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  • Multiple-File Template Implementation

    - by Maxpm
    With normal functions, the declaration and definition are often separated across multiple files like so: // Foo.h namespace Foo { void Bar(); } . // Foo.cpp #include "Foo.h" void Foo::Bar() { cout << "Inside function." << endl; } It is my understanding that this cannot be done with templates. The declaration and definition must not be separate because the appropriate form of the template is created "on-demand" when needed. So, how and where are templates typically defined in a multiple-file project like this? My intuition is that it would be in Foo.cpp because that's where the "meat" of functions normally is, but on the other hand it's the header file that's going to be included.

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  • How do I load PersistentDocuments into the same window

    - by Brad Stone
    I want to open NSPersistentDocuments and load them into the same window one at a time. I'm almost there but missing some steps. Hopefully someone can help me. I have a few saved documents on the hard drive. On launch my app opens to an untitled NSPersistentDocument and creates a separate NSWindowController. When I press the button to load file 1 off the hard drive the data appears in the fields but two things are wrong that I can see: 1) changing the data doesn't make the document dirty 2) choosing save updates the persistentstore (I know this because when I open the file again I see the changes) but I get an error: +entityForName: could not locate an NSManagedObjectModel for entity name 'Book' Here's my code which is in the WindowController that was launched initially with the untitled document. This code isn't perfect. For example, I know I should processPendingChanges and save the current doc before I load the new one. This is test code to try to get over this hurdle. - (IBAction)newBookTwo:(id)sender { NSDocumentController *dc = [NSDocumentController sharedDocumentController]; NSURL *url = [NSURL fileURLWithPath:[@"~/Desktop/File 2.binary" stringByExpandingTildeInPath]]; NSError *error; MainWindowDocument *thisDoc = [dc openDocumentWithContentsOfURL:url display:NO error:&error]; [self setDocument:thisDoc]; [self setManagedObjectContext:[thisDoc managedObjectContext]]; } Thanks!

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  • Save object in CoreData

    - by John
    I am using CoreData with iPhone SDK. I am making a notes app. I have a table with note objects displayed from my model. When a button is pressed I want to save the text in the textview to the object being edited. How do I do this? I've been trying several things but none seem to work. Thanks EDIT: NSManagedObjectContext *context = [fetchedResultsController managedObjectContext]; NSEntityDescription *entity = [[fetchedResultsController fetchRequest] entity]; NSManagedObject *newManagedObject = [NSEntityDescription insertNewObjectForEntityForName:[entity name] inManagedObjectContext:context]; [newManagedObject setValue:detailViewController.textView.text forKey:@"noteText"]; NSError *error; if (![context save:&error]) { /* Replace this implementation with code to handle the error appropriately. abort() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development. If it is not possible to recover from the error, display an alert panel that instructs the user to quit the application by pressing the Home button. */ NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } The above code saves it correctly but it saves it as a new object. I want it to be saved as the one I have selected in my tableView.

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  • CoreData leak when reading a property

    - by Kamchatka
    Hello, I have the following code in a loop iterating over the different document objects: NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; [document primitiveValueForKey:@"data"]; [data writeToFile:filename atomically:NO]; [document.managedObjectContext refreshObject:document mergeChanges:NO]; [pool release]; The "data" property is a large blob (a 1MB image). And as I monitor the memory with the Allocation Instrument memory usage is increasing. I cannot find where the leak is coming from and how to remove it. Thanks!

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  • Website access per client and each client having multiple users Sample Application

    - by windson
    I'm interested in building a web application in .NET that is scalable to multiple Clients and each and every Client has users associated with them. Suppose that my website is xyz.com and I have 3 clients "abc", "klm", "pqr" and I want to give access to features of xyz.com under the link as follows www.xyz.com/abc www.xyz.com/klm www.xyz.com/pqr and Client abc has N users and I want to set 3 roles for every client's user role. Is there any sample application in .NET that support this kind of website access per client having multiple users? And If I use ASP.NET Membership will that be a suitable membership solution or Do I need to opt for any other type of Membership defined by my own or already available in open source market for .NET. Edit: All the clients will have same functionality. I would like to build a generic model for www.xyz.com/{whatever} so that in future if a new client want to register with me he/she just have to give client name and up on adding client name all the features avaiable to exising clients will be applicable.

