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  • What snapshot software do you recommend? [closed]

    - by Charbel
    Possible Duplicate: What screenshot tools are available? Hi, is there a snapshot software for Ubuntu? Something like SnagIt? The idea is many times I have to take the snapshot and edit the image to crop to my region of interest, SnagIt does that automatically and very nicely. Another feature is to take a snapshot of text (that can't be otherwise copied - like text in a photo) and then parse it into actual text document using an OCR technology. Thanks

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  • software to view random images

    - by Forward Mails
    Is there any software available where in if i give the url or website it should randomly or in whatever manner show only images from that website.For example if mention www.wallpaper.com in the application, it should randomly keep on showing images from that website, without having me to surf through the entire website.I know of website rippers but i dont wanna downlaod them, just view as slideshow.. Thanks

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  • Software center freezing on start up

    - by user170522
    I already did the apt-get purge, install and update thing but it still freezes when trying to start. This is what I get trying to start in terminal: cliff@cliff-Aspire-X1301:~$ software-center 2013-06-26 17:00:29,092 - softwarecenter.ui.gtk3.app - INFO - setting up proxy 'None' 2013-06-26 17:00:29,097 - softwarecenter.db.database - INFO - open() database: path=None use_axi=True use_agent=True 2013-06-26 17:00:29,501 - softwarecenter.backend.reviews - WARNING - Could not get usefulness from server, no username in config file 2013-06-26 17:00:29,653 - softwarecenter.ui.gtk3.app - INFO - show_available_packages: search_text is '', app is None. Killed

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  • Starting software projects

    - by shox
    Always , when i try to start new project , with what i think new ideas , first of all i search the web to try to find some thing same, most of the time ( if not all ) , i find that my ideas of new project have been implemented hundred of times , i think every one in software industry , feel this every day , the question is : when should i approve an idea and start building it , although its implemented hundred of times around the world . How i can make my way in trying of build something new

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  • apt-get -f install removed software center and several other files

    - by user287858
    I ran sudo apt-get -f install and several files and programs were removed including software center. Is there a way to re-download everything as if ubuntu was new again without a cd? This computer does not have a cd-rom drive. I'd be fine with losing all the data on this computer. Also, when I run sudo apt-get install (almost anything) I get errors about dependencies and files not being available. Thanks to anyone who can help.

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  • SQLAuthority News – SQL Server Technical Article – The Data Loading Performance Guide

    - by pinaldave
    The white paper describes load strategies for achieving high-speed data modifications of a Microsoft SQL Server database. “Bulk Load Methods” and “Other Minimally Logged and Metadata Operations” provide an overview of two key and interrelated concepts for high-speed data loading: bulk loading and metadata operations. After this background knowledge, white paper describe how these methods can be [...]

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  • Bad performance with ATI Radeon X1300?

    - by stighy
    Hi, i'm having problem with Ubuntu 10.04 and my Ati radeon X1300. In particular i can't enable effect (compiz) because they are SLOW, and, for example, the same game (hedgewars) on the same pc run very slowly on Linux, nor in Windows. With my old Ubuntu (9.04) i didn't have the same problem. Does anyone help me to "configure" the right driver for my video card ? I've tested with proprietary (fglrx) and open (xorg..-ati-radeon)... Either give me some problem :(! Thank you!

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  • Load and Web Performance Testing using Visual Studio Ultimate 2010-Part 2

