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  • Casting Type array to Generic array?

    - by George R
    The short version of the question - why can't I do this? I'm restricted to .NET 3.5. T[] genericArray; // Obviously T should be float! genericArray = new T[3]{ 1.0f, 2.0f, 0.0f }; // Can't do this either, why the hell not genericArray = new float[3]{ 1.0f, 2.0f, 0.0f }; Longer version - I'm working with the Unity engine here, although that's not important. What is - I'm trying to throw conversion between its fixed Vector2 (2 floats) and Vector3 (3 floats) and my generic Vector< class. I can't cast types directly to a generic array. using UnityEngine; public struct Vector { private readonly T[] _axes; #region Constructors public Vector(int axisCount) { this._axes = new T[axisCount]; } public Vector(T x, T y) { this._axes = new T[2] { x, y }; } public Vector(T x, T y, T z) { this._axes = new T[3]{x, y, z}; } public Vector(Vector2 vector2) { // This doesn't work this._axes = new T[2] { vector2.x, vector2.y }; } public Vector(Vector3 vector3) { // Nor does this this._axes = new T[3] { vector3.x, vector3.y, vector3.z }; } #endregion #region Properties public T this[int i] { get { return _axes[i]; } set { _axes[i] = value; } } public T X { get { return _axes[0];} set { _axes[0] = value; } } public T Y { get { return _axes[1]; } set { _axes[1] = value; } } public T Z { get { return this._axes.Length (Vector2 vector2) { Vector vector = new Vector(vector2); return vector; } public static explicit operator Vector(Vector3 vector3) { Vector vector = new Vector(vector3); return vector; } #endregion }

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  • Understanding c-pointers for rows in 2-dimensional array

    - by utdiscant
    I have the following code: int main() { int n = 3, m = 4, a[n][m], i, j, (* p)[m] = a; for (i = 0; i < n; i++) for (j = 0; j < m; j++) a[i][j] = 1; p++; (*p)[2] = 9; return 0; } I have a hard time understanding what p is here, and the consequences of the operations on p in the end. Can someone give me a brief explanation of what happens. I know c-pointers in their simple settings, but here it get slightly more complicated.

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  • dynamic memory allocation of 2d array in which columns are of different size

    - by vishal kumar
    i want to create a 2d array dynamically in c++ language. But in that 2d array columns should be of different size. i mean to say that 2d array should not be in M * N. It should be something like.... 1 2 next line 3 4 5 next line 2 3 4 5 next line 5 next line 4 5 7 I am able to create 2d array in above manner but how to display content of array continously create a problem for me. Please anyone explain me how to come up with this problem.

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  • How to define a static array without a contant size in a constructor of a class? (C++)

    - by Keand64
    I have a class defined as: class Obj { public: int width, height; Obj(int w, int h); } and I need it to contain a static array like so: int presc[width][height]; however, I cannot define within the class, so it it possible to create a pointer to a 2D array (and, out of curiosity, 3, 4, and 5D arrays), have that as a member of the class, and intitalize it in the constructor like: int ar[5][6]; Obj o(5, 6, &ar); If that isn't possible, is there any way to get a static array without a contant size in a class, or am I going to have to use a dynamic array? (Something I don't want to do because I don't plan on ever changing the size of the array after it's created.)

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  • How to remove duplicates from multidimensional array in php

    - by JackTurky
    i have an array like: Array ( [prom] => Array ( [cab] => Array ( [0] => Array ( [code] => 01 [price1] => 1000 [price2] => 2000 [available] => 2 [max] => 2 [gca] => 2 ) [1] => Array ( [code] => 04 [price1] => 870 [price2] => 2500 [available] => 3 [max] => 4 [gca] => 10 ) [2] => Array ( [code] => 01 [price1] => 1000 [price2] => 2000 [available] => 2 [max] => 2 [gca] => 2 ) [3] => Array ( [code] => 05 [price1] => 346 [price2] => 1022 [available] => 10 [max] => 2 [gca] => 20 ) ) [cab1] => Array........ ) [prom1] = Array.... ) What i have to do is to remove duplicates inside every [cab*] array.. so to have something like: Array ( [prom] => Array ( [cab] => Array ( [0] => Array ( [code] => 01 [price1] => 1000 [price2] => 2000 [available] => 2 [max] => 2 [gca] => 2 ) [1] => Array ( [code] => 04 [price1] => 870 [price2] => 2500 [available] => 3 [max] => 4 [gca] => 10 ) [2] => Array ( [code] => 05 [price1] => 346 [price2] => 1022 [available] => 10 [max] => 2 [gca] => 20 ) ) [cab1] => Array........ ) [prom1] = Array.... ) In know that there is array_unique combined with array_map to remove duplicates.. but i know that it works only on 2D array.. what can i do? can someone help me pls? thanks!!!

