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  • USB gets disabled when i boot in linux (ubuntu 3.5.7)

    - by Gaurav Vyas
    I have connected USB keyboard & mouse to core i7 intel processor.When i boot my system in ubuntu with kernel 3.2.21 it runs properly i.e usb keyboard & usb mouse works satisfactorily. ISSUE When i boot my system in linux(ubuntu 3.5.7) USB keyboard & usb Mouse stops working.i have to boot my system by pressing "e" and then "Enter" i.e it directly links with the hardware.Mouse doesnt get power i.e LED under my optical mouse doesnt glow. kindly help me.

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  • Beggining OpenGL vs beggining DirectX and some question about the philosophical difference between them

    - by jokoon
    I'm begginning with Direct X at school, and my teacher said it was harder to begin with than OpenGL, but I read several things that in fact, Direct X was more advanced than OpenGL in terms of recent graphic cards features. Since I'm far from wanting to do top notch effects, which can already be implemented with existing engines and/or shaders, I wanted to know your opinion: Can OpenGL be considered like a more basic, KISS, hardware agnostic, graphic library to just do 3D with acceleration, and consider DirectX like a top notch, game-oriented graphic API that will always support the next-gen 3D chips ? Citation from wikipedia on http://en.wikipedia.org/wiki/Id_Tech_5 : John Carmack mentioned in his keynote at QuakeCon 2007 that the id Tech 5 engine will not be using the DirectX 10 API. I don't want to seem like I'm minding open source because Carmack does and because he is famous, it's just that android and iPhone are out there, and Direct X doesn't seems to me to be the necessary API to know, since Windows supports OpenGL, and since the 360 is just a console among other consoles.

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  • Mouse Not Working on Boot

    - by user88043
    I have seen several topics regarding this situation, but none of them truly address my issue (that, or there are no answers that solve the issue.) Upon booting into Ubuntu 12.04.1 x64 my mouse wired USB mouse (Steelseries Sensei if that makes any difference) either doesn't work or stops working immediately after the grub menu, prior to the login screen appearing. The cursor is present, but obviously not reactive to any mouse movement; even the LED on my mouse turns off (or fails to turn on.) The only way I've found to activate the mouse is to restart the computer, and even then it's 50/50 at best as to whether or not the mouse will be powered. This issue has never happened in Windows 7, so the mouse is operating properly on the hardware and connection side. Forgive my ignorance of Ubuntu (and Linux in general), but I was hopeful that someone would have some suggestions, or could at least instruct me on what to check in order to provide any further information for diagnoses.

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  • Cheap sound on speakers - Dell XPS L502X

    - by Rafael
    I have a new machine that comes with JBL 2.1 Speakers with Waves Maxx Audio 3. On Windows it sounds perfect, though in Ubuntu 12.04 I get cheap/sound with simple mp3 files. I have tried a few things on different blogs but no luck so far. Any ideas? aplay -l **** List of PLAYBACK Hardware Devices **** card 0: PCH [HDA Intel PCH], device 0: ALC665 Analog [ALC665 Analog] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: PCH [HDA Intel PCH], device 1: ALC665 Digital [ALC665 Digital] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: PCH [HDA Intel PCH], device 3: HDMI 0 [HDMI 0] Subdevices: 1/1 Subdevice #0: subdevice #0 card 1: N700 [Logitech Speaker Lapdesk N700], device 0: USB Audio [USB Audio] Subdevices: 1/1 Subdevice #0: subdevice #0

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  • Video crashes with 10.10

    - by John Mahon
    I have installed both the 64bit and 32 bit versions of 10.10 on my Compaq Presario PC. I first installed the 64 bit version of the OS.The video often crashed when switching user. It also went haywire occasionally when I visited some web-sites. I read that there may be some problems with the 64 bit OS. So I installed the 32 bit version on another disk. This version seemed even less well behaved. HP's model number for the computer is SR1838NX. The hardware is listed at http://bizsupport1.austin.hp.com/bizsupport/TechSupport/Document.jsp?objectID=c00628274&lang=en&cc=us&contentType=SupportFAQ&prodSeriesId=1841793&prodTypeId=12454&printver=true#A0 I think the important info is that the chip set is "ATI Radeon Xpress 200" and the processor is "Athlon 64 (S) 3700+ 2.2 GHz" Has anyone else had video problems with similar machines? Is there a work around or an update? I have had previous versions of Ubuntu working on this machine and other flavors of Linux as well. Thanks in advance. John

