Search Results

Search found 11100 results on 444 pages for 'wordpress loop'.

Page 150/444 | < Previous Page | 146 147 148 149 150 151 152 153 154 155 156 157  | Next Page >

  • Need to produce an animated texture of Water where each image tiles in all directions

    - by ProfVersaggi
    I need to produce a 2D 'animated' texture of "water" for a game in which each image tiles in 'all' directions, much like those produced by the Caustics Generator, but with the power and flexibility of something the likes of Blender. The final result from Caustics Generator is 32 images that are actually animated such that when the full 32 images are played in a loop they will seamlessly loop forever. They will not only loop in time, but each image also tile in all directions. This is nice, but it comes in only one flavor so to speak. I'd like to accomplish the same thing with a Blender type tool, and I have actually gotten to the point where I generate the X number of images, but they do not tile in 'all' directions, nor are they slightly animated. I've tried Blender texture animations using offsets but with only limited success. Does anyone know of how to (or of a tool) which will animate textures such that they tile in all (4) directions? Many thanks in advance ....

    Read the article

  • memory and time intensive php task

    - by Goddard
    Sorry if this question has been asked before, but I couldn't find anything usable. I'm working on a project for a client and currently I have to loop through the users table which is about 3000 records and still growing. I have to do some calculations on a nightly basis which I am going to be using cron/php. The calculations script uses about 3.5mb of memory and takes about 1 second to run. When loading individual users my current php setup handles this fine, but if I try and loop through the user list my php script execution time runs out. I've read after doing some searching that I can make the page reload itself after each user calculation and just keep my previous place in the loop and this sounds like a good idea, but I wanted to hear some opinions from others that have handled similar situations and how you handled these types of tasks. Thanks.

    Read the article

  • How to do pre-loading

    - by Dave
    I have a question that is confusing me with making a game. For my game launch i pre load everything for the main menu then i loop the game to display it. But lets argue player wants to launch a new game or a specific level, then you preload the relevant sounds/graphics for that level right? How ever, the player must already be running the game loop if they are at the main menu, so you can't load in the game loop or you will load every frame...but im pretty sure most big games don't preload every level when you first run the game from desktop because it would take a long time on some of these games.... How is it done :S

    Read the article

  • Powershell progress dialogs

    - by Norgean
    Creating nested progress dialogs in Powershell is easy. Let the code speak for itself: for ($i = 1; $i -le 2; $i++) {     Write-Progress -ID 1 -Activity "Outer loop" -Status "Tick $i" -percentComplete ($i / 2*100)     for ($j = 1; $j -le 3; $j++)     {         Write-Progress -ID 2 -Activity "Mid loop" -Status "Tick $j" -percentComplete ($j / 3*100)         for ($k = 1; $k -le 3; $k++)         {             Write-Progress -ID 3 -Activity "Inner loop" -Status "Tick $k" -percentComplete ($k / 3*100)             Sleep(1)         }     } } I.e. some text that explains what we're doing (Activity and Status), and ID numbers. Easy.

    Read the article

  • How do I consolidate the differences between iOS and Android update loops?

    - by kkan
    I'm currently working on moving some Android-ndk code to the iPhone. From looking at some samples it seems that the main loop is handled for you and all you've got to do is override the render method on the view to handle the rendering. Then add a selector to handle the update methods. The render method itself looks like it's attached to the windows refresh. But in android I've got my own game loop that controls the rendering and updates using C++ time.h. Is it possible to implement the same here bypassing Apple's loop? I'd really like the keep the structures of the code similar.

