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  • Problem Implementing Texture on Libgdx Mesh of Randomized Terrain

    - by BrotherJack
    I'm having problems understanding how to apply a texture to a non-rectangular object. The following code creates textures such as this: from the debug renderer I think I've got the physical shape of the "earth" correct. However, I don't know how to apply a texture to it. I have a 50x50 pixel image (in the environment constructor as "dirt.png"), that I want to apply to the hills. I have a vague idea that this seems to involve the mesh class and possibly a ShapeRenderer, but the little i'm finding online is just confusing me. Bellow is code from the class that makes and regulates the terrain and the code in a separate file that is supposed to render it (but crashes on the mesh.render() call). Any pointers would be appreciated. public class Environment extends Actor{ Pixmap sky; public Texture groundTexture; Texture skyTexture; double tankypos; //TODO delete, temp public Tank etank; //TODO delete, temp int destructionRes; // how wide is a static pixel private final float viewWidth; private final float viewHeight; private ChainShape terrain; public Texture dirtTexture; private World world; public Mesh terrainMesh; private static final String LOG = Environment.class.getSimpleName(); // Constructor public Environment(Tank tank, FileHandle sfileHandle, float w, float h, int destructionRes) { world = new World(new Vector2(0, -10), true); this.destructionRes = destructionRes; sky = new Pixmap(sfileHandle); viewWidth = w; viewHeight = h; skyTexture = new Texture(sky); terrain = new ChainShape(); genTerrain((int)w, (int)h, 6); Texture tankSprite = new Texture(Gdx.files.internal("TankSpriteBase.png")); Texture turretSprite = new Texture(Gdx.files.internal("TankSpriteTurret.png")); tank = new Tank(0, true, tankSprite, turretSprite); Rectangle tankrect = new Rectangle(300, (int)tankypos, 44, 45); tank.setRect(tankrect); BodyDef terrainDef = new BodyDef(); terrainDef.type = BodyType.StaticBody; terrainDef.position.set(0, 0); Body terrainBody = world.createBody(terrainDef); FixtureDef fixtureDef = new FixtureDef(); fixtureDef.shape = terrain; terrainBody.createFixture(fixtureDef); BodyDef tankDef = new BodyDef(); Rectangle rect = tank.getRect(); tankDef.type = BodyType.DynamicBody; tankDef.position.set(0,0); tankDef.position.x = rect.x; tankDef.position.y = rect.y; Body tankBody = world.createBody(tankDef); FixtureDef tankFixture = new FixtureDef(); PolygonShape shape = new PolygonShape(); shape.setAsBox(rect.width*WORLD_TO_BOX, rect.height*WORLD_TO_BOX); fixtureDef.shape = shape; dirtTexture = new Texture(Gdx.files.internal("dirt.png")); etank = tank; } private void genTerrain(int w, int h, int hillnessFactor){ int width = w; int height = h; Random rand = new Random(); //min and max bracket the freq's of the sin/cos series //The higher the max the hillier the environment int min = 1; //allocating horizon for screen width Vector2[] horizon = new Vector2[width+2]; horizon[0] = new Vector2(0,0); double[] skyline = new double[width]; //TODO skyline necessary as an array? //ratio of amplitude of screen height to landscape variation double r = (int) 2.0/5.0; //number of terms to be used in sine/cosine series int n = 4; int[] f = new int[n*2]; //calculating omegas for sine series for(int i = 0; i < n*2 ; i ++){ f[i] = rand.nextInt(hillnessFactor - min + 1) + min; } //amp is the amplitude of the series int amp = (int) (r*height); double lastPoint = 0.0; for(int i = 0 ; i < width; i ++){ skyline[i] = 0; for(int j = 0; j < n; j++){ skyline[i] += ( Math.sin( (f[j]*Math.PI*i/height) ) + Math.cos(f[j+n]*Math.PI*i/height) ); } skyline[i] *= amp/(n*2); skyline[i] += (height/2); skyline[i] = (int)skyline[i]; //TODO Possible un-necessary float to int to float conversions tankypos = skyline[i]; horizon[i+1] = new Vector2((float)i, (float)skyline[i]); if(i == width) lastPoint = skyline[i]; } horizon[width+1] = new Vector2(800, (float)lastPoint); terrain.createChain(horizon); terrain.createLoop(horizon); //I have no idea if the following does anything useful :( terrainMesh = new Mesh(true, (width+2)*2, (width+2)*2, new VertexAttribute(Usage.Position, (width+2)*2, "a_position")); float[] vertices = new float[(width+2)*2]; short[] indices = new short[(width+2)*2]; for(int i=0; i < (width+2); i+=2){ vertices[i] = horizon[i].x; vertices[i+1] = horizon[i].y; indices[i] = (short)i; indices[i+1] = (short)(i+1); } terrainMesh.setVertices(vertices); terrainMesh.setIndices(indices); } Here is the code that is (supposed to) render the terrain. @Override public void render(float delta) { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); // tell the camera to update its matrices. camera.update(); // tell the SpriteBatch to render in the // coordinate system specified by the camera. backgroundStage.draw(); backgroundStage.act(delta); uistage.draw(); uistage.act(delta); batch.begin(); debugRenderer.render(this.ground.getWorld(), camera.combined); batch.end(); //Gdx.graphics.getGL10().glEnable(GL10.GL_TEXTURE_2D); ground.dirtTexture.bind(); ground.terrainMesh.render(GL10.GL_TRIANGLE_FAN); //I'm particularly lost on this ground.step(); }

