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  • Problem: Black screen after resume

    - by Robert
    Problem: Black screen after resume I found the below statement that I provided the link for but, no instructions with it for a person that's new to Ubuntu on what exactly to do to fix the problem. Can someone clarify this for me? Thank you. Ubunu 13.10 AMD A6-3420M APU with Radeon(tm) HD Graphics × 4 64bit Toshiba L775 My computer boots to a black screen, what options do I have to fix it? Typical scenario is "use a laptop docked with lid closed, only the external screen is active, suspend, take the laptop, open it somewhere"... which leads to "no screen active". To debug this problem, check if gnome-settings-daemons is getting a signal that the display configuration has changed, by running xtrace against it, and look for a RRScreenChangeNotify event when resuming the machine. If that signal is being sent, then it indicates a possible bug in g-s-d. Otherwise, it suggests a bug in either X or (more likely) the kernel which is not causing the signal to be emitted to begin with.

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  • Can't decrease/increase brightness on SAMSUNG NP300V3A more than 1 step

    - by Žygis
    I just installed Oneiric on a SAMSUNG NP300V3A (Series 3) laptop. Everything seems to work fine more or less except one thing: I can't reduce screen brightness more than 10% or so. Fn+F3 (brightness up) sets brightness to 100% and Fn+F2 (brightness down) sets it to about 90% or so. No matter how many more times I press it, it doesn't fall below that. For a video card I have an integrated Intel HD Graphics 3000 chipset, but that's probably unrelated to the issue. What can I do to solve this?

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  • Multi Monitor Setup Problems

    - by Shamballa
    I have Ubuntu 10.04 LTS - the Lucid Lynx. I have until recently been using a nVida Graphics card (NVIDIA GeForce 9800 GT) with two monitors attached, this all worked fine and dandy. A couple of days ago I bought two new identical LCD monitors for a multi monitor setup and two ATI graphics cards (ATI Sapphire Radeon HD5450). NOTE *All monitors work fine in Windows XP, 2k, Vista and 7 After I had booted into Ubuntu only one display came on, that I kind of expected anyway, then I removed the driver for the nVidia card and downloaded the ATI version which gave me the ATI Catalyst Control Center - in that only two of the displays were showing the third was disabled and showing unknown driver. I enabled the third monitor that stated "Unkown Driver" and had to reboot, upon reboot none of the displays work. I restarted and booted up into recovery mode and from now that is only what I can get into using a failsafe driver. It seems according to the log that a server is already active for Display 0 and I have to remove /tmp/.X0-lock and start again. This is what the log file is saying: Fatal Server Error Server is already active for display 0 if this server is no longer running, remove /tmp/.X0-lock and start again. (WW) xf86 closeconsole: KDSETMODE failed: Bad file descriptor (WW) xf86 closeconsole: VT_GETMODE failed: Bad file descriptor (WW) xf86 closeconsole: VT_GETSTATE failed: Bad file descriptor ddxSigGiveUp: closing log I have tried looking at my xorg.config file but unfortunately I have not really got a clue as to how it "should" be - I have tried regenerating it using this command from a terminal: sudo dpkg-reconfigure -phigh xserver-xorg but that had no effect so I am currently stuck in failsafe driver mode but two monitors are active but are mirroring each other. I hope that this is not to long - looking back I have been going on a bit! but I am just trying to explain as much as I can... I have asked this on Linuxquestions but nobody seems to know either or at least I have not had any responses. Could some kind soul please help explain what I can do from here? I would be eternally grateful. Chris * Update * Removing xorg.conf does nothing other than allowing me to use only two monitors - using the command: sudo aticonfig --initial generates the xorg.conf file below: but does not work either - I just get two monitors... Section "ServerLayout" Identifier "aticonfig Layout" Screen 0 "aticonfig-Screen[0]-0" 0 0 EndSection Section "Files" EndSection Section "Module" EndSection Section "Monitor" Identifier "aticonfig-Monitor[0]-0" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" EndSection Section "Device" Identifier "aticonfig-Device[0]-0" Driver "fglrx" BusID "PCI:1:0:0" EndSection Section "Screen" Identifier "aticonfig-Screen[0]-0" Device "aticonfig-Device[0]-0" Monitor "aticonfig-Monitor[0]-0" DefaultDepth 24 SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection I have tried using this command from a thread on the Ubuntu Forums with a question similar to mine: sudo aticonfig --initial=dual-head --adapter=all Generated xorg.conf file Section "ServerLayout" Identifier "aticonfig Layout" Screen 0 "aticonfig-Screen[0]-0" 0 0 Screen "aticonfig-Screen[0]-1" RightOf "aticonfig-Screen[0]-0" Screen "aticonfig-Screen[1]-0" RightOf "aticonfig-Screen[0]-1" Screen "aticonfig-Screen[1]-1" RightOf "aticonfig-Screen[1]-0" EndSection Section "Files" EndSection Section "Module" EndSection Section "Monitor" Identifier "aticonfig-Monitor[0]-0" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" EndSection Section "Monitor" Identifier "aticonfig-Monitor[0]-1" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" EndSection Section "Monitor" Identifier "aticonfig-Monitor[1]-0" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" EndSection Section "Monitor" Identifier "aticonfig-Monitor[1]-1" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" EndSection Section "Device" Identifier "aticonfig-Device[0]-0" Driver "fglrx" BusID "PCI:1:0:0" EndSection Section "Device" Identifier "aticonfig-Device[0]-1" Driver "fglrx" BusID "PCI:1:0:0" Screen 1 EndSection Section "Device" Identifier "aticonfig-Device[1]-0" Driver "fglrx" BusID "PCI:2:0:0" EndSection Section "Device" Identifier "aticonfig-Device[1]-1" Driver "fglrx" BusID "PCI:2:0:0" Screen 1 EndSection Section "Screen" Identifier "aticonfig-Screen[0]-0" Device "aticonfig-Device[0]-0" Monitor "aticonfig-Monitor[0]-0" DefaultDepth 24 SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection Section "Screen" Identifier "aticonfig-Screen[0]-1" Device "aticonfig-Device[0]-1" Monitor "aticonfig-Monitor[0]-1" DefaultDepth 24 SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection Section "Screen" Identifier "aticonfig-Screen[1]-0" Device "aticonfig-Device[1]-0" Monitor "aticonfig-Monitor[1]-0" DefaultDepth 24 SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection Section "Screen" Identifier "aticonfig-Screen[1]-1" Device "aticonfig-Device[1]-1" Monitor "aticonfig-Monitor[1]-1" DefaultDepth 24 SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection This upon reboot renders ALL monitors blank and I have to go into recovery mode and use a failsafe driver. This is so much harder than I thought it would be, I don't think Ubuntu likes ATI for multi (3) monitors or maybe the other way around. Can anyone help still?

