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  • Transform.Translation problem on rotation

    - by eco_bach
    I am using the following to scale and reposition a UIView layer when the device rotates to landscape. [containerView.layer setValue:[NSNumber numberWithFloat: 0] forKeyPath: @"transform.translation.x"]; [containerView.layer setValue:[NSNumber numberWithFloat: 0] forKeyPath: @"transform.translation.y"]; [containerView.layer setValue:[NSNumber numberWithFloat: 1] forKeyPath: @"transform.scale.x"]; //[NSNumber numberWithInt:1] [containerView.layer setValue:[NSNumber numberWithFloat: 1] forKeyPath: @"transform.scale.y"]; and then the folowing when rotating back to portrait [containerView.layer setValue:[NSNumber numberWithFloat: -75] forKeyPath: @"transform.translation.x"]; [containerView.layer setValue:[NSNumber numberWithFloat: 0] forKeyPath: @"transform.translation.y"]; [containerView.layer setValue:[NSNumber numberWithFloat: .7] forKeyPath: @"transform.scale.x"]; //[NSNumber numberWithInt:1] [containerView.layer setValue:[NSNumber numberWithFloat: .7] forKeyPath: @"transform.scale.y"]; The problem is that after rotaing back to portrait, the layer is 'travelling' ie the x,y offset are gradually changing(increasing x, decreasing y). Scale seems fine (ie doesn't increment, decrement on repeated rotations) Can anyone suggest a proper solution?

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  • Linking Mapkit with Core Data, Search and user location. Converting annotations from a database in a tableview with search to display in a mapview?

    - by Jon
    Xcode is quite new to me so explanations are appreciated. I am looking to build an application that displays annotations in a mapview (zoomed in on current user location). I want the applications to come from some sort of database rather than manually inputting all the annotations (which is what I'm currently doing) What would be my application type? tab based? window based? i want a tab for a tableview with a list of my annotations and a mapview tab that will show my database of annotations but with the map zoomed in on current location. In a perfect world, it would be great if the user could add favourites from these annotations and keep them in a favourites tableview tab. I'm desperate to work this out and create a fully functional app for a final uni project. i have a working application already but it's nothing like what i am trying to achieve, any help would be much appreciated!!!! Jon (if looked through countless tutorials and as of yet found nothing i can understand to achieve a project like this. Some would call me too ambitious, I just want to make a decent app)

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  • Consecutive 'if' statements

    - by Ben Packard
    How can I check one thing AND THEN another, if the first is true? For example, say I have a shopping basket object, and I only want to do something if the basket has been created AND it isn't empty. I've tried: if (basket && [basket numberOfItems >0])... But the second condition is evaluated even if the first fails, resulting in a crash (presumably because i'm calling numberOfItems on an object that doesn't exist). I can nest them, but this seems a bit ugly, and more to the point is problematic. Say I want to do one thing if the basket exists AND isn't empty, but another if either isn't true. That doesn't really work well in nested if statements.

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  • NSThread running a class

    - by Thomas Joulin
    Hi, Every the example I find on the internet (including Apple doc) sets the target to self like this : [NSThread detachNewThreadSelector:@selector(threadedTask) toTarget:self withObject:nil]; Since i would like to do a more complex task in background (involving multiple methods), I thought of creating a class Task called like this : Task *task = [[Task alloc] init]; [NSThread detachNewThreadSelector:@selector(main) toTarget:task withObject:nil]; but I wonder, how will be handled the instance variables of my class Task ? in my method main can I safely call methods of my class Task using [self myMethod] and modifying members variables assuming I'm the only thread accessing it ? This way of handling threads seems weird to me, sorry if my question is stupid ^^ Thanks in advance

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  • How to deal with many to many relationships with NSFetchedResultsController?

