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  • translate a PHP $string using google translator API

    - by Toni Michel Caubet
    hey there! been google'ing for a while how is the best way to translate with google translator in PHP, found very different ways converting URLS, or using Js but i want to do it only with php (or with a very simple solution JS/JQUery) example: //hopefully with $from_lan and $to_lan being like 'en','de', .. or similar function translate($from_lan, $to_lan, $text){ // do return $translated_text; } can you give me a clue? or maybe you already have this function.. my intention it's to use it only for the languages i have not already defined (or keys i haven't defined), that's why i wan it so simple, will be only temporal.. EDIT thanks for your replies we are now trying this soulutions: function auto_translate($from_lan, $to_lan, $text){ // do $json = json_decode(file_get_contents('https://ajax.googleapis.com/ajax/services/language/translate?v=1.0&q=' . urlencode($text) . '&langpair=' . $from_lan . '|' . $to_lan)); $translated_text = $json->responseData->translatedText; return $translated_text; } (there was a extra 'g' on variables for lang... anyway) it returns: works now :) i don't really understand much the function, so any idea why is not acepting the object? (now i do) OR: unction auto_translate($from_lan, $to_lan, $text){ // do // $json = json_decode(file_get_contents('https://ajax.googleapis.com/ajax/services/language/translate?v=1.0&q=' . urlencode($text) . '&langpair=' . $from_lan . '|' . $to_lan)); // $translated_text = $json['responseData']['translatedText']; error_reporting(1); require_once('GTranslate.php'); try{ $gt = new Gtranslate(); $translated_text = $gt-english_to_german($text); } catch (GTranslateException $ge) { $translated_text= $ge->getMessage(); } return $translated_text; } And this one looks great but it doesn't even gives me an error, the page won't load (error_report(1) :S) thanks in advance!

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  • Using PHP and cURL to login to indyarocks.com

    - by Divya
    I am new to cURL and don't know much about it. I basically want to login to my account on www.indyarocks.com through libcurl for PHP. I don't know what type of authentication it uses (I don't know how to find that out.). When I go to http://www.indyarocks.com, I get a login form which asks for my username and password. I put in my username and password and click login and everything is good. I tried to automate this using cURL. This is a snippet of my code. curl_setopt($curl_connection, CURLOPT_URL, "http://www.indyarocks.com/loginchk.php"); curl_setopt($curl_connection, CURLOPT_POST, 1); curl_setopt($curl_connection, CURLOPT_HTTPAUTH, CURLAUTH_ANY); curl_setopt($curl_connection, CURLOPT_USERPWD, $username.':'.$password); I looked at the source of the login page and found out the address of the page to which the username and password are sent (the action attribute of the form) which is "http://www.indyarocks.com/loginchk.php" and set it as the target url. When I run this, I get username or password is wrong error and the login fails. My username and password is correct. I don't know what the problem is. Can the password be encrypted? Can that be responsible for this failure? Please help me get around this problem. I'll be really thankful. Thanks in advance.

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  • How should I write new code when the old codebase and the environment uses lots of globals in PHP

    - by Nicola Peluchetti
    I'm working in the Wordpress environment which itself heavily relies on globals and the codebase I'm maintaining introduces some more. I want this to change and so I'm trying to think how should I handle this. For the globals our code has introduced I think I will set them as dependencies in the constructor or in getter / setter so that I don't rely on them being globals and then refactor the old codebase little by little so that we have no globals. With Wordpress globals I was thinking to wrap all WP globals inside a Wrapper class and hide them in there. Like this class WpGlobals { public static function getDb() { global $wpdb; return $wpdb; } } Would this be of any help? The idea is that I centralize all globals in one class and do not scatter them through the code, so that if Wordpress kills one of them I need to modify code only in one place. What would you do?

