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  • How can I create and animate 2D skeletons for HTML5 Javascript games? [on hold]

    - by user414209
    I'm trying to make a 2D fighting game in HTML5(somewhat like street fighter). So basically there are two players, one AI and one Human. The players need to have animations for the body movements. Also, there needs to be some collision detection system. I'm using createjs for coding but to design models/objects/animations, I need some other software. So I'm looking for a software that can: easily make custom animation of 2d objects. The objects structure(skeleton etc.) will be same once defined but need to be defined once. Can export the animations and models in a js readable format(preferably json) Collision detection can be done easily after the exported format is loaded in a game engine. For point 1, I'm looking for some generic skeleton based animation. Sprite-sheet based animations will be difficult for collision detection.

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  • How do I go from a simple html5 tic tac toe game to an online 2 player game?

    - by phi1o
    I've been working on an online 2 player Tic Tac Toe solution for blackberries. both old and new. And so far I have html5 code that has a 3 x 3 layout that switches between x and o for the game mechanics. I believe I'm still missing a check for win function but my question is about the server side of this game. I'm not sure how to go about learning what exactly I want. how do you take what I have now, and make this into a functioning online game? I've been told WAMP is a good solution, as well as IIS. and its all really over my head, so i'm hoping to get a little more clarity as far as what I should focus on to bring this game to life.

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  • What are good JS libraries for game dev? (HTML5)

    - by acidzombie24
    If i decide to write a simple game both text and graphical (2d) what libs may i use? Assuming we are using a HTML5 compatible browser. The main things i can think of Rendering text on screen Animating sprites (using images/css) Input (capturing the arrow keys and getting relative mouse positions) Perhaps some preloading resource or dynamically loading resources and choosing order Sound (but i am unsure how important this will be to me at first). Perhaps with mixing and chaining sounds or looping forever until stop. Networking (low priority) to connect a user to another or to continuously GET data without multiple request (i know this exist but i dont know how easy it is to setup or use. But this isnt important to me. Its for the question).

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  • Html5 games, what is the standard dimension to use?

    - by aoi
    I am trying to make html5 games to be played on the browser(not offline apps), and I am trying to support the maximum number of platforms, hence I need to know what dimension should I use for the game canvas so that it works in the most number of places. Also is there anyway to "scale" a large game to fit in the tiny size of iphone(around 320x356px I think). By "scale" I don't mean to actually resize just the canvas, as because that can mess up the coordinate based calculations, and for a large number of objects, re-positioning based on canvas size can be a real hassle.

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  • What is the standard way of delivering HTML5 games to portals and such?

    - by Bane
    Let me explain what I mean by "standard way of delivering"... Think about Flash games sites. Flash games can be delivered as a single file, either hosted by the site, or, I guess, provided by someone else. HTML5 games, on the other hand, don't have something so standard. Usually, they have their own page, and portals just link to that page. I think that it greatly hinders the purpose of that portal, because, well, you want people to stay on your site and look for other games. Now, I think that a some kind of iframe way of delivering games would help solve this problem greatly. I saw some games doing that, and they were often included on tutorial sites to show a live example, which is obviously a great thing. So, is there a standard at all? Any suggestions? Can you create a game that just preloads itself in an iframe (I heard something about a "single document" or something)?

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  • How long till HTML5 canvas becomes a viable game development platform?

    - by Shouvik
    So I have been working on web application. So invariably what it boils down to is making simple games which were previously based on flash or openGL. Now I know apple was moving away from flash because its proprietary unlike their stance that its got "pathetic performance"! Not true, try playing a canvas game, I can assure you at any point of time (including when its idle) it will use up a fair bit of processing power just to redraw the UI. Now I do understand that this is my fault because when the game is not active I should not be redrawing the canvas, but honestly its a lot of work and I suppose there should be libraries which should be able to assist me with that! So, how much will it be before I see a decent canvas library which handles these "tiny" issues for me? I can't honestly expect Steve Jobs to be doing anything more for HTML5! I someone knows of a good library, I am all ears...! :) PS: I use mootools and am presently using Mootools Canvas Library.

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  • Are there any good javascript libraries for programming with html5 canvas element? [closed]

    - by marko
    I think there are some js-libraries with programming the html5 canvas element. Which one to choose? I've done some js-coding with canvas and are somewhat familiar with the api. But I think somekind of library which encapsulates the somewhat tedious canvas api would be a good thing, so it speeds up the development. Easeljs http://www.createjs.com/#!/EaselJS/download and Paper.js - http://paperjs.org/about/ Anybody who has any experience with any js-libraries for canvas? And any recommendations?