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  • Missing launcher, top panel without icons, an ATI driver problem?

    - by jlotero
    After upgrading to Ubuntu 11.10, the following problems occurs when accesing in ubuntu mode (3D): the launcher is missing, top panel without icons on the right side, and I can only restart with Terminal (Alt-T and then sudo reboot). No problems in 2D. It occurs on my PC with AMD Athlon (tm) II X4 640 Processor, Radeon HD5670 and both with the 32-bit and 64 bits versions of Ubuntu. Both versions work well on an older PC with AMD Athlon 64 x2 Dual Core 4200 + processor, and an Nvidia integrated graphics card (C61 GeForce 6150SE nForce 430). Could it be a problem with the ATI driver?

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  • Should iOS games use a Timer?

    - by ????
    No matter what frameworks we use -- Core Graphics, Cocos2D, OpenGL ES -- to write games, should a timer be used (for games that has animation even when a user doesn't do any input, such as after firing a missile and waiting to see if the UFO is hit)? I read that NSTimer might not get fired until after scheduled time (interval), and CADisplayLink can delay and get fired at a later time as well, only that it tells you how late it is so you can move the object more, so it can make the object look like it skipped frame. Must we use a Timer? And if so, what is the best one to use?

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  • Cron doesn't execute one of the scheduled jobs

    - by user288633
    I'm using a lubuntu desktop, distribution Ubuntu 13.10, i686. This is my problem: in the job list scheduled by cron a job hasn't effect, but in /var/log/syslog its execution is traced. This is the relative log line: Jun 4 09:06:01 kiosk CRON[14189]: (root) CMD (/usr/bin/xinput set-prop 12 --type=float "Coordinate Transformation Matrix" 0 -1 1 1 0 0 0 0 1 /tmp/mybackup.log) This job should rotate touchscreen mapping. I try different solutions: I substitute in crontab the with bash -c "", I set "export DISPLAY=:0.0" ("for Graphics related job in Unix Environment we need to set first the DISPLAY...") before the command,...and many other! I know there are a lots of details affect cron execution (path, environment variables, special character and other) and I have no more idea by now :( Could some gentleman suggest me an idea? where can I find the problem? Thanks in advance!