    - by Tarun Arora
    Welcome back, in part 1 of Load and Web Performance Testing using Visual Studio 2010 I talked about why Performance Testing the application is important, the test tools available in Visual Studio Ultimate 2010 and various test rig topologies. In this blog post I’ll get into the details of web performance & load tests as well as why it’s important to follow a goal based pattern while performance testing your application. Tools => Options => Test Tools Have you visited the treasures of Visual Studio Menu bar tools => Options => Test Tools lately? The options to enable disable prompts on creating, editing, deleting or running manual/automated tests can be controller from here. The default test project language and default test types created on a new test project creation could be selected/unselected from here. Ever wondered how you can change the default limit of 25 test results, this can again be changed from here. If you record a lot of Web Tests and wish for the web test recorder to start with “that” URL populated, well this again can be specified from here. If you haven’t so far, I would urge you to spend 2 minutes in the test tools options.   Test Menu => Ready Steady Test Action! The Test tools are under the Test Menu in Visual Studio, apart from being able to create a new Test and Test List you can also load an existing vsmdi file. You can also manage your test controllers from here. A solution can have one or more test setting files, but there can only be one active test settings file at any time. Again, this selection can be done from here.  You can open the various test windows from under the windows option from the test menu. If you open the Test view window you will see that you have the option to group the tests by work items, project, test type, etc. You can set these properties by right clicking a test in the test list and choosing properties from the context menu.    So, what is a vsmdi file? vsmdi stands for Visual Studio Test Metadata File. Placed under the Solution Items this file keeps track of the list of unit tests in your solution. If you open the vsmdi file as an xml file you will see a series of Test Links nested with in the list Test List tags along with the Run Configuration tag. When in visual studio you run tests, the IDE looks at the vsmdi file to see what tests need to be run. You also have the option of using the vsmdi file in your team builds to specify which tests need to run as part of the build. Refer here for a walkthrough from a fellow blogger on how to use the vsmdi file in the team builds. Web Performance Test – The Truth! In Visual Studio 2010 “Web Tests” have been renamed to “Web Performance Tests”. Apart from renaming this test type there have been several improvements to this test type in visual studio 2010. I am very active on the MSDN Visual Studio And Load Testing forum and a frequent question from many users is “Do Web Tests support Pages that run JavaScript?” I will start with a little bit of background before answering this question. Web Performance Tests operate at the HTTP Layer, but why? To enable you to generate high loads with a relatively low amount of hardware, Web performance tests are driven at the protocol layer rather than instantiating a browser.The most common source of confusion is that users do not realize Web Performance Tests work at the HTTP layer. The tool adds to that misconception. After all, you record in IE, and when running a Web test you can select which browser to use, and then the result viewer shows the results in a browser window. So that means the tests run through the browser, right? NO! The Web test engine works at the HTTP layer, and does not instantiate a browser. What does that mean? In the diagram below, you can see there are no browsers running when the engine is sending and receiving requests. Does that mean I can’t test pages that use Java script? The best example for java script generating HTTP traffic is AJAX calls. The most common example of browser plugins are Silverlight or Flash. The Web test recorder will record HTTP traffic from AJAX calls and from most (but not all) browser plugins. This means you will still be able to web performance test pages that use java script or plugin and play back the results but the playback engine will not show the java script or plug in results in the ‘browser control’. If you want to test the page behaviour as a result of the java script or plug in consider using Coded UI Tests. This page looks like it failed, when in fact it succeeded! Looking closely at the response, and subsequent requests, it is clear the operation succeeded. As stated above, the reason why the browser control is pasting this message is because java script has been disabled in this control. So, to reiterate, the web performance test recorder: - Sends and receives data at the HTTP layer. - Does NOT run a browser. - Does NOT run java script. - Does NOT host ActiveX controls or plugins. There is a great series of blog posts from Ed Glas, i would highly recommend his blog to any one performing Load/Performance testing through Visual Studio. Demo – Web Performance Test [Demo] - Visual Studio Ultimate 2010: Test Settings and Configuration   [Demo]–Visual Studio Ultimate 2010: Web Performance Test   In this short video I try and answer the following questions, Why is performance Testing important? How does Visual Studio Help you performance Test your applications? How do i record a web performance test? How do make a web performance test data driven, transaction driven, loop driven, convert to code, add validations? Best practices for recording Web Performance Tests. I have a web performance test, what next? Creating the Web Performance Test was the first step towards load testing your application. Now that we have the base test we can test the page behaviour when N-users access the page. Have you ever had the head of business call you and mention that the marketing team has done a fantastic job and are expecting increased traffic on the web site, can the website survive the weekend with that additional load? This is the perfect opportunity to capacity test your application to see how your website holds up under various levels of load, you can work the results backwards to see how much hardware you may need to scale up your application to survive the weekend. Apart from that it is always a good idea to have some benchmarks around how the application performs under light loads for short duration, under heavy load for long duration and soak test the application run a constant load for a very week or two to record the effects of constant load for really long durations, this is a great way of identifying how your application handles the default IIS application pool reset which by default is configured to once every 25 hours. These bench marks will act as the perfect yard stick to measure performance gains when you start making improvements. BUT there are some best practices! => Goal Based Load Testing Approach Since the subject is vast and there are a lot of things to measure and analyse, … it is very easy to get distracted from the real goal!  You can optimize your application once you know where the pain points are. There is no point performing a load test of 5000 users if your intranet application will only have a 100 simultaneous users, it is important to keep focussed on the real goals of the project. So the idea is to have a user story around your load testing scenarios and test realistically. So it is recommended that you follow the below outline, It is an Iterative process, refine your objectives, identify the key scenarios, what is the expected workload, key metrics you want to report, record the web performance tests, simulate load and analyse results. Is your application already deployed in Production? This is great! You can analyse the IIS Logs to understand the user behaviour… But what are IIS LOGS? The IIS logs allow you to record events for each application and Web site on the Web server. You can create separate logs for each of your applications and Web sites. Logging information in IIS goes beyond the scope of the event logging or performance monitoring features provided by Windows. The IIS logs can include information, such as who has visited your site, what the visitor viewed, and when the information was last viewed. You can use the IIS logs to identify any attempts to gain unauthorized access to your Web server. How to configure IIS LOGS? For those Ninjas who already have IIS Logs configured (by the way its on by default) and need a way to analyse the IIS Logs, can use the Windows IIS Utility – Log Parser. Log Parser is a very powerful tool that provides a generic SQL-like language on top of many types of data like IIS Logs, Event Viewer entries, XML files, CSV files, File System and others; and it allows you to export the result of the queries to many output formats such as CSV, XML, SQL Server, Charts and others; and it works well with IIS 5, 6, 7 and 7.5. Frequently used Log Parser queries. Demo – Load Test [Demo]–Visual Studio Ultimate 2010: Load Testing   In this short video I try and answer the following questions, - Types of Performance Testing? - Perform Goal driven Load Testing, analyse Test Run Result and Generate a report? Recap A quick recap of what we have covered so far,     Thank you for taking the time out and reading this blog post, in part III of this blog series I’ll be getting into the details of Test Result Analysis, Test Result Drill through, Test Report Generation, Test Run Comparison, and the Asp.net Profiler. If you enjoyed the post, remember to subscribe to http://feeds.feedburner.com/TarunArora. Questions/Feedback/Suggestions, etc please leave a comment. See you on in Part III   Share this post : CodeProject