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  • javascript, php, cookies

    - by kennedy
    When i declare mac = 123, my internet explorer and firefox will keep refresh non-stop. And if i declare mac = getMacAddress it returns a value 1... I'm able to do a document.write(getMacAddress()) and it would able to display the mac address nicely. 1) Why my explorer will keep refreshing non-stop when i code it manually with "123" 2) why is the document.write able to display out, and when i store it to the cookie, somehow it didnt mange to capture into the cookie and it return a value of "1". Anyone help? create_users.php <script language="JavaScript"> function getMacAddress(){ document.macaddressapplet.setSep( "-" ); return (document.macaddressapplet.getMacAddress()); } function setCookie(c_name,value) { document.cookie = c_name + "=" +escape(value); } //error checking //var mac = getMacAddress(); var mac = "123"; setCookie('cookie_name',mac); window.location = "checkAvailability.php"; </script> checkAvailability.php $javascript_cookie_value = isset($_COOKIE["cookie_name"]) ? $_COOKIE["cookie_name"] : 1; mysql_query("INSERT INTO test (mac) VALUES ('$javascript_cookie_value')");

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  • "No database selected" even when db clearly selected

    - by Someone
    One of my webpages gets a recurring error: "No database selected", even though the DB is selected. Right about now it's a 50-50 chance whether the page will load just fine, or whether I receive this error. After one or two reloads, the page works again. I am including the exact same connection file on my other pages, and I don't have this problem. What could be the cause of this? I'm using ensim pro for webhosting. TIA.

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  • Should I build a multi-threaded system that handles events from a game and sorts them, independently, into different threads based on priority?

    - by JonathonG
    Can I build a multi-threaded system that handles events from a game and sorts them, independently, into different threads based on priority, and is it a good idea? Here's more info: I am about to begin work on porting a mid-sized game from Flash/AS3 to Java so that I can continue development with multi-threading capabilities. Here's a small bit of background about the game: The game contains numerous asynchronous activities, such as "world updating" (the game environment is constantly changing based on a set of natural laws and forces), procedural generation of terrain, NPCs, quests, items, etc., and on top of that, the effects of all of the player's interactions with his environment are programmatically calculated in real time, based on a set of constantly changing "stats" and once again, natural laws and forces. All of these things going on at once, in an asynchronous manner, seem to lend themselves to multi-threading very well. My question is: Can I build some kind of central engine that handles the "stacking" of all of these events as they are triggered, and dynamically sorts them out amongst the available threads, and would it be a good idea? As an example: Essentially, every time something happens (IE, a magic missile being generated by a spell, or a bunch of plants need to grow to their next stage), instead of just processing that task right then and adding the new object(s) to a list of managed objects, send a reference to that event to a core "event handler" that throws it into a stack of all other currently queued events, which then sorts them out and orders them according to urgency, splits them between a number of available threads for as-fast-as-possible multithreaded execution.

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  • Parse text file on click - and then display

    - by John R
    I am thinking of a methodology for rapid retrieval of code snippets. I imagine an HTML table with a setup like this: one two ... ten one oneTwo() oneTen() two twoOne() twoTen() ... ten tenOne() tenTwo() When a user clicks a function in this HTML table, a snippet of code is shown in another div tag or perhaps a popup window (I'm open to different solutions). I want to maintain only one PHP file named utitlities.php that contains a class called 'util'. This file & class will hold all the functions referenced in the above table (it is also used on various projects and is functional code). A key idea is that I do not want to update the HTML documentation everytime I write/update a new function in utilities.php. I should be able to click a function in the table and have PHP open the utilities file, parse out the apropriate function and display it in an HTML window. Questions: 1) I will be coding this in PHP and JavaScript but am wondering if similar scripts are available (for all or part) so I don't reinvent the wheel. 2) Quick & easy Ajax suggestions appreciated too (probably will use jquery, but am rusty). 3) Methodology for parsing out the functions from the utilities.php file (I'm not to good with regex).

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  • Flex : providing data with a PHP Class

    - by Tristan
    Hello, i'm a very new user to flex (never use flex, nor flashbuilder, nor action script before), but i want to learn this langage because of the beautiful RIA and chart it can do. I watched the video on adobe : 1 hour to build your first program but i'm stuck : On the video it says that we have to provide a PHP class for accessing data and i used the example that flash builder gave (with zend framework and mysqli). I never used those ones and it makes a lot to learn if i count zen + mysqli. My question is : can i use a PHP class like this one ? What does flash builder except in return ? i hear that was automatic. example it may be wrong, i'm not very familiar with classes when acessing to database : <?php class DBConnection { protected $server = "localhost"; protected $username = "root"; protected $password = "root"; protected $dbname = "something"; protected $connection; function __construct() { $this->connection = mysql_connect($this->server, $this->username, $this->password); mysql_select_db($this->dbname,$this->connection); mysql_query("SET NAMES 'utf8'", $this->connection); } function query($query) { $result = mysql_query($query, $this->connection); if (!$result) { echo 'request error ' . mysql_error($this->connection); exit; } return $result; } function getAll() { $req = "select * from servers"; $result = query($req) return $result } function num_rows() { return mysql_num_rows($result); } function end() { mysql_close($this->connection); } } ?> Thank you,

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  • What do you look for when debugging deadlocks?

