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  • Whats next after C#\.NET [closed]

    - by AbrahamJP
    I am a .NET developer with 6+ years of exp. when ever i go for an interview I felt like dotnet space is crowded with talents. I would like to do some value addition for myself by learning new technologies\skills. I am primarily a developer on business applications. Here is some areas that I had identified. 1. Sharepoint\BizTalk 2. Mobile development (Android, iPhone) Please help to identify which technology to opt for in order to enhance my skillset.

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  • Should you promise to deliver a feature that you aren't sure if its implementable?

    - by user476
    In an article from HN, I came across the following advice: Always tell your customer/user "yes", even if you're not sure. 90% of the time, you'll find a way to do it. 10% of the time, you'll go back and apologize. Small price to pay for major personal growth But I've always thought that one should do a feasibility analysis before making any kind of promises to a customer/user, so that they aren't misled at any point. At what circumstances, then, should the above advice applicable?

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  • Capture an area of a game, display it in a small window

    - by steakbbq
    I am looking to make a program that accomplishes some simple goals. I need to be able to specify an area of my screen to have reproduced in a window. Similar to who the windows magnifier works. I also need it to stay on top. I also need it to be transparent. I also need it to be ghost like(mouse clicks go through it) so the application below can be interacted with still. Here is what I am trying to do. What would be the best way to go about it? http://i.imgur.com/0ahi7.jpg

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  • IPC (inter-process communication) server to connect different runtimes

    - by wvxvw
    Couple days ago I've spoken to someone who mentioned a server product that has as its main goal the ability to create inter-runtime layer that allows sharing in-memory object between different languages. The person also described the process of creating such layer as defining a number of structs in a special way such that different languages which access the objects would have the same idea of what the data they access looks like. Unfortunately, I forgot what this product is called, and Google didn't help me finding it so far. Would you happen to know what he was talking about?

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  • Help with off-game tasks

    - by peoro
    I love writing video games for fun, and often do that. I noticed, anyway, that most of the times implementing the gameplay itself doesn't take too much time to me (maybe because I already did that plenty times and know what and how to do for most of the things), but when I try to implement off-game stuff I get lost. By off-game I mean what is not gameplay: menus, cutscenes between levels, world map to choose levels, saving and loading status, managing replays ... Only tried to write a few of these a few times, but always failed; that's why I never really completed and distributed a game. Are these common problems? And where should I start to do this? Where could I find some books/guides about such stuff?

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  • Software development based on a reference implementation

    - by Kanishka Dilshan
    Lets say I have library "A2" as a dependency in a project. Library "A2" is derived from library "A1" where someone has done few changes to the library "A1" 's source code. Lets say there is a new version of "A1" I want to use the new version but no modification to its sourcecode at all. I am planning to identify what are the changes done to the original library when deriving library "A2" out of it and decorate the latest version of the library with those changes. Is it a good approach to solve this? if not can someone suggest the best approach to solve this kind of problems?

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  • Parallelize code using CUDA [migrated]

    - by user878944
    If I have a code which takes struct variable as input and manipulate it's elements, how can I parallelize this using CUDA? void BackpropagateLayer(NET* Net, LAYER* Upper, LAYER* Lower) { INT i,j; REAL Out, Err; for (i=1; i<=Lower->Units; i++) { Out = Lower->Output[i]; Err = 0; for (j=1; j<=Upper->Units; j++) { Err += Upper->Weight[j][i] * Upper->Error[j]; } Lower->Error[i] = Net->Gain * Out * (1-Out) * Err; } } Where NET and LAYER are structs defined as: typedef struct { /* A LAYER OF A NET: */ INT Units; /* - number of units in this layer */ REAL* Output; /* - output of ith unit */ REAL* Error; /* - error term of ith unit */ REAL** Weight; /* - connection weights to ith unit */ REAL** WeightSave; /* - saved weights for stopped training */ REAL** dWeight; /* - last weight deltas for momentum */ } LAYER; typedef struct { /* A NET: */ LAYER** Layer; /* - layers of this net */ LAYER* InputLayer; /* - input layer */ LAYER* OutputLayer; /* - output layer */ REAL Alpha; /* - momentum factor */ REAL Eta; /* - learning rate */ REAL Gain; /* - gain of sigmoid function */ REAL Error; /* - total net error */ } NET; What I could think of is to first convert the 2d Weight into 1d. And then send it to kernel to take the product or just use the CUBLAS library. Any suggestions?

