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  • How to tell if SPARC T4 crypto is being used?

    - by danx
    A question that often comes up when running applications on SPARC T4 systems is "How can I tell if hardware crypto accleration is being used?" To review, the SPARC T4 processor includes a crypto unit that supports several crypto instructions. For hardware crypto these include 11 AES instructions, 4 xmul* instructions (for AES GCM carryless multiply), mont for Montgomery multiply (optimizes RSA and DSA), and 5 des_* instructions (for DES3). For hardware hash algorithm optimization, the T4 has the md5, sha1, sha256, and sha512 instructions (the last two are used for SHA-224 an SHA-384). First off, it's easy to tell if the processor T4 crypto instructions—use the isainfo -v command and look for "sparcv9" and "aes" (and other hash and crypto algorithms) in the output: $ isainfo -v 64-bit sparcv9 applications crc32c cbcond pause mont mpmul sha512 sha256 sha1 md5 camellia kasumi des aes ima hpc vis3 fmaf asi_blk_init vis2 vis popc These instructions are not-privileged, so are available for direct use in user-level applications and libraries (such as OpenSSL). Here is the "openssl speed -evp" command shown with the built-in t4 engine and with the pkcs11 engine. Both run the T4 AES instructions, but the t4 engine is faster than the pkcs11 engine because it has less overhead (especially for smaller packet sizes): t-4 $ /usr/bin/openssl version OpenSSL 1.0.0j 10 May 2012 t-4 $ /usr/bin/openssl engine (t4) SPARC T4 engine support (dynamic) Dynamic engine loading support (pkcs11) PKCS #11 engine support t-4 $ /usr/bin/openssl speed -evp aes-128-cbc # t4 engine used by default . . . The 'numbers' are in 1000s of bytes per second processed. type 16 bytes 64 bytes 256 bytes 1024 bytes 8192 bytes aes-128-cbc 487777.10k 816822.21k 986012.59k 1017029.97k 1053543.08k t-4 $ /usr/bin/openssl speed -engine pkcs11 -evp aes-128-cbc engine "pkcs11" set. . . . The 'numbers' are in 1000s of bytes per second processed. type 16 bytes 64 bytes 256 bytes 1024 bytes 8192 bytes aes-128-cbc 31703.58k 116636.39k 350672.81k 696170.50k 993599.49k Note: The "-evp" flag indicates use the OpenSSL "EnVeloPe" API, which gives more accurate results. That's because it tells OpenSSL to use the same API that external programs use when calling OpenSSL libcrypto functions, evp(3openssl). DTrace Shows if T4 Crypto Functions Are Used OK, good enough, the isainfo(1) command shows the instructions are present, but how does one know if they are being used? Chi-Chang Lin, who works on Oracle Solaris performance, wrote a Dtrace script to show if T4 instructions are being executed. To show the T4 instructions are being used, run the following Dtrace script. Look for functions named "t4" and "yf" in the output. The OpenSSL T4 engine uses functions named "t4" and the PKCS#11 engine uses functions named "yf". To demonstrate, I'll first run "openssl speed" with the built-in t4 engine then with the pkcs11 engine. The performance numbers are not valid due to dtrace probes slowing things down. t-4 # dtrace -Z -n ' pid$target::*yf*:entry,pid$target::*t4_*:entry{ @[probemod, probefunc] = count();}' \ -c "/usr/bin/openssl speed -evp aes-128-cbc" dtrace: description 'pid$target::*yf*:entry' matched 101 probes . . . dtrace: pid 2029 has exited libcrypto.so.1.0.0 ENGINE_load_t4 1 libcrypto.so.1.0.0 t4_DH 1 libcrypto.so.1.0.0 t4_DSA 1 libcrypto.so.1.0.0 t4_RSA 1 libcrypto.so.1.0.0 t4_destroy 1 libcrypto.so.1.0.0 t4_free_aes_ctr_NIDs 1 libcrypto.so.1.0.0 t4_init 1 libcrypto.so.1.0.0 t4_add_NID 3 libcrypto.so.1.0.0 t4_aes_expand128 5 libcrypto.so.1.0.0 t4_cipher_init_aes 5 libcrypto.so.1.0.0 t4_get_all_ciphers 6 libcrypto.so.1.0.0 t4_get_all_digests 59 libcrypto.so.1.0.0 t4_digest_final_sha1 65 libcrypto.so.1.0.0 t4_digest_init_sha1 65 libcrypto.so.1.0.0 t4_sha1_multiblock 126 libcrypto.so.1.0.0 t4_digest_update_sha1 261 libcrypto.so.1.0.0 t4_aes128_cbc_encrypt 1432979 libcrypto.so.1.0.0 t4_aes128_load_keys_for_encrypt 1432979 libcrypto.so.1.0.0 t4_cipher_do_aes_128_cbc 1432979 t-4 # dtrace -Z -n 'pid$target::*yf*:entry{ @[probemod, probefunc] = count();}   pid$target::*yf*:entry,pid$target::*t4_*:entry{ @[probemod, probefunc] = count();}' \ -c "/usr/bin/openssl speed -engine pkcs11 -evp aes-128-cbc" dtrace: description 'pid$target::*yf*:entry' matched 101 probes engine "pkcs11" set. . . . dtrace: pid 2033 has exited libcrypto.so.1.0.0 ENGINE_load_t4 1 libcrypto.so.1.0.0 t4_DH 1 libcrypto.so.1.0.0 t4_DSA 1 libcrypto.so.1.0.0 t4_RSA 1 libcrypto.so.1.0.0 t4_destroy 1 libcrypto.so.1.0.0 t4_free_aes_ctr_NIDs 1 libcrypto.so.1.0.0 t4_get_all_ciphers 1 libcrypto.so.1.0.0 t4_get_all_digests 1 libsoftcrypto.so.1 rijndael_key_setup_enc_yf 1 libsoftcrypto.so.1 yf_aes_expand128 1 libcrypto.so.1.0.0 t4_add_NID 3 libsoftcrypto.so.1 yf_aes128_cbc_encrypt 