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  • Split user.config into different files for faster saving (at runtime)

    - by HorstWalter
    In my c# Windows Forms application (.net 3.5 / VS 2008) I have 3 settings files resulting in one user.config file. One setting file consists of larger data, but is rarely changed. The frequently changed data are very few. However, since the saving of the settings is always writing the whole (XML) file it is always "slow". SettingsSmall.Default.Save(); // slow, even if SettingsSmall consists of little data Could I configure the settings somehow to result in two files, resulting in: SettingsSmall.Default.Save(); // should be fast SettingsBig.Default.Save(); // could be slow, is seldom saved I have seen that I can use the SecionInformation class for further customizing, however what would be the easiest approach for me? Is this possible by just changing the app.config (config.sections)? --- added information about App.config The reason why I get one file might be the configSections in the App.config. This is how it looks: <configSections <sectionGroup name="userSettings" type="System.Configuration.UserSettingsGroup, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" <section name="XY.A.Properties.Settings2Class" type="System.Configuration.ClientSettingsSection, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false" / <section name="XY.A.Properties.Settings3Class" type="System.Configuration.ClientSettingsSection, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false" / </sectionGroup </configSections I got the sections when I've added the 2nd and 3rd settings file. I have not paid any attention to this, so it was somehow the default of VS 2008. The single user.config has these 3 sections, it is absolutely transparent. Only I do not know how to tell the App.config to create three independent files instead of one. I have "played around" with the app.config above, but e.g. when I remove the config sections my applications terminates with an exception.

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  • How to copy a directory structure but only include certain files (using windows batch files)

    - by Martin
    As the title says, how can I recursively copy a directory structure but only include some files. E.g given the following directory structure: folder1 folder2 folder3 data.zip info.txt abc.xyz folder4 folder5 data.zip somefile.exe someotherfile.dll The files data.zip and info.txt can appear everywhere in the directory structure. How can I copy the full directory structure, but only include files named data.zip and info.txt (all other files should be ignored)? The resulting directory structure should look like this: copy_of_folder1 folder2 folder3 data.zip info.txt folder4 folder5 data.zip

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  • Ancillary Objects: Separate Debug ELF Files For Solaris

