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  • How to emulate Mode 13h in a modern 3D renderer?

    - by David Gouveia
    I was indulging in nostalgia and remembered the first game I created, which used Mode 13h. This mode was really simple to work with, since it was essentially just an array of bytes with an element for each pixel on the screen (using an indexed color scheme). So I thought it might be fun to create something nowadays under these restrictions, but on modern hardware. The API could be as simple as: public class Mode13h { public byte[] VideoMemory = new byte[320 * 200]; public Color[] Palette = new Color[256]; } Now I'm wondering what would be the best way to get this data on the screen, using something like XNA / DirectX / OpenGL. The only solution I could think of was to create a texture with the same size as the VideoMemory array, write the contents of VideoMemory to it every frame, then render that texture in a full screen quad with the correct aspect ratio and using point texture filtering for that retro look. Is there a better way?

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  • Using Ubuntu without any knowledge of Linux

    - by Kiran Aaditya Jhonny
    Can I still install and use Ubuntu without any basic knowledge of a Linux operating system - do I need any background knowledge of Linux to use Ubuntu? If so, what will be the limits of my experience? Also, I heard from http://www.whylinuxisbetter.net/ that I don't need any drivers for hardware and peripherals. Can somebody shed some light on this statement? P.S. I don't know if these questions have been asked yet, I searched for these (maybe I didn't search hard enough), but I didn't find any.

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  • CPU Usage in Very Large Coherence Clusters

    - by jpurdy
    When sizing Coherence installations, one of the complicating factors is that these installations (by their very nature) tend to be application-specific, with some being large, memory-intensive caches, with others acting as I/O-intensive transaction-processing platforms, and still others performing CPU-intensive calculations across the data grid. Regardless of the primary resource requirements, Coherence sizing calculations are inherently empirical, in that there are so many permutations that a simple spreadsheet approach to sizing is rarely optimal (though it can provide a good starting estimate). So we typically recommend measuring actual resource usage (primarily CPU cycles, network bandwidth and memory) at a given load, and then extrapolating from those measurements. Of course there may be multiple types of load, and these may have varying degrees of correlation -- for example, an increased request rate may drive up the number of objects "pinned" in memory at any point, but the increase may be less than linear if those objects are naturally shared by concurrent requests. But for most reasonably-designed applications, a linear resource model will be reasonably accurate for most levels of scale. However, at extreme scale, sizing becomes a bit more complicated as certain cluster management operations -- while very infrequent -- become increasingly critical. This is because certain operations do not naturally tend to scale out. In a small cluster, sizing is primarily driven by the request rate, required cache size, or other application-driven metrics. In larger clusters (e.g. those with hundreds of cluster members), certain infrastructure tasks become intensive, in particular those related to members joining and leaving the cluster, such as introducing new cluster members to the rest of the cluster, or publishing the location of partitions during rebalancing. These tasks have a strong tendency to require all updates to be routed via a single member for the sake of cluster stability and data integrity. Fortunately that member is dynamically assigned in Coherence, so it is not a single point of failure, but it may still become a single point of bottleneck (until the cluster finishes its reconfiguration, at which point this member will have a similar load to the rest of the members). The most common cause of scaling issues in large clusters is disabling multicast (by configuring well-known addresses, aka WKA). This obviously impacts network usage, but it also has a large impact on CPU usage, primarily since the senior member must directly communicate certain messages with every other cluster member, and this communication requires significant CPU time. In particular, the need to notify the rest of the cluster about membership changes and corresponding partition reassignments adds stress to the senior member. Given that portions of the network stack may tend to be single-threaded (both in Coherence and the underlying OS), this may be even more problematic on servers with poor single-threaded performance. As a result of this, some extremely large clusters may be configured with a smaller number of partitions than ideal. This results in the size of each partition being increased. When a cache server fails, the other servers will use their fractional backups to recover the state of that server (and take over responsibility for their backed-up portion of that state). The finest granularity of this recovery is a single partition, and the single service thread can not accept new requests during this recovery. Ordinarily, recovery is practically instantaneous (it is roughly equivalent to the time required to iterate over a set of backup backing map entries and move them to the primary backing map in the same JVM). But certain factors can increase this duration drastically (to several seconds): large partitions, sufficiently slow single-threaded CPU performance, many or expensive indexes to rebuild, etc. The solution of course is to mitigate each of those factors but in many cases this may be challenging. Larger clusters also lead to the temptation to place more load on the available hardware resources, spreading CPU resources thin. As an example, while we've long been aware of how garbage collection can cause significant pauses, it usually isn't viewed as a major consumer of CPU (in terms of overall system throughput). Typically, the use of a concurrent collector allows greater responsiveness by minimizing pause times, at the cost of reducing system throughput. However, at a recent engagement, we were forced to turn off the concurrent collector and use a traditional parallel "stop the world" collector to reduce CPU usage to an acceptable level. In summary, there are some less obvious factors that may result in excessive CPU consumption in a larger cluster, so it is even more critical to test at full scale, even though allocating sufficient hardware may often be much more difficult for these large clusters.

