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  • GLSL Normals not transforming propertly

    - by instancedName
    I've been stuck on this problem for two days. I've read many articles about transforming normals, but I'm just totaly stuck. I understand choping off W component for "turning off" translation, and doing inverse/traspose transformation for non-uniform scaling problem, but my bug seems to be from a different source. So, I've imported a simple ball into OpenGL. Only transformation that I'm applying is rotation over time. But when my ball rotates, the illuminated part of the ball moves around just as it would if direction light direction was changing. I just can't figure out what is the problem. Can anyone help me with this? Here's the GLSL code: Vertex Shader: #version 440 core uniform mat4 World, View, Projection; layout(location = 0) in vec3 VertexPosition; layout(location = 1) in vec3 VertexColor; layout(location = 2) in vec3 VertexNormal; out vec4 Color; out vec3 Normal; void main() { Color = vec4(VertexColor, 1.0); vec4 n = World * vec4(VertexNormal, 0.0f); Normal = n.xyz; gl_Position = Projection * View * World * vec4(VertexPosition, 1.0); } Fragment Shader: #version 440 core uniform vec3 LightDirection = vec3(0.0, 0.0, -1.0); uniform vec3 LightColor = vec3(1f); in vec4 Color; in vec3 Normal; out vec4 FragColor; void main() { diffuse = max(0.0, dot(normalize(-LightDirection), normalize(Normal))); vec4 scatteredLight = vec4(LightColor * diffuse, 1.0f); FragColor = min(Color * scatteredLight, vec4(1.0)); }

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  • Antenna Aligner Part 6: Little Robots

    - by Chris George
    A week ago I took temporary ownership of a HTC Desire S so that I could start testing my app under Android. Support for Android was not in my original plan, but when Nomad added support for it recently, I starting thinking why not! So with some trepidation, I clicked the Build for Android button on the Nomad toolbar... nothing. Hmm... that's not right, I was expecting something to build. After a bit of faffing around I finally realised that I hadn't read the text on the Android setup page properly (yes that's right, RTFM!), and I needed a two-part application identifier, separated by a dot. I did this (not sure what the two part thing is all about, that one my list to investigate!) After making the change, the Android build worked and created the apk file. I uploaded this to the device and nervously ran it... it worked!!!  Well, more or less! So, there was not splash screen, but this was no surprise because I only have the iOS icons and splash screen in my project at the moment. What was more concerning was the compass update didn't seem to be working. I suspect this is a result of using an iOS specific option in the Phonegap compass watcher. Another thing to investigate. I've also just noticed that the css gradient background hasn't worked either... These issues aside, it was actually more successful than I was expecting, so happy days! Right, lets get Googling...   Next time: Preparing for submission to the App Store! :-)

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  • Turning a problem into a data

    - by Fogmeister
    OK, I have an app that I'm creating but I'm just really not sure about how to approach the problem. The idea is fairly simple. I'm just not sure how to wrap it in a data model (or even if I should). TBH I feel like I'm making it more complicated than it needs to be. How it works. The app will have circles along the top in a row that need to be connected to circles along the bottom in a row. 10 circles at the top. 10 at the bottom. One connection per pair of dots. Anyway, I can get the dots to connect I'm just not sure how to wrap it in a data model so that I can analyse what has been connected and see if it is right or not. The circles will be questions and answers. I can make an array of question objects with a question and answer properties. I can then display these as the dot pairs. I'm just not sure how to record which questions have been connected to which answers. It is valid for a user to connect a wrong answer as they all get checked at the end. I was thinking of using SpriteKit but this isn't a restriction. I could use UIKit or something else. TBH, this question is fairly language free as I'm just after a way of modelling it.

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  • Antenna Aligner Part 6: Little Robots

    - by Chris George
    A week ago I took temporary ownership of a HTC Desire S so that I could start testing my app under Android. Support for Android was not in my original plan, but when Nomad added support for it recently, I starting thinking why not! So with some trepidation, I clicked the Build for Android button on the Nomad toolbar... nothing. Hmm... that's not right, I was expecting something to build. After a bit of faffing around I finally realised that I hadn't read the text on the Android setup page properly (yes that's right, RTFM!), and I needed a two-part application identifier, separated by a dot. I did this (not sure what the two part thing is all about, that one my list to investigate!) After making the change, the Android build worked and created the apk file. I uploaded this to the device and nervously ran it... it worked!!!  Well, more or less! So, there was not splash screen, but this was no surprise because I only have the iOS icons and splash screen in my project at the moment. What was more concerning was the compass update didn't seem to be working. I suspect this is a result of using an iOS specific option in the Phonegap compass watcher. Another thing to investigate. I've also just noticed that the css gradient background hasn't worked either... These issues aside, it was actually more successful than I was expecting, so happy days! Right, lets get Googling...   Next time: Preparing for submission to the App Store! :-)

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  • Problem graphics with ATI Radeon x1270 (RS690M) on Ubuntu 12.04

    - by Giuseppe Della Corte
    I'm Italian and so I apologize for my English! I'm a beginner to Ubuntu and I tried it on my desktop PC and it's fantastic, fast and fun! I decided to try it on my netbook Packard Bell DOT M/A and this is the configuration: AMD Athlon L110 1.2GHz 2GB of RAM ATI Radeon x1270 (RS690M) 150GB Hard Disk I installed Ubuntu 12.04 with Wubi (dualboot Windows 7 + Ubuntu 12.04), because the netbook does not have a DVD player! During the installation everything is OK, after it was installed I see mistakes in the graphical display! I see objects that are seen in different colors and moving (buttons, mouse pointer, text bar ... etc ...) At one point came not to see anything, such as this screenshot: The drivers are open, that is already installed in Ubuntu. Windows 7 video card runs fine, can run well Aero (transparent window effects), I can watch movies in HD and play some games with the Catalyst drivers from AMD. Now I ask a favor, you can help me solve this problem? Is there a fix for this driver or drivers different on the Internet? Thanks for your attention, good bye!

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  • Partner Webcast - Oracle Taleo Cloud Service - 12 Dec 2012

    - by Thanos
    Talent Intelligence is the insight companies need to unlock the power of their most critical asset – their people. CEOs are charged with driving growth, and the one ingredient to growth that’s common across all industries and regions - both in good economic times and in bad – is people. In every economic environment, Talent Intelligence is a company’s biggest lever for driving growth, innovation and customer success. Oracle Taleo Cloud Service provides a comprehensive suite of SaaS products that help companies manage their investment in people by improving their Talent Intelligence. The Oracle Taleo Cloud Service enables enterprises and midsize businesses to recruit top talent, align that talent to key goals, manage performance, develop and compensate top performers, and turn today's best performers into tomorrow's leaders. Join us to find out more about the industry's broadest cloud-based talent management platform. Agenda: Oracle HCM Footprint Taleo value proposition Taleo quick tour Why invest in Taleo resources Demonstrating Taleo Q&A REGISTER NOW Delivery Format This FREE online LIVE eSeminar will be delivered over the Web. Registrations received less than 24 hours prior to start time may not receive confirmation to attend. Duration: 1 hour For any questions please contact us at [email protected]. Visit our ISV Migration Center blog Or Follow us @oracleimc to learn more on Oracle Technologies, upcoming partner webcasts and events. Existing content available YouTube - SlideShare - Oracle Mix.

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  • How to configure KDE default settings for a new user of a group?

    - by Adobe
    I'm a sys admin on Kubuntu 11.10 machine. Where do I configure the basic config for a new user (say belonging to group "users")? Edit 1: I want to configure langauages - currently my new users get English and Bulgarian Languages. I want them to get English and Russian - and also to set Alt-CapsLock - to be the input-language-switching-combination. Edit 2: How do I configure things in /usr/share/kde4 When I do kdesudo systemsettings and save configurations - only root settings got changed - not the /usr/share/kde4 ones. Edit 3: New user gets the /etc/skel files controlling bash behaviour-appearence. What about the KDE new user's default files - where are they stored? Edit 4: Oh, I found some hints: kde4-config --path config gives a list of folders (separated by the colon) where KDE looks for configs. My machine responded with: /home/boris/.kde/share/config/ /etc/kde4/ /usr/share/kubuntu-default-settings/kde4-profile/default/share/config/ /usr/share/kde4/config/ /usr/share/desktop-base/profiles/kde-profile/share/config/ It looks like third line is where KDE takes the default options. So I found these zilions of settings - but no GUI way to configure it ((. Edit 5: Finally, I've created a dummy user, configured it, and wrote a script which gives it's settings to a given user(s). The trick - is to chown after one transfered the dot files from one user to another. I've tested it - it works fine.

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  • Proper method to update and draw from game loop?

    - by Lost_Soul
    Recently I've took up the challenge for myself to create a basic 2d side scrolling monster truck game for my little brother. Which seems easy enough in theory. After working with XNA it seems strange jumping into Java (which is what I plan to program it in). Inside my game class I created a private class called GameLoop that extends from Runnable, then in the overridden run() method I made a while loop that handles time and such and I implemented a targetFPS for drawing as well. The loop looks like this: @Override public void run() { long fpsTime = 0; gameStart = System.currentTimeMillis(); lastTime = System.currentTimeMillis(); while(game.isGameRunning()) { currentTime = System.currentTimeMillis(); long ellapsedTime = currentTime - lastTime; if(mouseState.leftIsDown) { que.add(new Dot(mouseState.getPosition())); } entities.addAll(que); game.updateGame(ellapsedTime); fpsTime += ellapsedTime; if(fpsTime >= (1000 / targetedFPS)) { game.drawGame(ellapsedTime); } lastTime = currentTime; } The problem I've ran into is adding of entities after a click. I made a class that has another private class that extends MouseListener and MouseMotionListener then on changes I have it set a few booleans to tell me if the mouse is pressed or not which seems to work great but when I add the entity it throws a CME (Concurrent Modification Exception) sometimes. I have all the entities stored in a LinkedList so later I tried adding a que linkedlist where I later add the que to the normal list in the update loop. I think this would work fine if it was just the update method in the gameloop but with the repaint() method (called inside game.drawGame() method) it throws the CME. The only other thing is that I'm currently drawing directly from the overridden paintComponent() method in a custom class that extends JPanel. Maybe there is a better way to go about this? As well as fix my CME? Thanks in advance!!!