    - by Ali Bahrami
    We introduced a new object ELF object type in Solaris 11 Update 1 called the Ancillary Object. This posting describes them, using material originally written during their development, the PSARC arc case, and the Solaris Linker and Libraries Manual. ELF objects contain allocable sections, which are mapped into memory at runtime, and non-allocable sections, which are present in the file for use by debuggers and observability tools, but which are not mapped or used at runtime. Typically, all of these sections exist within a single object file. Ancillary objects allow them to instead go into a separate file. There are different reasons given for wanting such a feature. One can debate whether the added complexity is worth the benefit, and in most cases it is not. However, one important case stands out — customers with very large 32-bit objects who are not ready or able to make the transition to 64-bits. We have customers who build extremely large 32-bit objects. Historically, the debug sections in these objects have used the stabs format, which is limited, but relatively compact. In recent years, the industry has transitioned to the powerful but verbose DWARF standard. In some cases, the size of these debug sections is large enough to push the total object file size past the fundamental 4GB limit for 32-bit ELF object files. The best, and ultimately only, solution to overly large objects is to transition to 64-bits. However, consider environments where: Hundreds of users may be executing the code on large shared systems. (32-bits use less memory and bus bandwidth, and on sparc runs just as fast as 64-bit code otherwise). Complex finely tuned code, where the original authors may no longer be available. Critical production code, that was expensive to qualify and bring online, and which is otherwise serving its intended purpose without issue. Users in these risk adverse and/or high scale categories have good reasons to push 32-bits objects to the limit before moving on. Ancillary objects offer these users a longer runway. Design The design of ancillary objects is intended to be simple, both to help human understanding when examining elfdump output, and to lower the bar for debuggers such as dbx to support them. The primary and ancillary objects have the same set of section headers, with the same names, in the same order (i.e. each section has the same index in both files). A single added section of type SHT_SUNW_ANCILLARY is added to both objects, containing information that allows a debugger to identify and validate both files relative to each other. Given one of these files, the ancillary section allows you to identify the other. Allocable sections go in the primary object, and non-allocable ones go into the ancillary object. A small set of non-allocable objects, notably the symbol table, are copied into both objects. As noted above, most sections are only written to one of the two objects, but both objects have the same section header array. The section header in the file that does not contain the section data is tagged with the SHF_SUNW_ABSENT section header flag to indicate its placeholder status. Compiler writers and others who produce objects can set the SUNW_SHF_PRIMARY section header flag to mark non-allocable sections that should go to the primary object rather than the ancillary. If you don't request an ancillary object, the Solaris ELF format is unchanged. Users who don't use ancillary objects do not pay for the feature. This is important, because they exist to serve a small subset of our users, and must not complicate the common case. If you do request an ancillary object, the runtime behavior of the primary object will be the same as that of a normal object. There is no added runtime cost. The primary and ancillary object together represent a logical single object. This is facilitated by the use of a single set of section headers. One can easily imagine a tool that can merge a primary and ancillary object into a single file, or the reverse. (Note that although this is an interesting intellectual exercise, we don't actually supply such a tool because there's little practical benefit above and beyond using ld to create the files). Among the benefits of this approach are: There is no need for per-file symbol tables to reflect the contents of each file. The same symbol table that would be produced for a standard object can be used. The section contents are identical in either case — there is no need to alter data to accommodate multiple files. It is very easy for a debugger to adapt to these new files, and the processing involved can be encapsulated in input/output routines. Most of the existing debugger implementation applies without modification. The limit of a 4GB 32-bit output object is now raised to 4GB of code, and 4GB of debug data. There is also the future possibility (not currently supported) to support multiple ancillary objects, each of which could contain up to 4GB of additional debug data. It must be noted however that the 32-bit DWARF debug format is itself inherently 32-bit limited, as it uses 32-bit offsets between debug sections, so the ability to employ multiple ancillary object files may not turn out to be useful. Using Ancillary Objects (From the Solaris Linker and Libraries Guide) By default, objects contain both allocable and non-allocable sections. Allocable sections are the sections that contain executable code and the data needed by that code at runtime. Non-allocable sections contain supplemental information that is not required to execute an object at runtime. These sections support the operation of debuggers and other observability tools. The non-allocable sections in an object are not loaded into memory at runtime by the operating system, and so, they have no impact on memory use or other aspects of runtime performance no matter their size. For convenience, both allocable and non-allocable sections are