    - by Michael K
    Recently I've been working on projects that heavily use threading. I think that I'm OK at designing them; use stateless design as much as possible, lock access to all resources that more than one thread needs, etc. My experience in functional programming has helped that immensely. However, when reading other people's thread code, I get confused. I am debugging a deadlock right now, and since the coding style and design are different from my personal style, I am having a difficult time seeing potential deadlock conditions. What do you look for when debugging deadlocks?

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  • How exactly to implement multiple threads in a game

    - by xerwin
    So I recently started learning Java, and having a interest in playing games as well as developing them, naturally I want to create game in Java. I have experience with games in C# and C++ but all of them were single-threaded simple games. But now, I learned how easy it is to make threads in Java, I want to take things to the next level. I started thinking about how would I actually implement threading in a game. I read couple of articles that say the same thing "Usually you have thread for rendering, for updating game logic, for AI, ..." but I haven't (or didn't look hard enough) found example of implementation. My idea how to make implementation is something like this (example for AI) public class AIThread implements Runnable{ private List<AI> ai; private Player player; /*...*/ public void run() { for (int i = 0; i < ai.size(); i++){ ai.get(i).update(player); } Thread.sleep(/* sleep until the next game "tick" */); } } I think this could work. If I also had a rendering and updating thread list of AI in both those threads, since I need to draw the AI and I need to calculate the logic between player and AI(But that could be moved to AIThread, but as an example) . Coming from C++ I'm used to do thing elegantly and efficiently, and this seems like neither of those. So what would be the correct way to handle this? Should I just keep multiple copies of resources in each thread or should I have the resources on one spot, declared with synchronized keyword? I'm afraid that could cause deadlocks, but I'm not yet qualified enough to know when a code will produce deadlock.

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  • An online php debugger/code editor

    - by Zirak
    It's a simple deal: I'm sometimes in places where I don't have my laptop, and find myself with spare time and an idea for a project. But unfortunately, I can't do anything about it. I tried a variety of solutions, which include running IDEs (like phpstorm or Aptana) on a disc-on-key or cd (very slow and unappealing), trying several online solutions (like http://phpanywhere.net) and found that all of them are either buggy, overloaded or underloaded with features, just difficult to use, require FTP etc etc. All that is required here is a syntax highlighting and debugging alerts; no actual running of code. So the question is split into two: 1)Do you know of a good online php editor that you've used and enjoyed? 2)If no, then how would you go about making one? The second one seems a bit general, so I'll try and expand...It might be a good idea; if you can't find one, make one. The question is about the concept of making a syntax highlighter (shouldn't be too difficult), and the difficult part of catching php errors WITHOUT executing any php code. Thank you in advance.

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  • Using javascript and php together

    - by EmmyS
    I have a PHP form that needs some very simple validation on submit. I'd rather do the validation client-side, as there's quite a bit of server-side validation that happens to deal with writing form values to a database. So I just want to call a javascript function onsubmit to compare values in two password fields. This is what I've got: function validate(form){ var password = form.password.value; var password2 = form.password2.value; alert("password:"+password+" password2:" + password2); if (password != password2) { alert("not equal"); document.getElementByID("passwordError").style.display="inline"; return false; } alert("equal"); return true; } The idea being that a default-hidden div containing an error message would be displayed if the two passwords don't match. The alerts are just to display the values of password and password2, and then again to indicate whether they match or not (will not be used in production code). I'm using an input type=submit button, and calling the function in the form tag: <form action="<?php echo $_SERVER['PHP_SELF']; ?>" method="post" onsubmit="return validate(this);"> Everything is alerting as expected when entering non-matching values. I would have hoped (and assumed, based on past use) that if the function returned false, the actual submit would not occur. And yet, it is. I'm testing by entering non-matching values in the password fields, and the alerts clearly show me the values and the not equal result, but the actual form action is still occurring and it's trying to write to my database. I'm pretty new at PHP; is there something about it that will not let me combine with javascript this way? Would it be better to use an input type=button and include submit() in the function itself if it returns true?

