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  • (Cpp) Linker, Libraries & Directories Information

    - by m00st
    I've finished both my C++ 1/2 classes and we did not cover anything on Linking to libraries or adding additional libraries to C++ code. I've been having a hay-day trying to figure this out; I've been unable to find basic information linking to objects. Initially I thought the problem was the IDE (Netbeans; and Code::Blocks). However I've been unable to get wxWidgets and GTKMM setup. Can someone point me in the right direction on the terminology and basic information about #including files and linking files in a Cpp application? Basically I want/need to know everything in regards to this process. The difference between .dll, .lib, .o, .lib.a, .dll.a. The difference between a .h and a "library" (.dll, .lib correct?) I understand I need to read the compiler documentation I am using; however all compilers (that I know of) use linker and headers; I need to learn this information. Please point me in the right direction! :] Thanks

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  • Does C# allow method overloading, PHP style (__call)?

    - by mr.b
    In PHP, there is a special method named __call($calledMethodName, $arguments), which allows class to catch calls to non-existing methods, and do something about it. Since most of classic languages are strongly typed, compiler won't allow calling a method that does not exist, I'm clear with that part. What I want to accomplish (and I figured this is how I would do it in PHP, but C# is something else) is to proxy calls to a class methods and log each of these calls. Right now, I have code similar to this: class ProxyClass { static logger; public AnotherClass inner { get; private set; } public ProxyClass() { inner = new AnotherClass(); } } class AnotherClass { public void A() {} public void B() {} public void C() {} // ... } // meanwhile, in happyCodeLandia... ProxyClass pc = new ProxyClass(); pc.inner.A(); pc.inner.B(); // ... So, how can I proxy calls to an object instance in extensible way? Extensible, meaning that I don't have to modify ProxyClass whenever AnotherClass changes. In my case, AnotherClass can have any number of methods, so it wouldn't be appropriate to overload or wrap all methods to add logging. I am aware that this might not be the best approach for this kind of problem, so if anyone has idea what approach to use, shoot. Thanks!

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  • adding virtual function to the end of the class declaration avoids binary incompatibility?

    - by bob
    Could someone explain to me why adding a virtual function to the end of a class declaration avoids binary incompatibility? If I have: class A { public: virtual ~A(); virtual void someFuncA() = 0; virtual void someFuncB() = 0; virtual void other1() = 0; private: int someVal; }; And later modify this function to: class A { public: virtual ~A(); virtual void someFuncA(); virtual void someFuncB(); virtual void someFuncC(); virtual void other1() = 0; private: int someVal; }; I get a coredump from another .so compiled against the previous declaration. But if I put someFuncC() at the end of the class declaration (after "int someVal"), I don't see coredump anymore. Could someone tell me why this is? And does this trick always work? PS. compiler is gcc, does this work with other compilers?

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  • C++ Implicit Conversion Operators

    - by Imbue
    I'm trying to find a nice inheritance solution in C++. I have a Rectangle class and a Square class. The Square class can't publicly inherit from Rectangle, because it cannot completely fulfill the rectangle's requirements. For example, a Rectangle can have it's width and height each set separately, and this of course is impossible with a Square. So, my dilemma. Square obviously will share a lot of code with Rectangle; they are quite similar. For examlpe, if I have a function like: bool IsPointInRectangle(const Rectangle& rect); it should work for a square too. In fact, I have a ton of such functions. So in making my Square class, I figured I would use private inheritance with a publicly accessible Rectangle conversion operator. So my square class looks like: class Square : private Rectangle { public: operator const Rectangle&() const; }; However, when I try to pass a Square to the IsPointInRectangle function, my compiler just complains that "Rectangle is an inaccessible base" in that context. I expect it to notice the Rectangle operator and use that instead. Is what I'm trying to do even possible? If this can't work I'm probably going to refactor part of Rectangle into MutableRectangle class. Thanks.

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  • Why is TRest in Tuple<T1... TRest> not constrained?

