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  • Releasing poorly written software...

    - by eddienotizzard
    I've made a poorly written, yet fully functioning website, in (shock, horror, shock) PHP. Everything works as expected, I've implemented the necessary security measures: http://php.net/manual/en/security.php and phpsec.org/projects/guide/ It's poorly written in the sense that it's a bunch of functions thrown together that do something...oddly enough I was consistent with the naming conventions. Would you release something you were not happy with, but worked? I would also like to point out that I don't collect much user information (username, email and password) is about it -- but it's not really the security part I'm worried about, it's the spaghetti code I've written.

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  • I have a library and several small programs that use it: how should I structure my git repositories?

    - by Dan
    I have some code that uses a library that I and others frequently modify (usually only by adding functions and methods). We each keep a local fork of the library for our own use. I also have a lot of small "driver" programs (~100 lines) that use the library and are used exclusively by me. Currently, I have both the driver programs and the library in the same repository, because I frequently make changes to both that are logically connected (adding a function to the library and then calling it). I'd like to merge my fork of the library with my co-workers' forks, but I don't want the driver programs to be part of the merged library. What's the best way to organize the git repositories for a large, shared library that needs to be merged frequently and a number of small programs that have changes that are connected to changes in the library?

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  • what knowledge would I need to make a good simulation games

    - by Skeith
    I have an idea for a game like theme park but don't know how simulation games are made. I am not some noob on his first game so I appreciated constructive answers instead of "its hard, don't do it". What I want is to know how simulation game mechanics are put together. I figure it would be heaver on the AI than normal games and not knowing much about AI would like to know some programming techniques I should look into for this style game. specific techniques please not just a book on ai. what sort of architecture would be used? I guess it would have some sort of probability engine with pre designed events that are triggered based on the AI state. Would it use a FSM or be purely event driven ? Any information on how a sims game functions would be cool.

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  • How are larger games organized?

    - by Matthew G.
    I'm using Java, but the language I'm using here is probably irrelevant. I'd like to create an economy based on an ancient civilization. I'm not sure how to design it. If I were working on a smaller game, like a copy of "Space Invaders", I'd have no problem structuring it like this. Game -Main Control Class --Graphics Class --Player Class --Enemy class I'd pass the graphics class to both the player and enemy class so they could call graphics functions. I don't understand how I'd do this for larger projects. Do I create a country class that contains a bunch of towns? Do the towns contain a lot building class, most contain classes of people? Do I make a path finding class that the player can access to get around? How exactly do I structure this and pass all these references around? Thanks.

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  • Dropbox install stuck at 99%, how do I fix it? (and any dpkg errors)

    - by John
    I tried to install Dropbox using How to install Dropbox?, or with apt-get install nautilus-dropbox. Dropbox loads until 99% and then hangs, causing the system to go to 100% cpu usage. If I reboot or close the terminal, I sometimes get dpkg errors which prevent me from using apt-get or Software Center to perform any package management functions. I would like to resolve all these and just get Dropbox working. How do I do that? Note: This question is possibly answered in two parts: The accepted answer tells you how to install Dropbox. But if you have dpkg errors, see this answer before you use answer 1 to install Dropbox.

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  • Is Unity's Random seeded automatically?

    - by Lohoris
    I seem to recall Unity's Random is automatically seeded; checking the documentation it doesn't say it outright, but a certain interpretation of their words might seem to imply it. The seed is normally set from some arbitrary value like the system clock before the random number functions are used. This prevents the same run of values from occurring each time a game is played and thus avoids predictable gameplay. However, it is sometimes useful to produce the same run of pseudo-random values on demand by setting the seed yourself. (emphasis added)

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  • Loading assets in Monogame

    - by Matebu
    I'm creating a MonoGame application on Visual Studio 2012, yet when trying to load a texture I get the following problem: Could not load Menu/btnPlay asset! I have set content directory: Content.RootDirectory = "Assets"; Also the file btnPlay.png has properties set: Build Action: Content and Copy to Output directory: Copy if newer. My constructor and LoadContent functions are totally empty, but have a look yourself: public WizardGame() { Window.Title = "Just another Wizard game"; _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Assets"; } protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. _spriteBatch = new SpriteBatch(GraphicsDevice); Texture2D texture = Content.Load<Texture2D>("Menu/btnPlay"); _graphics.IsFullScreen = true; _graphics.ApplyChanges(); } How do I properly load a texture?