normally maintained in the same file. However, there are situations in which it can be useful to separate these sections. To reduce the size of objects in order to improve the speed at which they can be copied across wide area networks. To support fine grained debugging of highly optimized code requires considerable debug data. In modern systems, the debugging data can easily be larger than the code it describes. The size of a 32-bit object is limited to 4 Gbytes. In very large 32-bit objects, the debug data can cause this limit to be exceeded and prevent the creation of the object. To limit the exposure of internal implementation details. Traditionally, objects have been stripped of non-allocable sections in order to address these issues. Stripping is effective, but destroys data that might be needed later. The Solaris link-editor can instead write non-allocable sections to an ancillary object. This feature is enabled with the -z ancillary command line option. $ ld ... -z ancillary[=outfile] ...By default, the ancillary file is given the same name as the primary output object, with a .anc file extension. However, a different name can be provided by providing an outfile value to the -z ancillary option. When -z ancillary is specified, the link-editor performs the following actions. All allocable sections are written to the primary object. In addition, all non-allocable sections containing one or more input sections that have the SHF_SUNW_PRIMARY section header flag set are written to the primary object. All remaining non-allocable sections are written to the ancillary object. The following non-allocable sections are written to both the primary object and ancillary object. .shstrtab The section name string table. .symtab The full non-dynamic symbol table. .symtab_shndx The symbol table extended index section associated with .symtab. .strtab The non-dynamic string table associated with .symtab. .SUNW_ancillary Contains the information required to identify the primary and ancillary objects, and to identify the object being examined. The primary object and all ancillary objects contain the same array of sections headers. Each section has the same section index in every file. Although the primary and ancillary objects all define the same section headers, the data for most sections will be written to a single file as described above. If the data for a section is not present in a given file, the SHF_SUNW_ABSENT section header flag is set, and the sh_size field is 0. This organization makes it possible to acquire a full list of section headers, a complete symbol table, and a complete list of the primary and ancillary objects from either of the primary or ancillary objects. The following example illustrates the underlying implementation of ancillary objects. An ancillary object is created by adding the -z ancillary command line option to an otherwise normal compilation. The file utility shows that the result is an executable named a.out, and an associated ancillary object named a.out.anc. $ cat hello.c #include <stdio.h> int main(int argc, char **argv) { (void) printf("hello, world\n"); return (0); } $ cc -g -zancillary hello.c $ file a.out a.out.anc a.out: ELF 32-bit LSB executable 80386 Version 1 [FPU], dynamically linked, not stripped, ancillary object a.out.anc a.out.anc: ELF 32-bit LSB ancillary 80386 Version 1, primary object a.out $ ./a.out hello worldThe resulting primary object is an ordinary executable that can be executed in the usual manner. It is no different at runtime than an executable built without the use of ancillary objects, and then stripped of non-allocable content using the strip or mcs commands. As previously described, the primary object and ancillary objects contain the same section headers. To see how this works, it is helpful to use the elfdump utility to display these section headers and compare them. The following table shows the section header information for a selection of headers from the previous link-edit example. Index Section Name Type Primary Flags Ancillary Flags Primary Size Ancillary Size 13 .text PROGBITS ALLOC EXECINSTR ALLOC EXECINSTR SUNW_ABSENT 0x131 0 20 .data PROGBITS WRITE ALLOC WRITE ALLOC SUNW_ABSENT 0x4c 0 21 .symtab SYMTAB 0 0 0x450 0x450 22 .strtab STRTAB STRINGS STRINGS 0x1ad 0x1ad 24 .debug_info PROGBITS SUNW_ABSENT 0 0 0x1a7 28 .shstrtab STRTAB STRINGS STRINGS 0x118 0x118 29 .SUNW_ancillary SUNW_ancillary 0 0 0x30 0x30 The data for most sections is only present in one of the two files, and absent from the other file. The SHF_SUNW_ABSENT section header flag is set when the data is absent. The data for allocable sections needed at runtime are found in the primary object. The data for non-allocable sections used for debugging but not needed at runtime are placed in the ancillary file. A small set of non-allocable sections are fully present in both files. These are the .SUNW_ancillary section used to relate the primary and ancillary objects together, the section name string table .shstrtab, as well as the symbol table.symtab, and its associated string table .strtab. It is possible to strip the symbol table from the primary object. A debugger that encounters an object without a symbol table can use the .SUNW_ancillary section to locate the ancillary object, and access the symbol contained within. The primary object, and all associated ancillary objects, contain a .SUNW_ancillary section that allows all the objects to be identified and related together. $ elfdump -T SUNW_ancillary a.out a.out.anc a.out: Ancillary Section: .SUNW_ancillary index tag value [0] ANC_SUNW_CHECKSUM 0x8724 [1] ANC_SUNW_MEMBER 0x1 a.out [2] ANC_SUNW_CHECKSUM 0x8724 [3] ANC_SUNW_MEMBER 0x1a3 a.out.anc [4] ANC_SUNW_CHECKSUM 0xfbe2 [5] ANC_SUNW_NULL 0 a.out.anc: Ancillary Section: .SUNW_ancillary index tag value [0] ANC_SUNW_CHECKSUM 0xfbe2 [1] ANC_SUNW_MEMBER 0x1 a.out [2] ANC_SUNW_CHECKSUM 0x8724 [3] ANC_SUNW_MEMBER 0x1a3 a.out.anc [4] ANC_SUNW_CHECKSUM 0xfbe2 [5] ANC_SUNW_NULL 0 The ancillary sections for both objects contain the same number of elements, and are identical except for the first element. Each object, starting with the primary object, is introduced with a MEMBER element that gives the file name, followed by a CHECKSUM that identifies the object. In this example, the primary object is a.out, and has a checksum of 0x8724. The ancillary object is a.out.anc, and has a checksum of 0xfbe2. The first element in a .SUNW_ancillary section, preceding the MEMBER element for the primary object, is always a CHECKSUM element, containing the checksum for the file being examined. The presence of a .SUNW_ancillary section in an object indicates that the object has associated ancillary objects. The names of the primary and all associated ancillary objects can be obtained from the ancillary section from any one of the files. It is possible to determine which file is being examined from the larger set of files by comparing the first checksum value to the checksum of each member that follows. Debugger Access and Use of Ancillary Objects Debuggers and other observability tools must merge the information found in the primary and ancillary object files in order to build a complete view of the object. This is equivalent to processing the information from a single file. This merging is simplified by the primary object and ancillary objects containing the same section headers, and a single symbol table. The following steps can be used by a debugger to assemble the information contained in these files. Starting with the primary object, or any of the ancillary objects, locate the .SUNW_ancillary section. The presence of this section identifies the object as part of an ancillary group, contains information that can be used to obtain a complete list of the files and determine which of those files is the one currently being examined. Create a section header array in memory, using the section header array from the object being examined as an initial template. Open and read each file identified by the .SUNW_ancillary section in turn. For each file, fill in the in-memory section header array with the information for each section that does not have the SHF_SUNW_ABSENT flag set. The result will be a complete in-memory copy of the section headers with pointers to the data for all sections. Once this information has been acquired, the debugger can proceed as it would in the single file case, to access and control the running program. Note - The ELF definition of ancillary objects provides for a single primary object, and an arbitrary number of ancillary objects. At this time, the Oracle Solaris link-editor only produces a single ancillary object containing all non-allocable sections. This may change in the future. Debuggers and other observability tools should be written to handle the general case of multiple ancillary objects. ELF Implementation Details (From the Solaris Linker and Libraries Guide) To implement ancillary objects, it was necessary to extend the ELF format to add a new object type (ET_SUNW_ANCILLARY), a new section type (SHT_SUNW_ANCILLARY), and 2 new section header flags (SHF_SUNW_ABSENT, SHF_SUNW_PRIMARY). In this section, I will detail these changes, in the form of diffs to the Solaris Linker and Libraries manual. Part IV ELF Application Binary Interface Chapter 13: Object File Format Object File Format Edit Note: This existing section at the beginning of the chapter describes the ELF header. There's a table of object file types, which now includes the new ET_SUNW_ANCILLARY type. e_type Identifies the object file type, as listed in the following table. NameValueMeaning ET_NONE0No file type ET_REL1Relocatable file ET_EXEC2Executable file ET_DYN3Shared object file ET_CORE4Core file ET_LOSUNW0xfefeStart operating system specific range ET_SUNW_ANCILLARY0xfefeAncillary object file ET_HISUNW0xfefdEnd operating system specific range ET_LOPROC0xff00Start processor-specific range ET_HIPROC0xffffEnd processor-specific range Sections Edit Note: This overview section defines the section header structure, and provides a high level description of known sections. It was updated to define the new SHF_SUNW_ABSENT and SHF_SUNW_PRIMARY flags and the new SHT_SUNW_ANCILLARY section. ... sh_type Categorizes the section's contents and semantics. Section types and their descriptions are listed in Table 13-5. sh_flags Sections support 1-bit flags that describe miscellaneous attributes. Flag definitions are listed in Table 13-8. ... Table 13-5 ELF Section Types, sh_type NameValue . . . SHT_LOSUNW0x6fffffee SHT_SUNW_ancillary0x6fffffee . . . ... SHT_LOSUNW - SHT_HISUNW Values in this inclusive range are reserved for Oracle Solaris OS semantics. SHT_SUNW_ANCILLARY Present when a given object is part of a group of ancillary objects. Contains information required to identify all the files that make up the group. See Ancillary Section. ... Table 13-8 ELF Section Attribute Flags NameValue . . . SHF_MASKOS0x0ff00000 SHF_SUNW_NODISCARD0x00100000 SHF_SUNW_ABSENT0x00200000 SHF_SUNW_PRIMARY0x00400000 SHF_MASKPROC0xf0000000 . . . ... SHF_SUNW_ABSENT Indicates that the data for this section is not present in this file. When ancillary objects are created, the primary object and any ancillary objects, will all have the same section header array, to facilitate merging them to form a complete view of the object, and to allow them to use the same symbol tables. Each file contains a subset of the section data. The data for allocable sections is written to the primary object while the data for non-allocable sections is written to an ancillary file. The SHF_SUNW_ABSENT flag is used to indicate that the data for the section is not present in the object being examined. When the SHF_SUNW_ABSENT flag is set, the sh_size field of the section header must be 0. An application encountering an SHF_SUNW_ABSENT section can choose to ignore the section, or to search for the section data within one of the related ancillary files. SHF_SUNW_PRIMARY The default behavior when ancillary objects are created is to write all allocable sections to the primary object and all non-allocable sections to the ancillary objects. The SHF_SUNW_PRIMARY flag overrides this behavior. Any output section containing one more input section with the SHF_SUNW_PRIMARY flag set is written to the primary object without regard for its allocable status. ... Two members in the section header, sh_link, and sh_info, hold special information, depending on section type. Table 13-9 ELF sh_link and sh_info Interpretation sh_typesh_linksh_info . . . SHT_SUNW_ANCILLARY The section header index of the associated string table. 