Search Results

Search found 27314 results on 1093 pages for 'multiple core'.

Page 153/1093 | < Previous Page | 149 150 151 152 153 154 155 156 157 158 159 160  | Next Page >

  • CoreData, transient atribute and EXC_BAD_ACCESS.

    - by Lukasz
    I'm trying to build simple file browser and i'm stuck. I defined classes, build window, add controllers, views.. Everything works but only ONE time. Selecting again Folder in NSTableView or trying to get data from Folder.files causing silent EXC_BAD_ACCESS (code=13, address0x0) from main. Info about files i keep outside of CoreData, in simple class, I don't want to save them: #import <Foundation/Foundation.h> @interface TPDrawersFileInfo : NSObject @property (nonatomic, retain) NSString * filename; @property (nonatomic, retain) NSString * extension; @property (nonatomic, retain) NSDate * creation; @property (nonatomic, retain) NSDate * modified; @property (nonatomic, retain) NSNumber * isFile; @property (nonatomic, retain) NSNumber * size; @property (nonatomic, retain) NSNumber * label; +(TPDrawersFileInfo *) initWithURL: (NSURL *) url; @end @implementation TPDrawersFileInfo +(TPDrawersFileInfo *) initWithURL: (NSURL *) url { TPDrawersFileInfo * new = [[TPDrawersFileInfo alloc] init]; if (new!=nil) { NSFileManager * fileManager = [NSFileManager defaultManager]; NSError * error; NSDictionary * infoDict = [fileManager attributesOfItemAtPath: [url path] error:&error]; id labelValue = nil; [url getResourceValue:&labelValue forKey:NSURLLabelNumberKey error:&error]; new.label = labelValue; new.size = [infoDict objectForKey: @"NSFileSize"]; new.modified = [infoDict objectForKey: @"NSFileModificationDate"]; new.creation = [infoDict objectForKey: @"NSFileCreationDate"]; new.isFile = [NSNumber numberWithBool:[[infoDict objectForKey:@"NSFileType"] isEqualToString:@"NSFileTypeRegular"]]; new.extension = [url pathExtension]; new.filename = [[url lastPathComponent] stringByDeletingPathExtension]; } return new; } Next I have class Folder, which is NSManagesObject subclass // Managed Object class to keep info about folder content @interface Folder : NSManagedObject { NSArray * _files; } @property (nonatomic, retain) NSArray * files; // Array with TPDrawersFileInfo objects @property (nonatomic, retain) NSString * url; // url of folder -(void) reload; //if url changed, load file info again. @end @implementation Folder @synthesize files = _files; @dynamic url; -(void)awakeFromInsert { [self addObserver:self forKeyPath:@"url" options:NSKeyValueObservingOptionNew context:@"url"]; } -(void)awakeFromFetch { [self addObserver:self forKeyPath:@"url" options:NSKeyValueObservingOptionNew context:@"url"]; } -(void)prepareForDeletion { [self removeObserver:self forKeyPath:@"url"]; } -(void) observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context { if (context == @"url") { [self reload]; } } -(void) reload { NSMutableArray * result = [NSMutableArray array]; NSError * error = nil; NSFileManager * fileManager = [NSFileManager defaultManager]; NSString * percented = [self.url stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding]; NSArray * listDir = [fileManager contentsOfDirectoryAtURL: [NSURL URLWithString: percented] includingPropertiesForKeys: [NSArray arrayWithObject: NSURLCreationDateKey ] options:NSDirectoryEnumerationSkipsHiddenFiles error:&error]; if (error!=nil) {NSLog(@"Error <%@> reading <%@> content", error, self.url);} for (id fileURL in listDir) { TPDrawersFileInfo * fi = [TPDrawersFileInfo initWithURL:fileURL]; [result addObject: fi]; } _files = [NSArray arrayWithArray:result]; } @end In app delegate i defined @interface TPAppDelegate : NSObject <NSApplicationDelegate> { IBOutlet NSArrayController * foldersController; Folder * currentFolder; } - (IBAction)chooseDirectory:(id)sender; // choose folder and - (Folder * ) getFolderObjectForPath: path { //gives Folder object if already exist or nil if not ..... } - (IBAction)chooseDirectory:(id)sender { //Opens panel, asking for url NSOpenPanel * panel = [NSOpenPanel openPanel]; [panel setCanChooseDirectories:YES]; [panel setCanChooseFiles:NO]; [panel setMessage:@"Choose folder to show:"]; NSURL * currentDirectory; if ([panel runModal] == NSOKButton) { currentDirectory = [[panel URLs] objectAtIndex:0]; } Folder * folderObject = [self getFolderObjectForPath:[currentDirectory path]]; if (folderObject) { //if exist: currentFolder = folderObject; } else { // create new one Folder * newFolder = [NSEntityDescription insertNewObjectForEntityForName:@"Folder" inManagedObjectContext:self.managedObjectContext]; [newFolder setValue:[currentDirectory path] forKey:@"url"]; [foldersController addObject:newFolder]; currentFolder = newFolder; } [foldersController setSelectedObjects:[NSArray arrayWithObject:currentFolder]]; } Please help ;)