    - by Phil Yates
    OK so I have two entities in my data model (let's say entityA and entityB), both of these entities have a to-many relationship to each other. I have setup a NSFetchedResultsController to fetch a bunch of entityA. Now I'm trying to have the section names for the tableview be the title of entityB. sectionNameKeyPath:@"entityB.title" Now this causes a problem, where by the section name returned from that relationship appears to be ({title1}) or ({title1,title2...titleN}) obviously depending on how many different entityB's are involved. This doesn't look great in a tableview and doesn't group the objects as I would like. What I would like is a section per entityB title with entityA appearing under each section, under multiple sections if necessary. I'm at a loss as how I am supposed to achieve this whether I need to update the predicate to get the entity to appear multiple times or whether I need to update the section and header functions to do some processing as the controller loops through the objects. Any help is appreciated :) Thanks

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  • UIDisplayLink stops updating when UIScrollView scrolled

    - by Tricky
    Title is quite self explanatory, but I have some animation being done in a loop triggered by UIDisplayLink. However, as soon as I scroll a UIScrollView I have added to my view hierarchy, the animation stops immediately, only to return again when scrolling has completely stopped and come to a standstill.... Anyway to cancel this behaviour?

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  • Whats the maximum key length in NSDictionary?

    - by x3ro
    Hey there, I'm currently working on an app which displays a bunch of files in a table, and you can add and remove them and whatsoever. To prevent duplicates in the table, I'd like to create a NSDictionary using the files full path as keys for another NSDictionary which contains all the file information, but I am a little concerned about the maximum key length of NSDictionary, and also whether this solution would be performance killer or not... Looking forward to your answers. Best regards, x3ro

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  • Tell system events to keystroke in Xcode?

    - by user354779
    Hello, I'm making an application, in which I need to run a code that will tell system events to keystroke a certain phrase. Like in an AppleScript, I would do: Tell Application "System Events" to keystroke "This is a test" I don't know how to do this from Xcode, and I would really appreciate any help. Thank you!

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  • NSWindowController and isWindowLoaded

    - by Jim
    Hi, I have an NSWindowController and I initialize it like this; + (MyWindowController *) sharedController { static MyWindowController *singleton = nil; if (!singleton) singleton = [[self alloc] initWithWindowNibName: @"myWindow"]; return singleton; } and I show windows like this; [[MyWindowController sharedController] showWindow: nil]; Now the problem is that I need information from some controls on that window. But I do not want to load the window if it's not yet loaded because then I can just go with the defaults. Should I use @property to access the singleton? or what is recommended here? (If @property, then please give me the readonly, nonatomic attributes too.)

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  • Drawing individual pixels with iphone sdk.

    - by blob8108
    Hi, I've been trying to figure out how to make a powder toy style game on the iPhone. My problem is how to draw pixels to the screen. From what I've read, OpenGL is better for games as it is faster/hardware accelerated, but there is no method to draw pixels directly to the screen. Apparently drawing pixels to an off-screen frame buffer is the way to go, but how do I then pass this to OpenGL? Do I use a texture? (this is assuming I have no previous knowledge of iPhone graphics programming). Thanks!

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  • iPod library song path access