0 . . . Special Sections Edit Note: This section describes the sections used in Solaris ELF objects, using the types defined in the previous description of section types. It was updated to define the new .SUNW_ancillary (SHT_SUNW_ANCILLARY) section. Various sections hold program and control information. Sections in the following table are used by the system and have the indicated types and attributes. Table 13-10 ELF Special Sections NameTypeAttribute . . . .SUNW_ancillarySHT_SUNW_ancillaryNone . . . ... .SUNW_ancillary Present when a given object is part of a group of ancillary objects. Contains information required to identify all the files that make up the group. See Ancillary Section for details. ... Ancillary Section Edit Note: This new section provides the format reference describing the layout of a .SUNW_ancillary section and the meaning of the various tags. Note that these sections use the same tag/value concept used for dynamic and capabilities sections, and will be familiar to anyone used to working with ELF. In addition to the primary output object, the Solaris link-editor can produce one or more ancillary objects. Ancillary objects contain non-allocable sections that would normally be written to the primary object. When ancillary objects are produced, the primary object and all of the associated ancillary objects contain a SHT_SUNW_ancillary section, containing information that identifies these related objects. Given any one object from such a group, the ancillary section provides the information needed to identify and interpret the others. This section contains an array of the following structures. See sys/elf.h. typedef struct { Elf32_Word a_tag; union { Elf32_Word a_val; Elf32_Addr a_ptr; } a_un; } Elf32_Ancillary; typedef struct { Elf64_Xword a_tag; union { Elf64_Xword a_val; Elf64_Addr a_ptr; } a_un; } Elf64_Ancillary; For each object with this type, a_tag controls the interpretation of a_un. a_val These objects represent integer values with various interpretations. a_ptr These objects represent file offsets or addresses. The following ancillary tags exist. Table 13-NEW1 ELF Ancillary Array Tags NameValuea_un ANC_SUNW_NULL0Ignored ANC_SUNW_CHECKSUM1a_val ANC_SUNW_MEMBER2a_ptr ANC_SUNW_NULL Marks the end of the ancillary section. ANC_SUNW_CHECKSUM Provides the checksum for a file in the c_val element. When ANC_SUNW_CHECKSUM precedes the first instance of ANC_SUNW_MEMBER, it provides the checksum for the object from which the ancillary section is being read. When it follows an ANC_SUNW_MEMBER tag, it provides the checksum for that member. ANC_SUNW_MEMBER Specifies an object name. The a_ptr element contains the string table offset of a null-terminated string, that provides the file name. An ancillary section must always contain an ANC_SUNW_CHECKSUM before the first instance of ANC_SUNW_MEMBER, identifying the current object. Following that, there should be an ANC_SUNW_MEMBER for each object that makes up the complete set of objects. Each ANC_SUNW_MEMBER should be followed by an ANC_SUNW_CHECKSUM for that object. A typical ancillary section will therefore be structured as: TagMeaning ANC_SUNW_CHECKSUMChecksum of this object ANC_SUNW_MEMBERName of object #1 ANC_SUNW_CHECKSUMChecksum for object #1 . . . ANC_SUNW_MEMBERName of object N ANC_SUNW_CHECKSUMChecksum for object N ANC_SUNW_NULL An object can therefore identify itself by comparing the initial ANC_SUNW_CHECKSUM to each of the ones that follow, until it finds a match. Related Other Work The GNU developers have also encountered the need/desire to support separate debug information files, and use the solution detailed at http://sourceware.org/gdb/onlinedocs/gdb/Separate-Debug-Files.html. At the current time, the separate debug file is constructed by building the standard object first, and then copying the debug data out of it in a separate post processing step, Hence, it is limited to a total of 4GB of code and debug data, just as a single object file would be. They are aware of this, and I have seen online comments indicating that they may add direct support for generating these separate files to their link-editor. It is worth noting that the GNU objcopy utility is available on Solaris, and that the Studio dbx debugger is able to use these GNU style separate debug files even on Solaris. Although this is interesting in terms giving Linux users a familiar environment on Solaris, the 4GB limit means it is not an answer to the problem of very large 32-bit objects. We have also encountered issues with objcopy not understanding Solaris-specific ELF sections, when using this approach. The GNU community also has a current effort to adapt their DWARF debug sections in order to move them to separate files before passing the relocatable objects to the linker. The details of Project Fission can be found at http://gcc.gnu.org/wiki/DebugFission. The goal of this project appears to be to reduce the amount of data seen by the link-editor. The primary effort revolves around moving DWARF data to separate .dwo files so that the link-editor never encounters them. The details of modifying the DWARF data to be usable in this form are involved — please see the above URL for details.