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  • Overlay section of my screen to another section with transparency and also can be clicked through [closed]

    - by steakbbq
    I am looking to make a program that accomplishes some simple goals. I need to be able to specify an area of my screen to have reproduced in a window. Similar to who the windows magnifier works. I also need it to stay on top. I also need it to be transparent. I also need it to be ghost like(mouse clicks go through it) so the application below can be interacted with still. Here is what I am trying to do. What would be the best way to go about it? http://i.imgur.com/0ahi7.jpg

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  • RPGMakerVX - Changing item_max?

    - by rackemup420
    I've been working on a game for awhile and I am developing it with RPG Maker VX. I came to a point where I needed to... I guess for lack of better explanation... Limit the key items to just 1. So I started looking through my scripts and found (in Game_Party): #-------------------------------------------------------------------------- # * Get Maximum Number of Items Possessed #-------------------------------------------------------------------------- def max_item_number(item) return 99 end and added below it: #-------------------------------------------------------------------------- # * Get Maximum Number of Key Items Possessed #-------------------------------------------------------------------------- def max_key_item_number(item) return 1 end and right below that is: #-------------------------------------------------------------------------- # * Determine if Maximum Number of Items Are Possessed #-------------------------------------------------------------------------- def item_max?(item) item_number(item) >= max_item_number(item) end So I changed the last one too: #-------------------------------------------------------------------------- # * Determine if Maximum Number of Items Are Possessed #-------------------------------------------------------------------------- def item_max?(item) if key_item? == true item_number(item) >= max_key_item_number(item) end if key_item? == false item_number(item) >= max_item_number(item) end end Now this seemed to not affect anything (that I could tell). I tested it and its still the same as before I touched anything. I am new to developing games and relatively new to scripting for them. Is this approach even close to what I want to do? Any help is greatly apprecieated!

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  • JPanel Appears Behind JMenuBar

    - by Matt H
    import javax.swing.JFrame; import javax.swing.JMenu; import javax.swing.JMenuBar; import javax.swing.JMenuItem; @SuppressWarnings("serial") public class Main extends JFrame { final int FRAME_HEIGHT = 400; final int FRAME_WIDTH = 400; public static void main(String args[]) { new Main(); } public Main() { super("Game"); GameCanvas canvas = new GameCanvas(); JMenuBar menuBar = new JMenuBar(); JMenu fileMenu = new JMenu("File"); JMenuItem startMenuItem = new JMenuItem("Pause"); menuBar.add(fileMenu); fileMenu.add(startMenuItem); super.setVisible(true); super.setSize(FRAME_WIDTH, FRAME_WIDTH); super.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); super.setJMenuBar(menuBar); } } import java.awt.Canvas; import java.awt.Graphics; import javax.swing.JPanel; @SuppressWarnings("serial") public class GameCanvas extends JPanel { public void paint(Graphics g) { g.drawString("hI", 0, 0); } } This code causes the string to appear behind the JMenuBar. To see the string, you must draw it at (0,10). I'm sure this must be something simple, so do you guys have any ideas?

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  • How to create a CGBitmapContext which works for Retina display and not wasting space for regular display?