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  • How to get xy coordinates along a given path

    - by netbrain
    Say i have two points (x,y), (0,0) and (10,10). Now i wan´t to get coordinates along the line by stepping through values of x and y. I thought i solved it with the following functions: fy = startY + (x - startX) * ((destY-startY)/(destX-startX)); fx = (y + startY) / ((destY-startY)/(destX-startX)) + startX; taken from http://en.wikipedia.org/wiki/Linear_interpolation However, it seems that im getting a problem when destX and startX is the same value, so you get division by zero. Is there a better way of getting coordinates along a line when knowing the start and endpoint of the line?

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  • Strategies for removing register_globals from a file

    - by Jonathan Rich
    I have a file (or rather, a list of about 100 files) in my website's repository that is still requiring the use of register_globals and other nastiness (like custom error reporting, etc) because the code is so bad, throws notices, and is 100% procedural with few subroutines. We want to move to PHP 5.4 (and eventually 5.5) this year, but can't until we can port these files over, clean them up, etc. The average file length is about 1000 lines. I've already cleaned up a few of the low-hanging fruit, however the job took almost an entire day for 2 300-500 line files. I am in a quagmire here (giggity). Anyway, has anyone else dealt with this in the past? Are there any strategies besides tracing backwards through the code? Most static analysis tools don't look at code outside of functions - are there any that will look at the procedural code and help find at least some of the problems?

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  • Is it possible to learn maths via programming, or you should learn maths for programming?

    - by SAFAD
    I am not the best in maths, not very horrid either, but lower than the average, I've always been thinking to improve my maths, but schools and books didn't do the job because I get bored too fast. The only thing I don't get bored with is coding and gaming, so I thought what if coding a program that solves mathematical problems will help me understand maths better, most of these problems are limits (calculus), functions, Differential calculus, and some other subjects (I already said am not that good) similar to the previous noted. My question is: Am I able to achieve a better knowledge in maths if I do some specific program coding, and if possible, is physics possible that way too? Or am I wrong and Maths should be learned before programming to help improve my coding? P.S : C++ is the preferred language.

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  • C++ compiler structures such as Virtual method Table etc

    - by Roger
    I am aware of the C++ Virtual Table which allows dynamic dispatch for doing things at runtime (although if I am honest I am not completely sure of the full list of things it achieves). I am wondering what other "low level" aspects of C++ are there, which one doesnt usually come across when learning the C++ language? Things like: -How is multithreading and locking on objects performed? -Overloading/overwriting functions -Generics Are there other "structures", similar to the vtable, which assist with these types of things on a lower level? (and if anyone can help with what the VTable actually does it would be most appreciated!)

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  • In PHP, what are the different design patterns to implement OO controllers as opposed to procedural controllers?

    - by Ryan
    For example, it's very straightforward to have an index.php controller be a procedural script like so: <?php //include classes and functions //get some data from the database //and/or process a form submission //render HTML using your template system ?> Then I can just navigate to http://mysite.com/index.php and the above procedural script is essentially acting as a simple controller. Here the controller mechanism is a basic procedural script. How then do you make controllers classes instead of procedural scripts? Must the controller class always be tied to the routing mechanism?

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  • How can I handle this string concatenation in C in a reusable way

    - by hyphen this
    I've been writing a small C application that operates on files, and I've found that I have been copy+pasting this code around my functions: char fullpath[PATH_MAX]; fullpath[0] = '\0'; strcat(fullpath, BASE_PATH); strcat(fullpath, subdir); strcat(fullpath, "/"); strcat(fullpath, filename); // do something with fullpath... Is there a better way? The first thought that comes to mind is to create a macro but I'm sure this is a common problem in C, and I'm wondering how others have solve it.

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  • Looking for menu-driven coding platforms

    - by user2634047
    Can anyone point me to an application development environment that uses menu-driven coding? This would mean where commands, variable names, etc. are not keyed in, but rather are selected from a menu of context-specific options. For example, the user selects an If...then command from a menu of commands, and is then presented with a menu of variables to choose from for the the 'if' conditions(s) (or creates new variable(s) on the fly via the menu), and is then presented with a menu of applicable functions that are applicable to the selected variable (e.g., val()), and so on until the If...then statement has been fully coded. The idea is that the user never types any portion of the code, but selects all code elements from a menu, or defines them on the fly via the menu. Thanks.