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  • Polipo dpkg failure problem [closed]

    - by ICXC
    Possible Duplicate: polipo E: Sub-process /usr/bin/dpkg returned an error code (1) This is the error I get each time I try to install polipo with the command apt-get install polipo or when I try to install it from Ubuntu software center: Starting polipo: Couldn't open config file /etc/polipo/config: 2. invoke-rc.d: initscript polipo, action "start" failed. dpkg: error processing polipo (--configure): subprocess installed post-installation script returned error exit status 1 Errors were encountered while processing: polipo Error in function: SystemError: E:Sub-process /usr/bin/dpkg returned an error code (1) Setting up polipo (1.0.4.1-1.1) ... Starting polipo: Couldn't open config file /etc/polipo/config: 2. invoke-rc.d: initscript polipo, action "start" failed. dpkg: error processing polipo (--configure): subprocess installed post-installation script returned error exit status 1 How can I solve this?

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  • 12.04 Install on a HP dv9000 screen problem

    - by Tim Kounadis
    Installed 12.04 on a HP dv9000 laptop. First tried to install with a Windows partition; then tried to install and move files from windows but not have a dual boot; then tried to install and have 12.04 have the system all to itself. The install was done off a burned CD... All went well. On reboot - it takes a while to come up the user ID and password challenge. After providing input screen renders and then turns black... First time Ubuntu user/installer - not technical :-)... Thanks for any help... I'll keepon digging in parallel.

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  • Problem with sprite direction and rotation

    - by user2236165
    I have a sprite called Tool that moves with a speed represented as a float and in a direction represented as a Vector2. When I click the mouse on the screen the sprite change its direction and starts to move towards the mouseclick. In addition to that I rotate the sprite so that it is facing in the direction it is heading. However, when I add a camera that is suppose to follow the sprite so that the sprite is always centered on the screen, the sprite won't move in the given direction and the rotation isn't accurate anymore. This only happens when I add the Camera.View in the spriteBatch.Begin(). I was hoping anyone could maybe shed a light on what I am missing in my code, that would be highly appreciated. Here is the camera class i use: public class Camera { private const float zoomUpperLimit = 1.5f; private const float zoomLowerLimit = 0.1f; private float _zoom; private Vector2 _pos; private int ViewportWidth, ViewportHeight; #region Properties public float Zoom { get { return _zoom; } set { _zoom = value; if (_zoom < zoomLowerLimit) _zoom = zoomLowerLimit; if (_zoom > zoomUpperLimit) _zoom = zoomUpperLimit; } } public Rectangle Viewport { get { int width = (int)((ViewportWidth / _zoom)); int height = (int)((ViewportHeight / _zoom)); return new Rectangle((int)(_pos.X - width / 2), (int)(_pos.Y - height / 2), width, height); } } public void Move(Vector2 amount) { _pos += amount; } public Vector2 Position { get { return _pos; } set { _pos = value; } } public Matrix View { get { return Matrix.CreateTranslation(new Vector3(-_pos.X, -_pos.Y, 0)) * Matrix.CreateScale(new Vector3(Zoom, Zoom, 1)) * Matrix.CreateTranslation(new Vector3(ViewportWidth * 0.5f, ViewportHeight * 0.5f, 0)); } } #endregion public Camera(Viewport viewport, float initialZoom) { _zoom = initialZoom; _pos = Vector2.Zero; ViewportWidth = viewport.Width; ViewportHeight = viewport.Height; } } And here is my Update and Draw-method: protected override void Update (GameTime gameTime) { float elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; TouchCollection touchCollection = TouchPanel.GetState (); foreach (TouchLocation tl in touchCollection) { if (tl.State == TouchLocationState.Pressed || tl.State == TouchLocationState.Moved) { //direction the tool shall move towards direction = touchCollection [0].Position - toolPos; if (direction != Vector2.Zero) { direction.Normalize (); } //change the direction the tool is moving and find the rotationangle the texture must rotate to point in given direction toolPos += (direction * speed * elapsed); RotationAngle = (float)Math.Atan2 (direction.Y, direction.X); } } if (direction != Vector2.Zero) { direction.Normalize (); } //move tool in given direction toolPos += (direction * speed * elapsed); //change cameracentre to the tools position Camera.Position = toolPos; base.Update (gameTime); } protected override void Draw (GameTime gameTime) { graphics.GraphicsDevice.Clear (Color.Blue); spriteBatch.Begin (SpriteSortMode.BackToFront, BlendState.AlphaBlend, null, null, null, null, Camera.View); spriteBatch.Draw (tool, new Vector2 (toolPos.X, toolPos.Y), null, Color.White, RotationAngle, originOfToolTexture, 1, SpriteEffects.None, 1); spriteBatch.End (); base.Draw (gameTime); }