    - by Narendra Kumar
    I studied a lot but did not find any good answer. My problem is i am calculating beats per minute of song.I used Bass api for that, now problem is i am able to get bpm of a file which i have in my resource folder but i have to get bpm of all songs of iPod library. I am getting path of song from MPMediaItemPropertyAssetURL property of MpMediaItem but when passing this one in api api is saying stream cant load BASS_StreamCreateFile(). In my point of view i am not getting right path of song. How can we access valid path? Did any one access ipod library song with external api? Please help me . Thanks CODE IS THIS NSURL *assetURL = [song valueForProperty:MPMediaItemPropertyAssetURL]; NSString *respath = [NSString stringWithFormat:@"%@",[assetURL absoluteString]]; BASS_SetConfig(BASS_CONFIG_IOS_MIXAUDIO, 0); // Disable mixing. To be called before BASS_Init. if (HIWORD(BASS_GetVersion()) != BASSVERSION) { NSLog(@"An incorrect version of BASS was loaded"); } // Initialize default device. if (!BASS_Init(-1, 44100, 0, NULL, NULL)) { //textView.text = [NSString stringWithFormat:@"%@ CAN'T Load Stream",textView.text]; } DWORD chan1; if(!(chan1=BASS_StreamCreateFile(FALSE, [respath UTF8String], 0, 0, BASS_SAMPLE_LOOP))) { NSLog(@"Can't load stream!"); textView.text = [NSString stringWithFormat:@"%@ not loading...",textView.text]; } mainStream=BASS_StreamCreateFile(FALSE, [respath cStringUsingEncoding:NSUTF8StringEncoding], 0, 0, BASS_SAMPLE_FLOAT|BASS_STREAM_PRESCAN|BASS_STREAM_DECODE); float playBackDuration=BASS_ChannelBytes2Seconds(mainStream, BASS_ChannelGetLength(mainStream, BASS_POS_BYTE)); NSLog(@"Play back duration is %f",playBackDuration); HSTREAM bpmStream=BASS_StreamCreateFile(FALSE, [respath UTF8String], 0, 0, BASS_STREAM_PRESCAN|BASS_SAMPLE_FLOAT|BASS_STREAM_DECODE); //BASS_ChannelPlay(bpmStream,FALSE); BpmValue= BASS_FX_BPM_DecodeGet(bpmStream,0.0, playBackDuration, MAKELONG(45,256), BASS_FX_BPM_MULT2| BASS_FX_BPM_MULT2 | BASS_FX_FREESOURCE, (BPMPROCESSPROC*)proc); textView.text = [NSString stringWithFormat:@"%@ %f",textView.text,BpmValue];

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  • Iphone: Problem with moving back and forth between two UIViewController

    - by Harry Pham
    Let me first describe the context of the problem. I have 2 UIViewController call AdminViewController and ButtonReorderViewController. AdminViewController contain 1 button. ButtonReorderViewController contains 1 button and 1 picture. Button in AdminViewController tie to an event call goToReorderButton. The content of goToReorderButton are below: ButtonReorderViewController *buttonReorder = [[ButtonReorderViewController alloc] initWithNibName:@"ButtonReorderViewController" bundle:[NSBundle mainBundle]]; UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:buttonReorder]; //Add a Navigation Controller to the root view [navController setNavigationBarHidden:TRUE]; buttonReorder = (ButtonReorderViewController *) navController; [[buttonReorder view] setFrame:CGRectMake(0, -20, 320, 470)]; [self.view addSubview:buttonReorder.view]; I use UINavigationController to allow me to swipe left and right.So I am in AdminViewController, and I click on goToReorderButton, it load ButtonReorderViewController. I am able to swipe left and right (awesome !!!) So I click the button in ButtonReorderViewController call goToAdmin, simply to go back to the AdminViewController -(void) goToAdmin{ [self.view removeFromSuperview]; } However, as soon as I go back to AdminViewController, I cant click anything at all. The program does not seg fault, it just that I cant click the button at all. if I remove the line buttonReorder = (ButtonReorderViewController *) navController; inside goToReorderButton, then everything work fine. Any idea how to fix this?

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  • drawRect is not executing

    - by coure06
    I have ClockViewController.h and ClockViewController.m inherited from UIViewController. Also 2 other files ClockView.h and ClockView.m inherited from UIView. In Interface builder i have selected Class "ClockView" for the clock, but my drawRect is not executing. I am calling it via setNeedsDisplay from a timer function. even the timer function is not calling.

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  • Duplicate a UITableViewCell - iPhone

    - by ncohen
    Hi everyone, I would like to create an effect to a cell of a UITableView. The effect is: duplicate the cell and move the duplicated cell (the original stays at its place). My problem is to duplicate the cell... I've tried: Code: UITableViewCell *animatedCell = [[UITableViewCell alloc] init]; animatedCell = [[self cellForRowAtIndexPath:indexPath] copy]; but UIView doesn't seem to implement the copy... How can I do it? Thanks

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  • CLLocationManagerDelegate method not calling in iPodTouch