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  • KVM switching from lower resolution system resets Ubuntu high resolution

    - by Ed Manet
    I'm running 12.04 desktop on my main desktop and it's hooked to a KVM (IOGear miniview) that shares the peripherals with a SLES 11 machine. The SLES 11 machine can't get the same resolution as the Ubuntu machine because of different graphics hardware. If I switch from Ubuntu to SLES and stay there too long, when I switch back to Ubuntu the screen resolution on Ubuntu is reset to the same as SLES. I can get it back easily just opening the Displays configuration; it immediately resets to the high resolution as soon as the Displays window opens. But all my open windows have been maximized and it's a P.I.T.A. having to resize them all again. How do I get it to just stay at the high resolution between switching between systems? Is there a setting in the Xorg conf file I need to set?

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  • Ubuntu cant load sound cart

    - by Reza Marefaty
    I have installed Ubuntu 12 and i cant see any volume controller on it and so no audio player can detect any sound card and nothing shown in system setting - sound - output tab. but i can see my hard ware by typing this command : aplay -l Return : List of PLAYBACK Hardware Devices ** card 0: Intel [HDA Intel], device 0: HDA Generic [HDA Generic] Subdevices: 1/1 Subdevice #0: subdevice #0 card 1: U0x4d90x20 [USB Device 0x4d9:0x20], device 0: USB Audio [USB Audio] Subdevices: 1/1 Subdevice #0: subdevice #0 card 2: Generic [HD-Audio Generic], device 3: HDMI 0 [HDMI 0] Subdevices: 1/1 Subdevice #0: subdevice #0 How can i activate sound ? Edit : This info may helep for the solution : sudo lspci | grep Audio 00:1b.0 Audio device: Intel Corporation N10/ICH 7 Family High Definition Audio Controller (rev 01) 04:00.1 Audio device: Advanced Micro Devices [AMD] nee ATI Cedar HDMI Audio [Radeon HD 5400/6300 Series]

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  • Network manager indicator missing

    - by Jarmo
    I recently upgraded from 11.10 to 12.04. My first attempt failed, and I received an error stating that not all of the required packages were downloaded. Before (successfully) attempting again, I noticed that there was no longer a networking indicator in the upper panel. The indicator did not reappear with the installation of 12.04. To be clear, my wireless connection has experienced no problems, despite the missing indicator. Here are the solutions that I have found which did not work for me: Editing /etc/NetworkManager/NetworkManager.conf and replacing [ifupdown] managed=false with =true. Reinstalling network-manager (via apt-get install --reinstall). I am currently running 12.04 on an Asus Eee PC 1005 HA, and I am new to seeking solutions through forums, so I apologize if I have neglected to provide some vital information about my hardware.

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  • Oracle Enterprise Manager Cloud Control 12c Release 2 (12.1.0.2) is Available Now !