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  • "No video with supported format and mime type found" - Firefox - HTML5

    - by mangobug
    I am working with django 1.6, python 2.7, firefox 30 and Mac OS 10.10 Beta. When I render the following code <video width="570" height="340" controls="controls"> <source src="/some/path/" type="video/mp4" /> </video> I get an error stating "No video with supported format and mime type found". The same code runs perfectly on Safari and Chrome (yes I still haven't checked IE). I have tried different formats for the uploaded files and looked into ad-ons which might prevent this or different coding mechanisms, though nothing has been helpful. Please help!!!!

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  • synchronizing audio over a network

    - by sharkin
    I'm in startup of designing a client/server audio system which can stream audio arbitrarily over a network. One central server pumps out an audio stream and x number of clients receives the audio data and plays it. So far no magic needed and I have even got this scenario to work with VLC media player out of the box. However, the tricky part seems to be synchronizing the audio playback so that all clients are in audible synch (actual latency can be allowed as long as it is perceived to be in sync by a human listener). My question is if there's any known method or algorithm to use for these types of synchronization problems (video is probably solved the same way). My own initial thoughts centers around synchronizing clocks between physical machines and thereby creating a virtual "main timer" and somehow aligning audio data packets against it. Some products already solving the problem: http://www.sonos.com http://netchorus.com/ Any pointers are most welcome. Thanks. PS: This related question seem to have died long ago.

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  • Audio Detection in Matlab

    - by insane-36
    I am writing a matlab code that would be able to read the audio file and then compare it to the another audio and recognize if those audio are the voice of the same person. In both type of the audio, would have the same word utterance and the audio is about 1 minutes long. I have come to know that the approach of sliding windows using hamming window would work best on this approach but have a very little idea on this. The simple code to read an audio file and then display a portion of 10s is as below : [x,fs, nbits]= wavread('01-AudioTrack 01.wav'); subplot(211) plot(x) title('Entire Wave') smallRange = 1:100000; subplot(212) plot(smallRange,x(smallRange)) How do I make Hamming window each of 10ms in this case and what approaches should I take to deal with this problem ?

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  • Audio/video streaming on Windows platform

    - by bushtucker
    I'm building an interactive language learning application to be used in a classroom environment. The idea is that a teacher should be able to talk to the students (=audio stream to all students), let students talk to each other (= audio P2P) in groups of two or more, let students watch a video coming from a the DVD player or coming from a media server. It should be possible to save the audio/video streams. The teacher should also be able to monitor, take-over or block the desktop of the students. The platform is Windows and it's a desktop application, no web application. The audio delay should be as minimal as poosible. Optionally a student sitting at home should be supported, but it's not a high priority. I am now finished with the classroom control part of the application (login, monitor, block, ...) and want to start the audio and video part. I've been evaluating several options like DirectX, GStreamer and SIP but now I have to make a decision. DirectX seems an obvious choice for the Windows platform, but it only lets me capture and playback audio and video. The encoding/decoding/network part I should do myself. GStreamer contains all kinds of options to capture/encode/stream/save audio and video streams. I've experimented a bit with it (ossbuild) and it does seem to involve a lot of trial and error to make something work: - microphone capture (via directsoundsrc) produces cracking noises on some computers - rtpL16 payloader didn't work well - streaming raw audio over the network only working at a sampling rate of 8000, no higher - there are a lot of errors when receiving mpeg4 video (bad I-frame), on some computers worse than others It is my impression that gstreamer is primary targetted at linux platforms. Development and support for the Windows platform seems to be a little behind. Nevertheless it's a powerful framework that could save me months and years of work. SIP seems to be able to do everything I want, but it is targeted towards telephony and IM. I don't know how flexible SIP is. It seems to me that the SIP layer would just be overhead as I already have a central (teacher) application that can control and setup all the streams. The interesting parts of frameworks like opalvoip and freeswitch are the actual audio/video capture, the encoding and transmission. Does anyone know how these interesting parts relate a framework like gstreamer? Are they easy to integrate into a custom application? Are they flexible enough? Does anyone have experience with all or one of these technologies? Maybe there are even other options I can look at? Many thanks for your advice

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  • html5 vs flash - full comparison chart anywhere?