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  • Partner Webcast – Oracle Weblogic 12c for New Projects - 07 Nov 2013

    - by Thanos Terentes Printzios
    Fast-growing organizations need to stay agile in the face of changing customer, business or market requirements. Oracle WebLogic Server 12c is the industry's best application server platform that allows you to quickly develop and deploy reliable, secure, scalable and manageable enterprise Java EE applications.WebLogic Server Java EE applications are based on standardized, modular components. WebLogic Server provides a complete set of services for those modules and handles many details of application behavior automatically, without requiring programming. New project applications are created by Java programmers, Web designers, and application assemblers. Programmers and designers create modules that implement the business and presentation logic for the application. Application assemblers assemble the modules into applications that are ready to deploy on WebLogic Server. Build and run high-performance enterprise applications and services with Oracle WebLogic Server 12c, available in three editions to meet the needs of traditional and cloud IT environments. Join us, in this webcast, as we will show you how WebLogic Server 12c helps you building and deployingenterprise Java EE applications with support for new features for lowering cost of operations, improving performance, enhancing scalability. Agenda Oracle WebLogic Server Introduction Application Development on WebLogic Using Java EE Overview of the Application Deployment Process Monitoring Application Performance Q&A November 07th, 2013 -  9am UTC/11am EET Delivery FormatThis FREE online LIVE eSeminar will be delivered over the Web. Registrations received less than 24hours prior to start time may not receive confirmation to attend. Duration: 1 hour REGISTER NOW For any questions please contact us at partner.imc-AT-beehiveonline.oracle-DOT-com Stay Connected Oracle Newsletters

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  • Microsoft Press Deal of the Day 11/Oct/2012 - CLR via C#, 3rd Edition

    - by TATWORTH
    Today's Deal of the Day from Microsoft Press at http://shop.oreilly.com/product/9780735627048.do?code=MSDEAL is CLR via C#, 3rd EditionThe deal expires probably 23:59 PT, today 11/Oct/2012. Remember to use the code MSDEAL at checkout."Dig deep and master the intricacies of the common language runtime (CLR) and the .NET Framework 4.0. Written by a highly regarded programming expert and consultant to the Microsoft® .NET team, this guide is ideal for developers building any kind of application-including Microsoft® ASP.NET, Windows® Forms, Microsoft® SQL Server®, Web services, and console applications. You'll get hands-on instruction and extensive C# code samples to help you tackle the tough topics and develop high-performance applications." This is a very through book about Dot Net that I have completed reviewing. I commend it to all C# development teams and to individual developers with at least a year's worth of C# experience. The only drawback is that there should be a VB.NET equivalent book for the benefit of the many programming shops that have chosen VB.NET.For further details about the book see: http://oreilly.com/catalog/9780735627048The author has made some useful source available athttp://www.wintellect.com/Resources/Downloads/PushPin

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  • Ubuntu 14.04 install fails with Via S3 UniChrome Pro graphics

    - by WizardNo.7
    I am trying to install Ubuntu 14.04 on a Fujitsu Siemens Amilo Pro laptop(it's quite old yes, has about 30GB Hard Drive and I think 192mb of RAM) which currently has Windows XP installed (which I'd like to keep for the time being). I have downloaded the 32-bit Desktop ISO and used unetbootin to create a Live USB for this laptop. When I boot from USB, I arrive at the unetbootin Grey and Blue menu and pick either "Try Ubuntu without installing", or "Install Ubuntu". The menu goes away and an Ubuntu loadscreen showing UBUNTU and four dots which progressively change between white and orange. At about the second color changing cycle a white underscore symbol appears next to the fourth dot and flickers. There is some leftover text from the kernel boot still visible, but there is no graphical desktop. After this I have to hard reboot or shut-down. $ lshw -c video *-display UNCLAIMED description: VGA compatible controller product: CN700/P4M800 Pro/P4M800 CE/VN800 Graphics [S3 UniChrome Pro] Vendor: VIA Technologies, Inc. physical id: 0 bus info: pci@0000:01:00.0 version: 01 width: 32 bits clock: 66MHz capabilities: pm agp agp-2.0 vga_controller bus_master cap_list configuration: latency=64 mingnt=2 resources: memory:f0000000-f3ffffff memory:d1000000-d1ffffff

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  • How can I render a semi transparent model with OpenGL correctly?

    - by phobitor
    I'm using OpenGL ES 2 and I want to render a simple model with some level of transparency. I'm just starting out with shaders, and I wrote a simple diffuse shader for the model without any issues but I don't know how to add transparency to it. I tried to set my fragment shader's output (gl_FragColor) to a non opaque alpha value but the results weren't too great. It sort of works, but it looks like certain model triangles are only rendered based on the camera position... It's really hard to describe what's wrong so please watch this short video I recorded: http://www.youtube.com/watch?v=s0JqA0rZabE I thought this was a depth testing issue so I tried playing around with enabling/disabling depth testing and back face culling. Enabling back face culling changes the output slightly but the problem in the video is still there. Enabling/disabling depth testing doesn't seem to do anything. Could anyone explain what I'm seeing and how I can add some simple transparency to my model with the shader? I'm not looking for advanced order independent transparency implementations. edit: Vertex Shader: // color varying for fragment shader varying mediump vec3 LightIntensity; varying highp vec3 VertexInModelSpace; void main() { // vec4 LightPosition = vec4(0.0, 0.0, 0.0, 1.0); vec3 LightColor = vec3(1.0, 1.0, 1.0); vec3 DiffuseColor = vec3(1.0, 0.25, 0.0); // find the vector from the given vertex to the light source vec4 vertexInWorldSpace = gl_ModelViewMatrix * vec4(gl_Vertex); vec3 normalInWorldSpace = normalize(gl_NormalMatrix * gl_Normal); vec3 lightDirn = normalize(vec3(LightPosition-vertexInWorldSpace)); // save vertexInWorldSpace VertexInModelSpace = vec3(gl_Vertex); // calculate light intensity LightIntensity = LightColor * DiffuseColor * max(dot(lightDirn,normalInWorldSpace),0.0); // calculate projected vertex position gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; } Fragment Shader: // varying to define color varying vec3 LightIntensity; varying vec3 VertexInModelSpace; void main() { gl_FragColor = vec4(LightIntensity,0.5); }

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  • How do I reconstruct depth in deferred rendering using an orthographic projection?

    - by Jeremie
    I've been trying to get my world space position of my pixel but I4m missing something. I'm using a orthographic view for a 2.5d game. My depth is linear and this is my code. float3 lightPos = lightPosition; float2 texCoord = PostProjToScreen(PSIn.lightPosition)+halfPixel; float depth = tex2D(depthMap, texCoord); float4 position; position.x = texCoord.x *2-1; position.y = (1-texCoord.y)*2-1; position.z = depth.r; position.w = 1; position = mul(position, inViewProjection); //position.xyz/=position.w; // I comment it but even without it it doesn't work float4 normal = (tex2D(normalMap, texCoord)-.5f) * 2; normal = normalize(normal); float3 lightDirection = normalize(lightPos-position); float att = saturate(1.0f - length(lightDirection) /attenuation); float lightning = saturate (dot(normal, lightDirection)); lightning*= brightness; return float4(lightColor* lightning*att, 1); I'm using a sphere but it's not working the way I want. I reproject the texture properly onto the sphere but the light coordinates in the pixel shader seems to be stuck at zero even if when I move the light volume update properly.

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  • Over 300 "NetBeans Platform for Beginners" Sold

    - by Geertjan
    I've noticed that the authors of "NetBeans Platform for Beginners" have started exposing the number of sales they have achieved. Below, notice the '304' (which will probably change quite quickly) at the lower left end of this screenshot: That's pretty good since the book has only existed for a few months and developers tend to share books they buy in PDF format. That probably means there are 300 teams of software developers around the world who are using the book, which is pretty awesome. (Though it would help the authors significantly, I'm sure, if individual developers on teams would buy the book, rather than sharing one between them. Come on, let's support these great authors so that they'll write more books like this.) Also note that there is a set of reviewer comments on the page above: Plus, the book is updated at the end of each month, so it continues to grow and improve from month to month, for free for everyone who has bought it. If you've read the book and want to contribute a review like the above, contact walternyland @ yahoo dot com. Great work, guys! For anyone out there who hasn't got it yet: https://leanpub.com/nbp4beginners

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  • What is wrong with my speculair phong shading

    - by Thijser
    I'm sorry if this should be placed on stackoverflow instead however seeing as this is graphics related I was hoping you guys could help me: I'm attempting to write a phong shader and currently working on the specular. I came acros the following formula: base*pow(dot(V,R),shininess) and attempted to implement it (V is the posion of the viewer and R the reflective vector). This gave the following result and code: Vec3Df phongSpecular(const Vec3Df & vertexPos, Vec3Df & normal, const Vec3Df & lightPos, const Vec3Df & cameraPos, unsigned int index) { Vec3Df relativeLightPos=(lightPos-vertexPos); relativeLightPos.normalize(); Vec3Df relativeCameraPos= (cameraPos-vertexPos); relativeCameraPos.normalize(); int DotOfNormalAndLight = Vec3Df::dotProduct(normal,relativeLightPos); Vec3Df reflective =(relativeLightPos-(2*DotOfNormalAndLight*normal))*-1; reflective.normalize(); float phongyness= Vec3Df::dotProduct(reflective,relativeCameraPos); if (phongyness<0){ phongyness=0; } float shininess= Shininess[index]; float speculair = powf(phongyness,shininess); return Ks[index]*speculair; } I'm looking for something more like this:

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  • Android: Not able to experiment on own?

    - by user221287
    I have just started learning Android App Development a few days ago, with prior knowledge of C/C++, HTML and CSS. This is the situation I am facing Repeatedly: I am learning from a Video Tutorial Series, after each video, or each few videos, I say myself: Let's use what I have just learnt in the simple (and also "meaningless") app that I have made so far by watching the tutorials. I start implementing it, but then after a few minutes, I realize that I cannot do it because I do not know a few other syntax related to the particular thing, (or) I do not know whether these things can be combined with these other things by the use of . (dot). Whatever I try, I get either an error in eclipse or "Sorry...the app com.example.simple has stopped unexpectedly...." when the app runs. Then I search StackOverflow, Google and learn that what I want to implement requires learning about a few more classes, syntax and creating a few more java classes. I am not able to experiment on my own. Is it normal? Is it the HARD-WAY in which one is supposed to learn? Should I first learn Java and then come back to Android - would that be helpful?

