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  • How do you usually manage callbacks in Java using Swing library?

    - by none
    I'm quite new to the Java Swing programming, and GUI development as well. As a beginner, I'm currently reading Design Pattern, but finding what I'm looking for is quite hard, most of the times. So far, I've never had huge problems defining a view hierarchy - I just use to subclass component from component. But the hard-to-do here is how managing callbacks, which often become hard to maintain due to the hard code. During my last projects, I tried to separate GUI, Listener and Callbacker objects which cooperated together, but in this way it was really hard adding new features. So, which kind of best patterns or best practices do you tend to use when trying to maintain, add new features or even worst avoid to hard-code classes which manage callbacks method in this kind of frameworks (mainly Java Swing)?

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  • Designing a single look up entity

    - by altsyset
    In almost every application you have this look up entity that provides a dynamic references. This are things like type, category, etc. These entities will always have id, name, desc So at first I designed different entities for each look up. Like education_type, education_level, degree_type.... But on a second thought I decided to have on entity for each of these kinds of entities. But when I am done with the design and check the relation this entity will be referenced by almost all entities in the system and I don't believe that is appropriate. So What is your take on this? Can you give me some clear pros and cons?

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  • Moving from mock to real objects?

    - by jjchiw
    I'm like doing TDD so I started everything mocking objects, creating interface, stubbing, great. The design seems to work, now I'll implement the stuff, a lot of the code used in the stubs are going to be reused in my real implementation yay! Now should I duplicate the tests to use the real object implementation (but keeping the mocks object of the sensitive stuff like Database and "services" that are out of my context (http calls, etc...)) Or just change the mocks and stubs of the actual tests to use the real objects....... So the question is that, keep two tests or replace the stubs, mocks? And after that, I should keep designing with the mocks, stubs or just go with real objects? (Just making myself clear I'll keep the mock object of the sensitive stuff like database and services that are out of my context, in both situations.)

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  • Does anyone have a specific example of using the Flyweight Pattern?

    - by Jeremy E
    I have been studying design patterns and came accross the fly weight pattern. I have been trying to see opportunities to use the pattern in my applications but I am having trouble seeing how to use it. Also, what are some signs that a fly weight pattern is being used when I read other peoples code? According to the definition it says: Use sharing to support large numbers of fine-grained objects efficiently. If I read it right Dictionaries and Hashtables could be instances of fly weights is this correct? Thanks in advance.

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  • What kind of math should I be expecting in advanced programming?

    - by I_Question_Things_Deeply
    And I don't mean just space shooters and such, because in non-3D environments it's obvious that not much beyond elementary math is needed to implement. Most of the programming in 2D games is mostly going to involve basic arithmetic, algorithms for enemy AI and dimensional worlds, rotation, and maybe some Algebra as well depending on how you want to design. But I ask because I'm not really gifted with math at all. I get frustrated and worn out just by doing Pre-Algebra, so Algebra 2 and Calculus would likely be futile for me. I guess I'm not so "right-brained" when it comes down to pure numbers and math formulas, but the bad part is that I'm no art-expert either. What do you people here suppose I should do? Go along avoiding as much of the extremely difficult maths I can't fathom, or try to ease into more complex math as I excel at programming?

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  • is it allowed to create a app with overscroll feature?

    - by user61664
    As Apple wo lawsuits against Motorola and Samsung with the so called overscroll patent, i am asking myself what the legal consequences of releasing a APP with such a feature are. I think if one releases the APP in IOS it would be okay, but what happens in android or Windows? Am i getting sued ? What happens if i am writing an APP for the Browser? Isn`t this overscroll patent a design patent? It this is true, all apps hat usw overscrolling and not written by apple , would be illegal. Very confusing. Can anyone explain is?

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  • Architects into videogames

    - by Ángel
    I'm an architecture student in my last year. I've always been interested in videogames design. I use 3d Max and Photoshop on a daily basis, and I was thinking about aiming for a career in videogames, starting as a level/environment designer. How should approach it? Is it worthy to spend some time learning UDK or CryEngine? Should I try a smaller but more general software? I know some programming already. Finally, will my skills as an architect be something valuable in the indusrty? Thanks in advance.