    Read the article

  • Looped jQuery slideshow with smooth cross-fades

    - by artlung
    I'm trying to do a simple rotating image on the home page. Under the hood I'm reading a directory and then populating urls for the images into an array. What I want to do is cross-fade the images. If it was just a matter of showing the next one, it's easy, but since I need to cross-fade, it's a bit harder. I think what I want to do is do the fades by calling animate() on the opacity value of the <img> tag, and in between swapping out the css background-image property of the enclosing <div>. But the results are not that great. I've used tools for more full featured slideshows, but I don't want the overhead of adding a plugin if I can avoid it, and a simple crossfade seems like it should be easier. Here's my JavaScript (I'm using jQuery 1.3.2): var slideshow_images = ["http:\/\/example.com\/wordpress\/wp-content\/themes\/testtheme\/sidebar-home-bg\/bg1.jpg","http:\/\/example.com\/wordpress\/wp-content\/themes\/testtheme\/sidebar-home-bg\/bg2.jpg","http:\/\/example.com\/wordpress\/wp-content\/themes\/testtheme\/sidebar-home-bg\/bg3.jpg"]; var slideshow_index = 0; var delay = 4000; var swapSlides = function() { var slideshow_count = slideshow_images.length; // initialize the background to be the current image $('#home-slideshow').css({ 'background-image': 'url(' + slideshow_images[slideshow_index] + ')', 'background-repeat:': 'no-repeat', 'width': 200, 'overflow': 'hidden' }); slideshow_index = ((slideshow_index + 1) == slideshow_count) ? 0 : slideshow_index + 1; // fade out the img $('#home-slideshow img').animate({opacity: 0}, delay); // now, the background is visible // next change the url on the img $('#home-slideshow img').attr('src', slideshow_images[slideshow_index]); // and fade it up $('#home-slideshow img').animate({opacity: 1.0}, delay); // do it again setTimeout('swapSlides()', 4000); } jQuery(document).ready(function(){ if (swapSlides) { swapSlides(); } }); And here's the markup I'm using: <div id="home-slideshow"><img src="http://example.com/wordpress/wp-content/themes/testtheme/sidebar-home-bg/bg1.jpg" alt="" /></div>

    Read the article

  • Removing occurrences of characters in a string

    - by DmainEvent
    I am reading this book, programming Interviews exposed by John Wiley and sons and in chapter 6 they are discussing removing all instances of characters in a src string using a removal string... so removeChars(string str, string remove) In there writeup they sey the steps to accomplish this are to have a boolean lookup array with all values initially set to false, then loop through each character in remove setting the corresponding value in the lookup array to true (note: this could also be a hash if the possible character set where huge like Unicode-16 or something like that or if str and remove are both relatively small... < 100 characters I suppose). You then iterate through the str with a source and destination index, copying each character only if its corresponding value in the lookup array is false... Which makes sense... I don't understand the code that they use however... They have for(src = 0; src < len; ++src){ flags[r[src]] == true; } which is turning the flag value at the remove string indexed at src to true... so if you start out with PLEASE HELP as your str and LEA as your remove you will be setting in your flag table at 0,1,2... t|t|t but after that you will get an out of bounds exception because r doesn't have have anything greater than 2 in it... even using there example you get an out of bounds exception... Am is there code example unworkable? Entire function string removeChars( string str, string remove ){ char[] s = str.toCharArray(); char[] r = remove.toCharArray(); bool[] flags = new bool[128]; // assumes ASCII! int len = s.Length; int src, dst; // Set flags for characters to be removed for( src = 0; src < len; ++src ){ flags[r[src]] = true; } src = 0; dst = 0; // Now loop through all the characters, // copying only if they aren’t flagged while( src < len ){ if( !flags[ (int)s[src] ] ){ s[dst++] = s[src]; } ++src; } return new string( s, 0, dst ); } as you can see, r comes from the remove string. So in my example the remove string has only a size of 3 while my str string has a size of 11. len is equal to the length of the str string. So it would be 11. How can I loop through the r string since it is only size 3? I haven't compiled the code so I can loop through it, but just looking at it I know it won't work. I am thinking they wanted to loop through the r string... in other words they got the length of the wrong string here.

