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  • Texture will not apply to my 3d Cube directX

    - by numerical25
    I am trying to apply a texture onto my 3d cube but it is not showing up correctly. I believe that it might some what be working because the cube is all brown which is almost the same complexion as the texture. And I did not originally make the cube brown. These are the steps I've done to add the texture I first declared 2 new varibles ID3D10EffectShaderResourceVariable* pTextureSR; ID3D10ShaderResourceView* textureSRV; I also added a variable and a struct to my shader .fx file Texture2D tex2D; SamplerState linearSampler { Filter = MIN_MAG_MIP_LINEAR; AddressU = Wrap; AddressV = Wrap; }; I then grabbed the image from my local hard drive from within the .cpp file. I believe this was successful, I checked all varibles for errors, everything has a memory address. Plus I pulled resources before and never had a problem. D3DX10CreateShaderResourceViewFromFile(mpD3DDevice,L"crate.jpg",NULL,NULL,&textureSRV,NULL); I grabbed the tex2d varible from my fx file and placed into my resource varible pTextureSR = modelObject.pEffect->GetVariableByName("tex2D")->AsShaderResource(); And added the resource to the varible pTextureSR->SetResource(textureSRV); I also added the extra property to my vertex layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 24, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"TEXCOORD",0, DXGI_FORMAT_R32G32_FLOAT, 0 , 36, D3D10_INPUT_PER_VERTEX_DATA, 0} }; as well as my struct struct VertexPos { D3DXVECTOR3 pos; D3DXVECTOR4 color; D3DXVECTOR3 normal; D3DXVECTOR2 texCoord; }; Then I created a new pixel shader that adds the texture to it. Below is the code in its entirety matrix Projection; matrix WorldMatrix; Texture2D tex2D; float3 lightSource; float4 lightColor = {0.5, 0.5, 0.5, 0.5}; // PS_INPUT - input variables to the pixel shader // This struct is created and fill in by the // vertex shader struct PS_INPUT { float4 Pos : SV_POSITION; float4 Color : COLOR0; float4 Normal : NORMAL; float2 Tex : TEXCOORD; }; SamplerState linearSampler { Filter = MIN_MAG_MIP_LINEAR; AddressU = Wrap; AddressV = Wrap; }; //////////////////////////////////////////////// // Vertex Shader - Main Function /////////////////////////////////////////////// PS_INPUT VS(float4 Pos : POSITION, float4 Color : COLOR, float4 Normal : NORMAL, float2 Tex : TEXCOORD) { PS_INPUT psInput; // Pass through both the position and the color psInput.Pos = mul( Pos, Projection ); psInput.Normal = Normal; psInput.Tex = Tex; return psInput; } /////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////// float4 PS(PS_INPUT psInput) : SV_Target { float4 finalColor = 0; finalColor = saturate(dot(lightSource, psInput.Normal) * lightColor); return finalColor; } float4 textured( PS_INPUT psInput ) : SV_Target { return tex2D.Sample( linearSampler, psInput.Tex ); } // Define the technique technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, textured() ) ); } } Below is my CPU code. It maybe a little sloppy. But I am just adding code anywhere cause I am just experimenting and playing around. You should find most of the texture code at the bottom createObject #include "MyGame.h" #include "OneColorCube.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; ID3D10EffectMatrixVariable* pWorldMatrixVarible = NULL; ID3D10EffectVectorVariable* pLightVarible = NULL; ID3D10EffectShaderResourceVariable* pTextureSR; bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); //mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngleY = 15.0f; static float rotationAngleX = 0.0f; static D3DXMATRIX rotationXMatrix; static D3DXMATRIX rotationYMatrix; D3DXMatrixIdentity(&rotationXMatrix); D3DXMatrixIdentity(&rotationYMatrix); // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&rotationYMatrix, rotationAngleY); D3DXMatrixRotationX(&rotationXMatrix, rotationAngleX); rotationAngleY += (float)D3DX_PI * 0.0008f; rotationAngleX += (float)D3DX_PI * 0.0005f; WorldMatrix = rotationYMatrix * rotationXMatrix; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); pWorldMatrixVarible->SetMatrix((float*)&WorldMatrix); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); //ViewMatrix._43 += 0.005f; // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->Draw(36,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 24, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"TEXCOORD",0, DXGI_FORMAT_R32G32_FLOAT, 0 , 36, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); for(int i = 0; i < modelObject.numVertices; i += 3) { D3DXVECTOR3 out; D3DXVECTOR3 v1 = vertices[0 + i].pos; D3DXVECTOR3 v2 = vertices[1 + i].pos; D3DXVECTOR3 v3 = vertices[2 + i].pos; D3DXVECTOR3 u = v2 - v1; D3DXVECTOR3 v = v3 - v1; D3DXVec3Cross(&out, &u, &v); D3DXVec3Normalize(&out, &out); vertices[0 + i].normal = out; vertices[1 + i].normal = out; vertices[2 + i].normal = out; } //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; /* //Create indices DWORD indices[] = { 0,1,3, 1,2,3 }; ModelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * ModelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &ModelObject.pIndicesBuffer); if(FAILED(hr)) return false;*/ ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); pWorldMatrixVarible = modelObject.pEffect->GetVariableByName("WorldMatrix")->AsMatrix(); pTextureSR = modelObject.pEffect->GetVariableByName("tex2D")->AsShaderResource(); ID3D10ShaderResourceView* textureSRV; D3DX10CreateShaderResourceViewFromFile(mpD3DDevice,L"crate.jpg",NULL,NULL,&textureSRV,NULL); pLightVarible = modelObject.pEffect->GetVariableByName("lightSource")->AsVector(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; D3DXVECTOR3 vLight(1.0f, 1.0f, 1.0f); pLightVarible->SetFloatVector(vLight); modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; pTextureSR->SetResource(textureSRV); //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; } And here is my cube coordinates. I actually only added coordinates to one side. And that is the front side. To double check I flipped the cube in all directions just to make sure i didnt accidentally place the text on the incorrect side //Create vectors and put in vertices // Create vertex buffer VertexPos vertices[] = { // BACK SIDES { D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 2 FRONT SIDE { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(2.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,2.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,2.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f) , D3DXVECTOR2(2.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(2.0,2.0)}, // 3 { D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 4 { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 5 { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 6 {D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, };

