Procedurally generated 2d terrain for side scroller on Sega Genesis hardware?

Posted by DJCouchyCouch on Game Development See other posts from Game Development or by DJCouchyCouch
Published on 2012-11-24T14:15:01Z Indexed on 2012/11/24 17:19 UTC
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I'm working on the Sega Genesis that has a 8mhz Motorola 68000 CPU.

Any ideas on how to generate fast and decent 2d tile terrain for a side scroller in real time? The game would generate new columns or rows depending on the direction the player is scrolling in. The generation would have to be deterministic. The same seed value would generate the same terrain.

I'm looking for algorithms that would satisfy the memory and CPU constraints of the hardware.

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