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  • Adobe AIR install problem, Ubuntu x64 14.04

    - by Den Rimus
    Haven't seen this kind of error on askubuntu yet. Did everything as it says here: How can I install Adobe AIR? After sudo ./AdobeAIRInstaller.bin shows this image: dropbox.com/s/wg6cv03h5n1tqgr/adobe_air.png Meanwhile terminal shows a bunch of such messages: (setup:2579): Gtk-WARNING **: Unable to locate theme engine in module_path: "murrine", Nothing is installed. Those murrine - it showed another code before ( another than setup:2579) - I googled it, installed something, it showed another code - I googled it, installed something, etc. Doesn't seem to affect installation anyhow.

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  • Allow a web designer to modify DNS without letting them transfer the domain?

    - by PhilCK
    We are in the process of having a web designer create a new website for us, but I don't want to give access to the control panel for the domain names (and have no way to limit it, it seems), while at the same time I don't want to be the go between guy for editing the settings. Is there a way or a service for me to point the domains at a 3rd party DNS system, that I can then give access for the web designer, without worrying that he can find my personal info or try and transfer my domain out?

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  • BIT of a Problem

    The BIT data type is an awkward fit for a SQL database. It doesn't have just two values, and it can do unexpected things in expressions. What is worse, it is a flag rather than a predicate, and so its overuse, along with bit masks, is a prime candidate for being listed as a 'SQL Code Smell'. Joe Celko makes the case. Free trial of SQL Backup™“SQL Backup was able to cut down my backup time significantly AND achieved a 90% compression at the same time!” Joe Cheng. Download a free trial now.

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  • Problem with Using chntpw in Ubuntu to reset Windows 7 Password

    - by sandesh yadav
    I tried resetting the password of windows 7 Using 'chntpw' command in Ubuntu . It showed success . But when I try to login from Windows it does not seem to be changed. I first used live USB of ubuntu 11.10 and did ''Try Ubuntu''. Then I did sudo apt-get install chntpw and then cd /media/Vista/Windows/System32/config sudo chntpw -u username sam . I did according to this link . http://www.psychocats.net/ubuntucat/resetwindowspasswordold/ and got success like this. Hives that have changed: Name 0 Write hive files? (y/n) [n] : y 0 – OK . But when I try to login to windows with blank password , I could not login. I also tried changing the password and showed success but I could not login with that password . Thank you . Any help is very much appreciated.

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  • Intel GMA 4500M screen resolution problem

    - by I Heart Ubuntu
    I was previously running 10.10 on my Acer Aspire laptop. It has Intel GMA 4500M integrated graphics and worked just fine. Great display, sharp, crisp, etc. I decided to do a fresh install of 11.10 Oneiric and now am having problems. Originally I was getting the dreaded blank screen where the brightness was turned almost completely off. Some searching pulled up several easy fixes (editing GRUB). Right now I am still having one issue. The screen resolution is stuck at a max of 1024x768 giving me a distorted screen. Is there any way to fix this issue? I've Googled, searched Ask Ubuntu and also spent time on the forums looking for a solution. Thus far, nothing. Apparently, was and still is a concern in Natty? Any help would be greatly appreciated.