    - by ????
    Is it true that if it is in UIKit, including drawRect, the HD aspect of Retina display is automatically handled? So does that mean in drawRect, the current graphics context for a 1024 x 768 view is actually a 2048 x 1536 pixel Bitmap context? (is there a way to print this size out to verify it). We actually enjoy the luxury of 1 point = 4 pixels automatically handled for us. However, if we use CGBitmapContextCreate, then those will really be pixels, not points? (at least if we provide a data buffer for that bitmap, the size is not for the higher resolution, but for the standard resolution, and even if we pass NULL as the buffer so that CGBitmapContextCreate handles the buffer for us, the size probably is the same as if we pass in a data buffer, and it is just standard resolution, not Retina's resolution). We can always create 2048 x 1536 for iPad 1 and iPad 2 as well as the New iPad, but it will waste memory and processor and GPU power, as it is only needed for the New iPad. So do we have to use a if () { } else { } to create such a bitmap context and how do we actually do so? And all our code CGContextMoveToPoint has to be adjusted for Retina display to use x * 2 and y * 2 vs non-retina display of just using x, y as well? That can be quite messy for the code. (or maybe we can define a local variable scaleFactor and set it to 1 for standard resolution and 2 if it is retina, so our x and y will always be x * scaleFactor, y * scaleFactor instead of just x and y.) It seems that UIGraphicsBeginImageContextWithOptions can create one for Retina automatically if the scale of 0.0 is passed in, but I don't think it can be used if I need to create the context and keep it (and using ivar or property of UIViewController to hold it). If I don't release it using UIGraphicsEndImageContext, then it stays in the graphics context stack, so it seems like I have to use CGBitmapContextCreate instead. (or do we just let it stay at the bottom of the stack and not worry about it?)

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  • Double buffering C#

    - by LmSNe
    Hey, I'm trying to implement the following method: void Ball::DrawOn(Graphics g); The method should draw all previous locations(stored in a queue) of the ball and finally the current location. I don't know if that matters, but I print the previous locations using g.DrawEllipse(...) and the current location using g.FillEllipse(...). The question is, that as you could imagine there is a lot of drawing to be done and thus the display starts to flicker much. I had searched for a way to double buffer, but all I could find is these 2 ways: 1) System.Windows.Forms.Control.DoubleBuffered = true; 2) SetStyle(ControlStyles.DoubleBuffer | ControlStyles.UserPaint | ControlStyles.AllPaintingInWmPaint, true); while trying to use the first, I get the an error explaining that from in this method the Property DoubleBuffered is inaccessible due to its protection level. While I can't figure how to use the SetStyle method. Is it possible at all to double buffer while all the access I have is to the Graphics Object I get as input in the method? Thanks in Advance,

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  • override OnPaint for a Windows.Forms.Control Flickering?

    - by Danpe
    I create a new Control and overided the OnPaint event: protected override void OnPaint(PaintEventArgs e) { Graphics g = e.Graphics; _ammo = PitControl.Ammo; var AmmoSize = g.MeasureString(_ammo.ToString(), Properties.Settings.Default.AmmoFont).ToSize(); g.DrawString(_ammo.ToString(), Properties.Settings.Default.AmmoFont, Brushes.WhiteSmoke, Ammo.Location.X - 1, Ammo.Location.Y + Ammo.Height / 2 - AmmoSize.Height / 2 + 1); Rectangle DrawAmmo = new Rectangle(this.Width - Ammo.Height - _margin, Ammo.Location.Y, Ammo.Height, Ammo.Height); for (int i = _ammo; i > 0; i--) if (i % 2 == 0) g.DrawLine(_ammoPen, Ammo.Location.X + Ammo.Width - i - 1, Ammo.Location.Y + 3, Ammo.Location.X + Ammo.Width - i - 1, Ammo.Location.Y + Ammo.Height - 3); g.DrawRectangle(Pens.Orange, Ammo); g.DrawImage(Properties.Resources.ammunition, DrawAmmo.Location.X, DrawAmmo.Location.Y, DrawAmmo.Height, DrawAmmo.Height); } The problem is when i'm changing the Ammo then all the control flicks. It doesn't look good. Anyway to make the lines that i draw on this line: g.DrawLine(_ammoPen, Ammo.Location.X + Ammo.Width - i - 1, Ammo.Location.Y + 3, Ammo.Location.X + Ammo.Width - i - 1, Ammo.Location.Y + Ammo.Height - 3); Just disapeare when ammo is changing ?

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  • How do I detect proximity of the mouse pointer to a line in Flex?

