Blender 2.6: How to Merge the Pros of Meshes and Surfaces

Posted by fridojet on Game Development See other posts from Game Development or by fridojet
Published on 2012-07-06T22:02:57Z Indexed on 2012/07/07 3:23 UTC
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there are two interesting kinds of objects: Meshes and Surfaces. Each of them offers very cool features.

Object Type Specific Features

Nice Features of Surfaces:

(for example)

  • They're as scalable as vector graphics (really nice!)
  • You can build winding things real simply.

Nice Features of Meshes:

(for example)

  • You can build organic things really good using the Sculpt Mode and a graphic tablet.
  • You can use some special things like Physics.

My Question

There are things for which Surfaces are better and things for which Meshes are better. But how can I use both the best features of Surfaces and the best features of Meshes on one object at once?

For example: How can I use Physics (like on Meshes) on lossless scalable objects (like Surfaces)?

Thanks.

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