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  • Good fix vs Quick fix [duplicate]

    - by Andrea Girardi
    This question already has an answer here: Does craftsmanship pay off? [duplicate] 16 answers Good design: How much hackyness is acceptable? [duplicate] 9 answers How do you balance between “do it right” and “do it ASAP” in your daily work? 14 answers Let's start from this principle: quality is a feature that you can't add to a project in the middle of the development process. This is the scenario: two weeks to go live with my project and, one of the developers added a specific method used only for one web application to our framework (Our framework is a bounce of java classes used to extract content from MongoDB, Alfresco, mySql and it's used by web applications). I'm the team leader and I told him to generalize the method to keep the framework to keep reusable but he said "no, I prefer don't do that because there are a lot of bugs that need to be fixed". The manager is agree with him and of course I'm not. Is it better to made extra effort to keep a framework free from any specific implementation (probably used only by one web application) or just add the methods because it works? So, my question is: is it correct to write code that only works or is better to write code that works but it doesn't sucks (i.e. adding embedded value, specific methods, extra classes, add column to database, etc)? How is it possible to justify the extra time (to be honest, this kind of fix requires 10 minutes extra to write a good generic code) to the management? How is possible to argue it's the right way to write code to young developers and PM? in general, good fix or quick fix? Ah, 10 minutes after I get the email from PM, he asked me why on a url of application 2 there was the name of application 1 during the login? I like to quote Jeff Atwood: "Don't leave "broken windows" (bad designs, wrong decisions, or poor code) unrepaired. Fix each one as soon as it is discovered. " Excerpt From: Hyperink. "How-To-Stop-Sucking-And-Be-Awesome-Instead." iBooks.