    - by Anand Akela
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";} Oracle today announced the availability of Oracle Enterprise Manager Cloud Control 12c Release 2 (12.1.0.2). It is now available for download on OTN on ALL platforms. This is the first major release since the launch of Enterprise Manager 12c in October of 2011. This is the first time when Enterprise Manager release is available on all platforms simultaneously. This is primarily a stability release which incorporates many of issues and feedback reported by early adopters. In addition, this release contains many new features and enhancements in areas across the board. New Capabilities and Features Enhanced management capabilities for enterprise private clouds: Introduces new capabilities to allow customers to build and manage a Java Platform-as-a-Service (PaaS) cloud based on Oracle Weblogic Server. The new capabilities include guided set up of PaaS Cloud, self-service provisioning, automatic scale out and metering and chargeback. Enhanced lifecycle management capabilities for Oracle WebLogic Server environments: Combining in-context multiple domain, patching and configuration file synchronizations. Integrated Hardware-Software management for Oracle Exalogic Elastic Cloud through features such as rack schematics visualization and integrated monitoring of all hardware and software components. The latest management capabilities for business-critical applications include: Business Application Management: A new Business Application (BA) target type and dashboard with flexible definitions provides a logical view of an application’s business transactions, end-user experiences and the cloud infrastructure the monitored application is running on. Enhanced User Experience Reporting: Oracle Real User Experience Insight has been enhanced to provide reporting capabilities on client-side issues for applications running in the cloud and has been more tightly coupled with Oracle Business Transaction Management to help ensure that real-time user experience and transaction tracing data is provided to users in context. Several key improvements address ease of administration, reporting and extensibility for massively scalable cloud environments including dynamic groups, self-updateable monitoring templates, bulk operations against many events, etc. New and Revised Plug-Ins: Several plug-Ins have been updated as a part of this release resulting in either new versions or revisions. Revised plug-ins contain only bug-fixes and while new plug-ins incorporate both bug fixes as well as new functionality. Plug-In Name Version Enterprise Manager for Oracle Database 12.1.0.2 (revision) Enterprise Manager for Oracle Fusion Middleware 12.1.0.3 (new) Enterprise Manager for Chargeback and Capacity Planning 12.1.0.3 (new) Enterprise Manager for Oracle Fusion Applications 12.1.0.3 (new) Enterprise Manager for Oracle Virtualization 12.1.0.3 (new) Enterprise Manager for Oracle Exadata 12.1.0.3 (new) Enterprise Manager for Oracle Cloud 12.1.0.4 (new) Installation and Upgrade: All major platforms have been released simultaneously (Linux 32 / 64 bit, Solaris (SPARC), Solaris x86-64, IBM AIX 64-bit, and Windows x86-64 (64-bit) ) Enterprise Manager 12.1.0.2 is a complete release that includes both the EM OMS and Agent versions of 12.1.0.2. Installation options available with EM 12.1.0.2: User can do fresh Install or an upgrade from versions EM 10.2.0.5, 11.1, or 12.1.0.2 ( Bundle Patch 1 not mandatory). Upgrading to EM 12.1.0.2 from EM 12.1.0.1 is not a patch application (similar to Bundle Patch 1) but is achieved through a 1-system upgrade. Documentation: Oracle Enterprise Manager Cloud Control Introduction Document provides a broad overview of capabilities and highlights"What's New" in EM 12.1.0.2. All updated Oracle Enterprise Manager documentation can be found on OTN Upgrade Guide Please feel free to ask questions related to the new Oracle Enterprise Manager Cloud Control 12c Release 2 (12.1.0.2) at the Oracle Enterprise Manager Forum . You could also share your feedback at twitter  using hash tag #em12c or at Facebook . Stay Connected: Twitter |  Face book |  You Tube |  Linked in |  Newsletter

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  • CPU Usage in Very Large Coherence Clusters