    Read the article

  • UIView to Form Sheet flip animation rotation issue

    - by GSD
    I have this view to form sheet flip animation that works great in portrait mode but not in any other orientations. In my code, I use it with a UIView embedded in another UIView, which is in the root view. The animation will be rotated. Anyone has an idea why? - (void)presentModalViewControllerWithFlipAnimation:(UIViewController *)modalViewController fromView:(UIView *)fromView { UIWindow* window = [[UIApplication sharedApplication] windows][0]; _fromViewSnapshot = [[UIImageView alloc] initWithFrame:fromView.bounds]; UIGraphicsBeginImageContext(fromView.bounds.size); [fromView.layer renderInContext:UIGraphicsGetCurrentContext()]; [_fromViewSnapshot setImage:UIGraphicsGetImageFromCurrentImageContext()]; [_fromViewSnapshot sizeToFit]; UIGraphicsEndImageContext(); _fromViewSnapshot.autoresizesSubviews = YES; _fromViewSnapshot.frame = [fromView.superview convertRect:fromView.frame toView:window]; [window addSubview:_fromViewSnapshot]; fromView.hidden = YES; modalViewController.modalPresentationStyle = UIModalPresentationFormSheet; [self presentViewController:modalViewController animated:NO completion:nil]; UIView __weak *presentedView = modalViewController.view.superview; UIGraphicsBeginImageContext(presentedView.bounds.size); [presentedView.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage* modalSnapshot = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); UIView __weak *presentationSuperview = presentedView.superview; [presentedView removeFromSuperview]; UIImageView* presentationSnapshotView = [[UIImageView alloc] initWithImage:modalSnapshot]; presentationSnapshotView.autoresizingMask = UIViewAutoresizingNone; [_fromViewSnapshot.superview bringSubviewToFront:_fromViewSnapshot]; [UIView animateWithDuration:kFlipAnimationScaleSpeed delay:0 options:UIViewAnimationOptionCurveEaseIn|UIViewAnimationOptionBeginFromCurrentState animations: ^{ [UIView animateWithDuration:kFlipAnimationScaleSpeed delay:0 options:UIViewAnimationOptionBeginFromCurrentState animations: ^{ _fromViewSnapshot.frame = [_fromViewSnapshot.superview convertRect:presentedView.frame fromView:presentationSuperview]; } completion:nil]; } completion:^(BOOL finished) { [UIView setAnimationBeginsFromCurrentState:YES]; [UIView transitionWithView:_fromViewSnapshot duration:kFlipAnimationSpeed options:UIViewAnimationOptionCurveEaseIn|UIViewAnimationOptionTransitionFlipFromRight animations: ^{ presentationSnapshotView.frame = _fromViewSnapshot.bounds; [_fromViewSnapshot addSubview:presentationSnapshotView]; } completion:^(BOOL finished) { [presentationSuperview addSubview:presentedView]; [presentationSnapshotView removeFromSuperview]; [_fromViewSnapshot removeFromSuperview]; }]; }]; } - (void)dismissViewControllerWithFlipAnimation:(UIView*)fromView completion:(void (^)(void))completion { UIWindow* window = [[UIApplication sharedApplication] windows][0]; UIView __weak *presentedView = self.presentedViewController.view.superview; UIGraphicsBeginImageContext(presentedView.bounds.size); [presentedView.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage* modalSnapshot = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); [presentedView removeFromSuperview]; UIImageView* presentationSnapshotView = [[UIImageView alloc] initWithImage:modalSnapshot]; presentationSnapshotView.autoresizingMask = UIViewAutoresizingNone; presentationSnapshotView.frame = presentedView.frame; [window addSubview:presentationSnapshotView]; [UIView animateWithDuration:kFlipAnimationScaleSpeed delay:0 options:UIViewAnimationOptionCurveEaseIn|UIViewAnimationOptionBeginFromCurrentState animations: ^{ [UIView animateWithDuration:kFlipAnimationScaleSpeed delay:0 options:UIViewAnimationOptionBeginFromCurrentState animations: ^{ presentationSnapshotView.frame = [fromView.superview convertRect:fromView.frame toView:window]; } completion:nil]; } completion:^(BOOL finished) { [UIView setAnimationBeginsFromCurrentState:YES]; [UIView transitionWithView:presentationSnapshotView duration:kFlipAnimationSpeed options:UIViewAnimationOptionCurveEaseIn|UIViewAnimationOptionTransitionFlipFromLeft animations: ^{ _fromViewSnapshot.frame = presentationSnapshotView.bounds; [presentationSnapshotView setImage:[(UIImageView*)_fromViewSnapshot image]]; [self dismissViewControllerAnimated:NO completion:nil]; } completion:^(BOOL finished) { [presentationSnapshotView removeFromSuperview]; _fromViewSnapshot = nil; completion(); }]; }]; }