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  • CoreGraphics taking a while to show on a large view - can i get it to repeat pixels?

    - by Andrew
    This is my coregraphics code: void drawTopPaperBackground(CGContextRef context, CGRect rect) { CGRect paper3 = CGRectMake(10, 14, 300, rect.size.height - 14); CGRect paper2 = CGRectMake(13, 12, 294, rect.size.height - 12); CGRect paper1 = CGRectMake(16, 10, 288, rect.size.height - 10); //Shadow CGContextSetShadowWithColor(context, CGSizeMake(0,0), 10, [[UIColor colorWithWhite:0 alpha:0.5]CGColor]); CGPathRef path = createRoundedRectForRect(paper3, 0); CGContextSetFillColorWithColor(context, [[UIColor blackColor] CGColor]); CGContextAddPath(context, path); CGContextFillPath(context); //Layers of paper //CGContextSaveGState(context); drawPaper(context, paper3); drawPaper(context, paper2); drawPaper(context, paper1); //CGContextRestoreGState(context); } void drawPaper(CGContextRef context, CGRect rect) { //Shadow CGContextSaveGState(context); CGContextSetShadowWithColor(context, CGSizeMake(0,0), 1, [[UIColor colorWithWhite:0 alpha:0.5]CGColor]); CGPathRef path = createRoundedRectForRect(rect, 0); CGContextSetFillColorWithColor(context, [[UIColor blackColor] CGColor]); CGContextAddPath(context, path); CGContextFillPath(context); //CGContextRestoreGState(context); //Gradient //CGContextSaveGState(context); CGColorRef startColor = [UIColor colorWithWhite:0.92 alpha:1.0].CGColor; CGColorRef endColor = [UIColor colorWithWhite:0.94 alpha:1.0].CGColor; CGRect firstHalf = CGRectMake(rect.origin.x, rect.origin.y, rect.size.width / 2, rect.size.height); CGRect secondHalf = CGRectMake(rect.origin.x + (rect.size.width / 2), rect.origin.y, rect.size.width / 2, rect.size.height); drawVerticalGradient(context, firstHalf, startColor, endColor); drawVerticalGradient(context, secondHalf, endColor, startColor); //CGContextRestoreGState(context); //CGContextSaveGState(context); CGRect redRect = rectForRectWithInset(rect, -1); CGMutablePathRef redPath = createRoundedRectForRect(redRect, 0); //CGContextSaveGState(context); CGContextSetStrokeColorWithColor(context, [[UIColor blackColor] CGColor]); CGContextAddPath(context, path); CGContextClip(context); CGContextAddPath(context, redPath); CGContextSetShadowWithColor(context, CGSizeMake(0, 0), 15.0, [[UIColor colorWithWhite:0 alpha:0.1] CGColor]); CGContextStrokePath(context); CGContextRestoreGState(context); } The view is a UIScrollView, which contains a textview. Every time the user types something and goes onto a new line, I call [self setNeedsDisplay]; and it redraws the code. But when the view starts to get long - around 1000 height, it has very noticeable lag. How can i make this code more efficient? Can i take a line of pixels and make it just repeat that, or stretch it, all the way down?

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  • Handling multiple async HTTP requests in Silverlight serially

    - by Jeb
    Due to the async nature of http access via WebClient or HttpWebRequest in Silverlight 4, when I want to do multiple http get/posts serially, I find myself writing code that looks like this: doFirstGet(someParams, () => { doSecondGet(someParams, () => { doThirdGet(... } }); Or something similar. I'll end up nesting subsequent calls within callbacks usually implemented using lambdas of some sort. Even if I break things out into Actions or separate methods, it still ends up being hard to read. Does anyone have a clean solution to executing multiple http requests in SL 4 serially? I don't need things to be synchronous, I just want serial execution.