1542330 libsoftcrypto.so.1 yf_aes128_load_keys_for_encrypt 1542330 So, as shown above the OpenSSL built-in t4 engine executes t4_* functions (which are hand-coded assembly executing the T4 AES instructions) and the OpenSSL pkcs11 engine executes *yf* functions. Programmatic Use of OpenSSL T4 engine The OpenSSL t4 engine is used automatically with the /usr/bin/openssl command line. Chi-Chang Lin also points out that if you're calling the OpenSSL API (libcrypto.so) from a program, you must call ENGINE_load_built_engines(), otherwise the built-in t4 engine will not be loaded. You do not call ENGINE_set_default(). That's because "openssl speed -evp" test calls ENGINE_load_built_engines() even though the "-engine" option wasn't specified. OpenSSL T4 engine Availability The OpenSSL t4 engine is available with Solaris 11 and 11.1. For Solaris 10 08/11 (U10), you need to use the OpenSSL pkcs311 engine. The OpenSSL t4 engine is distributed only with the version of OpenSSL distributed with Solaris (and not third-party or self-compiled versions of OpenSSL). The OpenSSL engine implements the AES cipher for Solaris 11, released 11/2011. For Solaris 11.1, released 11/2012, the OpenSSL engine adds optimization for the MD5, SHA-1, and SHA-2 hash algorithms, and DES-3. Although the T4 processor has Camillia and Kasumi block cipher instructions, these are not implemented in the OpenSSL T4 engine. The following charts may help view availability of optimizations. The first chart shows what's available with Solaris CLIs and APIs, the second chart shows what's available in Solaris OpenSSL. Native Solaris Optimization for SPARC T4 This table is shows Solaris native CLI and API support. As such, they are all available with the OpenSSL pkcs11 engine. CLIs: "openssl -engine pkcs11", encrypt(1), decrypt(1), mac(1), digest(1), MD5sum(1), SHA1sum(1), SHA224sum(1), SHA256sum(1), SHA384sum(1), SHA512sum(1) APIs: PKCS#11 library libpkcs11(3LIB) (incluDES Openssl pkcs11 engine), libMD(3LIB), and Solaris kernel modules AlgorithmSolaris 1008/11 (U10)Solaris 11Solaris 11.1 AES-ECB, AES-CBC, AES-CTR, AES-CBC AES-CFB128 XXX DES3-ECB, DES3-CBC, DES2-ECB, DES2-CBC, DES-ECB, DES-CBC XXX bignum Montgomery multiply (RSA, DSA) XXX MD5, SHA-1, SHA-256, SHA-384, SHA-512 XXX SHA-224 X ARCFOUR (RC4) X Solaris OpenSSL T4 Engine Optimization This table is for the Solaris OpenSSL built-in t4 engine. Algorithms listed above are also available through the OpenSSL pkcs11 engine. CLI: openssl(1openssl) APIs: openssl(5), engine(3openssl), evp(3openssl), libcrypto crypto(3openssl) AlgorithmSolaris 11Solaris 11SRU2Solaris 11.1 AES-ECB, AES-CBC, AES-CTR, AES-CBC AES-CFB128 XXX DES3-ECB, DES3-CBC, DES-ECB, DES-CBC X bignum Montgomery multiply (RSA, DSA) X MD5, SHA-1, SHA-256, SHA-384, SHA-512 XX SHA-224 X Source Code Availability Solaris Most of the T4 assembly code that called the new T4 crypto instructions was written by Ferenc Rákóczi of the Solaris Security group, with assistance from others. You can download the Solaris source for this and other parts of Solaris as a few zip files at the Oracle Download website. The relevant source files are generally under directories usr/src/common/crypto/{aes,arcfour,des,md5,modes,sha1,sha2}}/sun4v/. and usr/src/common/bignum/sun4v/. Solaris 11 binary is available from the Oracle Solaris 11 download website. OpenSSL t4 engine The source for the OpenSSL t4 engine, which is based on the Solaris source above, is viewable through the OpenGrok source code browser in directory src/components/openssl/openssl-1.0.0/engines/t4 . You can download the source from the same website or through Mercurial source code management, hg(1). Conclusion Oracle Solaris with SPARC T4 provides a rich set of accelerated cryptographic and hash algorithms. Using the latest update, Solaris 11.1, provides the best set of optimized algorithms, but alternatives are often available, sometimes slightly slower, for releases back to Solaris 10 08/11 (U10). Reference See also these earlier blogs. SPARC T4 OpenSSL Engine by myself, Dan Anderson (2011), discusses the Openssl T4 engine and reviews the SPARC T4 processor for the Solaris 11 release. Exciting Crypto Advances with the T4 processor and Oracle Solaris 11 by Valerie Fenwick (2011) discusses crypto algorithms that were optimized for the T4 processor with the Solaris 11 FCS (11/11) and Solaris 10 08/11 (U10) release. T4 Crypto Cheat Sheet by Stefan Hinker (2012) discusses how to make T4 crypto optimization available to various consumers (such as SSH, Java, OpenSSL, Apache, etc.) High Performance Security For Oracle Database and Fusion Middleware Applications using SPARC T4 (PDF, 2012) discusses SPARC T4 and its usage to optimize application security. Configuring Oracle iPlanet WebServer / Oracle Traffic Director to use crypto accelerators on T4-1 servers by Meena Vyas (2012)