    - by Anthony Pegram
    In a Tuple, if you have more than 7 items, you can provide an 8th item that is another tuple and define up to 7 items, and then another tuple as the 8th and on and on down the line. However, there is no constraint on the 8th item at compile time. For example, this is legal code for the compiler: var tuple = new Tuple<int, int, int, int, int, int, int, double> (1, 1, 1, 1, 1, 1, 1, 1d); Even though the intellisense documentation says that TRest must be a Tuple. You do not get any error when writing or building the code, it does not manifest until runtime in the form of an ArgumentException. You can roughly implement a Tuple in a few minutes, complete with a Tuple-constrained 8th item. I just wonder why it was left off the current implementation? Is it possibly a forward-compatibility issue where they could add more elements with a hypothetical C# 5? Short version of rough implementation interface IMyTuple { } class MyTuple<T1> : IMyTuple { public T1 Item1 { get; private set; } public MyTuple(T1 item1) { Item1 = item1; } } class MyTuple<T1, T2> : MyTuple<T1> { public T2 Item2 { get; private set; } public MyTuple(T1 item1, T2 item2) : base(item1) { Item2 = item2; } } class MyTuple<T1, T2, TRest> : MyTuple<T1, T2> where TRest : IMyTuple { public TRest Rest { get; private set; } public MyTuple(T1 item1, T2 item2, TRest rest) : base(item1, item2) { Rest = rest; } } ... var mytuple = new MyTuple<int, int, MyTuple<int>>(1, 1, new MyTuple<int>(1)); // legal var mytuple2 = new MyTuple<int, int, int>(1, 2, 3); // illegal

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  • how to store a file handle in perl class

    - by Haiyuan Zhang
    please look at the following code first. #! /usr/bin/perl package foo; sub new { my $pkg = shift; my $self = {}; my $self->{_fd} = undef; bless $self, $pkg; return $self; } sub Setfd { my $self = shift; my $fd = shift; $self_->{_fd} = $fd; } sub write { my $self = shift; print $self->{_fd} "hello word"; } my $foo = new foo; My intention is to store a file handle within a class using hash. the file handle is undefined at first, but can be initilized afterwards by calling Setfd function. then write can be called to actually write string "hello word" to a file indicated by the file handle, supposed that the file handle is the result of a success "write" open. but, perl compiler just complains that there are syntax error in the "print" line. can anyone of you tells me what's wrong here? thanks in advance.

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  • Why is Func<T> ambiguous with Func<IEnumerable<T>>?

    - by Matt Hamilton
    This one's got me flummoxed, so I thought I'd ask here in the hope that a C# guru can explain it to me. Why does this code generate an error? class Program { static void Main(string[] args) { Foo(X); // the error is on this line } static String X() { return "Test"; } static void Foo(Func<IEnumerable<String>> x) { } static void Foo(Func<String> x) { } } The error in question: Error 1 The call is ambiguous between the following methods or properties: 'ConsoleApplication1.Program.Foo(System.Func<System.Collections.Generic.IEnumerable<string>>)' and 'ConsoleApplication1.Program.Foo(System.Func<string>)' C:\Users\mabster\AppData\Local\Temporary Projects\ConsoleApplication1\Program.cs 12 13 ConsoleApplication1 It doesn't matter what type I use - if you replace the "String" declarations with "int" in that code you'll get the same sort of error. It's like the compiler can't tell the difference between Func<T> and Func<IEnumerable<T>>. Can someone shed some light on this?

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  • Native Endians and Auto Conversion

    - by KnickerKicker
    so the following converts big endians to little ones uint32_t ntoh32(uint32_t v) { return (v << 24) | ((v & 0x0000ff00) << 8) | ((v & 0x00ff0000) >> 8) | (v >> 24); } works. like a charm. I read 4 bytes from a big endian file into char v[4] and pass it into the above function as ntoh32 (* reinterpret_cast<uint32_t *> (v)) that doesn't work - because my compiler (VS 2005) automatically converts the big endian char[4] into a little endian uint32_t when I do the cast. AFAIK, this automatic conversion will not be portable, so I use uint32_t ntoh_4b(char v[]) { uint32_t a = 0; a |= (unsigned char)v[0]; a <<= 8; a |= (unsigned char)v[1]; a <<= 8; a |= (unsigned char)v[2]; a <<= 8; a |= (unsigned char)v[3]; return a; } yes the (unsigned char) is necessary. yes it is dog slow. there must be a better way. anyone ?

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  • How are two-dimensional arrays formatted in memory?

    - by Chris Cooper
    In C, I know I can dynamically allocate a two-dimensional array on the heap using the following code: int** someNumbers = malloc(arrayRows*sizeof(int*)); for (i = 0; i < arrayRows; i++) { someNumbers[i] = malloc(arrayColumns*sizeof(int)); } Clearly, this actually creates a one-dimensional array of pointers to a bunch of separate one-dimensional arrays of integers, and "The System" can figure you what I mean when I ask for: someNumbers[4][2]; But when I statically declare a 2D array, as in the following line...: int someNumbers[ARRAY_ROWS][ARRAY_COLUMNS]; ...does a similar structure get created on the stack, or is it of another form completely? (i.e. is it a 1D array of pointers? If not, what is it, and how do references to it get figured out?) Also, when I said, "The System," what is actually responsible for figuring that out? The kernel? Or does the C compiler sort it out while compiling?