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  • Improving performance of a particle system (OpenGL ES)

    - by Jason
    I'm in the process of implementing a simple particle system for a 2D mobile game (using OpenGL ES 2.0). It's working, but it's pretty slow. I start getting frame rate battering after about 400 particles, which I think is pretty low. Here's a summary of my approach: I start with point sprites (GL_POINTS) rendered in a batch just using a native float buffer (I'm in Java-land on Android, so that translates as a java.nio.FloatBuffer). On GL context init, the following are set: GLES20.glViewport(0, 0, width, height); GLES20.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); GLES20.glEnable(GLES20.GL_CULL_FACE); GLES20.glDisable(GLES20.GL_DEPTH_TEST); Each draw frame sets the following: GLES20.glEnable(GLES20.GL_BLEND); GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_ALPHA); And I bind a single texture: GLES20.glActiveTexture(GLES20.GL_TEXTURE0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureHandle); GLES20.glUniform1i(mUniformTextureHandle, 0); Which is just a simple circle with some blur (and hence some transparency) http://cl.ly/image/0K2V2p2L1H2x Then there are a bunch of glVertexAttribPointer calls: mBuffer.position(position); mGlEs20.glVertexAttribPointer(mAttributeRGBHandle, valsPerRGB, GLES20.GL_FLOAT, false, stride, mBuffer); ...4 more of these Then I'm drawing: GLES20.glUniformMatrix4fv(mUniformProjectionMatrixHandle, 1, false, Camera.mProjectionMatrix, 0); GLES20.glDrawArrays(GLES20.GL_POINTS, 0, drawCalls); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0); My vertex shader does have some computation in it, but given that they're point sprites (with only 2 coordinate values) I'm not sure this is the problem: #ifdef GL_ES // Set the default precision to low. precision lowp float; #endif uniform mat4 u_ProjectionMatrix; attribute vec4 a_Position; attribute float a_PointSize; attribute vec3 a_RGB; attribute float a_Alpha; attribute float a_Burn; varying vec4 v_Color; void main() { vec3 v_FGC = a_RGB * a_Alpha; v_Color = vec4(v_FGC.x, v_FGC.y, v_FGC.z, a_Alpha * (1.0 - a_Burn)); gl_PointSize = a_PointSize; gl_Position = u_ProjectionMatrix * a_Position; } My fragment shader couldn't really be simpler: #ifdef GL_ES // Set the default precision to low. precision lowp float; #endif uniform sampler2D u_Texture; varying vec4 v_Color; void main() { gl_FragColor = texture2D(u_Texture, gl_PointCoord) * v_Color; } That's about it. I had read that transparent pixels in point sprites can cause issues, but surely not at only 400 points? I'm running on a fairly new device (12 month old Galaxy Nexus). My question is less about my approach (although I'm open to suggestion) but more about whether there are any specific OpenGL "no no's" that have leaked into my code. I'm sure there's GL master out there facepalming right now... I'd love to hear any critique.

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  • Improving the performance of a db import process

    - by mmr
    I have a program in Microsoft Access that processes text and also inserts data in MySQL database. This operation takes 30 mins or less to finished. I translated it into VB.NET and it takes 2 hours to finish. The program goes like this: A text file contains individual swipe from a corresponding person, it contains their id, time and date of swipe in the machine, and an indicator if it is a time-in or a time-out. I process this text, segregate the information and insert the time-in and time-out per row. I also check if there are double occurrences in the database. After checking, I simply merge the time-in and time-out of the corresponding person into one row only. This process takes 2 hours to finished in VB.NET considering I have a table to compare which contains 600,000+ rows. Now, I read in the internet that python is best in text processing, i already have a test but i doubt in database operation. What do you think is the best programming language for this kind of problem? How can I speed up the process? My first idea was using python instead of VB.NET, but since people here telling me here on SO that this most probably won't help I am searching for different solutions.