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  • Using CGContextDrawTiledImage at different zooms causes massive memory growth

    - by Jacques
    I'm working on app an where there's a view in a zoomable UIScrollView. When the user zooms in or out, I redraw the view that's in the UIScrollView to be nice and sharp. That view has a background image that I draw with CGContextDrawTiledImage. I noticed that memory usage grows every time I switch to a new zoom level. It looks like CGContextDrawTiledImage keeps a cache somewhere of the image scaled to different sizes. So, If I go from 1.0 to 1.1x zoom, memory use grows. Going back to 1.0 doesn't cause it to grow, but then going to 1.05 and then 1.2 causes it to grow twice. Back to 1.1 and no growth. Of course, the zoom level is under user control so I don't have control over how many zoom levels happen. Right now my background image is kind of massive (512x512), so this causes memory usage to grow very quickly. It doesn't show up as a memory leak in Instruments, just additional allocations that never get freed. I've tried to find a way to free the cache that appears to be being created, but no luck. It doesn't seem to respond to low memory warnings, for example. I also tried setting the view's backgroundColor to a UIColor created with colorWithPatternImage, but that doesn't work because I'm doing the scaling by changing the graphics context's CTM, not by setting the view's transform. Any ideas on how to keep memory usage from blowing up?

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  • How can I control UISlider Value Changed-events frequncy?

    - by Albert
    I'm writing an iPhone app that is using two uisliders to control values that are sent using coreBluetooth. If I move the sliders quickly one value freezes at the receiver, presumably because the Value Changed events trigger so often that the write-commands stack up and eventually get thrown away. How can I make sure the events don't trigger too often? Edit: Here is a clarification of the problem; the bluetooth connection sends commands every 105ms. If the user generates a bunch of events during that time they seem to que up. I would like to throw away any values generated between the connection events and just send one every 105ms. This is basically what I'm doing right now: -(IBAction) sliderChanged:(UISlider *)sender{ static int8_t value = 0; int8_t new_value = (int8_t)sender.value; if ( new_value > value + threshold || new_value < value - threshold ) { value = new_value; [btDevice writeValue:value]; } } What I'm asking is how to implement something like -(IBAction) sliderChanged:(UISlider *)sender{ static int8_t value = 0; if (105msHasPassed) { int8_t new_value = (int8_t)sender.value; if ( new_value > value + threshold || new_value < value - threshold ) { value = new_value; [btDevice writeValue:value]; } } }

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  • NSNotifications vs delegate for multiple instances of same protocol

    - by Brent Traut
    I could use some architectural advice. I've run into the following problem a few times now and I've never found a truly elegant way to solve it. The issue, described at the highest level possible:I have a parent class that would like to act as the delegate for multiple children (all using the same protocol), but when the children call methods on the parent, the parent no longer knows which child is making the call. I would like to use loose coupling (delegates/protocols or notifications) rather than direct calls. I don't need multiple handlers, so notifications seem like they might be overkill. To illustrate the problem, let me try a super-simplified example: I start with a parent view controller (and corresponding view). I create three child views and insert each of them into the parent view. I would like the parent view controller to be notified whenever the user touches one of the children. There are a few options to notify the parent: Define a protocol. The parent implements the protocol and sets itself as the delegate to each of the children. When the user touches a child view, its view controller calls its delegate (the parent). In this case, the parent is notified that a view is touched, but it doesn't know which one. Not good enough. Same as #1, but define the methods in the protocol to also pass some sort of identifier. When the child tells its delegate that it was touched, it also passes a pointer to itself. This way, the parent know exactly which view was touched. It just seems really strange for an object to pass a reference to itself. Use NSNotifications. The parent defines a separate method for each of the three children and then subscribes to the "viewWasTouched" notification for each of the three children as the notification sender. The children don't need to attach themselves to the user dictionary, but they do need to send the notification with a pointer to themselves as the scope. Same as #4, but rather than using separate methods, the parent could just use one with a switch case or other branching along with the notification's sender to determine which path to take. Create multiple man-in-the-middle classes that act as the delegates to the child views and then call methods on the parent either with a pointer to the child or with some other differentiating factor. This approach doesn't seem scalable. Are any of these approaches considered best practice? I can't say for sure, but it feels like I'm missing something more obvious/elegant.