    - by iddqd
    So since Steve Jobs said Flash sucks and implied that HTML5 can do everything Flash can without the need for a Plugin, I keep hearing those exact words from a lot of People. I would really like to have a Chart somewhere (similar to http://en.wikipedia.org/wiki/Comparison_of_layout_engines_%28HTML5%29#Form_elements_and_attributes ) that I can just show to those people. Showing all the little things that Flash can do right now, that HTML5/Ajax/CSS is not yet even thinking about. But of course also the things that HTML5 does better. I would like to see details compared like audio playback, realtime audio processing, byte level access, bitmap data manipulation, webcam access, binary sockets, stuff in the works such as P2P technology (adobe stratus) and all the stuff I don't know about myself. Ideally with examples of what can be accomplished with, lets say Binary Sockets (such as a POP3 client) because otherwise it won't mean a lot to non-programmers since they will just say "well we can do without Binary Sockets". And ideally with some current benchmarks and some examples of websites that use this technology. I've searched the web and am surprised not to find anything. So is there such a comparison somewhere? Or does anybody want to create this and post it to Wikipedia? ;-)

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  • mailto: anchor links unloading html5 video in Chrome

    - by Robin Pyon
    I have a very simple page with a <video> tag and an email anchor link: http://jsfiddle.net/6GquX/3/ Clicking the email link in Chrome (OS X 10.8 + Win7, 23.0.1271.97) invokes the beforeunloadchange event and causes the video to unload, which isn't the desired outcome. Curiously enough, if I let the video buffer a bit and then click the email link, the video keeps playing and doesn't unload. To my knowledge this only occurs in Chrome and I'm truly at a loss. Visiting any HTML5 video player site (videojs, flowplayer etc), starting a HTML5 video and then immediately simulating an email click with document.location.href = "mailto:[email protected]" in the dev console yields the same error. However, I'm inclined to think it's the way in which the video has been encoded as I'm unable to recreate the above with a video downloaded from YouTube's HTML5 player: http://jsfiddle.net/6GquX/4/ (source) 1. Is it possible that YouTube are encoding their videos in a particular way to combat this? 2. Are there any strategies / hacks I can employ to get around this?

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  • Audio input via HTML5?

    - by tibbon
    We have a VoIP application imVOX, and we are looking at various ways of expanding our reach. Part of that is writing an HTML5 application, but it requires the use of audio input from the browser (and also push to talk buttons from the browser, even if another app is focused). On the audio side, with HTML5 is there any way of taking audio input from the browser to compress and send to our servers? I know with Flash such is possible, but we're trying to avoid flash for mobile compatibility and generally looking toward the future.

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  • Dell BH200 poor audio

    - by Akshay
    Hello, I got Dell BH200. I recently upgraded my xps m1530 to windows 7 but the audio quality with BH200 is terrible. I connected it to my phone and the audio quality is really good. Any solutions??

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  • Ubuntu 9.1 - Audio coming from both speakers and headphones

    - by David
    I have an HP Compaq nc8230 that has an annoying little problem with it's audio devices in Ubuntu 9.1. When I have the headphones plugged in, the audio continues to play simultaneously through the speakers no matter what. I'm not sure what kind of sound card this computer has, but in WIndows XP, Vista, 7 and OSx86 I didn't have this problem. I've tried using 3 different headphones and it didn't change anything. Please help.

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  • How to stream real-time audio between Macs

    - by Mr. Man
    What I am wanting to do is create a home radio station that I can have my friends listen to on our speakers throughout the house. I will use Djay to DJ the station and I was wondering how to stream the audio from Djay on my MacBook (Where I will be DJ'ing) to a Mac Mini (Where the audio will be sent to the speakers from). Thanks in advance!

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  • synchronous network audio

    - by intuited
    I'd like to have an audio transmission shared among computers on a LAN. Although there are various systems to do this -- shoutcast/icecast, pulseaudio, etc. -- I'm not aware of any that provide synchronization. I'd like to have different computers in the house playing the same audio, and have the same sample playing at the same time. Is there a system which can do this?

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  • Audio capture tool

    - by gernblandston
    I'm looking for a free audio tool for capturing the audio that's playing on my computer to a wav/mp3, etc. I've been messing around with http://lab.andre-michelle.com/tonematrix and would like to capture the results of my labor. Thanks!

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  • Search audio file for pattern?

    - by Mark
    I want to split a very large audio file at certain points. At certain points a radio announcer comes on and says something like "deux radio" and it always sounds exactly the same (it's a recorded clip). So how can I find that bit of repeated audio through out the entire mp3? It would be nice if I could split at that point, but even if it spits out the times, I can split it with another program.

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  • Software that annotates audio and video files

    - by tvanover
    I am looking for free or inexpensive software that I can watch video or listen to audio files and annotate what is happening as I watch. I am looking for something akin to audacity's label track but in a simpler application that also supports video. We don't need to edit the video or audio itself. It needs to be able to run on windows 7. Also if possible to have a setting where every 20 seconds the playback pauses to allow for annotation.

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