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  • Entity Framework 4.0: My Favorite Books

    - by nannette
    I'm in the process of reading several Entity Framework 4.0 books. I'm going to recommend two such books: 1) Programming Entity Framework: Building Data Centric Apps with the ADO.NET Entity Framework by Julia Lerman 2) Entity Framework 4.0 Recipes: A Problem-Solution Approach by Larry Tenny and Zeeshan Hirani Visit these Entity Framework 4.0 Quick Start videos by Julia Lerman. The book links include numerous detailed reviews. If you can only afford one of the books, I'd recommend Julia's book as the...(read more)

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  • GLSL compiler messages from different vendors [on hold]

    - by revers
    I'm writing a GLSL shader editor and I want to parse GLSL compiler messages to make hyperlinks to invalid lines in a shader code. I know that these messages are vendor specific but currently I have access only to AMD's video cards. I want to handle at least NVidia's and Intel's hardware, apart from AMD's. If you have video card from different vendor than AMD, could you please give me the output of following C++ program: #include <GL/glew.h> #include <GL/freeglut.h> #include <iostream> using namespace std; #define STRINGIFY(X) #X static const char* fs = STRINGIFY( out vec4 out_Color; mat4 m; void main() { vec3 v3 = vec3(1.0); vec2 v2 = v3; out_Color = vec4(5.0 * v2.x, 1.0); vec3 k = 3.0; float = 5; } ); static const char* vs = STRINGIFY( in vec3 in_Position; void main() { vec3 v(5); gl_Position = vec4(in_Position, 1.0); } ); void printShaderInfoLog(GLint shader) { int infoLogLen = 0; int charsWritten = 0; GLchar *infoLog; glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLen); if (infoLogLen > 0) { infoLog = new GLchar[infoLogLen]; glGetShaderInfoLog(shader, infoLogLen, &charsWritten, infoLog); cout << "Log:\n" << infoLog << endl; delete [] infoLog; } } void printProgramInfoLog(GLint program) { int infoLogLen = 0; int charsWritten = 0; GLchar *infoLog; glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLogLen); if (infoLogLen > 0) { infoLog = new GLchar[infoLogLen]; glGetProgramInfoLog(program, infoLogLen, &charsWritten, infoLog); cout << "Program log:\n" << infoLog << endl; delete [] infoLog; } } void initShaders() { GLuint v = glCreateShader(GL_VERTEX_SHADER); GLuint f = glCreateShader(GL_FRAGMENT_SHADER); GLint vlen = strlen(vs); GLint flen = strlen(fs); glShaderSource(v, 1, &vs, &vlen); glShaderSource(f, 1, &fs, &flen); GLint compiled; glCompileShader(v); bool succ = true; glGetShaderiv(v, GL_COMPILE_STATUS, &compiled); if (!compiled) { cout << "Vertex shader not compiled." << endl; succ = false; } printShaderInfoLog(v); glCompileShader(f); glGetShaderiv(f, GL_COMPILE_STATUS, &compiled); if (!compiled) { cout << "Fragment shader not compiled." << endl; succ = false; } printShaderInfoLog(f); GLuint p = glCreateProgram(); glAttachShader(p, v); glAttachShader(p, f); glLinkProgram(p); glUseProgram(p); printProgramInfoLog(p); if (!succ) { exit(-1); } delete [] vs; delete [] fs; } int main(int argc, char* argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA); glutInitWindowSize(600, 600); glutCreateWindow("Triangle Test"); glewInit(); GLenum err = glewInit(); if (GLEW_OK != err) { cout << "glewInit failed, aborting." << endl; exit(1); } cout << "Using GLEW " << glewGetString(GLEW_VERSION) << endl; const GLubyte* renderer = glGetString(GL_RENDERER); const GLubyte* vendor = glGetString(GL_VENDOR); const GLubyte* version = glGetString(GL_VERSION); const GLubyte* glslVersion = glGetString(GL_SHADING_LANGUAGE_VERSION); GLint major, minor; glGetIntegerv(GL_MAJOR_VERSION, &major); glGetIntegerv(GL_MINOR_VERSION, &minor); cout << "GL Vendor : " << vendor << endl; cout << "GL Renderer : " << renderer << endl; cout << "GL Version : " << version << endl; cout << "GL Version : " << major << "." << minor << endl; cout << "GLSL Version : " << glslVersion << endl; initShaders(); return 0; } On my video card it gives: Status: Using GLEW 1.7.0 GL Vendor : ATI Technologies Inc. GL Renderer : ATI Radeon HD 4250 GL Version : 3.3.11631 Compatibility Profile Context GL Version : 3.3 GLSL Version : 3.30 Vertex shader not compiled. Log: Vertex shader failed to compile with the following errors: ERROR: 0:1: error(#132) Syntax error: '5' parse error ERROR: error(#273) 1 compilation errors. No code generated Fragment shader not compiled. Log: Fragment shader failed to compile with the following errors: WARNING: 0:1: warning(#402) Implicit truncation of vector from size 3 to size 2. ERROR: 0:1: error(#174) Not enough data provided for construction constructor WARNING: 0:1: warning(#402) Implicit truncation of vector from size 1 to size 3. ERROR: 0:1: error(#132) Syntax error: '=' parse error ERROR: error(#273) 2 compilation errors. No code generated Program log: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed. Or if you like, you could give me other compiler messages than proposed by me. To summarize, the question is: What are GLSL compiler messages formats (INFOs, WARNINGs, ERRORs) for different vendors? Please give me examples or pattern explanation. EDIT: Ok, it seems that this question is too broad, then shortly: How does NVidia's and Intel's GLSL compilers present ERROR and WARNING messages? AMD/ATI uses patterns like this: ERROR: <position>:<line_number>: <message> WARNING: <position>:<line_number>: <message> (examples are above).