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  • imageconvolution leaves black dot in the upper left corner

    - by Peter O.
    I'm trying to sharp resized images using this code: imageconvolution($imageResource, array( array( -1, -1, -1 ), array( -1, 16, -1 ), array( -1, -1, -1 ), ), 8, 0); When the transparent PNG image is sharpened, using code above, it appears with a black dot in the upper left corner (I have tried different convolution kernels, but the result is the same). After resizing the image looked OK. 1st image is the original one 2nd image is the sharpened one EDIT: What am I going wrong? I'm using the color retrieved from pixel. $color = imagecolorat($imageResource, 0, 0); imageconvolution($imageResource, array( array( -1, -1, -1 ), array( -1, 16, -1 ), array( -1, -1, -1 ), ), 8, 0); imagesetpixel($imageResource, 0, 0, $color); Is imagecolorat the right function? Or is the position correct? EDIT2: I have changed coordinates, but still no luck. I've check the transparency given by imagecolorat (according to this post). This is the dump: array(4) { red => 0 green => 0 blue => 0 alpha => 127 } Alpha 127 = 100% transparent. Those zeroes might cause the problem...

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  • Lack of security in many PHP applications?

    - by John
    Over the past year of freelancing, I inherited two web projects, both of them built in PHP, both of them with sensitive information like credit card info, bank info, etc... In one application, when I typed http://thecompany.com/admin/, and without being asked for a username and password, I saw every user's sensitive information, including credit card numbers, bank account numbers etc... In another application, I was able to bypass the login screen by simply typing http://the2ndcompany.com/customer.php?user_id=777, and again, without any prompts for username and password, i was able to see user 777's credit card info. I cycled through a few more user_ids (any integer) and saw each person's credit card info. Is something wrong here? Or is this the quality of work that the "average" programmer produces? Because if this is what the average programmer produces, does that means I'm an...gasp...elite programmer?? No..that can't be right....something doesn't make sense. So my question is, is it just coincidence that I inherited two applications both of which are dangerously lacking in security? Or are there are a lot of bad PHP programmers out there?

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  • How to write a good PHP database insert using an associative array

    - by Tom
    In PHP, I want to insert into a database using data contained in a associative array of field/value pairs. Example: $_fields = array('field1'=>'value1','field2'=>'value2','field3'=>'value3'); The resulting SQL insert should look as follows: INSERT INTO table (field1,field2,field3) VALUES ('value1','value2','value3'); I have come up with the following PHP one-liner: mysql_query("INSERT INTO table (".implode(',',array_keys($_fields)).") VALUES (".implode(',',array_values($_fields)).")"); It separates the keys and values of the the associative array and implodes to generate a comma-separated string . The problem is that it does not escape or quote the values that were inserted into the database. To illustrate the danger, Imagine if $_fields contained the following: $_fields = array('field1'=>"naustyvalue); drop table members; --"); The following SQL would be generated: INSERT INTO table (field1) VALUES (naustyvalue); drop table members; --; Luckily, multiple queries are not supported, nevertheless quoting and escaping are essential to prevent SQL injection vulnerabilities. How do you write your PHP Mysql Inserts? Note: PDO or mysqli prepared queries aren't currently an option for me because the codebase already uses mysql extensively - a change is planned but it'd take alot of resources to convert?

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  • Is using a dedicated thread just for sending gpu commands a good idea?

    - by tigrou
    The most basic game loop is like this : while(1) { update(); draw(); swapbuffers(); } This is very simple but have a problem : some drawing commands can be blocking and cpu will wait while he could do other things (like processing next update() call). Another possible solution i have in mind would be to use two threads : one for updating and preparing commands to be sent to gpu, and one for sending these commands to the gpu : //first thread while(1) { update(); render(); // use gamestate to generate all needed triangles and commands for gpu // put them in a buffer, no command is send to gpu // two buffers will be used, see below pulse(); //signal the other thread data is ready } //second thread while(1) { wait(); // wait for second thread for data to come send_data_togpu(); // send prepared commands from buffer to graphic card swapbuffers(); } also : two buffers would be used, so one buffer could be filled with gpu commands while the other would be processed by gpu. Do you thing such a solution would be effective ? What would be advantages and disadvantages of such a solution (especially against a simpler solution (eg : single threaded with triple buffering enabled) ?