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  • Using Unreal 3 Engine within a .NET application

    - by bitbonk
    Now that the Unreal Development Kit for Unreal 3 engine is free I am thinking about utilizing it for an appication. Do you think it is possible to emebedd a Unreal 3 powered 3D window into a .NET (WPF or Windows Forms) and control parts of the gameobjects therein using c#? Is the engine plain c++? Or COM or is there a .NET wrapper or something?

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  • HttpOnly cookies on google app engine java

    - by Spines
    Anyone know how I can use httponly cookies for sessions and cookies on the app engine? In the javadoc for the Cookie class, http://java.sun.com/javaee/6/docs/api/javax/servlet/http/Cookie.html#setHttpOnly(boolean) , there is a setHttpOnly method. I get a compiler error when trying to use it when developing for app engine though. The method was introduced in the Servlet 3.0 spec, so its pretty new.

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  • What does this term "w/ App Engine" mean?

    - by brilliant
    Hello, I received an answer to one of my questions here. The answerer said: "However if you intend to use it w/ App Engine keep in my mind that using Google IP will almost surely result w/ Captcha challenge. Also Yahoo might block your User-Agent that is being set permanently by Google." I don't understand what "w/" means in "w/ App Engine" and in "w/ Captcha challenge"

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  • Best deployment strategy for Python google app engine

    - by sushant
    I wonder if there are any best practices/patterns for deploying python apps on Google app engine specifically Django. The best practice should be combination of existing best practices viz. Fabric, Paver, Buildout etc. Also please share best practice patterns for developing (I could not get virtualenv running with Django and Django App engine helper)

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  • OSGI on google app engine?