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  • Black screen in kernel 3.8 (not 3.5, 3.11, 3.13)

    - by TheDeeno
    I need to use kernel 3.8 to address some docker compatibility issues. However, after installing this kernel when I attempt to boot my machine I get a black screen. The system appears to boot to the login screen (I hear the drum sounds), but the screen remains black. If I boot into recovery mode the video works, but is buggy/slow. In recover mode it looks like it's using the vesa driver. It'd be great if I can force this in normal mode. My machine has an ivy bridge intel processor with integrated graphics What should I do next to troubleshoot this?

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  • Ubuntu 12.10 update doesnt boot. (please help)

    - by Hugtrw
    my name is Anthony. I updated to 12.10 and it the OS will not load accept in "pae" under advanced options. I used the boot repair cd, the only thing that workds is the monodeset option in the kernel and the graphics are terrible, mouse disappears and unity will not boot. Ubuntu 12.04 Runs great, on a clean install of 12.10 Ubuntu 12.10 wont even load to install unless under monodeset. I get left a termial like screen with just a bilking bar. Im running a HP Compaq NC6400 Laptop, Ubuntu 32-bit, 2gb ram.

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  • No user/password boxes on login screen after updates today (June 30, 2012)

    - by Tony
    Just installed today's batch of updates, including new kernel 3.2.0-26 and rebooted. Now the screen just has a logo in the middle and "Ubuntu 12.04 LTS" in bottom left corner, but no box to choose which user to log in as, or to enter a password. CTRL-ALT-F1 gets me to a "login:" prompt, and I can log in - but I have no idea what to look at to find out what is wrong, or to fix this. Tried older kernels and recovery mode for current kernel - no joy, still no way to log into the graphics console.

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  • Video playback not working in Ubuntu 11.10

    - by Dave M G
    (Ubuntu 11.10, Gnome Classic with Compiz, Nvidia graphics card) This problem occurs with every and all video, whether it's a Youtube video in Firefox, an AVI file in movie player, or any other video. Video simply does not work. When I start any kind of video, the image halts after a second or two. The sound, however, continues. Before it seemed that if I delete all the files in ~/.gstreamer-0.10/, then reboot, the video will play. However this is no longer the case. Manipulating files in that directory does nothing to help the situation. I am now no longer sure this is a gstreamer issue or something else. I am open to any and all possibilities. How can I get video playback to run smoothly on my machine?

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  • 10.10 Acer 7551g - hibernation and suspending don't work

    - by gonzunio
    Issue is quite the same like here, I've tried everything I found and nothing happens. If I use uswsusp, suspending works good, but graphics doesn't wake up, when I want to hibernate system, it tells me "Looking for splash system... none s2disk:snapshotting system" and nothing happens. I'm using ATI drivers, i've tried to disable kms, unload usb3 and network drivers, still nothing. Please help me, I don't want to come back to Windows after my 2-year-relationship with Linux. I can share all files I have with you, just help me.

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  • No desktop after installation of nvidia drivers

    - by hovmand
    I have a problem very similar to this guy: Desktop does not show when I installed nvidia drivers!. I have the same problem with the desktop not being present when I install choose the nvidia drivers from the software sources dialog. I've trie the answer mark as the solution, but this doesn't help me. Still get the same result / bug. I've also tried just to reconfigure it, like this guy says: http://ubuntuforums.org/showpost.php?p=12303179&postcount=4, but that didn't help me either. Then someone suggested that I should try Bumblebee. I followed the installation (https://wiki.ubuntu.com/Bumblebee#Installation) and after the reboot the resolution was still crappy, but this time the desktop did show up, but with bad graphics and I couldn't use optirun and it turned out that bumblebee couldn't start. I hope someone might know whats wrong or what I'm doing wrong. I have a Lenovo W520 with a nvidia Quadro FX 880M and I'm running ubuntu 12.10

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  • Is C++ indispensible for AAA game engines, as long as we have console-platform games? [closed]

    - by user1174924
    C++ has remained the industry standard for game engines much because of its features.. The primary reasons are(afaik): Technical reasons - High performance, native runtime, portibility, negligible latency, and more recently concurrency. Socio-Technical reasons - Availability of Libraries, Legecy stuff, most scripting languages on games have a good C api (ex lua), Good IDEs and most recently improved Development time.(C++11) Social reasons - People know C++, Licenced technologies, and battle proven. Does this make C++ for game engines indispensible, so long we have game consoles? Would not, the above features make me implement new graphics technology in C++ only? Edit: Will learning C++ garuntee me a job as a game engine dev In the future? I want to master every aspect of the language, but I already know C# and python. Should I allocate my time learning C++. I want to be a game engine developer.