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  • What do you look for in a scripting language?

    - by Jon Purdy
    I'm writing a little embedded language for another project. While game development was not its original intent, it's starting to look like a good fit, and I figure I'll develop it in that vein at some point. Without revealing any details (to avoid bias), I'm curious to know: What features do you love in a scripting language for game development? If you've used Lua, Python, or another embedded language such as Tcl or Guile as your primary scripting language in a game project, what aspects did you find the most useful? Language features (lambdas, classes, parallelism) Implementation features (performance optimisations, JIT, hardware acceleration) Integration features (C, C++, or .NET bindings) Or something entirely different?

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  • New Whitepaper: Deploying E-Business Suite on Exadata and Exalogic

    - by Elke Phelps (Oracle Development)
    Our E-Business Suite Performance Team recently published a new whitepaper to assist you with deploying E-Business Suite on the Oracle Exalogic Elastic Cloud and Oracle Exadata Database Machine , also referred to as Exastack.  If you are considering a migration to Exastack, this new whitepaper will assist you understanding sizing requirements, deployment standards and migration strategies: Deploying Oracle E-Business Suite on Oracle Exalogic Elastic Cloud and Oracle Exadata Database Machine (Note 1460742.1) This whitepaper covers the following topics: Scalability and Sizing Examples - provides performance benchmark analysis with concurrent user counts, scaling analysis and sizing recommendations Deployment Standards - includes recommendations for deploying the various components of the E-Business Suite architecture on Exastack Migration Standards and Guidelines - includes an overview of methods for migrating from commodity hardware to Exastack References Our Maximum Availability Architecture (MAA) team has a number of whitepapers that provide additional information regarding Oracle E-Business Suite on the Oracle Exadata Database Machine.  Their library of whitepapers may be found here: MAA Best Practices - Oracle Applications Unlimited  Related Articles Running E-Business Suite on Exadata V2 Running Oracle E-Business Suite on Exalogic Elastic Cloud

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  • Developing OpenGLES2 apps for Ubuntu Software Center

    - by Bram
    I have a game for iOS and Android that I now want to port to Ubuntu. I plan to distribute it with Ubuntu Software Center. Preferrably for free with an in-app-purchase. My codebase is currently based on OpenGL ES2 and written in C++. I could rewrite to OpenGL, but having progammable shaders is a must. Fixed pipeline OpenGL will not suffice. Is there a feature in place that lets you specify OpenGL requirements in the Ubuntu Software Center? I want to make sure that only Ubuntu users with compatible hardware will be able to download my game. Any APIs I could use for getting a suitable OpenGL context, or am I expected to just use glx for this? Or is the use of GTK mandatory?

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  • Oracle Enterprise Manager Cloud Control 12c Release 2 (12.1.0.2) is Available Now !