    - by Patrick Cornelissen
    I am evaluating several technologies for an open source app for the google app engine. I'm searching for information regarding OSGI on googles app engine. I have found Lemmon but it seems to be a dead project. The last checkin was in mid 2009... :-/ There is also a eclipse blog entry from april 2009, but it's not a real success story. Has anyone successfully used OSGI in a GAE app?

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  • Netbeans Profiler failing for Google App Engine App

    - by Spines
    When I try to run the netbeans profiler on my app engine project it says: runserver-profile: [java] Error occurred during initialization of VM [java] Could not find agent library in absolute path: C:\Program BUILD FAILED Target "Files\NetBeans" does not exist in the project I'm not sure if this is because its an app engine project or if its something else. Anyone have any idea how to fix this?

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  • route view for new IPs?

    - by Clear.Cache
    The route view method is not working for me telnet route-views.routeviews.org (logged in with user "rviews") route-viewsshow ip bgp 173.244.44.0 | inc 10464 route-viewsshow ip bgp 173.244.44.0 % Network not in table route-views Am I doing something wrong?

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  • Group Chat XMPP with Google App Engine

    - by David Shellabarger
    Google App Engine has a great XMPP service built in. One of the few limitations it has is that it doesn't support receiving messages from a group chat. That's the one thing I want to do with it. :( Can I run a 3rd party XMPP/Jabber server on App Engine that supports group chat? If so, which one?

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  • Django ModelFormSet with Google app engine

    - by Eric
    I'm using Django with google app engine. I'm using the google furnished django app engine helper project. I'm attempting to create a Django modelformset like this: #MyModel inherits from BaseModel MyFormSet = modelformset_factory(models.MyModel) However, it's failing with this error: 'ModelOptions' object has no attribute 'fields' Apparently modelformset_factory() is expecting MyModel to implement a 'fields' accessor. Anybody successfully used a modelformset with GAE datastore? Or is this a fundamental incompatibility between Django and GAE?

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  • Hiding a button on pushed view and showing it when back to list view

    - by torr
    When I load my list view it has several blog posts and a refresh button on the top left. If I tap on a list item a view is pushed with the contents of that specific post. When this view is pushed in, the refresh button is hidden. But when I tap 'Back' to the parent list view, I'd like the refresh button to show (un-hide) - but it remains hidden. Any idea how to make this work? This is my View: Ext.require(['Ext.data.Store', 'MyApp.model.StreamModel'], function() { Ext.define('MyApp.view.HomeView', { extend: 'Ext.navigation.View', xtype: 'homepanel', requires: [ 'Ext.dataview.List', ], config: { title: 'Home', iconCls: 'home', styleHtmlContent: true, navigationBar: { items: [ { xtype: 'button', iconMask: true, iconCls: 'refresh', align: 'left', action: 'refreshButton', id: 'refreshButtonId' } ] }, items: { title: 'My', xtype: 'list', itemTpl: [ '<div class="post">', ... '</div>' ].join(''), store: new Ext.data.Store({ model: 'MyApp.model.StreamModel', autoLoad: true, storeId: 'stream' }), } } }); }); and my Controller: Ext.define('MyApp.controller.SingleController', { extend: 'Ext.app.Controller', config: { refs: { stream: 'homepanel' }, control: { 'homepanel list': { itemtap: 'showPost' } } }, showPost: function(list, index, element, record) { this.getStream().push({ xtype: 'panel', html: [ '<div class="post">', '</div>' ].join(''), scrollable: 'vertical', styleHtmlContent: true, }); Ext.getCmp('refreshButtonId').hide(); } });

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  • Has anyone got the Mist engine to work on gtk3? [closed]

    - by David
    Possible Duplicate: What GTK+ 3 engines are available? I've just upgraded my xubuntu installation to Precise and run into gtk3 theme problems - my theme based on the Mist engine doesn't work for gtk3 apps. There's a package gtk3-engines in the GNOME PPA that includes Mist, has anyone got this to work? It has a themes/Mist/gtk3.0 folder with a gtkrc file but it doesn't seem to work for me. Even if someone just has an idea where I could find more help on this I'd be grateful (is there even any documentation on making themes in gtk3?)

