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  • Why does OpenGL's glDrawArrays() fail with GL_INVALID_OPERATION under Core Profile 3.2, but not 3.3 or 4.2?

    - by metaleap
    I have OpenGL rendering code calling glDrawArrays that works flawlessly when the OpenGL context is (automatically / implicitly obtained) 4.2 but fails consistently (GL_INVALID_OPERATION) with an explicitly requested OpenGL core context 3.2. (Shaders are always set to #version 150 in both cases but that's beside the point here I suspect.) According to specs, there are only two instances when glDrawArrays() fails with GL_INVALID_OPERATION: "if a non-zero buffer object name is bound to an enabled array and the buffer object's data store is currently mapped" -- I'm not doing any buffer mapping at this point "if a geometry shader is active and mode? is incompatible with [...]" -- nope, no geometry shaders as of now. Furthermore: I have verified & double-checked that it's only the glDrawArrays() calls failing. Also double-checked that all arguments passed to glDrawArrays() are identical under both GL versions, buffer bindings too. This happens across 3 different nvidia GPUs and 2 different OSes (Win7 and OSX, both 64-bit -- of course, in OSX we have only the 3.2 context, no 4.2 anyway). It does not happen with an integrated "Intel HD" GPU but for that one, I only get an automatic implicit 3.3 context (trying to explicitly force a 3.2 core profile with this GPU via GLFW here fails the window creation but that's an entirely different issue...) For what it's worth, here's the relevant routine excerpted from the render loop, in Golang: func (me *TMesh) render () { curMesh = me curTechnique.OnRenderMesh() gl.BindBuffer(gl.ARRAY_BUFFER, me.glVertBuf) if me.glElemBuf > 0 { gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, me.glElemBuf) gl.VertexAttribPointer(curProg.AttrLocs["aPos"], 3, gl.FLOAT, gl.FALSE, 0, gl.Pointer(nil)) gl.DrawElements(me.glMode, me.glNumIndices, gl.UNSIGNED_INT, gl.Pointer(nil)) gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0) } else { gl.VertexAttribPointer(curProg.AttrLocs["aPos"], 3, gl.FLOAT, gl.FALSE, 0, gl.Pointer(nil)) /* BOOM! */ gl.DrawArrays(me.glMode, 0, me.glNumVerts) } gl.BindBuffer(gl.ARRAY_BUFFER, 0) } So of course this is part of a bigger render-loop, though the whole "*TMesh" construction for now is just two instances, one a simple cube and the other a simple pyramid. What matters is that the entire drawing loop works flawlessly with no errors reported when GL is queried for errors under both 3.3 and 4.2, yet on 3 nvidia GPUs with an explicit 3.2 core profile fails with an error code that according to spec is only invoked in two specific situations, none of which as far as I can tell apply here. What could be wrong here? Have you ever run into this? Any ideas what I have been missing?

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  • FacebookRestClientException: A session key is required for calling this method in

    - by simple
    I have a app, that is used in the fanpage, so basically I am showing up the user request/invite form, after submission which refers to my server and I get friends ids(from $_POST) and info about user who sent invite, to get user info I am using $user = $this->_facebook->api_client->users_getLoggedInUser(); $dataToRetrive = array(....); $usersInfo = $this->_facebook->api_client->users_getInfo($user,$dataToRetrive); and then I redirect to fan page again in FF it is working fine but OPera and Chrome it is loosing the session.

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  • How to parse json data in jquery ajax success?

    - by samarh.k
    info = {'phone_number': '123456', 'personal_detail': {'foo':foo, 'bar':bar}, 'is_active': 1, 'document_detail': {'baz':baz, 'saz':saz}, 'is_admin': 1, 'email': '[email protected]'} return HttpResponse(simplejson.dumps({'success':'True', 'result':info}), mimetype='application/javascript') if(data["success"] === "True") { alert(data[**here I want to display personal_detail and document_details**]); } How can I do this?

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  • Converting a pointer C# type to F#??

    - by Brendon
    Hello all I am just a beginner in programing i wish covert some code from C# to F#, I have encotered this code: "float[] v1=new float[10]" I need to use this pointer to pass to the function: "ComputeBuffer bufV1 = new ComputeBuffer(Context, ComputeMemoryFlags.ReadWrite | ComputeMemoryFlags.UseHostPointer, v1);" If i creat an array in F# like this: "let v1 = [| 1.0..10.0 |]" and call now the funaction like this: "let bufV1 = new ComputeBuffer(Context, ComputeMemoryFlags.ReadWrite ||| ComputeMemoryFlags.UseHostPointer, v1)" Is it an error?? How do i pass a pointer??

