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  • UITextView Scrolling - Artificial Limit

    - by Matt Winters
    I have a UITextView with a height of let's say 300. What I would like is when the typed text gets to the half way point, for the scrolling to start as if it were at the bottom of the textView. Basically I would like to programmatically set the point within the textView for scrolling to begin. Any ideas? Thanks.

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  • Swap CSS class on the basis of Scroll Position with Javascript

    - by Brian
    I'm looking to re-create the Apple Store shopping cart sidebar. http://store.apple.com/us/configure/MB535LL/A?mco=MTA4MTg3NTQ It is similar to "position: fixed" except that it starts out as "position: absolute" with the CSS class "pinned_top" and then switches to CSS class "floating" when a certain scroll-y position is reached. I've looked EVERYWHERE for this, it seems a tutorial should be obvious but I'm yet to find anything. Any help?

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  • glow when touch the screen in android?

    - by androidbase Praveen
    when i touch whereever in the screen that point will be glow(nothing but like a flash or glittering) for some time. how to do that? any example or idea?? i have to implement to put buttons on it. exactly when i touch the screen it will glow some time and then the button will appear on the point where i touched.

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  • Spidermonkey pointing to a NSPR/DIST directory, HELP!

    - by giantKamote
    Hey guys, I've been trying to cross-compile Spidermonkey and I am stuck with the problem wherein prtypes.h(NSPR) is unrecognizable. I alread triedy modifying Makefile.ref/config.mk/jsconfig.mk to point to a desired NSPR/DIS directory. I must have missed some basic steps because it still won't make things work. Do you have any ideas on how to properly modify the makefiles to point my spidermonkey to the right NSPR libraries? Thanks!

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  • The most efficient method of drawing multiple quads in OpenGL

    - by CPatton
    I'm not very keen with OpenGL and I was wondering if someone could give me some insight on this. I'm a 'seasoned' programmer, I've read the redbook about VBOs and the like, but I was wondering from a more experienced person about the best/most efficient way of achieving this. I've been producing this 2d tile-based game engine to be used in several projects. I have a class called "ScreenObject" which is mainly composed of a Dictionary<Point, Tile> The Point key is to show where to render the Tile on the screen, and the Tile contains one or more textures to be drawn at that point. This ScreenObject is where the tiles will be modified, deleted, added, etc.. My original method of drawing the tiles in the testing I've done was to iterate through the ScreenObject and draw each quad at each location separately. From what I've read, this is a massive waste of resources. It wasn't horribly slow in the testing, but after I've completed the animation classes and effect classes, I'm sure it would be extremely slow. And one last thing, if you wouldn't mind.. As I said before, the Tile class can contain multiple textures to be drawn at the Point location on the screen. I recognize possibly two options for me here. Either add a quad at that location for each texture to be drawn, or, somehow.. use a multiple texture for the same quad (if it's possible). Even if each tile contained one texture only, that would be 64 quads to be drawn on the screen. Most of the tiles will contain 2-5 textures, so the number of total quads would increase dramatically with this method. Would it be feasible to add a quad for each new texture, or am I ignoring a better way to do this? Just need some help understanding this if you don't mind :) I've tried to be as concise as possible, and I'd greatly appreciate any responses.. and even some criticism. Programming is often a learning process and one who develops seems to never stops learning. Thanks for your time.

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  • Benefits of implementing OAuth

    - by zfranciscus
    From a webservice provider point of view what is the benefit of asking users to create an account or login using 3rd party web service provider (e.g: Twitter or facebook) to log into your site with? Wouldn't it be easier to ask the user to provide their twitter or facebook login and use that to pull the user's twitter or facebook data? It is safer to use OAuth than giving some one the internet our twitter or facebook login credential. But, I can't figure out the benefit from the web service point of view.

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  • ASP.Net Charting Control - Display a Threshold

    - by Damien
    Is it possible to display a static line across a chart which appears at a given point on the Y Axis? So say I have a chart which measures test scores, ranges which 0 to 100 which 70% being the pass mark and therefore displaying a straight line across the chart at this point? Would I have to add a new series or is there a property for such a function? Thanks, Damien

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  • What are some funny error pages websites have?