    Read the article

  • Added CAGradientLayer, getting this in my UIView dealloc: [CALayer release]: message sent to deallocated instance

    - by developerdoug
    Here there, I have a custom UIView. This view acts as a activity indicator but as label above the UIActivityIndicatorView. In the init, I add a CAGradientLayer. I allocate and initialize it and insert it at index 0 as a sublayer of the UIView layer property. In my dealloc method was called, I received a message in the console: - [CALayer release]: message sent to deallocated instance. My code: @interface LabelActivityIndicatorView () { UILabel *_label; UIActivityIndicatorView *_activityIndicatorView; CAGradientLayer *_gradientLayer; } @end @implementation LabelActivityIndicatorView //dealloc - (void) dealloc { [_label release]; [_activityIndicatorView release]; //even tried to remove the layer [_gradientLayer removeFromSuperLayer]; [_gradientLayer release]; [super dealloc]; } // init - (id) initWithFrame:(CGRect)frame { if ( (self = [super initWithFrame:frame]) ) { // init the label // init the gradient layer _gradientLayer = [[CAGradientLayer alloc] init]; [_gradientLayer setBounds:[self bounds]]; [_gradientLayer setPosition:CGPointMake(frame.size.width/2, frame.size.height/2)]; [[self layer] insertSublayer:_gradientLayer atIndex:0]; [[self layer] setNeedsDisplay]; } return self; } @end Anyone have any ideas. Since I'm allocating and initializing the gradient layer I'm responsible for releasing it. I should be able to alloc and init and assign to some ivar. Perhaps I should create a property with retain on it. Thanks,

    Read the article

  • Editable CATextLayer?

    - by Ron
    I have several CATextLayers. When I doubleclick one of them, I want to be able to edit it's string. Think of text as it's handled in Keynote or many other apps. Any ideas? I thought of putting an editable textfield right in front of the layer and then dismiss it on enter, but I didn't get far. :-( I target Mac OS X 10.5 with Objective-C 2.0 and Garbage Collection. Any help or pointers would be greatly appreciated. Thanks in advance!!