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  • count specific values in a multidimensional array

    - by user1680701
    I have an odd set of arrays that I need to count how many times specific values show in the results. Currently I have this bit of code. $nested_arrays = shopp_orders( '2011-11-30 00:00:00', '2012-11-30 12:59:59', false, '', 2 ); print_r($nested_arrays); This code pulls multiple arrays (serialized data) from the database and outputs like this Array ( [30] => Purchase Object ( [purchased] => Array ( ) [columns] => Array ( ) [message] => Array ( ) [data] => Array ( ) [invoiced] => [authorized] => [captured] => [refunded] => [voided] => [balance] => 0 [downloads] => [shipable] => [shipped] => [stocked] => [_position:DatabaseObject:private] => 0 [_properties:DatabaseObject:private] => Array ( ) [_ignores:DatabaseObject:private] => Array ( [0] => _ ) [_map:protected] => Array ( ) [_table] => wp_shopp_demo_shopp_purchase [_key] => id [_datatypes] => Array ( [id] => int [customer] => int [shipping] => int [billing] => int [currency] => int [ip] => string [firstname] => string [lastname] => string [email] => string [phone] => string [company] => string [card] => string [cardtype] => string [cardexpires] => date [cardholder] => string [address] => string [xaddress] => string [city] => string [state] => string [country] => string [postcode] => string [shipname] => string [shipaddress] => string [shipxaddress] => string [shipcity] => string [shipstate] => string [shipcountry] => string [shippostcode] => string [geocode] => string [promos] => string [subtotal] => float [freight] => float [tax] => float [total] => float [discount] => float [fees] => float [taxing] => list [txnid] => string [txnstatus] => string [gateway] => string [paymethod] => string [shipmethod] => string [shipoption] => string [status] => int [data] => string [secured] => string [created] => date [modified] => date ) [_lists] => Array ( [taxing] => Array ( [0] => exclusive [1] => inclusive ) ) [id] => 30 [customer] => 12 [shipping] => 23 [billing] => 23 [currency] => 0 [ip] => 24.125.58.205 [firstname] => test [lastname] => test [email] => [email protected] [phone] => 1234567890 [company] => [card] => 1111 [cardtype] => Visa [cardexpires] => 1420070400 [cardholder] => test [address] => 123 Any Street [xaddress] => [city] => Danville [state] => VA [country] => US [postcode] => 24541 [shipname] => [shipaddress] => 123 Any Street [shipxaddress] => [shipcity] => Danville [shipstate] => VA [shipcountry] => US [shippostcode] => 24541 [geocode] => [promos] => Array ( ) [subtotal] => 49.37 [freight] => 9.98 [tax] => 9.874 [total] => 69.22 [discount] => 0 [fees] => 0 [taxing] => exclusive [txnid] => [txnstatus] => authed [gateway] => TestMode [paymethod] => credit-card-test-mode [shipmethod] => ItemRates-0 [shipoption] => Fast Shipping [status] => 0 [secured] => [created] => 1354096946 [modified] => 1354096946 ) [29] => Purchase Object ( [purchased] => Array ( ) [columns] => Array ( ) [message] => Array ( ) [data] => Array ( ) [invoiced] => [authorized] => [captured] => [refunded] => [voided] => [balance] => 0 [downloads] => [shipable] => [shipped] => [stocked] => [_position:DatabaseObject:private] => 0 [_properties:DatabaseObject:private] => Array ( ) [_ignores:DatabaseObject:private] => Array ( [0] => _ ) [_map:protected] => Array ( ) [_table] => wp_shopp_demo_shopp_purchase [_key] => id [_datatypes] => Array ( [id] => int [customer] => int [shipping] => int [billing] => int [currency] => int [ip] => string [firstname] => string [lastname] => string [email] => string [phone] => string [company] => string [card] => string [cardtype] => string [cardexpires] => date [cardholder] => string [address] => string [xaddress] => string [city] => string [state] => string [country] => string [postcode] => string [shipname] => string [shipaddress] => string [shipxaddress] => string [shipcity] => string [shipstate] => string [shipcountry] => string [shippostcode] => string [geocode] => string [promos] => string [subtotal] => float [freight] => float [tax] => float [total] => float [discount] => float [fees] => float [taxing] => list [txnid] => string [txnstatus] => string [gateway] => string [paymethod] => string [shipmethod] => string [shipoption] => string [status] => int [data] => string [secured] => string [created] => date [modified] => date ) [_lists] => Array ( [taxing] => Array ( [0] => exclusive [1] => inclusive ) ) [id] => 29 [customer] => 13 [shipping] => 26 [billing] => 25 [currency] => 0 [ip] => 70.176.223.40 [firstname] => Bryan [lastname] => Crawford [email] => [email protected] [phone] => 4802323049 [company] => ggg [card] => 1111 [cardtype] => Visa [cardexpires] => 1356998400 [cardholder] => ggg [address] => 1300 W Warner Rd [xaddress] => [city] => Gilbert [state] => AZ [country] => US [postcode] => 85224 [shipname] => [shipaddress] => 1300 W Warner Rd [shipxaddress] => [shipcity] => Gilbert [shipstate] => AZ [shipcountry] => US [shippostcode] => 85224 [geocode] => [promos] => Array ( ) [subtotal] => 29.95 [freight] => 9.98 [tax] => 0 [total] => 39.93 [discount] => 0 [fees] => 0 [taxing] => exclusive [txnid] => [txnstatus] => authed [gateway] => TestMode [paymethod] => credit-card-test-mode [shipmethod] => ItemRates-0 [shipoption] => Fast Shipping [status] => 0 [secured] => [created] => 1353538691 [modified] => 1353538691 ) ) This is order data from only two orders. I need to count how many times each state, each city, shipmethod, etc occur in the array. I tried the following but it only counted the 2 large arrays. function count_nested_array_keys(array &$a, array &$res=array()) { $i = 0; foreach ($a as $key=>$value) { if (is_array($value)) { $i += count_nested_array_keys($value, &$res); } else { if(!isset($res[$key])) $res[$key] = 0; $res[$key]++; $i++; } } return $i; } $total_item_count = count_nested_array_keys($nested_arrays, $count_per_key); echo "count per key: ", print_r($count_per_key), "\n"; If someone could show me how to count how many times each state value occurs, example, VA = 2 NC = 1 I can take it from there. Thank You.