    - by jpurdy
    When sizing Coherence installations, one of the complicating factors is that these installations (by their very nature) tend to be application-specific, with some being large, memory-intensive caches, with others acting as I/O-intensive transaction-processing platforms, and still others performing CPU-intensive calculations across the data grid. Regardless of the primary resource requirements, Coherence sizing calculations are inherently empirical, in that there are so many permutations that a simple spreadsheet approach to sizing is rarely optimal (though it can provide a good starting estimate). So we typically recommend measuring actual resource usage (primarily CPU cycles, network bandwidth and memory) at a given load, and then extrapolating from those measurements. Of course there may be multiple types of load, and these may have varying degrees of correlation -- for example, an increased request rate may drive up the number of objects "pinned" in memory at any point, but the increase may be less than linear if those objects are naturally shared by concurrent requests. But for most reasonably-designed applications, a linear resource model will be reasonably accurate for most levels of scale. However, at extreme scale, sizing becomes a bit more complicated as certain cluster management operations -- while very infrequent -- become increasingly critical. This is because certain operations do not naturally tend to scale out. In a small cluster, sizing is primarily driven by the request rate, required cache size, or other application-driven metrics. In larger clusters (e.g. those with hundreds of cluster members), certain infrastructure tasks become intensive, in particular those related to members joining and leaving the cluster, such as introducing new cluster members to the rest of the cluster, or publishing the location of partitions during rebalancing. These tasks have a strong tendency to require all updates to be routed via a single member for the sake of cluster stability and data integrity. Fortunately that member is dynamically assigned in Coherence, so it is not a single point of failure, but it may still become a single point of bottleneck (until the cluster finishes its reconfiguration, at which point this member will have a similar load to the rest of the members). The most common cause of scaling issues in large clusters is disabling multicast (by configuring well-known addresses, aka WKA). This obviously impacts network usage, but it also has a large impact on CPU usage, primarily since the senior member must directly communicate certain messages with every other cluster member, and this communication requires significant CPU time. In particular, the need to notify the rest of the cluster about membership changes and corresponding partition reassignments adds stress to the senior member. Given that portions of the network stack may tend to be single-threaded (both in Coherence and the underlying OS), this may be even more problematic on servers with poor single-threaded performance. As a result of this, some extremely large clusters may be configured with a smaller number of partitions than ideal. This results in the size of each partition being increased. When a cache server fails, the other servers will use their fractional backups to recover the state of that server (and take over responsibility for their backed-up portion of that state). The finest granularity of this recovery is a single partition, and the single service thread can not accept new requests during this recovery. Ordinarily, recovery is practically instantaneous (it is roughly equivalent to the time required to iterate over a set of backup backing map entries and move them to the primary backing map in the same JVM). But certain factors can increase this duration drastically (to several seconds): large partitions, sufficiently slow single-threaded CPU performance, many or expensive indexes to rebuild, etc. The solution of course is to mitigate each of those factors but in many cases this may be challenging. Larger clusters also lead to the temptation to place more load on the available hardware resources, spreading CPU resources thin. As an example, while we've long been aware of how garbage collection can cause significant pauses, it usually isn't viewed as a major consumer of CPU (in terms of overall system throughput). Typically, the use of a concurrent collector allows greater responsiveness by minimizing pause times, at the cost of reducing system throughput. However, at a recent engagement, we were forced to turn off the concurrent collector and use a traditional parallel "stop the world" collector to reduce CPU usage to an acceptable level. In summary, there are some less obvious factors that may result in excessive CPU consumption in a larger cluster, so it is even more critical to test at full scale, even though allocating sufficient hardware may often be much more difficult for these large clusters.

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  • Flash player (in Firefox) is unstable in 14.04

    - by henry
    For 13.10, I used this guide to get Intel iGPU-supported playback of flash videos in Firefox: http://www.webupd8.org/2013/09/adobe-flash-player-hardware.html All in all, Intel graphics acceleration for flash content was working just fine in 13.10, at least on my machine (with Xubuntu). I basically followed the guide to do the same for 14.04, but about 2-3 weeks ago flash videos started acting up. Whenever I have one instance of flash paused or stopped in one tab and go to the next tab to continue some song on Soundcloud or something, it's game over. I'm clueless as to what I can do here. Did anything change in the meantime?

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  • What do you look for in a scripting language?

    - by Jon Purdy
    I'm writing a little embedded language for another project. While game development was not its original intent, it's starting to look like a good fit, and I figure I'll develop it in that vein at some point. Without revealing any details (to avoid bias), I'm curious to know: What features do you love in a scripting language for game development? If you've used Lua, Python, or another embedded language such as Tcl or Guile as your primary scripting language in a game project, what aspects did you find the most useful? Language features (lambdas, classes, parallelism) Implementation features (performance optimisations, JIT, hardware acceleration) Integration features (C, C++, or .NET bindings) Or something entirely different?

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  • Developing OpenGLES2 apps for Ubuntu Software Center

    - by Bram
    I have a game for iOS and Android that I now want to port to Ubuntu. I plan to distribute it with Ubuntu Software Center. Preferrably for free with an in-app-purchase. My codebase is currently based on OpenGL ES2 and written in C++. I could rewrite to OpenGL, but having progammable shaders is a must. Fixed pipeline OpenGL will not suffice. Is there a feature in place that lets you specify OpenGL requirements in the Ubuntu Software Center? I want to make sure that only Ubuntu users with compatible hardware will be able to download my game. Any APIs I could use for getting a suitable OpenGL context, or am I expected to just use glx for this? Or is the use of GTK mandatory?