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  • RequestFactoryEditorDriver getting edited data after flush

    - by Deanna
    Let me start with I have a solution, but I don't really think it is elegant. So, I am looking for a cleaner way to do this. I have an EntityProxy displayed in a view panel. The view panel is a RequestFactoryEditorDriver only using display mode. The user clicks on a data element and opens a popup editor to edit a data element of the EntityProxy with a few more bits of data than is displayed in the view panel. When the user saves the element I need the view panel to update the display. I ran into a problem because the RequestFactoryEditorDriver of the popup editor flow doesn't let you get to the edited data. The driver uses the passed in context and sends it to the server. The context returned out of flush only allows a Receiver even if you cast it to the type of context you stored in the editor driver in the edit() call. It doesn't appear to send and EntityProxyChanged event either, so I couldn't listen for that and update the display view. The solution I found was to change my domain object persist to return the newly saved entity. Then create the popup editor like this editor.getSaveButtonClickHandler().addClickHandler(createSaveHandler(driver, editor)); // initialize the Driver and edit the given text. driver.initialize(rf, editor); PlayerProfileCtx ctx = rf.playerProfile(); ctx.persist().using(playerProfile).with(driver.getPaths()) .to(new Receiver<PlayerProfileProxy>(){ @Override public void onSuccess(PlayerProfileProxy profile) { editor.hide(); playerProfile = profile; viewDriver.display(playerProfile); } }); driver.edit(playerProfile, ctx); editor.centerAndShow(); Then in the save handler I just fire the context I get from the flush. While this approach works, it doesn't seem right. It would seem I should subscribe to the entitychanged event in the display view and update the entity and the view from there. Also this approach saves the complete entity, not just the changed bits, which will increase bandwidth usage. What I would think should happen, is when you flush the entity it should 'optimistically' update the rf managed version of the entity and fire the entity proxy changed event. Only reverting the entity if something went wrong in the save. The actual save should only send the changed bits. In this way there isn't a need to refetch the whole entity and send that complete data over the wire twice. Is there a better solution?

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  • Objective-C: iPad Crash When Screen Shot Button Clicked

    - by SeongHo
    OK, i am making a Coloring app and it has a "Save" button that will take the screen shot of the view where the drawing is. I have 6 images to color. In the intro page there 6 buttons, each will link you to a particular coloring page. All are working well including the "Save" button except for one. All coloring views has the same contents and functions but in one image, it crashes the iPad whenever i clicked the "Save" button. Here's some of my codes: On Button Click: [self saveScreenshotToPhotosAlbum]; camFlash = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 1024, 768)]; [camFlash setBackgroundColor:[UIColor whiteColor]]; [camFlash setAlpha:0.0]; [cbHolder addSubview:camFlash]; [cbHolder bringSubviewToFront:camFlash]; [UIView beginAnimations:@"Flash-On" context:NULL]; [UIView setAnimationDuration:0.2]; [UIView setAnimationRepeatAutoreverses:NO]; [camFlash setAlpha:1.0]; [UIView commitAnimations]; NSString *soundPath = [[NSBundle mainBundle] pathForResource:@"flash" ofType:@"wav"]; AVAudioPlayer *flashSFX = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:soundPath] error:NULL]; flashSFX.volume = 0.5; flashSFX.numberOfLoops = 0; self->camFlashSFX = flashSFX; if ([flashSFX currentTime] != 0) [flashSFX setCurrentTime:0]; [flashSFX play]; [self performSelector:@selector(removeFlash) withObject:nil afterDelay:0.2]; Remove Flash: - (void) removeFlash { [camFlash removeFromSuperview]; } For the screenshot: - (UIImage*)captureView { UIGraphicsBeginImageContext(CGSizeMake(1024, 768)); CGContextRef context = UIGraphicsGetCurrentContext(); [cbHolder.layer renderInContext:context]; UIImage *img = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return img; } - (void)saveScreenshotToPhotosAlbum { UIImageWriteToSavedPhotosAlbum([self captureView], nil, nil, nil); } This one is for the button that will show the coloring page: uc4 = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"tpUncolored1.png"]]; [uc4 setUserInteractionEnabled:YES]; [uc4 setFrame:CGRectMake(0, 0, 1024, 768)]; [cbHolder addSubview:uc4]; clrd4 = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"tpColored1.png"]]; [clrd4 setUserInteractionEnabled:YES]; [clrd4 setFrame:CGRectMake(0, 0, 1024, 768)]; [cbHolder addSubview:clrd4]; [UIView beginAnimations:@"fabe-out" context:NULL]; [UIView setAnimationDuration:1.5]; [clrd4 setAlpha:0.0]; [UIView commitAnimations]; [self performSelector:@selector(cb4) withObject:nil afterDelay:1.5];