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  • How to procedurally (create) grow an artistic (2D) tree in real-time (L-System?).

    - by lalan
    Recently I programmed an L-system module, It got me interested further. I am a Plants vs Zombies junkie as well, really liked the concept of Tree of Wisdom. Would love to create similar procedural art just for fun and learn more. Question: How should I approach the process of creating an artistic tree (2d perhaps with fixed camera/perspective) dynamically? Ideally I would like to start with a plant (only a stem with a leaf) and grow it dynamically using some influence (input/user action) over its structure. These influences may result in different type of branching, curves in branches, its spread, location of fruits, color of flowers, etc. Want it to be really full of life/spirit. :) Plants vs Zombies: Tree of wisdom It would be great to dynamically grow a similar tree, but with lot more variation and animations happening. My Background: Student / Programmer, have used few game engines (Ogre3d, cocos2d, unity). Haven't really programmed directly using openGL, trying to fix that :). I am ready to spend considerable time, Please let me know about the APIs? and how would an expert like you would take on this problem? Why 2D? I think it's easier to solve the problem only considering 2 dimensions. Artistic inspirations: Only the tree, with fruits and leaves, without the shrubs at the bottom The large tree (visible branches, green leaves, flowers, fruits, etc) on the left, behind monkey. PixelJunk's Eden (Art style inspiration). Procedurally Generated Apple Tree using Fractals Please let me know if it was easy for you to understand the question, I may elaborate further. I hope a discussion of various approach would be helpful for everyone. You guys are awesome.

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  • Is there a standard way to track 2d tile positions both locally and on screen?

    - by Magicked
    I'm building a 2D engine based on 32x32 tiles with OpenGL. OpenGL draws from the top left, so Y coordinates go down the screen as they increase. Obviously this is different than a standard graph where Y coordinates move up as they increase. I'm having trouble determining how I want to track positions for both sprites and tile objects (objects that are collections of tiles). My brain wants to set the world position as the bottom left of the object and track every object this way. The problem with this is I would have to translate it to an on screen position on rendering. The positive with this is I could easily visualize (especially in the case of objects made of multiple tiles) how something is structured and needs to be built. Are there standard ways for doing this? Should I just suck it up and get used to positions beginning in the top left? Here are the OpenGL calls to start rendering: // enable textures since we're going to use these for our sprites glEnable(GL_TEXTURE_2D); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // enable alpha blending glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // disable the OpenGL depth test since we're rendering 2D graphics glDisable(GL_DEPTH_TEST); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, WIDTH, HEIGHT, 0, 1, -1); glMatrixMode(GL_MODELVIEW); I assume I need to change: glOrtho(0, WIDTH, HEIGHT, 0, 1, -1); to: glOrtho(0, WIDTH, 0, HEIGHT, 1, -1);

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  • Sum Values in Multidimensional Array

    - by lemonpole
    Hello all. I'm experimenting with arrays in PHP and I am setting up a fake environment where a "team's" record is held in arrays. $t1 = array ( "basicInfo" => array ( "The Sineps", "December 25, 2010", "lemonpole" ), "overallRecord" => array ( 0, 0, 0, 0 ), "overallSeasons" => array ( "season1.cs" => array (0, 0, 0), "season2.cs" => array (0, 0, 0) ), "matches" => array ( "season1.cs" => array ( "week1" => array ("12", "3", "1"), "week2" => array ("8", "8" ,"0"), "week3" => array ("8", "8" ,"0") ), "season2.cs" => array ( "week1" => array ("9", "2", "5"), "week2" => array ("12", "2" ,"2") ) ) ); What I am trying to achieve is to add all the wins, loss, and draws, from each season's week to their respective week. So for example, the sum of all the weeks in $t1["matches"]["season1.cs"] will be added to $t1["overallSeasons"]["season1.cs"]. The result would leave: "overallSeasons" => array ( "season1.cs" => array (28, 19, 1), "season2.cs" => array (21, 4, 7) ), I tried to work this out on my own for the past hour and all I have gotten is a little more knowledge of for-loops and foreach-loops :o... so I think I now have the basics down such as using foreach loops and so on; however, I am still fairly new to this so bear with me! I can get the loop to point to $t1["matches"] key and go through each season but I can't seem to figure out how to add all of the wins, loss, and draw, for each individual week. For now, I'm only looking for answers concerning the overall seasons sum since I can work from there once I figure out how to achieve this. Any help will be much appreciated but please, try and keep it simple for me... or comment the code accordingly please! Thanks!

