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  • OpenGL - GL_FRONT versus GL_FRONT_AND_BACK

    - by Drew Noakes
    I'm tinkering with an open source project that uses OpenGL for rendering in 3D. In the construction of the materials I see code like this: // set ambient material reflectance glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mAmbient); In other examples, this is used: glMaterialfv(GL_FRONT, GL_AMBIENT, mAmbient); So my question is, what is the difference here? Under what circumstances would it look different and, if my volume is enclosed with all normals pointing outwards, is there any performance difference?

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  • Arrange points in sequence.

    - by Himadri
    I have some points in 3D which are in a single plane. I want to arrange them in clock wise or counter clockwise order. The points can create a concave or convex polygon in a single plane. Can any body give any suggestions?

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  • jQuery: Circulate plugin: stopping midway in animation

    - by kelly
    Has anyone had any luck in altering the plug-in code so that one might animate an object in "3d" space for only a 1/4 or 1/2 turn? As it stands, an object must complete a full circle before stopping or looping. And for those who haven't seen it yet: http://css-tricks.com/examples/Circulate/

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  • Visual C# Express 2010: how to set language to C# 2.0

    - by luqui
    I am using Visual C# Express 2010 to develop an application for the Unity3D game engine, which only supports C# 2.0. That is, I am only using it to edit code, but the compilation is done by Unity. I'm wondering if there is a way to configure Visual C# to edit C# 2.0, so that, for example, it yells if I (out of habit) try to use a var declaration or foo => bar function. Thanks!

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  • Localized Android app without using "res" folder. Is there a downside?

    - by user312916
    I am developing a game with Unity 3D and want to use custom code to get strings in the various languages I will be supporting. I've read articles about using the Android "res/values-xx/" directories (such as this page: http://developer.android.com/training/basics/supporting-devices/languages.html). If I do not store my translated strings in this way is there a downside? My main concern is whether the Google Play store may not know what languages my app is localized for.

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  • Modify the windows style of another application using winAPI

    - by karthik
    My application starts up another application. whereby, i want to remove the title bar of the application which is started using c#. How can i do this, starting up with the piece of code below ? //Get current style lCurStyle = GetWindowLong(hwnd, GWL_STYLE) //remove titlebar elements lCurStyle = lCurStyle And Not WS_CAPTION lCurStyle = lCurStyle And Not WS_SYSMENU lCurStyle = lCurStyle And Not WS_THICKFRAME lCurStyle = lCurStyle And Not WS_MINIMIZE lCurStyle = lCurStyle And Not WS_MAXIMIZEBOX //apply new style SetWindowLong hwnd, GWL_STYLE, lCurStyle //reapply a 3d border lCurStyle = GetWindowLong(hwnd, GWL_EXSTYLE) SetWindowLong hwnd, GWL_EXSTYLE, lCurStyle Or WS_EX_DLGMODALFRAME //redraw SetWindowPos hwnd, 0, 0, 0, 0, 0, SWP_NOMOVE Or SWP_NOSIZE Or SWP_FRAMECHANGED

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  • how to loop through an array of vectors in C#

    - by Robert
    Hello everyone,I now have an array of vectors: static Vector3[] axes = new Vector3[] { Vector3.UnitX, Vector3.UnitY, Vector3.UnitZ }; and I want to loop through it,the code I write is: for(int i=0;i<axes.Length;i++) { do sth. about axes[i]; } However,it doesnt work and gets into infinite loop,could anyone help? thx.

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  • How to prevent overdrawing?

    - by afriza
    This is a difficult question to search in Google since it has other meaning in finance. Of course, what I mean here is "Drawing" as in .. computer graphics.. not money.. I am interested in preventing overdrawing for both 3D Drawing and 2D Drawing. (should I make them into two different questions?)

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  • Which one has a faster runtime performance: WPF or Winforms?

    - by Joan Venge
    I know WPF is more complex an flexible so could be thought to do more calculations. But since the rendering is done on the GPU, wouldn't it be faster than Winforms for the same application (functionally and visually)? I mean when you are not running any games or heavy 3d rendering, the GPU isn't doing heavy work, right? Whereas the CPU is always busy. Is this a valid assumption or is the GPU utilization of WPF a very minor operation in its pipeline?

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  • Special functions in Matlab

    - by favala
    I'm trying to get a picture like the following: http://upload.wikimedia.org/wikipedia/en/e/e6/Airy-3d.svg What am I doing wrong? [x,y]=meshgrid(-1:.1:1,-1:.1:1); surf(x,y,(2*besselj(1,2*pi*sqrt(x.^2+ y.^2)/sqrt(x.^2+ y.^2)).^2) Also... kind of a side note, but if I used ndgrid instead of meshgrid here my x's and y's would switch right?