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  • Enhancing performance in Entity Framework applications by precompiling LINQ to Entities queries

    - by nikolaosk
    This is going to be the tenth post of a series of posts regarding ASP.Net and the Entity Framework and how we can use Entity Framework to access our datastore. You can find the first one here , the second one here , the third one here , the fourth one here , the fifth one here ,the sixth one here ,the seventh one here ,the eighth one here and the ninth one here . I have a post regarding ASP.Net and EntityDataSource . You can read it here .I have 3 more posts on Profiling Entity Framework applications...(read more)

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  • Linked servers and performance impact: Direction matters!

    - by Linchi Shea
    When you have some data on a SQL Server instance (say SQL01) and you want to move the data to another SQL Server instance (say SQL02) through openquery(), you can either push the data from SQL01, or pull the data from SQL02. To push the data, you can run a SQL script like the following on SQL01, which is the source server: -- The push script -- Run this on SQL01 use testDB go insert openquery(SQL02, 'select * from testDB.dbo.target_table') select * from source_table; To pull the data, you can run...(read more)

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  • Improving SpriteBatch performance for tiles

    - by Richard Rast
    I realize this is a variation on what has got to be a common question, but after reading several (good answers) I'm no closer to a solution here. So here's my situation: I'm making a 2D game which has (among some other things) a tiled world, and so, drawing this world implies drawing a jillion tiles each frame (depending on resolution: it's roughly a 64x32 tile with some transparency). Now I want the user to be able to maximize the game (or fullscreen mode, actually, as its a bit more efficient) and instead of scaling textures (bleagh) this will just allow lots and lots of tiles to be shown at once. Which is great! But it turns out this makes upward of 2000 tiles on the screen each time, and this is framerate-limiting (I've commented out enough other parts of the game to make sure this is the bottleneck). It gets worse if I use multiple source rectangles on the same texture (I use a tilesheet; I believe changing textures entirely makes things worse), or if you tint the tiles, or whatever. So, the general question is this: What are some general methods for improving the drawing of thousands of repetitive sprites? Answers pertaining to XNA's SpriteBatch would be helpful but I'm equally happy with general theory. Also, any tricks pertaining to this situation in particular (drawing a tiled world efficiently) are also welcome. I really do want to draw all of them, though, and I need the SpriteMode.BackToFront to be active, because

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  • Should I reorder partitions regarding performance

    - by Marcel
    I have in principal 3 big partitions on my Netbook. One Windows, one for shared files, one for Ubuntu. I recently find out (using hdparm) the the hardisk seems to have much better perfomance on the first 2/3 (~ 60MB/s) than on the last 1/3 (~ 40MB/s). I am thinking to delete the second partition and create new partitions for "swap" and / directly after Windows. Does this effort make sense? I also wanna upgrade to 10.4/10.10 but keep the option to go back to the old system, so maybe I install ubuntu completely in a/this new partition?

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  • high performance with xen, vmware or virtualbox

    - by Marchosius
    I was wondering which is the best method to go about if I want to play win based games. I do not want to go with the dual boot method as this will cost me time to restart, login and run a os to do my work or pass the time, and some of my apps rely on win and my graphics to run. for example Daz3d, Photoshop, Flash etc. Now I read about HVM(hardware virtual machines) and then I know about the 3D virtualisation of VMware and VirtualBox. How ever the 2 later virtualise the 3D not using the full power of the GPU. So this option wont perform perfect for latest games like D3. I was wondering if anyone have experience in HVM(like xen if i am not mistaken) and tried something similar to access the full power of the GPU and successfully run newer games and other products relying on the GPU? Will be the first time setting up a HVM, no experience in this so don't know what to expect. This will help a lot as I do not want to revert back to win or as mentioned do dual boot.

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  • Slow Firefox Javascript Canvas Performance?

    - by jujumbura
    As a followup from a previous post, I have been trying to track down some slowdown I am having when drawing a scene using Javascript and the canvas element. I decided to narrow down my focus to a REALLY barebones animation that only clears the canvas and draws a single image, once per-frame. This of course runs silky smooth in Chrome, but it still stutters in Firefox. I added a simple FPS calculator, and indeed it appears that my page is typically getting an FPS in the 50's when running Firefox. This doesn't seem right to me, I must be doing something wrong here. Can anybody see anything I might be doing that is causing this drop in FPS? <!DOCTYPE HTML> <html> <head> </head> <body bgcolor=silver> <canvas id="myCanvas" width="600" height="400"></canvas> <img id="myHexagon" src="Images/Hexagon.png" style="display: none;"> <script> window.requestAnimFrame = (function(callback) { return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function(callback) { window.setTimeout(callback, 1000 / 60); }; })(); var animX = 0; var frameCounter = 0; var fps = 0; var time = new Date(); function animate() { var canvas = document.getElementById("myCanvas"); var context = canvas.getContext("2d"); context.clearRect(0, 0, canvas.width, canvas.height); animX += 1; if (animX == canvas.width) { animX = 0; } var image = document.getElementById("myHexagon"); context.drawImage(image, animX, 128); context.lineWidth=1; context.fillStyle="#000000"; context.lineStyle="#ffffff"; context.font="18px sans-serif"; context.fillText("fps: " + fps, 20, 20); ++frameCounter; var currentTime = new Date(); var elapsedTimeMS = currentTime - time; if (elapsedTimeMS >= 1000) { fps = frameCounter; frameCounter = 0; time = currentTime; } // request new frame requestAnimFrame(function() { animate(); }); } window.onload = function() { animate(); }; </script> </body> </html>