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  • 12.04 hangs on shutdown/reboot

    - by Wharf Rat
    I'm having the same problem noted here, and when I tried the first fix I found that my /etc/default/grub was empty. I'm willing to try this solution, but I don't know how to remove those drivers. In addition, I'd like my graphics card to be running at optimum efficiency. For now, sudo reboot and sudo shutdown -h nowseem to be working (others have reported that they may only work temporarily), but I don't wish to open a terminal and type my password every time I want to turn my laptop off. What to do?

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  • Making video from 3D gaphics in OpenGL

    - by MVTC
    What are some of the preferred methods or libraries for creating video from an OpenGL graphics simulation? For example, I want to create a visualization(video) of an N-Body gravity simulation by rendering non-real-time OpenGL frames. The simulation is already coded, I just don't know how to convert it to video. EDIT: I am also interested in providing the described functionality: The user can adjust parameters including the time step between captured frames and then initiate the simulation. The user waits for the simulation to complete, and then can watch the results. The user is able to increase or decrease the playback speed of the simulation whereas in slow motion, more frames are used i.e., you see higher resolution time steps, and when the speed is increased, you see lower resolution time steps at a higher rate, but the frames per second flashing on the screen is constant.

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  • Blender 2.6: How to Merge the Pros of Meshes and Surfaces

    - by fridojet
    there are two interesting kinds of objects: Meshes and Surfaces. Each of them offers very cool features. Object Type Specific Features Nice Features of Surfaces: (for example) They're as scalable as vector graphics (really nice!) You can build winding things real simply. Nice Features of Meshes: (for example) You can build organic things really good using the Sculpt Mode and a graphic tablet. You can use some special things like Physics. My Question There are things for which Surfaces are better and things for which Meshes are better. But how can I use both the best features of Surfaces and the best features of Meshes on one object at once? For example: How can I use Physics (like on Meshes) on lossless scalable objects (like Surfaces)? Thanks.

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  • What techniques can I use to render very large numbers of objects more efficiently in OpenGL?

    - by Luke
    You can think of my application as drawing a very large ball-and-stick diagram (or graph). At times, this graph can get very large, where the number of elements even outnumbers the pixels on the screen. Currently I am simply passing all of my textures (as GL_POINTS) and lines to the graphics card using VBO's. When the number of elements outnumbers the number of pixels, is this the most efficient way to do this? Or should I do some calculations on the CPU side before handing everything over to the GPU? If it matters, I do use GL_DEPTH_TEST and GL_ALPHA_TEST. I do some alpha blending, but probably not enough to make a huge performance difference. My scene can be static at times, but the user has control over a typical arc-ball camera and can pan, rotate, or zoom. It is during these operations that performance degradation is noticeable.

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  • C++ Game Engine Book/Tutorial/Anything recent?

    - by TheNoob
    Before I get flamed, please understand that I have been looking for a while now. Yes, I have found a good amount of game engine tutorials...except filled with errors, out of date syntax, missing crucial information, and so on. Is there anywhere with a recent tutorial, or a book, anything at all? I'm not asking for an opinion in graphics API's, just a point in the right direction to get started on game engine development. I just want to make it clear, I have googled/stacked like crazy. Any help appreciated. Thank you.

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  • Hulu desktop stopped working on my Dell

    - by jwdinkc
    After last weeks flash update Hulu desktop no longer works on my Dell laptop though it still works on my HP Desktop. Here's what CLI tells me on the Dell: Inspiron-1564:~$ huludesktop Failed to open VDPAU backend libvdpau_nvidia.so: cannot open shared object file: No such file or directory I tried: sudo apt-get install libvdpau_nvidia.so but got E: Unable to locate package libvdpau_nvidia.so and E: Couldn't find any package by regex 'libvdpau_nvidia.so' Hulu does work through the browser and through XBMC. XBMC just doesn't seem to match the video quality of the Hulu Desktop. I don't really know why a nvidia.so is needed for my Intel graphics that comes on Dell Insiron 1564's. anyway. So, do you guys have a solution?