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  • b43 Firmware Error when trying to install Ubuuntu 14.04 on XP Laptop

    - by WizardNo.7
    I know I'm an Ubuntu and Linux n00b, but I've been browsing the web for a few days searching for a solution, and none of the other b43 posts etc solve my problem. I am trying to install Ubuntu 14.04 on a Fujitsu Siemens Amilo Pro laptop(It's quite old yes, has about 30GB Hard Drive and I think 192mb of RAM) which currently has Windows XP installed(which I'd like to keep for the time being). I have downloaded the 32-bit Desktop ISO and used unetbootin to create a Live USB for this laptop. When I boot from USB, I arrive at the unetbootin Grey and Blue menu and pick either "Try Ubuntu without installing", or "Install Ubuntu". The menu goes away and an Ubuntu loadscreen showing UBUNTU and four dots which progressively change between white and orange. At about the second color changing cycle a white underscore symbol appears next to the fourth dot and flickers, and then I get the usual: [ 95.514833] b43-phy0 ERROR: Firmware file "b43/ucode5.fw" not found [ 95.514847] b43-phy0 ERROR: Firmware file "b43-open/ucode5.fw" not found [ 95.514855] b43-phy0 ERROR: You must go to http://wireless.kernel.org/en/users/Drivers/b43#devicefirmware and download the correct firmware for this driver version. Please carefully read all the instruction on this website. After this I have to hard reboot or shut-down. I don't have a previous Linux install so cannot do the apt-get from my previous install. I cannot access the boot options menu by using F6 or similar. Any ideas? Thanks beforehand!

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  • OpenGL 3.x Assimp trouble implementing phong shading (normals?)

    - by Defcronyke
    I'm having trouble getting phong shading to look right. I'm pretty sure there's something wrong with either my OpenGL calls, or the way I'm loading my normals, but I guess it could be something else since 3D graphics and Assimp are both still very new to me. When trying to load .obj/.mtl files, the problems I'm seeing are: The models seem to be lit too intensely (less phong-style and more completely washed out, too bright). Faces that are lit seem to be lit equally all over (with the exception of a specular highlight showing only when the light source position is moved to be practically right on top of the model) Because of problems 1 and 2, spheres look very wrong: picture of sphere And things with larger faces look (less-noticeably) wrong too: picture of cube I could be wrong, but to me this doesn't look like proper phong shading. Here's the code that I think might be relevant (I can post more if necessary): file: assimpRenderer.cpp #include "assimpRenderer.hpp" namespace def { assimpRenderer::assimpRenderer(std::string modelFilename, float modelScale) { initSFML(); initOpenGL(); if (assImport(modelFilename)) // if modelFile loaded successfully { initScene(); mainLoop(modelScale); shutdownScene(); } shutdownOpenGL(); shutdownSFML(); } assimpRenderer::~assimpRenderer() { } void assimpRenderer::initSFML() { windowWidth = 800; windowHeight = 600; settings.majorVersion = 3; settings.minorVersion = 3; app = NULL; shader = NULL; app = new sf::Window(sf::VideoMode(windowWidth,windowHeight,32), "OpenGL 3.x Window", sf::Style::Default, settings); app->setFramerateLimit(240); app->setActive(); return; } void assimpRenderer::shutdownSFML() { delete app; return; } void assimpRenderer::initOpenGL() { GLenum err = glewInit(); if (GLEW_OK != err) { /* Problem: glewInit failed, something is seriously wrong. */ std::cerr << "Error: " << glewGetErrorString(err) << std::endl; } // check the OpenGL context version that's currently in use int glVersion[2] = {-1, -1}; glGetIntegerv(GL_MAJOR_VERSION, &glVersion[0]); // get the OpenGL Major version glGetIntegerv(GL_MINOR_VERSION, &glVersion[1]); // get the OpenGL Minor version std::cout << "Using OpenGL Version: " << glVersion[0] << "." << glVersion[1] << std::endl; return; } void assimpRenderer::shutdownOpenGL() { return; } void assimpRenderer::initScene() { // allocate heap space for VAOs, VBOs, and IBOs vaoID = new GLuint[scene->mNumMeshes]; vboID = new GLuint[scene->mNumMeshes*2]; iboID = new GLuint[scene->mNumMeshes]; glClearColor(0.4f, 0.6f, 0.9f, 0.0f); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glEnable(GL_CULL_FACE); shader = new Shader("shader.vert", "shader.frag"); projectionMatrix = glm::perspective(60.0f, (float)windowWidth / (float)windowHeight, 0.1f, 100.0f); rot = 0.0f; rotSpeed = 50.0f; faceIndex = 0; colorArrayA = NULL; colorArrayD = NULL; colorArrayS = NULL; normalArray = NULL; genVAOs(); return; } void assimpRenderer::shutdownScene() { delete [] iboID; delete [] vboID; delete [] vaoID; delete shader; } void assimpRenderer::renderScene(float modelScale) { sf::Time elapsedTime = clock.getElapsedTime(); clock.restart(); if (rot > 360.0f) rot = 0.0f; rot += rotSpeed * elapsedTime.asSeconds(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); viewMatrix = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, -3.0f, -10.0f)); // move back a bit modelMatrix = glm::scale(glm::mat4(1.0f), glm::vec3(modelScale)); // scale model modelMatrix = glm::rotate(modelMatrix, rot, glm::vec3(0, 1, 0)); //modelMatrix = glm::rotate(modelMatrix, 25.0f, glm::vec3(0, 1, 0)); glm::vec3 lightPosition( 0.0f, -100.0f, 0.0f ); float lightPositionArray[3]; lightPositionArray[0] = lightPosition[0]; lightPositionArray[1] = lightPosition[1]; lightPositionArray[2] = lightPosition[2]; shader->bind(); int projectionMatrixLocation = glGetUniformLocation(shader->id(), "projectionMatrix"); int viewMatrixLocation = glGetUniformLocation(shader->id(), "viewMatrix"); int modelMatrixLocation = glGetUniformLocation(shader->id(), "modelMatrix"); int ambientLocation = glGetUniformLocation(shader->id(), "ambientColor"); int diffuseLocation = glGetUniformLocation(shader->id(), "diffuseColor"); int specularLocation = glGetUniformLocation(shader->id(), "specularColor"); int lightPositionLocation = glGetUniformLocation(shader->id(), "lightPosition"); int normalMatrixLocation = glGetUniformLocation(shader->id(), "normalMatrix"); glUniformMatrix4fv(projectionMatrixLocation, 1, GL_FALSE, &projectionMatrix[0][0]); glUniformMatrix4fv(viewMatrixLocation, 1, GL_FALSE, &viewMatrix[0][0]); glUniformMatrix4fv(modelMatrixLocation, 1, GL_FALSE, &modelMatrix[0][0]); glUniform3fv(lightPositionLocation, 1, lightPositionArray); for (unsigned int i = 0; i < scene->mNumMeshes; i++) { colorArrayA = new float[3]; colorArrayD = new float[3]; colorArrayS = new float[3]; material = scene->mMaterials[scene->mNumMaterials-1]; normalArray = new float[scene->mMeshes[i]->mNumVertices * 3]; unsigned int normalIndex = 0; for (unsigned int j = 0; j < scene->mMeshes[i]->mNumVertices * 3; j+=3, normalIndex++) { normalArray[j] = scene->mMeshes[i]->mNormals[normalIndex].x; // x normalArray[j+1] = scene->mMeshes[i]->mNormals[normalIndex].y; // y normalArray[j+2] = scene->mMeshes[i]->mNormals[normalIndex].z; // z } normalIndex = 0; glUniformMatrix3fv(normalMatrixLocation, 1, GL_FALSE, normalArray); aiColor3D ambient(0.0f, 0.0f, 0.0f); material->Get(AI_MATKEY_COLOR_AMBIENT, ambient); aiColor3D diffuse(0.0f, 0.0f, 0.0f); material->Get(AI_MATKEY_COLOR_DIFFUSE, diffuse); aiColor3D specular(0.0f, 0.0f, 0.0f); material->Get(AI_MATKEY_COLOR_SPECULAR, specular); colorArrayA[0] = ambient.r; colorArrayA[1] = ambient.g; colorArrayA[2] = ambient.b; colorArrayD[0] = diffuse.r; colorArrayD[1] = diffuse.g; colorArrayD[2] = diffuse.b; colorArrayS[0] = specular.r; colorArrayS[1] = specular.g; colorArrayS[2] = specular.b; // bind color for each mesh glUniform3fv(ambientLocation, 1, colorArrayA); glUniform3fv(diffuseLocation, 1, colorArrayD); glUniform3fv(specularLocation, 1, colorArrayS); // render all meshes glBindVertexArray(vaoID[i]); // bind our VAO glDrawElements(GL_TRIANGLES, scene->mMeshes[i]->mNumFaces*3, GL_UNSIGNED_INT, 0); glBindVertexArray(0); // unbind our VAO delete [] normalArray; delete [] colorArrayA; delete [] colorArrayD; delete [] colorArrayS; } shader->unbind(); app->display(); return; } void assimpRenderer::handleEvents() { sf::Event event; while (app->pollEvent(event)) { if (event.type == sf::Event::Closed) { app->close(); } if ((event.type == sf::Event::KeyPressed) && (event.key.code == sf::Keyboard::Escape)) { app->close(); } if (event.type == sf::Event::Resized) { glViewport(0, 0, event.size.width, event.size.height); } } return; } void assimpRenderer::mainLoop(float modelScale) { while (app->isOpen()) { renderScene(modelScale); handleEvents(); } } bool assimpRenderer::assImport(const std::string& pFile) { // read the file with some example postprocessing scene = importer.ReadFile(pFile, aiProcess_CalcTangentSpace | aiProcess_Triangulate | aiProcess_JoinIdenticalVertices | aiProcess_SortByPType); // if the import failed, report it if (!scene) { std::cerr << "Error: " << importer.GetErrorString() << std::endl; return false; } return true; } void assimpRenderer::genVAOs() { int vboIndex = 0; for (unsigned int i = 0; i < scene->mNumMeshes; i++, vboIndex+=2) { mesh = scene->mMeshes[i]; indexArray = new unsigned int[mesh->mNumFaces * sizeof(unsigned int) * 3]; // convert assimp faces format to array faceIndex = 0; for (unsigned int t = 0; t < mesh->mNumFaces; ++t) { const struct aiFace* face = &mesh->mFaces[t]; std::memcpy(&indexArray[faceIndex], face->mIndices, sizeof(float) * 3); faceIndex += 3; } // generate VAO glGenVertexArrays(1, &vaoID[i]); glBindVertexArray(vaoID[i]); // generate IBO for faces glGenBuffers(1, &iboID[i]); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, iboID[i]); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLuint) * mesh->mNumFaces * 3, indexArray, GL_STATIC_DRAW); // generate VBO for vertices if (mesh->HasPositions()) { glGenBuffers(1, &vboID[vboIndex]); glBindBuffer(GL_ARRAY_BUFFER, vboID[vboIndex]); glBufferData(GL_ARRAY_BUFFER, mesh->mNumVertices * sizeof(GLfloat) * 3, mesh->mVertices, GL_STATIC_DRAW); glEnableVertexAttribArray((GLuint)0); glVertexAttribPointer((GLuint)0, 3, GL_FLOAT, GL_FALSE, 0, 0); } // generate VBO for normals if (mesh->HasNormals()) { normalArray = new float[scene->mMeshes[i]->mNumVertices * 3]; unsigned int normalIndex = 0; for (unsigned int j = 0; j < scene->mMeshes[i]->mNumVertices * 3; j+=3, normalIndex++) { normalArray[j] = scene->mMeshes[i]->mNormals[normalIndex].x; // x normalArray[j+1] = scene->mMeshes[i]->mNormals[normalIndex].y; // y normalArray[j+2] = scene->mMeshes[i]->mNormals[normalIndex].z; // z } normalIndex = 0; glGenBuffers(1, &vboID[vboIndex+1]); glBindBuffer(GL_ARRAY_BUFFER, vboID[vboIndex+1]); glBufferData(GL_ARRAY_BUFFER, mesh->mNumVertices * sizeof(GLfloat) * 3, normalArray, GL_STATIC_DRAW); glEnableVertexAttribArray((GLuint)1); glVertexAttribPointer((GLuint)1, 3, GL_FLOAT, GL_FALSE, 0, 0); delete [] normalArray; } // tex coord stuff goes here // unbind buffers glBindVertexArray(0); glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); delete [] indexArray; } vboIndex = 0; return; } } file: shader.vert #version 150 core in vec3 in_Position; in vec3 in_Normal; uniform mat4 projectionMatrix; uniform mat4 viewMatrix; uniform mat4 modelMatrix; uniform vec3 lightPosition; uniform mat3 normalMatrix; smooth out vec3 vVaryingNormal; smooth out vec3 vVaryingLightDir; void main() { // derive MVP and MV matrices mat4 modelViewProjectionMatrix = projectionMatrix * viewMatrix * modelMatrix; mat4 modelViewMatrix = viewMatrix * modelMatrix; // get surface normal in eye coordinates vVaryingNormal = normalMatrix * in_Normal; // get vertex position in eye coordinates vec4 vPosition4 = modelViewMatrix * vec4(in_Position, 1.0); vec3 vPosition3 = vPosition4.xyz / vPosition4.w; // get vector to light source vVaryingLightDir = normalize(lightPosition - vPosition3); // Set the position of the current vertex gl_Position = modelViewProjectionMatrix * vec4(in_Position, 1.0); } file: shader.frag #version 150 core out vec4 out_Color; uniform vec3 ambientColor; uniform vec3 diffuseColor; uniform vec3 specularColor; smooth in vec3 vVaryingNormal; smooth in vec3 vVaryingLightDir; void main() { // dot product gives us diffuse intensity float diff = max(0.0, dot(normalize(vVaryingNormal), normalize(vVaryingLightDir))); // multiply intensity by diffuse color, force alpha to 1.0 out_Color = vec4(diff * diffuseColor, 1.0); // add in ambient light out_Color += vec4(ambientColor, 1.0); // specular light vec3 vReflection = normalize(reflect(-normalize(vVaryingLightDir), normalize(vVaryingNormal))); float spec = max(0.0, dot(normalize(vVaryingNormal), vReflection)); if (diff != 0) { float fSpec = pow(spec, 128.0); // Set the output color of our current pixel out_Color.rgb += vec3(fSpec, fSpec, fSpec); } } I know it's a lot to look through, but I'm putting most of the code up so as not to assume where the problem is. Thanks in advance to anyone who has some time to help me pinpoint the problem(s)! I've been trying to sort it out for two days now and I'm not getting anywhere on my own.