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  • In some games, we just let the main() loop be the Player object or Table object?

    - by ????
    I was thinking that let's say if there is a game of Blackjack or MasterMind, then we should have a class called Dealer or ComputerPal, which is how the computer interact with us (as a dealer for Blackjack or as the person giving hints for MasterMind). And then there should be a Player object, and the way to play one game is aPlayer.playGame but I noticed that a book was just using the main() loop to act as the player (or as the Controller of the game), calling the Dealer methods to dealer the cards, ask for player's action, etc... 1) Is this just a lazy way to model all the proper objects? 2) If more objects are to be added, who should call the aDealer.dealCards and then ask for aPlayer.askForAction? (because it is strange to let the Player handle all the logical steps). Should there be a Table object that handle all these logic and then to play one round of game, use aTable.playGame? What is a good object design for such game?

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  • Exclude pages from search results based on device class (mobile/desktop)

    - by user32224
    We're currently building a new responsive website. While working on the site map, we figured that we don't want to show certain sections on mobile devices. This can be easily done by hiding the navigation parts using CSS/media queries. However, the trouble is that the hidden sites would still show up in search engine results. If a user happens to click on one of these links she might happen to see a badly formatted page as we'd use desktop/tablet only code to show images and video. Is there any way influence the search engines to exclude certain pages if the search is done on a mobile device? Do search engines crawl pages once or with a device specific view twice? Could we set a noindex meta tag for a specific device class?

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  • SEO Influenc search result per device class (mobile/desktop)

    - by user32224
    We're currently building a new responsive website and while working on the site map figured that we don't want to show certain sections on mobile devices. This can be easily done by hiding the navigation parts using css/media queries. However, trouble is that the hidden sites would still show up in search engines' search results. If a user happens to click on one of these links she might happen to see a badly formatted page as we'd use desktop/tablet only code to show images and video. Is there any way to "influence" to exclude certain pages if the search is done on a mobile device? Do search engines crawl pages once or with a device specific view twice? Could we set a noindex meta tag for a specific device class?

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  • How to elegantly work with a lot of print functions?

    - by user1824372
    I'm working on a Python project that is executed on a terminal (or console) for which I am planning to implement a GUI. I did not major in CS so I really have no idea how to effectively design a terminal GUI such that: the user interface looks good in GUI, it is directed to a certain widget, let's say, a text label, or a bottom bar, or a hide-able frame. Do you have any suggestions? Currently, I am using the print function to provide essential information on STDOUT during execution, so a lot of print calls are distributed here and there in the code. I'm thinking of using macro-like variables such as 'FILE_NOT_EXISTS_MESSAGE' for printing, and all of them and their values would be defined in one file. Is that a standard way to do this? Should I introduce a logging system? In summary, I'm looking for a pattern for handling console output that is effective and adaptable.

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  • nHibernate, Automapping and Chained Abstract Classes

    - by Mr Snuffle
    I'm having some trouble using nHibernate, automapping and a class structure using multiple chains of abstract classes It's something akin to this public abstract class AbstractClassA {} public abstract class AbstractClassB : AbstractClassA {} public class ClassA : AbstractClassB {} When I attempt to build these mappings, I receive the following error "FluentNHibernate.Cfg.FluentConfigurationException was unhandled Message: An invalid or incomplete configuration was used while creating a SessionFactory. Check PotentialReasons collection, and InnerException for more detail. Database was not configured through Database method." However, if I remove the abstract keyword from AbstractClassB, everything works fine. The problem only occurs when I have more than one abstract class in the class hierarchy. I've manually configured the automapping to include both AbstractClassA and AbstractClassB using the following binding class public class BindItemBases : IManualBinding { public void Bind(FluentNHibernate.Automapping.AutoPersistenceModel model) { model.IncludeBase<AbstractClassA>(); model.IncludeBase<AbstractClassB>(); } } I've had to do a bit of hackery to get around this, but there must be a better way to get this working. Surely nHibernate supports something like this, I just haven't figured out how to configure it right. Cheers, James

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  • Strategies for when to use properties and when to use internal variables on internal classes?