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  • Distorted text in programs

    - by Teneff
    I've installed Ubuntu 11 with gnome and in some point the text in the programs becomes unreadable like this. It's not only the text, but even the desktop background looks awful. I've tried to add section in xorg.conf, but it didn't helped out. Section "Device" Identifier "g33/X3000" Driver "intel" BusID "PCI:0:2:0" Option "ModeDebug" "on" Option "MonitorLayout" "LCD,VGA" Option "DevicePresence" "true" EndSection And this is what the lshw returns about the VGA *-display description: VGA compatible controller product: 82945G/GZ Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 02 width: 32 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:16 memory:dfe00000-dfe7ffff ioport:8800(size=8) memory:e0000000-efffffff memory:dfe80000-d$

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  • How (and where) to organize a team to make a website?

    - by yes123
    Please take this question seriously. I have some moneys and ideas and I would like to hire developers/graphics to write down my ideas into a website. I could do it all myself, I have the right knowledge but I don't have time. Now the problem is: If i hire some good developers and tell him my ideas who assures me he will not steal my idea and build the website on his own? (take the social network film) The best thing to do would be to create a team with firends and make it, But sincerly in my city and in my country my friends maximum are able to do is start pc - open facebook.com What would be your moves? Other than the "steal part" I would like to know tips for the team-management too

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  • booting into 12.04 results in a purple sceen for just a second.

    - by Super Nathan
    I have a vanilla Ubuntu install running on an Ivy-Bridge ultrabook that is using Intel 4000 graphics. I have enabled autologin via a line in the lightdm config file. My boot is very fast, however, it is ugly. The screen will be black, all solid purple for a second, then Plymouth for a second, then desktop. I would really like to figure out what the solid purple is and how to remove it. I would like to either have a different color (black) or skipped entirely.

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  • Multiple weapons for android game

    - by Z3r0
    I am trying to make a 3D game for android using the Rajawali engine to render the 3D graphics and blender for designing my models(exporting as .md2), and I want my character to be able to change weapons, armor, helm, etc. Rendering every possible animation would be too much: if I had 10 different weapons, 10 armor and 10 helm, I would have to create 1000 animations with every possible equipment and if I add boots to list it would be even worse. I read somewhere you can use bones for this; but in Android, I only get the object itself to work with. Does anyone has an idea how i can solve this? If I make the weapon a different object how do I parent it to my models in my game?

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  • Ubuntu frozen on boot screen; boot repair fails due to X11 and gtk

    - by anandsun
    I have a year-old HP Pavilion dv6 with Intel i7 processors and graphics card. I had Windows 7 but last week I dual booted Ubuntu. It was working fine until today. I did the following things: Updated Gnome and installed Gnome tweak tool Uninstalled Chromium browser Uninstalled Google Chrome Moved jdk and jre folders from ~/ to /bin using sudo Moved Adobe folder from ~/ to /bin using sudo Then I restarted. Ubuntu froze for half an hour on the purple boot screen. Something I did must have broken it. So, I hit Ctrl + Alt + F1 and managed to log in through the command line. From there, I ran sudo apt-get update and sudo apt-get upgrade. I also updated grub. I also installed boot-repair. However, I cannot run boot-repair, because I keep getting the following errors: Autolaunch error: X11 initialization failed RuntimeError: Gtk couldn't be initialized.

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  • Ubuntu dual-boot errors in 13.10

    - by Charlie
    Specs: Lenovo U530, 500 GB HDD, 8 GB RAM, 64-bit, i7 Intel Processor with integrated graphics I'm trying to dual-boot Ubuntu but I have the following problems: After booting from live DVD, the GRUB loads but with the following errors: "Could not open '\EFI\BOOT\fallback.efi': 14" and "error: variable 'root' isn't set. I have disabled Fast Startup and SecureBoot before booting the disc. Also, after trying to "Try Ubuntu without installing" my screen, and DVD Drive shutoff momentarily but then my drive boots up but my screen remains black and sometimes flashes but doesn't display anything. I will greatly appreciate any help. P.S. I don't have any previous version of Ubuntu installed so this is NOT an upgrade from a previous version.

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