    - by Anand Akela
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";} Oracle today announced the availability of Oracle Enterprise Manager Cloud Control 12c Release 2 (12.1.0.2). It is now available for download on OTN on ALL platforms. This is the first major release since the launch of Enterprise Manager 12c in October of 2011. This is the first time when Enterprise Manager release is available on all platforms simultaneously. This is primarily a stability release which incorporates many of issues and feedback reported by early adopters. In addition, this release contains many new features and enhancements in areas across the board. New Capabilities and Features Enhanced management capabilities for enterprise private clouds: Introduces new capabilities to allow customers to build and manage a Java Platform-as-a-Service (PaaS) cloud based on Oracle Weblogic Server. The new capabilities include guided set up of PaaS Cloud, self-service provisioning, automatic scale out and metering and chargeback. Enhanced lifecycle management capabilities for Oracle WebLogic Server environments: Combining in-context multiple domain, patching and configuration file synchronizations. Integrated Hardware-Software management for Oracle Exalogic Elastic Cloud through features such as rack schematics visualization and integrated monitoring of all hardware and software components. The latest management capabilities for business-critical applications include: Business Application Management: A new Business Application (BA) target type and dashboard with flexible definitions provides a logical view of an application’s business transactions, end-user experiences and the cloud infrastructure the monitored application is running on. Enhanced User Experience Reporting: Oracle Real User Experience Insight has been enhanced to provide reporting capabilities on client-side issues for applications running in the cloud and has been more tightly coupled with Oracle Business Transaction Management to help ensure that real-time user experience and transaction tracing data is provided to users in context. Several key improvements address ease of administration, reporting and extensibility for massively scalable cloud environments including dynamic groups, self-updateable monitoring templates, bulk operations against many events, etc. New and Revised Plug-Ins: Several plug-Ins have been updated as a part of this release resulting in either new versions or revisions. Revised plug-ins contain only bug-fixes and while new plug-ins incorporate both bug fixes as well as new functionality. Plug-In Name Version Enterprise Manager for Oracle Database 12.1.0.2 (revision) Enterprise Manager for Oracle Fusion Middleware 12.1.0.3 (new) Enterprise Manager for Chargeback and Capacity Planning 12.1.0.3 (new) Enterprise Manager for Oracle Fusion Applications 12.1.0.3 (new) Enterprise Manager for Oracle Virtualization 12.1.0.3 (new) Enterprise Manager for Oracle Exadata 12.1.0.3 (new) Enterprise Manager for Oracle Cloud 12.1.0.4 (new) Installation and Upgrade: All major platforms have been released simultaneously (Linux 32 / 64 bit, Solaris (SPARC), Solaris x86-64, IBM AIX 64-bit, and Windows x86-64 (64-bit) ) Enterprise Manager 12.1.0.2 is a complete release that includes both the EM OMS and Agent versions of 12.1.0.2. Installation options available with EM 12.1.0.2: User can do fresh Install or an upgrade from versions EM 10.2.0.5, 11.1, or 12.1.0.2 ( Bundle Patch 1 not mandatory). Upgrading to EM 12.1.0.2 from EM 12.1.0.1 is not a patch application (similar to Bundle Patch 1) but is achieved through a 1-system upgrade. Documentation: Oracle Enterprise Manager Cloud Control Introduction Document provides a broad overview of capabilities and highlights"What's New" in EM 12.1.0.2. All updated Oracle Enterprise Manager documentation can be found on OTN Upgrade Guide Please feel free to ask questions related to the new Oracle Enterprise Manager Cloud Control 12c Release 2 (12.1.0.2) at the Oracle Enterprise Manager Forum . You could also share your feedback at twitter  using hash tag #em12c or at Facebook . Stay Connected: Twitter |  Face book |  You Tube |  Linked in |  Newsletter

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  • How can I get a USB floppy drive to work?

    - by jfmessier
    I have a Toshiba USB floppy drive that I need to use under Ubuntu. When I connect it, and insert a floppy disk in it, I do not see anything mounted under Ubuntu 10.10. I was suspecting the hardware and/or the floppy disk to be defective, and so I tested the floppy disk as well as the floppy drive itself under Windows XP, and everything was just fine. I was able to find the following instructions: Add the following line to the /etc/modules file: floppy Enter the following shell commands: mkdir /media/floppy mount -t vfat /dev/sdc /media/floppy -o uid=1000 This will mount the floppy, but I would like this to happen automatically, so when I connect the drive to the USB port, it automatically mounts the floppy. How can I make this work? Or does Ubuntu only work with internal Floppy drives?