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  • Fresh install 12.04 Performance & Stability: SONY VPCCW2S1E

    - by George Katsanos
    just yesterday I installed 12.04. Is it normal that installing a package (Chrome for example) takes 5 to 10 minutes (compared to Windows 7 for example which takes 2 or 3)? (with end result: installation failed) Otherwise is it normal that while the system is doing some installation,extracting packs and so on, other applications often become unresponsive? Sidenote: I don't care about fancy desktop effects, I installed ubuntu to go on and experiment with web servers, memcache, Varnish and git/svn. So basically I plan to do lots of console-only operations. My surprise was also the difference of stability compared to an old FreeBSD installation I had on a dinosaur P3 550Mhz :) (I am on a SONY VPCCW2S1E) (I guess it might have to do something with my problems?)

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  • IOS OpenGl transparency performance issue

    - by user346443
    I have built a game in Unity that uses OpenGL ES 1.1 for IOS. I have a nice constant frame rate of 30 until i place a semi transparent texture over the top on my entire scene. I expect the drop in frames is due to the blending overhead with sorting the frame buffer. On 4s and 3gs the frames stay at 30 but on the iPhone 4 the frame rate drops to 15-20. Probably due to the extra pixels in the retina compared to the 3gs and smaller cpu/gpu compared to the 4s. I would like to know if there is anything i can do to try and increase the frame rate when a transparent texture is rendered on top of the entire scene. Please not the the transparent texture overlay is a core part of the game and i can't disable anything else in the scene to speed things up. If its guaranteed to make a difference I guess I can switch to OpenGl ES 2.0 and write the shaders but i would prefer not to as i need to target older devices. I should add that the depth buffer is disabled and I'm blending using SrcAlpha One. Any advice would be highly appreciated. Cheers

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  • Website performance tips?

    - by Michael Schinis
    Im kind of having some troubles with the loading of my website: Here's a link to the website: link It sometimes loads fast, then when you refresh it.. most of the times, it will just keep trying to load images, and keep doing that for a minute or so, and none of the javascript will execute. I have followed most of the tips given by yahoo, except caching, which I couldn't get working properly. Does anyone know how to do proper caching of image and javascript files using htaccess? most of the code I found online won't work. Any advice whatsoever is extremely helpful. Thanks

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  • Software center is broken