    Read the article

  • Need a .htaccess reroute exception when dealing with authentication in a child directory

    - by Brandon G
    # BEGIN WordPress <IfModule mod_rewrite.c> RewriteEngine On RewriteBase / RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule . /index.php [L] </IfModule> # END WordPress I added authentication to a directory "/pb" off the root of this and I'm getting redirected. Is there any way I can add an exception to this rewrite rule to allow no rewrites when accessing /pb ? Thanks!!

    Read the article

  • Can joomla be configured to browser through a proxy server?

    - by Aseques
    In wordpress there are some simple variables that can be set to make the configuration of a navigation proxy server trivial. var $proxy_host = ""; // proxy host to use var $proxy_port = ""; // proxy port to use var $proxy_user = ""; // proxy user to use var $proxy_pass = ""; // proxy password to use Are there any equivalents to accomplish the same for joomla? I've been searching on internet and couldn't find anything. For the original wordpress source see here

    Read the article

  • How to setup FTP Server on Linux

    - by Webnet
    I need to use FTP for a wordpress installation on a server and I'm not sure if it even has FTP on it. I'm trying to install themes and things where wordpress requires the FTP info. How can I set this up? There doesn't seem to be much on Google or I'm just not looking in the right place

    Read the article

  • is it possible to have two web servers hosted at different places share the same domain name?

    - by patrick
    say I have a wordpress site: https://www.foobar.com and I want to have an entry point to a rails app at a certain subdirectory within that same domain: https://www.foobar.com/rails_app I know this is possible if both the wordpress app and the rails app are hosted on the same box, but is this in anyway possible if they are hosted on different boxes? I do not want to use subdomains because I am trying to allow ajax post requests from one to the other and not having to deal with single origin policy stuff.

    Read the article

  • Difference between performSelectorInBackground and NSOperation Subclass

    - by AmitSri
    I have created one testing app for running deep counter loop. I run the loop fuction in background thread using performSelectorInBackground and also NSOperation subclass separately. I am also using performSelectorOnMainThread to notify main thread within backgroundthread method and [NSNotificationCenter defaultCenter] postNotificationName within NSOperation subclass to notify main thread for updating UI. Initially both the implementation giving me same result and i am able to update UI without having any problem. The only difference i found is the Thread count between two implementations. The performSelectorInBackground implementation created one thread and got terminated after loop finished and my app thread count again goes to 1. The NSOperation subclass implementation created two new threads and keep exists in the application and i can see 3 threads after loop got finished in main() function. So, my question is why two threads created by NSOperation and why it didn't get terminated just like the first background thread implementation? I am little bit confuse and unable to decide which implementation is best in-terms of performance and memory management. Thanks

    Read the article

  • Big and Little endian question

    - by Bobby
    I have the following code: // Incrementer datastores.cmtDatastores.u32Region[0] += 1; // Decrementer datastores.cmtDatastores.u32Region[1] = (datastores.cmtDatastores.u32Region[1] == 0) ? 10 : datastores.cmtDatastores.u32Region[1] - 1; // Toggler datastores.cmtDatastores.u32Region[2] = (datastores.cmtDatastores.u32Region[2] == 0x0000) ? 0xFFFF : 0x0000; The u32Region array is an unsigned int array that is part of a struct. Later in the code I convert this array to Big endian format: unsigned long *swapL = (unsigned long*)&datastores.cmtDatastores.u32Region[50]; for (int i=0;i<50;i++) { swapL[i] = _byteswap_ulong(swapL[i]); } This entire code snippet is part of a loop that repeats indefinitely. It is a contrived program that increments one element, decrements another and toggles a third element. The array is then sent via TCP to another machine that unpacks this data. The first loop works fine. After that, since the data is in big endian format, when I "increment", "decrement", and "toggle", the values are incorrect. Obviously, if in the first loop datastores.cmtDatastores.u32Region[0] += 1; results in 1, the second loop it should be 2, but it's not. It is adding the number 1(little endian) to the number in datastores.cmtDatastores.u32Region[0](big endian). I guess I have to revert back to little endian at the start of every loop, but it appears there should be an easier way to do this. Any thoughts? Thanks, Bobby