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  • Windows 7 RDP Problem - connecting to external zone with computer names

    - by alex
    I recently installed Windows 7, all is well so far, apart from using RDP to access computers outside my domain. We use a datacenter, outside of our domain. I was using Windows Vista before (not sure if this is relevant) - I could RDP no problem to the machines (using their machine names - Web10 for example) I have changed my IP address to be the same as it was when i was using vista We use a draytek firewall - we use DMZ Host to map my IP to an external ip- which is allowed to access the datacenter I've disabled windows firewall When i try to connect in Remote Desktop client, using Web10, I can't connect, however, if I enter the actual IP address, i can. I have run out of ideas... any help is appreciated!

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  • Problem manipulating text using grep

    - by moata_u
    I want to search for a line that contains log4j and take 7 lines before and 3 lines after the match. grep -B7 -A3 "log4j" web.xml After that I want to add comment tags before this paragraph and after it. <!-- paragraph that i found by grep --> I wrote this script bellow: search=`find . -name 'web.xml'` text=`grep -B7 -A3 "log4j" $search` sed -i "/$text/c $newparagraph" $search It's not working. Is there any way to just add comment symbol not replace the paragraph? What I want to the script to do: search for the paragraph append append -- at the end Edit: This is the paragraph that am trying manipulate : <context-param> <param-name>log4jConfigLocation</param-name> <param-value>/WEB-INF/classes/log4j.properties</param-value> </context-param> <listener> <listenerclass> org.springframework.web.util.Log4jConfigListener </listener-class> </listener> This paragraph is part of many paragraphs! I want make it like this: <!-- <context-param> <param-name>log4jConfigLocation</param-name> <param-value>/WEB-INF/classes/log4j.properties</param-value> </context-param> <listener> <listenerclass> org.springframework.web.util.Log4jConfigListener </listener-class> </listener> -->

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  • problem in installing binutils

    - by user3667930
    when am trying to install mspgcc on ubuntu 14.04 version am getting an error at "make" during installation of binutils... following are the commands i used.. sir please help me in fixing this error.Thanks in advance.. wget http://ftpmirror.gnu.org/binutils/binutils-2.21.1a.tar.bz2 tar xvfj binutils-2.21.1a.tar.bz2 cd binutils-2.21.1 patch -p1 < ../mspgcc-20120406/msp430-binutils-2.21.1a-20120406.patch cd .. mkdir -p BUILD/binutils cd BUILD/binutils ../../binutils-2.21.1/configure --target=msp430 --program-prefix="msp430-" --with-mpfr-include=/usr/local/include -with-mpfr-lib=/usr/local/lib --with-gmp-include=/usr/local/include -with-gmp-lib=/usr/local/lib --with-mpc-include=/usr/local/include -with-mpc-lib=/usr/local/lib make -j 4 sudo make install cd ../..

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  • XNA- Texturing problem, exporting model

    - by user1806687
    How,can I disable coloring when texture is applied, because right now the texture is being colored over. foreach (BasicEffect effect in mesh.Effects) { effect.TextureEnabled = textureApplied; if(textureApplied) effect.Texture = Texture2D.FromStream(GraphicsDevice,System.IO.File.OpenRead(texturePath)); else { effect.DiffuseColor = ti.DiffuseColor; effect.EmissiveColor = ti.EmissiveColor; } ... } mesh.Draw(); Also, is there any easy way for xna to export models? Or do I have to write my own?

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  • HTML5 platformer collision detection problem