    - by Colin
    When I started installing the Humble Indie Bundle 5 games the software center stopped working and now I get this error. Packages cannot be installed or removed, click here to repair. Which fails and gives these results. installArchives() failed: (Reading database ... (Reading database ... 5% (Reading database ... 10% (Reading database ... 15% (Reading database ... 20% (Reading database ... 25% (Reading database ... 30% (Reading database ... 35% (Reading database ... 40% (Reading database ... 45% (Reading database ... 50% (Reading database ... 55% (Reading database ... 60% (Reading database ... 65% (Reading database ... 70% (Reading database ... 75% (Reading database ... 80% (Reading database ... 85% (Reading database ... 90% (Reading database ... 95% (Reading database ... 100% (Reading database ... 255502 files and directories currently installed.) Unpacking libqtcore4:i386 (from .../libqtcore4_4%3a4.8.1-0ubuntu4.1_i386.deb) ... dpkg: error processing /var/cache/apt/archives/libqtcore4_4%3a4.8.1-0ubuntu4.1_i386.deb (--unpack): conffile './etc/xdg/Trolltech.conf' is not in sync with other instances of the same package No apport report written because MaxReports is reached already Errors were encountered while processing: /var/cache/apt/archives/libqtcore4_4%3a4.8.1-0ubuntu4.1_i386.deb Error in function: dpkg: dependency problems prevent configuration of libqtgui4:i386: libqtgui4:i386 depends on libqtcore4 (= 4:4.8.1-0ubuntu4.1); however: Package libqtcore4:i386 is not installed. dpkg: error processing libqtgui4:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-sql:i386: libqt4-sql:i386 depends on libqtcore4 (= 4:4.8.1-0ubuntu4.1); however: Package libqtcore4:i386 is not installed. dpkg: error processing libqt4-sql:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of ia32-libs-multiarch:i386: ia32-libs-multiarch:i386 depends on libqt4-sql; however: Package libqt4-sql:i386 is not configured yet. ia32-libs-multiarch:i386 depends on libqtcore4; however: Package libqtcore4:i386 is not installed. ia32-libs-multiarch:i386 depends on libqtgui4; however: Package libqtgui4:i386 is not configured yet. dpkg: error processing ia32-libs-multiarch:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-declarative:i386: libqt4-declarative:i386 depends on libqt4-sql (= 4:4.8.1-0ubuntu4.1); however: Package libqt4-sql:i386 is not configured yet. libqt4-declarative:i386 depends on libqtcore4 (= 4:4.8.1-0ubuntu4.1); however: Package libqtcore4:i386 is not installed. libqt4-declarative:i386 depends on libqtgui4 (= 4:4.8.1-0ubuntu4.1); however: Package libqtgui4:i386 is not configured yet. dpkg: error processing libqt4-declarative:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-svg:i386: libqt4-svg:i386 depends on libqtcore4 (= 4:4.8.1-0ubuntu4.1); however: Package libqtcore4:i386 is not installed. libqt4-svg:i386 depends on libqtgui4 (= 4:4.8.1-0ubuntu4.1); however: Package libqtgui4:i386 is not configured yet. dpkg: error processing libqt4-svg:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-network:i386: libqt4-network:i386 depends on libqtcore4 (= 4:4.8.1-0ubuntu4.1); however: Package libqtcore4:i386 is not installed. dpkg: error processing libqt4-network:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-sql-mysql:i386: libqt4-sql-mysql:i386 depends on libqt4-sql (= 4:4.8.1-0ubuntu4.1); however: Package libqt4-sql:i386 is not configured yet. libqt4-sql-mysql:i386 depends on libqtcore4 (= 4:4.8.1-0ubuntu4.1); however: Package libqtcore4:i386 is not installed. dpkg: error processing libqt4-sql-mysql:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-script:i386: libqt4-script:i386 depends on libqtcore4 (= 4:4.8.1-0ubuntu4.1); however: Package libqtcore4:i386 is not installed. dpkg: error processing libqt4-script:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-dbus:i386: libqt4-dbus:i386 depends on libqtcore4 (= 4:4.8.1-0ubuntu4.1); however: Package libqtcore4:i386 is not installed. dpkg: error processing libqt4-dbus:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-opengl:i386: libqt4-opengl:i386 depends on libqtcore4 (= 4:4.8.1-0ubuntu4.1); however: Package libqtcore4:i386 is not installed. libqt4-opengl:i386 depends on libqtgui4 (= 4:4.8.1-0ubuntu4.1); however: Package libqtgui4:i386 is not configured yet. dpkg: error processing libqt4-opengl:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqtwebkit4:i386: libqtwebkit4:i386 depends on libqt4-network (>= 4:4.8.0~); however: Package libqt4-network:i386 is not configured yet. libqtwebkit4:i386 depends on libqtcore4 (>= 4:4.8.0~); however: Package libqtcore4:i386 is not installed. libqtwebkit4:i386 depends on libqtgui4 (>= 4:4.8.0); however: Package libqtgui4:i386 is not configured yet. dpkg: error processing libqtwebkit4:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-designer:i386: libqt4-designer:i386 depends on libqt4-script (= 4:4.8.1-0ubuntu4.1); however: Package libqt4-script:i386 is not configured yet. libqt4-designer:i386 depends on libqtcore4 (= 4:4.8.1-0ubuntu4.1); however: Package libqtcore4:i386 is not installed. libqt4-designer:i386 depends on libqtgui4 (= 4:4.8.1-0ubuntu4.1); however: Package libqtgui4:i386 is not configured yet. dpkg: error processing libqt4-designer:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of lonesurvivor-bin:i386: lonesurvivor-bin:i386 depends on ia32-libs-multiarch; however: Package ia32-libs-multiarch:i386 is not configured yet. dpkg: error processing lonesurvivor-bin:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of lonesurvivor: lonesurvivor depends on lonesurvivor-bin (= 1.11d-0ubuntu5); however: Package lonesurvivor-bin is not installed. Package