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  • Physics-based dynamic audio generation in games

    - by alexc
    I wonder if it is possible to generate audio dynamically without any (!) audio assets, using pure mathematics/physics and some input values like material properties and spatial distribution of content in scene space. What I have in mind is something like a scene, with concrete floor, wooden table and glass on it. Now let's assume force pushes the glass towards the edge of table and then the glass falls onto the floor and shatters. The near-realistic glass destruction itself would be possible using voxels and good physics engine, but what about the sound the glass makes while shattering? I believe there is a way to generate that sound, because physics of sound is fairly known these days, but how computationaly costy that would be? Consumer hardware or supercomputers? Do any of you know some good resources/videos of such an experiment?

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  • Cheap sound on speakers - Dell XPS L502X

    - by Rafael
    I have a new machine that comes with JBL 2.1 Speakers with Waves Maxx Audio 3. On Windows it sounds perfect, though in Ubuntu 12.04 I get cheap/sound with simple mp3 files. I have tried a few things on different blogs but no luck so far. Any ideas? aplay -l **** List of PLAYBACK Hardware Devices **** card 0: PCH [HDA Intel PCH], device 0: ALC665 Analog [ALC665 Analog] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: PCH [HDA Intel PCH], device 1: ALC665 Digital [ALC665 Digital] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: PCH [HDA Intel PCH], device 3: HDMI 0 [HDMI 0] Subdevices: 1/1 Subdevice #0: subdevice #0 card 1: N700 [Logitech Speaker Lapdesk N700], device 0: USB Audio [USB Audio] Subdevices: 1/1 Subdevice #0: subdevice #0

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  • Ubuntu 12.04 desktop crash [closed]

    - by David Mannock
    12.04 is stable under a light load, but not under intensive use of Gaussian 09 vB1. Looks like a heating issue, but psensor says that all is well on 32-cores @56C. Similar results for 64 cores. Machine shuts down after 2-3h. Syslog shows shut down. Whoopsie crash reporter sends in report. After 259 updates on the weekend, I am left wondering what the heck is wrong with this release? My answer would be "EVERYTHING!". Can someone help me do some systematic checks on this OS and hardware.

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  • Stream sound card output to icecast2 via darkice

    - by Alberto Burgos
    I want to stream to icecast server via darkice, the default .cfg comes with /dev/dsp, witch is OSS, but there is no /dev/dsp in Ubuntu 12.10, so I tried hw:0,0, but it's just the microphone, and I would like to stream all of the sound-card output. Any ideas? cat /proc/asound/cards 0 [SB ]: HDA-Intel - HDA ATI SB HDA ATI SB at 0xf8700000 irq 16 cat /proc/asound/devices 1: : sequencer 2: [ 0- 0]: digital audio playback 3: [ 0- 0]: digital audio capture 4: [ 0- 0]: hardware dependent 5: [ 0] : control 33: : timer I tried following this post: How can I stream my soundcard output?

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  • Unity iOS optimization and draw calls

    - by vzm
    I am curious of what methods I should approach in optimizing my Unity project for iOS hardware. I have very little image effects running (directional light with low res shadows) and I used the combine children script from the standard assets to lessen the load on the CPU. My project currently runs with 45-57 draw calls at non-intensive segments and up to 178 at intensive segments. I heard that static batching relieves some of the stress, but the game has the environment moving around the player instead of the player moving around the environment. Is there any alternative that I may look towards to improving the draw call number?

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  • What are my tool options to prototype a 2D online multiplayer game?