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  • T-SQL User-Defined Functions: the good, the bad, and the ugly (part 2)

    - by Hugo Kornelis
    In a previous blog post , I demonstrated just how much you can hurt your performance by encapsulating expressions and computations in a user-defined function (UDF). I focused on scalar functions that didn’t include any data access. In this post, I will complete the discussion on scalar UDFs by covering the effect of data access in a scalar UDF. Note that, like the previous post, this all applies to T-SQL user-defined functions only. SQL Server also supports CLR user-defined functions (written in...(read more)

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  • Image SEO - always repeat main keyword in alt text?

    - by Marcus Edensky
    I'm working on an Easter Island website and I'm currently redesigning my image system. Virtually all my photos are of Easter Island. My question is, should I always include the keywords "Easter Island" for Google to easier understand that my photos are from Easter Island, or is it sufficient that the "Easter Island" keywords are in the domain, as well as in all other pages of the site? For example, Alt text 1: "Moai statues at volcano Rano Raraku at Easter Island (Rapa Nui)" or Alt text 2: "Moai statues at volcano Rano Raraku" Would example 1 be considered keyword stuffing by Google

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  • Tools for creating assets? [closed]

    - by Agent_9191
    There are similar questions about finding existing resources that are free for use (free sprites/images, music, sound), but I'm interested in creating the resources myself. What tools do you use for asset creation/modification? Please only put one tool per answer. Also try to include the following information: Product Name Link to website Type of assets is can create (2D images, 3D images, audio, etc) OS(s) supported Cost License (if free/open source) General summary

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  • How to use javascript functions, defined in some external *.js file in browser's javascript console?

    - by Dmytro Tsiniavsky
    I would like to know is it possible to save some, for example,simplemath.js file with function ADD(a, b) { return a + b; } simple function, run opera's or some other browser's javascript console, include somehow this (simplemath.js) file, call ADD(2, 5), and get a result in console or execute javascript code on current web page and manipulate with it's content. How can I do that? How can I use javascript functions from external files in web-browser's javascript console?