    - by Siddharth
    HI all, I was using a sample code which uses CLLocationManager class to determine the current location of user. when i run this app on iPad i am getting the correct location but when i run the same app on iPod Touch i am getting a blank label i.e nothing is displayed on the label .although wi-fi signal strength is good in both iPod and iPad.The code looks like... - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation{ int degrees = newLocation.coordinate.latitude; double decimal = fabs(newLocation.coordinate.latitude - degrees); int minutes = decimal * 60; double seconds = decimal * 3600 - minutes * 60; NSString *lat = [NSString stringWithFormat:@"%d° %d' %1.4f\"", degrees, minutes, seconds]; latLabel.text = lat; [latLocationArray addObject:lat]; degrees = newLocation.coordinate.longitude; decimal = fabs(newLocation.coordinate.longitude - degrees); minutes = decimal * 60; seconds = decimal * 3600 - minutes * 60; NSString *longt = [NSString stringWithFormat:@"%d° %d' %1.4f\"", degrees, minutes, seconds]; longLabel.text = longt; [longLocationArray addObject:longt]; }

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  • Crash in OS X Core Data Utility Tutorial

    - by vinogradov
    I'm trying to follow Apple's Core Data utility Tutorial. It was all going nicely, until... The tutorial uses a custom sub-class of NSManagedObject, called 'Run'. Run.h looks like this: #import <Foundation/Foundation.h> #import <CoreData/CoreData.h> @interface Run : NSManagedObject { NSInteger processID; } @property (retain) NSDate *date; @property (retain) NSDate *primitiveDate; @property NSInteger processID; @end Now, in Run.m we have an accessor method for the processID variable: - (void)setProcessID:(int)newProcessID { [self willChangeValueForKey:@"processID"]; processID = newProcessID; [self didChangeValueForKey:@"processID"]; } In main.m, we use functions to set up a managed object model and context, instantiate an entity called run, and add it to the context. We then get the current NSprocessInfo, in preparation for setting the processID of the run object. NSManagedObjectContext *moc = managedObjectContext(); NSEntityDescription *runEntity = [[mom entitiesByName] objectForKey:@"Run"]; Run *run = [[Run alloc] initWithEntity:runEntity insertIntoManagedObjectContext:moc]; NSProcessInfo *processInfo = [NSProcessInfo processInfo]; Next, we try to call the accessor method defined in Run.m to set the value of processID: [run setProcessID:[processInfo processIdentifier]]; And that's where it's crashing. The object run seems to exist (I can see it in the debugger), so I don't think I'm messaging nil; on the other hand, it doesn't look like the setProcessID: message is actually being received. I'm obviously still learning this stuff (that's what tutorials are for, right?), and I'm probably doing something really stupid. However, any help or suggestions would be gratefully received! ===MORE INFORMATION=== Following up on Jeremy's suggestions: The processID attribute in the model is set up like this: NSAttributeDescription *idAttribute = [[NSAttributeDescription alloc]init]; [idAttribute setName:@"processID"]; [idAttribute setAttributeType:NSInteger32AttributeType]; [idAttribute setOptional:NO]; [idAttribute setDefaultValue:[NSNumber numberWithInteger:-1]]; which seems a little odd; we are defining it as a scalar type, and then giving it an NSNumber object as its default value. In the associated class, Run, processID is defined as an NSInteger. Still, this should be OK - it's all copied directly from the tutorial. It seems to me that the problem is probably in there somewhere. By the way, the getter method for processID is defined like this: - (int)processID { [self willAccessValueForKey:@"processID"]; NSInteger pid = processID; [self didAccessValueForKey:@"processID"]; return pid; } and this method works fine; it accesses and unpacks the default int value of processID (-1). Thanks for the help so far!

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  • how to detect touch on UIView with UIimage ontop of it?

    - by Silent
    hello all, i want to use a UIview and a UIImage ontop of it with a text box and button i want the user to drag it when the UIview or anything in the view is touched, what would be the best way to implement this method? the UIView is on a single View Controller and using Interface Builder to make my UIviews and UIimages.