    - by Dean
    This question is along the same lines as What are some funny loading statements to keep my users amused, I want screenshots of all the coolest "error" pages site's throw up when something's broken. I know pandora.com talks about a panda ravaging it's way through the office, twitter's has the little birds floating around or something, sourceforge had one with some funny robots the other day. I'm sure I saw a blog once that had a bunch of them, but it's kinda hard to google "error pages". Community Wiki, of course :)

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  • Scipy Negative Distance? What?

    - by disappearedng
    I have a input file which are all floating point numbers to 4 decimal place. i.e. 13359 0.0000 0.0000 0.0001 0.0001 0.0002` 0.0003 0.0007 ... (the first is the id). My class uses the loadVectorsFromFile method which multiplies it by 10000 and then int() these numbers. On top of that, I also loop through each vector to ensure that there are no negative values inside. However, when I perform _hclustering, I am continually seeing the error, "Linkage Z contains negative values". I seriously think this is a bug because: I checked my values, the values are no where small enough or big enough to approach the limits of the floating point numbers and the formula that I used to derive the values in the file uses absolute value (my input is DEFINITELY right). Can someone enligten me as to why I am seeing this weird error? What is going on that is causing this negative distance error? ===== def loadVectorsFromFile(self, limit, loc, assertAllPositive=True, inflate=True): """Inflate to prevent "negative" distance, we use 4 decimal points, so *10000 """ vectors = {} self.winfo("Each vector is set to have %d limit in length" % limit) with open( loc ) as inf: for line in filter(None, inf.read().split('\n')): l = line.split('\t') if limit: scores = map(float, l[1:limit+1]) else: scores = map(float, l[1:]) if inflate: vectors[ l[0]] = map( lambda x: int(x*10000), scores) #int might save space else: vectors[ l[0]] = scores if assertAllPositive: #Assert that it has no negative value for dirID, l in vectors.iteritems(): if reduce(operator.or_, map( lambda x: x < 0, l)): self.werror( "Vector %s has negative values!" % dirID) return vectors def main( self, inputDir, outputDir, limit=0, inFname="data.vectors.all", mappingFname='all.id.features.group.intermediate'): """ Loads vector from a file and start clustering INPUT vectors is { featureID: tfidfVector (list), } """ IDFeatureDic = loadIdFeatureGroupDicFromIntermediate( pjoin(self.configDir, mappingFname)) if not os.path.exists(outputDir): os.makedirs(outputDir) vectors = self.loadVectorsFromFile( limit, pjoin( inputDir, inFname)) for threshold in map( lambda x:float(x)/30, range(20,30)): clusters = self._hclustering(threshold, vectors) if clusters: outputLoc = pjoin(outputDir, "threshold.%s.result" % str(threshold)) with open(outputLoc, 'w') as outf: for clusterNo, cluster in clusters.iteritems(): outf.write('%s\n' % str(clusterNo)) for featureID in cluster: feature, group = IDFeatureDic[featureID] outline = "%s\t%s\n" % (feature, group) outf.write(outline.encode('utf-8')) outf.write("\n") else: continue def _hclustering(self, threshold, vectors): """function which you should call to vary the threshold vectors: { featureID: [ tfidf scores, tfidf score, .. ] """ clusters = defaultdict(list) if len(vectors) > 1: try: results = hierarchy.fclusterdata( vectors.values(), threshold, metric='cosine') except ValueError, e: self.werror("_hclustering: %s" % str(e)) return False for i, featureID in enumerate( vectors.keys()):

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  • Resizing an image using mouse dragging (C#)