    - by Edward Tanguay
    In almost all of my classes, I have a mixture of properties and internal class variables. I have always chosen one or the other by the rule "property if you need it externally, class variable if not". But there are many other issues which make me rethink this often, e.g.: at some point I want to use an internal variable from outside the class, so I have to refactor it into a property which makes me wonder why I don't just make all my internal variables properties in case I have to access them externally anyway, since most classes are internal classes anyway it aren't exposed on an API so it doesn't really matter if the internal variables are accessible from outside the class or not but then since C# doesn't allow you to instantiate e.g. List<string> property in the definition, then these properties have to be initialized in every possible constructor, so these variables I would rather have internal variables just to keep things cleaner in that they are all initialized in one place C# code reads more cleanly if constructor/method parameters are camel case and you assign them to pascal case properties instead of the ambiguity of seeing "templateIdCode" and having to look around to see if it is a local variable, method parameter or internal class variable, e.g. it is easier when you see "TemplateIdCode = templateIdCode" that this is a parameter being assigned to a class property. This would be an argument for always using only properties on internal classes. e.g.: public class TextFile { private string templateIdCode; private string absoluteTemplatePathAndFileName; private string absoluteOutputDirectory; private List<string> listItems = new List<string>(); public string Content { get; set; } public List<string> ReportItems { get; set; } public TextFile(string templateIdCode) { this.templateIdCode = templateIdCode; ReportItems = new List<string>(); Initialize(); } ... When creating internal (non-API) classes, what are your strategies in deciding if you should create an internal class variable or a property?

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  • variables in abstract classes C++

    - by wyatt
    I have an abstract class CommandPath, and a number of derived classes as below: class CommandPath { public: virtual CommandResponse handleCommand(std::string) = 0; virtual CommandResponse execute() = 0; virtual ~CommandPath() {} }; class GetTimeCommandPath : public CommandPath { int stage; public: GetTimeCommandPath() : stage(0) {} CommandResponse handleCommand(std::string); CommandResponse execute(); }; All of the derived classes have the member variable 'stage'. I want to build a function into all of them which manipulates 'stage' in the same way, so rather than defining it many times I thought I'd build it into the parent class. I moved 'stage' from the private sections of all of the derived classes into the protected section of CommandPath, and added the function as follows: class CommandPath { protected: int stage; public: virtual CommandResponse handleCommand(std::string) = 0; virtual CommandResponse execute() = 0; std::string confirmCommand(std::string, int, int, std::string, std::string); virtual ~CommandPath() {} }; class GetTimeCommandPath : public CommandPath { public: GetTimeCommandPath() : stage(0) {} CommandResponse handleCommand(std::string); CommandResponse execute(); }; Now my compiler tells me for the constructor lines that none of the derived classes have a member 'stage'. I was under the impression that protected members are visible to derived classes? The constructor is the same in all classes, so I suppose I could move it to the parent class, but I'm more concerned about finding out why the derived classes aren't able to access the variable. Also, since previously I've only used the parent class for pure virtual functions, I wanted to confirm that this is the way to go about adding a function to be inherited by all derived classes.

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  • Actionscript base class in Flex AIR app

    - by Alan
    I'm trying to build a Flex AIR app using Flex Builder 3, which I'm just getting started with. In Flash CS4, there's a text field in the authoring environment where you can specify a class that will become the "base" class - your class inherits from Sprite and then "becomes" the Stage at runtime. Is there a a way to do the same thing with Flex/AIR? Failing that, can anyone explain how to create and use an external class? Originally I had this in TestApp.mxml: <?xml version="1.0" encoding="utf-8"?> <mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute"> <mx:Script source="TestApp.as"/> </mx:WindowedApplication> And this in TestApp.as: package { public class TestApp { public function TestApp() { trace('Hello World'); } } } That gives the error "packages cannot be nested", so I tried taking out the package statement: public class TestApp { public function TestApp() { trace('Hello World'); } } That gives an error "classes cannot be nested", so I finally gave up and tried to take out the class altogether, figuring I'd try to start with a bunch of functions instead: function init() { trace('Hello World'); } But that gives the error "A file found in a source-path must have an externally visible definition. If a definition in the file is meant to be externally visible, please put the definition in a package". I can't win! When I put my class in a package, it says I can't do that because it would be nested. When I don't, it says it needs to be in a package so it can be seen. Does anyone know how to fix this? If I can't do the custom-class-as-base-class thing, is there a way I could just have it like: <?xml version="1.0" encoding="utf-8"?> <mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute"> <mx:Script source="TestApp.as"/> <mx:Script> var app = new TestApp(); </mx:Script> </mx:WindowedApplication> At the moment I can't import the class definition at all, so even that won't work. Thanks in advance!