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  • Links in UINavigationController

    - by Alavoil
    What is the class type used to create links in iPhone apps? Is it just a label with formatted text? How is the selection detected? I am looking to have a Navigation Controller and have some text links on the root page. The user can then select any of the links, and the controller will go to the page for that link.

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  • Get CALayers view

    - by eaigner
    Hi, is it somehow possible to get the nearest "container" NSView of a CALayer? My problem is I'm managing tracking areas in my "container" NSView, and those need to be updated if a layer is moved/added etc. and i would like to automate that somehow instead of calling my -updateTrackingAreas function manually. Regards, Erik

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  • Crashes in Core Data's Inferred Mapping Model Creation (Lightweight Migration). Threading Issue?

    - by enchilada
    I'm getting random crashes when creating an inferred mapping model (with Core Data's lightweight migration) within my application. By the way, I have to do it programmatically in my application while it is running. This is how I create this model (after I have made proper currentModel and newModel objects, of course): NSMappingModel *mappingModel = [NSMappingModel inferredMappingModelForSourceModel:currentModel destinationModel:newModel error:&error]; The problem is this: This method is crashing randomly. When it works, it works just fine without issues. But when it crashes, it crashes my application (instead of returning nil to signify that the method failed, as it should). By randomly, I mean that sometimes it happens and sometimes not. It is unpredictable. Now, here is the deal: I'm running this method in another thread. More precisely, it is located inside a block that is passed via GCD to run on the global main queue. I need to do this for my UI to appear crisp to the user, i.e. so that I can display a progress indicator while the work is underway. The strange thing seems to be that if I remove the GCD stuff and just let it run on the main thread, it seems to be working fine and never crashing. Thus, could it be because I'm running this on a different thread that this is crashing? I somehow find that weird because I don't believe I'm breaking any Core Data rules regarding multi-threading. In particular, I'm not passing any managed objects around, and whenever I need access to the MOC, I create a new MOC, i.e. I'm not relying on any MOC (or for that matter: anything) that has been created earlier on the main thread. Besides the little MOC stuff that occurs, occurs after the mapping model creation method, i.e. after the point at which the app crashes, so it can't possibly be a cause of the crashes under consideration here. All I'm doing is taking two MOMs and asking for a mapping model between them. That can't be wrong even under threading, now can it? Any ideas on what could be going on?

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  • Help creating custom iPhone Classes

    - by seanny94
    This should be a simple question, but I just can't seem to figure it out. I'm trying to create my own class which will provide a simpler way of playing short sounds using the AudioToolbox framework as provided by Apple. When I import these files into my project and attempt to utilize them, they just don't seem to work. I was hoping someone would shed some light on what I may be doing wrong here. simplesound.h #import <Foundation/Foundation.h> @interface simplesound : NSObject { IBOutlet UILabel *statusLabel; } @property(nonatomic, retain) UILabel *statusLabel; - (void)playSimple:(NSString *)url; @end simplesound.m #import "simplesound.h" @implementation simplesound @synthesize statusLabel; - (void)playSimple:(NSString *)url { if (url = @"vibrate") { AudioServicesPlaySystemSound(kSystemSoundID_Vibrate); statusLabel.text = @"VIBRATED!"; } else { NSString *paths = [[NSBundle mainBundle] resourcePath]; NSString *audioF1ile = [paths stringByAppendingPathComponent:url]; NSURL *audioURL = [NSURL fileURLWithPath:audioFile isDirectory:NO]; SystemSoundID mySSID; OSStatus error = AudioServicesCreateSystemSoundID ((CFURLRef)audioURL,&mySSID); AudioServicesAddSystemSoundCompletion(mySSID,NULL,NULL,simpleSoundDone,NULL); if (error) { statusLabel.text = [NSString stringWithFormat:@"Error: %d",error]; } else { AudioServicesPlaySystemSound(mySSID); } } static void simpleSoundDone (SystemSoundID mySSID, void *args) { AudioServicesDisposeSystemSoundID (mySSID); } } - (void)dealloc { [url release]; } @end Does anyone see what I'm trying to accomplish here? Does anyone know how to remedy this code that is supposedly wrong?

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