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  • Ubuntu wont boot after installing Windows 8

    - by brian
    Ubuntu wont boot up after I installed Windows 8. I get this error: Windows Failed to start. "A recent hardware or software change might be the cause. To fix the problem: Insert your windows installation disc and restart your computer. Choose your language settings, and then click "next." Click "Repair your computer." If you do not have this disc, contact your system administrator or computer manufacturer for assistance. File: \ubuntu\winboot\wubildr.mbr status: 0xc000000f

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  • ATI graphics card, with gnome shell on Ubuntu 11.10, screen flickers

    - by bioShark
    After installing gnome shell, without any problem, after log in the fonts are missing and it looks like crap...nothing is readable. Don't want to make it a double post, because my issue is similar to the one from this question but for me the problems have not been solved properly. After running the commands from that post, and installing the latest AMD 11.10 driver, the Gnome shell display issues have been solved. But each time I move the mouse in the upper left corner, to bring up the applications...my entire screen flickers. Without the applications been displayed, everything looks fine. Hardware: ATI HD4870, Intel Q6600.

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  • Physics-based dynamic audio generation in games

    - by alexc
    I wonder if it is possible to generate audio dynamically without any (!) audio assets, using pure mathematics/physics and some input values like material properties and spatial distribution of content in scene space. What I have in mind is something like a scene, with concrete floor, wooden table and glass on it. Now let's assume force pushes the glass towards the edge of table and then the glass falls onto the floor and shatters. The near-realistic glass destruction itself would be possible using voxels and good physics engine, but what about the sound the glass makes while shattering? I believe there is a way to generate that sound, because physics of sound is fairly known these days, but how computationaly costy that would be? Consumer hardware or supercomputers? Do any of you know some good resources/videos of such an experiment?

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  • Unity iOS optimization and draw calls

    - by vzm
    I am curious of what methods I should approach in optimizing my Unity project for iOS hardware. I have very little image effects running (directional light with low res shadows) and I used the combine children script from the standard assets to lessen the load on the CPU. My project currently runs with 45-57 draw calls at non-intensive segments and up to 178 at intensive segments. I heard that static batching relieves some of the stress, but the game has the environment moving around the player instead of the player moving around the environment. Is there any alternative that I may look towards to improving the draw call number?

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  • How do I stop stretching during window re-size in XNA?

    - by Bradley Uffner
    In my windowed mode XNA game when the user resizes the window the game stops updating the window and the last frame drawn is stretched and distorted until the user releases the mouse and the resize completes. Is there any way to have the game continue to run "normally", updating frames and redrawing the screen, during the resize event? I realize that keeping the render loop going while resizing may not be possible or recommended due do hardware managed resources getting continually created and destroyed, but is there any way to stop the ugly stretching? Ideally by leaving the existing frame unscaled in the top left, or with a black screen if that isn't possible.

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  • How can I get a USB floppy drive to work?

    - by jfmessier
    I have a Toshiba USB floppy drive that I need to use under Ubuntu. When I connect it, and insert a floppy disk in it, I do not see anything mounted under Ubuntu 10.10. I was suspecting the hardware and/or the floppy disk to be defective, and so I tested the floppy disk as well as the floppy drive itself under Windows XP, and everything was just fine. I was able to find the following instructions: Add the following line to the /etc/modules file: floppy Enter the following shell commands: mkdir /media/floppy mount -t vfat /dev/sdc /media/floppy -o uid=1000 This will mount the floppy, but I would like this to happen automatically, so when I connect the drive to the USB port, it automatically mounts the floppy. How can I make this work? Or does Ubuntu only work with internal Floppy drives?

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  • Using Ubuntu without any knowledge of Linux

    - by Kiran Aaditya Jhonny
    Can I still install and use Ubuntu without any basic knowledge of a Linux operating system - do I need any background knowledge of Linux to use Ubuntu? If so, what will be the limits of my experience? Also, I heard from http://www.whylinuxisbetter.net/ that I don't need any drivers for hardware and peripherals. Can somebody shed some light on this statement? P.S. I don't know if these questions have been asked yet, I searched for these (maybe I didn't search hard enough), but I didn't find any.