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  • get data from online once and then viewable offline

    - by user313100
    Okay, I want to have an app that takes phone numbers from an online database and displays them in a table view. When the user is not online, I want them to still be able to see the numbers they already got from the database in the table view. If the user manages to go back online, the database updates the view. My question is, is this possible to do and if so, what's the best way to approach it? (bit of a newbie, please help me out)

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  • jquery toggle+paginate+multiple instances

    - by mark
    Hi, I'm a jquery newbie - wanted to ask what might be the best strategy for achieving what I am after as I think it uses a mix of jquery functions : If list of items exceeds 5 items a 'more' link appears which when toggled will reveal the rest of the items. If items list is 5 or less no 'more' link is shown. Hide button also at bottom of long full revealed list. (perhaps this is toggle+pagination?) And then also that this can be used in multiple instances, as it is for multiple category menu's.(to be used in typical indexhibit websites structure like http://mikeyburton.com/) link 1 link 2 link 3 link 4 link 5 link 6 link 7 link 8 more Any help or links greatly appreciated.

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  • Adapting Android Bluetooth Chat for multiple devices

    - by Megh
    Hello, I'm doing a college project on Bluetooth for Android, and I'm trying to understand how to manage communication between multiple connected devices. Eventually I'm going to develop a multiplayer Bluetooth Game. Currently I've adapted Android's sample app BluetoothChat to connect my three Nexxus One phones. 1 connects to 2 who connects to 3 1 sends its messages successfully to 2. 3 sends its messages successfully to 2 as well. 2 can send its messages successfully to 1 and 3, as it shares a ConnectedThread with both. But I can't figure out how to handle getting communication from 1 to 3. Does anyone have any examples of communication between multiple devices or has done this themselves? Thanks

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  • NSFetchedResultsChangeInsert reported when only updates are taking place

    - by niblha
    I have a class that acts as a NSFetchedResultsControllerDelegate which is receiving messages to -(void)controller:didChangeObject:atIndexPath:forChangeType:newIndexPath: with change type NSFetchedResultsChangeInsert, but the actual object which is the subject has with certainty not been newly inserted, only updated. So I would expect to get a change message with type NSFetchedResultsChangeUpdate, should I not? If i check the value of isInserted on the object, it yields false (as expected from the logic in my program). So my question is, why is this reported as an insert when it is only a change/update? They only thing I can think of is that part of the changes that are taking place is that objects of another entity type are inserted with relationships to objects of the entity type that the NSFetchedResultsController is set up to fetch.

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  • coldfusion class path for multiple services - only recognizing first directory

    - by ffc
    Hi, I am trying to use multiple web services on a single CF page. I have entered the stubs directory for each of the web services in the ColdFusion Class Path within administrator server settings java and jvm paths are listed separated by commas: c:\coldfusion9\stubs\ws1,c:\coldfusion9\stubs\ws2 for some reason, only the web service whose stub path is listed first will work. When I try to call the second web service, I get a "web service operation ... cannot be found" but if i switch the order of paths listed in the admin settings and restart the service, the web service listed first now will work. any ideas on how to manage multiple web services and their stubs ? thanks!

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  • iPhone app store approval - coredata design change

    - by satyam
    I created an app, uploaded to app store and approved by app store as well. Its ready for download. The app is based on coredata. Now I changed the design of the app to add new functionality. Changes include addition of new attributes to current entities, deletion of few entities etc. Now, if I upload the app to app store, does it approve or not? Do I have to put and Note saying that "Please uninstall old version and install new version?" Will my app be approved first of all or not.

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  • Best Practices for Working with Multiple Monitors in Visual Studio 2010

    - by Clever Human
    Now that Visual Studio 2010 has support for multiple monitors, I am curious how other people have their environments arranged. I have yet to come up with an arrangement that I am really satisfied with. The current best I have come up with for my 2 monitor system is to have all code windows detached. Then, on my primary monitor, I am able to have two code windows side by side (using the Windows 7 keyboard shortcuts WinKey+LeftArrow and WinKey+RightArrow.) On my secondary monitor I put the rest of the IDE with all of the tool windows that are normally on the bottom (errors list, find window, call stack, etc...) docked where the code windows normally go. I've also tried having all those things detached and having almost nothing in the IDE proper. The problems with this layout are: Newly opened code windows always open in the IDE, not on top of one of the detached windows. Detached code windows do not remember their exact placement from session to session (they are slightly off, having me to use the winkey + arrow key shortcut again and again for each window. There seems to be no way to have the code panes aware that they are on top of one another (IE -- multiple tabs.) The CTRL+TAB shortcut always displays on top of the IDE proper. The Code Panes are always "on top" of (children of) the IDE. So clicking on any code pane brings the IDE to the foreground, even when I care only about that code pane, and not the IDE. Other more minor issues... What would go a long way to making this better is having the code panes detach such that they are tab strips that can have other code panes docked within them. The new multi-monitor support in VS2010 is good, but it still seems really lacking. Can these issues be solved with an add-in? If so, is anyone aware of one? Is there a better way to work with the IDE on multiple monitors than what I am doing? NOTE: While this question is subjective (there is certainly no "this is the best way and that's final" answer) I'd really like to know possibly better methods of working with the IDE than what I have come up with. The intent is not to start a "mine's best" flame war.