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  • PHP 2D Array output all combinations

    - by stukerr
    Hi there, I've had this problem bending my mind for a while now (head cold doesn't help either!), basically I have a PHP array which looks like this example: $array[0][0] = 'apples'; $array[0][1] = 'pears'; $array[0][2] = 'oranges'; $array[1][0] = 'steve'; $array[1][1] = 'bob'; And I would like to be able to produce from this a table with every possible combination of these, but without repeating any combinations (regardless of their position), so for example this would output Array 0 Array 1 apples steve apples bob pears steve pears bob But I would like for this to be able to work with as many different arrays as possible. Many thanks!

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  • Specific complex array sorting

    - by TheDeadMedic
    Okay, a before; Array ( 'home' => array('order' => 1), 'about' => array(), 'folio' => array('order' => 2), 'folio/web' => array('order' => 2), 'folio/print' => array('order' => 1) 'contact' => array('order' => 2) ) And a desired after; Array ( 'home' => array('order' => 1), 'contact' => array('order' => 2), 'folio' => array('order' => 2), 'folio/print' => array('order' => 1), 'folio/web' => array('order' => 2), 'about' => array() ) I know, horrific (don't ask!) See how the slash in the key indicates children, and how the order is nested accordingly? And items without orders are simply shifted to the bottom. But also how multiple 'same level' items with the same order are merely sorted by key?

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  • PHP: Recursive array function

    - by Industrial
    Hi everybody, I want to create a function that returns the full path from a set node, back to the root value. I tried to make a recursive function, but ran out of luck totally. What would be an appropriate way to do this? I assume that a recursive function is the only way? Here's the array: Array ( [0] => Array ( [id] => 1 [name] => Root category [_parent] => ) [1] => Array ( [id] => 2 [name] => Category 2 [_parent] => 1 ) [2] => Array ( [id] => 3 [name] => Category 3 [_parent] => 1 ) [3] => Array ( [id] => 4 [name] => Category 4 [_parent] => 3 ) ) The result I want my function to output when getting full path of node id#4: Array ( [0] => Array ( [id] => 1 [name] => Root category [_parent] => ) [1] => Array ( [id] => 3 [name] => Category 3 [_parent] => 1 ) [2] => Array ( [id] => 4 [name] => Category 4 [_parent] => 3 ) ) The notoriously bad example of my recursive skills: function recursive ($id, $array) { $innerarray = array(); foreach ($array as $k => $v) { if ($v['id'] === $id) { if ($v['_parent'] !== '') { $innerarray[] = $v; recursive($v['id'], $array); } } } return $innerarray; } Thanks!

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  • Convert PostgreSQL array to PHP array

    - by EarthMind
    I have trouble reading Postgresql arrays in PHP. I have tried explode(), but this breaks arrays containing commas in strings, and str_getcsv() but it's also no good as PostgreSQL doesn't quote the Japanese strings. Not working: explode(',', trim($pgArray, '{}')); str_getcsv( trim($pgArray, '{}') );

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  • Convert between python array and .NET Array

    - by dungema
    I have a python method that returns a Python byte array.array('c'). Now, I want to copy this array using System.Runtime.InteropServices.Marshal.Copy. This method however expects a .NET array. import array from System.Runtime.InteropServices import Marshal bytes = array.array('c') bytes.append('a') bytes.append('b') bytes.append('c') Marshal.Copy(bytes, dest, 0, 3) Is there a way to make this work without copying the data? If not, how do I convert the data in the Python array to the .NET array?

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  • Formatting associative array declaration

    - by Drew Stephens
    When declaring an associative array, how do you handle the indentation of the elements of the array? I've seen a number of different styles (PHP syntax, since that's what I've been in lately). This is a pretty picky and trivial thing, so move along if you're interested in more serious pursuits. 1) Indent elements one more level: $array = array( 'Foo' => 'Bar', 'Baz' => 'Qux' ); 2) Indent elements two levels: $array = array( 'Foo' => 'Bar', 'Baz' => 'Qux' ); 3) Indent elements beyond the array constructor, with closing brace aligned with the start of the constructor: $array = array( 'Foo' => 'Bar', 'Baz' => 'Qux' ); 4) Indent elements beyond the array construct, with closing brace aligned with opening brace: $array = array( 'Foo' => 'Bar', 'Baz' => 'Qux' ); Personally, I like #3—the broad indentation makes it clear that we're at a break point in the code (constructing the array), and having the closing brace floating a bit to the left of all of the array's data makes it clear that this declaration is done.