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  • How to use method hiding (new) with generic constrained class

    - by ongle
    I have a container class that has a generic parameter which is constrained to some base class. The type supplied to the generic is a sub of the base class constraint. The sub class uses method hiding (new) to change the behavior of a method from the base class (no, I can't make it virtual as it is not my code). My problem is that the 'new' methods do not get called, the compiler seems to consider the supplied type to be the base class, not the sub, as if I had upcast it to the base. Clearly I am misunderstanding something fundamental here. I thought that the generic where T: xxx was a constraint, not an upcast type. This sample code basically demonstrates what I'm talking about. using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace GenericPartialTest { class ContextBase { public string GetValue() { return "I am Context Base: " + this.GetType().Name; } public string GetOtherValue() { return "I am Context Base: " + this.GetType().Name; } } partial class ContextSub : ContextBase { public new string GetValue() { return "I am Context Sub: " + this.GetType().Name; } } partial class ContextSub { public new string GetOtherValue() { return "I am Context Sub: " + this.GetType().Name; } } class Container<T> where T: ContextBase, new() { private T _context = new T(); public string GetValue() { return this._context.GetValue(); } public string GetOtherValue() { return this._context.GetOtherValue(); } } class Program { static void Main(string[] args) { Console.WriteLine("Simple"); ContextBase myBase = new ContextBase(); ContextSub mySub = new ContextSub(); Console.WriteLine(myBase.GetValue()); Console.WriteLine(myBase.GetOtherValue()); Console.WriteLine(mySub.GetValue()); Console.WriteLine(mySub.GetOtherValue()); Console.WriteLine("Generic Container"); Container<ContextBase> myContainerBase = new Container<ContextBase>(); Container<ContextSub> myContainerSub = new Container<ContextSub>(); Console.WriteLine(myContainerBase.GetValue()); Console.WriteLine(myContainerBase.GetOtherValue()); Console.WriteLine(myContainerSub.GetValue()); Console.WriteLine(myContainerSub.GetOtherValue()); Console.ReadKey(); } } }

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  • How to restrict access to a class's data based on state?

    - by Marcus Swope
    In an ETL application I am working on, we have three basic processes: Validate and parse an XML file of customer information from a third party Match values received in the file to values in our system Load customer data in our system The issue here is that we may need to display the customer information from any or all of the above states to an internal user and there is data in our customer class that will never be populated before the values have been matched in our system (step 2). For this reason, I would like to have the values not even be available to be accessed when the customer is in this state, and I would like to have to avoid some repeated logic everywhere like: if (customer.IsMatched) DisplayTextOnWeb(customer.SomeMatchedValue); My first thought for this was to add a couple interfaces on top of Customer that would only expose the properties and behaviors of the current state, and then only deal with those interfaces. The problem with this approach is that there seems to be no good way to move from an ICustomerWithNoMatchedValues to an ICustomerWithMatchedValues without doing direct casts, etc... (or at least I can't find one). I can't be the first to have come across this, how do you normally approach this? As a last caveat, I would like for this solution to play nice with FluentNHibernate :) Thanks in advance...