    - by Hanno Fietz
    I'm working on a charting UI in Flex. One of the features I want to implement is "snapping" of the mousepointer to the data points in the diagram. I. e., if the user hovers the mouse pointer over a line diagram and gets close to the data point, I want the pointer to move to the exact coordinates and show a marker, like this: Currently, the lines are drawn on a Shape, using the Graphics API. The Shape is a child DisplayObject of a custom UIComponent subclass with the exact same dimensions. This means, I already get mouseOver events on the parent of the diagram's canvas. Now I need a way to detect if the pointer is close to one of the data points. I. e. I need an answer to the question "Which data points lie within a radius of x pixels from my current position and which of them is closest?" upon each move of the mouse. I can think of the following possibilities: draw the lines not as simple lines in the graphics API, but as more advanced objects that can have their own mouseOver events. However, I want the snapping to trigger before the mouse is actually over the line. check the original data for possible candidates upon each mouse movement. Using binary search, I might be able to reduce the number of items I have to compare sufficently. prepare some kind of new data structure from the raw data that makes the above search more efficient. I don't know how that would look like. I'm guessing this is a pretty standard problem for a number of applications, but probably the actual code usually is inside of some framework. Is there anything I can read about this topic?

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  • Undefined reference to 'glib'

    - by dali1985
    I would like to parse a config file using glib in Codeblocks which I use. So I want to do exactly the example which is described here first. I have a file named myconfig.cfg and and a code programming.c. I just copy and paste the code to see if glib works but unfortunately it does not work. I did the installation of glib2.0 using sudo apt-get, I found where are the libs in glibs using pkg-config --cflags --libs glib-2.0 and in this path project->Build Options->Compiler Settings-> Other Options I added -I/usr/include/glib-2.0 -I/usr/lib/arm-linuxgnuebihf/glib-2.0/include When I build and run the programming.c I have these errors -------------- Build: Debug in programming --------------- gcc -Wall -g -I/usr/include/glib-2.0 -I/usr/lib/arm-linux-gnueabihf/glib-2.0/include -std=c99 -c /home/pi/Desktop/programming/main.c -o obj/Debug/main.o g++ -o bin/Debug/programming obj/Debug/main.o /usr/lib/libmysqlclient.so.16 obj/Debug/main.o: In function `main': /home/pi/Desktop/programming/main.c:22: undefined reference to `g_key_file_new' /home/pi/Desktop/programming/main.c:26: undefined reference to `g_key_file_load_from_file' /home/pi/Desktop/programming/main.c:28: undefined reference to `g_log' /home/pi/Desktop/programming/main.c:34: undefined reference to `g_slice_alloc' /home/pi/Desktop/programming/main.c:37: undefined reference to `g_key_file_get_string' /home/pi/Desktop/programming/main.c:39: undefined reference to `g_key_file_get_locale_string' /home/pi/Desktop/programming/main.c:41: undefined reference to `g_key_file_get_boolean_list' /home/pi/Desktop/programming/main.c:43: undefined reference to `g_key_file_get_integer_list' /home/pi/Desktop/programming/main.c:45: undefined reference to `g_key_file_get_string_list' /home/pi/Desktop/programming/main.c:47: undefined reference to `g_key_file_get_integer' /home/pi/Desktop/programming/main.c:49: undefined reference to `g_key_file_get_double_list' collect2: ld returned 1 exit status Process terminated with status 1 (0 minutes, 6 seconds) 11 errors, 0 warnings Am I missing something? I tried also to do in the same way with libconfig but again I have undefined reference. Is the problem the path?

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  • how u guys learn coding and programming

    - by dramasea
    Hi, I am a newbie on programming and currently still learning. Can you contribute your opinion on how to learn that faster. I learn every single element of the language such as Javascript date object methods and properties: http://www.w3schools.com/jsref/jsref_obj_date.asp but it is pretty much all the same, should i read through it? or i just left it. You know that's very boring with just reading. So, can I ask those professional programmer, do you also read these when you learn programming?

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  • Resources to learn sh scripting 'just like a normal programming language'

    - by Homer J. Simpson
    Hi, what is the best resource (book would be nice) to learn sh scripting (the "standard" shell on Unix systems) just like when i would learn a "normal" programming/scripting language ? There are lots of tutorials on certain aspects of shell scripting, they mostly deal with shells in general and unix commands and so on, but i would rather like to find a more general approach - meaning a quick syntactic overview and an outlook on how to do things you normally do when programming, like implementing small algorithms and so on. Doing actual scripting, not just a structured batch file. And rather 100-liners than 1-to-3-liners. Can you recommend a good standard book on the topic ?