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  • PHP script keeps doing mmap/munmap

    - by Aurélien Momow
    Hello, My PHP script contains a loop, which does nothing much more than echoing and dereferencing pointers (like in $tab[$othertab[$i]]- stuff). It was working great until yesterday, when this script starting being VERY slow (like 50 times slower than before). After using strace, i figured out that 90% of the time, the script does mmap/munmap. Here is a random portion of the strace log : mmap(NULL, 266240, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fac0156c000 munmap(0x7fac0156c000, 266240) = 0 mmap(NULL, 266240, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fac0156c000 munmap(0x7fac0156c000, 266240) = 0 mmap(NULL, 266240, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fac0156c000 munmap(0x7fac0156c000, 266240) = 0 mmap(NULL, 266240, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fac0156c000 munmap(0x7fac0156c000, 266240) = 0 mmap(NULL, 266240, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fac0156c000 munmap(0x7fac0156c000, 266240) = 0 mmap(NULL, 266240, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fac0156c000 munmap(0x7fac0156c000, 266240) = 0 mmap(NULL, 266240, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fac0156c000 munmap(0x7fac0156c000, 266240) = 0 mmap(NULL, 266240, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fac0156c000 munmap(0x7fac0156c000, 266240) = 0 mmap(NULL, 266240, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fac0156c000 munmap(0x7fac0156c000, 266240) = 0 mmap(NULL, 266240, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fac0156c000 munmap(0x7fac0156c000, 266240) = 0 mmap(NULL, 266240, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fac0156c000 munmap(0x7fac0156c000, 266240) = 0 mmap(NULL, 266240, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fac0156c000 munmap(0x7fac0156c000, 266240) = 0 mmap(NULL, 266240, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fac0156c000 munmap(0x7fac0156c000, 266240) = 0 mmap(NULL, 266240, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fac0156c000 mmap(NULL, 266240, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fac0152b000 mmap(NULL, 266240, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fac014ea000 Here is the result of the strace -c command : % time seconds usecs/call calls errors syscall ------ ----------- ----------- --------- --------- ---------------- 82.77 0.004092 0 13542 mmap 9.69 0.000479 0 3642 write 7.54 0.000373 0 13541 munmap 0.00 0.000000 0 100 read 0.00 0.000000 0 88 poll 0.00 0.000000 0 25 4 access ------ ----------- ----------- --------- --------- ---------------- 100.00 0.004944 30938 4 total Here is the php script : function affAnnonce($tabAnnonces, $isDoublon = 0) { GLOBAL $db, $base, $tabDomaine, $doublon, $traduction, $tab_contrat, $tab_emploi, $tab_categ, $tab_metier, $tab_region, $tab_departement, $tab_secteur, $tab_experience, $calc_all, $tabLangues, $tabLanguesNiveau, $tabNoAffAnnonce, $tabHisto; foreach($tabAnnonces AS $tmp) { if (in_array($tmp['id'], $tabNoAffAnnonce) === true) { continue; } $value->host = "../"; foreach($tabDomaine AS $domaine => $valeur) { if ($domaine == $tmp['domaine']) { $value->host = $valeur->host; break; } } // Ordre // secteur;metier;contrat;emploi;region;langues;domaine $tabPushModif = array(); if ($tmp['push_preview'] != '') { $tabPushModif = explode(';', $tmp['push_preview']); $tabPushModif['secteur'] = $tabPushModif[0]; $tabPushModif['metier'] = $tabPushModif[1]; $tabPushModif['contrat'] = $tabPushModif[2]; $tabPushModif['id_emploi'] = $tabPushModif[3]; $tabPushModif['regions'] = $tabPushModif[4]; $tabPushModif['langues'] = $tabPushModif[5]; $tabPushModif['domaine'] = $tabPushModif[6]; } $infoSoc = get_nom_societe($tmp['id_societe']); $number = ($tmp['nb_preview_push'] != '' ? $tmp['nb_preview_push'] : '&nbsp;'); $secteurs = explode ("/", $tmp[secteur]); $sector = ""; $count_sect = count($secteurs); for ($k = 0; $k < $count_sect; $k++) { if ($secteurs[$k] != '') { $sector .= $tab_secteur[$secteurs[$k]].'/'; } } $tmp['poste'] = apresinsertion($tmp['poste']); $tmp['metier'] = $tab_metier[$tmp['metier']]; $tmp['region'] = $tab_region[$tmp['region']]; $tmp['departement'] = $tab_departement[$tmp['departement']]; $tmp['secteur'] = $sector; $tmp['id_contrat'] = $tmp['contrat']; $tmp['contrat'] = $tab_contrat[$tmp['contrat']]; $tmp['emploi'] = $tab_emploi[$tmp['id_emploi']]; $tmp['categorie'] = $tab_categ[$tmp['categorie']]; echo '<tr id="'.($isDoublon ? 'dbl_' : '').$tmp['id'].'"><td align="center" class="tdFirst nowrap dbl_'.$tmp['id'].'" id="aff_'.$tmp['id'].'"'; switch($tmp['affiche']) { case '0': echo ' bgcolor=#DBB7FF'; break; default : ; } echo '><a href=?op=annonces&search4='.$tmp[id].' target=_new>'.$tmp[id].'</a><br />'; echo '<a href="'.$value->host.'" target="blank">'.strtoupper($tmp['domaine']).'<br /><img src="../images/flags/'.$tmp['domaine'].'.png" border=0 align=middle></a>'; echo '</TD><TD align=center class=tdNext'; if ($tmp['filtre'] == 1) echo ' bgcolor=#FF0000'; echo '>'; if ($isDoublon) echo '<a id="'.$tmp['id'].'" class="doublon" href="#">DOUBLON</a> - '; if (($tmp[id_reponse] == 1) || ($tmp[id_reponse] == 2) || ($tmp[id_reponse] == 4) || ($tmp[id_reponse] == 5)) echo '<a href="javascript:voir_annonce(\''.