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  • Optimized OCR black/white pixel algorithm

    - by eagle
    I am writing a simple OCR solution for a finite set of characters. That is, I know the exact way all 26 letters in the alphabet will look like. I am using C# and am able to easily determine if a given pixel should be treated as black or white. I am generating a matrix of black/white pixels for every single character. So for example, the letter I (capital i), might look like the following: 01110 00100 00100 00100 01110 Note: all points, which I use later in this post, assume that the top left pixel is (0, 0), bottom right pixel is (4, 4). 1's represent black pixels, and 0's represent white pixels. I would create a corresponding matrix in C# like this: CreateLetter("I", new List<List<bool>>() { new List<bool>() { false, true, true, true, false }, new List<bool>() { false, false, true, false, false }, new List<bool>() { false, false, true, false, false }, new List<bool>() { false, false, true, false, false }, new List<bool>() { false, true, true, true, false } }); I know I could probably optimize this part by using a multi-dimensional array instead, but let's ignore that for now, this is for illustrative purposes. Every letter is exactly the same dimensions, 10px by 11px (10px by 11px is the actual dimensions of a character in my real program. I simplified this to 5px by 5px in this posting since it is much easier to "draw" the letters using 0's and 1's on a smaller image). Now when I give it a 10px by 11px part of an image to analyze with OCR, it would need to run on every single letter (26) on every single pixel (10 * 11 = 110) which would mean 2,860 (26 * 110) iterations (in the worst case) for every single character. I was thinking this could be optimized by defining the unique characteristics of every character. So, for example, let's assume that the set of characters only consists of 5 distinct letters: I, A, O, B, and L. These might look like the following: 01110 00100 00100 01100 01000 00100 01010 01010 01010 01000 00100 01110 01010 01100 01000 00100 01010 01010 01010 01000 01110 01010 00100 01100 01110 After analyzing the unique characteristics of every character, I can significantly reduce the number of tests that need to be performed to test for a character. For example, for the "I" character, I could define it's unique characteristics as having a black pixel in the coordinate (3, 0) since no other characters have that pixel as black. So instead of testing 110 pixels for a match on the "I" character, I reduced it to a 1 pixel test. This is what it might look like for all these characters: var LetterI = new OcrLetter() { Name = "I", BlackPixels = new List<Point>() { new Point (3, 0) } } var LetterA = new OcrLetter() { Name = "A", WhitePixels = new List<Point>() { new Point(2, 4) } } var LetterO = new OcrLetter() { Name = "O", BlackPixels = new List<Point>() { new Point(3, 2) }, WhitePixels = new List<Point>() { new Point(2, 2) } } var LetterB = new OcrLetter() { Name = "B", BlackPixels = new List<Point>() { new Point(3, 1) }, WhitePixels = new List<Point>() { new Point(3, 2) } } var LetterL = new OcrLetter() { Name = "L", BlackPixels = new List<Point>() { new Point(1, 1), new Point(3, 4) }, WhitePixels = new List<Point>() { new Point(2, 2) } } This is challenging to do manually for 5 characters and gets much harder the greater the amount of letters that are added. You also want to guarantee that you have the minimum set of unique characteristics of a letter since you want it to be optimized as much as possible. I want to create an algorithm that will identify the unique characteristics of all the letters and would generate similar code to that above. I would then use this optimized black/white matrix to identify characters. How do I take the 26 letters that have all their black/white pixels filled in (e.g. the CreateLetter code block) and convert them to an optimized set of unique characteristics that define a letter (e.g. the new OcrLetter() code block)? And how would I guarantee that it is the most efficient definition set of unique characteristics (e.g. instead of defining 6 points as the unique characteristics, there might be a way to do it with 1 or 2 points, as the letter "I" in my example was able to). An alternative solution I've come up with is using a hash table, which will reduce it from 2,860 iterations to 110 iterations, a 26 time reduction. This is how it might work: I would populate it with data similar to the following: Letters["01110 00100 00100 00100 01110"] = "I"; Letters["00100 01010 01110 01010 01010"] = "A"; Letters["00100 01010 01010 01010 00100"] = "O"; Letters["01100 01010 01100 01010 01100"] = "B"; Now when I reach a location in the image to process, I convert it to a string such as: "01110 00100 00100 00100 01110" and simply find it in the hash table. This solution seems very simple, however, this still requires 110 iterations to generate this string for each letter. In big O notation, the algorithm is the same since O(110N) = O(2860N) = O(N) for N letters to process on the page. However, it is still improved by a constant factor of 26, a significant improvement (e.g. instead of it taking 26 minutes, it would take 1 minute). Update: Most of the solutions provided so far have not addressed the issue of identifying the unique characteristics of a character and rather provide alternative solutions. I am still looking for this solution which, as far as I can tell, is the only way to achieve the fastest OCR processing. I just came up with a partial solution: For each pixel, in the grid, store the letters that have it as a black pixel. Using these letters: I A O B L 01110 00100 00100 01100 01000 00100 01010 01010 01010 01000 00100 01110 01010 01100 01000 00100 01010 01010 01010 01000 01110 01010 00100 01100 01110 You would have something like this: CreatePixel(new Point(0, 0), new List<Char>() { }); CreatePixel(new Point(1, 0), new List<Char>() { 'I', 'B', 'L' }); CreatePixel(new Point(2, 0), new List<Char>() { 'I', 'A', 'O', 'B' }); CreatePixel(new Point(3, 0), new List<Char>() { 'I' }); CreatePixel(new Point(4, 0), new List<Char>() { }); CreatePixel(new Point(0, 1), new List<Char>() { }); CreatePixel(new Point(1, 1), new List<Char>() { 'A', 'B', 'L' }); CreatePixel(new Point(2, 1), new List<Char>() { 'I' }); CreatePixel(new Point(3, 1), new List<Char>() { 'A', 'O', 'B' }); // ... CreatePixel(new Point(2, 2), new List<Char>() { 'I', 'A', 'B' }); CreatePixel(new Point(3, 2), new List<Char>() { 'A', 'O' }); // ... CreatePixel(new Point(2, 4), new List<Char>() { 'I', 'O', 'B', 'L' }); CreatePixel(new Point(3, 4), new List<Char>() { 'I', 'A', 'L' }); CreatePixel(new Point(4, 4), new List<Char>() { }); Now for every letter, in order to find the unique characteristics, you need to look at which buckets it belongs to, as well as the amount of other characters in the bucket. So let's take the example of "I". We go to all the buckets it belongs to (1,0; 2,0; 3,0; ...; 3,4) and see that the one with the least amount of other characters is (3,0). In fact, it only has 1 character, meaning it must be an "I" in this case, and we found our unique characteristic. You can also do the same for pixels that would be white. Notice that bucket (2,0) contains all the letters except for "L", this means that it could be used as a white pixel test. Similarly, (2,4) doesn't contain an 'A'. Buckets that either contain all the letters or none of the letters can be discarded immediately, since these pixels can't help define a unique characteristic (e.g. 1,1; 4,0; 0,1; 4,4). It gets trickier when you don't have a 1 pixel test for a letter, for example in the case of 'O' and 'B'. Let's walk through the test for 'O'... It's contained in the following buckets: // Bucket Count Letters // 2,0 4 I, A, O, B // 3,1 3 A, O, B // 3,2 2 A, O // 2,4 4 I, O, B, L Additionally, we also have a few white pixel tests that can help: (I only listed those that are missing at most 2). The Missing Count was calculated as (5 - Bucket.Count). // Bucket Missing Count Missing Letters // 1,0 2 A, O // 1,1 2 I, O // 2,2 2 O, L // 3,4 2 O, B So now we can take the shortest black pixel bucket (3,2) and see that when we test for (3,2) we know it is either an 'A' or an 'O'. So we need an easy way to tell the difference between an 'A' and an 'O'. We could either look for a black pixel bucket that contains 'O' but not 'A' (e.g. 2,4) or a white pixel bucket that contains an 'O' but not an 'A' (e.g. 1,1). Either of these could be used in combination with the (3,2) pixel to uniquely identify the letter 'O' with only 2 tests. This seems like a simple algorithm when there are 5 characters, but how would I do this when there are 26 letters and a lot more pixels overlapping? For example, let's say that after the (3,2) pixel test, it found 10 different characters that contain the pixel (and this was the least from all the buckets). Now I need to find differences from 9 other characters instead of only 1 other character. How would I achieve my goal of getting the least amount of checks as possible, and ensure that I am not running extraneous tests?