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  • On C++ global operator new: why it can be replaced

    - by Jimmy
    I wrote a small program in VS2005 to test whether C++ global operator new can be overloaded. It can. #include "stdafx.h" #include "iostream" #include "iomanip" #include "string" #include "new" using namespace std; class C { public: C() { cout<<"CTOR"<<endl; } }; void * operator new(size_t size) { cout<<"my overload of global plain old new"<<endl; // try to allocate size bytes void *p = malloc(size); return (p); } int main() { C* pc1 = new C; cin.get(); return 0; } In the above, my definition of operator new is called. If I remove that function from the code, then operator new in C:\Program Files (x86)\Microsoft Visual Studio 8\VC\crt\src\new.cpp gets called. All is good. However, in my opinion, my implementations of operator new does NOT overload the new in new.cpp, it CONFLICTS with it and violates the one-definition rule. Why doesn't the compiler complain about it? Or does the standard say since operator new is so special, one-definition rule does not apply here? Thanks.

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  • How do I implement configurations and settings?

    - by Malvolio
    I'm writing a system that is deployed in several places and each site needs its own configurations and settings. A "configuration" is a named value that is necessary to a particular site (e.g., the database URL, S3 bucket name); every configuration is necessary, there is not usually a default, and it's typically string-valued. A setting is a named value but it just tweaks the behavior of the system; it's often numeric or Boolean, and there's usually some default. So far, I've been using property files or thing like them, but it's a terrible solution. Several times, a developer has added a requirement for a configuration but not added the value to file for the live configuration, so the new release passed all the tests, then failed when released to live. Better, of course, for every file to be compiled — so if there's a missing configuration, or one of the wrong type, it won't get past the compiler — and inject the site-specific class into the build for each site. As a bones, a Scala file can easy model more complex values, especially lists, but also maps and tuples. The downside is, the files are sometimes maintained by people who aren't developers, so it has to be pretty self-explanatory, which was the advantage of property files. (Someone explain XML configurations to me: all the complexity of a compilable file but the run-time risk of a property file.) What I'm looking for is an easy pattern for defining a group required names and allowable values. Any suggestions?

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  • Syntax Error? When parsing XML value

    - by Ace Munim
    I don't know if I'm having a syntax error but the compiler is giving me TypeError: 'undefined' is not an object (evaluating 'xmlDoc.getElementsByTagName("icon")[i].childNodes') Its me giving me this problem when im parsing the XML from my server, my actual javascript code is like this var xmlDoc = Obj.responseXML; var count = 0; if(xmlDoc){ while(count <= xmlDoc.getElementsByTagName("item").length){ document.getElementById("flow").innerHTML += "<div class='item'><img class='content' src='" + xmlDoc.getElementsByTagName("icon")[i].childNodes[0].nodeValue.replace(/\s+$/g,' ') +"' /></div>"; count++; } }else{ alert("Unable to parse!"); } and my XML goes like this. <feed> <item> <title>Given Title</title> <icon> http://i178.photobucket.com/albums/w255/ace003_album/Logo-ETC-RGB-e1353503652739.jpg </icon> </item> <item>...</item> <item>...</item> <item>...</item> <item>...</item> <item>...</item> <item>...</item> </feed> i just want to parse the image link and to show it.

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  • Java Generics Class Type Parameter Inference

    - by Pindatjuh
    Given the interface: public interface BasedOnOther<T, U extends BasedList<T>> { public T getOther(); public void staticStatisfied(final U list); } The BasedOnOther<T, U extends BasedList<T>> looks very ugly in my use-cases. It is because the T type parameter is already defined in the BasedList<T> part, so the "uglyness" comes from that T needs to be typed twice. Problem: is it possible to let the Java compiler infer the generic T type from BasedList<T> in a generic class/interface definition? Ultimately, I'd like to use the interface like: class X extends BasedOnOther<BasedList<SomeType>> { public SomeType getOther() { ... } public void staticStatisfied(final BasedList<SomeType> list) { ... } } Instead: class X extends BasedOnOther<SomeType, BasedList<SomeType>> { public SomeType getOther() { ... } public void staticStatisfied(final BasedList<SomeType> list) { ... } }