$tmp['id'].'\', \''.$value->host.'\')" onMouseOver="showPreview('.$tmp['id'].');" onMouseOut="hidePreview('.$tmp['id'].');">'.$tmp['poste'].'</a>'; if ($tmp[id_reponse] == 3) echo '<a href="javascript:voir_annonce3(\''.$tmp['url_reponse'].'\')" onMouseOver="showPreview('.$tmp['id'].');" onMouseOut="hidePreview('.$tmp['id'].');">'.$tmp['poste'].'</a>'; if ($tmp['urgent'] == 1) print " - <font class=r_bold>urgent</font>"; if ($tmp['gold'] == 1) print " - <font class=g_bold>gold</font>"; if ($tmp['cvtheque'] == 1) print " - CVthèque"; if ($tmp['url_reponse'] != '' && $tmp['id_reponse'] != 3) { echo '<br /><br />URL - '; $len = strlen($tmp['url_reponse']); if ($len > 50) { $link = substr($tmp['url_reponse'], 0, 47).'...'; } else { $link = $tmp['url_reponse']; } echo '<a href="'.$tmp['url_reponse'].'" style="color: #666;" target="_blank">'.$link.'</a>'; } // Début du div ou sera placé l'annonce echo '<br /><div id="preview_'.$tmp['id'].'" name="preview_'.$tmp['id'].'" class="tdStyle1" style="z-index: 1000; display: none; position: fixed; left: 0px; top: 0px; padding: 4px; border: 1px solid #666; background: #fff; text-align: left; width: 777px;" onMouseOver="showPreview('.$tmp['id'].');" onMouseOut="hidePreview('.$tmp['id'].');">'; $tmp["url"] = substr($tmp["url"], 7); $id_modele = getIdModeleByAnnonce($tmp['id_societe'], $tmp["id"], $tmp['domaine']); $tmp["poste"] = mb_strtoupper($tmp["poste"]); $isFnh = isFnhAnnonce($tmp['id']); $logo = ""; if ($isFnh) { $logo_jpg = getFnhLogo(); $logo = "<img align='center' border='0' src='".$logo_jpg."' />"; } else { if ($id_modele > 0) { if ($tmp['id_reponse'] == 1) { $logo_gif = "../fichiers/societes/".$tmp['id_societe']."/".$id_modele.".gif"; if (file_exists($logo_gif)) { $logo = "<img align=center border=0 src=".$logo_gif.">"; } } else { $rep = "../fichiers/societes/".$tmp['id_societe']."/".$id_modele; $logo_jpg = $rep.".jpg"; $logo_swf = $rep.".swf"; $logo_gif = $rep.".gif"; if (file_exists($logo_jpg)) { $logo = "<img align=center border=0 src=".$logo_jpg.">"; } elseif (file_exists($logo_swf)) $logo = '<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=7,0,0,0" width="120" height="600"> <param name=movie value="'.$logo_swf.'"> <param name=quality value=high> <embed src="'.$logo_swf.'" quality=high pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash" type="application/x-shockwave-flash" width="120" height="600"></embed> </object>'; elseif (file_exists($logo_gif)) { $logo = "<img align=center border=0 src=".$logo_gif.">"; } } } } if (strlen($logo) > 0 && strlen($tmp['url']) > 0) $logo = "<a href=http://".$tmp['url']." target=_blank>".$logo."</a>"; if (strlen($tmp['url_reponse']) <= 0) { $tmp['url_reponse'] = "../jobs/repondre_annonce.php?id=".$tmp['id']."\" onClick=\""; if ($tmp['contact_email'] == "") $tmp['url_reponse'] .= "alert('".$traduction->aff_word("repondre_courrier", $tabTrad['only_word']).'\n'.$tmp['societe'].'\n'.str_replace("<br />", '\n', ereg_replace("[\r\n\t]", "", $tmp['adresse']))."');"; else $tmp['url_reponse'] .= "popUp(this.href, 'scroll', 540, 400);"; $tmp['url_reponse'] .= "return false;"; } ?> <table width="775" cellspacing="0" cellpadding="0" border=0> <? if ($tmp['id_reponse'] != "2") { ?> <tr> <td width="575" align=center valign=top> <table width="535" border=0 cellspacing=0 cellpadding=2> <tr> <td colspan="2" class="nom_societe"><?=$tmp['societe']?></td> </tr> <tr> <td colspan="2"><hr size=1 color=#000000></td> </tr> <tr> <td colspan="2" align="right"><?=date_2fr($tmp["date_affichage"], 1)?></td> </tr> <tr> <td align="right" class=bold><?=$traduction->aff_word("pays")?>&nbsp;:</td> <td align="left"><?=$tmp['pays0']?></td> </tr> <? if ($tmp['region']) { ?> <tr> <td align="right" class=bold><?=$traduction->aff_word("region")?>&nbsp;:</td> <td align="left"><?=$tmp['region']?></td> </tr> <? } if ($tmp['departement']) { ?> <tr> <td align="right" class=bold><?=$traduction->aff_word("departement")?>&nbsp;:</td> <td align="left"><?=$tmp['departement']?></td> </tr> <? } if ($tmp['ville']) { ?> <tr> <td align="right" class=bold><?=$traduction->aff_word("ville")?>&nbsp;:</td> <td align="left"><?=$tmp['ville']?></td> </tr> <? } if ($tmp['debut']) { ?> <tr> <td align="right" class=bold><?=$traduction->aff_word("debut_travail")?>&nbsp;:</td> <td align="left"><?=$tmp['debut']?></td> </tr> <? } ?> <tr> <td align="right" class=bold><?=$traduction->aff_word("type_contrat")?>&nbsp;:</td> <td align="left"><?=$tmp['contrat']?></td> </tr> <? if ($tmp['emploi']) { ?> <tr> <td align="right" class=bold><?=$traduction->aff_word("type_emploi")?>&nbsp;:</td> <td align="left"><?=$tmp['emploi']?></td> </tr> <? } if ($tmp['salaire']) { ?> <tr> <td align="right" class=bold><?=$traduction->aff_word("salaire")?>&nbsp;:</td> <td align="left"><?=$tmp['salaire']?></td> </tr> <? } if ($tmp['experience']) { ?> <tr> <td align="right" class=bold><?=$traduction->aff_word("experience_metier")?>&nbsp;:</td> <td align="left"><?=$tab_experience[$tmp['experience']]?></td> </tr> <? } if ($tmp['reference']) { ?> <tr> <td align="right" class=bold><?=$traduction->aff_word("reference")?>&nbsp;:</td> <td align="left"><?=$tmp['reference']?></td> </tr> <? } ?> <tr> <td>&nbsp;</td> <td><hr size=1 color=#000000 width=405></td> </tr> <? if ($tmp['presentation']) { ?