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  • IPC linux huge transaction

    - by poly
    I'm building and application that requires huge transactions/sec of data and I need to use IPC to for the mutithreaded mutliprocceses communication, I know that there are a lot of methods to be used but not sure which one to choose for this application. This is what the application is gonna have, 4 processes, each process has 4 threads, the data chunk that needs to be transferred between two or more threads is around 400KB. I found that fifo is good choice except that it's 64K which is not that big so i'll need to modify and recompile the kernel but not sure if this is the right thing to do? Anyway, I'm open to any suggestions and I'd like to squeeze your experience in this :) and I appreciate it in advance.

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  • Refactoring or Rewriting Monolithic PHP Spaghetti Codebase

    - by nategood
    I've inherited a really poorly designed PHP spaghetti code project. It's been gaining a good bit of traffic recently and is starting to have performance issues on top of the poor monolithic code base. Its maxing out performance on a chunky 16GB dedicated machine when it really shouldn't be. I'm planning on doing some performance tweaks right off the bat to help the performance issue, but this still won't really help the horrible code base. The team is small but expecting to grow very soon. I've read Joel's article on the troubles of doing a complete rewrite and see the concerns. But how bad does the code base have to be before you consider a rewrite? There is PHP handling logic interjected into what one would usually consider a "view". Even worse, in some places SQL statements are in these same files! The only real separation of presentation and logic are a few PHP scripts that serve as function libraries. These scripts do most of the ORM stuff... if you can even call it that. Trying to slowly refractor this seems like a nightmare. Open to your thoughts and opinions... however not interested in hearing, "Run away, Run away!".

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  • How to properly multi thread an RPG

    - by Nagrom_17
    I am working on an RPG type game in Java and I would like to know a few things relating to threading, What is the best way to implement a "wait for this then do this" without hanging the whole thread? Like waiting for a player to move to a location then pick up an item? or to wait one second then attack? Currently I am spawning new threads every time I need to wait for something, but that doesn't feel like the best solution. Any help is appreciated. EDIT: Clarification and an example of how I currently do things. User clicks on an item The function walkToAndPickUp(item) is called which is basically this: Make a new thread so we don't freeze the thread handling input while the player moves. Tell player to move to the item While the player is not at the item(The player moves through an update() function called in a different thread, I don't know how else to do it without freezing threads) Repeat until the player is at the item If the player is at the item then call delete item from map and add to inventory.

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  • ORDER BY column_name help (via link in HTML table view) (PHP MySQL

    - by Derek
    My output for my table in HTML has several columns such as userid, name, age, dob. The table heading is simply the title of the column name, I want this to be a link, and when clicked, the selected column is sorted in order, ASC, and then DESC (on next click). I thought this was pretty straight forward but I'm having some difficulty. So far, I have produced this, and no output is taken, apart from the URL works by displaying 'users.php?orderby=userid' <?php if(isset($_GET['orderby'])){ $orderby = $_GET['orderby']; $query_sv = "SELECT * FROM users BY ".mysql_real_escape_string($orderby)." ASC"; } //default query else{ $query_sv = "SELECT * FROM users BY user_id DESC"; } ?> <tr> <th><a href="<?php echo $_SERVER['php_SELF']."?orderby=userid";?>">User ID</a></th> Hoefully if I get this working, I can sort the users by D.O.B. next also using the same principles. Does anyone have any ideas?