    - by Gaax
    Hi all. I'm having some trouble resizing an image just by dragging the mouse. I found an average resize method and now am trying to modify it to use the mouse instead of given values. The way I'm doing it makes sense to me but maybe you guys can give me some better ideas. I'm basically using the distance between the current location of the mouse and the previous location of the mouse as the scaling factor. If the distance between the current mouse location and the center of of the image is less than the distance between previous mouse location and the center of the image then the image gets smaller, and vice-versa. With the code below I'm getting an Argument Exception (invalid parameter) when creating the new bitmap with the new height and width and I really don't understand why... any ideas? private static Image resizeImage(Image imgToResize, System.Drawing.Point prevMouseLoc, System.Drawing.Point currentMouseLoc) { int sourceWidth = imgToResize.Width; int sourceHeight = imgToResize.Height; float dCurrCent = 0; //Distance between current mouse location and the center of the image float dPrevCent = 0; //Distance between previous mouse location and the center of the image float dCurrPrev = 0; //Distance between current mouse location and the previous mouse location int sign = 1; System.Drawing.Point imgCenter = new System.Drawing.Point(); float nPercent = 0; imgCenter.X = imgToResize.Width / 2; imgCenter.Y = imgToResize.Height / 2; // Calculating the distance between the current mouse location and the center of the image dCurrCent = (float)Math.Sqrt(Math.Pow(currentMouseLoc.X - imgCenter.X, 2) + Math.Pow(currentMouseLoc.Y - imgCenter.Y, 2)); // Calculating the distance between the previous mouse location and the center of the image dPrevCent = (float)Math.Sqrt(Math.Pow(prevMouseLoc.XimgCenter.X,2) + Math.Pow(prevMouseLoc.Y - imgCenter.Y, 2)); // Calculating the sign value if (dCurrCent >= dPrevCent) { sign = 1; } else { sign = -1; } nPercent = sign * (float)Math.Sqrt(Math.Pow(currentMouseLoc.X - prevMouseLoc.X, 2) + Math.Pow(currentMouseLoc.Y - prevMouseLoc.Y, 2)); int destWidth = (int)(sourceWidth * nPercent); int destHeight = (int)(sourceHeight * nPercent); Bitmap b = new Bitmap(destWidth, destHeight); // exception thrown here Graphics g = Graphics.FromImage((Image)b); g.InterpolationMode = InterpolationMode.HighQualityBicubic; g.DrawImage(imgToResize, 0, 0, destWidth, destHeight); g.Dispose(); return (Image)b; }

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  • Algorithm for dividing very large numbers

    - by pocoa
    I need to write an algorithm(I cannot use any 3rd party library, because this is an assignment) to divide(integer division, floating parts are not important) very large numbers like 100 - 1000 digits. I found http://en.wikipedia.org/wiki/Fourier_division algorithm but I don't know if it's the right way to go. Do you have any suggestions?

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  • z-index of DIV positioned on top of another div

    - by Elie
    I have two div containers which are structured as follows: <div class="outer-div"> <img src="images/point.png" class="img-a1"> <img src="images/point.png" class="img-a2"> Lots of text goes here. </div> <div class="outer-div"> <img src="images/point.png" class="img-a1"> <img src="images/point.png" class="img-b2"> Some more text goes here </div> The styles associated with this are as follows: .outer-div { position: absolute; top: 0px; left: 0px; width: 500px; } .img-a1 { float:left; z-index:-1; position:relative; margin-left: 250px; margin-bottom: 100px; } .img-b1 { float:right; z-index:-1; position:relative; margin-left: 250px; margin-bottom: 100px; } img-a2 { float:left; z-index:-1; position:relative; margin-left: 400px; margin-bottom: 200px; } img-b2 { float:right; z-index:-1; position:relative; margin-left: 400px; margin-bottom: 200px; } The result of this is to produce something like the following, where ... is the text from div-a and ||| is the text from div-b: .....||||| .....||||| .. || .. || However, since the second div is placed immediately above the first div, none of the text in the second div can be selected, although it can be seen since there is just empty space, and a 1x1 px image above it. Is there a way to get the text from the lower div to be selectable, without making the upper div unselectable?

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  • How to compute fmod in C#?

    - by Danvil
    For given floating point numbers x and a, I would like to compute r (and n) such that x = a*n + r . In C/C++ this function is called fmod. However I do not see a convenient function in .NET. Math.DivRem is only for integers ...

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  • When should I stub out a type by manually creating a "stub" version, rather than using a mocking fra

    - by Ben Aston
    Are there any circumstances where it is favourable to manually create a stub type, as opposed to using a mocking framework (such as Rhino Mocks) at the point of test. We take both these approaches in our projects. My gut feel when I look at the long list of stub versions of objects is that it will add maintenance overhead, and moves the implementation of the stub away from the point of test.

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  • Delphi : Sorted List

    - by Sethu
    I need to sort close to a 1,00,000 floating point entries in delphi. I am new to delphi and would like to know if there are any readymade solutions available. I tried a few language provided constructs and they take an inordinate amount of time to run to completion.(a 5-10 sec execution time is fine for the application)

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  • Multiple file descriptors to the same file, C

    - by Gigi
    I have a multithreaded application that is opening and reading the same file (not writing). I am opening a different file descriptor for each thread (but they all point to the same file). Each thread then reads the file and may close it and open it again if EOF is reached. Is this ok? If I perform fclose() on a file descriptor does it affect the other file descritptors that point to the same file?