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  • How to deploy the same webapp with different logging? (Tomcat, Solr)

    - by Karussell
    We are using multiple solr instances on tomcat but want that they log into different log files. How could we do this? We are using the follwing xml file under tomcat/conf/Catalina/localhost to make it working: <Context docBase="/pathtosolr/dist/apache-solr-1.4.0.war" debug="0" crossContext="true" > <Environment name="solr/home" type="java.lang.String" value="/pathtosolr/solr" override="true" /> </Context>

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  • Parameters through postback

    - by Brian Roisentul
    I'm working with Ruby on rails 2.3.4 and I'd like to pass some parameters from one page to another ones the first one is submitted. For example: On the first page, I have a form that when it's filled a Preview button can be clicked to check all the info entered before submitting the form. That button redirects to another page with the info entered before, but I don't know how to get it in the second page.

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  • Debug the StackOverFlow exception

    - by BDotA
    When I run my C# program it throws an Stack Overflow exception in one of the methods on a DLL that I have a reference to it in my solution. but no debugging info is available to me because it says it is an stack overflow exception and no info is available. what are the next debugging steps that I should follow to understand what is going on and why ? thanks Edit: here is the code that stops at: static public Collection SortCollection(Collection oCollection, string sPropertyName, string sKeyPropertyName) { return SortCollection(oCollection, sPropertyName, sKeyPropertyName); }

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  • Why is my custom view not appearing?

    - by user351469
    When I comment out setContentView(boardView); in my Game.java my custom view in BoardView works fine and displays everything nicely... but onSizeChanged never gets called in BoardView.java... so I can't read the device width and height at runtime. If I leave setContentView uncommented onSizeChanged works... but the screen is blank! I want to be able to read the screen width and height at runtime and set the sizes of my ImageViews at creation so they are the optimal size. public class Game extends Activity implements OnClickListener{ private BoardView boardView; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); boardView = new BoardView(this); setContentView(boardView); // when this line disabled, it looks ok boardView.requestFocus(); } public class BoardView extends View { private final Game game; private float width; // width of one unit private float height; // height of one unit public BoardView(Context context){ super(context); this.game = (Game)context; setFocusable(true); setFocusableInTouchMode(true); LinearLayout maincontainer = new LinearLayout(game); maincontainer.setLayoutParams(new LinearLayout.LayoutParams(LayoutParams.FILL_PARENT,LayoutParams.FILL_PARENT)); maincontainer.setGravity(Gravity.CENTER); maincontainer.setOrientation(LinearLayout.VERTICAL); maincontainer.setBackgroundColor(Color.BLACK); LinearLayout innercontainer = new LinearLayout(game); innercontainer.setLayoutParams(new LinearLayout.LayoutParams(LayoutParams.WRAP_CONTENT,LayoutParams.WRAP_CONTENT)); innercontainer.setGravity(Gravity.CENTER); innercontainer.setOrientation(LinearLayout.HORIZONTAL); // declare a new table TableLayout layout = new TableLayout(game); layout.setLayoutParams(new TableLayout.LayoutParams(LayoutParams.WRAP_CONTENT,LayoutParams.WRAP_CONTENT)); // build a grid of ImageViews in a TableLayout for (int f=1; f<=7; f++) { TableRow tr = new TableRow(game); for (int c=1; c<=7; c++) { ImageView b = new ImageView(game); b.setImageResource(R.drawable.neworb); b.setOnClickListener(game); tr.addView(b, 30,30); // I'd like to not use fixed values here } // for layout.addView(tr); } // for innercontainer.addView(layout); maincontainer.addView(innercontainer); game.setContentView(maincontainer); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh){ width = w/9f; height = width; super.onSizeChanged(w, h, oldw, oldh); } }

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  • make user attend event through sdk

    - by Jakob Dam Jensen
    I was wondering if it's possible to make a user attend an event through the sdk (probably fql). I've been looking at the wiki for FQL info as well as the graph api. But both look like they only support fetching info and not changing... Any suggestions? I would like to build this feature into an application....