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  • CodePlex Daily Summary for Wednesday, February 17, 2010

    CodePlex Daily Summary for Wednesday, February 17, 2010New ProjectsAcademic Success Accounting System: The system is intended to use by school teacher to set marks to students and estimate their academic success and possibilities. The client applicat...Access.PowerTools: Access PowerTools is currently a sample MS Access add-in project to try & test features of Add-in Express™ 2009 for Microsoft® Office and .net (ht...AntoonCms: AntoonCms makes it easy to maintain a simple website with it's builtin administration pages. It's developed in C# on target Framework 2.0 The CMS...ASP.NET MVC Mehr Lib: Mehr Lib makes it easier for ASP.NET MVC developers to do develop projects. It's developed in C#. This version currently include Ajax master detail...BCryptTool: Developer tool that calculates BCrypt hash codes for strings. BCrypt is an implementation of the Blowfish cipher and a computationally-expensive ha...Coronasoft Cryostasis scripting engine: A scripting engine that allows you to dynamically load plugins from just about any supported .NET language. Its written in C#. Languages supported ...Critical Point Search: Critical Point Searchcritical points: critical pointsFont Family Name Retrieval: This library helps developer to retrieve the font family name from the TTF, OTF and TTC font files, so that developer can display the font without ...jQuery Form Input Hints Plugin: Automatically display hints on input textboxes in your forms using this jQuery plugin. I wrote this code to be as simple and as easy to use as pos...Kojax: kojax projectKronRetro: KronRetro! Making a Habbo Retro just got easier! Powered by PHP & MySQL you can make a Habbo Retro site fast!MVVM Wrapper Kit: MVVM Wrapper Kit makes it easier for View Model programmers to wrap their business objects and collections while preserving change notification and...ObjectCartographer: ObjectCartographer is an object to object mapper and object factory. It's developed in C#.PE-file Reader Writer API (PERWAPI): PERWAPI is a reader writer module for .NET program executables. It has been used as back-end for progamming language compilers such as Gardens Poi...Pinger: A simple Pinger, pings an address until you press a buttonQPV: 0.1: QPV aka Que pelicula es una aplicacion que consiste crear una base de datos potente de peliculas, criticas e informacion para poder filtrar pelicul...SIMD Detector: This SIMD class helps developers to detect the types of SIMD instruction available on users' processor. It supports Intel and AMD CPUs. It is writt...StackOverflow Test Project: Following Andrew Siemer's StackOverflow Knowledge Exchange Project.WeBlog: A blogging platform built on the MVC framework The project will showcase current technologies such as MVC 2, Silverlight 4 and jQuery 1.4. Data pro...Webmedia: this is my webmedia projectWindows Azure RSS Reader: This is and online RSS reader based on the Windows Azure platformWordEditor. A Word Editor for Windows, and an extended RichTextBox control.: This is a word editor that can be used as a stand alone word processor, or added to an existing project.Домашняя Бухгалтерия: Программа для ведения домашнего бухгалтерского учета финансов. New ReleasesAccess.PowerTools: Access PowerTools Add-In Community Edition v.0.0.1: Access PowerTools Add-In Community Edition v.0.0.1 is a sample MS Access add-in project to try & test Add-in Express™ 2009 for Microsoft® Office an...Active CSS: ActiveCSS-0.1.1: revision for version 0.1ASP.NET: Microsoft Ajax Minifier 4.0: The Microsoft Ajax Minifier enables you to improve the performance of your Ajax applications by reducing the size of your Cascading Style Sheet and...ASP.NET MVC Mehr Lib: V1.0: Mehr Lib V1.0 This version currently include ajax master detail combo facilities.ASP.net Ribbon: Version 1.2: New controls : Expandable gallery Color Picker Multi color File Menu Some JS modifications. Some CSS modifications. Includes some functionna...ASP.NET Web Forms Model-View-Presenter (MVP) Contrib: WebForms MVP Contrib CTP6: This is a release of the WebForms MVP Contrib project for WebForms MVP CTP6. Release includes: WebForms MVP Contrib framework Ninject IoC containerAwesomiumDotNet: AwesomiumDotNet 1.2.1: - Added Awesomium 1.5 features: URL filtering, header rewrite rules, SetOpensExternalLinksInCallingFrame. - Numerous fixes and improvements.BCryptTool: BCryptTool v0.1: The Microsoft .NET Framework 3.5 (SP1) is needed to run this program.Buzz Dot Net: Buzz Dot Net v.1.10216: Features Parse Google Buzz feed to Objects Partial MVVM Implementation Partial OptimizationsCanvas VSDOC Intellisense: v1.0.0.0a: canvas-vsdoc.js and canvas-utils.js JavaScript intellisense for HTML5 Canvas element.CheckHeader: CheckHeader v0.8.5: The Microsoft .NET Framework 3.5 (SP1) is needed to run this program.Claymore MVP: Claymore 1.0.2.0: Changelog Added ASP.NET WebForm support via ClaymoreHttpModule class. Added xsd schema for Visual Studio Intellisense within App.config and Web....Dam Gd - URL Shortner: Dam.gd Version 1.1: This is the latest instalment in our URL shortner. It uses The Easy API http://theeasyapi.com to access data that is used for the back-end analyti...D-AMPS: D-AMPS 0.9.1: Initial version.easySMS: easySMS 1.0 Source code: easySMS 1.0 Source codeFont Family Name Retrieval: 1st Release: Version 1.0.0Free Silverlight & WPF Chart Control - Visifire: Visifire Now Supports DataBinding: Hi, Today we are releasing the much awaited DataBinding feature in Visifire 3.0.3 beta 3. Now you can Bind any DataSource at the Series level so t...GenerateTypedBamApi: Version 2.0: Changes in this release: NEW: Export functionality no longer requires Excel to be installed (uses OLE DB vs. Excel Automation; also enables usage i...Gmail Notifier 2: GmailNotifier2 1.2.1: Fixes issues #9652, #9653iTuner - The iTunes Companion: iTuner 1.1.3699: This includes the first pass of the iTuner Librarian including management of dead tracks, duplicates, and empty directories... While I promised a ...jQuery Form Input Hints Plugin: jQuery.InputHints v1.0: jQuery.InputHints v1.0 Includes Standard & minified source Demo HTML file VS2008 SolutionLibWowArmory: LibWowArmory 0.2.3 beta: LibWowArmory 0.2.3 betaThis release of the LibWowArmory source code matches the WoW Armory as of version 3.3.2. Changes since version 0.2.2:Update...Managed Extensibility Framework: MEF Preview 9: We have merged the .net 3.5 and Silverlight 3 into a single zip. The bin folder contains the binaries for .net 3.5 whereas bin\SL contains the bina...MDX Parser,Builder,DOM and OLAP visual controls with Writeback for Silverlight: Ranet.UILibrary.Olap-1.3.3.0-6571.msi: February 16, 2010 * MdxDesigner: Fix for the issue where when an element is clicked, the mouse wheel stops working until the cursor leaves and r...MEFGeneric: MEFGeneric Preview 9: MEFGeneric Preview 9 release.Mesopotamia Experiment: Mesopotamia 1.2.26: Bug Fixes - mud map - progress window - recycle app domains on robotics engine crashes( in command prompt and visual, major work) - fixed rooomba h...Microsoft Solution Framework for Business Intelligence in Media: Release 1.0: This is the public release of the Microsoft Solution Framework for Business Intelligence in Media (Release 1.0).MVVM Wrapper Kit: MVVM Wrapper Beta: A simple test project is included to get you up and running, and wrapping those business objects.nBayes - Bayesian Filtering in C#: nBayes v0.2: nBayes' indexing system is factored in such a way that you can easily replace the index with a custom implementation. This release introduces an ad...NetSqlAzMan - .NET SQL Authorization Manager: 3.6.0.5: 3.6.0.5 16-February-2010 - Fix: SqlAzManSid Class. "Equals" matches object signiture instead of IAzManSid signiture. When a real null object is pas...ObjectCartographer: ObjectCartographer Code 1.0: This is the first release and contains code to help with object to object mapping (including mapping from one object to multiple objects), object f...Office Apps: 0.8.6: Bug fix's, added Calendar.OI - Open Internet: OI HTML and .XAP files (OI offline): this is the HTML code and the XAP file. please right-click the app at http://bit.ly/openinternet and select "install openinternet application to th...PE-file Reader Writer API (PERWAPI): PERWAPI-1.1.3: Perwapi version 1.1.3 is the complete distribution package. It contains Binary files, pdb files and xml files for the PERWAPI and SymbolRW compone...Pinger: Pinger 1.0.0.0 Binary: The Latest BinaryRNA Comparative Analysis Software Tools: RNA Comparative Analysis Software Tools 2.0: RNA Comparative Analysis Software Tools Version 2.0 Note: The RNA Comparative Analysis Software Tools are provided as is, without any warranty. No...SAL- Self Artificial Learning: Artificial Learning working proof of concept: This is a working proof of concept. It includes the Dev version (in .zip format) and the consumer version (in .exe format)SharePoint Management PowerShell scripts: SharePoint 2010 PowerShell Scripts: All the SharePoint 2010 PowerShell Scripts The first file is an Excel 2010 file allowing to find quiclky and easily the new cmdlets available wi...SIMD Detector: 1st Release: Version 1.3 Supports MMX/MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, SSE4a, SSE5, 3DNow.Terminals: Terminals 1.9 Beta Release: This is a beta release so the new features being added to terminals can be tested properly. The major change in this release is that Terminals has...Text Designer Outline Text Library: 9th minor release: Added the ability to select brush, such as gradient brush or texture brush for the text body. Added CSharp library, TextDesignerCSLibrary. Manage...VivoSocial: VivoSocial 7.0.2: This release has several updated modules. See the Support Forums for more details. Since we update modules very often, we will be changing how we d...WatchersNET CKEditor™ Provider for DotNetNuke: CKEditor Provider 1.6.00: changes CKEditor Upgrade to Version 3.2 SVN 5132 File Browser: After File Upload, File will be Auto Selected File Browser: Icons are corrected ...WordEditor. A Word Editor for Windows, and an extended RichTextBox control.: WordEditor Source Code: This contains the latest solution file, with all project files included.Домашняя Бухгалтерия: Alapha Realease: Принимаются ваши предложения по дизайну и функциональности программы.Most Popular ProjectsRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)Image Resizer Powertoy Clone for WindowsMicrosoft SQL Server Community & SamplesASP.NETLiveUpload to FacebookMost Active ProjectsDinnerNow.netRawrBlogEngine.NETSimple SavantNB_Store - Free DotNetNuke Ecommerce Catalog Modulepatterns & practices – Enterprise LibraryPHPExcelSharpyjQuery Library for SharePoint Web ServicesFluent Validation for .NET