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  • GAPI output doesn't match Google Analytics website

    - by Yekver
    I have to get the main info about my Google Analytics Goals. I'm using GAPI lib, with this code: <?php require_once 'conf.inc'; require_once 'gapi.class.php'; $ga = new gapi(ga_email,ga_password); $dimensions = array('pagePath', 'hostname'); $metrics = array('goalCompletionsAll', 'goalConversionRateAll', 'goalValueAll'); $ga->requestReportData(ga_profile_id, $dimensions, $metrics, '-goalCompletionsAll', '', '2012-09-07', '2012-10-07', 1, 500); $gaResults = $ga->getResults(); foreach($gaResults as $result) { var_dump($result); } cut this code is output: object(gapiReportEntry)[7] private 'metrics' => array (size=3) 'goalCompletionsAll' => int 12031 'goalConversionRateAll' => float 206.93154454764 'goalValueAll' => float 0 private 'dimensions' => array (size=2) 'pagePath' => string '/catalogs.php' (length=13) 'hostname' => string 'www.example.com' (length=13) object(gapiReportEntry)[6] private 'metrics' => array (size=3) 'goalCompletionsAll' => int 9744 'goalConversionRateAll' => float 661.05834464043 'goalValueAll' => float 0 private 'dimensions' => array (size=2) 'pagePath' => string '/price.php' (length=10) 'hostname' => string 'www.example.com' (length=13) What I see on Google Analytics website on Goals URLs page with the same period of date is: Goal Completion Location Goal Completions Goal Value 1. /price.php 9,396 $0.00 2. /saloni.php 3,739 $0.00 As you can see outputs doesn't match. Why? What's wrong?

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  • FastCgiModule Error 500 on Windows7 Ultimate + IIS 7.5

    - by user63179
    I'm running IIS 7.5 on Windows 7 Ultimate. I've installed PHP Version 5.2.14 using Microsoft Web Platform Installer. I've created a virtual directory and a file with which I can browse it and it returns all the PHP information just fine. I'm trying to install MantisBT, and when I copy all the file to my virtual directory and browse index.php I receive the following error detail: Error Summary HTTP Error 500.0 - Internal Server Error The page cannot be displayed because an internal server error has occurred. Detailed Error Information Module FastCgiModule Notification ExecuteRequestHandler Handler PHP_via_FastCGI Error Code 0x00000000 Requested URL http://localhost:80/mantisbt/index.php Physical Path V:\wwwroot\mantisbt\index.php Logon Method Anonymous Logon User Anonymous I've changed these in the php.ini file: fastcgi.impersonate = 1 fastcgi.logging = 0 cgi.fix_pathinfo=1 cgi.force_redirect = 0 The Handler Mappings have this information: Request path: *.php Module: FastCgiModule Executable: C:[Path to PHP installation]\php-cgi.exe Name: PHP_via_FastCGI Thank you for any advice on this!!