    Read the article

  • Using native MySQL driver in Erlang

    - by Mickey Shine
    I am using native MySQL driver (http://code.google.com/p/erlang-mysql-driver/) with mochiweb. When I tried that MySQL driver in shell mode, all woked fine. But when I write some code with Mochiweb, it reported me the following error: =CRASH REPORT==== 4-Jul-2009::04:44:29 === crasher: initial call: mochiweb_socket_server:acceptor_loop/1 pid: <0.61.0> registered_name: [] exception error: no function clause matching mysql:fetch(p1,<<"SELECT * FROM cdb_forums LIMIT 10">>) in function perly_web:loop/2 in call from mochiweb_http:headers/5 ancestors: [perly_web,perly_sup,<0.58.0>] messages: [] links: [<0.60.0>,#Port<0.965>] dictionary: [{mochiweb_request_body,undefined}, {mochiweb_request_qs,[]}, {mochiweb_request_post,[]}, {mochiweb_request_path,"/online"}, {mochiweb_request_cookie, [{"04c_sid","hG9Oyv"}, {"04c_visitedfid","2"}, {"kQx_cookietime","2592000"}, {"kQx_loginuser","admin"}, {"kQx_activationauth", "98b3mdX86fKT9dI4WyKuL61Tqxk%2BW1r6ACpHp9y8itH2xQ"}, {"smile","1D1"}]}] trap_exit: false status: running heap_size: 1597 stack_size: 24 reductions: 5188 neighbours: The code I write in Mochiweb is start(Options) -> {DocRoot, Options1} = get_option(docroot, Options), Loop = fun (Req) -> ?MODULE:loop(Req, DocRoot) end, % we’ll set our maximum to 1 million connections. (default: 2048) mochiweb_http:start([{max, 1000000}, {name, ?MODULE}, {loop, Loop} | Options1]), mysql:start_link(p1, "10.0.0.123", "root", "root", "test"). stop() -> mochiweb_http:stop(?MODULE). loop(Req, DocRoot) -> "/" ++ Path = Req:get(path), case Req:get(method) of Method when Method =:= 'GET'; Method =:= 'HEAD' -> case Path of "online" -> Result1 = mysql:fetch(p1, <<"SELECT * FROM cdb_forums LIMIT 10">>), Body1 = io:format("Result1: ~p~n", [Result1]), Req:ok({"text/plain", Body1}); The connection looks good but when I added Result1 = mysql:fetch(p1, <<"SELECT * FROM cdb_forums LIMIT 10">>), it crashed. Can someone help me? Thanks in advance~ //================================================== updated: I noticed the follwoing information. If that is correct? =PROGRESS REPORT==== 4-Jul-2009::05:49:32 === supervisor: {local,kernel_safe_sup} started: [{pid,<0.65.0>}, {name,inet_gethost_native_sup}, {mfa,{inet_gethost_native,start_link,[]}}, {restart_type,temporary}, {shutdown,1000}, {child_type,worker}] mysql_conn: greeting version "5.1.33-log" (protocol 10) salt "ne0_m'vA" caps 63487 serverchar <<8,2,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0>> salt2 "!|o;vabJ*4bt" mysql_auth send packet 1: <<5,162,0,0,64,66,15,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,114,111,111,116,0,20,52,235,78, 173,36,251,201,242,172,139,113,231,253,181,245,3, 91,198,111,135>> Link: {ok,<0.62.0>} =SUPERVISOR REPORT==== 4-Jul-2009::05:49:32 === Supervisor: {local,perly_sup} Context: start_error Reason: ok Offender: [{pid,undefined}, {name,perly_web}, {mfa, {perly_web,start, [[{ip,"0.0.0.0"}, {port,8000}, {docroot, "/work/mochiweb-read-only/scripts/perly/priv/www"}]]}}, {restart_type,permanent}, {shutdown,5000}, {child_type,worker}]