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  • Alternatives to static methods on interfaces for enforcing consistency

    - by jayshao
    In Java, I'd like to be able to define marker interfaces, that forced implementations to provide static methods. For example, for simple text-serialization/deserialization I'd like to be able to define an interface that looked something like this: public interface TextTransformable<T>{ public static T fromText(String text); public String toText(); Since interfaces in Java can't contain static methods though (as noted in a number of other posts/threads: here, here, and here this code doesn't work. What I'm looking for however is some reasonable paradigm to express the same intent, namely symmetric methods, one of which is static, and enforced by the compiler. Right now the best we can come up with is some kind of static factory object or generic factory, neither of which is really satisfactory. Note: in our case our primary use-case is we have many, many "value-object" types - enums, or other objects that have a limited number of values, typically carry no state beyond their value, and which we parse/de-parse thousands of time a second, so actually do care about reusing instances (like Float, Integer, etc.) and its impact on memory consumption/g.c. Any thoughts?

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  • what is meant by normalization in huge pointers

    - by wrapperm
    Hi, I have a lot of confusion on understanding the difference between a "far" pointer and "huge" pointer, searched for it all over in google for a solution, couldnot find one. Can any one explain me the difference between the two. Also, what is the exact normalization concept related to huge pointers. Please donot give me the following or any similar answers: "The only difference between a far pointer and a huge pointer is that a huge pointer is normalized by the compiler. A normalized pointer is one that has as much of the address as possible in the segment, meaning that the offset is never larger than 15. A huge pointer is normalized only when pointer arithmetic is performed on it. It is not normalized when an assignment is made. You can cause it to be normalized without changing the value by incrementing and then decrementing it. The offset must be less than 16 because the segment can represent any value greater than or equal to 16 (e.g. Absolute address 0x17 in a normalized form would be 0001:0001. While a far pointer could address the absolute address 0x17 with 0000:0017, this is not a valid huge (normalized) pointer because the offset is greater than 0000F.). Huge pointers can also be incremented and decremented using arithmetic operators, but since they are normalized they will not wrap like far pointers." Here the normalization concept is not very well explained, or may be I'm unable to understand it very well. Can anyone try explaining this concept from a beginners point of view. Thanks, Rahamath

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  • What is the fastest way to do division in C for 8bit MCUs?

    - by Jordan S
    I am working on the firmware for a device that uses an 8bit mcu (8051 architecture). I am using SDCC (Small Device C Compiler). I have a function that I use to set the speed of a stepper motor that my circuit is driving. The speed is set by loading a desired value into the reload register for a timer. I have a variable, MotorSpeed that is in the range of 0 to 1200 which represents pulses per second to the motor. My function to convert MotorSpeed to the correct 16bit reload value is shown below. I know that float point operations are pretty slow and I am wondering if there is a faster way of doing this... void SetSpeed() { float t = MotorSpeed; unsigned int j = 0; t = 1/t ; t = t / 0.000001; j = MaxInt - t; TMR3RL = j; // Set reload register for desired freq return; }

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  • multiple definition in header file

    - by Jérôme
    Here is a small code-example from which I'd like to ask a question : complex.h : #ifndef COMPLEX_H #define COMPLEX_H #include <iostream> class Complex { public: Complex(float Real, float Imaginary); float real() const { return m_Real; }; private: friend std::ostream& operator<<(std::ostream& o, const Complex& Cplx); float m_Real; float m_Imaginary; }; std::ostream& operator<<(std::ostream& o, const Complex& Cplx) { return o << Cplx.m_Real << " i" << Cplx.m_Imaginary; } #endif // COMPLEX_H complex.cpp : #include "complex.h" Complex::Complex(float Real, float Imaginary) { m_Real = Real; m_Imaginary = Imaginary; } main.cpp : #include "complex.h" #include <iostream> int main() { Complex Foo(3.4, 4.5); std::cout << Foo << "\n"; return 0; } When compiling this code, I get the following error : multiple definition of operator<<(std::ostream&, Complex const&) I've found that making this fonction inline solves the problem, but I don't understand why. Why does the compiler complain about multiple definition ? My header file is guarded (with #define COMPLEX_H). And, if complaining about the operator<< fonction, why not complain about the public real() fonction, which is defined in the header as well ? And is there another solution as using the inline keyword ?

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  • Some questions about special operators i've never seen in C++ code.