    Read the article

  • Memory Management iOS dev app doesn't work after a few detail items

    - by user1434846
    I am working on a project with a tableView controller and the detail views contains CMMotionManager.When i open 5 or 6 detailViews all goes well,but after a while the app goes slow and finally crashes.On instruments the only leak is on main.m , also i must say that I'm using ARC and i can't dealloc or realese the instances. Here is the code: First the table view: - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. self.title = @"Movement";//Master View Controller title bar UIImage *image = [UIImage imageNamed:@"jg_navibar.png"]; [self.navigationController.navigationBar setBackgroundImage:image forBarMetrics:UIBarMetricsDefault]; //Init the array with data bodypartsMutableArray = [NSMutableArray arrayWithCapacity:26]; BodypartData *part1 = [[BodypartData alloc] init]; part1.bodypartname = @"Shoulder"; part1.movementname = @"Flexion"; part1.fullimageStartingPosition=[UIImage imageNamed:@"2_shoulder_flexion_end_position.jpg"]; part1.fullimageEndedPosition=[UIImage imageNamed:@"2_shoulder_flexion_end_position.jpg"]; part1.thumbimage=[UIImage imageNamed:@"1_shoulder_flexion_landmarks_thumb.jpg"]; [bodypartsMutableArray addObject:part1]; ......... } then the cell: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:@"MyBasicCell"]; BodypartData *part = [self.bodypartsMutableArray objectAtIndex:indexPath.row]; cell.textLabel.text =[NSString stringWithFormat:part.movementname]; cell.detailTextLabel.text =[NSString stringWithFormat:part.bodypartname]; cell.imageView.image =part.thumbimage; return cell; } and the the detailViewdid load: - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. // Init motionManager object and set the Update Interval _motionManager = [[CMMotionManager alloc]init]; _motionManager.deviceMotionUpdateInterval=1/60; //60 Hz [_motionManager startGyroUpdates]; if (_motionManager.gyroAvailable) { _motionManager.gyroUpdateInterval = 1.0/60.0; [_motionManager startDeviceMotionUpdatesToQueue:[NSOperationQueue currentQueue] withHandler: ^(CMDeviceMotion *motion, NSError *error) { CMAttitude *attitude = motion.attitude; //Calculation with rotationMatrix m11 = [NSString stringWithFormat:@"%.02f", attitude.rotationMatrix.m11]; m12 = [NSString stringWithFormat:@"%.02f", attitude.rotationMatrix.m12]; m13 = [NSString stringWithFormat:@"%.02f", attitude.rotationMatrix.m13]; ......... }

    Read the article

  • NotificationCenter Widget Failed To Use CoreLocation

    - by James Ye
    I'm writing a notification center widget, and it had to use location information. In normal apps I use CoreLocation and it works fine. But in my widget, I tried to locationServicesEnabled but it didn't go to the callback functions, and the authorizationStatus is always kCLAuthorizationStatusNotDetermined, and the authorize setting didn't show up in Setting - location service. I already set the delegate to the class. The system's Yahoo weather widget can auto locating and it uses CoreLocation too, so the widget do have ability to use location service. Why CoreLocation doesn't work on my widget?

    Read the article

  • iOS - is it possible to cache CGContextDrawImage?