    Read the article

  • SQL SERVER 2008 JOIN hints

    - by Nai
    Hi all, Recently, I was trying to optimise this query UPDATE Analytics SET UserID = x.UserID FROM Analytics z INNER JOIN UserDetail x ON x.UserGUID = z.UserGUID Estimated execution plan show 57% on the Table Update and 40% on a Hash Match (Aggregate). I did some snooping around and came across the topic of JOIN hints. So I added a LOOP hint to my inner join and WA-ZHAM! The new execution plan shows 38% on the Table Update and 58% on an Index Seek. So I was about to start applying LOOP hints to all my queries until prudence got the better of me. After some googling, I realised that JOIN hints are not very well covered in BOL. Therefore... Can someone please tell me why applying LOOP hints to all my queries is a bad idea. I read somewhere that a LOOP JOIN is default JOIN method for query optimiser but couldn't verify the validity of the statement? When are JOIN hints used? When the sh*t hits the fan and ghost busters ain't in town? What's the difference between LOOP, HASH and MERGE hints? BOL states that MERGE seems to be the slowest but what is the application of each hint? Thanks for your time and help people! I'm running SQL Server 2008 BTW. The statistics mentioned above are ESTIMATED execution plans.

    Read the article

  • Python learner needs help spotting an error

    - by Protean
    This piece of code gives a syntax error at the colon of "elif process.loop(i, len(list_i) != 'repeat':" and I can't seem to figure out why. class process: def loop(v1, v2): if v1 < v2 - 1: return 'repeat' def isel(chr_i, list_i): for i in range(len(list_i)): if chr_i == list_i[i]: return list_i[i] elif process.loop(i, len(list_i) != 'repeat': return 'error'()

    Read the article

  • invalid effective address calculation!

    - by Zia ur Rahman
    Hay Dear! Please look at the following program, the error is invalid effective address calculation and i have mentioned that line please tell me why its invalid effective address calculation here is the program [org 0x100] jmp start array1: dw 10,15,20,25,30,35,40,45,50,55 array2: dw 15,10,20,35,40,30,55,50,25,45 start: mov bx,0 mov dx,0 loop: mov ax,[array2+bx] cmp ax,[array1+cx]//here is the error invalid effective address calculation jne NextElementOfArray1 NextElementOfArray2: add bx,2 cmp bx,20 je end mov cx,0 jmp loop NextElementOfArray1: add cx,2 cmp cx,20 je NextElementOfArray2 jmp loop end: mov ax,0x4c00 int 0x21

    Read the article

  • adding tabs to tabcontrol from inside usercontrol

    - by Jakob
    How can I add tabs to a tabcontrol that exists in one usercontrol from another usercontrol that is contained within a tab itself?? Can I do it without passing in the tabcontrol as a parameter in the constructor, perhaps via some static global method? I've tried public static ObservableTabCollection FindCollectionFromUC(this DependencyObject depObject) { bool loop = true; var parent = (VisualTreeHelper.GetParent(depObject) as FrameworkElement); while (loop) { if (parent.GetType() is TabControl) { loop = false; return ((ObservableTabCollection)((TabControl)parent).ItemsSource); } } return null; } but this is just an infinite loop

    Read the article

  • Android Loading listview items from service results in hang

    - by Isaac Waller
    Hello, In my Android application, I have a ListActivity. This ListActivity uses a SimpleAdapter that I fill with items from my service. So, in my code, I do: MySuperCoolService.Binder serviceBinder = null; private ServiceConnection serviceConnection = new ServiceConnection() { public void onServiceConnected(ComponentName className, IBinder service) { Log.d(TAG, "Service connection: connected!"); serviceBinder = (MySuperCoolService.Binder)service; } public void onServiceDisconnected(ComponentName className) { Log.d(TAG, "Service connection: disconnected"); serviceBinder = null; } }; bindService(new Intent(this, MySuperCoolService.class), serviceConnection, BIND_AUTO_CREATE); while(serviceBinder==null) { Thread.Sleep(1000); } // now retrieve from service using binder and set list adapter This whole operation takes hardly any time (less than a second), so I want it to run in the UI thread. See my onCreate: public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); fillDataUsingCodeAbove(); } The reason I want this to run in the UI thread is that if you have a list item selected, or you have scrolled to a certain position in the ListView, and you rotate the device or take out the keyboard or something (to trigger a configuration change) when my activity is restarted, Android will try to restore the state right after onCreate. But, if I run it in a separate thread, it will not. Also there is a cool fadein animation too :) The problem I am having with running it in the UI thread is that when I try to bind to the service, that service bind request gets put onto the message queue. But then when I go into my loop, I stop the message queue from looping. So my program hangs, because it's waiting for the service to get bound, and the service won't get bound until the loop ends. I have thought of putting Looper.loop() inside my loop, but that just hangs it at Looper.loop() (I don't know why.) Sorry for such a long question, Isaac Waller