> <tr> <td valign=top align="right" class=bold><?=$traduction->aff_word("presentation")?>&nbsp;:</td> <td style="text-align: justify;"><?=$tmp['presentation']?></td> </tr> <tr> <td>&nbsp;</td> <td><hr size=1 color=#000000 width=405></td> </tr> <? } ?> <tr> <td valign="top" class=bold align="right"><?=$traduction->aff_word("poste")?>&nbsp;:</td> <td valign="top" class=titre_poste align=center><?=$tmp['poste']?></td> </tr> <tr> <td colspan=2>&nbsp;</td> </tr> <tr> <td valign="top" class=bold align="right"><?=$traduction->aff_word("description")?>&nbsp;:</td> <td style="text-align: justify;"><?=$tmp['description']?></td> </tr> <tr> <td width=100%>&nbsp;</td> <td width=405><hr size=1 color=#000000 width=405></td> </tr> <? if ($tmp['profil']) { ?> <tr> <td valign="top" align="right" class=bold><?=$traduction->aff_word("profil")?>&nbsp;:</td> <td valign="top" style="text-align: justify;"><?=$tmp['profil']?></td> </tr> <tr> <td>&nbsp;</td> <td><hr size=1 color=#000000 width=405></td> </tr> <? } if ($tmp['recommandation']) { ?> <tr> <td valign="top" align="left"></td> <td valign="top" style="text-align: justify;"><?=$tmp['recommandation']?></td> </tr> <tr> <td>&nbsp;</td> <td><hr size=1 color=#000000 width=405></td> </tr> <? } if ($tmp['contact_nom'] || $tmp['contact_prenom']) { ?> <tr> <td valign="top" align="right" class=bold><?=$traduction->aff_word("contact")?>&nbsp;:</td> <td valign="top" align="left"><?=$tmp['contact_prenom']?>&nbsp;<?=$tmp['contact_nom']?></td> </tr> <tr> <td>&nbsp;</td> <td><hr size=1 color=#000000 width=405></td> </tr> <? } ?> <? } elseif ($tmp['domaine'] != 'de') { ?> <tr> <td colspan=2><table width="755" align=right valign=top><tr><td><?=$tmp['presentation']?></td></tr></table></td> </tr> <? } ?> <tr> <td rowspan=6>&nbsp;</td> <td><a href="<?=$tmp['url_reponse']?>" target="_blank">&gt;&gt;&nbsp;<?=$traduction->aff_word("repondre_en_ligne")?></a></td> </tr> <tr> <td><a href="../jobs/affiche_imprime_annonce.php?id=<?=$tmp['id']?>" onClick="popUp(this.href, 'scroll', 540, 400);return false;" target="_blank">&gt;&gt;&nbsp;<?=$traduction->aff_word("version_imprimer")?></a></td> </tr> <tr> <td><a href="../jobs/send_friend_annonce.php?id=<?=$tmp['id']?>" onClick="popUp(this.href, 'clean', 400, 300);return false;" target="_blank">&gt;&gt;&nbsp;<?=$traduction->aff_word("envoi_ami")?></a></td> </tr> <tr> <td><a href="./affiche_liste.php?soc=<?=$tmp['societe_clean']?>">&gt;&gt;&nbsp;<?=$traduction->aff_word("toutes_offres")?> <?=$tmp['societe']?></a></td> </tr> <tr> <td><a href="../jobs/index.php">&gt;&gt;&nbsp;<?=$traduction->aff_word("nouvelle_recherche")?></a></td> </tr> <tr> <td><a href="../jobs/index.php" onClick="javascript:retour(); return false;">&lt;&lt;&nbsp;<?=$traduction->aff_word("retour")?></a></td> </tr> <? if ($tmp['id_reponse'] != "2") { ?> </table> </td> <td width="200" align=center class=black_bord valign=top> <table width="190" cellspacing=0 cellpadding=0 border=0> <tr> <td colspan="2" align="center" valign="top" class=bold><? if ($tmp['id_reponse'] != "5") { ?><br><? } ?><?=$logo?><br><br><?=$tmp['societe']?></td> </tr> <? if ($tmp['adresse']) { ?> <tr> <td align="center" colspan=2><?=$tmp['adresse']?></td> </tr> <tr> <td colspan=2>&nbsp;</td> </tr> <? } if ($tmp['contact_tel']) { ?> <tr> <td class=bold align=right><?=$traduction->aff_word("tel")?> :</td> <td align=center><?=$tmp['contact_tel']?></td> </tr> <? } if ($tmp['contact_fax']) { ?> <tr> <td class=bold align=right><?=$traduction->aff_word("fax")?> :</td> <td align=center><?=$tmp['contact_fax']?></td> </tr> <? } if ($tmp['url']) { ?> <tr> <td colspan=2 align=center><a href="http://<?=$tmp['url']?>" target="_blank"><?=$tmp['url']?></a></td> </tr> <? } ?> </table> </td> </tr> <? } ?> </table> <? echo '</div>'; // Fin du div ou sera placé l'annonce echo "</TD><TD align=center class=tdNext><b>".date_2fr($tmp['date_creation'], 1)."</b><br>".date_2fr($tmp['date_affichage'], 1); echo "</TD><TD align=center class=tdNext>".$tmp[societe]."<br>(<i><a href=".$value->host."login/login.php?login=".$infoSoc->email."&pass=".$infoSoc->password." target=_blank>".$infoSoc->nom."</a></i>)<br><a href=index.php?op=entreprise&ac=tableau_bord&id_societe=".$tmp['id_societe'].">compte</a></TD>"; $color = ''; switch($tmp[push_mail]) { case "0": $color = " bgcolor=#DBB7FF"; break; case "2": $color = " bgcolor=#CCCCCC"; break; default : ; } $type_rep = ""; switch ($tmp[id_reponse]) { case 1: $type_rep = "Standard"; break; case 2: $type_rep = "Chartée"; break; case 3: $type_rep = "Metamoteur"; break; case 4: $type_rep = "Reponse sur site"; break; case 5: $type_rep = "Semi-chartée"; break; } print " <td align=center class=tdNext> <table width=100% border=0 cellspacing=0 cellpadding=0> <tr> <td align=center class=cadreBas>".$tmp['contrat']." - ".$tmp['emploi']."</td> <td $color align=center rowspan=4 width=40%> <a onclick=\"javascript:colorannonce(this, '#CFFFCF');\" href=?op=agentalertes&action=modify_push&amp;id_annonce=".$tmp[id]." target=_blank>Modifier push</a><br><br> <a onclick=\"sendPush(this, ".$tmp['id']."); return false;\" href=\"#\">Envoyer Push</a> </td> </tr> <tr> <td align=center class=cadreBas>".(strlen($tmp['metier']) > 0 ? $tmp['metier'] : '<font class=gris_i>'.$tmp['categorie'].'</font>')."