    - by fnx
    I'm working on a 2D platformer game, and I'm having a lot of trouble with collision detection. I've looked trough some tutorials, questions asked here and Stackoverflow, but I guess I'm just too dumb to understand what's wrong with my code. I've wanted to make simple bounding box style collisions and ability to determine on which side of the box the collision happens, but no matter what I do, I always get some weird glitches, like the player gets stuck on the wall or the jumping is jittery. You can test the game here: Platform engine test. Arrow keys move and z = run, x = jump, c = shoot. Try to jump into the first pit and slide on the wall. Here's the collision detection code: function checkCollisions(a, b) { if ((a.x > b.x + b.width) || (a.x + a.width < b.x) || (a.y > b.y + b.height) || (a.y + a.height < b.y)) { return false; } else { handleCollisions(a, b); return true; } } function handleCollisions(a, b) { var a_top = a.y, a_bottom = a.y + a.height, a_left = a.x, a_right = a.x + a.width, b_top = b.y, b_bottom = b.y + b.height, b_left = b.x, b_right = b.x + b.width; if (a_bottom + a.vy > b_top && distanceBetween(a_bottom, b_top) + a.vy < distanceBetween(a_bottom, b_bottom)) { a.topCollision = true; a.y = b.y - a.height + 2; a.vy = 0; a.canJump = true; } else if (a_top + a.vy < b_bottom && distanceBetween(a_top, b_bottom) + a.vy < distanceBetween(a_top, b_top)) { a.bottomCollision = true; a.y = b.y + b.height; a.vy = 0; } else if (a_right + a.vx > b_left && distanceBetween(a_right, b_left) < distanceBetween(a_right, b_right)) { a.rightCollision = true; a.x = b.x - a.width - 3; //a.vx = 0; } else if (a_left + a.vx < b_right && distanceBetween(a_left, b_right) < distanceBetween(a_left, b_left)) { a.leftCollision = true; a.x = b.x + b.width + 3; //a.vx = 0; } } function distanceBetween(a, b) { return Math.abs(b-a); }

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  • Rsyslog problem after ubuntu upgrade 10.4 to 12.4

    - by Oxymoron
    I was using Ubuntu 10.4 until last week for storing the log informations of a external device with rsyslog. After upgrading to ubuntu 12.4 the logging of TCP doesn't works anymore. (There are just no pakets visible - not even with tcpdump - aold ubuntu machine still sees the pakets.) UDP works with the identical configuration on the ubuntu machine and a "use UDP" on the external device. Are there any changes in rsyslog, that could explain this? My rsyslog.conf file looks like this (with more comments): $ModLoad imuxsock # provides support for local system logging $ModLoad imklog # provides kernel logging support (previously done by rklogd) #$ModLoad immark # provides --MARK-- message capability $KLogPath /proc/kmsg # provides UDP syslog reception $ModLoad imudp $UDPServerRun 514 # provides TCP syslog reception $ModLoad imtcp $InputTCPServerRun 514 ########################### #### GLOBAL DIRECTIVES #### ########################### $ActionFileDefaultTemplate RSYSLOG_TraditionalFileFormat # Set the default permissions for all log files. # $FileOwner syslog $FileGroup adm $FileCreateMode 0640 $DirCreateMode 0755 $Umask 0022 $PrivDropToUser syslog $PrivDropToGroup syslog if $fromhost-ip startswith '192.168.0.10' then /var/log/caliDevice.log & ~ # local/regular rules, like '.' /var/log/syslog.log $IncludeConfig /etc/rsyslog.d/*.conf

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  • Problem with Macbook air automatically not acquiring free wifi network dns or router address

    - by Rumsfeld
    I have this problem when my macbook air sometimes does not connect to free wifi hotspots. When the problem happens and I try to run the diagnostics, it normally gets to yellow network settings tab. It seems that it for some reason does not acquire automatically the router or dns address. Sometimes after I shut it down and restart it magically connects to the wifi hotspot but it is very inconsistent. Anyone knows a fix for this problem?

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  • Problem reinstall GRUB2

    - by Caustic
    I tried to upgrade from 12.04 - 12.10. The install seemed to go well but upon reboot, I get the grub recovery console. I tried to reinstall using the boot-repair Boot Repair which usually works a treat. However this time it says it is scanning my HDD and never recovers. When I try to reinstall grub using the old grub-install <dir> <dev> --recheck --debug &> gruboutput.txt I get this Pastebin link I think it should be installing to dev/mapper/isw_gbaaebhfe_Volume0 even when I made -- dev/mapper/isw_gbaaebhfe_Volume3 Any help would be appreciated

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  • Ubuntu 12.04 Battery problem

    - by Rahul
    I have my laptop ( Dell Inspiron 14R) on dual boot with Ubuntu 12.04 and Windows 7. While using Windows 7, I used to get about 2.5-3 hours on battery fully charged (with my cellphone connected for 3g Internet). The battery is almost 2 years old. But in Ubuntu 12.04, I'm getting only about 1-1.5 hrs on battery. I tried installing jupiter, also tried some tweaks that were mentioned in the forums, like editing the grub file. But nothing seems to work. I am not sure if any app is draining the battery. The one application that I use always is firefox. It's always open. Is there any way I could get at least 2.5 hrs of battery time?