    Read the article

  • calloc v/s malloc and time efficiency

    - by yCalleecharan
    Hi, I've read with interest the post "c difference between malloc and calloc". I'm using malloc in my code and would like to know what difference I'll have using calloc instead. My present (pseudo)code with malloc: Scenario 1 int main() { allocate large arrays with malloc INITIALIZE ALL ARRAY ELEMENTS TO ZERO for loop //say 1000 times do something and write results to arrays end for loop FREE ARRAYS with free command } //end main If I use calloc instead of malloc, then I'll have: Scenario2 int main() { for loop //say 1000 times ALLOCATION OF ARRAYS WITH CALLOC do something and write results to arrays FREE ARRAYS with free command end for loop } //end main I have three questions: Which of the scenarios is more efficient if the arrays are very large? Which of the scenarios will be more time efficient if the arrays are very large? In both scenarios,I'm just writing to arrays in the sense that for any given iteration in the for loop, I'm writing each array sequentially from the first element to the last element. The important question: If I'm using malloc as in scenario 1, then is it necessary that I initialize the elements to zero? Say with malloc I have array z = [garbage1, garbage2, garbage 3]. For each iteration, I'm writing elements sequentially i.e. in the first iteration I get z =[some_result, garbage2, garbage3], in the second iteration I get in the first iteration I get z =[some_result, another_result, garbage3] and so on, then do I need specifically to initialize my arrays after malloc?

    Read the article

  • How to retrieve an array from Multidimensional Array.

    - by Mike Smith
    So I have a multi-dimensional array looks like this. $config = array( "First Name" => array( "user" => $_POST['firstname'], "limit" => 35, ), "Last Name" => array( "user" => $_POST['lastname'], "limit" => 40, ), ); I want use the array that's within the config array, so my approach is to use a foreach loop. foreach($config as $field => $data) { } Now I know that $data will be my array, but it seems I can't use it outside of the foreach statement because I only get half of whats already there. Using print_r you can see what it shows outside the loop: Array ( [user] => lastname [limit] => 40 ) But when inside the loop and I use print_r here is my result: Array ( [user] => firstname [limit] => 35 ) Array ( [user] => lastname [limit] => 40 ) I imagine it has to do something with it being with the foreach loop. I've tried to run a foreach on the $data array to populate another array, but that didn't work as well. Is there a way to use this outside of a foreach loop? Sorry if this a dumb question, I'm sure there is a quite a simple answer to this, but I'm just stumped, and can't think of a way to do this. Thanks.

    Read the article

  • How do you build a Request-Response service using Asyncore in Python?

    - by Casey
    I have a 3rd-party protocol module (SNMP) that is built on top of asyncore. The asyncore interface is used to process response messages. What is the proper technique to design a client that generate the request-side of the protocol, while the asyncore main loop is running. I can think of two options right now: Use the loop,timeout parameters of asyncore.loop() to allow my client program time to send the appropriate request. Create a client asyncore dispatcher that will be executed in the same asyncore processing loop as the receiver. What is the best option? I'm working on the 2nd solution, cause the protocol API does not give me direct access to the asyncore parameters. Please correct me if I've misunderstood the proper technique for utilizing asyncore.