    - by woot586
    I used the timing profile tool to identify that 95% of the time is spent calling the function CGContextDrawImage. In my app there are a lot of duplicate images repeatably being chopped from a sprite map and drawn to the screen. I was wondering if it was possible to cache the output of CGContextDrawImage in an NSMutableDictionay, then if the same sprite is requested again it can be just pull it from the cache rather than doing all the work of clipping and rendering it again. This is what i’ve got but I have not been to successful: Definitions if(cache == NULL) cache = [[NSMutableDictionary alloc]init]; //Identifier based on the name of the sprite and location within the sprite. NSString* identifier = [NSString stringWithFormat:@"%@-%d",filename,frame]; Adding to cache CGRect clippedRect = CGRectMake(0, 0, clipRect.size.width, clipRect.size.height); CGContextClipToRect( context, clippedRect); //create a rect equivalent to the full size of the image //offset the rect by the X and Y we want to start the crop //from in order to cut off anything before them CGRect drawRect = CGRectMake(clipRect.origin.x * -1, clipRect.origin.y * -1, atlas.size.width, atlas.size.height); //draw the image to our clipped context using our offset rect CGContextDrawImage(context, drawRect, atlas.CGImage); [cache setValue:UIGraphicsGetImageFromCurrentImageContext() forKey:identifier]; UIGraphicsEndImageContext(); Rendering a cached sprite There is probably a better way to render CGImage which is my ultimate caching goal but at the moment I’m just looking to successfully render the cached image out however this has not been successful. UIImage* cachedImage = [cache objectForKey:identifier]; if(cachedImage){ NSLog(@"Cached %@",identifier); CGRect imageRect = CGRectMake(0, 0, cachedImage.size.width, cachedImage.size.height); if (NULL != UIGraphicsBeginImageContextWithOptions) UIGraphicsBeginImageContextWithOptions(imageRect.size, NO, 0); else UIGraphicsBeginImageContext(imageRect.size); //Use draw for now just to see if the image renders out ok CGContextDrawImage(context, imageRect, cachedImage.CGImage); UIGraphicsEndImageContext(); }

    Read the article

  • implementation musical instrument using audio unit

    - by Develop.Kim
    post same question at apple developer forum ,too hi first sorry that my english is poor.. i want develop iphone application that playing musical instrument like 'ocarina' but don't need blow mic features. so first i tried to find that how implementation 'virtual musical instrument ' in iphone development. the during the decide implementation using 'Audio Unit' to report this article (link) so i want two kind of questions. i recognize that the 'musical instrument' can be divided into three sound that 'attack', 'sustain' , 'release'. 'decay' maybe included (link) . How implementation when audio unit base 'AUInstrumentBase' each sound ? i download sample 'SinSynth' (link) . i want play note this instrument unit for analyze source and study. Is there way to using AULab? expected the way using MIDI input . but i don't have MIDI. in addition, i wonder that i would think it right the way. to ask the advice... thank for reading poor english my article.

    Read the article

  • Attach GestureRecogniser to multiple imageviews

    - by AppleDeveloper
    Something strange I encountered today while attaching same gesture recogniser to multiple image views. It gets attached to only the last one, in other words, it can be attached to only one view! I had to create multiple gesture recognisers to meet my requirements. Following is what I have done. Am I doing correct? Is that's the only way to attach recognisers to the multiple imageviews? Please note that I don't want to use UITableView or UIVIew and put all imageviews in it and attach gesture recogniser to only UITableView or UIVIew. I have all image scattered and I have to detect which image is being dragged. Thanks. [imgView1 setUserInteractionEnabled:YES]; [imgView1 setMultipleTouchEnabled:YES]; [imgView2 setUserInteractionEnabled:YES]; [imgView2 setMultipleTouchEnabled:YES]; [imgView3 setUserInteractionEnabled:YES]; [imgView3 setMultipleTouchEnabled:YES]; [imgView4 setUserInteractionEnabled:YES]; [imgView4 setMultipleTouchEnabled:YES]; [imgView5 setUserInteractionEnabled:YES]; [imgView5 setMultipleTouchEnabled:YES]; [imgView6 setUserInteractionEnabled:YES]; [imgView6 setMultipleTouchEnabled:YES]; //Attach gesture recognizer to each imagviews gestureRecognizer1 = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(gestureHandler:)]; gestureRecognizer1.delegate = self; gestureRecognizer2 = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(gestureHandler:)]; gestureRecognizer2.delegate = self; gestureRecognizer3 = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(gestureHandler:)]; gestureRecognizer3.delegate = self; gestureRecognizer4 = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(gestureHandler:)]; gestureRecognizer4.delegate = self; gestureRecognizer5 = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(gestureHandler:)]; gestureRecognizer5.delegate = self; gestureRecognizer6 = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(gestureHandler:)]; gestureRecognizer6.delegate = self; [imgView1 addGestureRecognizer:gestureRecognizer1]; [imgView2 addGestureRecognizer:gestureRecognizer2]; [imgView3 addGestureRecognizer:gestureRecognizer3]; [imgView4 addGestureRecognizer:gestureRecognizer4]; [imgView5 addGestureRecognizer:gestureRecognizer5]; [imgView6 addGestureRecognizer:gestureRecognizer6];