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  • Getting Started with the New Column Store Index of SQL Server 2012

    Column Store Index, a new feature in SQL Server 2012, improves performance of data warehouse queries several folds. Arshad Ali shows you how to create column store index, and how to use index query hint to include or exclude a column store index. Schedule Azure backupsRed Gate’s Cloud Services makes it simple to create and schedule backups of your SQL Azure databases to Azure blob storage or Amazon S3. Try it for free today.

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  • Layout of mathematical views (iOS)

    - by William Jockusch
    I am trying to figure out the right way to encapsulate graphical information about mathematical objects. It is not simple. For example, a matrix can include square brackets around its entries, or not. Some things carry down to sub-objects -- for example, a matrix might track the font size to be used by its entries. Similarly, the font color and the background color would carry down to the entries. Other things do not carry down. For example, the entries of the matrix do not need to know whether or not the matrix has those square brackets. Based on all of the above, I need to calculate sizes for everything, then frames. All of this can depend on the properties stored above. The size of a matrix depends on the sizes of its entries, and also on whether or not it has those brackets. What I am having a hard time with is not the individual ways to calculate sensible frames for this or that. It is the overall organizational structure of the whole thing. How can I keep track of it all without going crazy. One particular obstacle is worth mentioning -- for reasons I don't want to go into here, I need to calculate the sizes and frames for everything before I instantiate any actual views. So, for example, if I have a Matrix object, I need to calculate its size before I make a MatrixView. If I have an equation, I need to calculate the size of the view for the equation before I create the actual view. So I clearly need separate objects for those calculations. But I can't figure out a sensible class structure for those objects. If I put them all into a single class, I get some advantages because copying then becomes easy. But I also end up with a bloated class that contains info that is irrelevant for some objects -- such as whether or not to include those brackets around the matrix. But if I use a lot of different classes, copying properties becomes a real pain. If it matters, this is all in Objective C, for an iOS environment. Any pointers would be greatly appreciated.

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  • Microsoft Web Camps in Moscow, Beijing, Shanghai, Mountain View - Register Today

    Microsoft Web Camps are free, two-day events where you can learn about the latest components of the Microsoft Web Platform, work with hands on-labs, build solutions in teams, and have direct interaction with Microsoft experts. Technologies covered include ASP.NET, Visual Studio, IIS, and more. Register today....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Announcing Microsoft Web Camps - a Free Opportunity to Learn From the Experts

    Microsoft Web Camps are free, two-day events where you can learn about the latest components of the Microsoft Web Platform, work with hands-on labs, build solutions in teams and have direct interaction with Microsoft experts. Technologies covered include ASP.NET, Visual Studio, IIS, and more....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Can I get a C++ Compiler to instantiate objects at compile time

    - by gam3
    I am writing some code that has a very large number of reasonably simple objects and I would like them the be created at compile time. I would think that a compiler would be able to do this, but I have not been able to figure out how. In C I could do the the following: #include <stdio.h> typedef struct data_s { int a; int b; char *c; } info; info list[] = { 1, 2, "a", 3, 4, "b", }; main() { int i; for (i = 0; i < sizeof(list)/sizeof(*list); i++) { printf("%d %s\n", i, list[i].c); } } Using #C++* each object has it constructor called rather than just being layed out in memory. #include <iostream> using std::cout; using std::endl; class Info { const int a; const int b; const char *c; public: Info(const int, const int, const char *); const int get_a() { return a; }; const int get_b() { return b; }; const char *get_c() const { return c; }; }; Info::Info(const int a, const int b, const char *c) : a(a), b(b), c(c) {}; Info list[] = { Info(1, 2, "a"), Info(3, 4, "b"), }; main() { for (int i = 0; i < sizeof(list)/sizeof(*list); i++) { cout << i << " " << list[i].get_c() << endl; } } I just don't see what information is not available for the compiler to completely instantiate these objects at compile time, so I assume I am missing something.