    Read the article

  • Are lambda expressions/delegates in C# "pure", or can they be?

    - by Bob
    I recently asked about functional programs having no side effects, and learned what this means for making parallelized tasks trivial. Specifically, that "pure" functions make this trivial as they have no side effects. I've also recently been looking into LINQ and lambda expressions as I've run across examples many times here on StackOverflow involving enumeration. That got me to wondering if parallelizing an enumeration or loop can be "easier" in C# now. Are lambda expressions "pure" enough to pull off trivial parallelizing? Maybe it depends on what you're doing with the expression, but can they be pure enough? Would something like this be theoretically possible/trivial in C#?: Break the loop into chunks Run a thread to loop through each chunk Run a function that does something with the value from the current loop position of each thread For instance, say I had a bunch of objects in a game loop (as I am developing a game and was thinking about the possibility of multiple threads) and had to do something with each of them every frame, would the above be trivial to pull off? Looking at IEnumerable it seems it only keeps track of the current position, so I'm not sure I could use the normal generic collections to break the enumeration into "chunks". Sorry about this question. I used bullets above instead of pseudo-code because I don't even know enough to write pseudo-code off the top of my head. My .NET knowledge has been purely simple business stuff and I'm new to delegates and threads, etc. I mainly want to know if the above approach is good for pursuing, and if delegates/lambdas don't have to be worried about when it comes to their parallelization.

    Read the article

  • switch between two cursors based on parameter passed into stored procedure

    - by db83
    Hi, I have two cursors in my procedure that only differ on the table name that they join to. The cursor that is used is determined by a parameter passed into the procedure if (param = 'A') then DECLARE CURSOR myCursor IS SELECT x,y,z FROM table1 a, table2 b BEGIN FOR aRecord in myCursor LOOP proc2(aRecord.x, aRecord.y, aRecord.z); END LOOP; COMMIT; END; elsif (param = 'B') then DECLARE CURSOR myCursor IS SELECT x,y,z FROM table1 a, table3 b -- different table BEGIN FOR aRecord in myCursor LOOP proc2(aRecord.x, aRecord.y, aRecord.z); END LOOP; COMMIT; END; end if I don't want to repeat the code for the sake of one different table. Any suggestions on how to improve this? Thanks in advance

    Read the article

  • C# COM Cross Thread problem

    - by user364676
    Hi, we're developing a software to control a scientific measuring device. it provides a COM-Interface defines serveral functions to set measurement parameters and fires an event when it measured data. in order to test our software, i'm implementing a simulation of that device. the com-object runs a loop which periodically fires the event. another loop in the client app should now setup up the com-simulator using the given functions. i created a class for measuring parameters which will be instanciated when setting up a new measurement. // COM-Object public class MeasurementParams { public double Param1; public double Param2; } public class COM_Sim : ICOMDevice { public MeasurementParams newMeasurement; IClient client; public int NewMeasurement() { newMeasurment = new MeasurementParam(); } public int SetParam1(double val) { // why is newMeasurement null when method is called from client loop newMeasurement.Param1 = val; } void loop() { while(true) { // fire event client.HandleEvent; } } } public class Client : IClient { ICOMDevice server; public int HandleEvent() { // handle this event server.NewMeasurement(); server.SetParam1(0.0); } void loop() { while(true) { // do some stuff... server.NewMeasurement(); server.SetParam1(0.0); } } } both of the loops run in independent threads. when server.NewMeasurement() is called, the object on the server is set to a new instance. but in the next function, the object is null again. do the same when handling the server-event, it works perfectly, because the method runs in the servers thread. how to make it work from client-thread as well. as the client is meant to be working with the real device, i cannot modify the interfaces given by the manufactor. also i need to setup measurements independent from the event-handler, which will be fired not regulary. i assume this problem related to multithreaded-COM behavior but i found nothing on this topic.

    Read the article

< Previous Page | 146 147 148 149 150 151 152 153 154 155 156 157  | Next Page >