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  • mingw 3.4.5 missing dlfcn.h?

    - by lurscher
    Hi, is it possible that my mingw 3.4.5 installation is faulty? or is this provided on some other library floating around? in case you are wondering, dlfcn.h is where stuff like dlopen and dlclose are defined, so it should be pretty standard

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  • link nasm program for mac os x

    - by Fry Constantine
    i have some problems with linking nasm program for macos: GLOBAL _start SEGMENT .text _start: mov ax, 5 mov bx, ax mov [a], ebx SEGMENT .data a DW 0 t2 DW 0 fry$ nasm -f elf test.asm fry$ ld -o test test.o -arch i386 ld: warning: in test.o, file was built for unsupported file format which is not the architecture being linked (i386) ld: could not find entry point "start" (perhaps missing crt1. fry$ nasm -f macho test.asm fry$ ld -o test test.o -arch i386 ld: could not find entry point "start" (perhaps missing crt1.o) can anyone help me?

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  • Update local sqlite database from Adobe AIR application

    - by Kiran
    I have a local sqlite database which is created by an IE addon. The sqlite database cannot be updated from a Adobe AIR application which I use as a frontend. The exception is as follows SQLError:'Error #3132:Datatype type mismatch.',details:'could not convert floating point value to integer without loss of data.',operation:'execute',detailID:'2302'

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  • Dynamically inserted input elements not showing up in ActionResult's FormCollection parameter

    - by roosteronacid
    I am adding input elements to a view, dynamically, using JavaScript. But I am unable to find those inputs in my ActionResult's FormCollection parameter...: public ActionResult Del(FormCollection fc) I am able to find static input elements in the View. And using FireBug in Mozilla FireFox, I can see that the inputs are inside of the form element, in the DOM, and are not floating around somewhere random. How can I access these inputs?

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  • Regular Expression for Decimal or Blank

    - by Phil P
    Sorry for the potentially dumb question but I am trying to pull together a regular expression that will allow: A number with 1 or 2 numbers before a decimal point, and 0-6 numbers after the decimal point. However I also need to allow the field to be blank if so required. Valid Examples 0.952321 1.20394 12.12 25 Blank Invalid Examples 123.45678 1.1234567 Please can anyone help?

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  • How to access a simple file or folder from Tomcat webapps folder

    - by Ankur
    I want to be able to access a folder from my tomcat webapps folder so that I can give someone a URL like: http://localhost:8080/myFolder/myFile.f And in a web browser if they point to this they should start downloading the file. But in reality I get a 404 error when I try to point to this location. How can I solve this or get around it.

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  • Winforms: calling entry form function from a different class

    - by samy
    I'm kinda new to programming and got a question on what is a good practice. I created a class that represents a ball and it has a function Jump() that use 2 timers and get the ball up and down. I know that in Winforms you got to call Invalidate() every time you want to repaint the screen, or part of it. I didn't find a good way to do that, so I reference the form in my class, and called Invalidate() inside my ball class every time I need to repaint to ball movement. (this works but I got a feeling that this is not a good practice) Here is the class I created: public class Ball { public Form1 parent;//----> here is the reference to the form public Rectangle ball; Size size; public Point p; Timer timerBallGoUp = new Timer(); Timer timerBallGDown = new Timer(); public int ballY; public Ball(Size _size, Point _p) { size = _size; p = _p; ball = new Rectangle(p, size); } public void Jump() { ballY = p.Y; timerBallGDown.Elapsed += ballGoDown; timerBallGDown.Interval = 50; timerBallGoUp.Elapsed += ballGoUp; timerBallGoUp.Interval = 50; timerBallGoUp.Start(); } private void ballGoUp(object obj,ElapsedEventArgs e) { p.Y++; ball.Location = new Point(ball.Location.X, p.Y); if (p.Y >= ballY + 50) { timerBallGoUp.Stop(); timerBallGDown.Start(); } parent.Invalidate(); // here i call parent.Invalidate() 1 } private void ballGoDown(object obj, ElapsedEventArgs e) { p.Y--; ball.Location = new Point(ball.Location.X, p.Y); if (p.Y <= ballY) { timerBallGDown.Stop(); timerBallGoUp.Start(); } parent.Invalidate(); // here i call parent.Invalidate() 2 } } I'm wondring if there is a better way to do that? (sorry for my english)

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