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  • Javascript array length incorrect on array of objects

    - by Serenti
    Could someone explain this (strange) behavior? Why is the length in the first example 3 and not 2, and most importantly, why is the length in the second example 0? As long as the keys are numerical, length works. When they are not, length is 0. How can I get the correct length from the second example? Thank you. a = []; a["1"] = {"string1":"string","string2":"string"}; a["2"] = {"string1":"string","string2":"string"}; alert(a.length); // returns 3 b = []; b["key1"] = {"string1":"string","string2":"string"}; b["key2"] = {"string1":"string","string2":"string"}; alert(b.length); // returns 0

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  • Sort array by keys of another array.

    - by marbrun
    Hello There are 2 arrays, both with the same length and with the same keys: $a1 = [1=>2000,65=>1354,103=>1787]; $a2 = [1=>'hello',65=>'hi',103=>'goodevening']; asort($a1); The keys of a1 and a2 are id's from a database. a1 gets sorted by value. Once sorted, how can we use the same sorting order in a2? Thanks!

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  • Echo a multidimensional array in PHP

    - by Jennifer
    I have a multidimensional array and I'm trying to find out how to simply "echo" the elements of the array. The depth of the array is not known, so it could be deeply nested. In the case of the array below, the right order to echo would be: This is a parent comment This is a child comment This is the 2nd child comment This is another parent comment This is the array I was talking about: Array ( [0] => Array ( [comment_id] => 1 [comment_content] => This is a parent comment [child] => Array ( [0] => Array ( [comment_id] => 3 [comment_content] => This is a child comment [child] => Array ( [0] => Array ( [comment_id] => 4 [comment_content] => This is the 2nd child comment [child] => Array ( ) ) ) ) ) ) [1] => Array ( [comment_id] => 2 [comment_content] => This is another parent comment [child] => Array ( ) ) )

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  • get the array with html array path

    - by antpaw
    hey, i have this path name from an input element interesse[angebote][flurfuerderfahrzeuge] as a string in my php var. now i need convert it somehow (with regex or explode()) so it looks like this: $_POST['interesse']['angebote']['flurfuerderfahrzeuge'] and the use eval() to get the value. But I'm sure there must be a much easier way do this. Any ideas? Thanks!

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  • LWJGL - Mixing 2D and 3D

    - by nathan
    I'm trying to mix 2D and 3D using LWJGL. I have wrote 2D little method that allow me to easily switch between 2D and 3D. protected static void make2D() { glEnable(GL_BLEND); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); glOrtho(0.0f, SCREEN_WIDTH, SCREEN_HEIGHT, 0.0f, 0.0f, 1.0f); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); } protected static void make3D() { glDisable(GL_BLEND); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); // Reset The Projection Matrix GLU.gluPerspective(45.0f, ((float) SCREEN_WIDTH / (float) SCREEN_HEIGHT), 0.1f, 100.0f); // Calculate The Aspect Ratio Of The Window GL11.glMatrixMode(GL11.GL_MODELVIEW); glLoadIdentity(); } The in my rendering code i would do something like: make2D(); //draw 2D stuffs here make3D(); //draw 3D stuffs here What i'm trying to do is to draw a 3D shape (in my case a quad) and i 2D image. I found this example and i took the code from TextureLoader, Texture and Sprite to load and render a 2D image. Here is how i load the image. TextureLoader loader = new TextureLoader(); Sprite s = new Sprite(loader, "player.png") And how i render it: make2D(); s.draw(0, 0); It works great. Here is how i render my quad: glTranslatef(0.0f, 0.0f, 30.0f); glScalef(12.0f, 9.0f, 1.0f); DrawUtils.drawQuad(); Once again, no problem, the quad is properly rendered. DrawUtils is a simple class i wrote containing utility method to draw primitives shapes. Now my problem is when i want to mix both of the above, loading/rendering the 2D image, rendering the quad. When i try to load my 2D image with the following: s = new Sprite(loader, "player.png); My quad is not rendered anymore (i'm not even trying to render the 2D image at this point). Only the fact of creating the texture create the issue. After looking a bit at the code of Sprite and TextureLoader i found that the problem appears after the call of the glTexImage2d. In the TextureLoader class: glTexImage2D(target, 0, dstPixelFormat, get2Fold(bufferedImage.getWidth()), get2Fold(bufferedImage.getHeight()), 0, srcPixelFormat, GL_UNSIGNED_BYTE, textureBuffer); Commenting this like make the problem disappear. My question is then why? Is there anything special to do after calling this function to do 3D? Does this function alter the render part, the projection matrix?