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  • Product Value Chain Management: How Oracle is Taking the Lead on Next Generation Enterprise PLM

    To manage growing product complexity and innovation challenges, Product Lifecycle Management solutions have become staple IT investments over the years. But as product information continues to span more and more functions inside the company and out, we've seen many customer PLM implementations adapt and expand to serve new needs in a fully connected world. We call this next level of PLM the Product Value Chain, an integrated business model that offers powerful new strategies for executives to collectively leverage PLM other industry leading Oracle applications to achieve further incremental value. In this Appcast, hear Terri Hiskey, Director PLM Product Marketing, and John Kelley, VP PLM Product Strategy, discuss Oracle's vision for next generation enterprise PLM: the Product Value Chain.

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  • Upcoming Webcast: Employee/Standard Supplier Inquiry/Update Responsibility Setup Diagnostic Test

    - by Oracle_EBS
    ADVISOR WEBCAST: Employee/Standard Supplier Inquiry/Update Responsibility Setup Diagnostic TestPRODUCT FAMILY: Oracle Payables March 28, 2012 at 10 am ET, 8 am MT, 6 am PT, 7:30 pm India This one-hours session is recommended for technical and functional users who create and setup separate responsibilities to achieve various supplier inquiry /update functionalities but encounter issues while accessing these functions and system does not behave as intended. In this session, we will discuss various reasons and the solutions to resolve the issues encountered.TOPICS WILL INCLUDE: Understanding the architecture of suppliers in R12 What is Employee/Standard Supplier Inquiry/Update Responsibility Setup Diagnostic Test and when to use that How to run the diagnostic How to interpret the diagnostic output and make necessary changes to setup. A brief description about the supplier import diagnostic script used to trouble shoot import issues. A short, live demonstration (only if applicable) and question and answer period will be included. Oracle Advisor Webcasts are dedicated to building your awareness around our products and services. This session does not replace offerings from Oracle Global Support Services. Current Schedule can be found on Note 740966.1 Post Presentation Recordings can be found on Note 740964.1

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  • Is avoiding the private access specifier in PHP justified?

    - by Tifa
    I come from a Java background and I have been working with PHP for almost a year now. I have worked with WordPress, Zend and currently I'm using CakePHP. I was going through Cake's lib and I couldn't help notice that Cake goes a long way avoiding the "private" access specifier. Cake says Try to avoid private methods or variables, though, in favor of protected ones. The latter can be accessed or modified by subclasses, whereas private ones prevent extension or re-use. in this tutorial. Why does Cake overly shun the "private" access specifier while good OO design encourages its use i.e to apply the most restrictive visibility for a class member that is not intended to be part of its exported API? I'm willing to believe that "private" functions are difficult test, but is rest of the convention justified outside Cake? or perhaps it's just a Cake convention of OO design geared towards extensibility at the expense of being a stickler for stringent (or traditional?) OO design?

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  • Video: Analyzing Big Data using Oracle R Enterprise

    - by Sherry LaMonica
    Learn how Oracle R Enterprise is used to generate new insight and new value to business, answering not only what happened, but why it happened. View this YouTube Oracle Channel video overview describing how analyzing big data using Oracle R Enterprise is different from other analytics tools at Oracle. Oracle R Enterprise (ORE),  a component of the Oracle Advanced Analytics Option, couples the wealth of analytics packages in R with the performance, scalability, and security of Oracle Database. ORE executes base R functions transparently on database data without having to pull data from Oracle Database. As an embedded component of the database, Oracle R Enterprise can run your R script and open source packages via embedded R where the database manages the data served to the R engine and user-controlled data parallelism. The result is faster and more secure access to data. ORE also works with the full suite of in-database analytics, providing integrated results to the analyst.

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  • Newbie in ASP.Net

    - by dnvThai
    I am learning ASP.Net and I am confusing between ASP.Net WebPages, ASP.Net WebForms and ASP.Net MVC. I have read a lot of articles and known the simple difference of their functions, but I don't know the differences of their code. E.g: When I look at int* p = new int(); ... I know that it's C++ style. and Dim A as String it have to be Visual Basic. [?1] I'm not able to detect like that in ASP.Net. How do they different in codes? I use Visual Studio 2010 Express Edition.I like to use C# (I also was learned VisualBasic in shool, but I don't like him). When I create a new project, there're too many types of project, then, I don't know which I should choose (I just want to make a simple site). [?2] What are they used to? Thanks

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  • What to use to make voice chat (and some more) on a web?