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  • Ubuntu 12.04 desktop crash [closed]

    - by David Mannock
    12.04 is stable under a light load, but not under intensive use of Gaussian 09 vB1. Looks like a heating issue, but psensor says that all is well on 32-cores @56C. Similar results for 64 cores. Machine shuts down after 2-3h. Syslog shows shut down. Whoopsie crash reporter sends in report. After 259 updates on the weekend, I am left wondering what the heck is wrong with this release? My answer would be "EVERYTHING!". Can someone help me do some systematic checks on this OS and hardware.

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  • What are my tool options to prototype a 2D online multiplayer game?

    - by Asher Einhorn
    I'm looking for the best tool to allow me to quickly put together a 2D game that relies largely on networking. It's extremely likely that this game will require a server side program to constantly run. I have little experience with these things and since it's a prototype i'd like the easiest options for achieving this. I am looking to make this game for the web and mobile devices, although at present I only have access to ios hardware, (no android etc). I just want to get the bare bones of this set up so I can test it from the earliest opportunity to see if it's fun. EDIT - doesn't unity have some inbuilt networking stuff in it?

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  • How do I fool 12.10 to think it uses Unity2d in order to get the resolution my screen can use?

    - by Konstapel Kask
    On a laptop (model older) I have two screens (one built in, one external). I wish to use them both at the same time, but the settings app complains: Requested size (2944, 1080) exceeds 3D hardware limit (2048, 2048). You must either rearrange the displays so that they fit within a (2048, 2048) square or select the Ubuntu 2D session at login. The problem though, Unity 2D has been discontinued. I have forced Ubuntu to render Unity in 2D mode (with the help of echo export UNITY_LOW_GFX_MODE=1 >> .xprofile in accordance to this askubuntu post. But the error message still remains. How can one get the resolution that my computer supports? Or, how can I assure Ubuntu that it truly does use a 2D session?