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  • php file upload problem [closed]

    - by newcomer
    This code works properly in my localhost. I am using xampp 1.7.3. but when I put it in the live server it shows Possible file upload attack!. 'upload/' is the folder under 'public_html' folder on the server. I can upload files via other script in that directory. <?php $uploaddir = '/upload/';//I used C:/xampp/htdocs/upload/ in localhost. is it correct here? $uploadfile = $uploaddir . basename($_FILES['file_0']['name']); echo '<pre>'; if (move_uploaded_file($_FILES['file_0']['tmp_name'], $uploadfile)) { echo "File is valid, and was successfully uploaded.\\n"; } else { echo "Possible file upload attack!\\n"; } echo 'Here is some more debugging info:'; print_r($_FILES); print "</pre>"; ?>

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  • SharePoint 2007 Enabling Incoming Email Error

    - by Cherie Riesberg
    Symptom: When configuring incoming e-mail, the e-mails come through just fine if the server name is in the e-mail address: [email protected] but when you change it to a vanity name [email protected], the message is bounced back and you get this error: Delivery has failed to these recipients or distribution lists: [email protected] Your message wasn't delivered because of security policies. Microsoft Exchange will not try to redeliver this  message for you.    Please provide the following diagnostic text to your system administrator. The following organization rejected your message: servername01.fqdn.com.   Problem: The SharePoint server relay rejects the message because it doesn't recognize the name.  You have set it up in Exchange, but you need to set up an alias in the SMTP service on the SharePoint server;   Solution: Configure an Alias Domain An alias domain is an alias of the default domain. You can set up alias domains that use the same settings as the default domain. Messages that are received by the SMTP Service for an alias domain are placed in the Drop folder that is designated for the default domain. To configure an alias domain, follow these steps: Start IIS Manager or open the IIS snap-in. Expand Server_name, where Server_name is the name of the server, and then expand the SMTP virtual server that you want (for example, Default SMTP Virtual Server). Right-click Domains, point to New, and then click Domain. The New SMTP Domain Wizard starts. Click Alias, and then click Next. Type a name for the alias domain in the Name box, and then click Finish. Quit IIS Manager or close the IIS snap-in.

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  • Browser problem for background-size property [migrated]

    - by Sangram
    I am using one picture as my background of header of my blog. CSS i have used is #header-wrapper { height:125px; padding: 0px; margin: 0; background: url("http://3.bp.blogspot.com/_lxBSX0YJV58/TOspWPI1r-I/AAAAAAAAA34/uw872WFS3ME/s1600/headerbg.jpg") top center no-repeat; background-size: 1120px 124px; } original width of an image is 990 px and i made it 1120px using property background-size: 1120px 124px; It looks okay in firefox 4 and Opera 11 but doesn't work in IE 7, Palemoon etc. image size does not increases and remains 990 px. You can check my blog HERE Any help...how can i make it compatible with all browsers ?

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  • Problem with nvidia drivers instalation

    - by zuberuber
    I want to install new nvidia drivers R310 so I downloaded driver and when I run it it says that i can't install new drivers because there is this nouveau driver. It asked me if I want to add blacklist file with nouveau in modprobe so I said yes please. After reboot same thing, I searched through endless topics/questions/etc, i ran sudo apt-get remove --purge xserver-xorg-video-nouveau and tried other things and still didn't find solution how to install new drivers.

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  • Android Game Development problem whith size and speed

    - by Charlton Santana
    I have been coding speed for an object. I have made it so the object will move from one end of the screen to another at a speed depending on the screen size, at the monemt I have made it so it will take one second to pass the screen. So i have worked out the speed in code but when I go to assign the speed it tells me to force close and i do not understand why. Here is the code: MainGame Code: @Override protected void onDraw(Canvas canvas) { setBlockSpeed(getWidth()); } private int blockSpeed; private void setBlockSpeed(int screenWidth){ Log.d(TAG, "screenWidth " + screenWidth); blockSpeed = screenWidth / 100; // 100 is the FPS.. i want it to take 1 second to pass the screen Math.round(blockSpeed); // to make it a whole number block.speed = blockSpeed; // if i dont put blockSpeed and put eg 8 it still tells me to force close } Block.java Code: public int speed; public void draw(Canvas canvas) { canvas.drawBitmap(bitmap, x - (bitmap.getWidth() / 2), y - (bitmap.getHeight() / 2), null); if(dontmove == 0){ this.x -= speed; } }

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