    - by Asher Einhorn
    I'm looking for the best tool to allow me to quickly put together a 2D game that relies largely on networking. It's extremely likely that this game will require a server side program to constantly run. I have little experience with these things and since it's a prototype i'd like the easiest options for achieving this. I am looking to make this game for the web and mobile devices, although at present I only have access to ios hardware, (no android etc). I just want to get the bare bones of this set up so I can test it from the earliest opportunity to see if it's fun. EDIT - doesn't unity have some inbuilt networking stuff in it?

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  • ISACA Information Security & Risk Management Conference, Nov 14-16

    - by Troy Kitch
    Please join Oracle, as a platinum sponsor, at this year's ISACA Information Security and Risk Management Conference in Las Vegas, Nov 14-16. This year’s conference offers up to 32 CPE hours and is designed to meet the needs of information security, governance, compliance, and risk management professionals. The event builds on and includes the key elements of information security, governance, compliance and risk management practices, and offers a fresh perspective on current and future trends. As provider of the world’s most complete, open, and integrated business software and hardware systems, Oracle can uniquely safeguard your information throughout its entire lifecycle and is the recognized leader in Data Security, Identity Management, and Governance, Risk, and Compliance solutions. Also, attend the Oracle Megatrends Session, Gone in 60 Seconds: Mitigating Database Security Risk and stop by our booth, # 100 & #102, to meet with Oracle Security Solution experts, see live product demos, and more. Learn more and register.

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  • Oracle Database Appliance Technical Boot Camp

    - by mseika
    Oracle Database Appliance Technical Boot Camp Wednesday 19th September 9.30 – 16.30 This session is designed to give our partners detailed sales and technical information to familiarise themselves with the Oracle Database Appliance. It is split into two sessions, the first aimed at sales and pre-sales technical support, and the second aimed at pre-sales and technical implementation staff. The agenda is as follows: Part 1 Oracle Engineered Systems Introducing the Oracle Database Appliance What is the target market? Competitive positioning Sales Plays Up sell opportunities Resell requirements and process Part 2 Hardware internals Download the appliance software kit Disabling / enabling cores Configuration and setup Oracle 11g R2 overview Backup strategies Please register here.

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  • Get Trained in Sun ZFS Storage 7000 Appliance

    - by mseika
    Oracle University has scheduled the following OPN Only course: Course: Sun ZFS Storage 7000 Appliance Installation, Administration & Hands-On Lab Dates: 23-27 Jun 2014 11-15 Aug 2014 6-10 Oct 2014 Location: Reading You will learn how to successfully describe, install, configure, maintain, administer, troubleshoot and upgrade Sun ZFS Storage 7000 software and hardware. There is a hands-on lab which will take you through a NAS head software restore session, often referred to as a FISHSTICK restore. More details and online registration Remember: your OPN discount will be applied to the standard price shown on Oracle University web pages. For assistance in booking and more information, contact the Oracle University Service Desk: eMail: [email protected] Telephone: 01 189 249 066

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  • Is there any difference between processor and core?

    - by Salvador
    The following two command seems to give me different information about the same hardware srs@ubuntu:~$ cat /proc/cpuinfo | grep -e processor -e cores processor : 0 cpu cores : 4 processor : 1 cpu cores : 4 processor : 2 cpu cores : 4 processor : 3 cpu cores : 4 srs@ubuntu:~$ sudo dmidecode -t processor # dmidecode 2.9 SMBIOS 2.6 present. Handle 0x0004, DMI type 4, 42 bytes Processor Information Socket Designation: LGA1155 Type: Central Processor Family: <OUT OF SPEC> Manufacturer: Intel ID: A7 06 02 00 FF FB EB BF Version: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz Voltage: 1.0 V External Clock: 100 MHz Max Speed: 3800 MHz Current Speed: 3300 MHz Status: Populated, Enabled Upgrade: Other L1 Cache Handle: 0x0005 L2 Cache Handle: 0x0006 L3 Cache Handle: 0x0007 Serial Number: To Be Filled By O.E.M. Asset Tag: To Be Filled By O.E.M. Part Number: To Be Filled By O.E.M. Core Count: 4 Core Enabled: 1 Characteristics: 64-bit capable Until today I thought I had a single processor with 4 independent cores. I also thought that within each core can be used different threads.