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  • What is the proper way to change the UINavigationController transition effect

    - by Felipe Sabino
    I have seen lots of people asking on how to push/pop UINavigationControllers using other animations besides the default one, like flip or curl. The problem is that either the question/answer was relative old, which means the have some things like [UIView beginAnimations:] (example here) or they use two very different approaches. The first is to use UIView's transitionFromView:toView:duration:options:completion: selector before pushing the controller (with the animation flag set to NO), like the following: UIViewController *ctrl = [[UIViewController alloc] init]; [UIView transitionFromView:self.view toView:ctrl.view duration:1 options:UIViewAnimationOptionTransitionFlipFromTop completion:nil]; [self.navigationController pushViewController:ctrl animated:NO]; Another one is to use CoreAnimation explicitly with a CATransaction like the following: // remember you will have to have the QuartzCore framework added to your project for this approach and also add <QuartzCore/QuartzCore.h> to the class this code is used CATransition* transition = [CATransition animation]; transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]; transition.duration = 1.0f; transition.type = @"flip"; transition.subtype = @"fromTop"; [self.navigationController.view.layer removeAllAnimations]; [self.navigationController.view.layer addAnimation:transition forKey:kCATransition]; UIViewController *ctrl = [[UIViewController alloc] init]; [self.navigationController pushViewController:ctrl animated:NO]; There are pros and cons for both approaches. The first approach gives me a much cleaner code but restricts me from using animations like "suckEffect", "cube" and others. The second approach feels wrong just by looking at it. It starts by using undocumented transitions types (i.e. not present in the Common transition types documentation from CATransition Class Reference) which might get your app rejected from App Store (I mean might as I could not found any reference of apps being rejected because it was using this transactions, which I would also appreciate any clarification on this matter), but it gives you much more flexibility on your animations, as I can use other animation types such as "cameraIris", "rippleEffect" and so on. Regarding all that, do I really need to appeal for QuartzCore and CoreAnimation whenever I need a fancier UINavigationController transition? Is there any other way to accomplish the same effect using only UIKit? If not, will the use of string values like "flip" and "cube" instead of the pre-defined constants (kCATransitionFade, kCATransitionMoveIn, etc...) be an issue regarding my app approval in the App Store? Also, are there other pros and cons regarding both approaches that could help me deciding whether to choose each one of them?

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  • Mapping over multiple Seq in Scala

    - by bsdfish
    Suppose I have val foo : Seq[Double] = ... val bar : Seq[Double] = ... and I wish to produce a seq where the baz(i) = foo(i) + bar(i). One way I can think of to do this is val baz : Seq[Double] = (foo.toList zip bar.toList) map ((f: Double, b : Double) => f+b) However, this feels both ugly and inefficient -- I have to convert both seqs to lists (which explodes with lazy lists), create this temporary list of tuples, only to map over it and let it be GCed. Maybe streams solve the lazy problem, but in any case, this feels like unnecessarily ugly. In lisp, the map function would map over multiple sequences. I would write (mapcar (lambda (f b) (+ f b)) foo bar) And no temporary lists would get created anywhere. Is there a map-over-multiple-lists function in Scala, or is zip combined with destructuring really the 'right' way to do this?

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  • Can two managed object context share one single persistent store coordinator?

    - by mystify
    Example: I have one persistent store coordinator which uses one single persistent store. Now there are two managed object contexts, and both want to use the same persistent store. Could both simply use the same persistent store coordinator, or would I have to create two instances of NSPersistentStoreCoordinator? And if I had to, then: Would I also have to create two NSPersistentStore instances?

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