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  • Run unittest in a Class

    - by chrissygormley
    Hello, I have a test suite to perform smoke tests. I have all my script stored in various classes but when I try and run the test suite I can't seem to get it working if it is in a class. The code is below: (a class to call the tests) from alltests import SmokeTests class CallTests(SmokeTests): def integration(self): self.suite() if __name__ == '__main__': run = CallTests() run.integration() And the test suite: class SmokeTests(): def suite(self): #Function stores all the modules to be tested modules_to_test = ('external_sanity', 'internal_sanity') alltests = unittest.TestSuite() for module in map(__import__, modules_to_test): alltests.addTest(unittest.findTestCases(module)) return alltests if __name__ == '__main__': unittest.main(defaultTest='suite') So I can see how to call a normal function defined but I'm finding it difficult calling in the suite. In one of the tests the suite is set up like so: class InternalSanityTestSuite(unittest.TestSuite): # Tests to be tested by test suite def makeInternalSanityTestSuite(): suite = unittest.TestSuite() suite.addTest(TestInternalSanity("BasicInternalSanity")) suite.addTest(TestInternalSanity("VerifyInternalSanityTestFail")) return suite def suite(): return unittest.makeSuite(TestInternalSanity) If I have def suite() inside the class SmokeTests the script executes but the tests don't run but if I remove the class the tests run. I run this as a script and call in variables into the tests. I do not want to have to run the tests by os.system('python tests.py'). I was hoping to call the tests through the class I have like any other function. This need's to be called from a class as the script that I'm calling it from is Object Oriented. If anyone can get the code to be run using Call Tests I would appreciate it alot. Thanks for any help in advance.

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  • django class with an array of "parent" foreignkeys issue

    - by user298032
    Let's say I have a class called Fruit with child classes of the different kinds of Fruit with their own specific attributes, and I want to collect them in a FruitBasket: class Fruit(models.Model):     type = models.CharField(max_length=120,default='banana',choices=FRUIT_TYPES)     ... class Banana(Fruit):     """banana (fruit type)"""     length = models.IntegerField(blank=True, null=True)     ... class Orange(Fruit):     """orange (fruit type)"""     diameter = models.IntegerField(blank=True, null=True)     ... class FruitBasket(models.Model):     fruits = models.ManyToManyField(Fruit)     ... The problem I seem to be having is when I retrieve and inspect the Fruits in a FruitBasket, I only retrieve the Fruit base class and can't get at the Fruit child class attributes. I think I understand what is happening--when the array is retrieved from the database, the only fields that are retrieved are the Fruit base class fields. But is there some way to get the child class attributes as well without multiple expensive database transactions? (For example, I could get the array, then retrieve the child Fruit classes by the id of each array element). thanks in advance, Chuck

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  • How to import a class from default package

    - by mykhaylo
    Hi, I am using Eclipse 3.5 and I have created a project with some package structure along with the default package. I have one class in default package - Calculations.java and I want to make the use of that class in any of the package (for instance in com.company.calc). When I try to make the use of the class which is default package, its giving me compile error. Its not able to recognise the class in default package. Where is a problem? Calculations.java - source code public class Calculations{ native public int Calculate(int contextId); native public double GetProgress(int contextId); static { System.loadLibrary("Calc"); } } I can put my class in any other package. This class has some native method which is implemented in Delphi . If I put that class in any of the folder,I will have to make the change that DLL which I want to avoid(really - I can not). Thats why I put my class in the default package.

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  • jquery pass value class

    - by mckenzie
    $(".hidee2").click(function() { var type = $(".st").val(); } <form action="" method="POST"><input type="hidden" class="st" value="st"><div class="button">Room Status : Accepting Reservation <br /><span><span><a class="hidee2">Book Now!</a></span></span></div></form> <form action="" method="POST"><input type="hidden" class="st" value="st2"><div class="button">Room Status : Accepting Reservation <br /><span><span><a class="hidee2">Book Now!</a></span></span></div></form> <form action="" method="POST"><input type="hidden" class="st" value="st3"><div class="button">Room Status : Accepting Reservation <br /><span><span><a class="hidee2">Book Now!</a></span></span></div></form> How do i get which book now! link user click? because i need to pass over the st value? is there any way to achieve this using jquery? currently, only st value is passed over

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  • How to access a variable in other class?