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  • High Availability for IaaS, PaaS and SaaS in the Cloud

    - by BuckWoody
    Outages, natural disasters and unforeseen events have proved that even in a distributed architecture, you need to plan for High Availability (HA). In this entry I'll explain a few considerations for HA within Infrastructure-as-a-Service (IaaS), Platform-as-a-Service (PaaS) and Software-as-a-Service (SaaS). In a separate post I'll talk more about Disaster Recovery (DR), since each paradigm has a different way to handle that. Planning for HA in IaaS IaaS involves Virtual Machines - so in effect, an HA strategy here takes on many of the same characteristics as it would on-premises. The primary difference is that the vendor controls the hardware, so you need to verify what they do for things like local redundancy and so on from the hardware perspective. As far as what you can control and plan for, the primary factors fall into three areas: multiple instances, geographical dispersion and task-switching. In almost every cloud vendor I've studied, to ensure your application will be protected by any level of HA, you need to have at least two of the Instances (VM's) running. This makes sense, but you might assume that the vendor just takes care of that for you - they don't. If a single VM goes down (for whatever reason) then the access to it is lost. Depending on multiple factors, you might be able to recover the data, but you should assume that you can't. You should keep a sync to another location (perhaps the vendor's storage system in another geographic datacenter or to a local location) to ensure you can continue to serve your clients. You'll also need to host the same VM's in another geographical location. Everything from a vendor outage to a network path problem could prevent your users from reaching the system, so you need to have multiple locations to handle this. This means that you'll have to figure out how to manage state between the geo's. If the system goes down in the middle of a transaction, you need to figure out what part of the process the system was in, and then re-create or transfer that state to the second set of systems. If you didn't write the software yourself, this is non-trivial. You'll also need a manual or automatic process to detect the failure and re-route the traffic to your secondary location. You could flip a DNS entry (if your application can tolerate that) or invoke another process to alias the first system to the second, such as load-balancing and so on. There are many options, but all of them involve coding the state into the application layer. If you've simply moved a state-ful application to VM's, you may not be able to easily implement an HA solution. Planning for HA in PaaS Implementing HA in PaaS is a bit simpler, since it's built on the concept of stateless applications deployment. Once again, you need at least two copies of each element in the solution (web roles, worker roles, etc.) to remain available in a single datacenter. Also, you need to deploy the application again in a separate geo, but the advantage here is that you could work out a "shared storage" model such that state is auto-balanced across the world. In fact, you don't have to maintain a "DR" site, the alternate location can be live and serving clients, and only take on extra load if the other site is not available. In Windows Azure, you can use the Traffic Manager service top route the requests as a type of auto balancer. Even with these benefits, I recommend a second backup of storage in another geographic location. Storage is inexpensive; and that second copy can be used for not only HA but DR. Planning for HA in SaaS In Software-as-a-Service (such as Office 365, or Hadoop in Windows Azure) You have far less control over the HA solution, although you still maintain the responsibility to ensure you have it. Since each SaaS is different, check with the vendor on the solution for HA - and make sure you understand what they do and what you are responsible for. They may have no HA for that solution, or pin it to a particular geo, or perhaps they have a massive HA built in with automatic load balancing (which is often the case).   All of these options (with the exception of SaaS) involve higher costs for the design. Do not sacrifice reliability for cost - that will always cost you more in the end. Build in the redundancy and HA at the very outset of the project - if you try to tack it on later in the process the business will push back and potentially not implement HA. References: http://www.bing.com/search?q=windows+azure+High+Availability  (each type of implementation is different, so I'm routing you to a search on the topic - look for the "Patterns and Practices" results for the area in Azure you're interested in)

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  • Black screen after select installing on a Dell Inspiron 14z

    - by Rodrigo
    I'm trying to do a dual boot on my Dell Inspiron 14z notebook, but I always get a black screen after selecting Install Ubuntu. I've tried to add nomodeset and acpi_osi="Linux" to the boot options, but it doesn't change anything. The hardware: 3rd Generation Intel® Core™ i7-3517U processor (4M Cache, up to 3.0 GHz) 8GB2 Dual Channel DDR3 SDRAM at 1600MHz 500GB 5400 RPM SATA HDD and 32GB mSATA SSD AMD Radeon HD7570M 1GB This question isn't duplicated. I've already tested all tips in the following question! My computer boots to a black screen, what options do I have to fix it?