</td> </tr> <tr> <td align=center class=cadreBas>".$tmp[secteur]."</td> </tr> <tr> <td align=center>".($number < 500 ? '<font color="red">' : ($number > 1500 ? '<font color="orange">' : '<font color="green">')).$number."</font></td> </tr> </table> </td> <td align=center class=tdNext> <table width=100% border=0 cellspacing=0 cellpadding=0> <tr> <td align=center class=cadreBas>"; if (strlen($tabPushModif['regions']) > 0) { $tab = explode('/', $tabPushModif['regions']); foreach($tab AS $elem) { if (strlen($elem) <= 0) continue; if (strpos($elem, 'dep-') !== false) { echo $tab_departement[substr($elem, 4)]; $query_tmp = 'SELECT region FROM ref_departement WHERE id = "'.substr($elem, 4).'"'; $obj = $db->getObj($query_tmp); if ($obj) { echo ' - '.$tab_region[$obj->region]; $query_tmp = 'SELECT rp.code_pays FROM ref_pays rp INNER JOIN ref_region rr ON rr.pays = rp.id WHERE rr.id = "'.$obj->region.'"'; $obj = $db->getObj($query_tmp); if ($obj) echo ' ('.$obj->code_pays.')'; } } elseif (is_numeric($elem) === false) { echo '<font class=gris_i>'.$tmp['departement'].' - '.$tmp['region'].'</font> ('.$elem.')'; } else { echo '<font class=gris_i>'.$tmp['departement'].'</font> - '.$tab_region[$elem]; $query_tmp = 'SELECT rp.code_pays FROM ref_pays rp INNER JOIN ref_region rr ON rr.pays = rp.id WHERE rr.id = "'.$obj->region.'"'; $obj = $db->getObj($query_tmp); if ($obj) echo ' ('.$obj->code_pays.')'; } } } else echo $tmp['departement']." - ".$tmp['region']." (".$tmp['code_pays'].")"; echo "</td> </tr> <tr> <td align=center class=cadreBas>".$tmp[ville]."</td> </tr> <tr> <td align=center class=cadreBas>"; if (strlen($tabPushModif['metier']) > 0) { $tmpExp = array(); $tab = explode('/', $tabPushModif['metier']); foreach($tab AS $elem) { if (strlen($elem) <= 0) continue; $tmpMetier = explode('-', $elem); if (isset($tmpMetier[1])) { if (in_array($tmpMetier[1], $tmpExp) === true) continue; $tmpExp[] = $tmpMetier[1]; if ($tmpMetier[1] == $tmp['experience']) echo '<b>'.$tab_experience[$tmpMetier[1]].'</b>/'; else echo $tab_experience[$tmpMetier[1]].'/'; } } if (count($tmpExp) <= 0) echo '<font class=gris_i>'.$tab_experience[$tmp['experience']].'</font>'; } else echo $tab_experience[$tmp['experience']]; echo "</td> </tr> <tr> <td align=center>".$tabLangues[$tmp['id_langue']]->langue." - ".$tabLanguesNiveau[$tmp['id_langue_niveau']]->langue_niveau."</td> </tr> </table> </td> <td align=center class=tdNext> <table width=100% cellspacing=0 cellpadding=0 border=0> <tr> <td align=center class=cadreBas>$type_rep</td> </tr> <tr> <td align=center>".$tmp[compteur_vu]."&nbsp;/&nbsp;<a href=?op=gcand&ac=liste&id_annonce=".$tmp[id]."&statut=all target=_new>".$tmp[compteur_repondu]."</a></td> </tr> </table> </td> <td align=center class=tdNext> <table width=100% cellspacing=0 cellpadding=0 border=0> <tr> <td align=center class=cadreBas><a href=?op=annonces&ac=modifier&id_annonce=".$tmp['id']." target=_new>Modifier</a></td> </tr> <tr> <td align=center class=cadreBas><a href='' onClick=\"valid_delete('".$tmp['id']."'); return false;\">Supprimer</a></td> </tr> <tr> <td align=center><a href='' onClick='changeAff(".$tmp['id']."); return false;' id='changeAff_".$tmp['id']."'>".($tmp['affiche'] == 1 ? 'Mettre hors ligne' : 'Mettre en ligne')."</a></td> </tr> </table> </td> <td align=center class='tdNext gris'> <p style=\"color:#444;\"> &nbsp;".nl2br($tmp['push_res']).'</p>'; if (is_array($tabHisto[$tmp['id']])) { echo '<p style="color:#888; padding-top:5px;">'; foreach($tabHisto[$tmp['id']] as $histo) { echo $histo['type_modif'].' '.HumanDateTime($histo['date']).' par '.$histo['user']; if ($histo['new_annonce']) { echo ' [New ID : <a href="index.php?op=annonces&search4='.$histo['new_annonce'].'">'.$histo['new_annonce'].'</a>]'; } echo '<br />'; } echo '</p>'; } echo " </td> <td align=center>&nbsp;".$tmp['source']; if (!empty($tmp['source_ref'])) { echo '<br /><a href="redirect.php?site='.$tmp['source_ref'].'" target="_blank">Voir original</a>'; } echo '</td></tr>'; if (isset($doublon) && !$isDoublon) { $query2 = " SELECT a.*, rp.pays0, rp.code_pays FROM annonces a INNER JOIN ref_pays rp ON rp.id = a.pays WHERE a.id_societe = '".$tmp['id_societe']."' AND a.contrat = '".$tmp['id_contrat']."' AND a.domaine = '".$tmp['domaine']."' AND a.id != '".$tmp['id']."' AND ADDDATE(a.date_creation, INTERVAL 2 MONTH) > '".$tmp['date_creation']."' AND a.poste = \"".addslashes($tmp['poste'])."\" AND a.ville = \"".addslashes($tmp['ville'])."\" AND a.societe = \"".addslashes($tmp['societe'])."\" AND (a.id_societe != 1 OR (a.id_societe = 1 AND a.contact_email = \"".$tab_annonce['contact_email']."\")) ORDER BY a.id DESC"; $tabAnnonces2 = $db->getTab($query2); if (count($tabAnnonces2) > 0) { $tabId = array(); foreach($tabAnnonces2 as $annonc) { $tabId[] = $annonc['id']; } $tmpListAnnonceTab = annoncelist::getHistorique($tabId); $tmpTabHisto = createTabHisto($tmpListAnnonceTab); $tabHisto += $tmpTabHisto; //Additionne les 2 tableaux, contrairement à array_merge il garde les clés !! affAnnonce($tabAnnonces2, 1); foreach($tabAnnonces2 AS $tmpAnn) $tabNoAffAnnonce[] = $tmpAnn['id']; } } } } ?> Only this script is slow, all the others on the same server/domain/directory work great. On an other server, the same script works fine. The script takes up to 90% of CPU when running. Any ideas?