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  • CodePlex Daily Summary for Friday, June 17, 2011

    CodePlex Daily Summary for Friday, June 17, 2011Popular ReleasesPowerGUI Visual Studio Extension: PowerGUI VSX 1.3.5: Changes - VS SDK no longer required to be installed (a bug in v. 1.3.4).EnhSim: EnhSim 2.4.7 BETA: 2.4.7 BETAThis release supports WoW patch 4.1 at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Updated the Stormst...Media Companion: MC 3.407b Weekly: Important! A movie rebuild & restart is required after installing this update. Fixes Movie Actor cache path settings should now be created correctly after rescrape or recrape specific TV 'The' will be moved to the end of TVShow titles when renaming if the 'ignore article' preference is enabled Improved the TVDB log details for the stream type returned by TVDB Right Clicking on a TVShow now gives the option to display episodes in a new window in aired date order - ideal to see where special...Gendering Add-In for Microsoft Office Word 2010: Gendering Add-In: This is the first stable Version of the Gendering Add-In. Unzip the package and start "setup.exe". The .reg file shows how to config an alternate path for suggestion table.TerrariViewer: TerrariViewer v3.1 [Terraria Inventory Editor]: This version adds tool tips. Almost every picture box you mouse over will tell you what item is in that box. I have also cleaned up the GUI a little more to make things easier on my end. There are various bug fixes including ones associated with opening different characters in the same instance of the program. As always, please bring any bugs you find to my attention.Kinect Paint: KinectPaint V1.0: This is version 1.0 of Kinect Paint. To run it, follow the steps: Install the Kinect SDK for Windows (available at http://research.microsoft.com/en-us/um/redmond/projects/kinectsdk/download.aspx) Connect your Kinect device to the computer and to the power. Download the Zip file. Unblock the Zip file by right clicking on it, and pressing the Unblock button in the file properties (if available). Extract the content of the Zip file. Run KinectPaint.exe.CommonLibrary.NET: CommonLibrary.NET - 0.9.7 Beta: A collection of very reusable code and components in C# 3.5 ranging from ActiveRecord, Csv, Command Line Parsing, Configuration, Holiday Calendars, Logging, Authentication, and much more. Samples in <root>\src\Lib\CommonLibrary.NET\Samples CommonLibrary.NET 0.9.7Documentation 6738 6503 New 6535 Enhancements 6583 6737DropBox Linker: DropBox Linker 1.2: Public sub-folders are now monitored for changes as well (thanks to mcm69) Automatic public sync folder detection (thanks to mcm69) Non-Latin and special characters encoded correctly in URLs Pop-ups are now slot-based (use first free slot and will never be overlapped — test it while previewing timeout) Public sync folder setting is hidden when auto-detected Timeout interval is displayed in popup previews A lot of major and minor code refactoring performed .NET Framework 4.0 Client...Terraria World Viewer: Version 1.3: Update June 15th Removed "Draw Markers" checkbox from main window because of redundancy/confusing. (Select all or no items from the Settings tab for the same effect.) Fixed Marker preferences not being saved. It is now possible to render more than one map without having to restart the application. World file will not be locked while the world is being rendered. Note: The World Viewer might render an inaccurate map or even crash if Terraria decides to modify the World file during the pro...MVC Controls Toolkit: Mvc Controls Toolkit 1.1.5 RC: Added Extended Dropdown allows a prompt item to be inserted as first element. RequiredAttribute, if present, trggers if no element is chosen Client side javascript function to set/get the values of DateTimeInput, TypedTextBox, TypedEditDisplay, and to bind/unbind a "change" handler The selected page in the pager is applied the attribute selected-page="selected" that can be used in the definition of CSS rules to style the selected page items controls now interpret a null value as an empr...Umbraco CMS: Umbraco CMS 5.0 CTP 1: Umbraco 5 Community Technology Preview Umbraco 5 will be the next version of everyone's favourite, friendly ASP.NET CMS that already powers over 100,000 websites worldwide. Try out our first CTP of version 5 today! If you're new to Umbraco and would like to get a quick low-down on our popular and easy-to-learn approach to content management, check out our intro video here. What's in the v5 CTP box? This is a preview version of version 5 and includes support for the following familiar Umbr...Coding4Fun Kinect Toolkit: Coding4Fun.Kinect Toolkit: Version 1.0Kinect Mouse Cursor: Kinect Mouse Cursor v1.0: The initial release of the Kinect Mouse Cursor project!patterns & practices: Project Silk: Project Silk Community Drop 11 - June 14, 2011: Changes from previous drop: Many code changes: please see the readme.mht for details. New "Client Data Management and Caching" chapter. Updated "Application Notifications" chapter. Updated "Architecture" chapter. Updated "jQuery UI Widget" chapter. Updated "Widget QuickStart" appendix and code. Guidance Chapters Ready for Review The Word documents for the chapters are included with the source code in addition to the CHM to help you provide feedback. The PDF is provided as a separat...Orchard Project: Orchard 1.2: Build: 1.2.41 Published: 6/14/2010 How to Install Orchard To install Orchard using Web PI, follow these instructions: http://www.orchardproject.net/docs/Installing-Orchard.ashx. Web PI will detect your hardware environment and install the application. Alternatively, to install the release manually, download the Orchard.Web.1.2.41.zip file. http://orchardproject.net/docs/Manually-installing-Orchard-zip-file.ashx The zip contents are pre-built and ready-to-run. Simply extract the contents o...Snippet Designer: Snippet Designer 1.4.0: Snippet Designer 1.4.0 for Visual Studio 2010 Change logSnippet Explorer ChangesReworked language filter UI to work better in the side bar. Added result count drop down which lets you choose how many results to see. Language filter and result count choices are persisted after Visual Studio is closed. Added file name to search criteria. Search is now case insensitive. Snippet Editor Changes Snippet Editor ChangesAdded menu option for the $end$ symbol which indicates where the c...Mobile Device Detection and Redirection: 1.0.4.1: Stable Release 51 Degrees.mobi Foundation is the best way to detect and redirect mobile devices and their capabilities on ASP.NET and is being used on thousands of websites worldwide. We’re highly confident in our software and we recommend all users update to this version. Changes to Version 1.0.4.1Changed the BlackberryHandler and BlackberryVersion6Handler to have equal CONFIDENCE values to ensure they both get a chance at detecting BlackBerry version 4&5 and version 6 devices. Prior to thi...Rawr: Rawr 4.1.06: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr AddonWe now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including bag and bank items) like Char...AcDown????? - Anime&Comic Downloader: AcDown????? v3.0 Beta6: ??AcDown?????????????,?????????????,????、????。?????Acfun????? ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??v3.0 Beta6 ?????(imanhua.com)????? ???? ?? ??"????","?????","?????","????"?????? "????"?????"????????"?? ??????????? ?????????????? ?????????????/???? ?? ????Windows 7???????????? ????????? ?? ????????????? ???????/??????????? ???????????? ?? ?? ?????(imanh...Pulse: Pulse Beta 2: - Added new wallpapers provider http://wallbase.cc. Supports english search, multiple keywords* - Improved font rendering in Options window - Added "Set wallpaper as logon background" option* - Fixed crashes if there is no internet connection - Fixed: Rewalls downloads empty images sometimes - Added filters* Note 1: wallbase provider supports only english search. Rewalls provider supports only russian search but Pulse automatically translates your english keyword into russian using Google Tr...New ProjectsASP.NET Menu Extender for Unordered List ( UL ) HTML: The MenuExtender is an ASP.NET extender which will turn hierarchial HTML lists (rendered with UL and LI) into a multi-level dynamic cascading menu. Azure Proxy Handler: This project helps you to provide access onto your azure development application throught direct address like http://azureproxy.com (without port number). Even your application on unknown port. Also this application allows use HTTPS protocol.BD Simple Status: BD Simple Status is a straight-forward server up/down indication website. Cmic Reader: Cmic Reader is a reader allows you to download txt files form SkyDrive and read the txt files on windows phone 7. It support to read txt files in English and east Asia languages for example Chinese or Japanese in UTF 8 encoding. Coding4Fun Kinect Toolkit: kinect!EeRePeSIA: Esta si funciona....EIGHT.one - Tile-Based Browser Start Page: Windows-8-inspired, tile-based browser start pageEntityGraph: EntityGraph is a technology to separate generic structural operations from your data model. Examples are: copying/cloning, querying, and data validation. These operations can be applied to parts of your data model as defined by graph shapes. EventController: A control an event serviceInterceptor: Interceptor is an open source library used to intercept managed methods. The library can be used whenever an hook of a managed method is necessary. Currently Interceptor works only on 32 bit machine.Interval Tree: Interval Tree implementation for C# This is the data structure you need to store a lot of temporal data and retrieve it super fast by point in time or time range.Kinect Mouse Cursor: Kinect Mouse Cursor is a demo application that uses the Kinect for Windows SDK and its skeletal tracking features to allow a user to use their hands to control the Windows mouse cursor.Kinect Paint: Kinect Paint is a skeleton tracking application that allows you to become the paint brush!Learning: get more fun. :)lendlesscms: lendlesscmslendlesstools: lendlesstoolsLittle Wiki Plugins: Little wiki plugins is a small project for developing plugins for two popular wikis i.e. Dokuwiki and Tiddlywiki Mapas do Google: Estudando a API do Google Maps.MetroBackUp: MetroBackUp is an application for synchronization of directories. Thereby several pairs of directories, that shall be synchronized, can be grouped in jobs and updated together.mvcblogengine: ??ASP.NET MVC?BlogEngine???????????。MvcPipe: Facebook Bigpipe implementation for ASP.NET MVC. Allows to execute asynchronous actions to update the visible client UI at different times, improving perceived client latency.My Task List Rollup: Here I am again with a new utility for your SharePoint deployment – “My Task List Rollup”.NIntegra: NIntegra: Continuous Integration ServerPlusForum MSDN: A happy way to browse MSDN ForumsPopup Multi-Time Zone Clock: MultiClock provides a display of multiple analog clocks in various time zones. The application hides along the right side of the user's screen, and appears on mouse-over. It's developed in C# and uses components from http://www.codeproject.com/KB/miscctrl/yaac.aspxProject Jellybean, a kinect drivable lounge chair: Jellybean is a kinect drivable lounge chairRoboPowerCopy: A PowerShell "clone" of the famous "ROBOCOPY" tool. In fact I've adapted the funcionality of "robocopy" in PowerShell to provide you and myself a "robust file copy" tool.Silverlight TreeGrid: Silverlight TreeGrid is a component, that inherits DataGrid and adds the ability to display hierarchical data.simplemock-dot-net: SimpleMock is a mocking framework that is designed to be lightweight, simplistic, minimalistic, strongly typed and generally very easy to use via a Fluent API.SQL Server Replication Explorer: SQL Server Replication Explorer is a client tool for browsing through Microsoft SQL Server replication topology. It can also be used for troubleshooting and monitoring of the Microsoft SQL Server replication. System.Media.SoundPlayer example with ThreadPool: Play audio file (.wav, .mp3) with SoundPlayer class. I have already wrap it with ThreadPool, won't freeze your GUI. Grab it and see how .Net play an audio file.The Dot Net Download Manager: A fast and user friendly download manager that aims to keep it simple. The aim is to provide all the important features of commercial download managers while keeping it simple, functional and user friendly. The application is written in C# WPFTibiaPingFixer: TibiaPingFixer will reduce your online gaming latency significantly by increasing the frequency of TCP acknowledgements sent to the game server. For the technically minded, this is a script which will modify TCPAckFrequency. TimeOffManager: Time Off ManagerWeatherUS: WeatherUS