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  • A* algorithm very slow

    - by Amaranth
    I have an programming a RTS game (I use XNA with C#). The pathfinding is working fine, except that when it has a lot of node to search in, there is a lag period of one or two seconds, it happens mainly when there is no path to the target destination, since it that situation there is more nodes to explore. I have the same problem when the path is shorter but selected more than 3 units (can't take the same path since the selected units can be in different part of the map). private List<NodeInfo> FindPath(Unit u, NodeInfo start, NodeInfo end) { Map map = GameInfo.GetInstance().GameMap; _nearestToTarget = start; start.MoveCost = 0; Vector2 endPosition = map.getTileByPos(end.X, end.Y).Position; //getTileByPos simply gets the tile in a 2D array with the X and Y indexes start.EstimatedRemainingCost = (int)(endPosition - map.getTileByPos(start.X, start.Y).Position).Length(); start.Parent = null; List<NodeInfo> openedNodes = new List<NodeInfo>(); ; List<NodeInfo> closedNodes = new List<NodeInfo>(); Point[] movements = GetMovements(u.UnitType); openedNodes.Add(start); while (!closedNodes.Contains(end) && openedNodes.Count > 0) { //Loop in nodes to find lowest cost NodeInfo currentNode = FindLowestCostOpenedNode(openedNodes); openedNodes.Remove(currentNode); closedNodes.Add(currentNode); Vector2 previousMouvement; if (currentNode.Parent == null) { previousMouvement = ConvertRotationToDirectionVector(u.Rotation); } else { previousMouvement = map.getTileByPos(currentNode.X, currentNode.Y).Position - map.getTileByPos(currentNode.Parent.X, currentNode.Parent.Y).Position; previousMouvement.Normalize(); } //For each neighbor foreach (Point movement in movements) { Point exploredGridPos = new Point(currentNode.X + movement.X, currentNode.Y + movement.Y); //Checks if valid move and checks if not if closed nodes list if (ValidNavigableNode(u.UnitType, new Point(currentNode.X, currentNode.Y), exploredGridPos) && !closedNodes.Contains(_gridMap[exploredGridPos.Y, exploredGridPos.X])) { NodeInfo exploredNode = _gridMap[exploredGridPos.Y, exploredGridPos.X]; Tile.TileType exploredTerrain = map.getTileByPos(exploredGridPos.X, exploredGridPos.Y).TerrainType; if(openedNodes.Contains(exploredNode)) { int newCost = currentNode.MoveCost + GetMoveCost(previousMouvement, movement, exploredTerrain); if (newCost < exploredNode.MoveCost) { exploredNode.Parent = currentNode; exploredNode.MoveCost = newCost; //Find nearest tile to the target (in case doesn't find path to target) //Only compares the node to the current nearest FindNearest(exploredNode); } } else { exploredNode.Parent = currentNode; exploredNode.MoveCost = currentNode.MoveCost + GetMoveCost(previousMouvement, movement, exploredTerrain); Vector2 exploredNodeWorldPos = map.getTileByPos(exploredGridPos.X, exploredGridPos.Y).Position; exploredNode.EstimatedRemainingCost = (int)(endPosition - exploredNodeWorldPos).Length(); //Find nearest tile to the target (in case doesn't find path to target) //Only compares the node to the current nearest FindNearest(exploredNode); openedNodes.Add(exploredNode); } } } } return closedNodes; } After that, I simply check if the end node is contained in the returned nodes. If so, I add the end node and each parent until I reach the start. If not, I add the nearestToTarget and each parent until I reach the start. I added a condition before calling FindPath so that only one unit can call a find path each frame (60 frame per second), but it makes no difference. I thought maybe I could solve this by allowing the find path to run in background while the game continues to run correctly, even if it takes a few frame (it is currently sequential sonce it is called in the update() of the unit if there's a target location but no path), but I don't really know how... I also though about sorting my opened nodes list by cost so I don't have to loop them, but I don't know if that would have an effect on the performance... Would there be other solutions? P.S. In the code, when I get the Move Cost, I check if the unit has to turn to perform the move, and the terrain type, nothing hard to do.

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  • Why is my PHP upload script not working?

    - by Turner
    Hello all, I am doing some simple work with uploading a file. I am ignoring error checking and exceptions at this point just to get my uploads working. I have this HTML form: <form action='addResult.php' method='post' enctype='multipart/form-data' target='results_iFrame' onsubmit='startUpload();'> Entry: <input type='text' id='entry' /> Stop: <input type='text' id='stop' /> Final: <input type='text' id='final' /> Chart: <input type='file' id='chart' /> <input type='submit' value='Add' /></form> As you can see, it calls 'addResult.php' within the iFrame 'results_iFrame'. The Javascript is just for animation purposes and to tell me when things are finished. addResult.php has this code in it (along with processing the other inputs): $upload_dir = "../img/"; $chart_loc = $upload_dir.basename($_FILES['chart']['name']); move_uploaded_file($_FILES['chart']['tmp_name'], $chart_loc); print_r($_FILES); It uses the 'chart' input from the form and tries to upload it. I have the print_r() function to display some information on $_FILES, but the array is empty, thus making this fail. What could I be doing wrong?

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  • Javascript + PHP $_POST array empty

    - by Peterim
    While trying to send a POST request via xmlhttp.open("POST", "url", true) (javascript) to the server I get an empty $_POST array. Firebug shows that the data is being sent. Here is the data string from Firebug: a=1&q=151a45a150.... But $_POST['q'] returns nothing. The interesting thing is that file_get_contents('php://input') does have my data (the string above), but PHP somehow doesn't recognize it. Tried both $_POST and $_REQUEST, nothing works. Headers being sent: POST /test.php HTTP/1.1 Host: website.com User-Agent: Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US; rv:1.9.2.3) Gecko/20100401 Firefox/3.6.3 Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language: en-us;q=0.7,en;q=0.3 Accept-Encoding: gzip,deflate Accept-Charset: utf-8;q=0.7,*;q=0.7 Keep-Alive: 115 Connection: keep-alive Referer: http://website.com/ Content-Length: 156 Content-Type: text/plain; charset=UTF-8 Pragma: no-cache Cache-Control: no-cache Thank you for any suggestions.

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