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  • 'Programming by Coincidence' Excercise: Java File Writer

    - by Tapas
    I just read the article Programming by Coincidence. At the end of the page there are excercises. A few code fragments that are cases of "programming by coincidence". But I cant figure out the error in this piece: This code comes from a general-purpose Java tracing suite. The function writes a string to a log file. It passes its unit test, but fails when one of the Web developers uses it. What coincidence does it rely on? public static void debug(String s) throws IOException { FileWriter fw = new FileWriter("debug.log", true); fw.write(s); fw.flush(); fw.close(); } What is wrong about this?

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  • How to exercise and feel well when programming?

    - by Filip Ekberg
    While I'm sitting here in my expensive chair which was told to me were gonna help me with my neck and shoulder pains; it didn't. So don't go spend $2,000 on a chair because it's not gonna help. I am trying everything to keep my body in shape, exercising to keep my pizza-body slim and just to feel well in general. What I'd like to do is take a couple of seconds, maybe when the code compiles, to reach up, do a couple of X and feel good. But, what is this X? When I sit there at work, what will everyone think when I stand up and start to hula hula because I want to exercise my basin? I know a lot of programmers out there do have pain so let's come up with a little list together to help us all keep our joints feeling good. Programming gives me joint pain, how do i avoid it without quitting programming?

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  • breakthrough programming .net era

    - by Andrew Florko
    I wonder what are .net technologies / c# language improvements you consider as breakthrough in .net era for the last 5-10 years. I mean technologies that shifted developers mind. For example direct-x made assembler nearly abandoned for game programming in the end of XX century and JQuery extremely simplified ajax web development as well as javascript code reusability. What kind of breakthrough .net technologies you expect in the future and what modern .net technologies are just a light evolution of well known approaches. Do you consider .net 4.0 parallel extensions and other improvements as breakthrough, or may be we have reached the point when nothing radical is expected in modern programming?

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  • Software-related but not programming-specific questions

    - by jayrdub
    I have often fought the urge to ask questions that I know aren't appropriate on SO, because I personally haven't come across another online group who's opinions I would trust as much. What sites do you frequent that you have found good participation from a smart group of people where you can ask questions that are related to software, but not programming problems? This community also has a vast depth of knowledge about things related to software like marketing, graphics/UI, running a small business, working in bad jobs, etc. that would greatly benefit everyone else. Where do we go to tap all that knowledge? On stackoverflow.uservoice.com there is a popular suggested feature to sanction, or add to SO, a place to hold discussions that aren't about specific programming questions. It seems that the suggestion has been denied in the past though.

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  • Best Online Programming Degree? (Masters Level)

    - by Jason
    I am less then a year from graduating with my bachelors in web development, however I would like to continue on with a masters in programming. As far as I can tell, what I want is a masters in software engineering. Sadly my current college only offers more management oriented masters level degrees, and I want something that is programming, not business. Ultimately my goal is to teach online and work freelance on the side. Here's the problem - I am visually impaired, so I do not drive and I prefer to take my classes entirely online. I have heard enough to avoid university of phoenix... and I have heard some good about walden, regis, and penn state's online MSSE programs. I am wondering if anyone here knows of any other good ones, or ones I should avoid. I have heard mixed reviews of Colorado Tech.

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  • Programming user interface advice?

    - by onurozcelik
    Hi, In my project I going to generate a user interface through programming. Scalability of this UI is very important requirement. So far I am using two dimensional graphics for generating the UI. I think there may be different solutions but for the moment I know only two. First one is supplying X,Y coordinates of each two dimensional graphic on my UI.(I do not prefer this solution because I do not want to calculate X,Y coordinates of each graphic. For the moment I don't have a logic for doing this easily) Second one(which is currently I am using now) is using layouts which organizes its contents according to size of item. In this solution I don't have to calculate X,Y coordinates of each item.(Layout is doing this for me) But this approach may have its own pitfalls. I am very new to user interface programming. Can you give me advice about this issue?

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