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  • Thread class closing from other Class (Activity) with protected void onStop() Android

    - by user1761337
    I have a Problem with Closing the Thread. I will Closing the Thread with onStop,onPause and onDestroy. This is my Source in the Activity Class: @Override protected void onStop(){ super.onStop(); finish(); } @Override protected void onPause() { super.onPause(); finish(); } @Override public void onDestroy() { this.mWakeLock.release(); super.onDestroy(); } And the Thread Class: public class GameThread extends Thread { private SurfaceHolder mSurfaceHolder; private Handler mHandler; private Context mContext; private Paint mLinePaint; private Paint blackPaint; //for consistent rendering private long sleepTime; //amount of time to sleep for (in milliseconds) private long delay=1000/30; //state of game (Running or Paused). int state = 1; public final static int RUNNING = 1; public final static int PAUSED = 2; public final static int STOPED = 3; GameSurface gEngine; public GameThread(SurfaceHolder surfaceHolder, Context context, Handler handler,GameSurface gEngineS){ //data about the screen mSurfaceHolder = surfaceHolder; mHandler = handler; mContext = context; gEngine=gEngineS; } //This is the most important part of the code. It is invoked when the call to start() is //made from the SurfaceView class. It loops continuously until the game is finished or //the application is suspended. private long beforeTime; @Override public void run() { //UPDATE while (state==RUNNING) { Log.d("State","Thread is runnig"); //time before update beforeTime = System.nanoTime(); //This is where we update the game engine gEngine.Update(); //DRAW Canvas c = null; try { //lock canvas so nothing else can use it c = mSurfaceHolder.lockCanvas(null); synchronized (mSurfaceHolder) { //clear the screen with the black painter. //reset the canvas c.drawColor(Color.BLACK); //This is where we draw the game engine. gEngine.doDraw(c); } } finally { // do this in a finally so that if an exception is thrown // during the above, we don't leave the Surface in an // inconsistent state if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } this.sleepTime = delay-((System.nanoTime()-beforeTime)/1000000L); try { //actual sleep code if(sleepTime>0){ this.sleep(sleepTime); } } catch (InterruptedException ex) { Logger.getLogger(GameThread.class.getName()).log(Level.SEVERE, null, ex); } while (state==PAUSED){ Log.d("State","Thread is pausing"); try { this.sleep(1000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } }} How i can close the Thread from Activity Class??

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  • How do I make the main window to react to a table click

    - by Ayelet
    I am a new user of Java swing. I need to be able to create a popup with row info when the user clicks on that row. I managed to incorporate the mouseClick event reaction in my table class, and I have the row info available. But I don't know how to notify the main window about the event so it can display the dialog box/popup box. Can you help me?

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  • Check directory for files, retrieve first file

    - by Lowgain
    I'm writing a small ruby daemon that I am hoping will do the following: Check if a specific directory has files (in this case, .yml files) If so, take the first file (numerically sorted preferrably), and parse into a hash Do a 'yield', with this hash as the argument What I have right now is like: loop do get_next_in_queue { |s| THINGS } end def get_next_in_queue queue_dir = Dir[File.dirname(__FILE__)+'/../queue'] info = YAML::load_file(queue_dir[0]) #not sure if this works or not yield info end I'd like to make the yield conditional if possible, so it only happens if a file is actually found. Thanks!

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  • Get functions called with GDB

    - by Werner
    Hi, I am using GDB to understand a C++ program. I put a break in the middle of the running which turns to be something like: break main.cpp:500 and I would like to see which functions have been called before. I tried "backtrace" but it shows only info about main, as previous calls to previous functions have already finished. My question is how can I get (with GDB or another method) the info about which functions have been called before this point, even if the call has been returned. Thanks

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  • Parse metadata from http live stream

    - by supo
    Hi, I'd like to extract the info string from an internet radio streamed over HTTP. By info string I mean the short note about the currently played song, band name etc. Preferably I'd like to do it in python. So far I've tried opening a socket but from there I got a bunch of binary data that I could not parse... thanks for any hints