lonesurvivor-bin:i386 is not configured yet. dpkg: error processing lonesurvivor (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-scripttools:i386: libqt4-scripttools:i386 depends on libqt4-script (= 4:4.8.1-0ubuntu4.1); however: Package libqt4-script:i386 is not configured yet. libqt4-scripttools:i386 depends on libqtcore4 (= 4:4.8.1-0ubuntu4.1); however: Package libqtcore4:i386 is not installed. libqt4-scripttools:i386 depends on libqtgui4 (= 4:4.8.1-0ubuntu4.1); however: Package libqtgui4:i386 is not configured yet. dpkg: error processing libqt4-scripttools:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-qt3support:i386: libqt4-qt3support:i386 depends on libqt4-designer (= 4:4.8.1-0ubuntu4.1); however: Package libqt4-designer:i386 is not configured yet. libqt4-qt3support:i386 depends on libqt4-network (= 4:4.8.1-0ubuntu4.1); however: Package libqt4-network:i386 is not configured yet. libqt4-qt3support:i386 depends on libqt4-sql (= 4:4.8.1-0ubuntu4.1); however: Package libqt4-sql:i386 is not configured yet. libqt4-qt3support:i386 depends on libqtcore4 (= 4:4.8.1-0ubuntu4.1); however: Package libqtcore4:i386 is not installed. libqt4-qt3support:i386 depends on libqtgui4 (= 4:4.8.1-0ubuntu4.1); however: Package libqtgui4:i386 is not configured yet. dpkg: error processing libqt4-qt3support:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-xml:i386: libqt4-xml:i386 depends on libqtcore4 (= 4:4.8.1-0ubuntu4.1); however: Package libqtcore4:i386 is not installed. dpkg: error processing libqt4-xml:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-test:i386: libqt4-test:i386 depends on libqtcore4 (= 4:4.8.1-0ubuntu4.1); however: Package libqtcore4:i386 is not installed. dpkg: error processing libqt4-test:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-xmlpatterns:i386: libqt4-xmlpatterns:i386 depends on libqt4-network (= 4:4.8.1-0ubuntu4.1); however: Package libqt4-network:i386 is not configured yet. libqt4-xmlpatterns:i386 depends on libqtcore4 (= 4:4.8.1-0ubuntu4.1); however: Package libqtcore4:i386 is not installed. dpkg: error processing libqt4-xmlpatterns:i386 (--configure): dependency problems - leaving unconfigured I couldn't get the apt-get update or upgrade to work either so I shut off the repositories and updated / upgraded one at a time without any problems. But that didn't fix the Software Center. Help would be greatly appreciated. ADDED UPDATE I've tried to install aptitude using dpkg but can't. I have also tried sudo apt-get dist-upgrade sudo apt-get autoremove sudo dpkg --configure -a --force-all and the -f options. Though I believe this is where my problem is originating: Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... Done The following extra packages will be installed: libqtcore4:i386 The following NEW packages will be installed: libqtcore4:i386 0 upgraded, 1 newly installed, 0 to remove and 0 not upgraded. Need to get 0 B/2,061 kB of archives. After this operation, 9,041 kB of additional disk space will be used. Do you want to continue [Y/n]? y (Reading database ... 255526 files and directories currently installed.) Unpacking libqtcore4:i386 (from .../libqtcore4_4%3a4.8.1-0ubuntu4.1_i386.deb) ... dpkg: error processing /var/cache/apt/archives/libqtcore4_4%3a4.8.1-0ubuntu4.1_i386.deb (--unpack): conffile './etc/xdg/Trolltech.conf' is not in sync with other instances of the same package Errors were encountered while processing: /var/cache/apt/archives/libqtcore4_4%3a4.8.1-0ubuntu4.1_i386.deb E: Sub-process /usr/bin/dpkg returned an error code (1) I hope this helps narrow it down some. SECOND UPDATE sudo apt-get --reinstall install software-center -f The following packages have unmet dependencies: ia32-libs-multiarch:i386 : Depends: libqtcore4:i386 but it is not going to be installed libqt4-dbus:i386 : Depends: libqtcore4:i386 (= 4:4.8.1-0ubuntu4.1) but it is not going to be installed libqt4-declarative:i386 : Depends: libqtcore4:i386 (= 4:4.8.1-0ubuntu4.1) but it is not going to be installed libqt4-designer:i386 : Depends: libqtcore4:i386 (= 4:4.8.1-0ubuntu4.1) but it is not going to be installed libqt4-network:i386 : Depends: libqtcore4:i386 (= 4:4.8.1-0ubuntu4.1) but it is not going to be installed libqt4-opengl:i386 : Depends: libqtcore4:i386 (= 4:4.8.1-0ubuntu4.1) but it is not going to be installed libqt4-qt3support:i386 : Depends: libqtcore4:i386 (= 4:4.8.1-0ubuntu4.1) but it is not going to be installed libqt4-script:i386 : Depends: libqtcore4:i386 (= 4:4.8.1-0ubuntu4.1) but it is not going to be installed libqt4-scripttools:i386 : Depends: libqtcore4:i386 (= 4:4.8.1-0ubuntu4.1) but it is not going to be installed libqt4-sql:i386 : Depends: libqtcore4:i386 (= 4:4.8.1-0ubuntu4.1) but it is not going to be installed libqt4-sql-mysql:i386 : Depends: libqtcore4:i386 (= 4:4.8.1-0ubuntu4.1) but it is not going to be installed libqt4-svg:i386 : Depends: libqtcore4:i386 (= 4:4.8.1-0ubuntu4.1) but it is not going to be installed libqt4-test:i386 : Depends: libqtcore4:i386 (= 4:4.8.1-0ubuntu4.1) but it is not going to be installed libqt4-xml:i386 : Depends: libqtcore4:i386 (= 4:4.8.1-0ubuntu4.1) but it is not going to be installed libqt4-xmlpatterns:i386 : Depends: libqtcore4:i386 (= 4:4.8.1-0ubuntu4.1) but it is not going to be installed libqtgui4:i386 : Depends: libqtcore4:i386 (= 4:4.8.1-0ubuntu4.1) but it is not going to be installed libqtwebkit4:i386 : Depends: libqtcore4:i386 (>= 4:4.8.0~) but it is not going to be installed E: Unmet dependencies. Try 'apt-get -f install' with no packages (or specify a solution). sudo apt-get -f install doesn't work either. Complete output of terminal for step 5 can be found here, http://paste.ubuntu.com/1066192/