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  • Wheres my memory going?

    - by Stu2000
    My machine keeps 'freezing' before eventaully logging out with all the programs exiting. This is rather annoying, and I think its because I keep running out of memory. I am not running any custom software, just netbeans, chrome etc. (Stuff I usually run on other ubuntu computers without issue). For some reason my memory usage is through the roof as seen here, but I can't quite figure out why. Here is a screenshot which may be useful with htop and gnome-system monitor open as user and as root. I notice that my console-kit-daemon is taking up about a gig of 'virtual memory'. Is that normal? Any tips/advice will be helpful. In the meantime I have ordered 2 x 4 gig ram sticks to try and just throw hardware at the issue.

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  • AHCI Hotswap in Lucid Server

    - by chong
    Does Lucid support hotswapping of AHCI devices? Is there anything more to it than simply unmounting all filesystems on the drive to be disconnected and plugging in the new disk? 00:1f.2 SATA controller: Intel Corporation 82801IR/IO/IH (ICH9R/DO/DH) 6 port SATA AHCI Controller (rev 02) is the controller I'm working with. BIOS is set to AHCI. I also tried simply unmounting and unplugging. That seemed to work fine. Plugging in a new drive locked up the system. AHCI kernel module is also loaded. I've also looked at the Raid WIKI on kernel.org which talks about hardware requirements for AHCI HotSwapping of disks. My drives and cables all appear to meet the criteria, but most of that info pertains to the electrical side (grounding, etc...).

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  • Black screen after upgrading from 13.04 to 13.10

    - by Harri
    Just upgraded from 13.04 to 13.10 and all I got was a black screen. The hardware I'm running is Asus Zenbook UX31A (Intel GPU). I do hear that the login screen drums do play, so the system does boot to login screen. When I try to boot using kernel 3.11.0-12 recovery mode, it tells me "initctl: event failed". Then if I go on an press ctrl+alt+f2, log in and command startx, it dies because "Fatal server error: no screens found". Here are some logs from /var/log/Xorg.0.log http://pastebin.com/ZQasUKJx Kernel 3.8.0-31 work ok, as did things before the upgrade.

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  • Microsoft LifeCam Audio Issue

    - by Daniel Samson
    Running Ubuntu 12.04.1 LTS 32-bit on a computer with an Intel core i5 processor, 4GB RAM and a NVIDIA 450GTS Graphics card. I am trying to set up Skype with my webcam. So far everything works almost perfectly, however my Microsoft LifeCam-VX700 v2.0 audio does not work correctly. The audio feed is just static/white noise. I have checked the hardware using windows and it worked perfectly there. The video works great in Ubuntu. It is just the audio that is the problem. What can I do to rectify this problem?

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  • No HDMI sound output on Thinkpad X1

    - by nickf
    I'm having problems getting my sound to output via HDMI to my TV. When I go to Sound Settings, the HDMI device does not appear. ~$ aplay -l **** List of PLAYBACK Hardware Devices **** card 0: PCH [HDA Intel PCH], device 0: CONEXANT Analog [CONEXANT Analog] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: PCH [HDA Intel PCH], device 3: HDMI 0 [HDMI 0] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: PCH [HDA Intel PCH], device 7: HDMI 1 [HDMI 1] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: PCH [HDA Intel PCH], device 8: HDMI 2 [HDMI 2] Subdevices: 1/1 Subdevice #0: subdevice #0 I don't know if the video information is helpful, but anyway: ~$ sudo lshw -C video *-display description: VGA compatible controller product: 2nd Generation Core Processor Family Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 09 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:46 memory:d0000000-d03fffff memory:c0000000-cfffffff ioport:5000(size=64) Any suggestions for me?

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