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  • How to convert a one column integer data file into a mask for image

    - by gavishna
    I have a data file which contains integers say in range 0-255 containing about 1000 integers which are random in nature.I want to use that as a mask or to multiply an image which is in RGb and another image which is in gray format. HOw do i go about this, how do i convert/represent this data file in matrix format of image dimension ?Kindly suggest. also is it possible to obtain a 3D histogram?

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  • C++ Filling an 1D array to represent a n-dimensional object based on a straight line segment

    - by Ben
    I'm struggling to find a good way to put this question but here goes. I'm making a system that uses a 1D array implemented as double * parts_ = new double[some_variable];. I want to use this to hold co-ordinates for a particle system that can run in various dimensions. What I want to be able to do is write a generic fill algorithm for filling this in n-dimensions with a common increment in all direction to a variable size. Examples will serve best I think. Consider the case where the number of particles stored by the array is 4 In 1D this produces 4 elements in the array because each particle only has one co-ordinate. 1D: {0, 25, 50, 75}; In 2D this produces 8 elements in the array because each particle has two co-ordinates.. 2D: {0, 0, 0, 25, 25, 0, 25, 25} In 3D this produces 12 elements in the array because each particle now has three co-ordinates {0, 0, 0, 0, 0, 25, 0, 0, 50, ... } These examples are still not quite accurate, but they hopefully will suffice. The way I would do this normally for two dimensions: int i = 0; for(int x = 0; x < parts_size_ / dims_ / dims_ * 25; x += 25) { for(int y = 0; y < parts_size_ / dims_ / dims_ * 25; y += 25) { parts_[i] = x; parts_[i+1] = y; i+=2; // Indentation hates me today .< How can I implement this for n-dimensions where 25 can be any number? The straight line part is because it seems to me logical that a line is a somewhat regular shape in 1D, as is a square in 2D, and a cube in 3D. It seems to me that it would follow that there would be similar shapes in this family that could be implemented for 4D and higher dimensions via a similar fill pattern. This is the shape I wish to set my array to represent.

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  • How to increase memory allocation to program

    - by Vaibhav
    When I try to initialize a 3D array of size 300*300*4 in a C program, my program stops running and reports stack overflow error. The system I am using has 3GB RAM, which should be sufficeint. Is there any way to increase memory allocated to a program? I am using Dev C++ on Windows Vista.

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  • Image classification: recognizing various features of many buildings from images

    - by el chief
    so, let's say i have the long/lat or address of many buildings can get satellite images, "street view", and perhaps 3d/perspective views of buildings. want to find: height, number of floors, floor area (max building footprint) of the building. about 200k buildings. Is there a library for recognizing buildings from satellite shots or pictures? Kind of like face detection I suppose. Any other suggestions? Thanks!

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  • ¿How to draw XNA window inside a panel?

    - by leviatan1001
    Hi there, Im developing a 3d Viewer in vb.net and xna. Its working very well. I have now a windows form and a xna render window, but i would like to render it inside a panel in the windows form. I have searching for info, but its so hard to addapt it into my application. How can i do it? Here is the application Thank you. Image: img299.imageshack.us/img299/384/87117064.jpg

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  • draw a curve Sketchup using ruby

    - by David
    Below are some point 3d 15.733798,20.019757,23.006311 15.733798,19.847666,23.006311 15.723798,19.847666,23.006311 15.723798,20.019757,23.006311 15.733798,20.019757,23.006311 and this is a vector 0.0,0.0,-0.1 Is it possible to draw a curve from the information above in sketchup? Thank you

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  • Reduce Triangle in DirectX 9

    - by Himadri
    Hello everyone, I have a 3D object with about 2000 or 3000 triangles. I want to reduce the number of triangle without affecting shape of object. for eg, I have two triangles, (1,1.5,2) (1.5,1.5,2) (1.7,2,2) (1.5,1.5,2) (1.7,2,2) (2,1.5,2) In this case these two triangle is same as a single triangle - (1,1.5,2) (2,1.5,2) (1.7,2,2) I dont want the manual method, But if there is any direct function or such thing which will reduce my triangle list. Thank You.

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  • g++, R_X86_64_32S : what is it ?

    - by Skypers
    Hello. I write a 3D engine in C++ with OpenGL. I usually work on this project on my archlinux 64 bits, but on theese holidays I do on a 32 bits system. I use subversion, and since the last svn up on my 64 bits system, I've got errors : http://pastebin.be/23730 core, wrapper and interface are compilet using the -fPIC option, I do not understand so ... Thanks :)

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