    - by Christine
    Hi! I've problem regarding GUI with one Menu and one Order Class. I've created a variable to store how many items have been selected in the Menu Class. private int totalSelected; The var totalSelected is live updated. It can be changed anytime depending on actionPerformed() function.(Exp: totalSelected will add up all the selected items) In the Order Class, how can I access to the live update variable totalSelected in order to retrieve the live update value? When I invoke getTotalSelected() function inside the Menu Class, I will only obtain a 0 value. Thanks for your help ^^! Please allow me to specify my question clearer. public class MenuTab extends JPanel { private JLabel display; private int totalSelected; public MenuTab() { .... } } public getTotalSelected(){ return totalSelected; } private class SelectedListener implements ActionListener { public void actionPerformed() { ....... //Assume that totalSelected has been updated! display = new JLabel("Total: " + totalSelected); // OK to display totalSelected live value here. } } // A new class is the confirmation of order public class OrderConfirmedTab extends JPanel{ private JLabel displayTotal; private MenuTab order = new MenuTab(); public OrderConfirmedTab() { ...... int totalSelected = order.getTotalSelected(); displayTotal = new JLabel("Total: " + totalSelected); // Problem to display totalSelected live value here. // Will obtain 0; // How can I obtain the live updated value from class MenuTab? Thanks! } }

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  • Namespace constraint with generic class decleration

    - by SomeGuy
    Good afternoon people, I would like to know if (and if so how) it is possible to define a namespace as a constraint parameter in a generic class declaration. What I have is this: namespace MyProject.Models.Entities <-- Contains my classes to be persisted in db namespace MyProject.Tests.BaseTest <-- Obvious i think Now the decleration of my 'BaseTest' class looks like so; public class BaseTest<T> This BaseTest does little more (at the time of writing) than remove all entities that were added to the database during testing. So typically I will have a test class declared as: public class MyEntityRepositoryTest : BaseTest<MyEntity> What i would LIKE to do is something similar to the following: public class BaseTest<T> where T : <is of the MyProject.Models.Entities namespace> Now i am aware that it would be entirely possible to simply declare a 'BaseEntity' class from which all entities created within the MyProject.Models.Entities namespace will inherit from; public class BaseTest<T> where T : MyBaseEntity but...I dont actually need to, or want to. Plus I am using an ORM and mapping entities with inheritance, although possible, adds a layer of complexity that is not required. So, is it possible to constrain a generic class parameter to a namespace and not a specific type ? Thank you for your time.

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  • Putting all methods in class definition

    - by Amnon
    When I use the pimpl idiom, is it a good idea to put all the methods definitions inside the class definition? For example: // in A.h class A { class impl; boost::scoped_ptr<impl> pimpl; public: A(); int foo(); } // in A.cpp class A::impl { // method defined in class int foo() { return 42; } // as opposed to only declaring the method, and defining elsewhere: float bar(); }; A::A() : pimpl(new impl) { } int A::foo() { return pimpl->foo(); } As far as I know, the only problems with putting a method definition inside a class definition is that (1) the implementation is visible in files that include the class definition, and (2) the compiler may make the method inline. These are not problems in this case since the class is defined in a private file, and inlining has no effect since the methods are called in only one place. The advantage of putting the definition inside the class is that you don't have to repeat the method signature. So, is this OK? Are there any other issues to be aware of?

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  • jquery accessing dynamic class selectors

    - by dinotom
    Given the following html rendering; <fieldset id="fld_Rye"> <legend>7 Main St.</legend> <div> <table> <tr> <th class="wideCol"><b><i>Service Description</i></b></th> <th class="wideCol"><b><i>Service Name</i></b></th> <th class="normalPlusWidth"><b><i>Contact Name</i></b></th> </tr> <ItemTemplate> <tr class=""> <td class="servDesc">&nbsp;<b>Plumbing Services</b></td> <td class="servName">&nbsp;<b>Flynnsters's Plumbing</b></td> <td class="servContact">&nbsp;<b>Jim Flynnster</b></td> </tr> </ItemTemplate> I am trying to access all the td's with a class of servDesc, get their width into an array and get the max width from that array to reset the css width of that class using jquery on page load. I cant seem to get the right selector for those tags, and I've tried at least 50 variations. My latest try; var maxTdWidth; var servDescCols = []; $("#fld_Rye td#servDesc").each(function () { alert("found one"); servDescCols.push(this.width()); }); maxTdWidth = Math.max.apply(Math, servDescCols);

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