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  • User Input That Involves A ' ' Causes A Substring Out Of Range Error

    - by Greenhouse Gases
    Hi Stackoverflow people. You have already helped me quite a bit but near the end of writing this program I have somewhat of a bug. You see in order to read in city names with a space in from a text file I use a '/' that is then replaced by the program for a ' ' (and when the serializer runs the opposite happens for next time the program is run). The problem is when a user inputs a name too add, search for, or delete that contains a space, for instance 'New York' I get a Debug Assertion Error with a substring out of range expression. I have a feeling it's to do with my correctCase function, or setElementsNull that looks at the string until it experiences a null element in the array, however ' ' is not null so I'm not sure how to fix this and I'm going a bit insane. Any help would be much appreciated. Here is my code: // U08221.cpp : main project file. #include "stdafx.h" #include <_iostream> #include <_string> #include <_fstream> #include <_cmath> using namespace std; class locationNode { public: string nodeCityName; double nodeLati; double nodeLongi; locationNode* Next; locationNode(string nameOf, double lat, double lon) { this->nodeCityName = nameOf; this->nodeLati = lat; this->nodeLongi = lon; this->Next = NULL; } locationNode() // NULL constructor { } void swapProps(locationNode *node2) { locationNode place; place.nodeCityName = this->nodeCityName; place.nodeLati = this->nodeLati; place.nodeLongi = this->nodeLongi; this->nodeCityName = node2->nodeCityName; this->nodeLati = node2->nodeLati; this->nodeLongi = node2->nodeLongi; node2->nodeCityName = place.nodeCityName; node2->nodeLati = place.nodeLati; node2->nodeLongi = place.nodeLongi; } void modify(string name) { this->nodeCityName = name; } void modify(double latlon, int mod) { switch(mod) { case 2: this->nodeLati = latlon; break; case 3: this->nodeLongi = latlon; break; } } void correctCase() // Correct upper and lower case letters of input { int MAX_SIZE = 35; int firstLetVal = this->nodeCityName[0], letVal; int n = 1; // variable for name index from second letter onwards if((this->nodeCityName[0] >90) && (this->nodeCityName[0] < 123)) // First letter is lower case { firstLetVal = firstLetVal - 32; // Capitalise first letter this->nodeCityName[0] = firstLetVal; } while(this->nodeCityName[n] != NULL) { if((this->nodeCityName[n] >= 65) && (this->nodeCityName[n] <= 90)) { if(this->nodeCityName[n - 1] != 32) { letVal = this->nodeCityName[n] + 32; this->nodeCityName[n] = letVal; } } n++; } } }; Here is the main part of the program: // U08221.cpp : main project file. #include "stdafx.h" #include "Locations2.h" #include <_iostream> #include <_string> #include <_fstream> #include <_cmath> using namespace std; #define pi 3.14159265358979323846264338327950288 #define radius 6371 #define gig 1073741824 //size of a gigabyte in bytes int n = 0,x, locationCount = 0, MAX_SIZE = 35 , g = 0, i = 0, modKey = 0, xx; string cityNameInput, alter; char targetCity[35], skipKey = ' '; double lat1, lon1, lat2, lon2, dist, dummy, modVal, result; bool acceptedInput = false, match = false, nodeExists = false;// note: addLocation(), set to true to enable user input as opposed to txt file locationNode *temp, *temp2, *example, *seek, *bridge, *start_ptr = NULL; class Menu { int junction; public: /* Convert decimal degrees to radians */ public: void setElementsNull(char cityParam[]) { int y=0; while(cityParam[y] != NULL) { y++; } while(y < MAX_SIZE) { cityParam[y] = NULL; y++; } } void correctCase(string name) // Correct upper and lower case letters of input { int MAX_SIZE = 35; int firstLetVal = name[0], letVal; int n = 1; // variable for name index from second letter onwards if((name[0] >90) && (name[0] < 123)) // First letter is lower case { firstLetVal = firstLetVal - 32; // Capitalise first letter name[0] = firstLetVal; } while(name[n] != NULL) { if((name[n] >= 65) && (name[n] <= 90)) { letVal = name[n] + 32; name[n] = letVal; } n++; } for(n = 0; targetCity[n] != NULL; n++) { targetCity[n] = name[n]; } } bool nodeExistTest(char targetCity[]) // see if entry is present in the database { match = false; seek = start_ptr; int letters = 0, letters2 = 0, x = 0, y = 0; while(targetCity[y] != NULL) { letters2++; y++; } while(x <= locationCount) // locationCount is number of entries currently in list { y=0, letters = 0; while(seek->nodeCityName[y] != NULL) // count letters in the current name { letters++; y++; } if(letters == letters2) // same amount of letters in the name { y = 0; while(y <= letters) // compare each letter against one another { if(targetCity[y] == seek->nodeCityName[y]) { match = true; y++; } else { match = false; y = letters + 1; // no match, terminate comparison } } } if(match) { x = locationCount + 1; //found match so terminate loop } else{ if(seek->Next != NULL) { bridge = seek; seek = seek->Next; x++; } else { x = locationCount + 1; // end of list so terminate loop } } } return match; } double deg2rad(double deg) { return (deg * pi / 180); } /* Convert radians to decimal degrees */ double rad2deg(double rad) { return (rad * 180 / pi); } /* Do the calculation */ double distance(double lat1, double lon1, double lat2, double lon2, double dist) { dist = sin(deg2rad(lat1)) * sin(deg2rad(lat2)) + cos(deg2rad(lat1)) * cos(deg2rad(lat2)) * cos(deg2rad(lon1 - lon2)); dist = acos(dist); dist = rad2deg(dist); dist = (radius * pi * dist) / 180; return dist; } void serialise() { // Serialize to format that can be written to text file fstream outfile; outfile.open("locations.txt",ios::out); temp = start_ptr; do { for(xx = 0; temp->nodeCityName[xx] != NULL; xx++) { if(temp->nodeCityName[xx] == 32) { temp->nodeCityName[xx] = 47; } } outfile << endl << temp->nodeCityName<< " "; outfile<<temp->nodeLati<< " "; outfile<<temp->nodeLongi; temp = temp->Next; }while(temp != NULL); outfile.close(); } void sortList() // do this { int changes = 1; locationNode *node1, *node2; while(changes > 0) // while changes are still being made to the list execute { node1 = start_ptr; node2 = node1->Next; changes = 0; do { xx = 1; if(node1->nodeCityName[0] > node2->nodeCityName[0]) //compare first letter of name with next in list { node1->swapProps(node2); // should come after the next in the list changes++; } else if(node1->nodeCityName[0] == node2->nodeCityName[0]) // if same first letter { while(node1->nodeCityName[xx] == node2->nodeCityName[xx]) // check next letter of name { if((node1->nodeCityName[xx + 1] != NULL) && (node2->nodeCityName[xx + 1] != NULL)) // check next letter until not the same { xx++; } else break; } if(node1->nodeCityName[xx] > node2->nodeCityName[xx]) { node1->swapProps(node2); // should come after the next in the list changes++; } } node1 = node2; node2 = node2->Next; // move to next pair in list } while(node2 != NULL); } } void initialise() { cout << "Populating List..."; ifstream inputFile; inputFile.open ("locations.txt", ios::in); char inputName[35] = " "; double inputLati = 0, inputLongi = 0; //temp = new locationNode(inputName, inputLati, inputLongi); do { inputFile.get(inputName, 35, ' '); inputFile >> inputLati; inputFile >> inputLongi; if(inputName[0] == 10 || 13) //remove linefeed from input { for(int i = 0; inputName[i] != NULL; i++) { inputName[i] = inputName[i + 1]; } } for(xx = 0; inputName[xx] != NULL; xx++) { if(inputName[xx] == 47) // if it is a '/' { inputName[xx] = 32; // replace it for a space } } temp = new locationNode(inputName, inputLati, inputLongi); if(start_ptr == NULL){ // if list is currently empty, start_ptr will point to this node start_ptr = temp; } else { temp2 = start_ptr; // We know this is not NULL - list not empty! while (temp2->Next != NULL) { temp2 = temp2->Next; // Move to next link in chain until reach end of list } temp2->Next = temp; } ++locationCount; // increment counter for number of records in list } while(!inputFile.eof()); cout << "Successful!" << endl << "List contains: " << locationCount << " entries" << endl; inputFile.close(); cout << endl << "*******************************************************************" << endl << "DISTANCE CALCULATOR v2.0\tAuthors: Darius Hodaei, Joe Clifton" << endl; } void menuInput() { char menuChoice = ' '; while(menuChoice != 'Q') { // Menu if(skipKey != 'X') // This is set by case 'S' below if a searched term does not exist but wants to be added { cout << endl << "*******************************************************************" << endl; cout << "Please enter a choice for the menu..." << endl << endl; cout << "(P) To print out the list" << endl << "(O) To order the list alphabetically" << endl << "(A) To add a location" << endl << "(D) To delete a record" << endl << "(C) To calculate distance between two points" << endl << "(S) To search for a location in the list" << endl << "(M) To check memory usage" << endl << "(U) To update a record" << endl << "(Q) To quit" << endl; cout << endl << "*******************************************************************" << endl; cin >> menuChoice; if(menuChoice >= 97) { menuChoice = menuChoice - 32; // Turn the lower case letter into an upper case letter } } skipKey = ' '; //Reset skipKey so that it does not skip the menu switch(menuChoice) { case 'P': temp = start_ptr; // set temp to the start of the list do { if (temp == NULL) { cout << "You have reached the end of the database" << endl; } else { // Display details for what temp points to at that stage cout << "Location : " << temp->nodeCityName << endl; cout << "Latitude : " << temp->nodeLati << endl; cout << "Longitude : " << temp->nodeLongi << endl; cout << endl; // Move on to next locationNode if one exists temp = temp->Next; } } while (temp != NULL); break; case 'O': { sortList(); // pass by reference??? cout << "List reordered alphabetically" << endl; } break; case 'A': char cityName[35]; double lati, longi; cout << endl << "Enter the name of the location: "; cin >> cityName; for(xx = 0; cityName[xx] != NULL; xx++) { if(cityName[xx] == 47) // if it is a '/' { cityName[xx] = 32; // replace it for a space } } if(!nodeExistTest(cityName)) { cout << endl << "Please enter the latitude value for this location: "; cin >> lati; cout << endl << "Please enter the longitude value for this location: "; cin >> longi; cout << endl; temp = new locationNode(cityName, lati, longi); temp->correctCase(); //start_ptr allignment if(start_ptr == NULL){ // if list is currently empty, start_ptr will point to this node start_ptr = temp; } else { temp2 = start_ptr; // We know this is not NULL - list not empty! while (temp2->Next != NULL) { temp2 = temp2->Next; // Move to next link in chain until reach end of list } temp2->Next = temp; } ++locationCount; // increment counter for number of records in list cout << "Location sucessfully added to the database! There are " << locationCount << " location(s) stored" << endl; } else { cout << "Node is already present in the list and so cannot be added again" << endl; } break; case 'D': { junction = 0; locationNode *place; cout << "Enter the name of the city you wish to remove" << endl; cin >> targetCity; setElementsNull(targetCity); correctCase(targetCity); for(xx = 0; targetCity[xx] != NULL; xx++) { if(targetCity[xx] == 47) { targetCity[xx] = 32; } } if(nodeExistTest(targetCity)) //if this node does exist { if(seek == start_ptr) // if it is the first in the list { junction = 1; } if(seek->Next == NULL) // if it is last in the list { junction = 2; } switch(junction) // will alter list accordingly dependant on where the searched for link is { case 1: start_ptr = start_ptr->Next; delete seek; --locationCount; break; case 2: place = seek; seek = bridge; seek->Next = NULL; delete place; --locationCount; break; default: bridge->Next = seek->Next; delete seek; --locationCount; break; } cout << endl << "Link deleted. There are now " << locationCount << " locations." << endl; } else { cout << "That entry does not currently exist" << endl << endl << endl; } } break; case 'C': { char city1[35], city2[35]; cout << "Enter the first city name" << endl; cin >> city1; setElementsNull(city1); correctCase(targetCity); if(nodeExistTest(city1)) { lat1 = seek->nodeLati; lon1 = seek->nodeLongi; cout << "Lati = " << seek->nodeLati << endl << "Longi = " << seek->nodeLongi << endl << endl; } cout << "Enter the second city name" << endl; cin >> city2; setElementsNull(city2); correctCase(targetCity); if(nodeExistTest(city2)) { lat2 = seek->nodeLati; lon2 = seek->nodeLongi; cout << "Lati = " << seek->nodeLati << endl << "Longi = " << seek->nodeLongi << endl << endl; } result = distance (lat1, lon1, lat2, lon2, dist); cout << "The distance between these two locations is " << result << " kilometres." << endl; } break; case 'S': { char choice; cout << "Enter search term..." << endl; cin >> targetCity; setElementsNull(targetCity); correctCase(targetCity); if(nodeExistTest(targetCity)) { cout << "Latitude: " << seek->nodeLati << endl << "Longitude: " << seek->nodeLongi << endl; } else { cout << "Sorry, that city is not currently present in the list." << endl << "Would you like to add this city now Y/N?" << endl; cin >> choice; /*while(choice != ('Y' || 'N')) { cout << "Please enter a valid choice..." << endl; cin >> choice; }*/ switch(choice) { case 'Y': skipKey = 'X'; menuChoice = 'A'; break; case 'N': break; default : cout << "Invalid choice" << endl; break; } } break; } case 'M': { cout << "Locations currently stored: " << locationCount << endl << "Memory used for this: " << (sizeof(start_ptr) * locationCount) << " bytes" << endl << endl << "You can store " << ((gig - (sizeof(start_ptr) * locationCount)) / sizeof(start_ptr)) << " more locations" << endl ; break; } case 'U': { cout << "Enter the name of the Location you would like to update: "; cin >> targetCity; setElementsNull(targetCity); correctCase(targetCity); if(nodeExistTest(targetCity)) { cout << "Select (1) to alter City Name, (2) to alter Longitude, (3) to alter Latitude" << endl; cin >> modKey; switch(modKey) { case 1: cout << "Enter the new name: "; cin >> alter; cout << endl; seek->modify(alter); break; case 2: cout << "Enter the new latitude: "; cin >> modVal; cout << endl; seek->modify(modVal, modKey); break; case 3: cout << "Enter the new longitude: "; cin >> modVal; cout << endl; seek->modify(modVal, modKey); break; default: break; } } else cout << "Location not found" << endl; break; } } } } }; int main(array<System::String ^> ^args) { Menu mm; //mm.initialise(); mm.menuInput(); mm.serialise(); }

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