    - by toto
    I have downloaded the Phoenix SDK June 2008 (Tools for compilers) and when I'm reading the code of the Hello sample, I really feel lost. public ref class Hello { //-------------------------------------------------------------------------- // // Description: // // Class Variables. // // Remarks: // // A normal compiler would have more flexible means for holding // on to all this information, but in our case it's simplest (if // somewhat inelegant) if we just keep references to all the // structures we'll need to access as classstatic variables. // //-------------------------------------------------------------------------- static Phx::ModuleUnit ^ module; static Phx::Targets::Runtimes::Runtime ^ runtime; static Phx::Targets::Architectures::Architecture ^ architecture; static Phx::Lifetime ^ lifetime; static Phx::Types::Table ^ typeTable; static Phx::Symbols::Table ^ symbolTable; static Phx::Phases::PhaseConfiguration ^ phaseConfiguration; 2 Questions : What's that ref keyword? What is that sign ^ ? What is it doing protected: virtual void Execute ( Phx::Unit ^ unit ) override; }; override is a C++ keyword too? It's colored as such in my Visual Studio. I really want to play with this framework, but this advanced C++ is really an obstacle right now. Thank you.

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  • how to filter files from the root "classes" and "test-classes" folders in Eclipse?

    - by Kidburla
    I am using ClearCase in my application which generates a whole load of ".copyarea.db" files (one in every folder). These cause conflicts when publishing to Tomcat as Eclipse will bundle the "classes" and "test-classes" folders into one JAR (not sure why it does this - as there is no need to have test classes available on the application server). Any folders with the same names will have a separate .copyarea.db in the classes and test-classes branches. I managed to get around this problem in general by adding ".copyarea.db" to the Filtered resources on the Java->Compiler->Building->Output Folder preference page. This stops the file appearing in source output (package/class folders), the vast majority of cases. However there remains the problem of the root folder, i.e. "target/classes/.copyarea.db" and "target/test-classes/.copyarea.db". These files are not filtered as they are not part of the compile task. Just deleting the files manually doesn't help either, as Eclipse expects to find them and doesn't. How can I exclude these ".copyarea.db" files from the root "classes" and "test-classes" folders?

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  • How can I modified the value of a string defined in a struc?

    - by Eric
    Hi, I have the following code in c++: define TAM 4000 define NUMPAGS 512 struct pagina { bitset<12 direccion; char operacion; char permiso; string *dato; int numero; }; void crearPagina(pagina* pag[], int pos, int dir) { pagina * paginas = (pagina*)malloc(sizeof(char) * TAM); paginas - direccion = bitset<12 (dir); paginas - operacion = 'n'; paginas - permiso = 'n'; string **tempDato = &paginas - dato; char *temp = " "; **tempDato = temp; paginas - numero = 0; pag[pos] = paginas; } I want to modify the value of the variable called "string *dato" in the struct pagina but, everytime I want to assing a new value, the compiler throws a segmentation fault. In this case I'm using a pointer to string, but I have also tried with a string. In a few words I want to do the following: pagina - dato = "test"; Any idea? Thanks in advance!!!

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  • map operator [] operands

    - by Jamie Cook
    Hi all I have the following in a member function int tt = 6; vector<set<int>>& temp = m_egressCandidatesByDestAndOtMode[tt]; set<int>& egressCandidateStops = temp.at(dest); and the following declaration of a member variable map<int, vector<set<int>>> m_egressCandidatesByDestAndOtMode; However I get an error when compiling (Intel Compiler 11.0) 1>C:\projects\svn\bdk\Source\ZenithAssignment\src\Iteration\PtBranchAndBoundIterationOriginRunner.cpp(85): error: no operator "[]" matches these operands 1> operand types are: const std::map<int, std::vector<std::set<int, std::less<int>, std::allocator<int>>, std::allocator<std::set<int, std::less<int>, std::allocator<int>>>>, std::less<int>, std::allocator<std::pair<const int, std::vector<std::set<int, std::less<int>, std::allocator<int>>, std::allocator<std::set<int, std::less<int>, std::allocator<int>>>>>>> [ const int ] 1> vector<set<int>>& temp = m_egressCandidatesByDestAndOtMode[tt]; 1> ^ I know it's got to be something silly but I can't see what I've done wrong.