    Read the article

  • uiview rotation reset size problem

    - by user564968
    i have uiview i have rotate view left and right side ...i m transform view ...but problem is view fream is not changing... my code is like this ... CGAffineTransform tRotate45 = CGAffineTransformMakeRotation(-1.57); self.view.transform = tRotate45; imageScrollView.contentSize = CGSizeMake(480, 320); self.view.frame =[[UIView alloc] ] CGRectMake(0, 0, 480, 320); view is showing proper how can i adjust this ...

    Read the article

  • Associating multiple MySQL queries w/ PHP?

    - by anon
    I am trying to create a simple inventory request system. A user can enter multiple SKU's that will query the inventory database. My problem is I am trying to do is associate these multiple queries into a type of list. This list can later be retrieved and contains all queries that were submitted simultaneously. When the list is filled it can then be deleted. Is this possible? I am just looking to be pointed in the right direction. Thanks

    Read the article

  • Mirroring a portion of the screen to an external display (in OSX)

    - by Adam
    I would like to write a program that can mirror a portion of the main display into a new window. Ideally this new window could then be displayed on an external monitor. I have seen this uiltity for a flightsim that does this on a pc (a multifunction display extractor). MFDex http://trac2.assembla.com/lightnings..._x86_Setup.msi I have looked at screen magnifiers or vnc clients for ideas but I think I need to write something from scratch. I have tried to do some reading on osx programing but where do I start in terms of gaining access to the display? I somehow need to extract the graphics from a particular program. Is it best to go near the final output stage (the individual pixels sent to the display) or somewhere nearer the window management stage. Any ideas or pointers would be much appreciated. I just need somewhere to start from. Regards,

    Read the article

  • iPhone: no way to draw on screen outside drawRect?

    - by Seva Alekseyev
    Is there a way to draw on the iPhone screen (on a UIView in a UIWindow) outside of that view's drawRect() method? If so, how do I obtain the graphics context? The graphics guide mentions class NSGraphicsContext, but the relevant chapter seems like a blind copy/paste from Mac OS X docs, and there's no such class in iPhone SDK.

    Read the article

  • numpy arange with multiple intervals

    - by Heiko Westermann
    Hi, i have an numpy array which represents multiple x-intervals of a function: In [137]: x_foo Out[137]: array([211, 212, 213, 214, 215, 216, 217, 218, 940, 941, 942, 943, 944, 945, 946, 947, 948, 949, 950]) as you can see, in x_foo are two intervals: one from 211 to 218, and one from 940 to 950. these are intervals, which i want to interpolate with scipy. for this, i need to adjust the spacing, e.g "211.0 211.1 211.2 ..." which you would normaly do with: arange( x_foo[0], x_foo[-1], 0.1 ) in the case of multiple intervals, this is not possible. so heres my question: is there a numpy-thonic way to do this in array-style? or do i need to write a function which loops over the whole array and split if the difference is 1? thanks!