    - by Tunococ
    I am trying to make available on my website a voice chat for a small group of people that allows some other means to interact such as text messaging, photo sharing, file sharing, simple drawing and silly games. In other words, something similar to older MSN Messenger, but on the web. Any ideas on what to use? To clarify, I am looking for suggestions on languages and libraries to use. I want to be able to fully customize it as much as possible because I might want to add other (somewhat interesting) functions later. Low-level programming is fine if required, but platform dependency isn't that much preferred.

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  • Should I sacrifice code succintness to ensure the narrowest variable scope? [duplicate]

    - by David Scholefield
    This question already has an answer here: Is the usage of internal scope blocks within a function bad style? 3 answers In many languages (e.g. both Perl and Java - which are the two languages I work most with) it is possible to narrow the scope of local variables by declaring them within a block. Although it adds extra code length (the opening and closing block braces), and possibly reduces readability, should I create blocks purely to narrow the scope of variables to the statements that use the variables and to uphold the principle of narrowest scope or does this sacrifice succinctness and readability just to unnecessarily uphold an agreed 'best practice' principle? I usually declare local variables to functions/methods at the start of the function to aid readability, but I could not do this, and just create blocks throughout the function and declare the variables throughout the code - within those blocks - to narrow their scope.

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  • Stateless game design

    - by L. De Leo
    I'm facing a challenge understanding how to program a web version of a card game that is completely stateless. I create my object graph when the game begins and distribute cards to PlayerA and PlayerB so I lay them out on the screen. At this point I could assume that HTML and the querystring is what holds at least some of my state and just keep a snapshot copy of the game state on the server-side for the sole purpose of validating the inputs I receive from the web clients. Still it appears to me that the state of the game is by its nature mutable: cards are being dealt from the deck, etc... Am I just not getting it? Or should I just strive to minimize the side-effects of my functions to the objects that I take as my input? How would you design a stateless card game?

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  • How to organize functional programs

    - by bleakcabal
    In OOP, your basic unit of organization for code is the class. A frequently used methodology in Java, C# and similar languages is to organize your code around having one file for each class with the file name following the class name. You can consider each of these class as a unit of organization to group a single concept. These classes are in in namespaces which often follow the directory structure of the files in the solution/project. Namespaces are another level of organization. How are large projects in functional languages typically organized? How to you determine how to split your functions into different files? Are other units of grouping beside files used? How is code typically organized within a single file?

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  • Why does everyone dislike PHP? [closed]

    - by SomeKittens
    I'm primarily a Java/Python programmer, but I just picked up an entry-level job doing web development. I had to learn PHP, and several of my CS friends told me that it would stunt my coding ability/be terrible to program in/murder me in the middle of the night. So far, there have been annoying moments with the language (one particular thing that bugs me is the syntax for calling functions...), but nothing living up to the statements of my friends. I still haven't learned very much about the language. Is their hate justified? Why or why not? A few quotes I've seen about PHP: Haskell is faster than C++, more concise than Perl, more regular than Python, more flexible than Ruby, more typeful than C#, more robust than Java, and has absolutely nothing in common with PHP. Audrey Tang "PHP is a minor evil perpetrated and created by incompetent amateurs, whereas Perl is a great and insidious evil, perpetrated by skilled but perverted professionals." Jon Ribbens. Programmer.

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  • How are vertex shader outs sent as inputs to the fragment shader?

    - by Jeffrey
    I'm learning some OpenGL 3.2 way of doing things and I think it's quite great, I'm actually understanding more of shaders and non-fixed pipeline in 1 week rather than those 2 years I tried to learn OpenGL fixed pipeline functions. But here's my question: From what I think I've understood the vertex shader is run for each vertexes in the VBO. But the fragments shader is run per each pixel (is that right?) which is a huge number compared to let's say 3 vertexes of a triangle. Now it seems that in the vertex shader the out variables (like colors and stuff) are passed 1 to 1 to the fragment shader. But let's say that I pass to the fragment shader the position of the vertex in the vertex shader. How is all executed? What vertex (A, B or C of the hipothetical triangle) is passed per each fragment and why?

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