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  • Need a bounding box for CCSprite that includes all children/subchildren

    - by prototypical
    I have a CCSprite that has CCSprite children, and those CCSprite children have CCSprite children. The contentSize property doesn't seem to include all children/subchildren, and seems to only work for the base node. I could write a recursive method to traverse a CCSprite for all children/subchildren and calculate a proper boundingbox, but am curious as to if I am missing something and it's possible to get that information without doing so. I'l be a little surprised if such a method doesn't exist, but I can't seem to find it.

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  • Workflow Activity Extensions, Activity Packs and Unit Testing Framework

    - by JoshReuben
    http://wf.codeplex.com/ contains a plethora of infrastructure code and new activities for extending Workflow Foundation 4. These are also available as Nuget packages. These include: Activity Extensions Security Activity Pack ADO.NET Activity Pack Azure Activity Pack Activity Unit Testing Framework   view my PowerPoint presentation on these and more here: http://www.slideshare.net/joshuareuben9/workflow-foundation-activity-packs-extensions-and-unit-testing

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  • VCPASS: Extend your T-SQL Scripting with PowerShell

    - by dbaduck
    Date: November 16, 2011 Extend your T-SQL Scripting with PowerShell Description: I'll be covering some of the different way we can use PowerShell to extend our T-SQL scripting. This session will include a mix of using SMO, .NET classes, and SQLPS to help you understand the power for new scripting technology. At the end we’ll be creating a solution that put together all this techniques. Date/Time: 11/16/2011 1:00 PM - 2:00 PM EST Registration Link: https://www.livemeeting.com/lrs/8000181573/Registration.aspx?pageName=7wzjxg98v9160twm...(read more)

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  • Qt Creator 2.5 est sorti en beta, l'EDI supporte plus de fonctionnalités de C++11

    Suite à la sortie de Qt Creator 2.5 en beta, il est grand temps de faire le tour de quelques nouveautés, sans toutes les passer en revue. C++11 Publié en septembre dernier, le standard ISO C++11 se doit d'avoir un meilleur support dans l'EDI ; notamment, on trouvera les mots-clés nullptr, constexpr, static_assert, noexcept et auto, ainsi que les espaces de noms en ligne et les lambdas (partiellement). De même, quelques nouvelles actions de refactorisation sont disponibles : insertion d'un #include pour les identifiants indéfinis, extraction de fonction, réarrangement de liste de paramètres, synchronisa...

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  • How to export 3D models that consist of several parts (eg. turret on a tank)?

    - by Will
    What are the standard alternatives for the mechanics of attaching turrets and such to 3D models for use in-game? I don't mean the logic, but rather the graphics aspects. My naive approach is to extend the MD2-like format that I'm using (blender-exported using a script) to include a new set of properties for a mesh that: is anchored in another 'parent' mesh. The anchor is a point and normal in the parent mesh and a point and normal in the child mesh; these will always be colinear, giving the child rotation but not translation relative to the parent point. has a normal that is aligned with a 'target'. Classically this target is the enemy that is being engaged, but it might be some other vector e.g. 'the wind' (for sails and flags (and smoke, which is a particle system but the same principle applies)) or 'upwards' (e.g. so bodies of riders bend properly when riding a horse up an incline etc). that the anchor and target alignments have maximum and minimum and a speed coeff. there is game logic for multiple turrets and on a model and deciding which engages which enemy. 'primary' and 'secondary' or 'target0' ... 'targetN' or some such annotation will be there. So to illustrate, a classic tank would be made from three meshes; a main body mesh, a turret mesh that is anchored to the top of the main body so it can spin only horizontally and a barrel mesh that is anchored to the front of the turret and can only move vertically within some bounds. And there might be a forth flag mesh on top of the turret that is aligned with 'wind' where wind is a function the engine solves that merges environment's wind angle with angle the vehicle is travelling in an velocity, or something fancy. This gives each mesh one degree of freedom relative to its parent. Things with multiple degrees of freedom can be modelled by zero-vertex connecting meshes perhaps? This is where I think the approach I outlined begins to feel inelegant, yet perhaps its still a workable system? This is why I want to know how it is done in professional games ;) Are there better approaches? Are there formats that already include this information? Is this routine?