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  • example.com/blog vs blog.example.com [duplicate]

    - by Mario Duarte
    Possible Duplicate: Subdomain versus subdirectory I'm about to start my own blog (adding it to a domain already owned by me) and I'm wondering what is the best way to set it up. There are two common alternatives for blogs: domain.com/blog and blog.domain.com. My question is: what are the advantages and disadvantages and of each alternative and which one do you think is the best? (in terms of SEO, etc)

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  • Myth Busting the Duplicate Content Myth

    Using previously published articles such as you find on article sites does not mean you are going to suffer the wrath of search engines and suffer the "Duplicate Content Penalty" death sentence. If you respect your readers, your guest bloggers and article authors, then you should not worry. If you are trying to deceive readers or search engines then you will get in trouble.

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  • Google doesn't always show rich snippets when the site uses structured data [duplicate]

    - by Sam Se
    This question is an exact duplicate of: Google Structured Data [on hold] 1 answer I'm so tired of the Google structured data recipe. After some days, it loses the image and the extra information. Then I test it again, and it shows again. Some other days in the future it might go away even if it is still showing in test tool. What i can do? I tried with RDFa and schema.org microdata.

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  • Find Duplicate Items in a Table

    - by Derek Dieter
    A very common scenario when querying tables is the need to find duplicate items within the same table. To do this is simple, it requires utilizing the GROUP BY clause and counting the number of recurrences. For example, lets take a customers table. Within the customers table, we want to find all [...]

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  • Find Duplicate Fields in a Table

    - by Derek Dieter
    A common scenario when querying tables is the need to find duplicate fields within the same table. To do this is simple, it requires utilizing the GROUP BY clause and counting the number of recurrences. For example, lets take a customers table. Within the customers table, we want to find all the [...]

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  • .htaccess / 301 redirection question

    - by John K
    All my WordPress post URLs generate subdirectories with duplicate content and I do not know what regular expression to use to consistently 301 redirect domain.com/category/post/random-number/ to domain.com/category/post/ and domain.com/category/post/random-number/another-random-number/ also to domain.com/category/post/. Here is an example of my problem: http://www.example.com/features/harb-constitution-not-to-allow-kr-provinces-to-receive-foreign-officials/ http://www.example.com/features/harb-constitution-not-to-allow-kr-provinces-to-receive-foreign-officials/1345257927000/

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  • vbscript help needed [migrated]

    - by Romeo
    I am trying to move a group of files with in a group of folders named recup_dir.1 through recup_dir.535 into a single folder so that all the files will be out of the folders and just in the single folder. I know I will need to use a loop to move the files and probably concatenation to go from recup_dir.1 to recup_dir.535 but I just am not that skilled in programming please help!! I just want it to automate the copying and moving of the files rather than do it manually.

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  • How to find first cached date and time of a website?

    - by John Sanjay
    I found some of my webpage contents has been copied in other website. I need to check the cache date and time of both pages so that i can compare and guess which page is original and which one is duplicate according to Google. Because i know that if Google found two webpages with same content, it consider the first cached page by Google bot as unique. Is there any online tool for checking that? or other ways?

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  • Display resolution in duplicate monitor

    - by Taher
    I use duplicate one monitor laptop LCD and other monitor that monitor resolution is bigger than laptop LCD how can i set laptop LCD resolution for them? when i use mirror button it set 1024 * 768 but my laptop LCD resolution is 1366 * 768 how can i set this resolution for them? because when i set this resolution i get error. My laptop is hp dv6 6080 and vga is intel sandy bridge if i change to AMD vga can i resolve this problem?

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  • Canonical redirection meta tag [duplicate]

    - by sankalp
    This question already has an answer here: How to use rel='canonical' properly 2 answers There are two pages in my website with the same content; only the URL's are different: www.websitename.com and www.websitename.com/default.html. Someone suggested that I should add canonical tags to avoid them being considered as duplicate content. Where should I add canonical tags and why?