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  • This for array colllision function doesn't work with anything but first object in array

    - by Zee Bashew
    For some reason, this simple simple loop is totally broken. (characterSheet is my character Class, it's just a movieClip with some extra functionality) (hitBox, is basically a square movieclip) Anyway: every time hitBox make contact with a characterSheet in a different order than they were created: Nothing happens. The program only seems to be listening to collisions that are made with o2[0]. As soon as another hitBox is created, it pushes the last one out of o2[0] and the last one becomes totally useless. What's super weird is that I can hit characterSheets in any order I like.... public function collisions(o1:Array, o2:Array) { if((o1.lenght>=0)&&(o2.length>=0)){ for (var i = 0; i < o1.length; i++) { var ob1 = o1[i]; for (var f = 0; f < o1.length; f++) { var ob2 = o2[f]; if (ob1 is characterSheet) { if (ob2.hitTestObject(ob1)) { var right:Boolean = true; if (ob1.x < hitBox(ob2).origin.x) right = false; characterSheet(ob1).specialDamage(hitBox(ob2).damageType, hitBox(ob2).damage, right); }}}}}} Also it might be somewhat helpful to see the function for creating a new hitBox public function SpawnHitBox(targeted, following, atype, xoff, yoff, ... args) { var newHitBox = new hitBox(targeted, following, atype, xoff, yoff, args); badCollisionObjects.push(newHitBox); arraydictionary[newHitBox] = badCollisionObjects; addChild(newHitBox); }

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  • Find key of parent in array / PHP

    - by 106691756905536410593
    Perhaps someone can help me out with this one: I'm using a basic search function to find an array deep within an array. The problem is, once that array is found, I'd also like to return it's parent key. Is there a PHP function that can determine the parent key of an array? Below is an example of the Search Function... Ideally I'd like to return the array that is found, as well as it's parent key. function search($array, $key, $value){ $results = array(); if (is_array($array)){ if ($array[$key] == $value){ $results[] = $array; } foreach ($array as $subarray){ $results = array_merge($results, search($subarray, $key, $value)); } } return $results; }

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  • How do display a "mucus spreading" effect in a 2D environment?

    - by nathan
    Here is an example of such a mucus spreading. The substance is spread around the source (in this example, the source would be the main alien building). The game is starcraft, the purple substance is called creep. How this kind of substance spreading would be achieved in a top down 2D environment? Recalculating the substance progression and regenerate the effect on the fly each frame or rather use a large collection of tiles or something else?

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  • Procedurally generated 2d terrain for side scroller on Sega Genesis hardware?

    - by DJCouchyCouch
    I'm working on the Sega Genesis that has a 8mhz Motorola 68000 CPU. Any ideas on how to generate fast and decent 2d tile terrain for a side scroller in real time? The game would generate new columns or rows depending on the direction the player is scrolling in. The generation would have to be deterministic. The same seed value would generate the same terrain. I'm looking for algorithms that would satisfy the memory and CPU constraints of the hardware.

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  • How do produce a "mucus spreading" effect in a 2D environment?

    - by nathan
    Here is an example of such a mucus spreading. The substance is spread around the source (in this example, the source would be the main alien building). The game is starcraft, the purple substance is called creep. How this kind of substance spreading would be achieved in a top down 2D environment? Recalculating the substance progression and regenerate the effect on the fly each frame or rather use a large collection of tiles or something else?

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  • (Where) Can I learn creating art for my 2D games?

    - by Poorly paid coder
    I'm currently bad at drawing. If I want to create something looking acceptable, it usually takes me hours and hours to fiddle around just to get the basic looks right. I think that I'm not completely skill-less, I just lack simple drawing techniques.. Am I a hopeless case? Where is a good place to start out in drawing for 2D games? I'd like to be able to create acceptably good backgrounds, terrains / tilemaps, characters and weapons

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