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  • Spring noHandlerFound

    - by Justin
    I am trying to set up my Spring MVC testing environment. But I always get this noHandlerFound error: Aug 21, 2014 4:43:25 PM org.springframework.web.servlet.DispatcherServlet noHandlerFound WARNING: No mapping found for HTTP request with URI [/restful/firstPage] in DispatcherServlet with name 'spring' Aug 21, 2014 4:47:21 PM org.springframework.web.servlet.DispatcherServlet noHandlerFound WARNING: No mapping found for HTTP request with URI [/restful/firstPage2] in DispatcherServlet with name 'spring' Aug 21, 2014 5:10:27 PM org.springframework.web.servlet.DispatcherServlet noHandlerFound WARNING: No mapping found for HTTP request with URI [/restful/index.html] in DispatcherServlet with name 'spring' I already searched for solution, but none can fix my problem. My spring mvc version: 3.1.3.RELEASE This is my web.xml: <servlet> <servlet-name>spring</servlet-name> <servlet-class>org.springframework.web.servlet.DispatcherServlet</servlet-class> <load-on-startup>1</load-on-startup> </servlet> <servlet-mapping> <servlet-name>spring</servlet-name> <url-pattern>/</url-pattern> </servlet-mapping> <context-param> <param-name>contextConfigLocation</param-name> <param-value> /WEB-INF/applicationContext.xml </param-value> </context-param> this is my spring-servlet.xml: <bean id="viewResolver" class="org.springframework.web.servlet.view.InternalResourceViewResolver" p:prefix="/WEB-INF/jsp/" p:suffix=".jsp" /> this is my applicationContext.xml: <context:annotation-config /> <context:component-scan base-package="test.spring" /> <mvc:annotation-driven /> <mvc:resources mapping="/index.html" location="/index.html" /> <mvc:view-controller path="/firstPage" /> This is my Controller: package test.spring; .... @Controller @RequestMapping("/") public class FirstController { @RequestMapping(value = "firstPage2", method = RequestMethod.GET) public String showFirstPage(Map<String,Object> model){ return "firstPage"; } } My server is tomcat 7, there is no error and warning when it is deployed. I also tried this with no luck: <mvc:default-servlet-handler/> Before I start Spring MVC, I can access index.html

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  • Query Entity Framework 4

    - by nick
    Hi, Is it possible to run a query on an EF4.0 data context and get all objects of a certain type? Say the context has books, genres & authors but I only have a generic parameter, t. Is it possible to get all of type just by using this t? I don't think it is :(

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  • Binary string search on one field.

    - by CrazyJoe
    I have 300 boolean fields in one table, and im trying to do somithing like that: One string field: 10000010000100100100100100010001 Ha a simple way to do a simple search os this field like: select * from table where field xor "10000010000100100100000000010001" Im tring this but is to long: select * from teste where mid(info,2,1) and mid(info,3,1) :) Help!!

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  • Parse livescores from web site

    - by Venno
    Hi all, I was thinking of parsing live scores from a web site via PHP and them use them for an application I am planning to implement, so my question is is it legal to do that, parse info from web site and use it ? If I quote the source if the info ?

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  • How to use method hiding (new) with generic constrained class

    - by ongle
    I have a container class that has a generic parameter which is constrained to some base class. The type supplied to the generic is a sub of the base class constraint. The sub class uses method hiding (new) to change the behavior of a method from the base class (no, I can't make it virtual as it is not my code). My problem is that the 'new' methods do not get called, the compiler seems to consider the supplied type to be the base class, not the sub, as if I had upcast it to the base. Clearly I am misunderstanding something fundamental here. I thought that the generic where T: xxx was a constraint, not an upcast type. This sample code basically demonstrates what I'm talking about. using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace GenericPartialTest { class ContextBase { public string GetValue() { return "I am Context Base: " + this.GetType().Name; } public string GetOtherValue() { return "I am Context Base: " + this.GetType().Name; } } partial class ContextSub : ContextBase { public new string GetValue() { return "I am Context Sub: " + this.GetType().Name; } } partial class ContextSub { public new string GetOtherValue() { return "I am Context Sub: " + this.GetType().Name; } } class Container<T> where T: ContextBase, new() { private T _context = new T(); public string GetValue() { return this._context.GetValue(); } public string GetOtherValue() { return this._context.GetOtherValue(); } } class Program { static void Main(string[] args) { Console.WriteLine("Simple"); ContextBase myBase = new ContextBase(); ContextSub mySub = new ContextSub(); Console.WriteLine(myBase.GetValue()); Console.WriteLine(myBase.GetOtherValue()); Console.WriteLine(mySub.GetValue()); Console.WriteLine(mySub.GetOtherValue()); Console.WriteLine("Generic Container"); Container<ContextBase> myContainerBase = new Container<ContextBase>(); Container<ContextSub> myContainerSub = new Container<ContextSub>(); Console.WriteLine(myContainerBase.GetValue()); Console.WriteLine(myContainerBase.GetOtherValue()); Console.WriteLine(myContainerSub.GetValue()); Console.WriteLine(myContainerSub.GetOtherValue()); Console.ReadKey(); } } }

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