frameborder="0" style="border:none; overflow:hidden; width:450px; height:21px;" allowTransparency="true" i am trying to bind current url of my page to this html how can i do that

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  • Why are my lines getting thicker and thicker?

    - by mystify
    I try to draw some lines with different colors. This code tries to draw two rectangles with 1px thin lines. However, the second rectangle is drawn with 2px width lines, while the first one is drawn with 1px width. - (void)addLineFrom:(CGPoint)p1 to:(CGPoint)p2 context:(CGContextRef)context { // set the current point CGContextMoveToPoint(context, p1.x, p1.y); // add a line from the current point to the wanted point CGContextAddLineToPoint(context, p2.x, p2.y); } - (void)drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); CGPoint from, to; // ----- draw outer black frame (left, bottom, right) ----- CGContextBeginPath(context); // set the color CGFloat lineColor[4] = {26.0f * colorFactor, 26.0f * colorFactor, 26.0f * colorFactor, 1.0f}; CGContextSetStrokeColor(context, lineColor); // left from = CGPointZero; to = CGPointMake(0.0f, rect.size.height); [self addLineFrom:from to:to context:context]; // bottom from = to; to = CGPointMake(rect.size.width, rect.size.height); [self addLineFrom:from to:to context:context]; // right from = to; to = CGPointMake(rect.size.width, 0.0f); [self addLineFrom:from to:to context:context]; CGContextStrokePath(context); CGContextClosePath(context); // ----- draw the middle light gray frame (left, bottom, right) ----- CGContextSetLineWidth(context, 1.0f); CGContextBeginPath(context); // set the color CGFloat lineColor2[4] = {94.0f * colorFactor, 94.0f * colorFactor, 95.0f * colorFactor, 1.0f}; CGContextSetStrokeColor(context, lineColor2); // left from = CGPointMake(200.0f, 1.0f); to = CGPointMake(200.0f, rect.size.height - 2.0f); [self addLineFrom:from to:to context:context]; // bottom from = to; to = CGPointMake(rect.size.width - 2.0f, rect.size.height - 2.0f); [self addLineFrom:from to:to context:context]; // right from = to; to = CGPointMake(rect.size.width - 2.0f, 1.0f); [self addLineFrom:from to:to context:context]; // top from = to; to = CGPointMake(1.0f, 1.0f); [self addLineFrom:from to:to context:context]; CGContextStrokePath(context); }

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  • Too Many ESTABLISHED connection from a single IP address in Apache

    - by ananthan
    netstat -ntp |grep 80 shows too many ESTABLISHED connection from single IP address. Around 300 of them and it is not an attack and user is using a 2G connection to access Apache. This is the case with other 2G connections also. As a result of this Apache is running out of children. Earlier it was showing too many close_wait and after enabling tcp_tw_reuse and tcp_tw-recycle there is not much close_wait but the number of ESTABLISHED connections increased. We are using Ubuntu 11.04 having 48 GB ram keepalive On keepalive timeout 10 max clients 800 max-request-perchild 4000 timeout 300 I have set syn_ack to 1 and syn_retries to 2. On wifi there is no such issue. Connections are closing properly, but with 2G connections Apache is running out of children and too many ESTABLISHED connection. also i have tried setting timeout from default 300 to 30,but since our project is image hosting for mobile phones,clients couldn't upload images properly as they are getting frequent time out.Also there were a lot of 408 messages so changed it to the default 300

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  • jquery ui popup a YouTube Video modally

    - by BahaiResearch.com
    Is there a way to use jQueryUI to popup a YouTube video modally? Here's the YouTube code I have: <object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/DIuXtsaUDmM?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/DIuXtsaUDmM?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

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  • HDMI resolution limited to 1920 x 1080?

    - by Jay Bazuzi
    Monitor is a Dell 3008wfp. Very nice. Max resolution 2560 x 1600. Video card is an ATI Radeon HD 4350. I like it because it was cheap and is fanless. (Noise bugs me.) I would like to switch from DVI to HDMI, but when I use HDMI, the resolution drops to 1920 x 1080. Do I need to change out my video card to get the full resolution? How can I pick one that will do the max resolution?

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  • How to align text at bottom in <p> with <img>?

    - by jitendra
    This is the code. I want to align text at bottom <p style="background:#eee;font-size:1.3em;color:#022662;height:116px"> <img width="174" height="116" src="#" style="margin-right:10px;float:left"> <strong>Text 1</strong>, <br> text 2, <br> text 3 </p> added example to test http://jsbin.com/ubiji/2

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  • How can I animate multiple elements sequentially using jQuery?

    - by lorenzium
    I thought it would be simple but I still can't get it to work. By clicking one button, I want several animations to happen - one after the other - but now all the animations are happening at once. Here's my code - can someone please tell me where I'm going wrong?: $(".button").click(function(){ $("#header").animate({top: "-50"}, "slow") $("#something").animate({height: "hide"}, "slow") $("ul#menu").animate({top: "20", left: "0"}, "slow") $(".trigger").animate({height: "show", top: "110", left: "0"}, "slow"); });

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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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  • IOS-Fixed content in UIScrollview

    - by heaven
    I have a problem with UIScrollView and UILabel. I'm adding UILabel using addSubview inside UIScrollView, one UILabel on the top set Width: 3000 - height: 20; other UILabel on the left: set height: 1000 - width: 50; In the middle UISCrollView is here I wanna When scroll horizontal the UILabel on the top move to left or right (doesn't move to up or down) When scroll vertical the UILabel on the left move to up or down (doesn't move right or left)

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  • Vetical and Horizontally Align an image in a box

    - by Rhyso
    The problem: I have a set width and height image Lets say height:160px; width:200px; with an image in each box. The image can vary in size but I need a solution that will always center the image vertically and horizontally within the box no matter what it's size. Horizontal doesn't seem to be a problem by using margin: 0 auto but vertical is proving difficult. I have tried vertical align: center but this doesnt appear to work either Any help is appriciated Thanks

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