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  • Google bots are severely affecting site performance

    - by Lynn
    I have an aggregate site on a linux server that pulls in feeds from a universe of about 2,000 blogs. It's in Wordpress 3.4.2 and I have a cron job that is staggered to run five times an hour on another server to pull in the stories and then publish them to the front page of this site. This is so I didn't put too much pressure all on one server. However, the Google bots, which visit a few times every hour bring the server to its knees in the morning and evenings when there is an increase in traffic on the site. The bots have something like 30,000 links to follow at this point. How do I throttle the bots to simply grab the new stories off the front page and stop there? EDIT- Details of my server configuration: The way we have this set up is the server that handles all the publishing is an unmanaged instance via AWS. It mounts the NFS server and connects to the RDS to update content, etc. You get to this publishing instance via a plugin that detects the wp-admin link and then redirects you into there. The front end app server also mounts the NFS and requests data from the RDS. It is the only one that has the WP Super Cache on it.... The OS is Ubuntu on the App server and the NFS runs CentOs. The front end is Nginx and the publishing server is Apache.

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  • Performance cost of running Ubuntu from external hard drive

    - by dandan78
    A friend just complained to me about Ubuntu being slow. Although I've noticed a certain lack of snappiness with Linux vs Windows in the past, I really can't say I've had much to grumble about with the recent distributions of Ubuntu. That said, his objections seem much worse than the ones I used to have and I know that his current setup is significantly more powerful than my laptop. And then it turned out he is running Ubuntu off an external HDD hooked up via USB2.0. The HD enclosure is USB3.0 but apparently he can't manage to get it to boot on USB3.0 so he switched to one of the USB2.0 ports or whatever and that works, albeit not very well. Now I would expect USB to add some overhead to communication between the computer and the HDD; SATA is after all designed to get the maximum out of a hard drive, whereas USB is, well, universal. What are your expreriences with booting off external HDDs? Edit: Does anybody know just how much of a slowdown can be expected?

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  • DDD Model Design and Repository Persistence Performance Considerations

    - by agarhy
    So I have been reading about DDD for some time and trying to figure out the best approach on several issues. I tend to agree that I should design my model in a persistent agnostic manner. And that repositories should load and persist my models in valid states. But are these approaches realistic practically? I mean its normal for a model to hold a reference to a collection of another type. Persisting that model should mean persist the entire collection. Fine. But do I really need to load the entire collection every time I load the model? Probably not. So I can have specialized repositories. Some that load maybe a subset of the object graph via DTOs and others that load the entire object graph. But when do I use which? If I have DTOs, what's stopping client code from directly calling them and completely bypassing the model? I can have mappers and factories to create my models from DTOs maybe? But depending on the design of my models that might not always work. Or it might not allow my models to be created in a valid state. What's the correct approach here?

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  • Optimizing hash lookup & memory performance in Go

    - by Moishe
    As an exercise, I'm implementing HashLife in Go. In brief, HashLife works by memoizing nodes in a quadtree so that once a given node's value in the future has been calculated, it can just be looked up instead of being re-calculated. So eg. if you have a node at the 8x8 level, you remember it by its four children (each at the 2x2 level). So next time you see an 8x8 node, when you calculate the next generation, you first check if you've already seen a node with those same four children. This is extended up through all levels of the quadtree, which gives you some pretty amazing optimizations if eg. you're 10 levels above the leaves. Unsurprisingly, it looks like the perfmance crux of this is the lookup of nodes by child-node values. Currently I have a hashmap of {&upper_left_node,&upper_right_node,&lower_left_node,&lower_right_node} -> node So my lookup function is this: func FindNode(ul, ur, ll, lr *Node) *Node { var node *Node var ok bool nc := NodeChildren{ul, ur, ll, lr} node, ok = NodeMap[nc] if ok { return node } node = &Node{ul, ur, ll, lr, 0, ul.Level + 1, nil} NodeMap[nc] = node return node } What I'm trying to figure out is if the "nc := NodeChildren..." line causes a memory allocation each time the function is called. If it does, can I/should I move the declaration to the global scope and just modify the values each time this function is called? Or is there a more efficient way to do this? Any advice/feedback would be welcome. (even coding style nits; this is literally the first thing I've written in Go so I'd love any feedback)

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