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  • Google I/O 2010 - A JIT Compiler for Android's Dalvik VM

    Google I/O 2010 - A JIT Compiler for Android's Dalvik VM Google I/O 2010 - A JIT Compiler for Android's Dalvik VM Android 301 Ben Cheng, Bill Buzbee In this session we will outline the design of a JIT Compiler suitable for embedded Android devices. Topics will include an architectural overview, the rationale for design decisions and the special support for JIT verification, testing and tuning. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 3 0 ratings Time: 01:00:14 More in Science & Technology

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  • Introducing Exam Preparation Seminars on iPad

    - by Brandye Barrington
    Oracle University announced last week, the availability of the new Oracle Training On Demand app for iPad. This means that Oracle Certification's Exam Preparation Seminars, which are in the Training On Demand format are conveniently available for viewing on your iPad. The app is supplemental to the Web browser version. Features include: Access to your Oracle Training On Demand course titles High-quality video playback Video download and offline playback Interactive Table of Contents Course search Ability to search and preview available courses The app is available for free on the Apple App Store.

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  • How can I create an SPF record on my 1and1.com hosted domain?

    - by tnorthcutt
    Emails from my domain (hosted at 1and1, and using Google Apps Premier edition) have sporadically been going to recipients' spam folders lately. I did some research, tested, and found out that I do not have an SPF record for my domain. According to this Google Support page, I need to create one. Following the steps on that page is easy, until I get to #3: Create a TXT record containing this text: v=spf1 include:_spf.google.com ~all I see no way to create a "TXT record". Here is a screenshot of the admin panel:

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  • See you at OSCON!

    - by darcy
    In just under a month, I'll be speaking at the OSCON Java conference about various OpenJDK and JDK 7 matters: JDK 7 in a Nutshell The State of JDK and OpenJDK More detailed talks on those topics include Stuart's session on Coin in Action: Using New Java SE 7 Language Features in Real Code and Dalibor's OpenJDK – When And How To Contribute To The Java SE Reference Implementation. See you in Portland!

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  • Webcast: Credit Memo Applications Via AutoInvoice

    - by Annemarie Provisero-Oracle
    Webcast: Credit Memo Applications Via AutoInvoice Date: June 18, 2014 at 11:00 am ET, 9:00 am MT, 4:00 pm GMT, 8:30 pm IST This one-hour session is part three of a three part series on AutoInvoice and is recommended for technical and functional users who would like to learn more about applying credit memos using AutoInvoice. We will look at commonly encountered issues when importing credit memos (with and without rules) via AutoInvoice, troubleshooting methods and related diagnostic tools. Topics will include: Commonly encountered issues Troubleshooting Related diagnostic tools Details & Registration: Doc ID 1671946.1

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  • How to Submit to an Article Directory

    Article submission involves submitting your article to the article directories. Most article directories allow user to include a link to their site in the resource box. There are also several directories that permit link inclusion within the article body.

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  • Need help starting with DSL for charts/graphs

    - by Rex M
    I am unaware of any established work into Domain Specific Languages for describing charts / graphs. I am looking for specific answers of "yes, something like that exists (here)". To help be clear, in case I am possibly using the wrong verbiage to describe it, to me a DSL for charts would most certainly include: A grammar for describing the shape of an expected data set A grammar for describing a pipeline of behaviors that render an output Abstract / high-level enough to be mappable to most tool-specific grammars, such as Excel, Highchart, matplotlib, etc.

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