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  • display multiple errors via bool flag c++

    - by igor
    Been a long night, but stuck on this and now am getting "segmentation fault" in my compiler.. Basically I'm trying to display all the errors (the cout) needed. If there is more than one error, I am to display all of them. bool validMove(const Square board[BOARD_SIZE][BOARD_SIZE], int x, int y, int value) { int index; bool moveError = true; const int row_conflict(0), column_conflict(1), grid_conflict(2); int v_subgrid=x/3; int h_subgrid=y/3; getCoords(x,y); for(index=0;index<9;index++) if(board[x][index].number==value){ cout<<"That value is in conflict in this row\n"; moveError=false; } for(index=0;index<9;index++) if(board[index][y].number==value){ cout<<"That value is in conflict in this column\n"; moveError=false; } for(int i=v_subgrid*3;i<(v_subgrid*3 +3);i++){ for(int j=h_subgrid*3;j<(h_subgrid*3+3);j++){ if(board[i][j].number==value){ cout<<"That value is in conflict in this subgrid\n"; moveError=false; } } } return true; }

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  • Beginner C++ - Trouble using global constants in a header file

    - by Francisco P.
    Hello! Yet another Scrabble project question... This is a simple one. It seems I am having trouble getting my global constants recognized: My board.h: http://pastebin.com/R10HrYVT Errors returned: 1>C:\Users\Francisco\Documents\FEUP\1A2S\PROG\projecto3\projecto3\Board.h(34): error: variable "TOTAL_ROWS" is not a type name 1> vector< vector<Cell> > _matrix(TOTAL_ROWS , vector<Cell>(TOTAL_COLUMNS)); 1> 1>main.cpp 1>compilation aborted for .\Game.cpp (code 2) 1>Board.cpp 1>.\Board.h(34): error: variable "TOTAL_ROWS" is not a type name 1> vector< vector<Cell> > _matrix(TOTAL_ROWS , vector<Cell>(TOTAL_COLUMNS)); 1> ^ 1> Why does this happen? Why is the compiler expecting types? Thanks for your time!

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  • Can C++ do something like an ML case expression?

    - by Nathan Andrew Mullenax
    So, I've run into this sort of thing a few times in C++ where I'd really like to write something like case (a,b,c,d) of (true, true, _, _ ) => expr | (false, true, _, false) => expr | ... But in C++, I invariably end up with something like this: bool c11 = color1.count(e.first)>0; bool c21 = color2.count(e.first)>0; bool c12 = color1.count(e.second)>0; bool c22 = color2.count(e.second)>0; // no vertex in this edge is colored // requeue if( !(c11||c21||c12||c22) ) { edges.push(e); } // endpoints already same color // failure condition else if( (c11&&c12)||(c21&&c22) ) { results.push_back("NOT BICOLORABLE."); return true; } // nothing to do: nodes are already // colored and different from one another else if( (c11&&c22)||(c21&&c12) ) { } // first is c1, second is not set else if( c11 && !(c12||c22) ) { color2.insert( e.second ); } // first is c2, second is not set else if( c21 && !(c12||c22) ) { color1.insert( e.second ); } // first is not set, second is c1 else if( !(c11||c21) && c12 ) { color2.insert( e.first ); } // first is not set, second is c2 else if( !(c11||c21) && c22 ) { color1.insert( e.first ); } else { std::cout << "Something went wrong.\n"; } I'm wondering if there's any way to clean all of those if's and else's up, as it seems especially error prone. It would be even better if it were possible to get the compiler complain like SML does when a case expression (or statement in C++) isn't exhaustive. I realize this question is a bit vague. Maybe, in sum, how would one represent an exhaustive truth table with an arbitrary number of variables in C++ succinctly? Thanks in advance.

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  • GWT - problems with constants in css

    - by hba
    Hi, I'm new to GWT; I'm building a small sample app. I have several CSS files. I'm able to successfully use the ClientBundle and CssResource to assign styles to the elements defined in my UiBinder script. Now I'd like to take it one step further and introduce CSS constants using @def css-rule. The @def works great when I define a constant and use it in the same CSS file. However I cannot use it in another CSS file. When I try to use the @eval rule to evaluate an existing constant the compiler throws an execption: "cannot make a static reference to the non-static method ". Here is an example of what I'm trying to do: ConstantStyle.css @def BACKGROUND red; ConstantStyle.java package abc; import ...; interface ConstantStyle extends cssResource { String BACKGROUND(); } MyStyle.css @eval BACKGROUND abc.ConstantStyle.BACKGROUND(); .myClass {background-color: BACKGROUND;} MyStyle.java package abc; import ...; interface ConstantStyle extends cssResource { String myClass; } MyResources.java package abc; import ...; interface MyResources extends ClientBundle { @Source("ConstantStyle.css") ConstantStyle constantStyle(); @Source("MyStyle.css") MyStyle myStyle(); } Thanks in advance!

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