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  • Canonicalization (On Page Optimization of Duplicate Contents)

    In this article we have discussed about the process of canonicalization that was officially announced by search engines last year to optimize website to avoid indexing of duplicate contents. Further we have discussed a scenario with a real life example in which canonicalization can be helpful and then we have seen its syntax and usage.

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  • C#, Open Folder and Select multiple files

    - by Vytas999
    Hello, in C# I want to open explorer and in this explorer window must be selected some files. I do this like that: string fPath = newShabonFilePath; string arg = @"/select, "; int cnt = filePathes.Count; foreach (string s in filePathes) { if(cnt == 1) arg = arg + s; else { arg = arg + s + ","; } cnt--; } System.Diagnostics.Process.Start("explorer.exe", arg); But only the last file of "arg" is selected. How to make that all files of arg would be selected, when explorer window is opened..?

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  • RIA Services Localization, where to place Resource Files

    - by kmacmahon
    I have the following Solution: SomeProject.Ria (non Silverlight code) SomeProject.Ria.Silverlight (Silverlight light code, namespace is still SomeProject.Ria) SomeProject.Ria.MyServices (RIA Services Domain Service) SomeProject.Ria.MyServices.Proxies (RIA Services Silverlight Generated Code) SomeProject.Shell (Silverlight Applicaiton) SomeProject.Web (Web Application) I would like to use Resource Files for my Annotations on the meta data class in SomeProject.Ria.MyServices. The format for that appears to be: [Required(AllowEmptyStrings=false,ErrorMessageResourceName="ThisFieldIsRequired", ErrorMessageResourceType(MyResource))] Which project does MyResource belong in? (Assuming that someday I need to support other culture files). Also the use of the string in here really seems to breed room for error, is it possible to do something like this and still achieve localization, or does this just get compiled into the meta data? If not, how can I get round the resource name being a string? [Required(AllowEmptyStrings=false,ErrorMessage=MyResources.RequiredMessage)]

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  • Upload large files in .NET

    - by Austin
    I've done a good bit of research to find an upload component for .NET that I can use to upload large files, has a progress bar, and can resume the upload of large files. I've come across some components like AjaxUploader, SlickUpload, and PowUpload, to name a few. Each of these options cost money and only PowUpload does the resumable upload, but it does it with a java applet. I'm willing to pay for a component that does those things well, but if I could write it myself that would be best. I have two questions: Is it possible to resume a file upload on the client without using flash/java/Silverlight? Does anyone have some code or a link to an article that explains how to write a .NET HTTPHandler that will allow streaming upload and an ajax progress bar? Thank you, Austin [Edit] I realized I do need to be able to do resumable file uploads for my project, any suggestions for components that can do that?

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  • Intellisense in header files

    - by David
    I just right now "migrated" from C# to C++/CLR. First I was annoyed, that I had to write all class' declarations twice (into .h and .cpp). Then I figured out, that I could place the code also into the h-files - it compiles at least. Well, I deleted all cpp's of my classes and now I realized, VS won't give me any Intellisense when I work on my h-files. I guess I should not place my code in the hfiles (the code won't be reused in other projects for sure), but I find it terrible to adjust all method declarations at two places... Plus I have to switch back and forth to see what modifier my method etc. and it is not nicely all in one place like in C# (with it's pros and cons). I'm sorry this is a newbie question, but I just wanted to make sure that there isn't any possibility to enable intellisense for hfiles. Or at least to learn, that I am completely on the wrong path... Thanks, David

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  • files build execution order

    - by Mahesh
    Hi, I have a data structure which is as given below: class File { public string Value { get; set; } public File[] Dependencies { get; set; } public bool Change { get; private set; } public File(string value,File[] dependencies) { Value = value; Dependencies = dependencies; Change = false; } } Basically, this data structure follows a typical build execution of files. Each File has a value and a list of dependencies which is again of type File. Every file is exposed with a property called Change which tells whether the file is changed or not. I brainstormed to form a algorithm which goes through all these files and build in an order( i.e typical build process ) but haven't got a better algorithm. Can anyone throw some light on this? Thanks a lot. Mahesh

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