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  • Choosing the MVC view engine

    - by leonard
    I want to allow the end-users of my web application to modify views (via web based back office), stored in the database. The desired view engine is expected to be code-injection safe, meaning that the end-user will be limited to the absolute minimum number of expressions available, no server code inserts are allowed. Is any suitable view engine available to download?

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  • What is the best way to find a python google app engine coach?

    - by David Haddad
    i'm a software engineer and have been building Google App Engine apps with Python for about a year. I have a pretty good familiarity with the main concepts: web app framework, modeling, queues, memcache, django templates, etc. Where I think I'm lacking is in methodology. Architecting the app, using git for versioning, designing an writing unit tests. I'm totally convinced to incorporate these practices in my development style, and have started reading up on them. However I've learned that I'm a much faster learner when I have someone experienced to ask questions to and interact with. IRC channels and forums like stack overflow are great. But sometimes you want something more dynamic that produces results faster. So my question is how can a person find an experienced engineer that is familiar with the technologies he uses and that is willing to give them a couple of hours of Skype coaching sessions per week in return for an hourly fee...

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  • Workflow for App Engine

    - by Jesse Aldridge
    I'm about to start an App Engine project for the first time. Most likely with Python. I was wondering if anybody could give me a leg up by detailing their workflow when developing for it. What tools do you use to go from start to deployed? Did you do any app engine specific configurations to those tools?

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  • Rails on Google App Engine - Error on OS X development machine

    - by Phillip Parker
    Hi, I'm running through the Ruby on Rails tutorial at http://guides.rubyonrails.org/getting_started.html (adjusting where appropriate for Google's App Engine). All is well up till section 6.3: when I try to click "New Post", I get the following error: Internal Server Error (500) Request Method: GET Request URL: http://localhost:8080/500.html access denied (java.io.FilePermission /dev/urandom read) It works fine when I upload the application to Google's App Engine; it's just on my development machine (OS X 10.6) that it doesn't work. Thanks in advance.

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  • What would be a good game making engine supporting Vector images?

    - by Qqwy
    I want to create a simple platforming game, in which you are a square in a wonderful world. I would like this game to be able to be played in browsers. Basically I am searching for something similar to "Flixel", but with the following features: Support Vector Graphics Allow zooming/rotating objects without producing huge amounts of lag as soon as you are using more objects. (Because I want to rotate the map around the player) So in other words, preferably zoom the viewport/camera instead of the objects themselves. Does an engine like that exist?

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  • How to design a game engine in an object-oriented language?

    - by chuzzum
    Whenever I try and write a game in any object-oriented language, the first problem I always face (after thinking about what kind of game to write) is how to design the engine. Even if I'm using existing libraries or frameworks like SDL, I still find myself having to make certain decisions for every game, like whether to use a state machine to manage menus, what kind of class to use for resource loading, etc. What is a good design and how would it be implemented? What are some tradeoffs that have to be made and their pros/cons?

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  • Cocoa - calling a VIEW method from the CONTROLLER

    - by eemerge
    Hello everyone, Got a little problem i asked about it before but maybe i didnt ask properly. I have a cocoa application, which amongst other things, must do the following task: - load some images from the disk, store them in an array and display them in a custom view. In the Interface Builder i have a CustomView and an OBJECT that points to TexturesController.h The custom view is a custom class, TextureBrowser. Below is the code for the controller and view: TexturesController #import <Cocoa/Cocoa.h> @class TextureBrowser; @interface TexturesController : NSObject { IBOutlet NSTextField *logWindow; IBOutlet TextureBrowser *textureView; NSMutableArray *textureList; } @property textureView; -(IBAction)loadTextures:(id)sender; -(IBAction)showTexturesInfo:(id)sender; @end TextureBrowser @interface TextureBrowser : NSView { NSMutableArray *textures; } @property NSMutableArray *textures; -(void)loadTextureList:(NSMutableArray *)source; @end These are just the headers. Now , what i need to do is: when loadTextures from the TexturesController is called, after i load the images i want to send this data to the view (TextureBrowser), for example, store it in the NSMutableArray *textures. I tried using the -(void)loadTextureList:(NSMutableArray*)source method from the view, but in the TextureController.m i get a warning : No -loadTextureList method found This is how i call the method : [textureView loadTextureList: textureList]; And even if i run it with the warning left there, the array in the view class doesnt get initialised. Maybe im missing something...maybe someone can give a simple example of what i need to do and how to do it (code). Thanks in advance.

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