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  • CodePlex Daily Summary for Wednesday, June 08, 2011

    CodePlex Daily Summary for Wednesday, June 08, 2011Popular ReleasesHTML-IDEx: HTML-IDEx .15 ALPHA: This release fixes line counting a little bit and adds the masshighlight() sub, which highlights pasted and inserted code.AutoLoL: AutoLoL v2.0.3: - Improved summoner spells are now displayed - Fixed some of the startup errors people got - Double clicking an item selects it - Some usability changes that make using AutoLoL just a little easier - Bug fixesVidCoder: 0.9.2: Updated to HandBrake 4024svn. This fixes problems with mpeg2 sources: corrupted previews, incorrect progress indicators and encodes that incorrectly report as failed. Fixed a problem that prevented target sizes above 2048 MB.SharePoint Search XSL Samples: SharePoint 2010 Samples: I have updated some of the samples from the 2007 release. These all work in SharePoint 2010. I removed the Pivot on File Extension because SharePoint 2010 search has refiners that perform the same function.SCCM Client Actions Tool: SCCM Client Actions Tool v0.5: SCCM Client Actions Tool v0.5 is currently the most stable version and includes all of the functionality requested so far. It comes as a ZIP file that contains three files: ClientActionsTool.hta – The tool itself. Cmdkey.exe – command line tool for managing cached credentials. This is needed for alternate credentials feature when running the HTA on Windows XP. Cmdkey.exe is natively available starting from Windows Vista. Config.ini – A configuration file for default settings. This file is...AcDown????? - Anime&Comic Downloader: AcDown????? v3.0 Beta5: ??AcDown?????????????,??????????????,????、????。?????Acfun????? ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??v3.0 Beta5 ?????????? ???? ?? ???????? ???"????????"?? ????????????? ????????/???? ?? ???"????"??? ?? ??????????? ?? ?? ??????????? ?? ?????????????????? ??????????????????? ???????????????? ????????????Discussions???????? ????AcDown??????????????Media Companion: MC 3.405-3 latest patch: -1 Added ability to choose to rename invalid nfos to info -2 Fix for multipart episodes not showing / Fix to skip invalid nfo's during rebuild -3 If movie plot empty use outline This file is just the mediacompanion.exe It has the cutting edge bug fixes as they are fixed during the week. The patch file number will be referred to in the relevant issue tracker comment. For the latest full program, you need to download the relevant weekly plus the patch.WatchersNET.TagCloud: WatchersNET.TagCloud 02.00.01: changes Module Packages are now generated with MSBuild Added Cancel Edit Button to Cancel an Custom Tag Edit Fixed Issue #14 editing of custom tags Fixed Issue with Flash File and Google BotVFPX: GoFish 4 Beta 1: Current beta is Build 144 (released 2011-06-07 ) See the GoFish4 info page for details and video link: http://vfpx.codeplex.com/wikipage?title=GoFishOnTopReplica: Release 3.3.2: Incremental update over 3.3 and 3.3.1. Added Polish language translation (thanks to Jan Romanczyk). Added German language translation (thanks to Eric Hoffmann). Fixed some localization issues.SQL Compact Query Analyzer: Build 0.3.0.0: Beta build of SQL Compact Query Analyzer Features: - Execute SQL Queries against a SQL Server Compact Edition database - Easily edit the contents of the database - Supports SQLCE 3.1, 3.5 and 4.0 Prerequisites: - .NET Framework 4.0ShowUI: Write-UI -in PowerShell: ShowUI: ShowUI is a PowerShell module to help you write rich user interfaces in script.Babylon Toolkit: Babylon.Toolkit v1.0.4: Note about samples: In order to run samples, you need to configure visual studio to run them as an "Out-of-browser application". in order to do that, go to the property page of a sample project, go to the Debug tab, and check the "Out-of-browser application" radio. New features : New Effects BasicEffect3Lights (3 dir lights instead of 1 position light) CartoonEffect (work in progress) SkinnedEffect (with normal and specular map support) SplattingEffect (for multi-texturing with smooth ...SizeOnDisk: 1.0.8.2: With installerTerrariViewer: TerrariViewer v2.5: Added new items associated with Terraria v1.0.3 to the character editor. Fixed multiple bugs with Piggy Bank EditorySterling NoSQL OODB for .NET 4.0, Silverlight 4 and 5, and Windows Phone 7: Sterling OODB v1.5: Welcome to the Sterling 1.5 RTM. This version is backwards compatible without modification to the 1.4 beta. For the 1.0, you will need to upgrade your database. Please see this discussion for details. You must modify your 1.0 code for persistence. The 1.5 version defaults to an in-memory driver. To save to isolated storage or use one of the new mechanisms, see the available drivers and pass an instance of the appropriate one to your database (different databases may use different drivers). ...Grammar and Spell Checking Plugin for Windows Live Writer: Grammar Checker Plugin v1.0: First version of the grammar checker plugin for Windows Live Writer. You can show your appreciation for this plugin and support further development by donating via PayPal. Any amount will be appreciated. Thank you. Donatepatterns & practices: Project Silk: Project Silk Community Drop 10 - June 3, 2011: Changes from previous drop: Many code changes: please see the readme.mht for details. New "Application Notifications" chapter. Updated "Server-Side Implementation" chapter. Guidance Chapters Ready for Review The Word documents for the chapters are included with the source code in addition to the CHM to help you provide feedback. The PDF is provided as a separate download for your convenience. Installation Overview To install and run the reference implementation, you must perform the fol...Claims Based Identity & Access Control Guide: Release Candidate: Highlights of this release This is the release candidate drop of the new "Claims Identity Guide" edition. In this release you will find: All code samples, including all ACS v2: ACS as a Federation Provider - Showing authentication with LiveID, Google, etc. ACS as a FP with Multiple Business Partners. ACS and REST endpoints. Using a WP7 client with REST endpoints. All ACS specific chapters. Two new chapters on SharePoint (SSO and Federation) All revised v1 chapters We are now ...Terraria Map Generator: TerrariaMapTool 1.0.0.4 Beta: 1) Fixed the generated map.html file so that the file:/// is included in the base path. 2) Added the ability to use parallelization during generation. This will cause the program to use as many threads as there are physical cores. 3) Fixed some background overdraw.New ProjectsAmur: Amur is a programming language project that allows the team members to explore functional programming language design. The compiler will target .NET and, for now, be developed in C#.Arche: Arche makes it easier for devlopers to architecture base with code generators. It's developed in C#. Avignon: A WPF version of the board game Carcassonne.Code Exercises in C#: A few c# files to demonstrate coding abilityCows And Bulls Project: Per tutti gli sviluppatori dotNET Che vogliono ritrovarsi per parlare di qualsiasi metodologia di sviluppo Agile Il Cows And Bulls Project È un progetto CodePlex Che si pone l'obiettivo di promuovere la discussione e lo scambio di esperienze sullo sviluppo Agile del software A differenza di altri progetti open source Il nostro progetto non utilizza la comunità per migliorare il codice sorgente ma usa il codice sorgente per migliorare una comunità Grazie molte a Stefania Menocci che h...CRM 2011 Workflow Utilities: This project includes custom workflow activities for CRM 2011 which provide additional workflow steps for actions such as "delete" and "share" within the CRM Process designer. These activities can be used in both workflows and dialogs but are not supported in CRM Online. Dot Net Reflector: OPEN SOURCE AND FREE Reflector. Let it be said right now. Dot Net Reflector forever will be free and here on codeplex.Exemplo de TFS do Papo: Projeto para testar conexao do TFS com Windows Phone 7Extended WCF Discovery: Extend the WCF discovery to support: 1. Service publish its real service address - such as external IP when service is behind NAT 2. Client discovery over any network topology (behind NAT) Also (in the roadmap): Binding discovery-clients will receive the binding from the server.FileProtector: This will make it easy for any user to protect their personal files. It's developed completely using C#Fingertip detection via OpenNI: "Fingertip Detection" prject is intended to give usual PC user availability to control PC unsing only hand and finger gestures. Project is built on .NET framework. Used technologies : 1. OpenNI 2. NITE 3. EmguCVHomeData: Stores and displays data from the household.Informicus LibraryHub: 4VasiliyLifeHelper: lifehelperMaxZhang.EasyEntities: EasyEntitiesMedianamik: MedianamikMethodWorx CMS: Open Source .NET CMS for fully hosted solutions, or integration into ASP.NET and ASP.NET MVC projects. Microsoft Tag API for BlackBerry: Microsoft Tag is a compact, yet, data rich and user friendly tag system. This API allows for accessing and using Tags.MVVM Demo: A MVVM demoMyReportSL: My Report SiverlightNSS College Website: An effort to develop an open source website for NSS College, Rajakumari with the contributions from its current students and alumni...Oldies: Deletes or moves old files from current folderPhaLinks a Modern Native Lisp: PhaLinks is a modern lips with a custom VM that runs on PyPy. ProdUI: ProdUI is designed to be used when a GUI needs to be manipulated automatically (Prodded), either for testing, or to perform human UI interactions for data entry on systems that don't allow back-end access. The ProdUI toolset is developed in C#, using the UI Automation API and failing back on Win32 calls if that fails. Every attempt is made to verify that the action was actually performed, and proper notification if not.The system is designed to allow for single "off the cuff" prods, as well ...ResourceManager: A tool to allow relationships between various resources to be established and to show the effects of altering one resource on others. This is initially intended for use of keeping track of servers and licenses used by applications, but I'm hoping to leave it open to expansion.seriesCounter: SeriesCounter makes it easier for people that watch series to keep track at what episode of a series they are. You'll no longer have to remember it yourself. It's developed in C#.Shai Chi Android: Shai Chi AndroidSistemaControleMultas_LPUNICAP: Nada a declararSmarx Role: Smarx Role is a Windows Azure role that supports publishing web applications written in Node.js, Ruby, and Python. Apps are published/synchronized via Git or blob storage, allowing nearly instantaneous changes to published applications. It automatically pulls in dependent modules using each language's package manager (npm, Gem, or pip).Tetris3D: try to complete a 3D tetris cloneTrackMania WebServices SDK .NET: TrackMania WebServices SDK .NET is a .NET 4 library which provide every tools to get statistics from TrackMania ForeverTV Program Analyst: A TV program analyzing software, based on specific program log from tv stations. VB.net Roguelike: This is an attempt to make a Roguelike in VB.net. This is in it's very early stages, and any help would be appreciated! Definition of Roguelike: (from Wikipedia) The roguelike is a sub-genre of role-playing video games, characterized by randomization for replayability, permanent death, and turn-based movement. Most roguelikes feature ASCII graphics, with newer ones increasingly offering tile-based graphics. Games are typically dungeon crawls, with many monsters, items, and environmental f...Wbfs Engine: Provides a simple and easy to use library for accessing games and wbfs partitions with .NET

