Blender 2.6: How to Merge the Pros of Meshes and Surfaces
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fridojet
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Published on 2012-07-06T22:02:57Z
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2012/07/07
3:23 UTC
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there are two interesting kinds of objects: Meshes and Surfaces. Each of them offers very cool features.
Object Type Specific Features
Nice Features of Surfaces:
(for example)
- They're as scalable as vector graphics (really nice!)
- You can build winding things real simply.
Nice Features of Meshes:
(for example)
- You can build organic things really good using the Sculpt Mode and a graphic tablet.
- You can use some special things like Physics.
My Question
There are things for which Surfaces are better and things for which Meshes are better. But how can I use both the best features of Surfaces and the best features of Meshes on one object at once?
For example: How can I use Physics (like on Meshes) on lossless scalable objects (like Surfaces)?
Thanks.
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