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  • Multiple Audio Issues

    - by Lerp
    I am having issues with my audio on Ubuntu 12.04, I will try and give as much detail as possible so sorry if there's too much detail. The Problem Audio plays from both speakers and headphone regardless of what connector I choose and regardless of the profile I use. The microphone is constantly being played through headphones & speakers. The headphone audio is extremely quiet but plays from both ears when I select "Headphones" for the connector in Sound Settings. The headphone audio only plays from one ear and is quiet (but not as quiet as above) when I select "Analogue Output" for the connector in Sound Settings. I can only select "Headphones" as the connector in Sound Settings if I set the profile to either "Analogue Stereo Output/Duplex", all others only allow me to choose "Analogue Output" for the connector. Despite the headphone sound issues, the speaker sound is fine apart from the fact that I am not able to select which output is used, they just both play. My headphone and microphone are plugged into the front and my speakers are plugged into the back. What I have tried I have put everything in alsamixer to 100 apart from "Front Mic Boost" which I have set to 0. Command Output aplay -l **** List of PLAYBACK Hardware Devices **** card 0: Intel [HDA Intel], device 0: AD198x Analog [AD198x Analog] Subdevices: 0/1 Subdevice #0: subdevice #0 card 0: Intel [HDA Intel], device 1: AD198x Digital [AD198x Digital] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: Intel [HDA Intel], device 2: AD198x Headphone [AD198x Headphone] Subdevices: 1/1 Subdevice #0: subdevice #0 arecord -l **** List of CAPTURE Hardware Devices **** card 0: Intel [HDA Intel], device 0: AD198x Analog [AD198x Analog] Subdevices: 2/3 Subdevice #0: subdevice #0 Subdevice #1: subdevice #1 Subdevice #2: subdevice #2 cat /proc/asound/cards 0 [Intel ]: HDA-Intel - HDA Intel HDA Intel at 0xf7ff8000 irq 70 cat /proc/asound/modules 0 snd_hda_intel cat /proc/asound/card*/codec* | grep "Codec" Codec: Analog Devices AD1989B cat /etc/modprobe.d/alsa-base.conf # autoloader aliases install sound-slot-0 /sbin/modprobe snd-card-0 install sound-slot-1 /sbin/modprobe snd-card-1 install sound-slot-2 /sbin/modprobe snd-card-2 install sound-slot-3 /sbin/modprobe snd-card-3 install sound-slot-4 /sbin/modprobe snd-card-4 install sound-slot-5 /sbin/modprobe snd-card-5 install sound-slot-6 /sbin/modprobe snd-card-6 install sound-slot-7 /sbin/modprobe snd-card-7 # Cause optional modules to be loaded above generic modules install snd /sbin/modprobe --ignore-install snd $CMDLINE_OPTS && { /sbin/modprobe --quiet --use-blacklist snd-ioctl32 ; /sbin/modprobe --quiet --use-blacklist snd-seq ; } # # Workaround at bug #499695 (reverted in Ubuntu see LP #319505) install snd-pcm /sbin/modprobe --ignore-install snd-pcm $CMDLINE_OPTS && { /sbin/modprobe --quiet --use-blacklist snd-pcm-oss ; : ; } install snd-mixer /sbin/modprobe --ignore-install snd-mixer $CMDLINE_OPTS && { /sbin/modprobe --quiet --use-blacklist snd-mixer-oss ; : ; } install snd-seq /sbin/modprobe --ignore-install snd-seq $CMDLINE_OPTS && { /sbin/modprobe --quiet --use-blacklist snd-seq-midi ; /sbin/modprobe --quiet --use-blacklist snd-seq-oss ; : ; } # install snd-rawmidi /sbin/modprobe --ignore-install snd-rawmidi $CMDLINE_OPTS && { /sbin/modprobe --quiet --use-blacklist snd-seq-midi ; : ; } # Cause optional modules to be loaded above sound card driver modules install snd-emu10k1 /sbin/modprobe --ignore-install snd-emu10k1 $CMDLINE_OPTS && { /sbin/modprobe --quiet --use-blacklist snd-emu10k1-synth ; } install snd-via82xx /sbin/modprobe --ignore-install snd-via82xx $CMDLINE_OPTS && { /sbin/modprobe --quiet --use-blacklist snd-seq ; } # Load saa7134-alsa instead of saa7134 (which gets dragged in by it anyway) install saa7134 /sbin/modprobe --ignore-install saa7134 $CMDLINE_OPTS && { /sbin/modprobe --quiet --use-blacklist saa7134-alsa ; : ; } # Prevent abnormal drivers from grabbing index 0 options bt87x index=-2 options cx88_alsa index=-2 options saa7134-alsa index=-2 options snd-atiixp-modem index=-2 options snd-intel8x0m index=-2 options snd-via82xx-modem index=-2 options snd-usb-audio index=-2 options snd-usb-caiaq index=-2 options snd-usb-ua101 index=-2 options snd-usb-us122l index=-2 options snd-usb-usx2y index=-2 # Ubuntu #62691, enable MPU for snd-cmipci options snd-cmipci mpu_port=0x330 fm_port=0x388 # Keep snd-pcsp from being loaded as first soundcard options snd-pcsp index=-2 # Keep snd-usb-audio from beeing loaded as first soundcard options snd-usb-audio index=-2 Hopefully I have provided enough information, I will happily provide anymore information needed. Thank you. Update Reinstalling alsa-base and pulseaudio fixed the headphone issues I was having.

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  • Stuck on Ubuntu startup screen (5 orange bullets)

    - by psyboy14
    I recently download Ubuntu 12.04 LTS onto my Macbook Pro 5-5. Everything worked seamlessly, save for the brightness control. I couldn't change the screen brightness from the hardware buttons, nor from the system preferences. To fix it, I used the instructions here: MacbookPro 5-5 LCD Brightness Control At #2, I restarted my laptop, only to see that it went straight to the Ubuntu Startup Screen, with the 5 orange dots (Usually they all startoff white, then turn orange to indicate progress). From there, I tried controlling the brightness from the keyboard, and it worked, but sadly, my computer is still stuck on the loading screen. (Yes, I have tried manually restarting it) Could you please help? Thank you in advance

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