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  • How to upgrade your Solaris 11 with the latest available SRUs ?

    - by jim
    1 ) Follow the instructions (*) in the document "Updating the Software on Your Oracle Solaris 11 System" * see and apply "How to Configure the Oracle Solaris support Repository" then run: # pkg update --accept Reboot if necessary (see "why" in STEP 3) Note: it is possible that your "pkg" package is not up to date # pkg update WARNING: pkg(5) appears to be out of date, and should be updated before running update.  Please update pkg(5) using 'pfexec pkg install pkg:/package/pkg' and then retry the update. -> So just upgrade it: # pkg install pkg:/package/pkg Reboot if necessary (see "why" in STEP 3) By the way, note that I am using the DEV tree: # pkg publisher -PPUBLISHER                             TYPE     STATUS   URIsolaris                               origin   online   https://pkg.oracle.com/solaris/dev/ 2 ) Now our system is ready to jump to the latest SRUs so check what is available: # pkg list -af entire NAME (PUBLISHER)                     VERSION                    IFO entire                                            0.5-DOT-11-0.175.1.0.0.24-DOT-2    ---   --> Latest version available in the repository ! entire                                            0.5.11-0.175.1.0.0.24.0    --- entire                                            0.5.11-0.175.1.0.0.23.0    --- entire                                            0.5.11-0.175.1.0.0.22.1    --- entire                                            0.5.11-0.175.1.0.0.21.0    --- entire                                            0.5.11-0.175.1.0.0.20.0    --- entire                                            0.5.11-0.175.1.0.0.19.0    --- entire                                            0.5.11-0.175.1.0.0.18.0    --- entire                                            0.5.11-0.175.1.0.0.17.0    --- entire                                            0.5.11-0.175.1.0.0.16.0    --- entire                                            0.5.11-0.175.1.0.0.15.1    --- entire                                            0.5.11-0.175.1.0.0.14.0    --- entire                                            0.5.11-0.175.1.0.0.13.0    --- entire                                            0.5.11-0.175.1.0.0.12.0    --- entire                                            0.5.11-0.175.1.0.0.11.0    --- entire                                            0.5.11-0.175.1.0.0.10.0    --- entire                                            0.5.11-0.175.0.11.0.4.1    i--   --> this is at what level your OS is ! 3 ) Apply the latest SRU: (don´t forget the --accept parameter) # pkg update --accept entire-AT-0.5.11-0.175.1.0.0.24.2------------------------------------------------------------Package: pkg://solaris/consolidation/osnet/osnet-incorporation-AT-0.5.11,5.11-0.175.1.0.0.24.2:20120919T184141ZLicense: usr/src/pkg/license_files/lic_OTNOracle Technology Network Developer License AgreementOracle Solaris, Oracle Solaris Cluster and Oracle Solaris ExpressEXPORT CONTROLSSelecting the "Accept License Agreement" button is a confirmationof your agreement that you comply, now and during the trial term(if applicable), with each of the following statements:-You are not a citizen, national, or resident of, and are not undercontrol of, the government of Cuba, Iran, Sudan, North Korea, Syria,or any country to which the United States has prohibited export. <....> Packages to remove:  10 Packages to install:  38 Packages to update: 443 Mediators to change:   2 Create boot environment: Yes   --> a reboot is required and a new BE will be created for you !! Create backup boot environment:  No DOWNLOAD                               PKGS       FILES    XFER (MB)Completed                                491/491 23113/23113  504.2/504.2PHASE                                        ACTIONSRemoval Phase                           10359/10359 Install Phase                               15530/15530 Update Phase                              15543/15543 PHASE                                          ITEMSPackage State Update Phase         932/932 Package Cache Update Phase       452/452 Image State Update Phase                    2/2 A clone of solaris-1 exists and has been updated and activated.On the next boot the Boot Environment solaris-2 will bemounted on '/'.  Reboot when ready to switch to this updated BE. 4 ) Reboot your system # reboot  5 ) Resources Solaris 11 Express and Solaris 11 Support Repositories Explained [ID 1021281.1] Oracle Solaris 11 Release Notes Updating the Software on Your Oracle Solaris 11 System

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  • asus smartdotctor "can not find graphics card information"

    - by Trimack
    Hi, I am not sure that this is the place I can ask questions like this, but I'll give it a try. I have a Windows 7 64bit, new graphic card ASUS ENGTX260 MATRIX, installed latest graphics drivers nv19045_Win7Vista64 and ASUS Smart Doctor version 5.44. Unfortunately, after the required reboot when the smartdoctor is starting, I get an error "can not find graphics card information". I tried google, but none of that "run as admin"/"use compatibility" doesn't help. Perhaps here can I find my answers? Thanks in advance.

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  • How to sysprep SQL Server Express?

    - by Jim
    We plan to deploy Hyper-V VHD with Windows Server 2008 R2 and SQL Server 2012 Express installed to multiple hosts. From my understanding, the correct way to do this is to install SQL Server in prepartion mode, sysprep Windows, then complete SQL Server installation when the VHD is deployed. I mostly followed the process in this blog post: http://sethusrinivasan.com/category/sysprep/ However, after the VHD is deployed, I'm unable to complete the SQL Server installation. It keeps saying "Upgrade matrix is incorrect". It seems that it's trying to upgrade itself to Enterprise edition (I was asked for product key during install, but I skipped it). Could anyone share their experience in deploying VHDs with SQL Server (we're fine with either SQL Server 2008 R2 or 2012)? I think the source of my issue is because I can't select "Express Edition" when entering the product key at the completion stage, so the installation is trying to do an upgrade to Enterprise Edition. I have no idea why the drop down list is empty.

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