    Read the article

  • identify the input that is multiple of 11 and odd or even java

    - by Bolor Ch
    i am trying to write code to determine the nature of input using if statement only. The nature of input could be following: a multiple of 11 even or odd. For the code below, when I enter my input, it does not display the result as "input:NOT:ODD". Also how can I check multiple conditions with if statement? (else is not considered) import java.util.Scanner; public class test { public static void main( String args[] ) { Scanner input = new Scanner( System.in ); int x; int EO; int Mult; System.out.print ( "Enter value: " ); x = input.nextInt(); EO = x % 2; Mult = x % 11; if (EO > 0 && Mult > 0) { System.out.printf ("%d:NOT:ODD"); } } }

    Read the article

  • CALayer not obeying object ownership rules?

    - by eaigner
    I have a custom CALayer - UIProgressLayer - for simulating a progress bar. There is a dispatched GC timer involved to animate its intermediate state. So thats the layer I'm talking about here, although i don't think the problem is restricted to this particular subclass because a CALayer with only the -release and -dealloc overridden produces the same outcome. The problem is when i send this layer, for instance, a theLayer.opacity = 0.5f a -release message is sent to the layer, thus deallocating my layer. Why is this happening? Has it something to do with how the whole CA system works? But it still has to obey the object ownership rules right? I was thinking maybe it creates a copy of that layer for the fading, but that's not the case.

    Read the article

  • Extending a view to the left side, animated

    - by Heinrich
    Hi, I have a view that I want to extend on the left side using an animation. All borders but the left one should remain the same, so the x position and the width of the view are changing. I use this code: [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:5.0]; self.frame = CGRectMake(self.frame.origin.x-100, self.frame.origin.y, self.frame.size.width+100, self.frame.size.height); [UIView commitAnimations]; If I run this code, the width of the view is set to the new value immediately and then the view is moved to the new x point, but why? How can I change this behaviour? Thanks for your ideas!

    Read the article

  • Endless saving of CoreData Context

    - by Robert
    Sometimes I noticed that a 'save:' operation an a ManagedObjectContext never returns and consumes 100% CPU. I'm using an SQL Store in a GarbageCollected environment (Mac OS X 10.6.3). The disk activity shows about 700 KB/s writing. While having a look at the folder that contains the sqlite database file the "-journal" file appears and disappears, appears and disappears, ... This is part of the call graph from the process analysis: 2203 -[NSManagedObjectContext save:] 1899 -[NSPersistentStoreCoordinator(_NSInternalMethods) executeRequest:withContext:] 1836 -[NSSQLCore executeRequest:withContext:] 1836 -[NSSQLCore saveChanges:] 1479 -[NSSQLCore performChanges] ... 335 -[NSSQLCore recordChangesInContext:] ... 20 -[NSSQLCore rollbackChanges] ... 2 -[NSSQLCore prepareForSave:] ... 62 -[NSPersistentStoreCoordinator(_NSInternalMethods) _checkRequestForStore:originalRequest:andOptimisticLocking:] ... 1 -[NSPersistentStore(_NSInternalMethods) _preflightCrossCheck] ... 184 -[NSMergePolicy resolveConflicts:] ... 120 -[NSManagedObjectContext(_NSInternalChangeProcessing) _prepareForPushChanges:] ... Everything a happening in the main GUI thread. Any ideas what I can to do to resolve the problem?

    Read the article

  • Jquery Accordion and multiple slideshows

    - by Dipesh Parmar
    I've been using a lot of slideshows recently on my sites and one thing thats puzzled me is using more than one slideshow per page. I'm currently working on my own site, experimenting with Jquery Accordion. I've managed to adopt a very simple javascript slideshow, see below: http://dvpwebdesign.com/test/accordion/blank.html However i'm unable to either incorporate or use a different multiple slideshow plugin. I dont need slideshow navigation, so the The Cycle plugin works really well and i know you can use multiple slideshows. But if i either use Cycle alongside the current javascript slideshow, or only use the Cycle slideshow to avoid any possible conflict, the Accordion menu stops working. I just cant see what i am doing wrong, can anyone help?

    Read the article

< Previous Page | 149 150 151 152 153 154 155 156 157 158 159 160  | Next Page >